Final Fantasy Brave Exvius Wiki

Ability Awakening

Example of ability awakening

Awakenable abilities are abilities which can be awakened to become even stronger. Awakened abilities are displayed with a different color icon on which their awakening level is displayed.

Your units' innate abilities can also be awakened. Select a unit with an awakenable ability, then select the ability to be awakened.

Awakening materials and gil are required to awaken an ability.

List of all awakening materials[edit | edit source]

Having a hard time telling the difference between tiers? Count their number of spikes!
Type T1 T2 T3 T4 T5
White Magic White AlcrystWhite Alcryst White MilcrystWhite Milcryst White HeavicrystWhite Heavicryst White GiancrystWhite Giancryst White PurecrystWhite Purecryst
Black Magic Black AlcrystBlack Alcryst Black MilcrystBlack Milcryst Black HeavicrystBlack Heavicryst Black GiancrystBlack Giancryst Black PurecrystBlack Purecryst
Green Magic Green AlcrystGreen Alcryst Green MilcrystGreen Milcryst Green HeavicrystGreen Heavicryst Green GiancrystGreen Giancryst Green PurecrystGreen Purecryst
Attack Type Power AlcrystPower Alcryst Power MilcrystPower Milcryst Power HeavicrystPower Heavicryst Power GiancrystPower Giancryst Power PurecrystPower Purecryst
Defense Type Guard AlcrystGuard Alcryst Guard MilcrystGuard Milcryst Guard  HeavicrystGuard Heavicryst Guard GiancrystGuard Giancryst Guard PurecrystGuard Purecryst
Healing Type Healing AlcrystHealing Alcryst Healing MilcrystHealing Milcryst Healing HeavicrystHealing Heavicryst Healing GiancrystHealing Giancryst Healing PurecrystHealing Purecryst
Support Type Support AlcrystSupport Alcryst Support MilcrystSupport Milcryst Support HeavicrystSupport Heavicryst Support GiancrystSupport Giancryst Support PurecrystSupport Purecryst
Other Type Tech AlcrystTech Alcryst Tech MilcrystTech Milcryst Tech HeavicrystTech Heavicryst Tech GiancrystTech Giancryst Tech PurecrystTech Purecryst

How to obtain[edit | edit source]

  • Story Events: T1-T5
    • Story event usually occur once every month; They are by far the easiest method to obtain T4 and T5 from.
    • Missions will give you T1-T5 materials, but they are one time only.
    • Enemies can also drop T1-T4 materials for you to farm.
    • GL doesn't have story events yet.
  • King Mog Events: T5
    • King Mog event occur once or twice per month.
    • These are meant for a big spender as the price is outrageously high, and they are limited to 1 for each type.
  • Chamber of Gems: T1-T4

There might also be other events, bundle, and promotion to give out these materials, but those 3 are the most regular way to obtain them.

T5 is used for the stronger abilities, and is the most limiting factor of ability awakening, as they cannot be farmed in any way. They are obtained mostly from events only. How many stronger ability awakenings you can potentially do depends on how many T5 you are given.

T4 is there to be farmed, as they are usually not given in enough quantity to match the number of stronger ability awakenings you can potentially do. You may farm them from story event or Chamber of Gems. They are very rare, and it's unknown if Treasure Hunter or Master Thief increases the drop rate. More research on this matter needed.

It has been datamined that the Chamber of Gems has 3 separate loot tables:

  • Loot = T1-T2
  • Rare Loot = T3-T4
  • Unique Loot = None

Hypothesis: Based on the game's description of Treasure Hunter: Boosts the rate of items dropped by enemies and the game's description of Master Thief: Boosts the rate of rare items dropped by enemies, it can be concluded that Treasure Hunter will increase T1-T2 drop rate while Master Thief will increase T3-T4. If you have a large amount of data to prove or disprove this theory, please do so.

T1-T3 are mostly useless filler. They are very common, and will be obtained in enough quantity either from events or by farming T4.

List of all awakenings[edit | edit source]

For detailed info please check their unit page. (Will take time to be fully updated)

Batch 2 (05/11/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Bartz
Bartz
Boco Pendant
(Support)
Increase HP/MP/ATK/DEF/MAG/SPR (10%) Increase HP/MP/ATK/DEF/MAG/SPR (10%)
Auto-buffs ATK (20%) during battle
Auto-buffs MAG (20%) during battle
Recover MP (5%) per turn
Life Giver
(Support)
Recover HP/MP (100%) to one ally
Instant KO (100%) to caster
Recover HP/MP (100%) to one ally
Increase wind resistance (70%) for 3 turns to one ally
Auto-revive (80% HP) for 3 turns to one ally

Instant KO (100%) to caster
Wind Shear
(Power)
Wind hybrid damage (5.4x) to one enemy Wind hybrid damage (7x) to all enemies
Chizuru
Chizuru
High Tide
(Support)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (300%)
Molt
(Support)
Chance to evade physical damage taken (20%) Chance to evade physical damage taken (40%)
Phantom Shadow
(Power)
Physical damage (1.4x) with ignore DEF (50%) to all enemies Physical damage (2x) with ignore DEF (50%) to all enemies
MP cost reduced to: 25
Dark Fina
Dark Fina
Retaliate
(Power)
Chance to counter physical attacks (30%)
Magic damage (0.8x) to all enemies
Chance to counter physical attacks (35%)
Magic damage (0.8x) to all enemies
Increase MAG (60%) for 3 turns to caster
Dystopia
(Power)
Dark magic damage (2.8x) with consecutive damage increase (1.6x, max: 3) to all enemies Dark magic damage (4.1x) with consecutive damage increase (2.5x, max: 3) to all enemies
MP cost reduced to: 38
Ultima
(Black)
Magic damage (2.8x) with ignore SPR (25%) to all enemies Magic damage (2.8x) with ignore SPR (50%) to all enemies
MP cost reduced to: 45
Hit count increased to: 7
Delita
Delita
Shield Break
(Power)
Physical damage (1.8x) to one enemy
Decrease DEF (40%) for 5 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease DEF (65%) for 5 turns to one enemy
Helm Break
(Power)
Physical damage (1.8x) to one enemy
Decrease SPR (40%) for 5 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease SPR (65%) for 5 turns to one enemy
Meditate
(Support)
Increase MAG/SPR (45%) for 5 turns to all allies Increase MAG/SPR (65%) for 5 turns to all allies
Refresh (20 MP, 0.5x) split over 5 turns to all allies
Cost (42 MP)
Lasswell
Lasswell
Blade Flash - Awakened
(Power)
Physical damage (1.2x) with ignore DEF (25%) to one enemy
Decrease ice resistance (50%) for 3 turns to one enemy
Decrease DEF (40%) for 3 turns to one enemy
Physical damage (2.3x) with ignore DEF (25%) to one enemy
Decrease ice resistance (50%) for 3 turns to one enemy
Decrease DEF (40%) for 3 turns to one enemy
Heir to the Blade
(Support)
Increase ATK/MAG (20%) and DEF/SPR (10%) when equipped with a katana Increase ATK (40%), MAG (20%) and DEF/SPR (10%) when equipped with a katana
Mirror of Equity
(Power)
Physical damage (1.2x) to one enemy Physical damage (2x) to one enemy
Snow
Snow
Counter
(Power)
Chance to counter physical attacks (30%) Chance to counter physical attacks (45%)
Fighting Spirit
(Power)
Chance to counter magic attacks (30%) Chance to counter magic attacks (45%)
Battle Roar
(Support)
Increase ATK (50%) for 3 turns to all allies
Damage (2000) to caster
Increase ATK (60%) for 3 turns to all allies
Damage (500) to caster
Garnet
Garnet
Curaja
(Support)
Heal (1000 HP, 3.4x) to all allies Heal (1600 HP, 3.4x) to all allies
MP cost reduced to: 10
Raise
(Support)
Revive one KO'd ally (30% HP) Revive one KO'd ally (90% HP)
EVO MAG +30%
(Support)
Increase Esper summon damage (30%) Increase Esper summon damage (50%)
Hope
Hope
Waterga
(Black)
Water magic damage (1.8x) to all enemies Water magic damage (2.5x) to all enemies with consecutive damage increase (1x, max: 5) to all enemies
Aeroga
(Black)
Wind magic damage (1.8x) to all enemies Wind magic damage (2.5x) to all enemies with consecutive damage increase (1x, max: 5) to all enemies
MAG +20%
(Support)
Increase MAG (20%) Increase MAG (60%)
Kain
Kain
Dragon Dive
(Power)
Physical damage (2.1x) with jump delay (1 turn) to one enemy Physical damage (3.1x) with jump delay (1 turn) to one enemy
Dragoon Spirit
(Support)
Increase damage for jump attacks (120%) Increase damage for jump attacks (150%)
Increase fire, ice and lightning resistance (20%)
Nichol
Nichol
Back to the Wall
(Support)
Increase ATK/MAG (40%) for 3 turns to all allies
Decrease DEF/SPR (20%) for 3 turns to all allies
Increase ATK/MAG (50%) for 3 turns to all allies
Decrease DEF/SPR (20%) for 3 turns to all allies
Refresh (10 MP, 0.3x) split over 3 turns to all allies
Impenetrable Stance
(Support)
Increase DEF/SPR (40%) for 3 turns to all allies
Decrease ATK/MAG (20%) for 3 turns to all allies
Increase DEF/SPR (50%) for 3 turns to all allies
Decrease ATK/MAG (20%) for 3 turns to all allies
Heal (1150 HP, 8x) split over 3 turns to all allies
Vanille
Vanille
Cheer
(Support)
Increase ATK/DEF (40%) for 3 turns to all allies Increase ATK/DEF (55%) for 3 turns to all allies
MP cost reduced to: 36
Focus
(Support)
Increase MAG/SPR (40%) for 3 turns to all allies Increase MAG/SPR (55%) for 3 turns to all allies
MP cost reduced to: 36
Keep it up!
(Support)
Auto-revive (30% HP) for 3 turns to one ally Auto-revive (80% HP) for 5 turns to one ally

Batch 1 (04/12/2017)[edit | edit source]

Unit Abilities Base Effects Max Awakening
Lightning
Lightning
Crushing Blow
(Power)
Physical damage (2.7x) to one enemy
Decrease lightning resistance (20%) for 3 turns to one enemy
Physical damage (3.5x) to one enemy
Decrease lightning resistance (75%) for 3 turns to one enemy
Area Blast
(Power)
Physical damage (1.8x) to all enemies Physical damage (2.2x) to all enemies
Lightspeed
(Support)
Chance to evade physical damage taken (30%) Chance to evade physical damage taken (30%)
Chance to evade magic damage taken (20%)
Medius
Medius
Hyper Fire
(Power)
Two to five physical damage (0.8x each) to random enemies Two to four physical damage (1.5x each) to random enemies
Gun Master
(Support)
Increase ATK (20%) when equipped with a gun Increase ATK (30%) when equipped with a gun
Allow use of guns in both hands, except two-handed guns
Auto-Limit
(Support)
Increase LB gauge (1) per turn Increase LB gauge (2) per turn
Increase LB gauge fill rate (100%)
Mercedes
Mercedes
Axe Mastery
(Support)
Increase ATK (50%) when equipped with an axe Increase ATK (100%) when equipped with an axe
Sea King's Chop
(Power)
Physical damage (2.7x) to one enemy
Decrease water resistance (20%) for 3 turns to one enemy
Physical damage (3.5x) to one enemy
Decrease water resistance (75%) for 3 turns to one enemy
Warcry
(Support)
Increase ATK (50%) for 3 turns to all allies Increase ATK (100%) for 3 turns to all allies
Increase ATK break resistance (100%) for 3 turns to all allies
Rain
Rain
Burning Soul
(Support)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (100%)
Increase fire resistance (50%)
Recover MP (5%) per turn
Lava Floor
(Power)
Earth and fire physical damage (1.8x) to one enemy Earth and fire physical damage (3x) to one enemy
Leadership
(Support)
Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies
MP cost reduced to: 40
Seven
Seven
Yakabe
(Support)
Increase all elemental resistances (10%) Increase all elemental resistances (50%)
Osmoselash
(Power)
Magic damage (0.3x) with MP drain (30%) to one enemy Magic damage (0.4x) with MP drain (30%) to all enemies
Elementalash
(Power)
Magic damage (1.8x) to one enemy
Decrease fire, ice and lightning resistances (50%) for 3 turns to one enemy
Magic damage (2.3x) to one enemy
Decrease fire, ice and lightning resistances (70%) for 3 turns to one enemy
Fina
Fina
Cheer
(Support)
Increase ATK/DEF (40%) for 3 turns to all allies Increase ATK/DEF (40%) for 3 turns to all allies
MP cost reduced to: 24
Curaga
(White)
Heal (800 HP, 3.4x) to one ally Heal (1000 HP, 3.4x) to one ally
MP cost reduced to: 5
Lid
Lid
Invention
(Power)
Randomly use:
(20%) Power Generator: Fire physical damage (1.8x) to all enemies
(25%) Laser Cannon: Lightning physical damage (1.4x) to all enemies
(25%) Blastshot: Physical damage (1x) to all enemies
(30%) Failure: Does nothing
Randomly use:
(25%) Power Generator+: Fire physical damage (3x) to all enemies
(30%) Laser Cannon+: Lightning physical damage (2.3x) to all enemies
(30%) Blastshot+: Physical damage (1.8x) to all enemies
(15%) Running Fire: Physical damage (3.2x) to one enemy
Upgrade
(Support)
Increase ATK (80%, max 160%) for the next normal attack to caster
Increase damage taken (50%) to caster
Increase ATK (160%, max 320%) for the next normal attack to caster
Increase damage taken (50%) to caster
Krile
Krile
Dual Front
(Support)
Increase MAG (30%) when equipped with a staff Increase MAG/SPR (50%) when equipped with a staff
Bluff
(Support)
Increase MAG (20%) for 3 turns to caster Increase MAG (50%) for 3 turns to caster
Enables Comet for 3 turns to caster
Kuja
Kuja
Barthundara
(Green)
Increase lightning resistance (50%) for 3 turns to all allies Increase lightning resistance (100%) for 3 turns to all allies
Thundaga
(Black)
Lightning magic damage (1.8x) to all enemies Lightning magic damage (2.75x) with consecutive damage increase (1.25x, max: 5) to all enemies
Roselia
Roselia
Pray
(Healing)
50% chance to heal (100 HP, 1x) to all allies 50% chance to Heal (100 HP, 1x) to all allies
Recover MP (30) to all allies
Curaja
(White)
Heal (1000 HP, 3.4x) to all allies Heal (1600 HP, 3.4x) to all allies
MP cost reduced to: 10