Server Time[edit | edit source]
Daily reset time is based on UTC-8 (PST) at midnight. This reset includes:
- Daily Quests
- Daily Login Reward
- Events start/end
- Friend gifting
- Vortex unlock
- Arena participation rewards
Energy[edit | edit source]
- See also: Rank Experience Chart
You gain one 1 energy every 5 minutes. The maximum energy you have is your rank level + 40 until level 100. Once you reach level 100, you will gain a maximum energy per 2 levels instead of 1. Rank level is currently capped at 150, allowing a maximum of 165 energy.
Any energy you gain from daily reward or inbox can overflow beyond its maximum, up to 500. Generally, it's best to avoid claiming energy above your maximum from daily or event rewards, unless you are about to use it up immediately because it does not generate when above your max.
Your energy is set to maximum every time you gain a rank, unless it is already above your maximum. As a result, you want to have as little energy left over as possible when you go up a rank, because any energy remaining will be wasted.
Refilling energy using 100 lapis will give energy points equal to maximum quota and may overflow, i.e. a 10-rank player with 5 remaining energy points will have 55/50 after refilling.
Stats[edit | edit source]
- See also: Mechanics
|ATK||Increase physical damage.|
|MAG||Increase magic damage. Increase healing by a smaller amount.|
|DEF||Increase physical defense.|
|SPR||Increase magic defense. Increase healing by a larger amount.|
Experience[edit | edit source]
- See also: Unit Experience Chart
Experience gained after clearing a dungeon will be distributed evenly to all units. Dead units will still gain experience. Capped units will still take their share of experience. Using a friend does not reduce your experience.
Awakening[edit | edit source]
A unit can be awakened to a higher rarity after they reach their current ranks maximum level. This process requires Gil and materials which differs from unit to unit. Each unit has a different maximum rarity it can attain which is shown as unfilled stars on the unit detail screen above the unit name (if all stars are filled the unit is already at it's maximum rarity). Check unit list to see the maximum rarity of all units.
Once awakened, the unit will start back at level 1, only this time with higher relative stats, higher maximum levels, and more abilities to learn. Take caution not to awaken a unit until you are ready to level them back up to a decent level.
Trust Master Reward[edit | edit source]
- Main article: Trust Master Reward
All summoned units come with trust master reward. To obtain the reward you have to increase their Trust to 100%. There are several ways to do that:
- Clearing a dungeon has a 10% chance to increase trust mastery by 0.1%.
- A unit fused with another identical unit will have its Trust combined, plus additional 5%.
- 5 Trust Moogle adds 10% trust mastery to any unit when fused.
- 4 Trust Moogle adds 5% trust mastery to any unit when fused.
- 3 Trust Moogle adds 5% trust mastery to a specific unit when fused.
- 1 Trust Moogle adds 1% trust mastery to any unit when fused
You can obtain as many rewards as you can master, but you can't fuse a 100% Trust unit to another unit to obtain another reward.
After every dungeon clear, you get a chance to receive additional materials based on your unit's Trust, known as "Trust Bonus". The chance to get trust bonus is calculated per unit, excluding friend unit, based on their trust mastery's value. A unit with 50% trust mastery will give you 50% chance of trust bonus. This adds incentive to keep using a unit even after you mastered their trust mastery to 100%.
Enhance[edit | edit source]
Enhance is the process of fusing a unit with other units. Advantages of enhancing:
- Grants experience.
- Metal cactuar units are utility, non-playable, units whose sole purpose is to be fused for massive experience bonus.
- Occasionally the fusing will be a Great success, resulting in 1.5 times of experience gained.
- Rarely the fusing will be an Amazing success, resulting in 2 times of experience gained.
- If a unit is fused with another identical unit, regardless of their rarity, their trust value will combine plus an additional 5%.
Leader[edit | edit source]
A unit can be selected as a leader in a party. This unit will be designated as a shared unit for all of your friend list. There is no leadership feature in battle, so the term is a misnomer.
When you change your party, your leader might also change, which can be inconvenient to your friends. To make your leader static, you can go to Menu > Option and select companion party. That party's leader will always be the shared unit even if you change your party during gameplay.
Friend List[edit | edit source]
Friend list slot can be expanded either by rank or by purchasing the expansion with Lapis. You get a maximum of 30 slots from rank 20, and you can purchase 5 slots for 100, to a maximum of 100 slots. They add up together for a maximum of 130 slots.
While entering any dungeon you will be prompted to pick a friend unit from a list. If you pick a stranger unit, you will get a chance to add them once you finish the dungeon. Friend unit behave like a normal unit, but a stranger unit won't be able to use LB or evoke an esper. Once a friend is used that particular friend cannot be used again for 3 hours.
The rank of stranger units the game offers you depends on your own rank. So if you are a higher rank, stranger units offered by the game will also be higher rank.
You can also add friend manually from friend menu. Search Friend allows you to add someone if you know their ID. Add Friend gives you a randomized list of people you can add as a friend.
Esper[edit | edit source]
- Main article: Espers
You will unlock your first esper as part of the story. To gain benefits of an esper, you have to equip it to a unit, located in the units menu, just below the units themselves. The equipped unit can summon the esper in the same way you use an ability, but your summon gauge has to be full.
1% of the esper's stats as well as any abilities the esper learned is added to the equipped unit. You can level up an esper with magicites, with certain colored ones worth 1.5 times experience. Leveling up an esper gives it increasing stats and skill points. Skill points can be used to unlock skill nodes containing additional stats or abilities.
Once leveled up to a maximum level, you can fight their stronger version in the same dungeon you fought them previously. Beating them will evolve them to the next tier of rarity. Their skill tree will be expanded, and their level reset to 1. But any skill points you accumulated/spent will carry over.
Colosseum[edit | edit source]
- Main article: Colosseum
Reaching Royal Capital Grandshelt in the story will unlock the Colosseum, which can be accessed from the home menu. The Colosseum has its own energy system called orb, which refreshes every hour to a maximum of 5, with no way to expand them. Ranking up will restore all orbs.
The Colosseum doesn't give any experience, and the monsters do not count towards any quest or trophy. Steal still works, however. The Colosseum generally has a higher tier of monsters available, so it's recommended to steal from them for their rare materials. Libra can also be used to unlock the data for the monster guide library. Also, the Colosseum gives certain rewards that cannot be obtained elsewhere, such as recipes.
To make your Colosseum party static, you can go to Menu > Option and select Colosseum party. The chosen party will always be your default Colosseum party.