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Monster Effigy
Monster Effigy
Race Stone
No. 161

A beast with a body of nigh-unbreakable stone. It often appears in places where gods and monsters are said to reside. It is strongly territorial, tirelessly patrolling its chosen area. It mercilessly attacks any who dare intrude, but will cease attacking should they retreat or wander away. Because of this trait, it is though to have been created as a sort of watchdog, bound to the area it patrols by some strange power.

Statistics[]

Stats[]

Story
Location Lv HP MP Exp Gil
Thunder Summit 23 12,680 45 697 87
Wind Shrine
Wind Shrine - Exploration
37 14,800 78 937 158
Magi Training Grounds 50 22,800 93 929 189
Mysidia Tower Top 55 24,200 97 955 215
Cave of the Titan 55 24,200 98 955 215
Gronoa Shrine Entrance
Gronoa Shrine Entrance - Exploration
54 22,600 87 920 180
Gronoa Shrine Interior 55 23,900 88 914 174
Gronoa Shrine Depths
Gronoa Shrine Depths - Exploration
62 26,600 95 950 210
Hashin Area 54 25,600 109 919 179
Forgotten Walls
Forgotten Walls - Exploration
54 25,900 109 925 185
Pitch Black 62 38,100 184 950 210
Colosseum
Location Lv HP MP Exp Gil
Intermediate B-4 (Boss Battle) 47 65,000 70 - -
Advanced A-3 (Boss Battle) 62 51,238 210 - -
Events
Location Lv HP MP Exp Gil
Way of the Warrior: Beginning of the End 8 4,700 70 180 50
Way of the Warrior: Ruined by Evil 28 24,000 90 550 120

Resistance {{#tip-info: Sometimes identical monsters in different locations don't share the same resistances. Please add additional infobox when you encounter one.}}[]

Note: High physical resist and high physical damage. It should be best to blind him.

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - - - - null

Colosseum ADV A-3[]

Note: Can resist stats reduction abilities

Abilities[]

  • Charge: Physical damage to a unit
  • Romp: Multiple 5x physical damage to a unit. May be used up to 3 times in a turn.
  • Sandstorm: Earth physical damage to all units

Loot[]

Drops Steal
Allure Powder
Esper Cryst
Gaia's Tear
Quality Stone
Sparkling Stone
Spiritsand
Litrock
Mystic Ore
Scripture of Time
Spiritsand
Talmonite of Life
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