Final Fantasy Brave Exvius Wiki

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Unit Rankings

Warning!

These ratings and ranking lists are the opinions of raters based on their own analysis and experience. Party formation and equipment will differ from person to person, and as such, this article should only be used as a rough estimate of units' strength.

Currently, the ones responsible for ratings are: Meddon, Andy, and Jet Stingren. If you wish to discuss the rankings or ratings, you may do so in the Discord channel or in the discussion page.

Units are evaluated based on skillset, stats and current equipment, without wearing any Trust Master Rewards. Please consider this because certain TMRs will dramatically improve some units' utility. Consider the impact of your available TMRs on your own units. A list detailing Trust Master Rewards can be found here.

Recent Changes (25/02/2017)

  • Meddon is roughly back to work. Poor cactuar!
  • Updated Yun/Emperor/Ling/Cupid Artemios/Firion/Olive notes
  • Added placeholders for FFBE banner, added Olive rating
  • Added tabs for easy browsing
  • Role Rankings should be up to date now

Role Rankings

  • Rankings are based primarily on performance in the role (e.g. Healing), with some minor weighting based on other aspects (e.g. survivability/overall stats). Units with hybrid roles are currently under-represented, and do not have their full strength reflected in this section.
  • Units with high ranks in multiple roles might not be able to fulfil all roles at once, since the required equipment setup might be different.
Physical Damage Magic Damage Healer Support (Buff) Support (Debuff) Tank
Luneth
1. Luneth
Dark Fina
1. Dark Fina
Luka
=1. Luka
Marie
1. Marie
Ling
1. Ling
White Knight Noel
1. White Knight Noel
Olive
2. Olive
Exdeath
2. Exdeath
Refia
=1. Refia
Tilith
2. Tilith
Elza
2. Elza
Cecil
2. Cecil
Lightning
3. Lightning
Emperor
3. Emperor
Santa Roselia
3. Santa Roselia
Rain
3. Rain
Dark Fina
3. Dark Fina
Snow
=3. Snow
Noctis
4. Noctis
Ace
4. Ace
Krile
4. Krile
Cecil
4. Cecil
Rain
4. Rain
Charlotte
=3. Charlotte
Elza
5. Elza
Arc
5. Arc
Tilith
5. Tilith
Ramza
5. Ramza
Dracu Lasswell
5. Dracu Lasswell
Demon Rain
=3. Demon Rain

Numerical Ratings

  • The units are rated as if they are wearing best available equipment, but excluding Trust Master Rewards. Please consider this because certain TMRs will dramatically improve some units' utility.
  • These ratings are not based on a fixed scale and have no maximum, and attempt to compare the overall contribution to a team. They are more meaningful when used to compare units of similar role.
  • The quality of a unit's own Trust Master Reward is not considered in its rating. However, units with the most useful ones are highlighted in their notes.
  • "Notes" indicate some of the primary features of a unit, but is not an exhaustive list. For unit details, click on the unit and go to their page.
  • Units with the same numerical rating are sorted alphabetically, not in order of utility
  • Tiers are simply based on the numerical rating, and is there only for cosmetic purpose. The cut-off for the tier brackets are currently 12.0 / 10.0 / 8.0 / 6.0 / (the rest).

6★ Max Rarity

Unit Tier (Rating) Notes
Lightning
Lightning
Top (13.0)
  • Learns Dual Wield, virtually doubling damage output
  • Can evade enemy physical attacks
  • Wide elemental coverage including Fire/Ice/Lightning/Wind
  • Crushing Blow is decent but hard to chain
  • Relatively low damage modifiers on skills, for a 5-star5 Star Rarity -> 6-star6 Star Rarity unit
Luneth
Luneth
Top (13.0)
  • Learns Dual Wield, virtually doubling damage output
  • Has innate immunity to Blind, Paralyze, Confuse and Petrify
  • Has a stronger single target damage ability than Lightning in Cut Through, but lacks elemental coverage
Olive
Olive
Top (13.0)
  • Very high ATK when wielding a Gun, similar damage to Luneth even though single-wielding
  • True Shot can deal heavy damage to a single enemy (effective 4.8x modifier)
  • Mortar Beacon automatically deals delayed massive damage to all enemies without consuming a turn
  • Napalm Grenade and Heated Rounds can reduce enemies' Fire resistance and give her Fire element even when using other skills
  • Can reduce an enemy's DEF by 50% using Shattering Shot, as well as apply Silence, Paralyze or Blind using other skills
Noctis
Noctis
Top (12.5)
  • Can evade enemy physical attacks
  • Has a variety of weapon-specific passives that boost his stats
  • Can apply a variety of buffs, status ailments and debuffs, providing extremely high utility
  • Can restore allies' MP
Cecil
Cecil
Top (12.0)
  • Resilient tank with 75% chance to cover
  • Learns Curaja for self and party healing
  • Can buff party stats with Focus, as well as his Limit Burst (accumulates at higher rate than normal)
Dark Fina
Dark Fina
Top (12.0)
  • Has innate immunity to Silence, Paralyze and Petrify
  • Learns Dual Black Magic, virtually doubling damage output and MP cost
  • Distress inflicts one status ailment on all enemies - great utility
  • Can Retaliate against physical attacks using magic
  • Dualcasting strong spells like Ultima twice per round will exhaust MP quickly - unsustainable
Elza
Elza
Top (12.0)
  • Ravaging Blow reduces enemy DEF/SPR by 50%, more potent than similar debuffs
  • Excellent self-buffs, gains high ATK, and has widely useful Human and Demon killer passives
  • Can use Lance to rob an enemy of MP in arena
  • Can fill her LB gauge extremely fast, making her AoE Limit Burst spammable
Gilgamesh
Gilgamesh
Top (12.0)
  • Weapon Collector (passive) boosts ATK greatly if using a Katana, Sword or Greatsword
  • Strong damage dealing options in Divider and Tri-Attack
  • High HP and Auto-Refresh makes him resilient over a long fight
  • (Trust Master Reward: Genji Glove grants Dual Wield and more, excellent for attackers)
Ling
Ling
Top (12.0)
  • Can reduce enemies' ATK/MAG or DEF/SPR by 40% with Daunting Step or Feint Step
  • Can cure every status ailment from other allies excluding herself using Dance of Life
  • Can support the team in diverse ways, like restore other allies' MP, resurrect KOed allies and transfer her LB gauge to an ally
  • Surprisingly resilient, as her low HP is compensated by her incredible 40% evasion, plus immunity to Sleep, Paralyze, Confuse and Petrify
Luka
Luka
Top (12.0)
  • Priestess Miracle heals and cures most status ailments for all allies at the same time, and can be used while Silenced
  • Can recover other status ailments using Cleanse and Stona, or recover KO status with Raise
  • Can heal allies over 3 turns using Regenerate
  • Aqua Refresh recovers her MP each turn, making her more sustainable
  • Can buff allies' DEF/SPR by 45% with Deep Blue, or boost Water resistance with Water Barrier
Marie
Marie
Top (12.0)
  • Can cast -ga level Bar spells to increase allies' resistance to Fire/Ice/Lightning/Water/Wind/Earth by 70%
  • Can use Protectga or Shellga or Focus to increase allies' DEF or SPR or MAG/SPR by 40%
  • Can help an ally Reflect 1 magic spell targeting them, or even all allies using her Limit Burst
  • Learns Dualcast to apply buffs and debuffs faster, but learns no damaging spells
Refia
Refia
Top (12.0)
  • Learns Curaja, Esuna and Full-Life - everything essential for a healer
  • Has innate immunity to Silence, Paralyze, Confuse and Petrify
  • Can buff allies' ATK/DEF by 45% with Embolden, a big boost for physical teams
  • Her Limit Burst cures all status ailments for allies, including Disease and Petrify, as well as buffing DEF
White Knight Noel
White Knight Noel
Top (12.0)
  • Attract and Bring It On can draw almost all attacks bar AoE onto himself, protecting all allies (c.f. Cecil's Saintly Wall which covers one ally per turn only)
  • Incredible physical and magical damage mitigation via Steel (75%) and Bring It On (50%)
  • Wearing Robes and other equipment to boost MAG is viable because of his excellent defenses
  • Winter Palisade automatically counters for respectable Ice damage
Yun
Yun
Top (12.0)
  • Very high ATK when wearing clothes or light armor, i.e. always
  • Has innate immunity to blind, paralyze and confuse
  • Crimson Rage and Inferno Rage can increase the damage of the next normal attack, but does not apply to the extra attack from Two-Hit Combo
  • Blazing Combo deals fire damage and lowers Fire resistance, with Blazing Heart as an AoE Fire damage alternative
Chizuru
Chizuru
High (11.5)
  • Very high ATK when wielding a Katana, and Blade and Body makes up for not wearing a shield
  • Can evade enemy physical attacks
  • Dismissal has 30% chance to inflict Stop for 3 turns (cannot be removed by Esuna)
  • Excellent damage dealing options in Phantom Shadow and Barrage
  • Low HP for a 6* attacker (no HP passives)
Cloud of Darkness
Cloud of Darkness
High (11.5)
  • Has innate 50% resistance to all elements, and 30% resistance to all status ailments (6-star6 Star Rarity only)
  • Deals extra damage against Humans (2.25x), even when using magic (1.5x)
  • Great support skills in Return (status removal), Omni-Veil (elemental resistance) and Aura Ball (enemy debuff)
Cupid Artemios
Cupid Artemios
High (11.5)
  • Very high ATK when wielding a bow
  • Has innate immunity to poison, blind, sleep and confusion, plus innate 25% Light resistance
  • Can buff a single Ally ATK/MAG by 80% with Amp Up
  • His damage skills Sunbloom Bolt, Flash Barrage and Lux Magna (AoE) all deal heavy Light damage
  • Sunbloom Bolt and Lux Magna also reduce Dark resistance, providing some synergy with Killer Bow
Emperor
Emperor
High (11.5)
  • Learns Dual Black Magic, virtually doubling damage output, but his stronger damage skills are abilities
  • Fire From Below gradually gets very strong when consecutively used, and doesn't cost much MP
  • Time Stopper has a 30% chance inflict Stop on all enemies
  • Can buff his own MAG by 100% with Control, at the cost of reducing SPR of other allies' by 20%
Exdeath
Exdeath
High (11.5)
  • Learns Dual Black Magic, virtually doubling damage output and MP cost
  • Does extra 30% damage against five races (Humans, Birds, Beasts, Plants and Bugs)
  • Can deal Fire/Ice/Lightning/Earth/Light heavy damage, as well as heavy non-elemental damage
  • His powerful Limit Burst does heavy damage to all enemies as well as inflicting 4 random status ailments
  • Dualcasting strong spells like Meteor twice per round will exhaust MP quickly - unsustainable
Firion
Firion
High (11.5)
  • Can wield all weapons, and can flexibly gain good ATK from a wide variety of weapon types
  • Has strong "killer" passives that boost damage against Beasts, Plants, Insects, Birds, Demons and Dragons
  • Can use Mystery Waltz to rob an enemy of MP in arena
  • Fin Briar deals mediocre damage to an enemy, but his average base ATK means it is too weak to be competitive
Xiao
Xiao
High (11.5)
  • Decent ATK and HP, and has innate immunity to blind
  • Crushing Kick reduce an enemy's ATK/DEF by 40% while dealing decent damage
  • Rockbreaker deals excellent damage to all enemies
  • Can recover her HP and MP using Chakra and Perfect Balance
  • Unleashed Chakra afflicts herself with Berserk status, allowing stronger counters and normal attacks
Bartz
Bartz
High (11.0)
  • Mediocre ATK but good all-around stats
  • Gale Barrage hits 5 times, useful for inflicting status ailments coming from weapon
  • Wind Shear provides a hybrid damage option to defeat physical-resistant enemies
  • Can transfer his LB gauge to an ally with Entrust, or even sacrificially restore an ally's HP/MP with Live Giver
Mercedes
Mercedes
High (11.0)
  • Very high ATK when wielding Axes
  • Strong damage dealing options in Sea King's Chop and Barrage
  • Can buff allies' ATK by 50% with Warcry
  • Lacks AoE damage
Rain
Rain
High (11.0)
  • Can buff allies' ATK/DEF/MAG/SPR by 40% with Leadership, doing all buffs in a single turn
  • Undermine lowers enemies' ATK/DEF/MAG/SPR by 30%, just like Full Break
  • Physical and magic damage options in Fire/Earth elements, including the dual-element Lava Floor
  • Stats except HP are low, like other story characters, which limits his usefulness
Santa Roselia
Santa Roselia
High (11.0)
  • Learns Curaja for party healing, and also has 40% chance to heal herself or all allies when hit
  • Learns Esuna and Stona and Cleanse to remove any status ailment
  • When hit, she has 40% chance to cure herself from status ailments and then gain immunity to them for 2 turns
  • Her excellent Limit Burst accumulates steadily, and does healing, status recovery and boosts allies' SPR
  • Main drawback is she gets no spell to recover KO'ed allies, and doesn't offer any support
Ace
Ace
High (10.5)
  • Variety of damage, healing and evasive skills and can inflict Stop on an enemy using Support Hand
  • Wild Card deals magic damage, but applies weapon element and "killer" passives for extra damage
  • Most skills' power are affected by chance, making him unreliable, except the MP-heavy Tri-beam Laser
  • Despite his high MAG, his damage can't compare to 6-star6 Star Rarity units with Dualcast or Dual Wield
Dracu Lasswell
Dracu Lasswell
High (10.5)
  • Good ATK from passives, but no other stat passives
  • His defensive frailty is partially compensated by reduced chance to be targeted
  • Nightmare Assault reduces ATK/DEF and Ice resistance by 40%, while dealing decent damage
  • However, there are no good Ice elemental swords currently in game
Randi
Randi
High (10.5)
  • Very high ATK when using a sword
  • Has strong "killer" passives that boost damage against Beasts, Fairies, Undead and Dragons
  • Assortment of minor skills granting some evasion, LB fill rate up and status ailment resistance
  • Slice Thrice deals damage and reduces an enemy's DEF by 30%, but is too weak to be competitive
Seven
Seven
High (10.5)
  • Elementalash reduces an enemy's Fire/Ice/Lightning resistance by a whopping 50%
  • Global exclusive damage skills lets her attack with Fire/Ice/Lightning to exploit this
  • Her Limit Burst can be maxed to inflict Paralyze (100%) on all enemies
  • Some damage skills use ATK and some use MAG, making her hard to equip
  • Poor equipment selection makes this worse
Delita
Delita
High (10.0)
  • Decent HP and passable ATK, but no standout stats
  • Shield Break and Helm Break reduce enemy DEF and SPR by 40% respectively, but he has no quick, combined debuffs
  • Can buff allies' MAG/SPR for 45% with Meditate, stronger than Focus and lasts longer
  • Northswain's Strike can deal damage, but outclassed by other 6-star6 Star Rarity attackers
Demon Rain
Demon Rain
High (10.0)
  • Has some covering tank skills, but lacks good DEF or good damage reduction
  • Massive 75% chance to counter physical attacks
  • Innate Doublehand can increase damage, but at the risk of forgoing a shield
  • Can buff allies' ATK/MAG by 40% with Ignite
Snow
Snow
High (10.0)
  • High HP/DEF and Draw Attacks make for a good damage sponge
  • 60% chance to counter both physical and magical attacks, making him an excellent counter-puncher
  • Limited defensive equipment selection (Clothes and Hats only)
  • Doesn't have any damage reduction skills, so he is only average at tanking
Cerius
Cerius
Middle (9.5)
  • Situational green mage with no stat buffs besides MP, only gains innate spells to buff or debuff
  • Can protect allies' against Fire/Ice/Lightning/Dark damage, and against Petrify status, or buff allies' DEF
  • Gains Dualcast, but has little to cast after buffs are laid out
  • Can be equipped with Healing Staff/Carbuncle to cast Cura or Ifrit/Shiva/Ramuh to deal elemental damage
Dangerous Ariana
Dangerous Ariana
Middle (9.5)
  • Pre-chorus is a unique song that increases allies' LB gauge fill rate by 150%
  • Can buff allies' ATK or MAGby 60% using Dance Tune or Slow Ballad, but this locks her action for 3 turns
  • Her Limit Burst lowers enemies' resistance to Lightning/Dark, which she can then exploit with Thundaga/Bioga
  • (Her full set of event-exclusive equipment gives her large boosts to MAG and SPR)
Dark Knight Cecil
Dark Knight Cecil
Middle (9.5)
  • Decent HP, ATK and DEF stats
  • Innate immunity to Dark damage
  • Able to do Dark physical damage to all enemies at large costs of HP, which makes him suicidal and unviable as an attacker
  • (Future enhancements will allow him to fully recover HP at end of turn and deal more damage, but quite limited until then)
Primm
Primm
Middle (9.5)
  • Good elemental coverage (Fire/Ice/Lightning/Holy)
  • Saintly Beam can do heavy Light magic damage to all enemies
  • Many of her skills are hybrid (requires high ATK and MAG) and have horrible damage modifiers
  • Her Limit Burst deals physical damage, forcing you to choose between ATK for LB or MAG for skills
Ramza
Ramza
Middle (9.5)
  • Weapon Break and Mind Break reduce enemy ATK and MAG by 40% respectively, but he has no quick, combined debuff
  • Hero's Rime buffs allies' ATK/DEF/MAG/SPR by 40%, but locks his action for 3 turns
  • Learns Ultima for magic damage, but can't wear Rods to boost his MAG, and no Dualcast
  • (Future enhancement will improve his buff to 100% as well as heal HP and MP, but limited until then)
Medius
Medius
Middle (8.5)
  • Decent base ATK, but only 20% ATK passive boost only when using Guns
  • Poor AoE damage skills, with a passable ST skill in Blazing Glory
  • Deals weak damage over 6 hits in an normal attack, theoretically facilitating chain building
  • Draw Attacks likely to get him killed even as a 6-star6 Star Rarity unit
White Witch Fina
White Witch Fina
Middle (8.0)
  • Ritual heals allies' HP and MP well, but doesn't heal herself and costs 60 MP
  • Only has Cura/Curaga for healing, which is insufficient
  • Can't cure some important status ailments, like Petrify, Confuse and Paralyze
  • Has Cheer for support and Raise, but vastly subpar to other 6-star6 Star Rarity units
Shine
Shine
Shiny
  • Only her TMR really shines
  • (real notes coming soon)

5★ Max Rarity

Unit Tier (Rating) Notes
Agrias
Agrias
Middle (9.0)
  • Full Break lowers enemies' ATK/DEF/MAG/SPR by 30%
  • Learns Lance to leech MP from enemies
  • Can equip Cura for healing
  • Can deal higher damage than the other 5-star5 Star Rarity "Full-Breakers" using Bladeblitz and Cleansing Strike
  • Can be awakened to 6-star6 Star Rarity in the distant, distant future
Arc
Arc
Middle (9.0)
Black Cat Lid
Black Cat Lid
Middle (9.0)
  • Ultimate Blow deals effective modifier of 3.84x, higher than Barrage but is hampered by poor weapon selection
  • Can buff allies' MAG/SPR by 40% with Focus
  • Hex Strike applies 3 random status ailments including Petrify, excellent in arena and against certain bosses
Cupid Luna
Cupid Luna
Middle (9.0)
Krile
Krile
Middle (9.0)
  • Learns Dualcast, excellent for a hybrid Healer/Mage
  • Can cast Curaja, but cannot recover KO'ed allies or cure status ailments
  • Can cast Aeroga for high damage, but few other mages carry it, which limits chaining options
Leon
Leon
Middle (9.0)
  • Great damaging abilities that, unlike his fellow dark knights, do not consume his HP
  • Strong AoE options in Blackout and Phantom, with 190% and 320% modifiers, respectively
Tilith
Tilith
Middle (9.0)
  • Goddess's Miracle does Curaja-level healing as well as status recovery for all allies' in one skill, for slightly higher MP cost
  • Can buff allies' ATK/DEF/MAG/SPR with Celestial Light, but at high MP and only for 2 turns
  • Rainbow Veil boosts allies' all elemental resistances (except Dark) by 40%, again at high MP
  • Can't wear any weapons
  • Can be awakened to 6-star6 Star Rarity in the near future
Charlotte
Charlotte
Middle (8.5)
  • The best tank for 5-star5 Star Rarity, with a high chance of covering for another unit
  • Has access to Patriot shield, allowing her to recover the party's status ailments
  • Can equip Cura for healing
  • Unfortunately, being 5-star5 Star Rarity means she has limited HP, so tanking can be fatal and therefore ineffective
  • Can be awakened to 6-star6 Star Rarity in the distant, distant future
Faris
Faris
Middle (8.5)
  • Full Break lowers enemies' ATK/DEF/MAG/SPR for 30%
  • Can buffs allies' MAG/SPR by 40% with Focus
  • Bladeblitz does limited damage to all enemies, but can be used to apply status ailments from weapon
  • Her Limit Burst deals Wind damage to all enemies with chance to inflict Paralyze
Lenna
Lenna
Middle (8.5)
  • Can cast Curaja and Esuna, but cannot recover KO'ed allies
  • Can buff allies' ATK/DEF by 40% with Cheer, and MAG as well using her Limit Burst
  • Widely preferred over other 5-star5 Star Rarity healers because of her buffs
Maxwell
Maxwell
Middle (8.5)
  • Resurrection helps her to recover a large amount of HP automatically every round
  • Can buff her own ATK/DEF greatly and cast auto-revive on herself, extremely durable
  • Genesis deals Light damage to all enemies with chance to inflict Blind and Disease
  • Can be awakened to 6-star6 Star Rarity in the (unknown) future
Warrior of Light
Warrior of Light
Middle (8.5)
  • Hybrid Tank/"Full-Breaker" with low chance to cover another unit using Sentinel
  • Full Break lowers enemies' ATK/DEF/MAG/SPR for 30%
  • Bladeblitz does limited damage to all enemies, but can be used to apply status ailments from weapon
  • Can be awakened to 6-star6 Star Rarity in the near future
Fencer
Fencer
Middle (8.0)
  • Many ATK enhancing abilities
  • Lacking high-damage single target ability
  • Can reduce enemy's DEF by 30%
Hope
Hope
Middle (8.0)
  • Excellent elemental coverage, learning fire/ice/lightning/wind/water -ga spells
  • Can provide support with Esuna and Raise, and can equip Cura materia
  • High-powered AoE LB
  • Very slow auto-attacking animation
Ingus
Ingus
Middle (8.0)
Jack
Jack
Middle (8.0)
  • Very high ATK when using katanas
  • Can buff allies' ATK/DEF by 40% with Cheer
  • Can lower enemies' DEF by 40% with Piercing Gleam, which is more than Full Break
  • Has his own version of Barrage, and Bladeblitz for AoE damage
Kain
Kain
Middle (8.0)
  • Jump attack averages around Barrage damage, but can only chain to other jump attacks and is not affected by killer effect
  • Jump attack makes him invulnerable every other turn, but might also create disadvantage situation when you need to buff or use items
Kefka
Kefka
Middle (8.0)
  • Hyperdrive is a high non-elemental damage ability, allowing him to bypass elemental resistance
  • Learns ice/lightning/dark elemental spells
  • Can apply AoE blind/silence with Trine, and AoE poison with Biora/Bioga
  • Can be awakened to 6-star6 Star Rarity in the near future
Vaan
Vaan
Middle (8.0)
  • Full Break lowers enemy ATK/DEF/MAG/SPR for 30%
  • Can buff allies' MAG/SPR by 40% with Focus
  • Good bulk and decent ATK, but doesn't learn a strong damage skill
  • Can equip Cura for healing
  • Can be awakened to 6-star6 Star Rarity in the distant future
Vanille
Vanille
Middle (8.0)
Elle
Elle
Low (7.5)
  • Combination of a mediocre tank and an average attacker, when equipping Spears
  • Comes with Provoke skill, can be used on top of innate Draw Attacks
  • Doing so will likely kill him, due to limited bulk and no damage reduction
  • Piercing Lance is decent, but damage isn't high enough
Fang
Fang
Low (7.5)
  • Very high ATK when equipping Spears, due to 3 different passives
  • Has great elemental coverage due to skills and access to Spears
  • Lacks a high ST damage skill
Garnet
Garnet
Low (7.5)
  • Great healer with Curaja and Raise
  • Cannot cure any status ailments
  • EVO MAG passives add to +40%, allowing decent damage with her esper
  • Her Limit Burst allows quick filling of esper gauge - useful for missions
Guy
Guy
Low (7.5)
Karl
Karl
Low (7.5)
  • Buffs party ATK/MAG
  • Good damage abilities with several elements and killer effects
Mustadio
Mustadio
Low (7.5)
  • Can break all stats by 30%, but is split into ATK/MAG and DEF/SPR
  • Rapid Fire can be as strong as Barrage on average
Rosa
Rosa
Low (7.5)
  • Great healer with Curaja, and cure all status ailments
  • Unable to recover KO'ed allies
  • Her Limit Burst can recover large amounts of HP and MP to all allies'
  • Unfortunately sidelined because she lacks support skills like Cheer
Roselia
Roselia
Low (7.5)
  • Great healer with Curaja
  • Can heal most status ailments
Tellah
Tellah
Low (7.5)
  • Learns fire/ice/lightning/dark elemental spells
  • Doubles as a healer with Cura and Raise
Thief
Thief
Low (7.5)
  • Good utility and damage abilities
  • Can reduce enemy's ATK by 30%
Trey
Trey
Low (7.5)
  • Limited equipment selection, and only wields bows
  • Can inflict Stop on an enemy with Freezing Rain
  • Dynamite Arrow is a strong AoE attack, but damage is delayed by 1 turn
  • Learns Barrage as an alternate damage option
Artemios
Artemios
Low (7.0)
  • Many physical-damage-boosting Killer passives
  • Learns Barrage
  • Limited weapons: Daggers and Bows only
Leo
Leo
Low (7.0)
Maria
Maria
Low (7.0)
  • Able to remove all enemies' status buffs with Dispelga
  • Has Curaja and Raise
  • Can only cure blind, silence and poison
  • Biggest drawback is her horrid HP and SPR
Popoi
Popoi
Low (7.0)
  • Wide elemental coverage, but only weak ST skills in Ice/Lightning
  • His magic is dealt through abilities, so he is not affected by Silence
  • Burst deals heavy non-elemental magic damage, but only to one enemy
  • Wider equipment selection than other mages, but skills generally weaker
Rydia
Rydia
Low (7.0)
  • EVO MAG passives add to +60%, allowing heavy damage with her esper
  • Her Limit Burst allows quick filling of esper gauge - useful for missions
  • Meteor deals heavy non-elemental magic damage to all enemies at high MP cost
  • Only has good Lightning/Dark elemental spells
Sazh
Sazh
Low (7.0)
  • Full Break lowers enemy ATK/DEF/MAG/SPR for 30%
  • Some weak ST and AoE damage abilities with limited practical use
  • Limited weapon selection, but can equip Hyades Magnums (event only) granting additional skills
Seria
Seria
Low (7.0)
  • Buffs party DEF/SPR
  • Good AoE damage abilities with several killer effects
Terra
Terra
Low (7.0)
  • Doubles as a healer with Cura and Raise
  • Only learns fire elemental spells as main damage source
  • Can be awakened to 6-star6 Star Rarity in the near future
Amarant
Amarant
Low (6.5)
Celes
Celes
Low (6.5)
  • Buffs party MAG/SPR with Focus
  • Unique skill: Can nullify next magic spell cast with Sealing Blade
  • A mix of mage and support
  • Only learns ice elemental spells as damage source
Golbez
Golbez
Low (6.5) (6.5)
  • Great defensive stats as a mage
  • Learns fire/ice/lightning/dark elemental spells
Nichol
Nichol
Low (6.5)
  • His stats buff abilities are not relevant due to its downside
  • Learns ice/water elemental spells and bar-spells
Fina
Fina
Low (6.0)
Gaffgarion
Gaffgarion
Low (6.0)
  • HP sacrifice abilities don't deal a lot of damage for the cost
Galuf
Galuf
Low (6.0)
  • Awkward combination of a tank and magic damage
  • Learns Draw Attacks, Chakra and several defense increasing abilities for tanking purpose
  • As magic damage dealer he is severely limited by his equipment
Garland
Garland
Low (6.0)
  • Man-Eater enables him to deal higher damage against human
  • Doublehand gives him bonus ATK from equipment
  • No materia slots
  • Can be awakened to 6-star6 Star Rarity in the near future
Kuja
Kuja
Low (6.0)
  • Only learns Thundaga as main damage source
Alma
Alma
Bottom (5.5)
  • Learns Curaja, Esuna, and Ultima
  • Unable to equip any weapon
  • Only 2 materia slots
  • Her MP and MAG is too low to properly use Ultima
Freya
Freya
Bottom (5.5)
  • Decent damage dealer with some healing abilities
  • Limited physical attack abilities
  • Limited weapons: Daggers and Spears only
Juggler
Juggler
Bottom (5.5)
  • Jack of all trades; Many abilities but does not excel in any single role
  • Good damage ability but poor weapon selection
Locke
Locke
Bottom (5.0)
  • Treasure hunter increases drop chance, useful for farming awakening materials
  • His strongest ability is based on MAG, which doesn't suit him
Ludmille
Ludmille
Bottom (5.0)
  • Below average healer, magic damage, and support
  • (Trust Master Reward: Dualcast materia is very good as it allows any unit to cast two spells in the same round)
Duane
Duane
Bottom (4.5)
  • Can reduce enemy ATK, DEF, or MAG with break abilities
Edge
Edge
Bottom (4.5)
  • Many status ailment abilities
  • Damage abilities are based on MAG, which he can't take advantage of
Gilbert
Gilbert
Bottom (4.5)
  • Can apply many different status afflictions, including single-target paralysis and AOE sleep, confuse, or silence
  • Party buff abilities require multiple turns to use, and are still inferior to buffs from other support characters
  • Very poor equipment selection
Hayate
Hayate
Bottom (4.5)
  • Man-Eater enables him to deal higher damage against human
  • Limited physical damage abilities
Lasswell
Lasswell
Bottom (4.5)
  • Decent ATK
  • Limited physical damage abilities
  • Can be awakened to 6-star6 Star Rarity in the near future
Lid
Lid
Bottom (4.0)
  • Buffs party MAG/SPR with Focus
  • Terrible at damage and healing
Miyuki
Miyuki
Bottom (4.0)
  • Learns Blade Bash for paralysis
  • Limited physical attack abilities
Rakshasa
Rakshasa
Bottom (4.0)
  • Has three different single-target status application abilities
  • Hybrid damage doesn't work well against anything
Zidane
Zidane
Bottom (4.0)
  • Good utility unit as his Steal or Mug chance is guaranteed
  • (Trust Master Reward: Dual Wield materia allows any unit to wield two weapons, making Zidane widely popular)
  • Otherwise, his use as a unit is severely limited
Shera
Shera
Prince
  • Rebellious prince with daddy issues
  • (real notes coming soon)
Jake
Jake
Jerk
  • Temptingly waiting in Hell for Lid
  • (real notes coming soon)

4★ Max Rarity

Unit Tier (Rating) Notes
Edgar
Edgar
Low (6.0)
Vivi
Vivi
Low (6.0)
  • Dual Black Magic makes him much stronger than his rarity imply
  • Good variety of attack spells
Shantotto
Shantotto
Bottom (4.5)
  • Learns all -ga magic spells
  • Can exploit all elemental weakness except light
  • Can be awakened to 5-star5 Star Rarity in the distant, distant future, but will be very strong in arena when it comes out
Cyan
Cyan
Bottom (4.0)
Anzelm
Anzelm
Bottom (3.0)
  • Learns air/stone/water/dark elemental spells
  • Can double as a healer with Cura
  • Can cure most status ailments
Sabin
Sabin
Bottom (3.0)
  • Good selection of physical damage abilitites
  • Can self heal HP/MP and cure poison/blind with Chakra
  • Terrible equipment selection
Russell
Russell
Bottom (2.5)
Clyne
Clyne
Bottom (2.0)
Fran
Fran
Bottom (2.0)
  • Dabbles in healing, attack magic, and support all at once
Lani
Lani
Bottom (2.0)
  • Magic user with terrible equipment
Luna
Luna
Bottom (2.0)
  • Poor abilities, stats, and equipment selection
Magitek Armor Terra
Magitek Armor Terra
Bottom (2.0)
Penelo
Penelo
Bottom (2.0)
  • Poor equipment selection
  • Learns a strong physical attack (Sword Dance), but can't make use of it
  • Can be awakened to 5-star5 Star Rarity in the near future
Bedile
Bedile
Bottom (1.0)
  • Specializes in hybrid damage, which doesn't work well
Shadow
Shadow
Bottom (0.5)
  • Can easily escape battle
  • Which allows you to summon better units