Ability Awakening
Awakenable abilities are abilities which can be awakened to become even stronger. Awakened abilities are displayed with a different color icon on which their awakening level is displayed.
To awaken your abilities, go to "Units" menu from home screen, and then click on "Awaken Abilities" button. Units with awakenable abilities can be selected. Ability awakening materials and Gil are required to awaken an ability.
Contents
- 1 List of all awakening materials
- 2 How to obtain awakening materials
- 3 List of all awakenings
- 3.1 Batch 34 (11/27/2019)
- 3.2 Batch 33.5 (11/7/2019)
- 3.3 Batch 33 (10/31/2019)
- 3.4 Batch 32 (10/3/2019)
- 3.5 Batch 31 (8/29/2019)
- 3.6 Batch 30 (7/25/2019)
- 3.7 Batch 29 (6/20/2019)
- 3.8 Batch 28 (5/23/2019)
- 3.9 Batch 27 (4/18/2019)
- 3.10 Batch 26 (3/21/2019)
- 3.11 Batch 25 (3/7/2019)
- 3.12 Batch 24 (3/1/2019)
- 3.13 Batch 23 (1/31/2019)
- 3.14 Batch 10-22 (2018)
- 3.15 Batch 1-9 (2017)
List of all awakening materials[edit | edit source]
Type | T1 | T2 | T3 | T4 | T5 |
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White Magic | ![]() |
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Black Magic | ![]() |
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Green Magic | ![]() |
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Attack Type | ![]() |
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Defense Type | ![]() |
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Healing Type | ![]() |
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Support Type | ![]() |
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Other Type | ![]() |
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How to obtain awakening materials[edit | edit source]
- Story Events: T1-T5
- Story event usually occur once every month; They are by far the easiest method to obtain T4 and T5 from.
- Missions will give you T1-T5 materials, but they are one time only.
- Enemies can also drop T1-T5 materials for you to farm.
- King Mog Events: T4-T5
- King Mog event occur once or twice per month.
- These are meant for a big spender as the price is outrageously high, and they are in limited quantity.
- Chamber of Gems: T1-T4
- Chamber of Gems can be unlocked every day similar to other Vortex of Desires.
There might also be other events, bundle, and promotion to give out these materials, but those 3 are the most regular way to obtain them.
It has been datamined that the Chamber of Gems has 3 separate loot tables:
- Common Loot = T1-T2
- Rare Loot = T3-T4
- Unique Loot = None
Certain abilities like Treasure Hunter will increase T1-T2 drop rate while Master Thief will increase T3-T4. For more information about which abilities have an effect, see Drop Rates page.
List of all awakenings[edit | edit source]
- For detailed info please check their unit page. (Will take time to be fully updated)
Batch 34 (11/27/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Aurora Fryevia |
Flash - Brilliance (Healing) |
Hybrid damage (4x) to one enemy Recover MP (75) to caster ![]() |
Hybrid damage (15x) to one enemy Recover MP (75) to caster ![]() MP cost increased to 55 |
Light Streak (Tech) |
[Requirement: TMR or STMR equipped] Increase ATK/MAG (20%) Increase equipment ATK/MAG (50%) and accuracy (25%) when single wielding any weapon Increase LB gauge fill rate (50%) Auto-cast Triple Flash (Enable) at the start of a battle |
[Requirement: TMR or STMR equipped] Increase ATK/MAG (50%) Increase equipment ATK/MAG (100%) and accuracy (25%) when single wielding any weapon Increase LB gauge fill rate (50%) Auto-cast Triple Flash (Enable) at the start of a battle | |
Flash - Furious Radiance (Power) |
Light hybrid damage (12x) to one enemy Decrease light resistance (100%) for 3 turns to one enemy ![]() |
Light hybrid damage (20x) to one enemy Decrease light resistance (120%) for 3 turns to one enemy ![]() MP cost increased to 60 | |
Wielder of Light (Support) |
Increase SPR (20%) Increase light resistance (30%) |
Increase HP/MP/ATK/DEF/MAG/SPR (50%) Increase light resistance (50%) Increase modifier (6x): Aurora Storm Recover MP (5%) per turn | |
Daybringer (White) |
Increase equipment ATK/MAG (30%) and accuracy (25%) when single wielding any weapon Increase modifier (2x): Flash - Brilliance, Flash - Dazzle, Flash - Endless Punishment, Flash - Furious Radiance, Flash - Luster |
Increase equipment ATK/MAG (50%) and accuracy (25%) when single wielding any weapon Increase modifier (5x): Flash - Brilliance Increase modifier (6x): Flash - Luster, Purge Increase modifier (15x): Flash - Dazzle, Flash - Endless Punishment | |
Double Flash (Tech) |
Cast 2 times: Any of Aurora Fryevia's Flash skills, or Aurora Storm | Cast 2 times: Any of Aurora Fryevia's skills | |
Gift of Daylight (Support) |
[6 turns cooldown, available on turn 1] Enable skill for 4 turns to caster: Triple Flash Increase ATK/MAG (200%) for 3 turns to caster (can't be dispelled) Restore HP (100%) to caster |
[4 turns cooldown, available on turn 1] Enable skill for 4 turns to caster: Triple Flash Increase ATK/MAG (250%) for 4 turns to caster (can't be dispelled) Restore HP/MP (100%) to caster MP cost increased to 150 | |
First Light (White) |
[4 turns cooldown, available on turn 4] Light hybrid damage (40x) to all enemies |
[4 turns cooldown, available on turn 4] Light hybrid damage (65x) to all enemies ![]() Hit count increased to 30 | |
![]() Kurasame |
Instant Hellfreeze (Black) |
Decrease ice resistance (100%) for 1 turn to one enemy Decrease ice resistance (75%) for 2 turns to one enemy Decrease ice resistance (50%) for 3 turns to one enemy Enable skill for 3 turns to caster: Zekken - Twilight Rain |
Decrease ice resistance (100%) for 3 turns to one enemy Enable skill for 3 turns to caster: Triple Zekken, Zekken - Twilight Rain +2 |
Zekken - Cloudless Rain (Healing) |
Water hybrid damage (7x) to all enemies Inflict confuse and disease (20%) to all enemies |
Water hybrid damage (15x) to all enemies Inflict confuse and disease (80%) to all enemies ![]() Attack frames change | |
Zekken - Freezing Showers (Green) |
Ice hybrid damage (7x) to all enemies Inflict sleep and petrify (20%) to all enemies |
Ice hybrid damage (15x) to all enemies Inflict sleep and petrify (80%) to all enemies ![]() Frame movement change | |
Zekken - Sudden Downpour (Power) |
Hybrid damage (12.6x) to one enemy![]() |
Hybrid damage (23x) to one enemy Decrease ice resistance (120%) for 5 turns to one enemy ![]() Hit count reduced to 8 | |
Definitive Command (Support) |
Increase ATK/MAG (110%) for 3 turns to all allies Increase ice resistance (70%) for 3 turns to all allies |
Increase ATK/MAG (150%) for 5 turns to all allies Increase ice resistance (100%) for 5 turns to all allies | |
Double Zekken (Tech) |
Cast 2 times: Any of Kurasame's Zekken skills | Cast 2 times: Any of Kurasame's skills | |
Ice Magic Unleashed (Tech) |
[10 turns cooldown, available on turn 1] Increase ATK/MAG (200%) for 5 turns to caster Increase ice resistance (100%) for 5 turns to caster Add ice element to physical attacks for 5 turns to caster Enable skills for 4 turns to caster: Triple Zekken, Zekken - Twilight Rain |
[6 turns cooldown, available on turn 1] Increase ATK/MAG (250%) for 6 turns to caster Increase ice resistance (100%) for 6 turns to caster Add ice element to physical attacks for 6 turns to caster Enable skills for 6 turns to caster: Triple Zekken, Zekken - Twilight Rain +2 MP cost increased to 150 | |
Diamond Rain (White) |
[6 turns cooldown, available on turn 6] Ice hybrid damage (54x) to all enemies |
[4 turns cooldown, available on turn 4] Ice hybrid damage (84x) to all enemies ![]() Attack frames change | |
Intimidating Stance (Power) |
Increase ATK/MAG (20%) Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon Increase equipment MAG (50%) and accuracy (25%) when single wielding any weapon |
Increase ATK/MAG (80%) Increase equipment ATK (150%) and accuracy (25%) when single wielding any weapon Increase equipment MAG (150%) and accuracy (25%) when single wielding any weapon Increase modifier (7x): Zekken - Cloudless Rain, Zekken - Freezing Showers, Zekken - Sudden Downpour Increase modifier (10x): Zekken - Twilight Rain | |
The Ice Reaper (Guard) |
[Requirement: TMR or STMR equipped] Increase MP (20%) Increase ice resistance (50%) Upgrade LB Auto-cast The Ice Reaper at the start of a battle |
[Requirement: TMR or STMR equipped] Increase MP (50%) and HP/DEF/SPR (30%) Increase ice resistance (50%) Upgrade LB +2 Auto-cast The Ice Reaper +2 at the start of a battle Recover MP (5%) per turn | |
![]() Machina |
Dual Blade Mastery (Tech) |
Increase SPR (20%) | Increase chain modifier cap (6x) when dual wielding |
Element Eiger (Black) |
Physical damage (5.2x) to one enemy Decrease fire, ice, and lightning resistance (60%) for 3 turns to one enemy ![]() |
Physical damage (0.2x) to one enemy Physical damage (8x) to one enemy Decrease ice and lightning resistance (100%) and fire resistance (120%) for 3 turns to one enemy ![]() Hit count changed to 7 / 1 | |
Stunning Slash (Guard) |
Physical damage (3x) to one enemy Decrease ATK/MAG (70%) for 1 turn to one enemy Decrease ATK/MAG (55%) for 3 turns to one enemy Decrease ATK/MAG (45%) for 5 turns to one enemy |
Physical damage (10.5x) to one enemy Decrease ATK/MAG (75%) for 2 turns to one enemy Decrease ATK/MAG (65%) for 4 turns to one enemy Decrease ATK/MAG (55%) for 5 turns to one enemy ![]() Hit count increased to 8 | |
Siphon Sword (Power) |
Physical damage (1.5x) as HP drain (30%) to one enemy Physical damage (1.5x) as MP drain (30%) to one enemy Decrease DEF/SPR (70%) for 1 turn to one enemy Decrease DEF/SPR (55%) for 3 turns to one enemy Decrease DEF/SPR (45%) for 5 turns to one enemy |
Physical damage (6.5x) as HP drain (30%) to one enemy Physical damage (1.5x) as MP drain (30%) to one enemy Decrease DEF/SPR (75%) for 2 turns to one enemy Decrease DEF/SPR (65%) for 4 turns to one enemy Decrease DEF/SPR (55%) for 5 turns to one enemy ![]() Hit count increased to 8 | |
Hometown Survivor (Green) |
Increase resistance to poison, blind, and disease (100%) | Increase HP/ATK/DEF/SPR (30%) Increase resistance to poison, blind, and disease (100%) Increase resistance to stop (100%) | |
Awakening (Power) |
[7 turns cooldown, available on turn 1] Restore HP (100%) to caster Increase ATK (200%) for 5 turns to caster Decrease DEF (30%) for 5 turns to caster Enable skill for 5 turns to caster: Rush Blade |
[5 turns cooldown, available on turn 1] Restore HP (100%) to caster Increase ATK (250%) for 5 turns to caster (can't be dispelled) Enable skill for 5 turns to caster: Rush Blade +2 | |
Crystal's Chosen One (Support) |
[Requirement: TMR or STMR equipped] Auto-cast Crystal's Chosen One at the start of a battle Increase LB gauge (1) per turn |
[Requirement: TMR or STMR equipped] Increase HP/DEF/SPR (20%) Auto-cast Crystal's Chosen One at the start of a battle Increase LB gauge (1) per turn Increase modifier (3.5x): Element Eiger, Rush Blade Increase equipment ATK (60%) when dual wielding | |
![]() Deuce |
Dissonant Sonata (Green) |
Magic* damage (8x) split over 2 turns to all enemies while singing Enable skill for 3 turns to caster: Dissonant Cadenza |
Magic* damage (8x) split over 2 turns to all enemies while singing Mitigate damage taken (30%) for 2 turns to all allies Enable skill for 3 turns to caster: Dissonant Cadenza +2 |
Hymn of Healing (Healing) |
Heal (4000 HP, 25x) split over 2 turns to all allies while singing Refresh (60 MP, 0.25x) split over 2 turns to all allies while singing Enable skill for 3 turns to caster: Dark-Green Nocturne |
Increase DEF/SPR (110%) for 2 turns to all allies while singing Heal (4000 HP, 25x) split over 2 turns to all allies while singing Refresh (60 MP, 0.25x) split over 2 turns to all allies while singing Enable skill for 3 turns to caster: Dark-Green Nocturne +2 | |
Crescendo (Black) |
Increase ATK/MAG (90%) for 2 turns to all allies while singing Enable skill for 3 turns to caster: Stringendo |
Increase ATK/MAG (90%) for 2 turns to all allies while singing Decrease ATK/MAG (45%) for 2 turns to all enemies Enable skill for 3 turns to caster: Stringendo +2 | |
Acoustic Amplifier (Guard) |
Increase MAG/SPR (30%) when equipped with an instrument | Increase HP/DEF/MAG/SPR (30%) when equipped with an instrument Increase resistance to sleep silence, paralyze, and confuse (100%) |
Batch 33.5 (11/7/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Hyoh |
Bloodthirsty Swordsman (Support) |
Increase SPR (20%) | [5 turns cooldown, available on turn 1] Increase physical damage against humans (150%) for 2 turns to caster Increase LB damage (275%) for 2 turns to caster (can't be dispelled) Increase LB gauge (100) to caster MP cost increased to 80 |
Servant of the Blade (Power) |
Physical damage (0.5x) to one enemy Physical damage (1.8x) with ignore DEF (50%) to all enemies ![]() |
Physical damage (5.5x) to one enemy Physical damage (6.8x) with ignore DEF (50%) to all enemies ![]() | |
Ruthless Blade (Power) |
Physical damage (2x) to one enemy Physical damage (1.5x) to all enemies ![]() |
Physical damage (6x) to one enemy Physical damage (13x) to all enemies ![]() Hit count changed to 7 / 1 | |
Flame Blade (Power) |
Physical damage (3.5x) to one enemy Decrease fire resistance (60%) for 3 turns to one enemy ![]() |
Fire physical damage (9.5x) to one enemy Decrease fire resistance (80%) for 5 turns to one enemy ![]() Add fire element to physical attacks for 5 turns to caster | |
Voltage Blade (Guard) |
Physical damage (3.5x) to one enemy Decrease lightning resistance (60%) for 3 turns to one enemy ![]() |
Lightning physical damage (9.5x) to one enemy Decrease lightning resistance (80%) for 5 turns to one enemy ![]() Add lightning element to physical attacks for 5 turns to caster | |
Mysterious Swordsman (Tech) |
Increase HP/MP (20%) | Increase HP/MP (20%) and ATK/SPR (30%) Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon | |
Double Blade (Tech) |
Cast 2 times: Any of Hyoh's Blade skills or Unknown Traitor, Bloodthirsty Swordsman | Cast 2 times: Any of Hyoh's skills | |
Way of the Void (Black) |
[5 turns cooldown, available on turn 1] Enable skill for 3 turns to caster: Triple Blade Increase ATK (200%) for 3 turns to caster Restore HP (100%) to caster |
[5 turns cooldown, available on turn 1] Enable skill for 5 turns to caster: Triple Blade Increase ATK (250%) for 5 turns to caster (can't be dispelled) Restore HP (100%) to caster MP cost increased to 120 | |
![]() Ignis |
Enhancement (Support) |
Decrease fire, ice, and lightning resistance (50%) for 3 turns to one enemy Enable skills for 2 turns to caster: Enhancement - Fire, Enhancement - Ice, Enhancement - Lightning |
Decrease fire, ice, and lightning resistance (100%) for 4 turns to one enemy Enable skills for 6 turns to caster: Enhancement - Fire, Enhancement - Ice, Enhancement - Lightning Enable skill for 3 turns to caster: Double Enhancement MP cost increased to 25 |
Cooking (Healing) |
Enable skills for 4 turns to caster: Creamy Milk Risotto, Fluffy Chiffon Cake, Golden Tail Soup, Lasagna al Forno, Oil-Drizzled Steamed Fish, Robust Bean Soup Mitigate damage taken (20%) for 3 turns to caster |
Enable skills for 5 turns to caster: Creamy Milk Risotto, Fluffy Chiffon Cake +2, Golden Tail Soup +2, Lasagna al Forno +2, Oil-Drizzled Steamed Fish +2, Robust Bean Soup +2 Mitigate damage taken (30%) for 3 turns to all allies | |
Royal Banquet Canapé (Tech) |
[6 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (150%) for 3 turns to all allies Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to all allies Enable skills for 2 turns to caster: Enhancement - Fire, Enhancement - Ice, Enhancement - Lightning |
[5 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (200%) for 4 turns to all allies Increase resistance to ATK/DEF/MAG/SPR break (100%) for 4 turns to all allies Enable skills for 3 turns to caster: Enhancement - Fire, Enhancement - Ice, Enhancement - Lightning Enable skill for 3 turns to caster: Double Enhancement MP cost increased to 120 | |
Overboost (Tech) |
[6 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (200%) for 3 turns to caster Increase LB gauge (9) to caster Enable skills for 2 turns to caster: Double Enhancement, Enhancement - Fire, Enhancement - Ice, Enhancement - Lightning |
[6 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (200%) for 3 turns to caster Increase LB gauge (18) to caster Enable skills for skills for 4 turns to caster: Double Enhancement, Enhancement - Fire, Enhancement - Ice, Enhancement - Lightning MP cost increased to 90 | |
Regalia Driver (Guard) |
Increase DEF/SPR (20%) Increase resistance to poison, confuse, and petrify (100%) |
Increase HP (20%) and DEF/SPR (40%) Increase resistance to poison, confuse, and petrify (100%) | |
![]() Shatal |
Armor Eraser (Green) |
Decrease DEF/SPR (45%) for 3 turns to all enemies | Decrease DEF/SPR (50%) for 4 turns to all enemies |
Auxiliary Iron Heart (Guard) |
Chance to protect one target ally from any damage (100%) with damage mitigation (75%) for 3 turns to caster Increase SPR (80%) for 3 turns to caster |
Chance to protect one target ally from any damage (100%) with damage mitigation (75%) for 3 turns to caster Increase DEF/SPR (80%) for 3 turns to caster Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to caster | |
Shield Strike (White) |
Magic* damage (5x) with SPR scaling to one enemy | Magic* damage (7.5x) with SPR scaling to one enemy | |
Defensive Axe Stance (Tech) |
Increase DEF/SPR (20%) when equipped with an axe | Increase DEF/SPR (60%) and HP (30%) when equipped with an axe | |
![]() Macmedi |
Gun Mastery (Tech) |
Increase ATK (50%) when equipped with a gun | Increase ATK (100%) when equipped with a gun |
Bullet Barrage (Power) |
Physical damage (2.8x) to all enemies | Physical damage (4.5x) to all enemies![]() Frame movement change MP cost increased to 35 | |
Shot in the Dark (Black) |
Dark physical damage (2.1x) with ignore DEF (50%) to one enemy | Dark physical damage (3.5x) with ignore DEF (50%) to one enemy | |
Shooting Arm (Green) |
Physical damage (1.5x) to one enemy Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to one enemy |
Physical damage (1.5x) to one enemy Decrease ATK/DEF/MAG/SPR (55%) for 3 turns to one enemy | |
![]() Ravus |
Capturing the Moment (Black) |
Dark physical damage (2.5x) to one enemy Inflict stop (15%) for 2 turns to one enemy |
Dark physical damage (4x) to one enemy Inflict stop (50%) for 2 turns to one enemy |
Niflheim's High Commander (Support) |
Increase HP/ATK (20%) Increase resistance to confuse (100%) |
Increase HP/ATK (50%) Increase resistance to confuse (100%) | |
Shadow Parry (Guard) |
Chance to counter physical attacks (20%) with Shadow ParryShadow Parry Increase ATK (120%) for 3 turns to caster Enable skill for 1 turn to caster: True Zantetsuken (max 1/turn) Chance to counter magic attacks (20%) with Shadow ParryShadow Parry Increase ATK (120%) for 3 turns to caster Enable skill for 1 turn to caster: True Zantetsuken (max 1/turn) |
Chance to counter physical attacks (50%) with Shadow ParryShadow Parry Increase ATK (120%) for 3 turns to caster Enable skill for 1 turn to caster: True Zantetsuken (max 1/turn) Chance to counter magic attacks (50%) with Shadow ParryShadow Parry Increase ATK (120%) for 3 turns to caster Enable skill for 1 turn to caster: True Zantetsuken (max 1/turn) | |
Magitek Arm (Green) |
Increase ATK (30%) and DEF (20%) Increase fire resistance (10%) |
Increase ATK (50%) and DEF (40%) Increase fire resistance (30%) |
Batch 33 (10/31/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Lilith |
Serpenté - Kiss of Dusk (Black) |
Inflict charm (5%) for 1 turn to all enemies Decrease dark resistance (50%) for 3 turns to all enemies Dark magic damage (2x) with SPR scaling to all enemies |
Inflict charm (30%) for 1 turn to all enemies Decrease dark resistance (80%) for 3 turns to all enemies Dark magic damage (10x) with SPR scaling to all enemies ![]() Hit count increased to 7 MP cost increased to 36 |
Serpenté - Kiss of Dawn (Power) |
Inflict charm (5%) for 1 turn to all enemies Decrease fire resistance (50%) for 3 turns to all enemies Fire magic damage (2x) with SPR scaling to all enemies |
Inflict charm (30%) for 1 turn to all enemies Decrease fire resistance (80%) for 3 turns to all enemies Fire magic damage (10x) with SPR scaling to all enemies ![]() Hit count increased to 7 MP cost increased to 36 | |
Counter-curse (Green) |
Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to all allies Remove all debuffs from caster Cure all status ailments to caster |
Increase resistance to ATK/DEF/MAG/SPR break and charm (100%) for 4 turns to all allies Remove all debuffs from caster Cure all status ailments to caster Mitigate magic damage taken (30%) for 4 turns to all allies MP cost increased to 60 | |
Demonic Guard - Physical (Guard) |
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster | Chance to protect all allies from physical damage (80%) with damage mitigation (50-70%) for 4 turns to caster Increase DEF (130%) for 4 turns to caster Cure DEF break to caster | |
Demonic Guard - Magical (Guard) |
Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 4 turns to caster Increase SPR (130%) for 4 turns to caster Cure SPR break to caster | |
Serpenté - Dusk Lash (Black) |
Inflict charm (10%) for 1 turn to one enemy Decrease dark resistance (60%) for 5 turns to one enemy Dark magic damage (5x) with SPR scaling to one enemy ![]() |
Inflict charm (50%) for 1 turn to one enemy Decrease dark resistance (90%) for 5 turns to one enemy Dark magic damage (12x) with SPR scaling to one enemy ![]() Hit count increased to 9 | |
Serpenté - Dawn Lash (Power) |
Inflict charm (10%) for 1 turn to one enemy Decrease fire resistance (60%) for 5 turns to one enemy Fire magic damage (5x) with SPR scaling to one enemy ![]() |
Inflict charm (50%) for 1 turn to one enemy Decrease fire resistance (90%) for 5 turns to one enemy Fire magic damage (12x) with SPR scaling to one enemy ![]() Hit count increased to 9 | |
Serpenté - Kiss of Midnight (Healing) |
Inflict charm (5%) for 1 turn to all enemies Fire and dark magic damage (4x) with SPR scaling to all enemies Heal (1000 HP, 4.8x) to caster Recover MP (75) to caster ![]() |
Inflict charm (40%) for 1 turn to all enemies Fire and dark magic damage (12x) with SPR scaling to all enemies Heal (6000 HP, 4.8x) to caster Recover MP (75) to caster ![]() | |
Dream Chemistry (Tech) |
Increase HP/SPR (30%) Chance to counter physical attacks (80%) with Dream MeldingDream Melding Inflict charm (5%) for 1 turn to all enemies Magic damage (2.4x) with SPR scaling to all enemies Increase LB gauge fill rate (100%) for 1 turn to all allies ![]() Chance to counter magic attacks (80%) with Dream MeldingDream Melding Inflict charm (5%) for 1 turn to all enemies Magic damage (2.4x) with SPR scaling to all enemies Increase LB gauge fill rate (100%) for 1 turn to all allies ![]() |
Increase HP/SPR (60%) and DEF (30%) Chance to counter physical attacks (80%) with Dream MeldingDream Melding Inflict charm (50%) for 1 turn to all enemies Magic damage (2.4x) with SPR scaling to all enemies Increase LB gauge fill rate (100%) for 1 turn to all allies ![]() Chance to counter magic attacks (80%) with Dream MeldingDream Melding Inflict charm (50%) for 1 turn to all enemies Magic damage (2.4x) with SPR scaling to all enemies Increase LB gauge fill rate (100%) for 1 turn to all allies ![]() Increase modifier (4.8x): Dream Melding, Energy Melding, Vitality Melding Upgrade LB | |
![]() Lucius |
Dusk Barrage (Black) |
Physical damage (4x) to one enemy Add dark element to physical attacks for 5 turns to caster |
Dark physical damage (9x) to one enemy Add dark element to physical attacks for 5 turns to caster ![]() Hit count increased to 7 MP cost increased to 35 |
Dawn Barrage (Power) |
Physical damage (4x) to one enemy Add fire element to physical attacks for 5 turns to caster |
Fire physical damage (9x) to one enemy Add fire element to physical attacks for 5 turns to caster ![]() Hit count increased to 7 MP cost increased to 35 | |
Piercing Barrage (Power) |
Physical damage (2.4x) with ignore DEF (50%) to one enemy![]() |
Physical damage (6.5x) with ignore DEF (50%) to one enemy![]() Hit count reduced to 7 MP cost reduced to 50 | |
Cleaving Barrage (Support) |
Physical damage (3.5x) to all enemies | Decrease fire and dark resistance (65%) for 3 turns to all enemies Physical damage (7x) to all enemies ![]() Hit count increased to 7 MP cost increased to 60 | |
Crushing Barrage (Tech) |
Physical damage (5.2x) to one enemy![]() |
Physical damage (13x) to one enemy![]() Hit count increased to 9 MP cost increased to 50 | |
Immortal Demon (Tech) |
[3 turns cooldown, available on turn 3] Auto-revive (10% HP) for 2 turns to caster Restore HP (10000) to caster Increase resistance to ATK/DEF/MAG/SPR break (100%) for 2 turns to caster |
[3 turns cooldown, available on turn 3] Auto-revive (10% HP) for 2 turns to caster Restore HP (10000) to caster Increase resistance to ATK/DEF/MAG/SPR break (100%) for 2 turns to caster Physical damage (40x) to all enemies ![]() Hit count increased to 7 MP cost increased to 90 | |
Aggressive Presence (Support) |
[5 turns cooldown, available on turn 5] Increase ATK (300%) for 3 turns to caster Recover MP (300) to caster Increase LB gauge (5-8) to caster HP damage (95%) to caster Decrease DEF/SPR (50%) for 3 turns to caster |
[5 turns cooldown, available on turn 5] Increase ATK (300%) for 4 turns to caster Recover MP (300) to caster Increase LB gauge (12) to caster Physical damage (22x) to all enemies ![]() Hit count increased to 7 MP cost increased to 120 | |
Demon Chemistry (Guard) |
Chance to counter physical attacks (30%) with Demonic BarrageDemonic Barrage Physical damage (4x) to one enemy ![]() Chance to counter magic attacks (30%) with Demonic BarrageDemonic Barrage Physical damage (4x) to one enemy ![]() |
Increase ATK (50%) Chance to counter physical attacks (50%) with Demonic BarrageDemonic Barrage Physical damage (9x) to all enemies ![]() Chance to counter magic attacks (50%) with Demonic BarrageDemonic Barrage Physical damage (9x) to all enemies ![]() | |
Unholy Strength (Power) |
[Requirement: TMR or STMR equipped] Increase ATK/MP (30%) Increase LB damage (20%) Increase equipment ATK (40%) when dual wielding |
[Requirement: TMR or STMR equipped] Increase ATK/MP (30%) Increase LB damage (50%) Increase equipment ATK (100%) when dual wielding Increase chain modifier cap (6x) when dual wielding Upgrade LB | |
Dark Commandment (Tech) |
Increase modifier (2x): Cleaving Barrage, Crushing Barrage Increase modifier (1x): Piercing Barrage |
Increase modifier (2x): Cleaving Barrage, Crushing Barrage, Frenzied Rush, Rupture Increase modifier (1x): Piercing Barrage Increase modifier (3.6x): Blood Moon Barrage Recover MP (5%) per turn Enable skill: Dark Frenzy |
Batch 32 (10/3/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Shadow Lord |
Dynamis Lord (Black) |
Increase SPR (20%) | Cast 3 times: Any of Shadow Lord's skills MP cost increased to 0 |
Cross Smash (Black) |
Physical damage (2.5x) to one enemy Decrease DEF (50%) for 3 turns to one enemy Decrease dark resistance (60%) for 3 turns to one enemy If used after Blood Weapon: Physical damage (7.5x) to one enemy Decrease DEF (60%) for 5 turns to one enemy Decrease dark resistance (100%) for 5 turns to one enemy |
Dark physical damage (5x) to one enemy Decrease DEF (50%) for 3 turns to one enemy Decrease dark resistance (60%) for 3 turns to one enemy Add dark element to physical attacks for 3 turns to caster If used after Blood Weapon: Dark physical damage (9x) to one enemy Decrease DEF (60%) for 5 turns to one enemy Decrease dark resistance (100%) for 5 turns to one enemy Add dark element to physical attacks for 5 turns to caster MP cost increased to 40 | |
Dynamic Implosion (Black) |
Dark physical damage (7.2x) with HP sacrifice (60%) to all enemies If used after Blood Weapon: Dark physical damage (18x) with HP sacrifice (60%) to all enemies |
Dark physical damage (13.2x) with HP sacrifice (15%) to all enemies If used after Blood Weapon: Dark physical damage (24x) with HP sacrifice (15%) to all enemies | |
Doom Arc (Power) |
Physical damage (5.2x) with HP sacrifice (30%) to one enemy If used after Blood Weapon: Physical damage (13x) with HP sacrifice (30%) to one enemy |
Physical damage (10.2x) with HP sacrifice (10%) to one enemy If used after Blood Weapon: Physical damage (18x) with HP sacrifice (10%) to one enemy ![]() Attack frames change | |
Blood Weapon (Support) |
[3 turns cooldown, available on turn 1] HP damage (30%) to caster Increase ATK (250%) for 2 turns to caster Decrease DEF (50%) for 2 turns to caster Heal HP (19998) split over 2 turns to caster |
[2 turns cooldown, available on turn 1] HP damage (20%) to caster Increase ATK (250%) for 2 turns to caster Heal HP (19998) split over 2 turns to caster | |
Immortal Justice (Guard) |
Increase DEF (30%) Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times) |
Increase DEF/SPR (30%) Chance to ignore fatal damage (100%) when HP is above 40% (40% HP lock, max 1 time) Chance to ignore fatal damage (100%) when HP is above 20% (20% HP lock, max 1 time) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) | |
Hatred for the Talekeeper (Guard) |
Increase HP (30%) Increase ATK (150%) for 3 turns when HP drops below 50% |
Increase HP/ATK (70%) Increase ATK (200%) for 3 turns when HP drops below 50% | |
Shadow Lord (Tech) |
Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon Increase equipment ATK (30%) when dual wielding |
Increase equipment ATK (200%) and accuracy (25%) when single wielding any weapon Increase equipment ATK (50%) when dual wielding | |
![]() Livid Shantotto |
Now I've lost my temper! (Black) |
Increase DEF (20%) | [6 turns cooldown, available on turn 1] Enable skill for 4 turns to caster: Quadruple Chainspell Increase MAG (200%) for 4 turns to caster Cure MAG break to caster MP cost increased to 120 |
Flare II (Power) |
Fire magic damage (7x) to one enemy Decrease fire resistance (50%) for 3 turns to one enemy |
Fire magic damage (2x) to one enemy Fire magic damage (8x) to one enemy Decrease fire resistance (80%) for 3 turns to one enemy ![]() Hit count changed to 4 / 1 | |
Flood II (Black) |
Water magic damage (7x) to one enemy Decrease water resistance (50%) for 3 turns to one enemy |
Water magic damage (2x) to one enemy Water magic damage (8x) to one enemy Decrease water resistance (80%) for 3 turns to one enemy ![]() Hit count changed to 4 / 1 | |
Elemental Seal (Support) |
Enable skills for 3 turns to caster: Aeroga V, Blizzaga V, Firaga V, Stonega V, Thundaga V, Waterga V Increase MAG (300%, max 300%) for 1 action to caster |
Enable skills for 3 turns to caster: Aeroga V +2, Blizzaga V +2, Firaga V +2, Stonega V +2, Thundaga V +2, Waterga V +2 Increase MAG (300%, max 300%) for 1 action to caster Increase MAG (200%) for 2 turns to caster MP cost increased to 40 | |
Mana Wall (Guard) |
Mitigate magic damage taken (20%) for 2 turns to all allies Grant HP barrier (500) for 2 turns to all allies |
Mitigate magic damage taken (35%) for 4 turns to all allies Grant HP barrier (1000) for 3 turns to all allies | |
Manafont (White) |
[12 turns cooldown, available on turn 1] Refresh MP (3996) split over 4 turns to caster Increase MAG (150%) for 4 turns to caster Enable skills for 4 turns to caster: Aeroga V, Blizzaga V, Firaga V, Stonega V, Thundaga V, Waterga V |
[8 turns cooldown, available on turn 1] Refresh MP (3996) split over 4 turns to caster Increase MAG (200%) for 4 turns to caster Enable skills for 4 turns to caster: Aeroga V +2, Blizzaga V +2, Firaga V +2, Stonega V +2, Thundaga V +2, Waterga V +2 | |
Former Orastery Minister (Support) |
Increase MP (50%) and MAG/SPR (30%) | Increase HP (50%), MP (50%) and DEF/MAG/SPR (50%) | |
Spirit Magic Skill: A+ (Support) |
Increase MAG (50%) | Increase MAG (100%) Increase modifier (2x): Flare II, Flood II Increase modifier (3x): Aero I, Blizzard I, Fire I, Stone I, Thunder I, Water I | |
Doublehand Staff Skill: A+ (Tech) |
Increase equipment MAG (60%) when single wielding any weapon | Increase equipment MAG (150%) when single wielding any weapon | |
You're making me lose my temper, dear! (Power) |
Increase MAG (40%) Chance to counter physical attacks (20%) with You're making me lose my temper, dear!You're making me lose my temper, dear! Increase LB gauge (3) to caster (max 1/turn) Chance to counter magic attacks (20%) with You're making me lose my temper, dear!You're making me lose my temper, dear! Increase LB gauge (3) to caster (max 1/turn) |
Increase MAG (50%) Chance to counter physical attacks (40%) with You're making me lose my temper, dear!You're making me lose my temper, dear! Increase LB gauge (3) to caster (max 3/turn) Chance to counter magic attacks (40%) with You're making me lose my temper, dear!You're making me lose my temper, dear! Increase LB gauge (3) to caster (max 3/turn) Upgrade LB | |
![]() Nalu |
Triple Lightning Spear (Tech) |
Increase SPR (20%) | Cast 3 times: Any of Nalu's offensive skills MP cost increased to 0 |
Panther Strike (Power) |
Increase physical damage against beasts (50%) for 2 turns to caster Physical damage (2.5x) to one enemy |
Increase physical damage against beasts (100%) for 5 turns to caster Physical damage (5.5x) to one enemy | |
Blaster (Power) |
Physical damage (3x) to all enemies Inflict paralyze and petrify (30%) to all enemies |
Physical damage (8x) to all enemies Inflict paralyze and petrify (60%) to all enemies | |
Lightning Spear Jab (Black) |
Lightning physical damage (4x) to one enemy Add lightning element to physical attacks for 5 turns to caster |
Lightning physical damage (9x) to one enemy Add lightning element to physical attacks for 5 turns to caster Increase modifier (2x) for 5 turns to caster: Blaster, Lightning Spear Jab, Panther Strike, Thunder Fang, Thunder Spear | |
Thunder Spear (Power) |
Physical damage (2.5x) with ignore DEF (50%) to one enemy Decrease lightning resistance (60%) for 3 turns to one enemy ![]() |
Lightning physical damage (4x) with ignore DEF (50%) to one enemy Decrease lightning resistance (80%) for 5 turns to one enemy ![]() Hit count reduced to 9 MP cost reduced to 48 | |
Hunting Expertise (Support) |
Increase ATK (30%) Increase physical damage against beasts, insects, and plants (50%) |
Increase ATK (65%) Increase physical damage against beasts, insects, and plants (75%) Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon | |
Fearless (Guard) |
Increase resistance to poison, blind, paralyze, and disease (100%) Auto-heal (600 HP, 1.8x) per turn |
Increase ATK (50%) and SPR (30%) Increase resistance to poison, blind, paralyze, confuse, and disease (100%) Auto-heal (1800 HP, 1.8x) per turn Recover MP (10%) per turn | |
![]() Seaside Nichol |
Lifeguard - Rejuvenator (Healing) |
Restore HP (2500) to all allies | Heal (2500 HP, 3.5x) to all allies |
Lifeguard - Refreshment (White) |
Recover MP (40) to all allies | Recover MP (40) to all allies Auto-cast next turn: Recover MP (40) to all allies | |
Sunblock (Green) |
Mitigate physical damage taken (40%) for 3 turns to one ally Increase DEF (130%) for 3 turns to one ally Cure DEF break to one ally |
Mitigate physical damage taken (50%) for 3 turns to one ally Increase DEF (150%) for 3 turns to one ally Increase resistance to DEF break (100%) for 3 turns to one ally Cure DEF break to one ally | |
Sunscreen (Green) |
Mitigate magic damage taken (40%) for 3 turns to one ally Increase SPR (130%) for 3 turns to one ally Cure SPR break to one ally |
Mitigate magic damage taken (50%) for 3 turns to one ally Increase SPR (150%) for 3 turns to one ally Increase resistance to SPR break (100%) for 3 turns to one ally Cure SPR break to one ally | |
Diver - Waterfall (Black) |
Water magic damage (2.5x) to all enemies Decrease water resistance (50%) for 3 turns to all enemies |
Decrease water resistance (80%) for 3 turns to all enemies Water magic damage (4.5x) to all enemies ![]() Hit count increased to 8 | |
Diver - Icicle (Black) |
Ice magic damage (2.5x) to all enemies Decrease ice resistance (50%) for 3 turns to all enemies |
Decrease ice resistance (80%) for 3 turns to all enemies Ice magic damage (4.5x) to all enemies ![]() Hit count increased to 8 | |
Sandcastle (Guard) |
Mitigate physical damage taken (30%) for 3 turns to all allies Increase DEF (80%) for 3 turns to all allies Grant HP barrier (1000) for 3 turns to all allies |
Mitigate physical damage taken (35%) for 3 turns to all allies Increase DEF (130%) for 3 turns to all allies Grant HP barrier (1000) for 3 turns to all allies MP cost reduced to 90 | |
Foam (Guard) |
Mitigate magic damage taken (30%) for 3 turns to all allies Increase SPR (80%) for 3 turns to all allies Grant HP barrier (1000) for 3 turns to all allies |
Mitigate magic damage taken (35%) for 3 turns to all allies Increase SPR (130%) for 3 turns to all allies Grant HP barrier (1000) for 3 turns to all allies MP cost reduced to 90 | |
Fancy Beverage (Tech) |
[Requirement: TMR or STMR equipped] Increase esper's bonus stats (20%) Increase DEF/SPR/HP (20%) Increase resistance to silence (100%) |
[Requirement: TMR or STMR equipped] Increase esper's bonus stats (60%) Increase DEF/MAG/SPR/HP (20%) Increase resistance to silence (100%) Increase equipment MAG (50%) when single wielding any weapon | |
Diver - Submersion (Black) |
Water magic damage (3.6x) to all enemies![]() |
Water magic damage (10.8x) to all enemies![]() Hit count reduced to 8 | |
Diver - Regelation (Black) |
Ice magic damage (3.6x) to all enemies![]() |
Ice magic damage (10.8x) to all enemies![]() Attack frames change | |
Summer Fiesta (Support) |
[6 turns cooldown, available on turn 6] Remove all debuffs from all allies Increase LB gauge (4-6) to all allies Grant HP barrier (2000) for 3 turns to all allies |
[6 turns cooldown, available on turn 1] Remove all debuffs from all allies Increase LB gauge (8) to all allies Grant HP barrier (2000) for 3 turns to all allies | |
![]() Summertime Luka |
Priestess Miracle (Healing) |
Heal (1000 HP, 3.4x) to all allies Cure poison, blind, sleep, silence, paralyze, and confuse to all allies |
Heal (2200 HP, 3.4x) to all allies Cure all status ailments to all allies MP cost increased to 30 |
Aqua - Stream (Black) |
Water magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies | Water magic damage (3x) with consecutive increase (4 times, 1.25x each, 8x max) to all enemies![]() Hit count increased to 9 | |
Aqua - Whirlpool (Black) |
Magic damage (2.5x) to all enemies Decrease SPR (50%) for 3 turns to all enemies Decrease water resistance (50%) for 3 turns to all enemies |
Magic damage (3.5x) to all enemies Decrease SPR (50%) for 3 turns to all enemies Decrease water resistance (70%) for 3 turns to all enemies ![]() Hit count increased to 8 | |
Refreshing Summer (Guard) |
Increase MAG/SPR (40%) when equipped with a rod Increase resistance to silence and paralyze (100%) |
Increase HP (20%) Increase MAG/SPR (60%) when equipped with a rod Increase resistance to silence and paralyze (100%) Increase fire and water resistance (25%) | |
Aqua - Tidal Party (Healing) |
Water magic damage (2.5x) to all enemies Heal (900 HP, 2.5x) to all allies ![]() |
Water magic damage (5.5x) to all enemies Heal (1500 HP, 2.5x) to all allies ![]() Hit count reduced to 8 | |
![]() Shinju |
Binding Whip (Black) |
Physical damage (1.2x) to one enemy Decrease DEF (45%) for 3 turns to one enemy |
Physical damage (1.2x) to one enemy Decrease DEF (60%) for 3 turns to one enemy |
Shut up already! (Tech) |
Physical damage (2x) to one enemy Decrease ATK/DEF (40%) for 5 turns to one enemy Enable skill for 2 turns to caster: Now we're talkin'! |
Physical damage (4x) to one enemy Decrease ATK/DEF (50%) for 5 turns to one enemy Enable skill for 2 turns to caster: Now we're talkin'! | |
Violent Tail (Power) |
Physical damage (2.25x) with ignore DEF (50%) to one enemy If used after Hyped Up!: Physical damage (3x) with ignore DEF (50%) to one enemy ![]() |
Physical damage (3x) with ignore DEF (50%) to one enemy If used after Hyped Up!: Physical damage (4x) with ignore DEF (50%) to one enemy ![]() Attack frames change | |
Girly Makeup (Green) |
Increase resistance to poison (100%) Increase resistance to charm (100%) |
Increase ATK (50%) Increase resistance to poison (100%) Increase resistance to stop and charm (100%) | |
![]() Pecciotta |
Full Power Throw (Power) |
Increase ATK (120%) for 2 turns to caster Physical* damage (2.25x) with delay (1 turn) to all enemies |
Increase ATK (150%) for 2 turns to caster Physical* damage (6x) with delay (1 turn) to all enemies |
Hide Shadow (Black) |
Inflict blind (50%) to all enemies Decrease ATK/MAG (40%) for 3 turns to all enemies Negate 2 physical damage taken for 3 turns to caster |
Inflict blind (80%) to all enemies Decrease ATK/MAG (55%) for 3 turns to all enemies Negate 2 physical damage taken for 3 turns to caster | |
Veteran Thrower (Tech) |
Increase equipment ATK (30%) when dual wielding | Increase equipment ATK (60%) when dual wielding Auto-cast Glorious WindEnable skill for 1 turn to caster: Glorious Wind at the start of a battle | |
![]() Kupipi |
Devotion (Healing) |
Recover MP (90) to one ally, except caster HP damage (30%) to caster |
Recover MP (120) to one ally, except caster HP damage (5%) to caster MP cost reduced to 8 |
Rolanberries are Great (Green) |
Heal (1000 HP, 3.4x) to all allies Cure poison, blind, sleep, silence, paralyze, and confuse to all allies |
Heal (2500 HP, 3.4x) to all allies Cure all status ailments to all allies Cure ATK/DEF/MAG/SPR break to all allies | |
Rolanberry Lover (White) |
Increase MP (20%) and SPR (10%) | Increase MP (40%) and DEF/SPR (30%) |
Batch 31 (8/29/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Raegen |
Blades of Azure Crimson (Tech) |
Physical damage (4.8x) to one enemy Decrease fire and ice resistance (60%) for 3 turns to one enemy ![]() |
Physical damage (10x) to one enemy Decrease fire and ice resistance (100%) for 5 turns to one enemy ![]() |
Octostrike Blade (Guard) |
Physical damage (3.45x) with ignore DEF (50%) to one enemy![]() |
Physical damage (6x) with ignore DEF (50%) to one enemy![]() | |
Azure Flame Edge (Power) |
[4 turns cooldown, available on turn 4] Physical damage (14.5x) to one enemy Decrease fire resistance (100%) for 2 turns to one enemy Add fire element to physical attacks for 2 turns to caster ![]() |
[4 turns cooldown, available on turn 1] Decrease fire resistance (110%) for 4 turns to one enemy Fire physical damage (14.5x) to one enemy Add fire element to physical attacks for 4 turns to caster ![]() MP cost increased to 120 | |
Crimson Frost Edge (Black) |
[4 turns cooldown, available on turn 4] Physical damage (14.5x) to one enemy Decrease ice resistance (100%) for 2 turns to one enemy Add ice element to physical attacks for 2 turns to caster ![]() |
[4 turns cooldown, available on turn 1] Decrease ice resistance (110%) for 4 turns to one enemy Ice physical damage (14.5x) to one enemy Add ice element to physical attacks for 4 turns to caster ![]() MP cost increased to 120 | |
Kingdom's Hero (Support) |
Increase HP/MP/DEF/SPR (20%) Increase LB gauge (2) per turn Increase LB gauge fill rate (50%) |
Increase HP/MP/DEF/SPR (20%) Increase LB gauge (2) per turn Increase LB gauge fill rate (50%) Increase equipment ATK (60%) when dual wielding Upgrade LB | |
Forsaken Armor (White) |
Increase fire, ice, and dark resistance (30%) | Increase ATK (50%) Increase fire, ice, and dark resistance (30%) | |
![]() Citra |
Evocation - Light of Ruin (Black) |
Evoke damage (20x) to one enemy | Evoke damage (35x) to one enemy MP cost changed to 2 ![]() |
Holy Mind (White) |
Light magic damage (3.5x) with SPR scaling to all enemies Increase evocation gauge (2-4) Heal (1000 HP, 3.4x) to all allies ![]() |
Light magic damage (11x) with SPR scaling to all enemies Increase evocation gauge (4-5) Heal (1000 HP, 3.4x) to all allies ![]() | |
Sorcery Dampener (Guard) |
Mitigate magic damage taken (20%) for 2 turns to all allies Increase evocation gauge (2-4) |
Mitigate magic damage taken (35%) for 3 turns to all allies Increase evocation gauge (4-5) | |
Esper's Knowledge (Tech) |
Increase esper's bonus stats (20%) | Increase esper's bonus stats (60%) Increase Bahamut's evoke damage (150%) | |
Evocation - Fierce Light of Supremacy (Power) |
[6 turns cooldown, available on turn 6] Evoke damage (25x) to all enemies |
[4 turns cooldown, available on turn 4] Evoke damage (40x) to all enemies MP cost changed to 99, 4 ![]() | |
Double Evocation (Tech) |
Cast 2 times: Evocation skills | Cast 3 times: Evocation skills and Holy Mind | |
![]() Sieghard |
I'm gorgeous! (White) |
Inflict charm (30%) for 1 turn to all enemies Increase chance of being targeted (100%) for 2 turns to caster Mitigate physical damage taken (40%) for 2 turns to caster If used after I'm gorgeous!, name changes into Gorgeous Pose: Inflict charm (50%) for 1 turn to all enemies Chance to protect all allies from physical damage (80%) with damage mitigation (60-75%) for 3 turns to caster Negate 3 physical damage taken for 1 turn to caster |
Inflict charm (30%) for 1 turn to all enemies Increase chance of being targeted (100%) for 3 turns to caster Mitigate physical damage taken (40%) for 3 turns to caster Increase DEF/SPR (130%) for 3 turns to caster Increase resistance to DEF/SPR break (100%) for 3 turns to caster If used after I'm gorgeous!, name changes into Gorgeous Pose: Inflict charm (50%) for 1 turn to all enemies Chance to protect all allies from physical damage (80%) with damage mitigation (60-75%) for 3 turns to caster Negate 3 physical damage taken for 3 turns to caster |
Stylish Form (Guard) |
Inflict charm (5%) for 1 turn to all enemies Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster |
Inflict charm (5%) for 1 turn to all enemies Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster Increase DEF (130%) for 3 turns to caster Increase resistance to DEF break (100%) for 3 turns to caster | |
Full Break Charm (Tech) |
Physical damage (2.5x) with DEF scaling to one enemy Decrease ATK/DEF/MAG/SPR (50%) for 3 turns to one enemy Inflict charm (5%) for 1 turn to one enemy |
Physical damage (2.5x) with DEF scaling to one enemy Decrease ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy Inflict charm (20%) for 1 turn to one enemy | |
Super Wink (Guard) |
[3 turns cooldown, available on turn 1] Inflict charm (5%) for 1 turn to all enemies Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 2 turns to caster |
[3 turns cooldown, available on turn 1] Inflict charm (5%) for 1 turn to all enemies Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster Increase SPR (130%) for 3 turns to caster Increase resistance to SPR break (100%) for 3 turns to caster | |
Earthbound (Power) |
[2 turns cooldown, available on turn 1] Physical damage (2x) with DEF scaling to one enemy Decrease earth resistance (100%) for 1 turn to one enemy ![]() |
[2 turns cooldown, available on turn 1] Physical damage (6x) with DEF scaling to one enemy Decrease earth resistance (100%) for 1 turn to one enemy ![]() Hit count increased to 8 | |
Noble Stance (Guard) |
Chance to protect one ally from physical damage (50%) with damage mitigation (50%) | Increase HP/DEF/SPR (10%) | |
Noblesse Oblige (Support) |
Increase HP (30%) and DEF/SPR (20%) Increase resistance to charm (100%) |
Increase HP (40%) and DEF/SPR (40%) Increase resistance to charm (100%) | |
Edelschild (Guard) |
Increase SPR (50%) when equipped with a light shield Increase DEF (50%) when equipped with a heavy shield Increase earth resistance (50%) |
Increase DEF/SPR (50%) when equipped with a light shield Increase DEF/SPR (50%) when equipped with a heavy shield Increase earth resistance (50%) | |
Man of Many Rivals (Healing) |
[Requirement: TMR or STMR equipped] Increase DEF/HP (30%) Chance to ignore fatal damage (50%) when HP is above 5% (max 1 time) Increase DEF/SPR (200%) when HP drops below 1% |
[Requirement: TMR or STMR equipped] Increase DEF/HP (30%) Chance to ignore fatal damage (100%) when HP is above 5% (max 1 time) Increase DEF/SPR (200%) when HP drops below 1% | |
Brilliant Rose (Guard) |
Increase HP/SPR (30%) when equipped with light armor Increase HP/DEF (30%) when equipped with heavy armor Increase LB gauge fill rate (100%) |
Increase HP/DEF/SPR (30%) when equipped with light armor Increase HP/DEF/SPR (30%) when equipped with heavy armor Increase LB gauge fill rate (100%) | |
Dangerous Rose (Black) |
Physical damage (2.8x) with DEF scaling to all enemies![]() |
Physical damage (2.8x) with DEF scaling to all enemies![]() Hit count increased to 30 | |
![]() Folka |
Blue Mirage (Black) |
Increase modifier (1.5x) for 3 turns to one ally: Flood, Flood II, Raging Water, Water, Water I, Watera, Waterga, Waterga V, Waterja | Increase modifier (3x) for 3 turns to one ally: Flood, Flood II, Raging Water, Water, Water I, Watera, Waterga, Waterga V, Waterja MP cost changed to 45, 3 ![]() |
Flowing Waters (Support) |
Increase resistance to poison, blind, sleep, and silence (100%) for 5 turns to all allies Increase resistance to DEF/SPR break and stop (100%) for 5 turns to all allies |
Increase resistance to poison, blind, sleep, and silence (100%) for 5 turns to all allies Increase resistance to DEF/SPR break and stop (100%) for 5 turns to all allies Grant HP barrier (2000) for 5 turns to all allies MP cost reduced to 58 | |
Sobering Waters (Green) |
Increase resistance to paralyze, confuse, disease, and petrify (100%) for 5 turns to all allies Increase resistance to ATK/MAG break and charm (100%) for 5 turns to all allies |
Increase resistance to paralyze, confuse, disease, and petrify (100%) for 5 turns to all allies Increase resistance to ATK/MAG break and charm (100%) for 5 turns to all allies Heal HP (6500) split over 5 turns to all allies Refresh MP (150) split over 5 turns to all allies MP cost reduced to 58 | |
Serpent Guard (Tech) |
[2 turns cooldown, available on turn 1] Mitigate physical damage taken (20%) for 1 turn to all allies Heal (2500 HP, 18x) to all allies |
[2 turns cooldown, available on turn 1] Mitigate physical damage taken (30%) for 1 turn to all allies Heal (2500 HP, 18x) to all allies | |
Cerulean Shell (Tech) |
[2 turns cooldown, available on turn 1] Mitigate magic damage taken (20%) for 1 turn to all allies Heal (2500 HP, 18x) to all allies |
[2 turns cooldown, available on turn 1] Mitigate magic damage taken (30%) for 1 turn to all allies Heal (2500 HP, 18x) to all allies | |
Ancient Aquarium (White) |
[5 turns cooldown, available on turn 5] Mitigate damage taken (20%) for 1 turn to all allies Heal (2500 HP, 18x) to all allies |
[4 turns cooldown, available on turn 4] Mitigate damage taken (40%) for 1 turn to all allies Heal (2500 HP, 18x) to all allies | |
Original Priestess of the Water (White) |
Increase SPR (50%) when equipped with a staff Increase water resistance (50%) when equipped with a staff |
Increase SPR (100%) when equipped with a staff Increase water resistance (50%) when equipped with a staff | |
Anti-disease (Healing) |
Chance to counter physical attacks (20%) with Anti-diseaseAnti-disease Cure all status ailments to all allies (max 1/turn) Chance to counter magic attacks (20%) with Anti-diseaseAnti-disease Cure all status ailments to all allies (max 1/turn) |
Chance to counter physical attacks (40%) with Anti-diseaseAnti-disease Cure all status ailments to all allies (max 1/turn) Chance to counter magic attacks (40%) with Anti-diseaseAnti-disease Cure all status ailments to all allies (max 1/turn) | |
![]() Ignacio |
Axe Mastery (Support) |
Increase ATK (50%) when equipped with an axe | Increase ATK (100%) when equipped with an axe Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon |
Crush Stamp (Black) |
Physical damage (2.5x) with ignore DEF (50%) to one enemy Decrease fire resistance (75%) for 3 turns to one enemy |
Physical damage (5x) with ignore DEF (50%) to one enemy Decrease fire resistance (110%) for 5 turns to one enemy | |
Critical Stamp (Power) |
Physical damage (5x) with critical hit to one enemy | Physical damage (12.5x) with critical hit to one enemy Enable skill for 2 turns to caster: Strike While the Iron's Hot! MP cost reduced to 52 | |
Full Burst Stamp (Power) |
[2 turns cooldown, available on turn 2] Physical damage (5.25x) with ignore DEF (50%) to one enemy Increase LB gauge (10) to caster Add fire element to physical attacks for 2 turns to caster |
[2 turns cooldown, available on turn 1] Physical damage (9.5x) with ignore DEF (50%) to one enemy Increase LB gauge (17) to caster Add fire element to physical attacks for 2 turns to caster Increase LB damage (50%) for 2 turns to caster (can't be dispelled) | |
Forge Weapon - Flame Blast (Support) |
Increase ATK/MAG (120%) for 5 turns to all allies Chance to add fire element to physical attacks (50%) for 5 turns to all allies |
Increase ATK/MAG (180%) for 5 turns to all allies MP cost changed to 120, 10 ![]() | |
Forge Armor - Flame Blast (Support) |
Increase DEF/SPR (120%) for 5 turns to all allies Increase fire resistance (100%) for 5 turns to all allies |
Increase DEF/SPR (180%) for 5 turns to all allies Increase fire resistance (100%) for 5 turns to all allies | |
![]() Cid |
Spineshatter Dive 0+ (Power) |
Physical damage (18.5x) with timed jump delay (15 turns) to one enemy If used after Sky Dragon Squall, name changes into True Spineshatter Dive 0: Physical damage (18.5x) with timed jump delay (1 turn) to one enemy |
Physical damage (40x) with timed jump delay (15 turns) to one enemy If used after Sky Dragon Squall, name changes into True Spineshatter Dive 0: Physical damage (40x) with timed jump delay (1 turn) to one enemy |
Sky Dragon Squall (White) |
[4 turns cooldown, available on turn 1] Negate 1 physical damage taken for 1 turn to all allies |
[3 turns cooldown, available on turn 1] Negate 3 physical damage taken for 3 turns to all allies | |
Jump Master (Tech) |
Increase jump damage (150%) | Increase jump damage (200%) | |
Expert Lancer (Tech) |
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon | Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon | |
Love for His Daughters (Green) |
Increase wind resistance (50%) Increase ATK/DEF (20%) when equipped with a spear |
Increase MP (20%) Increase wind resistance (50%) Increase ATK/DEF (20%) when equipped with a spear Increase physical damage against beasts (75%) | |
First-Generation Cid (Support) |
Increase ATK (40%) Increase LB gauge fill rate (50%) Increase LB damage (20%) |
Increase ATK (50%) Increase LB gauge fill rate (100%) Increase LB damage (100%) |
Batch 30 (7/25/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Awakened Rain |
Escort Leader (Support) |
Increase ATK/DEF/MAG/SPR (60%) for 3 turns to all allies | Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies Increase LB gauge (4-6) to all allies MP cost increased to 85 | |||||||||||||||||||||||||||||
Standout (Support) |
Increase chance of being targeted (100%) for 2 turns to caster Mitigate damage taken (30%) for 2 turns to caster |
Increase chance of being targeted (100%) for 3 turns to caster Mitigate damage taken (40%) for 3 turns to caster | ||||||||||||||||||||||||||||||
Complete Focus (Guard) |
Increase SPR (200%) for 2 turns to caster Enable skill for 2 turns to caster: Unleashed Focus |
Increase SPR (250%) for 2 turns to caster Enable skill for 2 turns to caster: Unleashed Focus Increase modifier (3x) for 2 turns to caster: Unleashed Focus | ||||||||||||||||||||||||||||||
Magical Distraction (Black) |
Physical damage (1.7x) to one enemy Decrease MAG (60%) for 5 turns to one enemy |
Physical attack with magic damage. See the mechanics page. Magic damage* (3x) with SPR scaling to one enemy Decrease MAG (65%) for 5 turns to one enemy | ||||||||||||||||||||||||||||||
Energy Wall (Guard) |
Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster Increase SPR (130%) for 3 turns to the caster Increase resistance to SPR break (100%) for 3 turns to caster | ||||||||||||||||||||||||||||||
Guardian's Fighting Spirit (Green) |
Increase DEF/SPR (30%) Chance to protect one ally from magic damage (30%) with damage mitigation (50%) |
Increase HP (20%) and DEF/SPR (40%) | ||||||||||||||||||||||||||||||
Esper Covenant (Green) |
Increase esper's bonus stats (10%) | Increase esper's bonus stats (60%) | ||||||||||||||||||||||||||||||
Scarlet Healing (Healing) |
Restore HP (5000) and MP (50) to all allies | Restore HP (6000) and MP (60) to all allies MP cost changed to 10 ![]() | ||||||||||||||||||||||||||||||
![]() Pyro Glacial Lasswell |
Dual Blade Mastery (Black) |
Increase MP (20%) | Increase chain modifier cap (6x) when dual wielding | |||||||||||||||||||||||||||||
Heir to the Blade (Tech) |
Increase ATK/MAG (20%) and DEF/SPR (10%) when equipped with a katana | Increase MP (30%) Increase ATK/MAG (40%) and DEF/SPR (10%) when equipped with a katana Increase esper's bonus stats (30%) Increase equipment ATK when dual wielding (60%) | ||||||||||||||||||||||||||||||
Obliterating Mirror of Equity (Power) |
Physical damage (4.5x) with ignore DEF (50%) to one enemy![]() |
Physical damage (6x) with ignore DEF (50%) to one enemy![]() | ||||||||||||||||||||||||||||||
Perfect Selflessness (Healing) |
[5 turns cooldown, available on turn 1] Negate 2 physical damage taken for 2 turns to caster Restore HP (8000) and MP (320) to caster Increase ATK (200%) for 2 turns to caster Enable skill for 3 turns to caster: Absolute Mirror of Equity |
[5 turns cooldown, available on turn 1] Negate 2 physical damage taken for 2 turns to caster Restore HP (8000) and MP (320) to caster Increase ATK (200%) for 4 turns to caster Enable skill for 4 turns to caster: Absolute Mirror of Equity | ||||||||||||||||||||||||||||||
Tranquil Detachment (Support) |
Increase modifier (0.7x): Exorcising Storm Increase modifier (2.75x): Blade Flash - Final Increase modifier (4.25x): Crimson Era, Fatal Bloom |
Increase modifier (0.7x): Exorcising Storm Increase modifier (2.75x): Blade Flash - Final Increase modifier (4.25x): Crimson Era, Fatal Bloom Increase LB gauge fill rate (100%) | ||||||||||||||||||||||||||||||
Blade Flash - Awakened (Tech) |
Physical damage (1.2x) with ignore DEF (25%) to one enemy Decrease ice resistance (50%) for 3 turns to one enemy Decrease DEF (40%) for 3 turns to one enemy Enable skill for 2 turns to caster: Blade Flash - Final |
Physical damage (2x) with ignore DEF (50%) to one enemy Decrease ice resistance (110%) for 5 turns to one enemy Decrease DEF (60%) for 3 turns to one enemy Enable skill for 2 turns to caster: Blade Flash - Final | ||||||||||||||||||||||||||||||
![]() Lotus Mage Fina |
Manatopia (Support) |
Restore MP (50) to all allies, except caster Refresh (40 MP, 0.3x) split over 3 turns to all allies, except caster |
Restore MP (50) to all allies, except caster Refresh (40 MP, 0.4x) split over 3 turns to all allies | |||||||||||||||||||||||||||||
Shining Cheer (Healing) |
Heal (3000 HP, 9x) split over 3 turns to all allies Increase LB gauge (1-3) to all allies |
Heal (3000 HP, 9x) split over 3 turns to all allies Increase LB gauge (5) to all allies | ||||||||||||||||||||||||||||||
Sacred Burst (White) |
Light magic damage (5.25x) with SPR scaling to one enemy | Light magic damage (8.2x) with SPR scaling to one enemy![]() Hit count increased to 10 | ||||||||||||||||||||||||||||||
Divine Veil (Green) |
Increase ATK/DEF (80%) for 3 turns to all allies Increase resistance to all elements (45%) for 3 turns to all allies |
Increase ATK/MAG/DEF/SPR (120%) for 5 turns to all allies Increase resistance to all elements (50%) for 5 turns to all allies MP cost increased to 100 | ||||||||||||||||||||||||||||||
White Lotus (White) |
Increase LB gauge fill rate (100%) Increase SPR (50%) when equipped with a staff Increase SPR (50%) when equipped with a bow |
Increase LB gauge fill rate (100%) Increase SPR (100%) when equipped with a staff Increase SPR (100%) when equipped with a bow Increase resistance to charm (100%) | ||||||||||||||||||||||||||||||
Sexy Pose (Tech) |
Chance to counter physical attacks (30%) with Sexy PoseSexy Pose Inflict charm (5%) for 2 turns to one enemy (max 1/turn) |
Chance to counter physical attacks (30%) with Sexy PoseSexy Pose Inflict charm (5%) for 2 turns to one enemy (max 3/turn) | ||||||||||||||||||||||||||||||
Eternal Light (Healing) |
[8 turns cooldown, available on turn 1] Heal (2500 HP, 18x) to all allies Auto-revive (80% HP) for 3 turns to all allies |
[6 turns cooldown, available on turn 1] Heal (2500 HP, 18x) to all allies Auto-revive (80% HP) for 3 turns to all allies | ||||||||||||||||||||||||||||||
![]() Maritime Strategist Nichol |
Iceberg Stance (Support) |
Increase ice and water resistance (70%) for 3 turns to all allies | Increase ice and water resistance (100%) for 3 turns to all allies | |||||||||||||||||||||||||||||
Magic Restorative Stance (Healing) |
Recover MP (40) to all allies | Recover MP (60) to all allies | ||||||||||||||||||||||||||||||
Courageous Stance (Support) |
Increase ATK/MAG (130%) for 2 turns to all allies Decrease DEF/SPR (65%) for 2 turns to all allies Refresh MP (120) split over 2 turns to all allies |
Increase ATK/MAG (135%) for 3 turns to all allies Refresh MP (180) split over 3 turns to all allies | ||||||||||||||||||||||||||||||
Fortune Stance (Support) |
Increase DEF/SPR (130%) for 2 turns to all allies Decrease ATK/MAG (65%) for 2 turns to all allies Heal (4000 HP, 10x) split over 2 turns to all allies |
Increase DEF/SPR (135%) for 3 turns to all allies Heal (6000 HP, 15x) split over 3 turns to all allies | ||||||||||||||||||||||||||||||
Calm Awareness (Green) |
Increase resistance to poison, sleep, and petrify (100%) Increase resistance to charm (100%) |
Increase resistance to poison, sleep, and petrify (100%) Increase resistance to stop and charm (100%) | ||||||||||||||||||||||||||||||
![]() Blossom Sage Sakura |
Defensive Barrier (Guard) |
Mitigate damage taken (20%) for 3 turns to all allies | Mitigate damage taken (30%) for 4 turns to all allies | |||||||||||||||||||||||||||||
Rod Mastery (Tech) |
Increase MAG (50%) when equipped with a rod | Increase MP (20%) Increase MAG (100%) when equipped with a rod Increase equipment MAG (50%) when single wielding any weapon Increase equipment MAG (50%) when dual wielding | ||||||||||||||||||||||||||||||
Quick Final Thunder (Black) |
Lightning magic damage (3x) with consecutive increase (8 times, 1.5x each, 15x max) to one enemy | Lightning magic damage (4x) with consecutive increase (6 times, 3.5x each, 25x max) to one enemy | ||||||||||||||||||||||||||||||
Quick Shock Blade (Power) |
Lightning magic damage (1.8x) to one enemy Decrease lightning resistance (50%) for 3 turns to one enemy |
Decrease lightning resistance (80%) for 3 turns to one enemy Lightning magic damage (7.2x) to one enemy ![]() Hit count increased to 9 MP cost increased to 40 | ||||||||||||||||||||||||||||||
Quick Light Blade (White) |
Light magic damage (1.8x) to one enemy Decrease light resistance (50%) for 3 turns to one enemy |
Decrease light resistance (80%) for 3 turns to one enemy Light magic damage (7.2x) to one enemy ![]() Hit count increased to 10 MP cost increased to 40 | ||||||||||||||||||||||||||||||
Quick Dark Blade (Black) |
Dark magic damage (1.8x) to one enemy Decrease dark resistance (50%) for 3 turns to one enemy |
Decrease dark resistance (80%) for 3 turns to one enemy Dark magic damage (7.2x) to one enemy ![]() Hit count increased to 11 MP cost increased to 40 | ||||||||||||||||||||||||||||||
Quick Combo (White) |
Use Quick skills twice in one turn | Use Quick skills and Blossoming Thunder 3 times in one turn | ||||||||||||||||||||||||||||||
Quick Rebel Intention (Black) |
Magic damage (6.5x) with ignore SPR (25%) to all enemies | Magic damage (8.5x) with ignore SPR (50%) to all enemies | ||||||||||||||||||||||||||||||
Ephemeral Blossom Hex (Tech) |
[8 turns cooldown, available on turn 1] Restore HP (10000) and MP (100) to all allies, except caster Increase ATK/DEF/MAG/SPR (130%) for 3 turns to all allies, except caster Increase LB gauge (10) to all allies, except caster HP damage (90%) to caster |
[8 turns cooldown, available on turn 1] Restore HP (12000) and MP (120) to all allies, except caster Increase ATK/DEF/MAG/SPR (150%) for 3 turns to all allies Increase LB gauge (10) to all allies, except caster HP damage (30%) to caster | ||||||||||||||||||||||||||||||
Celestial Roar (Black) |
[5 turns cooldown, available on turn 1] Cure MAG break to caster Increase lightning resistance (100%) for 2 turns to caster Enable skill for 2 turns to caster: Quick Pentacombo |
[5 turns cooldown, available on turn 1] Cure MAG break to caster Increase lightning resistance (100%) for 2 turns to caster Enable skill for 2 turns to caster: Quick Pentacombo Decrease lightning resistance (110%) for 3 turns to all enemies | ||||||||||||||||||||||||||||||
Quick Support Combo (Guard) |
Increase MP (20%) | Cast 2 times: Celestial Roar, Defensive Barrier, Electric Infusion, Ephemeral Blossom Hex, Status Reset, Thunder's Fortification, Thunder's Protection MP cost increased to 0 | ||||||||||||||||||||||||||||||
![]() Heavenly Technician Lid |
Airbag (Guard) |
Increase DEF/SPR (20%) | Increase DEF/SPR (30%) Auto-cast AirbagMitigate damage taken (10%) to caster at the start of a battle | |||||||||||||||||||||||||||||
Bore Up (Tech) |
Increase LB gauge fill rate (100%) | Increase LB gauge fill rate (150%) Increase LB gauge (1) per turn | ||||||||||||||||||||||||||||||
Life-Risking Resolve (Power) |
Increase ATK (20%) | Increase HP/ATK (30%) Chance to ignore fatal damage (30%) when HP is above 1% (max 1 time) | ||||||||||||||||||||||||||||||
Full Metal Kick (Tech) |
Physical damage (3x) to one enemy | Physical damage (3x) to one enemy Remove all status effects from one enemy Increase LB gauge (1) to caster | ||||||||||||||||||||||||||||||
Sunlight Beam (Black) |
Magic damage* (2x) to all enemies Inflict blind (50%) to all enemies ![]() |
Magic damage* (2x) to all enemies Inflict blind (100%) to all enemies ![]() | ||||||||||||||||||||||||||||||
Arms Dissolver (Power) |
Physical damage (1x) to all enemies Decrease ATK/MAG (50%) for 3 turns to all enemies |
Physical damage (1x) to all enemies Decrease ATK/MAG (65%) for 3 turns to all enemies | ||||||||||||||||||||||||||||||
Barrier Dissolver (Green) |
Physical damage (1x) to all enemies Decrease DEF/SPR (50%) for 3 turns to all enemies |
Physical damage (1x) to all enemies Decrease DEF/SPR (65%) for 3 turns to all enemies | ||||||||||||||||||||||||||||||
Attack Absorb (Power) |
Decrease ATK (60%) for 5 turns to one enemy Increase ATK (120%) for 5 turns to caster |
Decrease ATK (70%) for 5 turns to one enemy Increase ATK (120%) for 5 turns to caster Increase LB gauge (2) to caster | ||||||||||||||||||||||||||||||
Guard Absorb (Guard) |
Decrease DEF (60%) for 5 turns to one enemy Increase DEF (120%) for 5 turns to caster |
Decrease DEF (70%) for 5 turns to one enemy Increase DEF (120%) for 5 turns to caster Increase LB gauge (2) to caster | ||||||||||||||||||||||||||||||
Magic Absorb (Black) |
Decrease MAG (60%) for 5 turns to one enemy Increase MAG (120%) for 5 turns to caster |
Decrease MAG (70%) for 5 turns to one enemy Increase MAG (120%) for 5 turns to caster Increase LB gauge (2) to caster | ||||||||||||||||||||||||||||||
Mind Absorb (White) |
Decrease SPR (60%) for 5 turns to one enemy Increase SPR (120%) for 5 turns to caster |
Decrease SPR (70%) for 5 turns to one enemy Increase SPR (120%) for 5 turns to caster Increase LB gauge (2) to caster | ||||||||||||||||||||||||||||||
Super Invention (Healing) |
|
| ||||||||||||||||||||||||||||||
![]() Nameless Gunner Jake |
Gun Mastery (Tech) |
Increase ATK (50%) when equipped with a gun | Increase ATK (100%) when equipped with a gun Increase equipment ATK (75%) and accuracy (25%) when single wielding any weapon Increase LB damage (50%) | |||||||||||||||||||||||||||||
Flame Assault (Power) |
Physical damage (1x) to all enemies Decrease fire resistance (50%) for 2 turns to all enemies Add fire element to physical attacks for 2 turns to caster Enable skills for 2 turns to caster: Fatal Barrage, Last Shot |
Physical damage (1x) to all enemies Decrease fire resistance (90%) for 4 turns to all enemies Add fire element to physical attacks for 4 turns to caster Enable skills for 2 turns to caster: Cool Force, Fatal Barrage, Last Shot Increase LB gauge (20) to caster | ||||||||||||||||||||||||||||||
Ice Assault (Black) |
Physical damage (1x) to all enemies Decrease ice resistance (50%) for 2 turns to all enemies Add ice element to physical attacks for 2 turns to caster Enable skills for 2 turns to caster: Fatal Barrage, Last Shot |
Physical damage (1x) to all enemies Decrease ice resistance (90%) for 4 turns to all enemies Add ice element to physical attacks for 4 turns to caster Enable skills for 2 turns to caster: Cool Force, Fatal Barrage, Last Shot Increase LB gauge (20) to caster | ||||||||||||||||||||||||||||||
Electro Assault (Tech) |
Physical damage (1x) to all enemies Decrease lightning resistance (50%) for 2 turns to all enemies Add lightning element to physical attacks for 2 turns to caster Enable skills for 2 turns to caster: Fatal Barrage, Last Shot |
Physical damage (1x) to all enemies Decrease lightning resistance (90%) for 4 turns to all enemies Add lightning element to physical attacks for 4 turns to caster Enable skills for 2 turns to caster: Cool Force, Fatal Barrage, Last Shot Increase LB gauge (20) to caster | ||||||||||||||||||||||||||||||
Light Assault (White) |
Physical damage (1x) to all enemies Decrease light resistance (50%) for 2 turns to all enemies Add light element to physical attacks for 2 turns to caster Enable skills for 2 turns to caster: Fatal Barrage, Last Shot |
Physical damage (1x) to all enemies Decrease light resistance (90%) for 4 turns to all enemies Add light element to physical attacks for 4 turns to caster Enable skills for 2 turns to caster: Cool Force, Fatal Barrage, Last Shot Increase LB gauge (20) to caster | ||||||||||||||||||||||||||||||
Killer Assault (Green) |
[4 turns cooldown, available on turn 1] Increase ATK (150%) for 2 turns to caster Enable skill for 2 turns to caster: Last Shot |
[4 turns cooldown, available on turn 1] Increase ATK (250%) for 3 turns to caster Enable skill for 3 turns to caster: Last Shot Cure ATK break to caster Increase resistance to ATK break (100%) for 3 turns to caster |
Batch 29 (6/20/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Squall |
GF (Green) |
Increase esper's bonus stats (10%) | Increase esper's bonus stats (60%) |
Keen Edge (Power) |
Physical damage (3x) with ignore DEF (50%) to one enemy | Physical damage (3x) with ignore DEF (50%) to one enemy Physical damage (3x) with ignore DEF (50%) to one enemy Increase modifier (3x) for 5 turns to caster (can't be dispelled): Keen Edge, Keen Edge+ +2 Hit count changed to 1 / 1 MP cost reduced to 45 | |
Gunblade Wielder (Tech) |
Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon | Increase DEF (30%) Increase equipment ATK (150%) and accuracy (25%) when single wielding any weapon Increase ATK (50%) when equipped with a great sword Increase modifier (0.5x): Keen Edge, Keen Edge+ +2 | |
Blasting Zone (Tech) |
Physical damage (2x) with ignore DEF (50%) to all enemies | Physical damage (3x) with ignore DEF (50%) to all enemies Increase modifier (1.5x) for 5 turns to caster (can't be dispelled): Keen Edge, Keen Edge+ +2 | |
Flame Barret (Power) |
Fire physical damage (2.25x) to one enemy Decrease fire resistance (60%) for 3 turns to one enemy |
Fire physical damage (3.25x) to one enemy Decrease fire resistance (75%) for 5 turns to one enemy ![]() Add fire element to physical attacks for 5 turns to caster Hit count increased to 8 | |
Thunder Barret (Black) |
Lightning physical damage (2.25x) to one enemy Decrease lightning resistance (60%) for 3 turns to one enemy |
Lightning physical damage (3.25x) to one enemy Decrease lightning resistance (75%) for 5 turns to one enemy ![]() Add lightning element to physical attacks for 5 turns to caster Hit count increased to 8 | |
Wind Barret (Green) |
Wind physical damage (2.25x) to one enemy Decrease wind resistance (60%) for 3 turns to one enemy |
Wind physical damage (3.25x) to one enemy Decrease wind resistance (75%) for 5 turns to one enemy ![]() Add wind element to physical attacks for 5 turns to caster Hit count increased to 8 | |
Light Barret (White) |
Light physical damage (2.25x) to one enemy Decrease light resistance (60%) for 3 turns to one enemy |
Light physical damage (3.25x) to one enemy Decrease light resistance (75%) for 5 turns to one enemy ![]() Add light element to physical attacks for 5 turns to caster Hit count increased to 8 | |
Keen Edge+ (Support) |
Increase DEF (20%) | [5 turns cooldown, available on turn 5] Physical damage (5x) with ignore DEF (50%) to all enemies Physical damage (5x) with ignore DEF (50%) to all enemies Hit count changed to 1 / 1 MP cost increased to 45 | |
![]() Rinoa |
Double Angelo (Support) |
Increase MP (20%) | Use Angelo Tackle twice in one turn MP cost increased to 0 |
Angelo Tackle (Black) |
Magic damage (4.5x) with consecutive increase (8 times, 3x each, 28.5x max) to one enemy | Magic damage (8x) with consecutive increase (4 times, 8x each, 40x max) to one enemy | |
Pet Pals (White) |
Increase ATK/MAG (50%) when equipped with a throwing weapon | Increase MAG (130%), ATK (100%), and MP (30%) when equipped with a throwing weapon Increase equipment MAG (40%) when single wielding any weapon Increase equipment MAG (50%) when dual wielding | |
GF (Green) |
Increase esper's bonus stats (10%) | Increase esper's bonus stats (60%) | |
Angel Wing (White) |
[6 turns cooldown, available on turn 1] Remove all debuffs from caster Enable skill for 4 turns to caster: Triple Increase MAG (150%) for 4 turns to caster Increase MAG (300%, max 300%) for 1 action to caster |
[5 turns cooldown, available on turn 1] Remove all debuffs from caster Enable skill for 5 turns to caster: Triple Increase DEF/MAG/SPR (200%) for 5 turns to caster Increase MAG (300%, max 300%) for 1 action to caster Auto-revive (80% HP) for 5 turns to caster MP cost increased to 120 | |
Angelo Recover (Green) |
Chance to counter physical attacks (20%) with Angelo RecoverAngelo Recover Recover HP/MP (30%) to caster (max 1/turn) Chance to counter magic attacks (20%) with Angelo RecoverAngelo Recover Recover HP/MP (30%) to caster (max 1/turn) |
Chance to counter physical attacks (50%) with Angelo RecoverAngelo Recover Recover HP/MP (50%) to caster (max 1/turn) Chance to counter magic attacks (50%) with Angelo RecoverAngelo Recover Recover HP/MP (50%) to caster (max 1/turn) | |
![]() Mediena |
Raging Ice (Black) |
Ice magic damage (1.2x) with consecutive increase (9 times, 1.2x each, 12x max) to one enemy | Ice magic damage (5x) with consecutive increase (5 times, 2x each, 15x max) to one enemy![]() Hit count increased to 11 |
Freeze (Black) |
Ice magic damage (2.75x) to all enemies Decrease ice resistance (50%) for 3 turns to all enemies ![]() |
Ice magic damage (4x) to all enemies Decrease ice resistance (90%) for 3 turns to all enemies ![]() | |
Rod Mastery (Tech) |
Increase MAG (50%) when equipped with a rod | Increase MAG (130%) and SPR (30%) when equipped with a rod | |
Eternal Witch (Green) |
Increase resistance to sleep, disease, and petrify (100%) | Increase resistance to sleep, silence, disease, and petrify (100%) Increase SPR/MP (20%) when equipped with a hat Increase MAG/HP (20%) when equipped with a robe | |
Magical Erudition (Tech) |
Increase MAG/SPR (30%) Increase equipment MAG (50%) when single wielding any weapon Increase equipment MAG (50%) when dual wielding |
Increase MAG/SPR (30%) Increase equipment MAG (100%) when single wielding any weapon Increase equipment MAG (100%) when dual wielding Recover MP (10%) per turn | |
Ice Catastrophe (Black) |
[5 turns cooldown, available on turn 5] Ice magic damage (10x) to all enemies Decrease ice resistance (100%) for 3 turns to all enemies Increase MAG (200%, max 200%) for 1 action to caster |
[5 turns cooldown, available on turn 1] Ice magic damage (10x) to all enemies Decrease ice resistance (100%) for 4 turns to all enemies Increase MAG (200% Increase modifier (6x) for 4 turns to caster (can't be dispelled): Blizzaja, Freeze | |
![]() Vagrant Knight Rain |
D Rising Lava (Power) |
Fire and earth physical damage (4.5x) with DEF scaling to one enemy Decrease fire and earth resistance (30%) for 3 turns to one enemy |
Fire and earth physical damage (7.5x) with DEF scaling to one enemy Decrease fire and earth resistance (75%) for 3 turns to one enemy Increase LB damage (50%) for 2 turns to caster (can't be dispelled) |
Undermine+ (Green) |
Physical damage (1.7x) to one enemy Decrease ATK/DEF/MAG/SPR (40%) for 3 turns to one enemy |
Physical damage (1.7x) to one enemy Decrease ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy MP cost increased to 40 | |
Escort Leader (Support) |
Increase ATK/DEF/MAG/SPR (60%) for 3 turns to all allies | Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies Increase LB gauge (4-6) to all allies MP cost increased to 85 | |
Standout (Guard) |
Increase chance of being targeted (100%) for 2 turns to caster Mitigate damage taken (30%) for 2 turns to caster |
Increase chance of being targeted (100%) for 3 turns to caster Mitigate damage taken (50%) for 3 turns to caster MP cost increased to 36 | |
Blade of Resolution (Tech) |
Increase ATK/DEF (30%) when equipped with a great sword | Increase ATK (120%) and DEF (80%) when equipped with a great sword Recover MP (5%) per turn Increase LB damage (100%) | |
Incorruptible Armor (Guard) |
Increase DEF/SPR (10%) when equipped with light armor | Increase DEF/SPR (50%) and HP (30%) when equipped with light armor Increase resistance to poison, sleep, and confuse (100%) | |
![]() Joachim |
Scroll of Sword Madrigal (White) |
Increase LB gauge fill rate (100%) for 2 turns to all allies If used after Soul Voice: Increase LB gauge fill rate (200%) for 2 turns to all allies |
Increase LB gauge fill rate (200%) for 2 turns to all allies If used after Soul Voice: Increase LB gauge fill rate (300%) for 2 turns to all allies |
Traverser Stone Supplier (Support) |
Increase HP (20%) and DEF (30%) | Increase HP (50%) and DEF (50%) | |
Visitor from Abyssea (Green) |
Increase SPR (30%) Increase resistance to confuse (100%) |
Increase SPR (60%) Increase resistance to silence and confuse (100%) | |
![]() Ryumynui |
Song of Praise (White) |
Increase ATK/DEF/MAG/SPR (65%) for 3 turns to all allies while singing | Increase ATK/DEF/MAG/SPR (110%) for 3 turns to all allies while singing |
Charming Warm-up (Healing) |
Enable skill for 2 turns to caster: General's Tale Mitigate damage taken (30%) for 1 turn to caster |
Enable skill for 2 turns to caster: General's Tale +2 Mitigate damage taken (30%) for 1 turn to caster | |
Instrumental Knowledge (Support) |
Increase HP/DEF (20%) when equipped with an instrument | Increase HP/DEF/SPR (50%) when equipped with an instrument | |
![]() Zell |
GF (Green) |
Increase esper's bonus stats (10%) | Increase esper's bonus stats (60%) |
Chicken-wuss Zell (Guard) |
Increase physical evasion (10%) | Increase physical evasion (30%) Increase modifier (6x): Different Beat Increase modifier (4x): Dolphin Blow, Dolphin Blow, Heel Drop, Mach Kick, Meteor Barret Increase modifier (3x): Mach Kick, Meteor Strike Increase modifier (2x): Booya, Burning Rave, Heel Drop, Punch Rush | |
Combat King Reader (Healing) |
Increase ATK (30%) when equipped with a fist | Increase ATK (120%) and DEF/HP (30%) when equipped with a fist | |
![]() Zile |
Auto-Regen (Healing) |
Auto-heal (60 HP, 1.2x) per turn | Auto-heal (1830 HP, 2x) per turn |
Blank Fire (Support) |
Increase ATK/MAG (80%) for 3 turns to all allies | Increase ATK/MAG (120%) for 5 turns to all allies MP cost reduced to 70 | |
Bombardier's Intuition (Tech) |
Increase ATK (30%) Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon |
Increase ATK (100%) Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon |
Batch 28 (5/23/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Sephiroth |
Reunion (Black) |
Restore HP (10000) and MP (150) to caster Increase LB gauge (10-14) to caster Add dark element to physical attacks for 10 turns to caster |
Restore HP (10000) and MP (150) to caster Increase LB gauge (15-19) to caster Add dark element to physical attacks for 10 turns to caster Increase LB damage (30%) for 4 turns to caster |
Katana Mastery (Tech) |
Increase ATK (50%) when equipped with a katana | Increase ATK (80%) when equipped with a katana Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon Increase equipment ATK (30%) when dual wielding | |
The Heavens Wept (White) |
Physical damage (4.8x) to one enemy Decrease light and dark resistance (60%) for 3 turns to one enemy ![]() |
Physical damage (7x) to one enemy Decrease light and dark resistance (60%) for 3 turns to one enemy ![]() MP cost increased to 55 | |
Legendary SOLDIER (Support) |
Increase HP/MP (50%) and ATK/DEF/MAG/SPR (30%) | Increase HP/MP (50%), ATK (60%) and DEF/MAG/SPR (30%) Chance to counter physical attacks (30%) by enabling skill for 1 turn to caster: Threefold Technique (max 1/turn) Chance to counter magic attacks (30%) by enabling skill for 1 turn to caster: Threefold Technique (max 1/turn) | |
Twofold Technique (Power) |
Increase ATK (20%) | Use Aeolian Onslaught, Consuming Light, Descent into Darkness, Heaven's Light, Oblivion, Octaslash, Supremacy, The Heavens Wept twice in one turn MP cost increased to 0 | |
Tragic End (Power) |
[5 turns cooldown, available on turn 5] Inflict death (80%) or deal physical damage (17x) to all enemies |
[5 turns cooldown, available on turn 5] Inflict death (80%) or deal physical damage (28x) to all enemies Enable skill for 4 turns to caster: Threefold Technique | |
![]() Lila |
Martial Arts Mastery (Tech) |
Increase ATK (50%) when equipped with a fist | Increase ATK (100%) and SPR (50%) when equipped with a fist |
Neidan (White) |
Enable skill for 2 turns to caster: Open Eyes - Flash Mitigate damage taken (30%) for 1 turn to caster Restore HP (100%) to caster |
Enable skill for 4 turns to caster: Open Eyes - Flash Mitigate damage taken (50%) for 1 turn to caster Restore HP (100%) to caster | |
Martial Arts - Heaven Shift (Healing) |
Magic damage* (10x) with SPR scaling to one enemy | Magic damage* (15x) with SPR scaling to one enemy![]() Hit count increased to 16 | |
Martial Arts - Tojin Combo (Power) |
Physical damage (2.6x) with consecutive increase (1 time, 2.6x each, 5.2x max) to one enemy | Physical damage (3.5x) with consecutive increase (3 times, 3.5x each, 14x max) to one enemy![]() Hit count increased to 10 | |
Secret Approach (Support) |
Increase MP (30%) and SPR (60%) Auto-heal (1800 HP, 1x) per turn Recover MP (5%) per turn Increase equipment SPR (30%) when dual wielding Increase equipment SPR (50%) when single wielding any weapon |
Increase MP/ATK (30%) and SPR (120%) Auto-heal (1800 HP, 1x) per turn Recover MP (5%) per turn Increase equipment SPR (50%) when dual wielding Increase equipment SPR (50%) when single wielding any weapon | |
![]() Atoning Dragoon Kain |
Dragoon Spirit (Tech) |
Increase jump damage (120%) | Increase jump damage (150%) Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon |
Piercing Air (Green) |
Physical damage (3.5x) to one enemy Decrease wind resistance (50%) for 5 turns to one enemy Add wind element to physical attacks for 5 turns to caster |
Physical damage (10x) to one enemy Decrease wind resistance (90%) for 5 turns to one enemy Add wind element to physical attacks for 5 turns to caster ![]() Hit count increased to 16 MP cost increased to 70 | |
Piercing Aqua (Healing) |
Physical damage (3.5x) to one enemy Decrease water resistance (50%) for 5 turns to one enemy Add water element to physical attacks for 5 turns to caster |
Physical damage (10x) to one enemy Decrease water resistance (90%) for 5 turns to one enemy Add water element to physical attacks for 5 turns to caster ![]() Hit count increased to 16 MP cost increased to 70 | |
Piercing Darkness (Black) |
Physical damage (3.5x) to one enemy Decrease dark resistance (50%) for 5 turns to one enemy Add dark element to physical attacks for 5 turns to caster |
Physical damage (10x) to one enemy Decrease dark resistance (90%) for 5 turns to one enemy Add dark element to physical attacks for 5 turns to caster ![]() Hit count increased to 16 MP cost increased to 70 | |
Dragon Raid+ (Power) |
Physical damage (5.8x) with timed jump delay (1 turn) to one enemy | Physical damage (8x) with timed jump delay (1 turn) to one enemy MP cost increased to 60 | |
Ready For Redemption (Support) |
Increase ATK/DEF/MAG/SPR (20%) Increase LB damage (25%) |
Increase ATK (60%) and DEF/MAG/SPR (20%) Increase LB damage (25%) Increase equipment ATK (10%) when dual wielding Enable skill: Double Lance Recover MP (10%) per turn | |
![]() Pure Summoner Rydia |
Tradition (Healing) |
Increase evocation gauge (3) Increase ATK/DEF/MAG/SPR (80%) for 3 turns to caster Enable skill for 1 use to caster: Eidolon Bomb Explosion |
Increase evocation gauge (3) Increase ATK/DEF/MAG/SPR (120%) for 5 turns to caster Enable skill for 1 use to caster: Eidolon Bomb Explosion +2 Increase modifier (3.5x) for 4 turns to caster: Eidolon Bomb Explosion, Eidolon Chocobo Kick, Eidolon Cockatrice Peck, Eidolon Mindflayer's Chant |
Eidolon Mindflayer's Chant (Green) |
Water evoke damage (16x) to one enemy Inflict paralyze (30%) to one enemy |
Water evoke damage (20x) to one enemy Inflict paralyze (100%) to one enemy MP cost changed to 4 ![]() | |
Mother's Teachings (Guard) |
Increase esper's bonus stats (30%) | Increase esper's bonus stats (50%) Increase EVO MAG (10%) Increase resistance to silence, paralyze, and confuse (100%) | |
Eidolon King's Prayer (Support) |
[4 turns cooldown, available on turn 1] Increase evocation gauge (7-10) |
[4 turns cooldown, available on turn 1] Increase evocation gauge (7-10) Auto-revive (80% HP) for 4 turns to caster Enable skill for 4 turns to caster: Triple Black Magic MP cost increased to 90 | |
Burst Storm (Black) |
[6 turns cooldown, available on turn 6] Magic damage (16x) to all enemies Decrease water, wind, and earth resistance (75%) for 3 turns to all enemies |
[6 turns cooldown, available on turn 6] Magic damage (24x) to all enemies Decrease water, wind, and earth resistance (100%) for 3 turns to all enemies ![]() Hit count increased to 30 MP cost increased to 120 | |
![]() Emperor Shera |
Blade Adept (Tech) |
Increase ATK (30%) when equipped with a sword | Increase ATK (50%) when equipped with a sword Increase physical damage against dragons (50%) Increase physical damage against demons and plants (25%) Increase equipment ATK (20%) when dual wielding |
Zoldaad Pedigree (White) |
Increase fire resistance (50%) Increase ATK/DEF (20%) when equipped with light armor |
Increase HP (20%) Increase fire resistance (70%) Increase ATK/DEF/SPR (30%) when equipped with light armor Auto-heal (1800 HP, 1x) per turn | |
Wach Fire (Green) |
[5 turns cooldown, available on turn 1] Add fire element to physical attacks for 3 turns to one ally, except caster Add fire element to physical attacks for 3 turns to caster |
[5 turns cooldown, available on turn 1] Add fire element to physical attacks for 5 turns to one ally, except caster Add fire element to physical attacks for 5 turns to caster MP cost reduced to 60 | |
Declaration of War (Support) |
[6 turns cooldown, available on turn 1] Increase fire resistance (100%) for 3 turns to all allies Increase ATK/MAG (100%) for 3 turns to all allies Increase LB gauge fill rate (150%) for 3 turns to all allies |
[6 turns cooldown, available on turn 1] Increase fire resistance (100%) for 3 turns to all allies Increase ATK/MAG (150%) for 3 turns to all allies Increase LB gauge fill rate (150%) for 3 turns to all allies Enable skill for 7 turns to caster: Zoldaad Empire's Aegis | |
Flughöhe (Power) |
Physical damage (2.35x) with ignore DEF (50%) to one enemy![]() |
Physical damage (5x) with ignore DEF (50%) to one enemy![]() MP cost increased to 75 | |
![]() Yang |
Martial Arts Mastery (Tech) |
Increase ATK (50%) when equipped with a fist | Increase ATK (120%) when equipped with a fist |
Bare Knuckle Extreme (Tech) |
Increase ATK (200%) when unarmed | Increase DEF/SPR (30%) Increase ATK (300%) when unarmed | |
All-out Scuffle (Guard) |
Physical damage (2x) with ignore DEF (50%) to one enemy | Physical damage (2.5x) with ignore DEF (50%) to one enemy![]() Hit count increased to 7 MP cost reduced to 30 | |
![]() Lexa |
Tornado (Green) |
Wind magic damage (2.5x) to all enemies Decrease wind resistance (50%) for 3 turns to all enemies ![]() |
Wind magic damage (3.5x) to all enemies Decrease wind resistance (65%) for 3 turns to all enemies ![]() |
Wind Sway (Green) |
Negate 2 physical damage taken for 2 turns to caster | Negate 3 physical damage taken for 3 turns to caster Increase modifier (1.5x) for 3 turns to caster: Aero, Aero I, Aeroga, Aeroga V, Aeroja, Aerora, Raging Wind, Tornado MP cost increased to 24 | |
Rod Decoration (Tech) |
Increase MP (20%) and MAG (30%) when equipped with a rod | Increase MP (50%) and MAG (100%) when equipped with a rod | |
![]() Elbis |
Doublehand+ (Tech) |
Increase equipment ATK (75%) and accuracy (25%) when single wielding a one-handed weapon | Increase equipment ATK (150%) and accuracy (25%) when single wielding a one-handed weapon |
Flare Impact (Power) |
Physical damage (1.8x) with ignore DEF (50%) to one enemy Add fire element to physical attacks for 5 turns to caster |
Physical damage (3.5x) with ignore DEF (50%) to one enemy Add fire element to physical attacks for 5 turns to caster MP cost increased to 45 | |
Invincible Muscle (Healing) |
Cure poison, blind, silence, and disease to caster Increase resistance to all status ailments (100%) for 10 turns to caster Heal (10000 HP, 25x) split over 10 turns to caster |
Cure poison, blind, silence, and disease to caster Increase resistance to all status ailments (100%) for 10 turns to caster Heal (10000 HP, 25x) split over 10 turns to caster Refresh MP (300) split over 10 turns to caster Increase resistance to stop and charm (100%) for 10 turns to caster |
Batch 27 (4/18/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Aranea |
Polearm Arts (Tech) |
Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon | Increase equipment ATK (150%) and accuracy (25%) when single wielding any weapon Increase ATK (30%) when equipped with a spear Increase LB damage (50%) |
Soulless Hammer (White) |
Increase physical damage against demons, mechanical, and undeads (75%) | Increase physical damage against demons, mechanical, and undeads (125%) | |
Aerial Supremacy (Support) |
[5 turns cooldown, available on turn 1] Increase ATK (200%) for 4 turns to caster Increase LB gauge (15) to caster |
[5 turns cooldown, available on turn 1] Increase ATK (200%) for 5 turns to caster Increase LB gauge (15) to caster Increase resistance to ATK break (100%) for 5 turns to caster Increase modifier (2x) for 5 turns to caster (can't be dispelled): Air Innovation, Air Recovery, Dragoon Dive, High Dragoon Dive, Swooping Blow MP cost increased to 120 | |
High Dragoon Dive (Power) |
Physical damage (7.5x) with timed jump delay (2 turns) to one enemy | Physical damage (10x) with timed jump delay (1 turn) to one enemy MP cost increased to 75 | |
Miss Mercenary (Tech) |
Increase HP/MP (20%) Increase jump damage (50%) |
Increase HP/MP (20%) and ATK (30%) Increase jump damage (100%) | |
![]() Prompto |
Starshell (Support) |
Decrease ATK/MAG (50%) for 3 turns to all enemies Increase chance of being targeted (50%) for 1 turn to caster |
Decrease ATK/MAG (65%) for 3 turns to all enemies Increase chance of being targeted (50%) for 1 turn to caster |
Circular Saw (Power) |
Physical damage (2.25x) with ignore DEF (50%) to one enemy![]() |
Physical damage (5x) with ignore DEF (50%) to one enemy![]() MP cost increased to 75 | |
Gravity Well (Green) |
Physical damage (3.6x) to one enemy Decrease lightning resistance (60%) for 3 turns to one enemy Inflict paralyze (80%) to one enemy |
Physical damage (5x) to one enemy Decrease lightning resistance (75%) for 5 turns to one enemy Inflict paralyze (80%) to one enemy Add lightning element to physical attacks for 5 turns to caster | |
Drillbreaker (Power) |
Physical damage (2x) with ignore DEF (50%) to one enemy Decrease DEF (45%) for 3 turns to one enemy |
Physical damage (3x) with ignore DEF (50%) to one enemy Decrease DEF (70%) for 3 turns to one enemy | |
Gun Mastery (Tech) |
Increase ATK (50%) when equipped with a gun | Increase ATK (120%) and DEF (30%) when equipped with a gun | |
![]() Yuna |
Moon Crest (Healing) |
Increase resistance to all elements (20%) Increase magic damage against undeads (100%) |
Increase HP/SPR (30%) Increase resistance to all elements (30%) Increase magic damage against undeads (100%) Increase EVO MAG (30%) |
Prayer to the Aeons (Support) |
Increase evocation gauge (2-4) Increase MAG/SPR (100%) for 3 turns to caster |
Increase evocation gauge (3-6) Increase MAG/SPR (120%) for 5 turns to caster | |
Guardian Bonds (Green) |
[4 turns cooldown, available on turn 1] Grant HP barrier (3000) for 3 turns to all allies |
[4 turns cooldown, available on turn 1] Grant HP barrier (3000) for 3 turns to all allies Recover MP (50) to all allies, except caster Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to all allies MP cost increased to 120 | |
Unbroken Promise (Tech) |
Increase MAG/SPR (30%) Increase EVO MAG (30%) Increase modifier (0.5x): Energy Blast, Energy Ray (Post-Heart of the Fayth) Increase modifier (1.5x): Energy Blast, Energy Ray |
Increase MAG/SPR (30%) Increase EVO MAG (30%) Increase modifier (6x): Energy Blast, Energy Ray (Post-Heart of the Fayth) Increase modifier (10.5x): Energy Blast, Energy Ray Increase LB gauge fill rate (50%) | |
![]() Lulu |
Flood (Black) |
Water magic damage (2.5x) to all enemies Decrease lightning resistance (50%) for 3 turns to all enemies ![]() |
Water magic damage (4x) to all enemies Decrease lightning resistance (50%) for 3 turns to all enemies ![]() |
Magical Mog (Black) |
Increase MAG (40%) when equipped with a rod | Increase MAG (100%) when equipped with a rod | |
Venus Crest (Green) |
Increase MAG (30%) Increase fire resistance (30%) |
Increase MAG (60%) Increase fire resistance (60%) | |
Standby - Water (Guard) |
Chance to counter physical attacks (20%) with Standby - WaterStandby - Water Decrease water resistance (100%) for 3 turns to one enemy Chance to counter magic attacks (20%) with Standby - WaterStandby - Water Decrease water resistance (100%) for 3 turns to one enemy |
Chance to counter physical attacks (40%) with Standby - WaterStandby - Water Decrease water resistance (100%) for 5 turns to one enemy Chance to counter magic attacks (40%) with Standby - WaterStandby - Water Decrease water resistance (100%) for 5 turns to one enemy | |
Flare Fury (Support) |
[5 turns cooldown, available on turn 1] Fire magic damage (10x) with ignore SPR (25%) to one enemy Increase LB gauge (8) to caster Decrease water resistance (100%) for 3 turns to one enemy |
[5 turns cooldown, available on turn 1] Fire magic damage (15x) with ignore SPR (25%) to one enemy Increase LB gauge (8) to caster Decrease water resistance (120%) for 4 turns to one enemy Enable skill for 4 turns to caster: Triple Black Magic | |
![]() Emilia |
Into Darkness (Black) |
Dark physical damage (2.8x) with critical hit to one enemy | Dark physical damage (3.4x) with critical hit to one enemy MP cost reduced to 38 |
Funeral Knife (Black) |
Physical damage (3.25x) to one enemy | Physical damage (5x) to one enemy![]() Hit count reduced to 8 MP cost increased to 45 | |
Dagger Technique (Tech) |
Increase ATK/SPR (20%) when equipped with a dagger | Increase ATK (80%) and SPR (50%) when equipped with a dagger | |
![]() Killian |
True Doublehand (Power) |
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon | Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon |
Ignitor (Support) |
Increase ATK (80%) for 5 turns to caster Add fire element to attacks for 5 turns to caster Enable skill for 2 turns to caster: Transmission |
Increase ATK (120%) for 5 turns to caster Add fire element to attacks for 5 turns to caster Enable skill for 3 turns to caster: Transmission | |
Gear-up (Power) |
Physical damage (1.2x) with consecutive increase (3 times, 1x each, 4.2x max) to one enemy | Physical damage (1.7x) with consecutive increase (3 times, 1.5x each, 6.2x max) to one enemy | |
![]() Ozetta |
Guard Smite (Guard) |
Physical damage (1.4x) to one enemy Mitigate damage taken (50%) for 1 turn to caster |
Physical damage (2.5x) with DEF scaling to one enemy Mitigate damage taken (50%) for 1 turn to caster |
Mime - Impregnable (Guard) |
Increase chance of being targeted (70%) for 3 turns to caster Mitigate damage taken (25%) for 3 turns to caster |
Increase chance of being targeted (70%) for 3 turns to caster Mitigate damage taken (35%) for 3 turns to caster MP cost reduced to 24 | |
Faithful Protector (White) |
Increase DEF/SPR (15%) when equipped with a heavy shield Increase DEF/SPR (15%) when equipped with heavy armor |
Increase HP (20%) Increase DEF/SPR (40%) when equipped with a heavy shield Increase DEF/SPR (40%) when equipped with heavy armor | |
![]() Shylt |
Triteleia Wall (Guard) |
Chance to protect all allies from magic damage (50%) with damage mitigation (50%) for 3 turns to caster | Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster |
Spiritual Barrier (Support) |
Increase SPR (30%) Auto-heal (60 HP, 1.2x) per turn |
Increase SPR (60%) Auto-heal (600 HP, 1.8x) per turn | |
Reduction (Guard) |
Mitigate magic damage taken (15%) for 3 turns to one ally | Mitigate magic damage taken (30%) for 3 turns to one ally Increase SPR (120%) for 3 turns to one ally MP cost increased to 25 |
Batch 26 (3/21/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Balthier |
Rapid Shot (Power) |
[4 turns cooldown, available on turn 4] Physical damage combo (1-6 times, 10-35x each, 5x increment) to one enemy Enable skill for 2 turns to caster: Finishing Blow |
[4 turns cooldown, available on turn 4] Physical damage combo (1-4 times, 15-60x each, 15x increment) to one enemy Enable skill for 2 turns to caster: Finishing Blow | ||||||||||||||||||||||||||||||
Trick Weapon (Black) |
[2 turns cooldown, available on turn 2]
|
[2 turns cooldown, available on turn 2]
| |||||||||||||||||||||||||||||||
Light-footed (Tech) |
Increase physical evasion (15%) Increase magic evasion (15%) Increase resistance to paralyze, confuse, and petrify (100%) |
Increase physical evasion (20%) Increase magic evasion (20%) Increase resistance to paralyze, confuse, and petrify (100%) Auto-cast Light-footedNegate 1 physical damage taken for 3 turns to caster at the start of a battle | |||||||||||||||||||||||||||||||
Gun Mastery (Tech) |
Increase ATK (50%) when equipped with a gun | Increase ATK (100%) when equipped with a gun Increase equipment ATK (20%) when dual wielding | |||||||||||||||||||||||||||||||
![]() Basch |
Dawn Guard (Guard) |
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster | Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster Increase DEF (130%) for 3 turns to caster Increase resistance to DEF break (100%) for 3 turns to caster | ||||||||||||||||||||||||||||||
Twilight Guard (Guard) |
Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster | Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster Increase SPR (130%) for 3 turns to caster Increase resistance to SPR break (100%) for 3 turns to caster | |||||||||||||||||||||||||||||||
Confusing Lament (Black) |
Physical damage (3x) to one enemy Decrease MAG (50%) for 5 turns to one enemy |
Physical damage (3x) with DEF scaling to one enemy Decrease MAG (65%) for 5 turns to one enemy | |||||||||||||||||||||||||||||||
Fulminating Darkness (Black) |
Physical damage (3x) to one enemy Decrease ATK (50%) for 5 turns to one enemy |
Physical damage (3x) with DEF scaling to one enemy Decrease ATK (65%) for 5 turns to one enemy | |||||||||||||||||||||||||||||||
Bell of a New Dawn (Black) |
[6 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (150%) for 3 turns to caster Decrease ATK/DEF/MAG/SPR (65%) for 3 turns to one enemy |
[6 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (150%) for 4 turns to caster Decrease ATK/DEF/MAG/SPR (70%) for 4 turns to one enemy Grant HP barrier (3000) for 4 turns to caster | |||||||||||||||||||||||||||||||
Loyal Spirit (Tech) |
Increase HP (20%) Increase DEF/SPR (20%) when equipped with a light shield Increase DEF/SPR (20%) when equipped with a heavy shield |
Increase HP (40%) Increase DEF/SPR (40%) when equipped with a light shield Increase DEF/SPR (40%) when equipped with a heavy shield Increase DEF/SPR (40%) when equipped with a robe Increase resistance to charm (100%) | |||||||||||||||||||||||||||||||
![]() Kunshira |
Mageblade (Black) |
Hybrid damage (7x) to one enemy Enable skill for 3 turns to caster: Superior Mageblade |
Hybrid damage (9x) to one enemy Enable skill for 6 turns to caster: Superior Mageblade +2 | ||||||||||||||||||||||||||||||
Tempest Spellblade (Green) |
Lightning and wind hybrid damage (11x) to all enemies![]() |
Lightning and wind hybrid damage (16x) to all enemies![]() MP cost increased to 96 | |||||||||||||||||||||||||||||||
Rising Elements (Green) |
[7 turns cooldown, available on turn 1] Increase DEF/SPR (100%) for 3 turns to all allies Increase fire, lightning, water, wind, and light resistance (100%) for 3 turns to all allies |
[7 turns cooldown, available on turn 1] Increase DEF/SPR (150%) for 4 turns to all allies Increase fire, lightning, water, wind, and light resistance (100%) for 4 turns to all allies | |||||||||||||||||||||||||||||||
Aide to the King (Tech) |
Increase ATK/MAG (30%) when equipped with a sword Increase ATK/MAG (30%) when equipped with a rod |
Increase HP (30%) Increase ATK/MAG (60%) when equipped with a sword Increase ATK/MAG (60%) when equipped with a rod Increase equipment ATK/MAG (20%) when dual wielding | |||||||||||||||||||||||||||||||
Shibyra Technique (Tech) |
Increase physical and magic damage against beasts, humans, and fairies (50%) | Increase physical and magic damage against beasts, humans, and fairies (100%) | |||||||||||||||||||||||||||||||
![]() Seymour |
Insane Darkness (Black) |
Dark magic damage (2.5x) to one enemy Decrease dark resistance (50%) for 3 turns to one enemy |
Dark magic damage (4x) to one enemy Decrease dark resistance (75%) for 3 turns to one enemy | ||||||||||||||||||||||||||||||
Cross Cleave (Healing) |
Magic damage (4x) to one enemy HP damage (50%) to caster |
Magic damage (7x) to one enemy HP damage (50%) to caster Recover MP (60) to caster | |||||||||||||||||||||||||||||||
Dark Tenacity (Support) |
Increase MAG (100%) for 3 turns to caster Decrease DEF (50%) for 3 turns to caster |
Increase MAG (120%) and SPR (60%) for 3 turns to caster | |||||||||||||||||||||||||||||||
![]() Drace |
Achilles (Black) |
|
| ||||||||||||||||||||||||||||||
4th in Command (Tech) |
Increase ATK/MAG (30%) when equipped with a sword | Increase ATK/MAG (100%) when equipped with a sword | |||||||||||||||||||||||||||||||
Flamephant (Power) |
Fire magic damage (4.2x) to all enemies | Fire magic damage (6x) to all enemies MP cost reduced to 48 | |||||||||||||||||||||||||||||||
![]() Vayne |
Force Barrier (Support) |
Mitigate physical damage taken (25%) for 2 turns to one ally Increase resistance to DEF break (100%) for 2 turns to one ally Enable skill for 1 use to caster: Divine Sword |
Mitigate physical damage taken (35%) for 3 turns to one ally Increase resistance to DEF break (100%) for 3 turns to one ally Enable skill for 2 uses to caster: Divine Sword +2 | ||||||||||||||||||||||||||||||
Magick Barrier (Support) |
Mitigate magic damage taken (25%) for 2 turns to one ally Increase resistance to SPR break (100%) for 2 turns to one ally Enable skill for 1 use to caster: Ascension |
Mitigate magic damage taken (35%) for 3 turns to one ally Increase resistance to SPR break (100%) for 3 turns to one ally Enable skill for 1 use to caster: Ascension +2 | |||||||||||||||||||||||||||||||
Archadian Emperor (Tech) |
Increase HP/ATK/MAG (20%) | Increase HP/ATK/MAG (50%) and DEF/SPR/MP (20%) | |||||||||||||||||||||||||||||||
![]() Wakka |
Water Ball (Power) |
Water physical damage (1.9x) to all enemies | Water physical damage (3x) to all enemies Decrease water resistance (50%) for 3 turns to all enemies MP cost increased to 25 | ||||||||||||||||||||||||||||||
Mercury Crest (White) |
Increase water resistance (30%) | Increase ATK (50%) Increase water resistance (50%) | |||||||||||||||||||||||||||||||
Zealous Fighter (Support) |
Increase ATK (150%) for 2 turns to caster Decrease DEF (100%) for 2 turns to caster Enable skill for 2 turns to caster: Aurochs Reels |
Increase ATK (150%) for 3 turns to caster Enable skill for 2 turns to caster: Aurochs Reels +2 | |||||||||||||||||||||||||||||||
![]() Camille |
Blade Adept (Tech) |
Increase ATK (30%) when equipped with a sword | Increase ATK (100%) when equipped with a sword Increase physical damage against aquatics and stone monsters (50%) | ||||||||||||||||||||||||||||||
Swift Tidal Attack (Power) |
Physical damage (3x) to one enemy Decrease water resistance (50%) for 3 turns to one enemy ![]() |
Physical damage (4x) to one enemy Decrease water resistance (65%) for 3 turns to one enemy ![]() | |||||||||||||||||||||||||||||||
Earth-shattering Blade (Power) |
Physical damage (3x) to one enemy Decrease earth resistance (50%) for 3 turns to one enemy ![]() |
Physical damage (4x) to one enemy Decrease earth resistance (65%) for 3 turns to one enemy ![]() |
Batch 25 (3/7/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Beatrix |
Seiken - Stock Break (White) |
Physical damage (2x) to all enemies Decrease DEF/SPR (45%) for 3 turns to all enemies If used after Sword of the Clear Mind: Physical damage (4x) to all enemies Decrease DEF/SPR (65%) for 3 turns to all enemies |
Physical damage (2.5x) to all enemies Decrease DEF/SPR (55%) for 3 turns to all enemies If used after Seiken - Climhazzard, Seiken - Climhazzard+, Seiken - Stock Break+, or Sword of the Clear Mind, name changes into Seiken - Stock Break+: Physical damage (5x) to all enemies Decrease DEF/SPR (70%) for 3 turns to all enemies MP cost increased to 60 |
Seiken - Climhazzard (Black) |
Hybrid damage (6x) to all enemies If used after Sword of the Clear Mind: Hybrid damage (15x) to all enemies |
Hybrid damage (6x) to all enemies Decrease ATK/MAG (55%) for 3 turns to all enemies If used after Seiken - Climhazzard+, Seiken - Stock Break, Seiken - Stock Break+, or Sword of the Clear Mind, name changes into Seiken - Climhazzard+: Hybrid damage (15x) to all enemies Decrease ATK/MAG (70%) for 3 turns to all enemies MP cost increased to 60 | |
Seiken - Saint Bringer (White) |
Physical damage (4.25x) to one enemy Decrease light resistance (50%) for 3 turns to one enemy If used after Sword of the Clear Mind: Physical damage (6.8x) to one enemy Decrease light resistance (100%) for 3 turns to one enemy |
Physical damage (6x) to one enemy Decrease light resistance (60%) for 4 turns to one enemy If used after Seiken - Saint Bringer+ or Sword of the Clear Mind, name changes into Seiken - Saint Bringer+: Physical damage (10x) to one enemy Decrease light resistance (120%) for 4 turns to one enemy ![]() MP cost increased to 60 | |
Sword of the Clear Mind (Support) |
[3 turns cooldown, available on turn 1] Remove all debuffs from caster Increase LB gauge (20) to caster |
[3 turns cooldown, available on turn 1] Remove all debuffs from caster Increase LB gauge (30) to caster Increase ATK/MAG (200%) for 5 turns to caster MP cost increased to 60 | |
Graceful Paladin (Tech) |
Increase ATK/MAG (40%) when equipped with a sword Increase ATK/MAG (40%) when equipped with a great sword |
Increase MP (30%) Increase ATK/MAG (80%) when equipped with a sword Increase ATK/MAG (80%) when equipped with a great sword Increase equipment ATK/MAG (20%) when dual wielding | |
![]() Eiko |
Mog's Friendship (Support) |
Increase resistance to all status ailments (70%) Remove all status ailments after battle |
Increase HP/DEF (30%) Increase resistance to all status ailments (70%) Remove all status ailments after battle Increase resistance to all elements (30%) |
Summoner Descendant (Green) |
Increase MP/SPR (30%) Increase EVO MAG (50%) |
Increase MP/SPR (30%) Increase EVO MAG (70%) Auto-cast Summoner DescendantIncrease evocation gauge (1-2) every turn | |
Passion Performance (Support) |
Increase LB gauge fill rate (100%) for 3 turns to all allies Increase evocation gauge (1-3) |
Increase LB gauge fill rate (200%) for 4 turns to all allies Increase evocation gauge (2-4) | |
Crypto Performance (Healing) |
Heal (1000 HP, 10x) to all allies Increase evocation gauge (1-3) |
Heal (2500 HP, 16x) to all allies Increase evocation gauge (2-4) | |
Curaga (White) |
Heal (1000 HP, 3.4x) to all allies | Heal (2200 HP, 15x) to all allies MP cost increased to 25 | |
![]() Steiner |
Doublehand (Tech) |
Increase equipment ATK (50%) and accuracy (25%) when single wielding a one-handed weapon | Increase equipment ATK (125%) and accuracy (25%) when single wielding a one-handed weapon |
Pluto Captain (Tech) |
Increase HP/DEF (10%) when equipped with a helm Increase HP/DEF (10%) when equipped with heavy armor |
Increase HP/DEF (30%) when equipped with a helm Increase HP/DEF (30%) when equipped with heavy armor Increase ATK (50%) when equipped with a great sword | |
Sword Art - Stock Break (Green) |
Physical damage (2x) to all enemies Decrease DEF/SPR (40%) for 3 turns to all enemies |
Physical damage (4x) to all enemies Decrease DEF/SPR (50%) for 3 turns to all enemies MP cost increased to 50 | |
Sword Art - Climhazzard (Green) |
Hybrid damage (5x) to all enemies | Hybrid damage (8x) to all enemies Decrease ATK/MAG (50%) for 3 turns to all enemies MP cost increased to 50 | |
![]() Cedona |
Battle - Shield Buster (Green) |
Physical damage (2.25x) to one enemy Inflict stop (20%) for 2 turns to one enemy |
Physical damage (4x) to one enemy Inflict stop (60%) for 3 turns to one enemy |
Battle - Vigor Slash Combo (Power) |
Physical damage combo (2 times, 1.8x each, 3.6x total) with reduced accuracy (40%) to all enemies | Physical damage combo (2 times, 3x each, 6x total) | |
Blade Temperament (Guard) |
Mitigate damage taken (30%) for 1 turn to caster Increase ATK/DEF (60%) for 2 turns to caster Enable skill for 2 turns to caster: Combo Contestant |
Mitigate damage taken (50%) for 1 turn to caster Increase ATK/DEF (120%) for 4 turns to caster Enable skill for 4 turns to caster: Combo Contestant |
Batch 24 (3/1/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Jiraiya |
Conceal Technique (Guard) |
Negate 2 physical damage taken for 3 turns at the start of a battle | Increase ATK/MAG (30%) Negate 3 physical damage taken for 3 turns at the start of a battle |
Blade Carry (Tech) |
Increase ATK/MAG (50%) when equipped with a katana | Increase ATK/MAG (100%) when equipped with a katana | |
Six Protections (Green) |
Increase fire, ice, lightning, water, wind, and earth resistance (40%) for 5 turns to all allies | Increase fire, ice, lightning, water, wind, and earth resistance (50%) for 5 turns to all allies Negate 1 physical damage taken for 1 turn to all allies MP cost increased to 70 | |
Kuji Seal (Power) |
Increase ATK/MAG (100%) for 3 turns to caster Negate 3 physical damage taken for 3 turns to caster Enable skills for 3 turns to caster: Purgatory Fire Slash, Thunder Strike Stance |
Increase ATK/MAG (150%) for 5 turns to caster Negate 3 physical damage taken for 3 turns to caster Enable skills for 3 turns to caster: Purgatory Fire Slash +2, Thunder Strike Stance +2 MP cost increased to 50 | |
Demonic Spark (Black) |
Hybrid damage (2.4x) to one enemy Decrease fire, lightning and dark resistance (75%) for 5 turns to one enemy |
Hybrid damage (6x) to all enemies Decrease fire, lightning and dark resistance (90%) for 5 turns to all enemies | |
![]() Wadow |
Earthsplit Evasion 2 (Black) |
Earth hybrid damage (4.25x) to all enemies | Earth hybrid damage (7x) to all enemies![]() Attack frames change |
Dirt Wall Technique (Green) |
Increase earth resistance (60%) for 2 turns to all allies Mitigate damage taken (20%) for 2 turns to all allies |
Increase earth resistance (100%) for 3 turns to all allies Mitigate damage taken (30%) for 3 turns to all allies | |
Light Wall Technique (Green) |
Increase light resistance (60%) for 2 turns to all allies Mitigate damage taken (20%) for 2 turns to all allies |
Increase light resistance (100%) for 3 turns to all allies Mitigate damage taken (30%) for 3 turns to all allies | |
![]() Ohga |
Militant (Guard) |
Chance to counter physical attacks (20%) with MilitantMilitant Increase ATK/DEF/SPR (100%) for 2 turns to caster Chance to counter magic attacks (20%) with MilitantMilitant Increase ATK/DEF/SPR (100%) for 2 turns to caster |
Chance to counter physical attacks (30%) with MilitantMilitant Increase ATK/DEF/SPR (150%) for 3 turns to caster Chance to counter magic attacks (30%) with MilitantMilitant Increase ATK/DEF/SPR (150%) for 3 turns to caster Increase counter chance (100%) |
Carnage Howl (Guard) |
Increase chance of being targeted (100%) for 2 turns to caster Increase DEF/SPR (50%) for 2 turns to caster |
Increase chance of being targeted (100%) for 3 turns to caster Increase DEF/SPR (120%) for 3 turns to caster Mitigate damage taken (30%) for 3 turns to caster | |
Scuffle (Guard) |
Physical damage (1.8x) to all enemies | Physical damage (2.3x) to all enemies Chance to protect all allies from physical damage (60%) with damage mitigation (50%) for 3 turns to caster MP cost increased to 25 | |
![]() Kaede |
Battle Princess's Descent (Power) |
Physical damage (2x) to one enemy Increase ATK (60%) for 2 turns to caster Enable skill for 1 use to caster: Reckless Awakening |
Physical damage (2.5x) to one enemy Increase ATK (80%) for 2 turns to caster Enable skill for 1 use to caster: Reckless Awakening +2 |
Cry of the War Bird (Support) |
Increase LB gauge fill rate (50%) for 3 turns to all allies | Increase LB gauge fill rate (200%) for 4 turns to all allies MP cost increased to 20 | |
Halberd Dance (Power) |
Physical damage (3x) with ignore DEF (25%) to one enemy![]() |
Physical damage (3.75x) with ignore DEF (25%) to one enemy![]() MP cost reduced to 40 |
Batch 23 (1/31/2019)[edit | edit source]
Unit | Abilities | Base Effects | Awakening |
---|---|---|---|
![]() Cloud |
Climhazzard (Power) |
Physical damage (2.75x) with ignore DEF (50%) to one enemy | Physical damage (3.75x) with ignore DEF (50%) to one enemy |
SOLDIER 1st Class (Support) |
Increase HP/MP (50%) and ATK/DEF/MAG/SPR (30%) | Increase HP/MP (60%) and ATK/DEF/MAG/SPR (40%) Increase ATK (30%) when equipped with a great sword | |
Jenova Cells (Green) |
Increase resistance to blind, paralyze, confuse, and disease (100%) | Increase HP (30%) Increase resistance to all status ailments (100%) | |
Fighting Instinct (Guard) |
Chance to counter physical attacks (30%) with normal attack Chance to counter magic attacks (30%) with normal attack |
Chance to counter physical attacks (40%) with physical damage (3x) Chance to counter magic attacks (40%) with physical damage (3x) | |
Aggression (Tech) |
Increase LB gauge (3) per turn | Increase ATK (20%) Increase LB gauge (3) per turn Increase LB gauge fill rate (50%) | |
![]() Elfreeda |
True Doublehand (Power) |
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon | Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon |
Frostbite (Black) |
Physical damage (3x) with critical hit to one enemy Decrease ice resistance (50%) for 3 turns to one enemy |
Physical damage (4x) with critical hit to one enemy Decrease ice resistance (75%) for 3 turns to one enemy | |
Clever Smile (Black) |
Increase chance of being targeted (100%) for 2 turns to caster Decrease ATK/MAG (45%) for 2 turns to all enemies |
Increase chance of being targeted (100%) for 3 turns to caster Decrease ATK/MAG (55%) for 3 turns to all enemies | |
Ice Prism (Guard) |
Chance to counter physical attacks (10%) with Ice PrismIce Prism Physical damage (6.5x) with critical hit to one enemy |
Increase HP/DEF/SPR (30%) Chance to counter physical attacks (20%) with Ice PrismIce Prism Physical damage (6.5x) with critical hit to one enemy Increase ice resistance (30%) | |
![]() Ang |
Heart of the Hunter (Support) |
Increase HP/MP (30%) and ATK (20%) Increase resistance to poison, blind, and petrify (100%) |
Increase HP/MP (30%) and ATK (40%) Increase resistance to poison, blind, paralyze, confuse, and petrify (100%) Increase physical damage against birds and dragons (25%) |
Master Archer (Tech) |
Increase ATK/DEF/MAG/SPR (30%) when equipped with a bow | Increase ATK (100%) and DEF/MAG/SPR (50%) when equipped with a bow | |
Penetrating Shot (Black) |
[Choose 3 enemies] Physical damage (0.7x) to chosen enemies Decrease DEF/SPR (45%) for 3 turns to chosen enemies Enable skill for 2 turns to caster: Swift Shot |
[Choose 3 enemies] Physical damage (1x) with ignore DEF (50%) to chosen enemies Decrease DEF/SPR (60%) for 3 turns to chosen enemies Enable skill for 2 turns to caster: Swift Shot | |
Ash Shot (Power) |
[Choose 3 enemies] Physical damage (0.7x) to chosen enemies Decrease fire resistance (50%) for 3 turns to chosen enemies Enable skill for 2 turns to caster: Swift Shot |
[Choose 3 enemies] Physical damage (1x) with ignore DEF (50%) to chosen enemies Decrease fire resistance (75%) for 3 turns to chosen enemies Enable skill for 2 turns to caster: Swift Shot | |
![]() Chow |
Spiritual Core (Guard) |
Increase SPR (30%) Increase SPR (100%) when HP drops below 30% |
Increase SPR (50%) Increase SPR (150%) when HP drops below 60% |
Twin Discipline (Guard) |
Increase HP (20%) Increase DEF (30%) when equipped with a robe Increase SPR (30%) when equipped with heavy armor |
Increase HP (30%) Increase DEF (60%) and SPR (30%) when equipped with a robe Increase SPR (60%) and DEF (30%) when equipped with heavy armor Increase SPR (60%) and DEF (30%) when equipped with clothes Increase DEF (60%) and SPR (30%) when equipped with light armor | |
Strong Encouragement (Support) |
Increase ATK/DEF (60%) for 3 turns to all allies Increase resistance to stop (100%) for 3 turns to all allies |
Increase ATK/DEF (100%) for 4 turns to all allies Increase resistance to stop (100%) for 4 turns to all allies | |
Improved Focus (Support) |
Increase MAG/SPR (60%) for 3 turns to all allies Increase resistance to charm (100%) for 3 turns to all allies |
Increase MAG/SPR (100%) for 4 turns to all allies Increase resistance to charm (100%) for 4 turns to all allies | |
![]() Yan |
Chi - Kindness Rain (Healing) |
Restore HP (2000) to all allies | Restore HP (4000) to all allies |
Chi - Golden Pearl Tenacity (Support) |
Increase LB gauge fill rate (100%) for 3 turns to all allies | Increase LB gauge fill rate (200%) for 4 turns to all allies | |
Chi - Gentle Winds (Healing) |
Recover MP (20) to all allies, except caster | Recover MP (40) to all allies, except caster | |
Spiritual Virtue (Green) |
Increase SPR (50%) when equipped with a light shield Increase resistance to all elements (20%) |
Increase SPR (50%) and DEF/HP/MP (30%) when equipped with a light shield Increase resistance to all elements (30%) | |
![]() Verun |
Inherited Soul (Green) |
Decrease ATK (45%) for 3 turns to one enemy Increase DEF (60%) for 3 turns to all allies |
Decrease ATK (50%) for 5 turns to one enemy Increase DEF (100%) for 5 turns to all allies |
Young Master (Guard) |
Increase MP/DEF (20%) | Increase MP/DEF (40%) and HP (30%) | |
Start of Work (Tech) |
Enable skills for 4 turns to caster: Anti-Mech Smith, Brute Smith, Exorcist Smith, Stone Break Smith | Enable skills for 6 turns to caster: Anti-Mech Smith +2, Brute Smith +2, Exorcist Smith +2, Stone Break Smith +2 | |
![]() Yuri |
Whirlwind Evasion 2 (Black) |
Wind hybrid damage (4x) to all enemies | Wind hybrid damage (7x) to all enemies![]() Attack frames change Hit count increased to 12 |
Earthsplit Evasion 2 (Black) |
Earth hybrid damage (4.25x) to all enemies | Earth hybrid damage (7x) to all enemies![]() Attack frames change | |
Future Bearer (Healing) |
Increase HP (20%) Increase resistance to blind (100%) |
Increase HP/MP (20%) Increase resistance to blind (100%) Increase physical and magic damage against plants and insects (50%) | |
![]() Miyuki |
Kunai Rain (Green) |
Physical damage (1.8x) to all enemies Decrease lightning resistance (50%) for 3 turns to all enemies |
Physical damage (2.3x) to all enemies Decrease lightning resistance (60%) for 5 turns to all enemies |
Thundersplit Blade (Power) |
Lightning physical damage (3.6x) to one enemy | Lightning physical damage (4.5x) to one enemy | |
Call of the Darkness (Tech) |
Increase ATK/MAG (20%) | Increase ATK/MAG (20%) Increase ATK (60%) when equipped with a katana Increase ATK/MAG (30%) when equipped with a throwing weapon Increase MAG (60%) when equipped with a dagger |
Batch 10-22 (2018)[edit | edit source]
- Main article: Ability Awakening (2018)
Batch 22 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tinkerer Carrie | Gilbert | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 21 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gladiolus | Cor | Olif | Charie | Iris | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Barbariccia | Cagnazzo | Rubicante | Illusionist Nichol | Pirate Jake | Chloe | William | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 19 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Duke | Loren | Roy | Goken | Mystea | Silvia | Heltich | Ulrica | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ayaka | Onion Knight | Nyx | Aura | Aria | Crowe | Desch | Glauca | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 17 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prishe | Werei | Veritas of the Dark | Veritas of the Light | Veritas of the Flame | Veritas of the Earth | Veritas of the Waters | Veritas of the Heavens | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 16.5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zargabaath | Ashe | Rasler | Xiao | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 16 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ray Jack | Kaliva | Barusa | Toby | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mercenary Ramza | Knight Delita | Zyrus | Meliadoul | Orran | Moogle | Cerius | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 14 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dragonlord | Orochi | Liquid Metal Slime | Killing Machine | Golem (Unit) | Robbin' 'Ood | Slime | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 13 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fryevia | Xon | Y'shtola | Minfilia | Yda | Papalymo | Thancred | Setzer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tidus | Noctis | Vivi | Zidane | Vaan | Rikku | Kuja | Garnet | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lunera | Olive | Yun | Ling | Cupid Artemios | Cupid Luna | Ruggles | Roselia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ramza | Aileen | Fohlen | Victoria | Amelia | Bran | Sozhe | Helena |
Batch 1-9 (2017)[edit | edit source]
- Main article: Ability Awakening (2017)
Batch 9 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ilias | King | Nine | Orlandeau | Rem | Santa Roselia | Warrior of Light | White Knight Noel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wilhelm | Seabreeze Dark Fina | Beach Time Fina | Shine | Thief | Juggler | Fencer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Trance Terra | Emperor | Leon | Black Cat Lid | Garland | White Witch Fina | Demon Rain | Dracu Lasswell | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Agrias | Charlotte | Gaffgarion | Gilgamesh | Hayate | Kefka | Luka | Queen | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Terra | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aiden | Grace | Marie | Primm | Randi | Soleil | Popoi | Fina | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cecil | Dark Knight Cecil | Exdeath | Luneth | Refia | Rosa | Sakura | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ace | Cloud of Darkness | Elza | Firion | Jake | Karl | Seria | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bartz | Chizuru | Dark Fina | Delita | Lasswell | Snow | Garnet | Hope | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kain | Nichol | Vanille | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batch 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lightning | Medius | Mercedes | Rain | Seven | Fina | Lid | Krile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kuja | Roselia |