Final Fantasy Brave Exvius Wiki

E3/Anniversary summary: 2nd Year Anniversary

Ability Awakening

Example of ability awakening

Awakenable abilities are abilities which can be awakened to become even stronger. Awakened abilities are displayed with a different color icon on which their awakening level is displayed.

To awaken your abilities, go to "Units" menu from home screen, and then click on "Awaken Abilities" button. Units with awakenable abilities can be selected. Ability awakening materials and Gil are required to awaken an ability.

List of all awakening materials[edit | edit source]

Having a hard time telling the difference between tiers? Count their number of spikes!
Type T1 T2 T3 T4 T5
White Magic Icon-White Alcryst.pngWhite Alcryst Icon-White Milcryst.pngWhite Milcryst Icon-White Heavicryst.pngWhite Heavicryst Icon-White Giancryst.pngWhite Giancryst Icon-White Purecryst.pngWhite Purecryst
Black Magic Icon-Black Alcryst.pngBlack Alcryst Icon-Black Milcryst.pngBlack Milcryst Icon-Black Heavicryst.pngBlack Heavicryst Icon-Black Giancryst.pngBlack Giancryst Icon-Black Purecryst.pngBlack Purecryst
Green Magic Icon-Green Alcryst.pngGreen Alcryst Icon-Green Milcryst.pngGreen Milcryst Icon-Green Heavicryst.pngGreen Heavicryst Icon-Green Giancryst.pngGreen Giancryst Icon-Green Purecryst.pngGreen Purecryst
Attack Type Icon-Power Alcryst.pngPower Alcryst Icon-Power Milcryst.pngPower Milcryst Icon-Power Heavicryst.pngPower Heavicryst Icon-Power Giancryst.pngPower Giancryst Icon-Power Purecryst.pngPower Purecryst
Defense Type Icon-Guard Alcryst.pngGuard Alcryst Icon-Guard Milcryst.pngGuard Milcryst Icon-Guard Heavicryst.pngGuard Heavicryst Icon-Guard Giancryst.pngGuard Giancryst Icon-Guard Purecryst.pngGuard Purecryst
Healing Type Icon-Healing Alcryst.pngHealing Alcryst Icon-Healing Milcryst.pngHealing Milcryst Icon-Healing Heavicryst.pngHealing Heavicryst Icon-Healing Giancryst.pngHealing Giancryst Icon-Healing Purecryst.pngHealing Purecryst
Support Type Icon-Support Alcryst.pngSupport Alcryst Icon-Support Milcryst.pngSupport Milcryst Icon-Support Heavicryst.pngSupport Heavicryst Icon-Support Giancryst.pngSupport Giancryst Icon-Support Purecryst.pngSupport Purecryst
Other Type Icon-Tech Alcryst.pngTech Alcryst Icon-Tech Milcryst.pngTech Milcryst Icon-Tech Heavicryst.pngTech Heavicryst Icon-Tech Giancryst.pngTech Giancryst Icon-Tech Purecryst.pngTech Purecryst

How to obtain[edit | edit source]

  • Story Events: T1-T5
    • Story event usually occur once every month; They are by far the easiest method to obtain T4 and T5 from.
    • Missions will give you T1-T5 materials, but they are one time only.
    • Enemies can also drop T1-T4 materials for you to farm.
  • King Mog Events: T4-T5
    • King Mog event occur once or twice per month.
    • These are meant for a big spender as the price is outrageously high, and they are in limited quantity.
  • Chamber of Gems: T1-T4

There might also be other events, bundle, and promotion to give out these materials, but those 3 are the most regular way to obtain them.

It has been datamined that the Chamber of Gems has 3 separate loot tables:

  • Common Loot = T1-T2
  • Rare Loot = T3-T4
  • Unique Loot = None

Certain abilities like Treasure Hunter will increase T1-T2 drop rate while Master Thief will increase T3-T4. For more information about which abilities have an effect, see Drop Rates page.

List of all awakenings[edit | edit source]

For detailed info please check their unit page. (Will take time to be fully updated)

Batch 16 (6/14/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Ray Jack
Ray Jack
The Stuff of Legend
(Support)
Increase light resistance (50%) for 3 turns to all allies
Increase ATK/DEF (40%) for 3 turns to all allies
Increase light resistance (70%) for 5 turns to all allies
Increase ATK/DEF (100%) for 5 turns to all allies
Sword Mastery
(Tech)
Increase ATK (50%) when equipped with a sword Increase ATK (50%) when equipped with a sword
Increase ATK (50%) when equipped with a great sword
Increase ATK (50%) when equipped with a katana
Order of the Blue Wing
(Guard)
Chance to protect one ally from physical damage (50%) with damage mitigation (50%) Increase DEF/SPR (20%)
Chance to protect one ally from physical damage (5%) with damage mitigation (80%)
Chance to ignore fatal damage (80%) when HP is above 10% (max 1 time)
Sacred Strike
(Power)
Physical damage (2.2x) with ignore DEF (50%) to one enemy
Decrease light resistance (50%) for 3 turns to one enemy
Physical damage (2.6x) with ignore DEF (50%) to one enemy
Decrease light resistance (50%) for 5 turns to one enemy
Hit count increased to 8
MP cost reduced to 45
Kaliva
Kaliva
Promotion
(Healing)
Heal (2000 HP, 3x) to all allies
Increase SPR (80%) for 2 turns to caster
Enables access to the following ability for 1 turn: Focus Healing
Heal (2000 HP, 3x) to all allies
Increase SPR (120%) for 3 turns to caster
Enables access to the following ability for 2 turns: Focus Healing
Icicle Press
(Black)
Magic damage (2x) to all enemies
Decrease ice and water resistance (50%) for 3 turns to all enemies
Enables access to the following ability for 1 turn: Focus Magic
Magic damage (2.5x) to all enemies
Decrease ice and water resistance (75%) for 3 turns to all enemies
Enables access to the following ability for 2 turns: Focus Magic
Path of Wizardry
(Support)
Increase equipment MAG (100%) when single wielding one-handed weapon Increase equipment MAG (100%) when single wielding one-handed weapon
Increase MP/SPR (20%) and MAG (50%)
Barusa
Barusa
Adventurer's Guardian
(Guard)
Increase chance of being targeted (100%) for 2 turns to caster
Mitigate damage taken (20%) for 2 turns to caster
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (30%) for 3 turns to caster
MP cost increased to 30
Protector of Olthea
(Guard)
Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 3 turns to caster Chance to protect all allies from physical damage (70%) with damage mitigation (50-70%) for 3 turns to caster
Force Field - Magic
(Support)
Mitigate magic damage taken (25%) for 3 turns to one ally
Increase SPR (80%) for 3 turns to one ally
Mitigate magic damage taken (30%) for 3 turns to one ally
Increase SPR (120%) for 3 turns to one ally
Force Field - Attack
(Support)
Mitigate physical damage taken (25%) for 3 turns to one ally
Increase DEF (80%) for 3 turns to one ally
Mitigate physical damage taken (30%) for 3 turns to one ally
Increase DEF (120%) for 3 turns to one ally
Toby
Toby
Grand Larceny
(Power)
Wind physical damage (1.8x) to one enemy
Decrease wind resistance (50%) for 3 turns to one enemy
Wind physical damage (3x) to one enemy
Decrease wind resistance (75%) for 3 turns to one enemy
Sleight of Hand
(Support)
Wind physical damage (2.2x) to all enemies
Increase ATK (40%) for 3 turns to all allies
Wind physical damage (2.8x) to all enemies
Increase ATK (80%) for 3 turns to all allies

Batch 15 (5/31/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Reberta
Reberta
Pike Master
(Tech)
Increase ATK (50%) when equipped with a spear Increase ATK (100%) when equipped with a spear
Increase jump damage (50%)
Mystic Thrust
(Power)
Physical damage (4x) to one enemy

If used after Ice Breath, Lightning Breath, or Fire Breath:
Physical damage (4x) to all enemies
Physical damage (5x) to one enemy
If used last turn: Ice Breath, Lightning Breath, Fire Breath decrease their respective elemental resistance (75%) for 5 turns to all enemies


If used after Ice Breath, Lightning Breath, or Fire Breath:
Physical damage (5x) to all enemies
Enables access to the following ability for 1 turn: Mystic Blitz+2
If used last turn: Ice Breath, Lightning Breath, Fire Breath decrease their respective elemental resistance (75%) for 5 turns to all enemies
Hit count increased to 8
Death Crimson
(Power)
Physical damage (3x) with jump delay (1 turn) to one enemy

If used after Jump, Recovery Jump, or Raging Thrust:
Physical damage (4.5x) with delay (1 turn) to one enemy
Physical damage (3x) with jump delay (1 turn) to one enemy
Physical damage (4x) with jump delay (1 turn) to one enemy

If used after Jump, Recovery Jump, Raging Thrust, Ice Breath, Lightning Breath, Fire Breath, Mystic Thrust, Mystic Blitz, or Death Crimson+, name changes into Death Crimson+:
Physical damage (7x) with delay (1 turn) to one enemy
Physical damage (5.5x) with jump delay (1 turn) to one enemy
Zyrus
Zyrus
Blood Scar
(Healing)
Fixed damage (999) to caster
Recover MP (99) to caster
Fixed damage (333) to caster
Recover MP (199) to caster
Increase LB gauge (3) to caster
Blood Rage
(Support)
Increase LB gauge fill rate (100%) for 2 turns when HP drops below 33% Increase LB gauge fill rate (150%) for 3 turns when HP drops below 90%
Blood Rend
(Black)
Water magic damage (2.5x) to one enemy

If used after Flare:
Water magic damage (5x) to one enemy
Water magic damage (7.5x) to one enemy

If used after Flare:
Water magic damage (5x) to one enemy

Increase LB gauge (2) to caster
Blood Pulsar
(Black)
Magic damage (3.5x) with consecutive increase (3 times, 1x each, 6.5x max) to one enemy Magic damage (4.1x) with consecutive increase (4 times, 1.6 each, 10.5 max) to one enemy
Increase LB gauge (2) to caster
Mercenary Ramza
Mercenary Ramza
Stone Throw
(Guard)
Fixed damage (400) to one enemy Fixed damage (2500) to all enemies
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (40%) for 3 turns to caster
MP cost increased to 30
True Hero
(Green)
Increase resistance to all status ailments (100%) Increase resistance to all status ailments (100%)
Increase resistance to charm (100%)
Increase resistance to all elements (15%)
Blade of Justice
(Black)
Physical damage (2.5x) with ignore DEF (25%) to one enemy Physical damage (3x) with ignore DEF (25%) to one enemy
Decrease ATK/MAG (45%) for 3 turns to one enemy
If used last turn: Weapon Break and Mind Break decrease their respective stat (60%) for 6 turns to one enemy
Branded Heretic
(Tech)
Increase MAG (50%) when equipped with a robe Increase MAG/SPR (50%) when equipped with a robe
Increase ATK/DEF (50%) when equipped with light armor
Increase ATK/DEF (50%) when equipped with heavy armor
True Justice
(Guard)
Increase DEF/SPR (15%) when equipped with a light shield Increase HP (20%)
Increase DEF/SPR (30%) when equipped with a light shield
Increase DEF and SPR (30%) when equipped with a heavy shield
Knight Delita
Knight Delita
Commanding Blade
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy
Add lightning element to physical attacks for 5 turns to caster
Physical damage (3x) with ignore DEF (50%) to one enemy
Add lightning element to physical attacks for 5 turns to caster
War Hero
(Support)
Increase resistance to blind, sleep, and paralyze (100%) Increase ATK (30%)
Increase resistance to blind, sleep, and paralyze (100%)
Increase LB gauge fill rate (50%)
Black Sheep Knight
(Tech)
Increase ATK (30%) when equipped with a sword
Increase ATK (20%) when equipped with heavy armor
Increase ATK (60%) when equipped with a sword
Increase ATK (40%) when equipped with heavy armor
Increase physical damage against humans (50%)
Meliadoul
Meliadoul
Crush Armor
(Black)
Physical damage (1.9x) to one enemy
Decrease DEF/SPR (40%) for 3 turns to one enemy
Physical damage (2.5x) to one enemy
Decrease DEF/SPR (50%) for 3 turns to one enemy
Crush Weapon
(Black)
Physical damage (1.9x) to one enemy
Decrease ATK/MAG (40%) for 3 turns to one enemy
Physical damage (2.5x) to one enemy
Decrease ATK/MAG (50%) for 3 turns to one enemy
Sacred Knight
(Guard)
Increase SPR (20%)
Recover MP (5%) per turn
Increase DEF/SPR (40%)
Recover MP (10%) per turn
Heaven's Blessing
(Guard)
Increase DEF/SPR (45%) for 5 turns to one ally Increase DEF/SPR (80%) for 5 turns to one ally
Mitigate damage taken (15%) for 5 turns to one ally
Heal (3000 HP, 9x) split over 3 turns to one ally
MP cost increased to 25
Chantage
(Healing)
Auto-revive (80% HP) for 3 turns to one ally Auto-revive (100% HP) for 5 turns to one ally
Orran
Orran
Nameless Song
(Healing)
Randomly use:
(25%) Nameless Song - Auto-revive (50% HP) for 3 turns to all allies
(25%) Nameless Song - Heal (200 HP, 4x) split over 3 turns to all allies
(25%) Nameless Song - Increase DEF (40%) for 3 turns to all allies
(25%) Nameless Song - Increase SPR (40%) for 3 turns to all allies
Randomly use:
(20%) Nameless Song - Auto-revive (100% HP) for 3 turns to all allies
(20%) Nameless Song - Increase DEF (100%) for 3 turns to all allies
(20%) Nameless Song - Increase SPR (100%) for 3 turns to all allies
(20%) Nameless Song - Auto-revive (80% HP) for 3 turns to all allies
Heal (3000 HP, 9x) split over 3 turns to all allies
(20%) Nameless Song - Increase DEF/SPR (80%) for 3 turns to all allies
Heal (3000 HP, 9x) split over 3 turns to all allies

MP cost increased to 24
Durai Papers
(Green)
Increase resistance to all elements (40%) for 3 turns to all allies
Increase MAG/SPR (50%) for 3 turns to all allies
Increase resistance to all elements (50%) for 3 turns to all allies
Increase MAG/SPR (100%) for 3 turns to all allies
MP cost reduced to 70
Writer of History
(Support)
Increase SPR (40%)
Auto-buffs DEF (20%)
Increase SPR (60%)
Auto-buffs DEF (20%)
Auto-buffs SPR (20%)
Increase resistance to all elements (20%)
Moogle
Moogle
Curaga
(White)
Heal (1000 HP, 3.4x) to all allies Heal (1600 HP, 3.4x) to all allies
MP cost reduced to 10
Mog Waltz
(White)
Enables access to the following ability for 1 use: Mog Waltz (Ability) Enables access to the following ability for 1 use: Mog Waltz (Ability) +2
Enables access to the following ability for 3 turns: Dual White Magic
Mog Barrage
(Power)
Physical damage (0.94x) with ignore DEF (50%) to one enemy Physical damage (1.8x) with ignore DEF (50%) to one enemy
Hit count increased to 12
Cerius
Cerius
Barfiraga
(Green)
Increase fire resistance (70%) for 3 turns to all allies Increase fire resistance (100%) for 3 turns to all allies
MP cost reduced to 10
Barblizzaga
(Green)
Increase ice resistance (70%) for 3 turns to all allies Increase ice resistance (100%) for 3 turns to all allies
MP cost reduced to 10
Barthundaga
(Green)
Increase lightning resistance (70%) for 3 turns to all allies Increase lightning resistance (100%) for 3 turns to all allies
MP cost reduced to 10
Heart of Light
(Healing)
Increase dark resistance (50%) for 3 turns to all allies
Increase resistance to petrify (100%) for 3 turns to all allies
Increase dark resistance (70%) for 4 turns to all allies
Increase resistance to petrify (100%) for 4 turns to all allies
Heal (10000 HP, 10x) split over 4 turns to all allies

Batch 14 (5/3/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Dragonlord
Dragonlord
Dragonlord's Guard
(Support)
Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times) Increase HP/MP (30%)
Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times)
Recover MP (10%) per turn
Kafrizzle
(Black)
Fire magic damage (20x) to one enemy Fire magic damage (30x) to one enemy
MP cost increased to 150
Wave of Relief
(Healing)
Cure all status ailments to all allies Cure all status ailments to all allies
Heal (2000 HP, 3x) to all allies
Orochi
Orochi
C-C-Cold Breath
(Power)
Ice physical damage (3.2x) to all enemies Ice physical damage (4x) to all enemies
Hit count increased to 6
Shock and Claw
(Power)
Physical damage (2.25x) with ignore DEF (50%) to one enemy
Inflict stop (30%) for 3 turns to one enemy

If used after Super Muster Strength +2:
Physical damage (4x) with ignore DEF (50%) to one enemy
Inflict stop (30%) for 3 turns on one enemy
Physical damage (2.75x) with ignore DEF (50%) to one enemy
Inflict stop (30%) for 3 turns to one enemy

If used after Super Muster Strength +2:
Physical damage (5x) with ignore DEF (50%) to one enemy
Inflict stop (30%) for 3 turns on one enemy
Super Muster Strength
(Support)
Increase ATK (200%, max 200%) for the next normal attack to caster Increase ATK (200%, max 200%) for the next normal attack to caster
Increase ATK (120%) for 3 turns to caster
Liquid Metal Slime
Liquid Metal Slime
Metal Body
(Guard)
Increase resistance to all elements (50%) Increase ATK/DEF/MAG/SPR (30%)
Increase physical evasion (30%)
Increase resistance to all elements (50%)
Increase LB gauge (5) per turn
Kaboom
(Black)
Magic damage (1.9x) to all enemies Magic damage (2.6x) with ignore SPR (25%) to all enemies
Killing Machine
Killing Machine
Double Trouble
(Tech)
Normal attack hits twice Increase ATK (30%)
Normal attack hits twice
Enables dual wielding of one-handed weapons
Unbridled Blade
(Power)
Physical damage (3x) to one enemy Physical damage (4.5x) to one enemy
Golem (Unit)
Golem (Unit)
Forbearance
(Guard)
Chance to protect all allies from physical damage (20%) with damage mitigation (30%) for 1 turn to caster Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 2 turns to caster
Kabuff
(Green)
Increase DEF (40%) for 3 turns to all allies Increase DEF (40%) for 5 turns to all allies
Mitigate damage taken (20%) for 5 turns to all allies
Robbin' 'Ood
Robbin' 'Ood
Smashing Slash
(Power)
Physical damage (2.4x) to one enemy
Decrease DEF (25%) for 3 turns to one enemy
Physical damage (4x) to one enemy
Decrease DEF (50%) for 3 turns to one enemy
Henchmen's Cheer
(Support)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (100%)
Auto-buffs ATK (20%)
Increase LB gauge (2) per turn
Slime
Slime
Sizzle
(Black)
Lightning magic damage (1.4x) to all enemies Lightning magic damage (2.5x) to all enemies
Decrease lightning resistance (25%) for 3 turns to all enemies
Zing
(White)
Randomly use:
(50%) Zing - Revive one KO'd ally (10% HP)
(50%) Zing - Do nothing
Randomly use:
(99%) Zing - Revive one KO'd ally (80% HP)
(1%) Zing - Do nothing

Batch 13 (4/19/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Fryevia
Fryevia
Duelist Pose
(Tech)
Increase equipment ATK (100%) and MAG (50%) when single wielding a one-handed weapon Increase equipment ATK (100%) and MAG (100%) when single wielding any weapon
Increase ATK/DEF/MAG/SPR (30%) when equipped with a sword
Cold and Confident
(Guard)
Increase MP (30%)
Increase ice resistance (20%)
Increase HP (30%) and MP (30%)
Increase ice resistance (50%)
Second Intention
(Power)
Hybrid damage (6x) to one enemy Hybrid damage (9x) to one enemy

If used after Ice Saber or Frost Flower Blitz:
Hybrid damage (12x) to one enemy
Frost Flower Blitz
(Black)
Ice hybrid damage (8x) to one enemy
Decrease ice resistance (50%) for 3 turns to one enemy
Ice hybrid damage (10x) to one enemy
Decrease ice resistance (75%) for 3 turns to one enemy
Attack frames change
Xon
Xon
Master Thief
(Tech)
Increase rare item drop rates (50%) Increase common and rare item drop rates (50%)
Increase gil obtained (100%)
Desperate Strike
(Power)
Physical damage (5x) with critical hit and chance to fail (25%) to one enemy
Decrease ATK/DEF (50%) for 2 turns to caster
Physical damage (5x) with critical hit and chance to fail (5%) to one enemy
Decrease ATK/DEF (30%) for 2 turns to caster

If used after Waylay, Lie Low, Rash Impulse, or Twist of Fate:
Physical damage (7x) with critical hit to one enemy
Twist of Fate
(Green)
Mirrors positive status effects from one enemy for 2 turns to all allies
Remove all status effects from one enemy
Mirrors positive status effects from one enemy for 3 turns to all allies
Remove all status effects from one enemy
Increase ATK/DEF/MAG/SPR break resistance (100%) for 3 turns to all allies
Y'shtola
Y'shtola
Holy
(White)
Light magic damage (2.3x) with SPR scaling to one enemy Light magic damage (4x) with SPR scaling to all enemies
MP cost increased to 40
Shroud of Saints
(Guard)
Recover MP (5%) per turn
Decrease chance of being targeted (50%)
Increase HP/MP/DEF (20%)
Recover MP (5%) per turn
Decrease chance of being targeted (50%)
Cleric Stance
(Support)
Increase MAG (200%) for 2 turns to caster
Decrease SPR (100%) for 2 turns to caster
Increase MAG/SPR (200%) for 2 turns to caster
Decrease SPR (100%) for 2 turns to caster
Increase LB gauge fill rate (100%) for 3 turns to caster
Benediction
(Healing)
Recover HP (100%) to one ally Recover HP (100%) and MP (25%) to one ally
Cure all status ailments to one ally
Minfilia
Minfilia
The Echo
(Support)
Increase HP/MP/ATK/DEF/MAG/SPR (10%) Increase HP/MP/ATK/DEF/MAG/SPR (20%)
Auto-heal (60 HP, 1.2x) per turn
Recover MP (10%) per turn
Assault Order
(Support)
Increase ATK/MAG (40%) for 5 turns to all allies Increase ATK/MAG (80%) for 5 turns to all allies
MP cost reduced to 40
Guard Order
(Guard)
Increase DEF/SPR (40%) for 5 turns to all allies Increase DEF/SPR (80%) for 5 turns to all allies
MP cost reduced to 40
Leader's Disposition
(Green)
Increase resistance to confuse (100%) for 3 turns to all allies Increase resistance to paralyze, confuse, and petrify (100%) for 3 turns to all allies
Increase resistance to stop (100%) for 3 turns to all allies
Yda
Yda
Howling Fist
(Power)
Physical damage (1.2x) to all enemies Physical damage (2.2x) to all enemies
Fists of Fire
(Tech)
Increase ATK (30%) Increase HP (20%) and ATK (30%)
Increase ATK (20%) when equipped with a fist
Increase equipment ATK (50%) when single wielding a one-handed weapon
Increase accuracy (25%) when single wielding a one-handed weapon
Kata
(Tech)
Enables use of Dragon Foot, Bootshine Enables use of Dragon Foot, Bootshine
Twin Snakes: Physical damage (2x) to one enemy
Decrease ATK (40%) for 8 turns to one enemy
Increase ATK (65%) for 8 turns to caster
Enables single use of Snap Punch
Perfect Balance: Use perfect balance skills (Snap Punch, Demolish) five times in one turn (only usable when single wielding)
Grant Kata
Papalymo
Papalymo
Flare
(Black)
Fire magic damage (2.3x) to one enemy
Decrease water resistance (30%) for 3 turns to one enemy
Fire magic damage (3.5x) to one enemy
Decrease fire and water resistance (50%) for 3 turns to one enemy
Astral Fire
(Support)
Fire magic damage (0.8x) to one enemy
Increase MAG (50%) for 3 turns to caster
Fire magic damage (0.8x) to one enemy
Increase MAG (70%) for 5 turns to caster
Astral Blizzard
(Healing)
Ice magic damage (0.8x) to one enemy
Refresh MP (60) split over 3 turns to caster
Ice magic damage (0.8x) to one enemy
Refresh MP (150) split over 5 turns to caster
Thancred
Thancred
Fast Blade
(Power)
Physical damage (1.5x) to one enemy Physical damage (2.5x) to one enemy
Savage Blade
(Power)
Physical damage (1.5x) to one enemy

If used after Fast Blade:
Physical damage (3x) to one enemy
Physical damage (1.5x) to one enemy

If used after Fast Blade:
Physical damage (4.2x) to one enemy
Increase chance of being targeted (75%) for 3 turns to caster
MP cost changed to 25 / 18
Featherfoot
(Guard)
Increase physical evasion (20%) Increase HP/ATK (30%)
Increase physical evasion (30%)
Setzer
Setzer
Quick Gamble
(Support)
Increase physical evasion (10%)
Increase ATK (50%) when equipped with a throwing weapon
Increase HP/MP (20%)
Increase physical evasion (30%)
Increase ATK (50%) and MP (20%) when equipped with a throwing weapon
Red Card
(Power)
Physical damage (3.2x) to one enemy Physical damage (4.5x) to one enemy
MP cost reduced to 32
Double Dice
(Tech)
Randomly use:
(20%) Double Dice: Fixed physical damage (11) to all enemies
(20%) Double Dice: Fixed physical damage (111) to all enemies
(20%) Double Dice: Fixed physical damage (5555) to all enemies
(20%) Double Dice: Fixed physical damage (55555) to all enemies
(20%) Double Dice: Fixed physical damage (77777) to all enemies
Randomly use:
(25%) Double Dice: Fixed physical damage (11) to all enemies
(25%) Double Dice: Fixed physical damage (1111) to all enemies
(25%) Double Dice: Fixed physical damage (7777) to all enemies
(25%) Double Dice: Fixed physical damage (88888) to all enemies
(25%) Double Dice: Fixed physical damage (77777) to all enemies
MP cost increased to 77

Batch 12 (3/15/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Tidus
Tidus
Quick Hit
(Power)
Physical damage (4x) to one enemy Physical damage (7.2x) to one enemy
Get pumped!
(Support)
Physical damage (1.4x) to one enemy
Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies
Physical damage (1.4x) to one enemy
Increase ATK/DEF/MAG/SPR (60%) for 4 turns to all allies
Tackle Slip
(Guard)
Increase physical evasion (30%) Increase physical evasion (30%)
Increase magic evasion (20%)
Chance to counter physical attacks (30%) with normal attack
Sun Crest
(Tech)
Increase ATK (20%)
Increase physical damage against beasts, birds, and demons (50%)
Increase ATK (40%)
Increase physical damage against beasts, birds, and demons (50%)
Increase ATK (50%) when equipped with a sword
Noctis
Noctis
Warp Strike
(Power)
Physical damage (2.5x) with ignore DEF (50%) to one enemy
Decrease ATK/DEF (45%) for 3 turns to one enemy
Enables access to following ability for 1 turn: Point-Blank Warp-Strike
Physical damage (3x) with ignore DEF (50%) to one enemy
Decrease ATK/DEF (50%) for 3 turns to one enemy
Enables access to following ability for 2 turns: Point-Blank Warp-Strike
Link
(Support)
Physical damage (1x) to one enemy
Increase ATK/MAG (45%) for 3 turns to all allies
Physical damage (1x) to one enemy
Increase ATK/DEF/MAG/SPR (45%) for 3 turns to all allies
Increase LB gauge (10) to caster
Enables access to following ability for 1 turn: Point-Blank Warp-Strike
Fish
(Guard)
Increase chance of being targeted (100%) for 1 turn to caster Increase chance of being targeted (100%) for 2 turns to caster
Enables access to following ability for 1 turn: Point-Blank Warp-Strike
Chosen King
(Support)
Increase HP/MP (30%) Increase HP/MP/ATK/DEF/MAG/SPR (30%)
Increase LB gauge fill rate (50%)
Vivi
Vivi
Focus Magic
(Tech)
Increase DEF/MAG/SPR (80%) for 2 turns to caster

If used after Focus Magic:
Increase DEF/MAG/SPR (120%) for 2 turns to caster
Increase DEF/MAG/SPR (80%) for 3 turns to caster
Decrease damage taken (30%) for 1 turn to caster

If used after Focus Magic:
Increase DEF/MAG/SPR (200%) for 3 turns to caster
Proof of Life
(Support)
Increase MAG/SPR (100%) for 3 turns when HP drops below 30% Increase MAG/SPR (120%) for 3 turns when HP drops below 50%
Doomsday
(Black)
Dark magic damage (3x) with ignore SPR (25%) to all enemies and allies Dark magic damage (4.5x) with ignore SPR (25%) to all enemies and allies
Zidane
Zidane
Soul Blade
(Green)
Inflict 3 random status ailments (30%) to all enemies Inflict 5 random status ailments (30%) to all enemies
MP cost reduced to 28
Free Energy
(Power)
Physical damage (3.6x) to one enemy Physical damage (4.5x) to one enemy
Dual Edge
(Tech)
Enables dual wielding of one-handed daggers and throwing weapons Enables dual wielding of one-handed daggers and throwing weapons
Increase ATK (30%) when equipped with a dagger
Increase ATK (30%) when equipped with a throwing weapon
Vaan
Vaan
Counter Break
(Guard)
Chance to counter magic attacks (20%) with Counter BreakCounter Break
Decrease ATK/DEF/MAG/SPR (40%) for 3 turns to all enemies
Chance to counter magic attacks (30%) with Counter BreakCounter Break
Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to all enemies

Chance to counter physical attacks (15%) with Counter Break
Assault Strike
(Power)
Physical damage (2.7x) to one enemy Physical damage (4x) to one enemy
Biohazard
(Green)
Physical damage (2.1x) to all enemies
Inflict disease (100%) to all enemies
Physical damage (2.6x) to all enemies
Inflict poison, blind, and disease (100%) to all enemies
Rikku
Rikku
Mix
(Green)
Enables access to the following abilities for 3 turns: Sunburst, Hazardous Shell, Hyper NulAll Enables access to the following abilities for 4 turns: Sunburst, Hazardous Shell, Hyper NulAll, Ultra Potion
Drive Boost
(Support)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (100%)
Increase ATK (30%) when equipped with a fist
Increase MP (30%) when equipped with a light shield
Tidal Wave
(Power)
Water physical damage (2.3x) to one enemy Water physical damage (2.8x) to one enemy
Hit count increased to 12
Kuja
Kuja
Flare Star
(Black)
Fire magic damage (1.8x) with ignore SPR (50%) to all enemies Fire magic damage (2.5x) with ignore SPR (50%) to all enemies
Decrease fire resistance (50%) for 3 turns to all enemies
MP cost reduced to 40
Garnet
Garnet
Princess of Alexandria
(Support)
Increase SPR (20%)
Increase EVO MAG (10%)
Increase SPR (50%)
Increase EVO MAG (10%)
Increase resistance to all elements (30%)

Batch 11 (2/8/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Lunera
Lunera
Elf Superior
(Tech)
Increase wind and light resistance (50%)
Increase MAG/SPR (50%) when equipped with a bow
Increase wind and light resistance (50%)
Increase MAG/SPR (150%) when equipped with a bow
Increase DEF (30%) and SPR (80%) when equipped with a harp
Aureole Ray
(White)
Wind and light magic damage (4x) to all enemies Wind and light magic damage (7.2x) to all enemies
Hit count increased to 30
Elven Song
(Healing)
Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies while singing
Heal (1350 HP, 10x) split over 3 turns to all allies while singing
Refresh (30 MP, 0.6x) split over 3 turns to all allies while singing
Increase ATK/DEF/MAG/SPR (90%) for 3 turns to all allies while singing
Heal (1800 HP, 10x) split over 3 turns to all allies while singing
Refresh (42 MP, 0.6x) split over 3 turns to all allies while singing
Bran's Love
(Green)
Increase resistance to silence, paralyze, and petrify (100%) Increase HP (20%)
Increase resistance to silence, paralyze, and petrify (100%)
Increase lightning resistance (30%)
Increase physical and magic damage against demons (75%)
Olive
Olive
Mortar Beacon
(Support)
Use Mortar BeaconPhysical damage (5x) to all enemies with delay (2 turns) Use Mortar Beacon+2Physical damage (12x) to all enemies with delay (2 turns)
Heavy Arms Proficiency
(Tech)
Increase equipment ATK (75%) when single wielding a one-handed weapon
Increase accuracy (25%) when single wielding a one-handed weapon
Increase equipment ATK (150%) when single wielding a one-handed weapon
Increase accuracy (25%) when single wielding a one-handed weapon
Increase ATK (30%) when equipped with a gun
Shattering Shot
(Black)
Physical damage (1.2x) to one enemy
Decrease DEF (50%) for 3 turns to one enemy
Decrease lightning resistance (50%) for 3 turns to one enemy
Physical damage (2x) to one enemy
Decrease DEF (60%) for 3 turns to one enemy
Decrease lightning resistance (75%) for 3 turns to one enemy
True Shot
(Power)
Physical damage (2.4x) with ignore DEF (50%) to one enemy Physical damage (3.5x) with ignore DEF (50%) to one enemy
Yun
Yun
No Pressure Friend
(Guard)
Increase ATK (50%) when equipped with clothes
Increase ATK (50%) when equipped with light armor
Increase physical evasion (20%)
Increase ATK (50%) when equipped with clothes
Increase ATK (50%) when equipped with light armor
Chance to ignore fatal damage (60%) when HP is above 30% (max 2 times)
Two-Hit Combo
(Tech)
Normal attack hits twice Increase ATK (30%)
Normal attack hits twice
Enables dual wielding of one-handed daggers, whips, maces and fists
Raging Bird
(Support)
Physical damage (3x) to one enemy Physical damage (4x) to one enemy
Attack frames change
Increase ATK (120%) for 3 turns to caster
Blazing Combo
(Power)
Fire physical damage (1.85x) with ignore DEF (25%) to one enemy
Decrease fire resistance (30%) for 3 turns to one enemy
Fire physical damage (3x) with ignore DEF (50%) to one enemy
Decrease fire resistance (50%) for 3 turns to one enemy
Hit count increased to 8
MP cost increased to 45
Ling
Ling
Invigorating Dance
(Healing)
Recover MP (30) to all allies except caster
Increase ATK (100%, max 1000%) for the next normal attack to caster
Recover MP (50) to all allies except caster
Increase ATK (250%, max 1000%) for the next normal attack to caster

If used after Analyze, Entrust, Mirage, Chakra, Dance of Life, Dance of Rebirth, or Invigorating Dance:
Recover MP (50) to all allies except caster
Increase ATK (250%, max 1000%) for the next normal attack to caster
Mitigate damage taken (30%) for 3 turns to all allies
Feint Step
(Black)
Decrease DEF/SPR (45%) for 2 turns to all enemies
Increase ATK (100%, max 1000%) for the next normal attack to caster
Decrease DEF/SPR (45%) for 3 turns to all enemies
Increase ATK (250%, max 1000%) for the next normal attack to caster

If used after Analyze, Entrust, Mirage, Chakra, Dance of Death, or Daunting Step:
Decrease DEF/SPR (45%) for 4 turns to all enemies
Increase ATK (250%, max 1000%) for the next normal attack to caster
Decrease resistance to all elements (35%) for 4 turns to all enemies

MP cost reduced to 24
Beauty
(Guard)
Decrease chance of being targeted (25%) Increase HP/MP (30%)
Decrease chance of being targeted (75%)
Daunting Step
(Green)
Decrease ATK/MAG (45%) for 2 turns to all enemies
Increase ATK (100%, max 1000%) for the next normal attack to caster
Decrease ATK/MAG (45%) for 3 turns to all enemies
Increase ATK (250%, max 1000%) for the next normal attack to caster

If used after Analyze, Entrust, Mirage, Chakra, Dance of Death, or Feint Step:
Decrease ATK/MAG (45%) for 4 turns to all enemies
Increase ATK (250%, max 1000%) for the next normal attack to caster
Increase resistance to all elements (35%) for 4 turns to all allies

MP cost reduced to 24
Cupid Artemios
Cupid Artemios
Sun Cupid
(Support)
Increase light resistance (25%)
Increase resistance to poison, blind, sleep, and confuse (100%)
Increase ATK (40%)
Increase light resistance (75%)
Increase resistance to poison, blind, sleep, and confuse (100%)
Auto-buffs ATK/DEF (60%) if Cupid Luna is alive
Rose Custodian
(Guard)
Chance to protect one female ally from physical damage (50%) Increase HP (20%)
Chance to protect one female ally from physical damage (50%) with damage mitigation (50%)
Flash Barrage
(Power)
Light physical damage combo (4 times, 1x each, 4x total) to random enemies Light physical damage combo (2 times, 4x each, 8x total) to random enemies
Decrease light resistance (50%) for 3 turns to all enemies
Lux Magna
(White)
Light physical damage (2.5x) to all enemies
Decrease dark resistance (35%) for 3 turns to all enemies
Light physical damage (5x) to all enemies
Decrease light and dark resistance (50%) for 3 turns to all enemies
Cupid Luna
Cupid Luna
Chainsaw
(Power)
Physical damage (1.4x) with ignore DEF (25%) to all enemies Physical damage (2.3x) with ignore DEF (40%) to all enemies
MP cost increased to 20
Nightwalker
(Support)
Increase ATK/MAG (20%)
Increase dark resistance (25%)
Increase ATK/MAG (50%)
Increase dark resistance (50%)
Auto-buffs ATK/MAG (40%) if any male is alive
Twilight Bolt
(Black)
Dark physical damage (2.5x) to one enemy
Decrease light resistance (40%) for 3 turns to one enemy
Dark physical damage (4x) to one enemy
Decrease light and dark resistance (50%) for 3 turns to one enemy
Ruggles
Ruggles
Manufacture
(Tech)
Randomly use:
(30%) Sharp Spear -  Physical damage (1.8x) to all enemies
(30%) Earthen Blade -  Physical damage (1.8x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
(25%) Earthen Great Blade -  Physical damage (1.8x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Decrease DEF/SPR (45%) for 3 turns to all enemies
(15%) Earth-shattering Axe -  Physical damage (1.8x) with ignore DEF (50%) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Decrease DEF/SPR (45%) for 3 turns to all enemies
Randomly use:
(30%) Sharp Spear -  Physical damage (2.6x) to all enemies
(30%) Earthen Blade -  Physical damage (2.6x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
(25%) Earthen Great Blade -  Physical damage (2.6x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Decrease DEF/SPR (45%) for 3 turns to all enemies
(15%) Earth-shattering Axe -  Physical damage (2.6x) with ignore DEF (50%) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Decrease DEF/SPR (45%) for 3 turns to all enemies

Enables access to the following abilities for 1 turn:
Extreme - Earthen Axe +2, Extreme - Earthen Large Sword +2, Extreme - Earthen Sword +2, Piercing Spear +2
Song of Memories
(Healing)
Heal (950 HP, 6x) split over 3 turns to all allies while singing
Refresh (5 MP, 0.1x) split over 3 turns to all allies while singing
Heal (3000 HP, 12x) split over 3 turns to all allies while singing
Refresh (30 MP, 0.1x) split over 3 turns to all allies while singing
Dwarven Force
(Support)
Increase earth resistance (30%) Increase ATK (30%)
Increase earth resistance (30%)
Increase physical damage against stone monsters (50%)
Roselia
Roselia
White Light's Protection
(Guard)
Increase resistance to silence, paralyze, and confuse (100%) Increase resistance to silence, paralyze, and confuse (100%)
Auto-buffs DEF (20%)
Auto-buffs SPR (20%)
Recover MP (5%) per turn

Batch 10 (1/18/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Ramza
Ramza
Hero's Rhyme
(Support)
Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies while singing Increase ATK/DEF/MAG/SPR (100%) for 3 turns to all allies while singing
Heal (1150 HP, 8x) split over 3 turns to all allies while singing
Refresh (20 MP, 0.5x) split over 3 turns to all allies while singing
Mind Break
(Black)
Physical damage (1.8x) to one enemy
Decrease MAG (40%) for 5 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease MAG (60%) for 5 turns to one enemy
Weapon Break
(Black)
Physical damage (1.8x) to one enemy
Decrease ATK (40%) for 5 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease ATK (60%) for 5 turns to one enemy
Aileen
Aileen
Analysis
(Tech)
Increase ATK (30%)
Increase physical damage against mechanical and stone monsters (50%)
Increase HP (20%) and ATK (30%)
Increase physical damage against mechanical and stone monsters (75%)
Increase ATK (50%) when equipped with a spear
Piledriver
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease earth resistance (50%) for 3 turns to one enemy
Physical damage (2.5x) with ignore DEF (50%) to one enemy
Decrease earth resistance (75%) for 3 turns to one enemy
Hit count increased to 7
Recovery Oil
(Healing)
Heal (1150 HP, 8x) split over 3 turns to all allies Heal (2100 HP, 8x) split over 3 turns to all allies
Increase LB gauge fill rate (50%) for 3 turns to all allies
Fohlen
Fohlen
Aggravate
(Guard)
Increase chance of being targeted (75%) for 2 turns to caster Increase chance of being targeted (100%) for 2 turns to caster
Negate 3 physical damage taken for 2 turns to caster
Sonic Blast
(Power)
Wind physical damage (2x) with ignore DEF (50%) to one enemy
Negate 3 physical damage taken for 3 turns to caster
Wind physical damage (2.5x) with ignore DEF (50%) to one enemy
Negate 3 physical damage taken for 3 turns to caster
MP cost reduced to 36
Vortex
(Power)
Physical damage (1.8x) to all enemies
Decrease wind resistance (50%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to caster
Physical damage (2.1x) to all enemies
Decrease wind resistance (50%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to caster
Negate 2 physical damage taken for 2 turns to caster
Spear Mastery
(Tech)
Increase ATK (50%) when equipped with a spear Increase ATK (100%) when equipped with a spear
Victoria
Victoria
Overflow
(Black)
Dark magic damage (2.2x) with consecutive increase (6 times, 1.2x each, 9.4x max) to all enemies Dark magic damage (2.5x) with consecutive increase (6 times, 1.5x each, 11.5x max) to all enemies
MP cost reduced to 36
Seductive Witch
(Support)
Increase MAG (20%) when equipped with a hat
Increase MAG (20%) when equipped with a robe
Increase MAG (30%) when equipped with a hat
Increase MAG (30%) when equipped with a robe
Increase MP (20%)
Meteor
(Black)
Magic damage (2.5x) with ignore SPR (25%) to all enemies Magic damage (3x) with ignore SPR (25%) to all enemies
Hit count increased to 3
Amelia
Amelia
Two-handed
(Tech)
Enables dual wielding of one-handed guns Enables dual wielding of one-handed guns and fists
Increase ATK (20%) when equipped with a gun
Increase ATK (20%) when equipped with a fist
Disorder
(Power)
Physical damage (2x) to all enemies Physical damage (3.5x) to all enemies
Inflict confuse (20%) to all enemies
Killer Bullet
(Power)
Physical damage (2.1x) with ignore DEF (25%) to one enemy Physical damage (2.1x) with ignore DEF (50%) to one enemy

If used after Arm Shot or Leg Shot:
Instant KO (80%) or physical damage (3x) with ignore DEF (50%) to one enemy
Bran
Bran
Noble Elf
(Green)
Increase lightning and light resistance (50%) Increase lightning and light resistance (50%)
Increase ATK (30%) when equipped with a sword
Chance to counter physical attacks (15%) with Lightning Flash BladeLightning Flash Blade
Decrease lightning and light resistance (75%) for 3 turns to one enemy
Thunder Clap
(Power)
Lightning and light physical damage (2.7x) to all enemies
Decrease lightning and light resistance (50%) for 3 turns to all enemies
Lightning and light physical damage (3.2x) to all enemies
Decrease lightning and light resistance (50%) for 3 turns to all enemies
MP cost reduced to 36
Lightning Shield
(Guard)
Increase lightning and light resistance (50%) for 3 turns to all allies Increase lightning and light resistance (70%) for 3 turns to all allies
Mitigate damage taken (15%) for 3 turns to all allies
Sozhe
Sozhe
Defense Order
(Support)
Increase DEF/SPR (40%) for 3 turns to all allies Increase DEF/SPR (60%) for 5 turns to all allies
Zoldaad Guard
(Tech)
Increase ATK/DEF (30%) when equipped with heavy armor
Increase fire resistance (50%)
Increase ATK/DEF (30%) when equipped with heavy armor
Increase fire resistance (70%)
Increase HP (20%)
Auto-heal (60 HP, 1.2x) per turn
Hell Shaft
(Power)
Fire physical damage (2.3x) with ignore DEF (25%) to all enemies
Inflict paralyze (30%) on all enemies
Fire physical damage (2.5x) with ignore DEF (50%) to all enemies
Inflict paralyze (60%) on all enemies
Helena
Helena
Ace Adventurer
(Tech)
Enables dual wielding of one-handed daggers, whips, throwing weapons and guns Enables dual wielding of one-handed daggers, whips, throwing weapons and guns
Increase common item drop rates (50%)
Increase ATK (40%) when equipped with a gun
Increase LB gauge fill rate (100%)
Best Shot
(Power)
Physical damage (3x) with critical hit to one enemy Physical damage (3.7x) with critical hit to one enemy
MP cost reduced to 32
Endless Dream
(Healing)
Inflict sleep (100%) to caster
Recover HP/MP (50%) to caster
Inflict sleep (100%) to caster
Recover HP/MP (50%) to caster
Increase ATK (60%) for 5 turns to caster
Increase LB gauge (10) to caster

Batch 9 (12/21/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Ilias
Ilias
Special Recipe
(Healing)
Mitigate damage taken (20%) for 1 turn to caster
Enables access to the following abilities for 1 turn: HP Enhancer, MP Enhancer, Power Down
Mitigate damage taken (20%) for 1 turn to caster
Enables access to the following abilities for 1 turn: HP Enhancer, MP Enhancer, Power Down, Enhance All, Full Stabilizer
Pharmacology+
(Support)
Increase potency of healing items (150%)
Increase MP (20%)
Increase potency of healing items (200%)
Increase MP (20%) and SPR (30%)
Extract
(Green)
Physical damage (1.8x) to all enemies
Enables access to the following abilities for 1 turn: Berserker Serum, Blockade Serum, Resist Down
Physical damage (1.8x) to all enemies
Enables access to the following abilities for 1 turn: Berserker Serum +2, Blockade Serum +2, Resist Down +2
King
King
Hi-Cap Magazine
(Support)
Increase ATK (20%)
Increase critical rate (40%)
Increase ATK (20%)
Increase critical rate (60%)
Hi-Cap Magazine II
(Support)
Increase ATK (30%)
Normal attack hits thrice
Increase ATK (80%)
Normal attack hits thrice
Indomitable
(Healing)
Auto-revive (50% HP) for 1 turn to caster Auto-revive (80% HP) for 3 turns to caster
Point-Blank Shot
(Power)
Physical damage (2.1x) to one enemy Physical damage (2.5x) with consecutive increase (2 times, 1x each, 4.5x max) to one enemy
Nine
Nine
Hyper Dive
(Power)
Physical damage (4.5x) with jump delay (3 turns) to one enemy Physical damage (6.5x) with jump delay (3 turns) to one enemy
Spear Adept
(Tech)
Increase ATK (30%) when equipped with a spear Increase ATK (60%) when equipped with a spear
Double Recover
(Healing)
Recover HP/MP (5) while walking every 5 steps Recover HP/MP (5) while walking every 5 steps
Auto-heal (60 HP, 1.2x) per turn
Recover MP (5%) per turn
Clean Sweep
(Power)
Physical damage (1.5x) with ignore DEF (30%) to all enemies Physical damage (2x) with ignore DEF (50%) to all enemies
Orlandeau
Orlandeau
Black Lion's Crest
(Tech)
Increase ATK (40%) when equipped with a great sword
Increase resistance to blind, sleep and paralyze (100%)
Increase HP (20%)
Increase ATK (40%) when equipped with a great sword
Increase resistance to blind, sleep and paralyze (100%)
Increase ATK (40%) when equipped with a sword
Increase ATK (40%) when equipped with a katana
Divine Ruination
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease light resistance (50%) for 3 turns to one enemy
Physical damage (2.6x) with ignore DEF (50%) to one enemy
Decrease light resistance (50%) for 3 turns to one enemy
MP cost reduced to 40
Crush Weapon
(Black)
Physical damage (1.9x) to one enemy
Decrease ATK/MAG (40%) for 3 turns to one enemy
Physical damage (1.9x) to one enemy
Decrease ATK/MAG (45%) for 5 turns to one enemy
Rem
Rem
Sharp Resolution
(Guard)
Increase MAG/SPR (50%) when equipped with a dagger Increase HP (30%)
Increase MAG/SPR (80%) when equipped with a dagger
Increase resistance to all elements (10%)
Undying Wish
(Healing)
Auto-revive (80% HP) for 3 turns to one ally Auto-revive (100% HP) for 5 turns to one ally
Raise
(White)
Revive one KO'd ally (30% HP) Revive one KO'd ally (95% HP)
Curaga
(White)
Heal (1000 HP, 3.4x) to all allies Heal (1600 HP, 3.4x) to all allies
MP cost reduced to 10
Dagger Boomerang
(Black)
Magic damage* (1.2x) with consecutive increase (5 times, 1x each, 6.2x max) to one enemy Magic damage* (2x) with consecutive increase (6 times, 1.1x each, 8.6x max) to one enemy
Santa Roselia
Santa Roselia
Heart of Conviction
(Guard)
Increase SPR (30%)
Increase LB gauge (1) per turn
Increase resistance to paralyze and petrify (100%)
Increase HP (30%) and SPR (80%)
Increase LB gauge (1) per turn
Increase resistance to paralyze and petrify (100%)
Recover MP (5%) per turn
Healer's Resolve
(Support)
Increase SPR (60%) for 4 turns to caster
Decrease ATK (30%) for 4 turns to caster
Increase SPR (100%) for 4 turns to caster
Decrease ATK (30%) for 4 turns to caster
Enables access to the following abilities for 3 turns: Dual White Magic, Full-Life
Blessed Heart
(Green)
Chance to counter physical attacks (40%) with ResilienceResilience
Cure all status ailments to caster
Increase resistance to all status ailments (100%) for 2 turns to caster

Chance to counter magic attacks (40%) with ResilienceResilience
Cure all status ailments to caster
Increase resistance to all status ailments (100%) for 2 turns to caster
Chance to counter physical attacks (40%) with ResilienceResilience
Cure all status ailments to all allies (max 1/turn)
Increase resistance to all status ailments (100%) for 2 turns to all allies (max 1/turn)

Chance to counter magic attacks (40%) with ResilienceResilience
Cure all status ailments to all allies
Increase resistance to all status ailments (100%) for 2 turns to all allies (max 1/turn)
Divine Grace
(Healing)
Chance to counter physical attacks (30%) with Heal BackHeal Back
60% Heal Self - Heal (500 HP, 3x) to caster
40% Mass Heal - Heal (500 HP, 3x) to all allies

Chance to counter magic attacks (30%) with Heal BackHeal Back
60% Heal Self - Heal (500 HP, 3x) to caster
40% Mass Heal - Heal (500 HP, 3x) to all allies
Chance to counter physical attacks (40%) with Heal BackHeal Back
30% Heal Self - Heal (1200 HP, 4x) to caster
70% Mass Heal - Heal (1200 HP, 4x) to all allies

Chance to counter magic attacks (40%) with Heal BackHeal Back
30% Heal Self - Heal (1200 HP, 4x) to caster
70% Mass Heal - Heal (1200 HP, 4x) to all allies
Warrior of Light
Warrior of Light
Brave Presence
(Guard)
Increase chance of being targeted (100%) for 1 turn to caster Increase chance of being targeted (100%) for 3 turns to caster
Hope
(Support)
Increase DEF (100%) when HP drops below 30% Increase SPR (20%)
Increase DEF (150%) when HP drops below 30%
Increase SPR (150%) when HP drops below 30%
Light is with us!
(Guard)
Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 3 turns to caster Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster
White Knight Noel
White Knight Noel
Bring It On
(Guard)
Increase chance of being targeted (80%) for 3 turns to caster
Mitigate physical damage taken (50%) for 3 turns to caster
Mitigate magic damage taken (50%) for 3 turns to caster
Increase chance of being targeted (80%) for 3 turns to caster
Mitigate physical damage taken (50%) for 3 turns to caster
Mitigate magic damage taken (50%) for 3 turns to caster
Increase DEF/MAG/SPR (150%) for 3 turns to caster
Glacial Wave
(Black)
Ice magic damage (2.1x) to all enemies
Inflict paralyze (30%) to all enemies
Ice magic damage (4x) with ignore SPR (25%) to all enemies
Inflict paralyze (30%) to all enemies
Decrease ice resistance (50%) for 3 turns to all enemies
Rune Protector
(Tech)
Increase DEF (15%) when equipped with a light shield
Increase DEF (15%) when equipped with a heavy shield
Increase MAG (15%) when equipped with a rod
Increase DEF/SPR (50%) when equipped with a light shield
Increase DEF/SPR (50%) when equipped with a heavy shield
Increase MAG (50%) when equipped with a rod
Tactical Gear
(Support)
Increase DEF (30%) when equipped with light armor
Increase DEF (30%) when equipped with heavy armor
Increase MAG (30%) when equipped with a robe
Increase DEF/SPR (50%) and HP (20%) when equipped with light armor
Increase DEF/SPR (50%) and HP (20%) when equipped with heavy armor
Increase MAG/SPR (50%) and MP (20%) when equipped with a robe
Winter Palisade
(Guard)
See Winter Palisade for awakening information.

Batch 8 (11/16/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Wilhelm
Wilhelm
Impregnable
(Guard)
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (30%) for 3 turns to caster
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (40%) for 3 turns to caster
MP cost reduced to 24
Imperial Lance
(Healing)
Physical damage (1.8x) to one enemy Physical damage (2.3x) to one enemy
Physical damage (0.8x) as HP drain (30%) to one enemy
Physical damage (0.3x) as MP drain (20%) to one enemy
General's Command
(Support)
Increase DEF/SPR (45%) for 5 turns to all allies Increase DEF/SPR (70%) for 5 turns to all allies
MP cost reduced to 40
Protector
(Guard)
Increase DEF (25%) when equipped with a heavy shield
Increase DEF (25%) when equipped with heavy armor
Increase HP (30%)
Increase DEF/SPR (40%) when equipped with a heavy shield
Increase DEF/SPR (40%) when equipped with heavy armor
General's Battlecry
(Support)
Increase ATK/MAG (50%) for 3 turns to all allies
Increase LB gauge fill rate (50%) for 3 turns to all allies
Increase ATK/MAG (50%) for 4 turns to all allies
Increase LB gauge fill rate (100%) for 4 turns to all allies
MP cost reduced to 45
Seabreeze Dark Fina
Seabreeze Dark Fina
Physical Fall
(Black)
Decrease ATK/DEF (40%) for 3 turns to all enemies Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to all enemies
MP cost reduced to 36
Ultima
(Black)
Magic damage (2.8x) with ignore SPR (25%) to all enemies Magic damage (2.8x) with ignore SPR (50%) to all enemies
Hit count increased to 7
MP cost reduced to 45
Retaliate
(Guard)
Chance to counter physical attacks (30%) with RetaliateRetaliate
Magic damage (0.8x) to all enemies
Chance to counter physical attacks (35%) with RetaliateRetaliate
Magic damage (0.8x) to all enemies

Increase MAG (60%) for 3 turns to caster
Utopia
(Black)
Water magic damage (2.8x) with consecutive increase (2 times, 1.6x each, 6x max) to all enemies Water magic damage (4.1x) with consecutive increase (2 times, 2.5x each, 9.1x max) to all enemies
MP cost reduced to 38
Beach Time Fina
Beach Time Fina
Instant Cure
(Healing)
Chance to counter physical attacks (30%) with Instant CureInstant Cure
Heal (800 HP, 3.4x) to all allies
Chance to counter physical attacks (35%) with Instant CureInstant Cure
Heal (1300 HP, 3.4x) to all allies

Increase SPR (60%) for 3 turns to caster
Cheer
(Support)
Increase ATK/DEF (40%) for 3 turns to all allies Increase ATK/DEF (55%) for 3 turns to all allies
MP cost reduced to 36
Raise
(White)
Revive one KO'd ally (30% HP) Revive one KO'd ally (95% HP)
Refreshing Ale
(Healing)
Refresh (10 MP, 0.3x) split over 3 turns to all allies Refresh (25 MP, 0.6x) split over 4 turns to all allies
Shine
Shine
Dark Resident
(Guard)
Increase physical evasion (10%)
Decrease chance of being targeted (50%)
Increase physical evasion (30%)
Decrease chance of being targeted (50%)
Increase resistance to blind (100%)
Into Darkness
(Black)
Dark physical damage (2.8x) with critical hit to one enemy Dark physical damage (3.4x) with critical hit to one enemy
MP cost reduced to 38
Surprise Attack
(Power)
Decrease DEF (40%) for 3 turns to one enemy
Decrease dark resistance (40%) for 3 turns to one enemy
Decrease DEF (50%) for 3 turns to one enemy
Decrease dark resistance (50%) for 3 turns to one enemy
Physical damage (1.2x) to one enemy
Hit count increased to 2
Thief
Thief
Thief's Mastery
(Tech)
Increase success rate of stealing (2x) Increase success rate of stealing (2x)
Decrease encounter rate (50%)
Increase common item drop rates (50%)
Mercy Stroke
(Power)
Physical damage (2x) to one enemy
Decrease ATK (30%) for 3 turns to one enemy
Physical damage (4x) to one enemy
Decrease ATK (50%) for 3 turns to one enemy
Steal Time
(Tech)
Inflict stop (30%) for 3 turns to one enemy Inflict stop (90%) for 3 turns to one enemy
Juggler
Juggler
Healing Smile
(Healing)
Cure poison, blind, sleep, silence, paralyze, and confuse to one ally Cure all status ailments to one ally
Recover HP (100%) to one ally
Rolling Ball
(Black)
Magic damage (1.5x) with consecutive increase (2 times, 1.5x each, 4.5x max) to one enemy Magic damage (3x) with consecutive increase (2 times, 2x each, 7x max) to one enemy
Acrobatics
(Tech)
Randomly use:
(33%) Firebomb -  Fire physical damage (1.4x) to one enemy
Inflict confuse (20%) to one enemy
(33%) Dagger Toss -  Physical damage (1.4x) to one enemy
Inflict disease (20%) to one enemy
(34%) Ring Toss -  Inflict stop (30%) for 3 turns to one enemy
Randomly use:
(33%) Firebomb -  Fire physical damage (3x) to one enemy
Inflict confuse (100%) to one enemy
(33%) Dagger Toss -  Physical damage (3x) to one enemy
Inflict disease (100%) to one enemy
(34%) Ring Toss -  Inflict stop (100%) for 3 turns to one enemy
MP cost increased to 10
Fencer
Fencer
Checkmate
(Tech)
Instant KO (50%) to one enemy Instant KO (90%) to one enemy
Blade Adept
(Tech)
Increase ATK (30%) when equipped with a sword Increase ATK (60%) when equipped with a sword
Increase physical damage against humans (50%)
Manastrike
(Black)
Physical damage (1.5x) to one enemy
Decrease DEF (30%) for 3 turns to one enemy
Physical damage (3x) to one enemy
Decrease DEF (60%) for 3 turns to one enemy

Batch 7 (10/20/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Trance Terra
Trance Terra
Inherited Power
(Guard)
Increase MAG/SPR (30%)
Increase resistance to silence (100%)
Increase HP (20%), MAG (80%) and SPR (30%)
Increase resistance to silence (100%)
Increase fire, ice, and lightning resistance (30%)
Ultima
(Black)
Magic damage (2.8x) with ignore SPR (25%) to all enemies Magic damage (2.8x) with ignore SPR (50%) to all enemies
Hit count increased to 7
MP cost reduced to 45
Magical Activation
(Tech)
Increase MAG and SPR (80%) for 3 turns to caster Increase MAG and SPR (120%) for 3 turns to caster
Enables access to the following abilities for 5 turns: Dual White Magic, Successor - Maduin's Power
Chaos Wave
(Black)
Magic damage (1.8x) with ignore SPR (50%) to all enemies

If used after Magical Activation:
Magic damage (3.6x) with ignore SPR (50%) to all enemies
Magic damage (2.1x) with ignore SPR (50%) to all enemies

If used after Magical Activation:
Magic damage (4.2x) with ignore SPR (50%) to all enemies
Gain access to the following ability: Chaos Wave Awakened +2
Emperor
Emperor
I'll never die!
(Guard)
Recover MP (10%) per turn Increase HP (30%)
Recover MP (10%) per turn
Auto-heal (60 HP, 1.2x) per turn
Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times)
Fire From Below
(Black)
Fire magic damage (2x) with consecutive increase (9 times, 2x each, 20x max) to one enemy Fire magic damage (2.5x) with consecutive increase (9 times, 2.5x each, 25x max) to one enemy
Decrease fire resistance (50%) for 2 turns to one enemy
Control
(Support)
Increase MAG (100%) for 5 turns to caster
Decrease SPR (20%) for 5 turns to all allies excluding caster
Increase MAG (200%) for 11 turns to caster
Decrease SPR (50%) for 11 turns to all allies excluding caster
Decrease SPR (50%) for 11 turns to all enemies
Insolent fools!
(Green)
Decrease chance of being targeted (75%) Decrease chance of being targeted (75%)
Increase resistance to silence and confuse (100%)
Increase MAG (50%) when equipped with a rod
Leon
Leon
Phantom
(Power)
Physical damage combo (2 times, 1.6x each, 3.2x total) to all enemies Physical damage combo (2 times, 2.4x each, 4.8x total) to all enemies
Battle Prep
(Guard)
Increase ATK (30%) and DEF (20%) when equipped with a sword Increase HP (30%)
Increase ATK (50%) and DEF (20%) when equipped with a sword
Auto-heal (60 HP, 1.2x) per turn
Black Cat Lid
Black Cat Lid
Hex Strike
(Tech)
Physical damage (1.3x) to one enemy
Inflict 3 random status ailments (30%) to one enemy
Physical damage (1.3x) to one enemy
Inflict 4 random status ailments (50%) to one enemy
Ultimate Blow
(Power)
Physical damage (2.5x) with ignore DEF (35%) to one enemy Physical damage (3x) with ignore DEF (50%) to one enemy
Sturdy Cat
(Guard)
Increase DEF (20%)
Increase resistance to poison and paralyze (100%)
Increase HP (50%) and DEF (50%)
Increase resistance to poison and paralyze (100%)
Nature Protector
(Tech)
Increase physical damage against demons, undeads, and mechanical monsters (50%) Increase physical damage against demons, undeads, and mechanical monsters (75%)
Increase ATK (100%) when equipped with a hammer
Garland
Garland
Dark Awakening
(Support)
Add dark element to physical attacks for 5 turns to caster Add dark element to physical attacks for 5 turns to caster
Increase dark resistance (50%) for 5 turns to caster
Increase ATK (100%) for 5 turns to caster
Dark Spiral
(Black)
Physical damage (1.4x) with ignore DEF (50%) to all enemies
Decrease dark resistance (50%) for 3 turns to all enemies
Physical damage (2x) with ignore DEF (50%) to all enemies
Decrease dark resistance (80%) for 3 turns to all enemies
Doublehand
(Tech)
Increase equipment ATK (50%) when single wielding a one-handed weapon
Increase accuracy (25%) when single wielding a one-handed weapon
Increase equipment ATK (125%) when single wielding a one-handed weapon
Increase accuracy (25%) when single wielding a one-handed weapon
White Witch Fina
White Witch Fina
Divine Burst
(White)
Light physical damage against undead (2.5x) to all enemies Light physical damage against undead (2.5x) to all enemies
Light physical damage against undead (2.5x) to all enemies
Light physical damage against undead (2.5x) to all enemies
Light magic damage (
3x) with SPR scaling to all enemies
Hit count changed to 1 / 1 / 1 / 1
Entrust
(Tech)
Use own LB gauge to fill ally's gauge Use own LB gauge to fill ally's gauge
Cure all status ailments to one ally
Auto-revive (80% HP) for 3 turns to one ally
Raise
(White)
Revive one KO'd ally (30% HP) Revive one KO'd ally (95% HP)
Ritual
(Healing)
Recover HP (30%) and MP (10%) to all allies excluding caster Recover HP (50%) and MP (25%) to all allies excluding caster
SPR +20%, MP +10%
(Support)
Increase MP (10%) and SPR (20%) Increase MP (30%) and SPR (50%)
Decrease chance of being targeted (50%)
Increase equipment SPR (100%) when single wielding any weapon
Demon Rain
Demon Rain
Counter
(Guard)
Chance to counter physical attacks (30%) with normal attack Chance to counter physical attacks (40%) with physical damage (3x)
Increase critical rate (30%)
Doublehand
(Tech)
Increase equipment ATK (50%) when single wielding a one-handed weapon
Increase accuracy (25%) when single wielding a one-handed weapon
Increase equipment ATK (150%) when single wielding any weapon
Increase accuracy (25%) when single wielding any weapon
Defend
(Guard)
Mitigate damage taken (50%) for 1 turn to caster Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (50%) for 3 turns to caster
MP cost increased to 20
Demonic Fury
(Support)
Increase ATK (30%) when HP drops below 30% Increase HP (30%)
Increase ATK/DEF (120%) when HP drops below 50%
Ignite
(Support)
Increase ATK/MAG (40%) for 3 turns to all allies Increase ATK/MAG (80%) for 4 turns to all allies
Enables access to the following abilities for 3 turns: Demon's Wrath, Inner Fire
Dracu Lasswell
Dracu Lasswell
ATK +20%
(Tech)
Increase ATK (20%) Increase ATK (20%)
Increase ATK (60%) and HP (30%) when equipped with a katana
Bat Form
(Guard)
Decrease chance of being targeted (65%) Increase physical evasion (20%)
Increase magic evasion (10%)
Decrease chance of being targeted (65%)
Bloodlust
(Healing)
Hybrid damage (2x) to one enemy
Hybrid damage (1x) as HP drain (30%) to one enemy
Hybrid damage (2.5x) to one enemy
Hybrid damage (1x) as HP drain (30%) to one enemy
Physical damage (0.4x) as MP drain (30%) to one enemy
Black Mist
(Black)
Dark physical damage (1.5x) with HP sacrifice (20%) to all enemies
Inflict sleep (25%) to all enemies
Dark physical damage (2.2x) with HP sacrifice (15%) to all enemies
Inflict sleep and disease (100%) to all enemies
Nightmare Assault
(Power)
Physical damage (2.2x) to one enemy
Decrease ATK/DEF (40%) for 3 turns to one enemy
Decrease ice resistance (40%) for 3 turns to one enemy
Physical damage (3x) to one enemy
Decrease ATK/DEF (50%) for 3 turns to one enemy
Decrease ice resistance (75%) for 3 turns to one enemy

Batch 6 (09/07/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Agrias
Agrias
Knighthood
(Support)
Increase DEF/SPR (30%) when equipped with a light shield Increase DEF/SPR (30%) when equipped with a light shield
Increase ATK (50%) when equipped with a great sword
Full Break
(Power)
Physical damage (1.6x) to one enemy
Decrease ATK/DEF/MAG/SPR (30%) for 3 turns to one enemy
Physical damage (1.6x) to one enemy
Decrease ATK/DEF/MAG/SPR (30%) for 5 turns to one enemy
Decrease resistance to all elements (30%) for 5 turns to one enemy
Divine Ruination
(Power)
Physical damage (1.6x) with ignore DEF (50%) to one enemy
Decrease light resistance (50%) for 3 turns to one enemy
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease light resistance (50%) for 3 turns to one enemy
Hit count increased to 7
MP cost increased to 45
Charlotte
Charlotte
Immortal Spirit
(Support)
Chance to ignore fatal damage (50%) when HP is above 70% (max 1 time) Chance to ignore fatal damage (70%) when HP is above 30% (max 1 time)
Lift Spirits
(Healing)
Refresh (40 MP, 0.2x) split over 3 turns to all allies Refresh (70 MP, 0.34x) split over 5 turns to all allies
Royal Armlet
(Guard)
Chance to protect one ally from physical damage (50%) with damage mitigation (50%) Chance to protect one ally from physical damage (50%) with damage mitigation (50-100%)
Grandshelt Shield
(Guard)
Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 3 turns to caster Chance to protect all allies from physical damage (60%) with damage mitigation (60%) for 3 turns to caster
Gaffgarion
Gaffgarion
Abyssal Blade
(Power)
Dark physical damage (3.5x) with HP sacrifice (40%) to all enemies Dark physical damage (7.5x) with HP sacrifice (45%) to all enemies
Divine Knight
(Support)
Increase ATK (30%)
Increase physical damage against humans (50%)
Increase ATK (50%)
Increase physical damage against humans (75%)
Self-Sacrifice
(Tech)
Increase ATK (60%) for 3 turns to caster
Decrease DEF (30%) for 3 turns to caster
Increase ATK (80%) for 3 turns to caster
Decrease DEF (30%) for 3 turns to caster
If used last turn: Blood Weapon and Dark Weapon target all enemies
Gilgamesh
Gilgamesh
Snowpetal
(Power)
Physical damage (1.8x) with ignore DEF (50%) to all enemies Physical damage (2x) with ignore DEF (65%) to all enemies
MP cost reduced to 35
Tri-Attack
(Power)
Physical damage (3x) to one enemy Physical damage (3x) to one enemy
Hit count increased to 12
Weapon Collector
(Tech)
Increase ATK (40%) when equipped with a katana
Increase ATK (30%) when equipped with a sword
Increase ATK (20%) when equipped with a great sword
Increase ATK (50%) when equipped with a katana
Increase ATK (50%) when equipped with a sword
Increase ATK (50%) when equipped with a great sword
Increase ATK (50%) when equipped with a dagger
Increase ATK (50%) when equipped with a spear
Hayate
Hayate
Mirage
(Tech)
Negate 2 physical damage taken for 3 turns to caster Negate 3 physical damage taken for 5 turns to caster
Flame Type 2
(Power)
Fire hybrid damage (4.5x) to one enemy Fire hybrid damage (5x) to one enemy

If used after Mirage:

Fire hybrid damage (10x) to one enemy
Wildfire Type 2
(Power)
Fire hybrid damage (4x) to all enemies Fire hybrid damage (4.5x) to all enemies

If used after Mirage:

Fire hybrid damage (9x) to all enemies
Kefka
Kefka
Light of Judgment
(Black)
Magic damage (2.8x) with ignore SPR (25%) to all enemies Magic damage (2.8x) with ignore SPR (50%) to all enemies
MP cost reduced to 45
Roar of Laughter
(Tech)
Chance to counter physical attacks (20%) with Roar of LaughterRoar of Laughter
Decrease ATK/DEF/MAG/SPR (40%) for 3 turns to all enemies
Chance to counter physical attacks (30%) with Roar of LaughterRoar of Laughter
Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to all enemies
Mage of Destruction
(Support)
Increase MAG (20%)
Increase magic damage against humans (50%)
Increase MAG (40%)
Increase magic damage against humans (50%)
Chance to counter magic attacks (30%) with HyperdriveHyperdrive
Magic damage (2.3x) with ignore SPR (25%) to one enemy
Note: Counter version does not cost MP
Luka
Luka
Aqua Refresh
(Support)
Auto-heal (60 HP, 1.2x) per turn
Recover MP (5%) per turn
Increase HP (30%)
Auto-heal (600 HP, 1.8x) per turn
Recover MP (10%) per turn
Priestess Miracle
(Healing)
Heal (1000 HP, 3.4x) to all allies
Cure poison, blind, sleep, silence, paralyze, and confuse to all allies
Heal (2000 HP, 5x) to all allies
Cure all status ailments to all allies
Regenerate
(Healing)
Heal (1150 HP, 8x) split over 3 turns to all allies Heal (20000 HP, 53x) split over 20 turns to all allies
Queen
Queen
Berserk
(Support)
Increase ATK (200%) for 3 turns when HP drops below 3% Increase ATK (300%) and DEF/SPR (200%) for 3 turns when HP drops below 15%
Devastate
(Power)
Physical damage combo (5 times, 1.1x each, 5.5x total) to random enemies Physical damage (8x) to one enemy
Magic Martyr
(Healing)
Refresh (10 MP, 0.3x) split over 3 turns to all allies
Fixed damage (500) to caster
Refresh (35 MP, 1x) split over 5 turns to all allies
Fixed damage (95%) to caster
Justice Guard
(Support)
Increase resistance to blind and paralyze (100%) Increase resistance to poison, blind, paralyze, and confuse (100%)
Chance to ignore fatal damage (100%) when HP is above 50% (max 1 time)
Terra
Terra
Guardian Mog
(Healing)
Remove all status ailments after battle Remove all status ailments after battle
Increase resistance to all status ailments (50%)
Unlock Magic
(Black)
Increase MAG (50%) for 4 turns to caster
Enables access to the following abilities for 3 turns: Dualcast, Meteor, Chaos Wave
Increase MAG (100%) for 4 turns to caster
Enables access to the following abilities for 3 turns: Dualcast, Meteor +2, Chaos Wave +2
Lifesaver
(Support)
Increase MAG (20%)
Increase LB gauge fill rate (100%)
Increase MAG (20%)
Increase LB gauge fill rate (100%)
Increase HP/MP (15%)
Chance to counter physical attacks (20%) with heal (800 HP, 2.5x) to all allies

Batch 5 (08/17/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Aiden
Aiden
Mind Shield
(Guard)
Increase DEF (10%)
Chance to counter physical attacks (20%) with Heal MPHeal MP
Recover MP (20) to caster

Chance to counter magic attacks (20%) with Heal MPHeal MP
Recover MP (20) to caster
Increase DEF (30%) and SPR (20%)
Chance to counter physical attacks (30%) with Heal MPHeal MP
Recover MP (40) to caster

Chance to counter magic attacks (30%) with Heal MPHeal MP
Recover MP (40) to caster
Burst Heal
(Healing)
Randomly use:
(50%) Heal (Cheer) -  Heal (800 HP, 3x) to all allies
Increase ATK/DEF (40%) for 3 turns to all allies
(50%) Heal (Focus) -  Heal (1500 HP, 3x) to all allies
Increase MAG/SPR (40%) for 3 turns to all allies
Randomly use:
(50%) Heal (Cheer) -  Heal (1200 HP, 3x) to all allies
Increase ATK/DEF (40%) for 4 turns to all allies
(50%) Heal (Focus) -  Heal (2000 HP, 3x) to all allies
Increase MAG/SPR (40%) for 4 turns to all allies
Grace
Grace
Battle Cyborg
(Tech)
Increase HP (30%)
Increase resistance to all elements (15%)
Increase HP/ATK/DEF (30%)
Increase resistance to all elements (30%)
Whole Fist
(Power)
Physical damage (1.8x) to all enemies Physical damage (3x) to all enemies
Destroy Arm
(Power)
Physical damage (2.1x) with ignore DEF (25%) to one enemy Physical damage (2.5x) with ignore DEF (50%) to one enemy
Unlimited
(Support)
Randomly use:
(50%) Increase ATK/DEF/MAG/SPR (100%) for 5 turns to caster
(50%) Berserk (ATK +200%)
Randomly use:
(50%)
Increase ATK/DEF/MAG/SPR (200%) for 5 turns to caster
(50%) Berserk (ATK +300%)
Marie
Marie
Reflect
(Green)
Reflect 1 magic spell taken for 3 turns to one ally Reflect 3 magic spells taken for 3 turns to one ally
Love You All
(Support)
Increase resistance to all elements (50%) for 3 turns to all allies Increase resistance to all elements (50%) for 5 turns to all allies
Heal (10000 HP, 15x) split over 5 turns to all allies
Lovely Guard
(Guard)
Increase resistance to blind, sleep, and silence (100%) for 3 turns to all allies Increase resistance to all status ailments (100%) for 3 turns to all allies
Increase DEF/SPR (40%) for 3 turns to all allies
Primm
Primm
Haunting Guard
(Support)
Increase ATK/MAG/SPR (15%)
Recover MP (3%) per turn
Increase ATK/MAG/SPR (80%)
Recover MP (10%) per turn
Healing Waters
(Healing)
Heal (700 HP, 3.4x) to all allies Heal (1000 HP, 5x) to all allies
Invigorate
(Healing)
Revive one KO'd ally (30% HP) Revive one KO'd ally (100% HP)
Saintly Beam
(Power)
Light magic damage (3x) to all enemies Light magic damage (5x) to all enemies
Decrease light resistance (50%) for 3 turns to all enemies
Randi
Randi
Auto-Charge
(Support)
Increase LB gauge (2) per turn Increase LB gauge (6) per turn
Increase ATK (30%)
Hero of Legend
(Support)
Increase ATK (35%) and DEF/SPR (20%) when equipped with a sword Increase ATK (70%) and DEF/SPR (35%) when equipped with a sword
Increase equipment ATK (100%) and DEF/SPR (50%) when single wielding a one-handed weapon
Mana's Bond
(Guard)
Increase ATK (10%)
Increase resistance to status ailments (25%)
Increase ATK (10%)
Increase resistance to status ailments (100%)
Heal (60 HP, 1.2x) per turn
Recover MP (5%) per turn
Power Charge
(Tech)
Increase LB gauge fill rate (200%) for 5 turns to caster Increase LB gauge fill rate (200%) for 5 turns to caster
Increase ATK/DEF/MAG/SPR (100%) for 2 turns to caster
Enables access to the following abilities for 3 turns:
Swinging Slash, Whirlwind Slash, Torrential Slash
Slice Thrice
(Power)
Physical damage (2.15x) to one enemy
Decrease DEF (35%) for 3 turns to one enemy
Physical damage (4x) to one enemy
Decrease DEF (50%) for 3 turns to one enemy
Hit count changed to D
Soleil
Soleil
Endless Turn
(Support)
Increase MP (15%)
Increase resistance to sleep, paralyze, confuse and petrify (100%)
Increase MP (15%)
Increase physical evasion (30%)
Increase resistance to sleep, paralyze, confuse and petrify (100%)
Recover MP (5%) per turn
Schwert Dance
(Tech)
Increase ATK (60%) for 1 turn to all allies Increase ATK (100%) for 2 turns to all allies
Decrease DEF (35%) for 2 turns to all enemies

If used after Cannon Dance, Panzer Dance or Shooting Dance:

Increase ATK/MAG (120%) for 2 turns to all allies
Decrease DEF (35%) for 4 turns to all enemies
Cannon Dance
(Tech)
Increase MAG (60%) for 1 turn to all allies Increase MAG (100%) for 2 turns to all allies
Decrease SPR (35%) for 2 turns to all enemies

If used after Schwert Dance, Panzer Dance or Shooting Dance:

Increase ATK/MAG (120%) for 2 turns to all allies
Decrease SPR (35%) for 4 turns to all enemies
Panzer Dance
(Tech)
Increase DEF (60%) for 1 turn to all allies Increase DEF (100%) for 2 turns to all allies
Decrease ATK (35%) for 2 turns to all enemies

If used after Schwert Dance, Cannon Dance or Shooting Dance:

Increase DEF/SPR (120%) for 2 turns to all allies
Decrease ATK (35%) for 4 turns to all enemies
Shooting Dance
(Tech)
Increase SPR (60%) for 1 turn to all allies Increase SPR (100%) for 2 turns to all allies
Decrease MAG (35%) for 2 turns to all enemies

If used after Schwert Dance, Cannon Dance or Panzer Dance:

Increase DEF/SPR (120%) for 2 turns to all allies
Decrease MAG (35%) for 4 turns to all enemies
Popoi
Popoi
Acid Storm
(Power)
Water magic damage (1.4x) to all enemies
Decrease DEF (20%) for 3 turns to all enemies
Water magic damage (3x) to all enemies
Decrease ATK/DEF (40%) for 3 turns to all enemies
Burst
(Power)
Magic damage (2.4x) with ignore SPR (25%) to one enemy Magic damage (3x) with ignore SPR (25%) to all enemies
Decrease MAG/SPR (40%) for 3 turns to all enemies
Fina
Fina
Innocent Shot
(Support)
Increase SPR (20%) when equipped with a bow Increase SPR (50%) when equipped with a bow
Increase LB gauge fill rate (100%)

Batch 4 (07/20/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Cecil
Cecil
Focus
(Support)
Increase MAG/SPR (40%) for 3 turns to all allies Increase MAG/SPR (40%) for 3 turns to all allies
MP cost reduced to 24
Holy Light
(Support)
Increase DEF (20%)
Increase light resistance (50%)
Increase DEF/SPR (20%)
Increase light resistance (50%)
Auto-heal (1800 HP, 1x) per turn
Saintly Wall
(Guard)
Chance to protect one ally from physical damage (75%) with damage mitigation (50%) Chance to protect one ally from physical damage (85%) with damage mitigation (60%)
Increase light resistance (30%)
Recover MP (5%) per turn
Dark Knight Cecil
Dark Knight Cecil
Shikkoku
(Support)
Increase ATK (20%)
Increase dark resistance (50%)
Increase ATK (40%)
Increase dark resistance (75%)
Auto-heal (9999 HP, 1x) per turn
Dark Cannon
(Power)
Dark physical damage (2.5x) with HP sacrifice (40%) to all enemies Dark physical damage (3.5x) with HP sacrifice (40%) to all enemies
Decrease dark resistance (50%) for 3 turns to all enemies
Soul Eater
(Power)
Dark physical damage (3.2x) with HP sacrifice (49%) to one enemy Dark physical damage (7.5x) with HP sacrifice (60%) to one enemy
Decrease dark resistance (100%) for 3 turns to one enemy
Exdeath
Exdeath
Meteor
(Black)
Magic damage (2.5x) with ignore SPR (25%) to all enemies Magic damage (3x) with ignore SPR (25%) to all enemies
Hit count increased to 3
Transcender
(Support)
Increase magic damage against humans, birds, beasts, plants, and insects (30%) Increase magic damage against humans, birds, beasts, plants, and insects (50%)
Wicked Light
(Power)
Light magic damage (2.8x) with ignore SPR (25%) to all enemies Light magic damage (3.5x) with ignore SPR (25%) to all enemies
MP cost reduced to 50
Luneth
Luneth
Advance
(Support)
Increase ATK (60%) for 3 turns to caster
Decrease DEF (30%) for 3 turns to caster
Physical damage (2x) to one enemy
Increase ATK (
100%) for 2 turns to caster
Decrease DEF (30%) for
2 turns to caster
Sword Master
(Tech)
Increase ATK (20%) when equipped with a sword Increase ATK (50%) when equipped with a sword
Increase ATK (50%) when equipped with a dagger
Increase ATK (50%) when equipped with a great sword
Increase ATK (50%) when equipped with a katana
Cut Through
(Power)
Physical damage (2.5x) with ignore DEF (25%) to one enemy Physical damage (3.5x) with ignore DEF (50%) to one enemy

If used after Advance:

Physical damage (5.25x) with ignore DEF (50%) to one enemy
Refia
Refia
Embolden
(Support)
Increase ATK/DEF (45%) for 5 turns to all allies Increase ATK/DEF (45%) for 5 turns to all allies
Heal (1150 HP, 8x) split over 5 turns to all allies
MP cost reduced to 42
Full-Life
(White)
Revive one KO'd ally (100% HP) Revive one KO'd ally (100% HP)
MP cost reduced to 5
Kazus Pendant
(Support)
Increase resistance to silence, paralyze, confuse, and petrify (100%) Increase resistance to silence, paralyze, confuse, and petrify (100%)
Recover MP (5) while walking every 5 steps
Recover MP (5%) per turn
Rosa
Rosa
Bless
(Healing)
Refresh (10 MP, 0.1x) split over 3 turns to all allies Refresh (20 MP, 0.4x) split over 3 turns to all allies
Heal (1725 HP, 12x) split over 3 turns to all allies
Sharpshot
(Power)
Physical damage (1x) with critical hit to one enemy Physical damage (2x) with critical hit to one enemy
Sakura
Sakura
Defensive Barrier
(Guard)
Mitigate damage taken (20%) for 3 turns to all allies Mitigate damage taken (20%) for 5 turns to all allies
Increase DEF/SPR (40%) for 5 turns to all allies
Thunder's Protection
(Support)
Increase lightning, light, and dark resistance (50%) for 3 turns to all allies Increase lightning, light, and dark resistance (50%) for 3 turns to all allies
Increase resistance to paralyze (100%) for 3 turns to all allies
Heal (1000 HP, 3.4x) to all allies

Batch 3 (06/15/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Ace
Ace
Tri-beam Laser
(Power)
Magic damage (2.8x) with ignore SPR (25%) to all enemies
Randomly use:
(30%) Tri-beam Laser (white) - Magic damage (2.8x) with ignore SPR (25%) to all enemies
(30%) Tri-beam Laser (yellow) - Magic damage (4.2x) with ignore SPR (25%) to all enemies
(30%) Tri-beam Laser (orange) - Magic damage (5.6x) with ignore SPR (25%) to all enemies
(10%) Tri-beam Laser (red) - Magic damage (22.5x) with ignore SPR (25%) to all enemies
Decrease fire, lightning, and light resistance (75%) for 3 turns to all enemies
Hit count increased to 7
MP cost reduced to 45
Devotion
(Support)
Increase LB gauge fill rate (200%) Increase LB gauge fill rate (200%)
Increase LB gauge (2) per turn
Increase MAG (40%)
Spirit Hand
(Healing)
Randomly use:
(70%) MP Charge - Recover MP (30) to caster
(20%) MP Super Charge - Recover MP (75) to caster
(10%) MP Mega Charge - Recover MP (120) to caster
Randomly use:
(70%) MP Charge - Recover MP (45) to all allies
(20%) MP Super Charge - Recover MP (100) to all allies
(10%) MP Mega Charge - Recover MP (140) to all allies
MP cost reduced to 10
Cloud of Darkness
Cloud of Darkness
Barrage
(Power)
Physical damage combo (4 times, 0.8x each, 3.2x total) to random enemies Physical damage combo (5 times, 1x each, 5x total) to random enemies
Man-Eater+
(Support)
Increase physical and magic damage against humans (75%) Increase physical and magic damage against humans (125%)
Omni-Veil
(Support)
Increase resistance to all elements (30%) for 3 turns to all allies Increase resistance to all elements (30%) for 3 turns to all allies
Increase resistance to all status ailments (50%) for 3 turns to all allies
MP cost reduced to 40
Elza
Elza
Dark Reaper
(Support)
Increase ATK (50%) when equipped with a spear
Increase dark resistance (50%)
Increase ATK (100%) when equipped with a spear
Increase dark resistance (100%)
Ravaging Blow
(Power)
Physical damage (2x) to one enemy
Decrease DEF/SPR (50%) for 3 turns to one enemy
Physical damage (3x) to one enemy
Decrease DEF/SPR (60%) for 3 turns to one enemy
Madness Rush
(Power)
Physical damage combo (3 times, 1.4x each, 4.2x total) to random enemies
Increase LB gauge fill rate (100%) for 3 turns to caster
Physical damage combo (4 times, 2x each, 8x total) to random enemies
Increase LB gauge fill rate (150%) for 3 turns to caster
Decrease dark resistance (50%) for 3 turns to all enemies
Firion
Firion
Fin Briar
(Power)
Physical damage (1.8x) with ignore DEF (25%) to one enemy Physical damage (2.3x) with ignore DEF (50%) to one enemy
Lance
(Power)
Physical damage (0.8x) as HP drain (20%) to one enemy
Physical damage (0.3x) as MP drain (10%) to one enemy
Physical damage (1x) as HP drain (30%) to one enemy
Physical damage (0.5x) as MP drain (20%) to one enemy
Legend Killer
(Support)
Increase physical damage against beasts, demons, and dragons (75%) Increase physical damage against beasts, demons, dragons, humans, and undeads (100%)
Jake
Jake
Assault Style
(Power)
Physical damage (1.6x) to one enemy
Increase ATK (50%) for 3 turns to caster
Physical damage (2x) to one enemy
Increase ATK (80%) for 3 turns to caster
Break Style
(Power)
Physical damage (1.6x) to one enemy
Decrease ATK (45%) for 3 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease ATK/MAG (45%) for 3 turns to one enemy
Karl
Karl
Call to Arms
(Support)
Increase ATK/MAG (40%) for 3 turns to all allies Increase ATK/MAG (60%) for 5 turns to all allies
Gleaming Cleave
(Power)
Physical damage combo (3 times, 0.8x each, 2.4x total) to random enemies Physical damage combo (4 times, 1.2x each, 4.8x total) to random enemies
Seria
Seria
Champion's Surge
(Support)
Increase DEF/SPR (40%) for 3 turns to all allies Increase DEF/SPR (60%) for 5 turns to all allies
Heart Blaze
(Power)
Fire physical damage (1.9x) to all enemies Fire physical damage combo (2 times, 1.9x each, 3.8x total) to all enemies
Heal (1000 HP, 3x) to caster

Batch 2 (05/11/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Bartz
Bartz
Boko's Pendant
(Support)
Increase HP/MP/ATK/DEF/MAG/SPR (10%) Increase HP/MP/ATK/DEF/MAG/SPR (10%)
Auto-buffs ATK (20%)
Auto-buffs MAG (20%)
Recover MP (5%) per turn
Life Giver
(Support)
Recover HP/MP (100%) to one ally
Instant KO to caster
Recover HP/MP (100%) to one ally
Instant KO to caster
Increase wind resistance (80%) for 3 turns to one ally
Auto-revive (80% HP) for 3 turns to one ally
Wind Shear
(Power)
Wind hybrid damage (5.4x) to one enemy Wind hybrid damage (7x) to all enemies
Chizuru
Chizuru
High Tide
(Support)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (300%)
Molt
(Support)
Increase physical evasion (20%) Increase physical evasion (40%)
Phantom Shadow
(Power)
Physical damage (1.4x) with ignore DEF (50%) to all enemies Physical damage (2x) with ignore DEF (50%) to all enemies
MP cost reduced to 25
Dark Fina
Dark Fina
Retaliate
(Power)
Chance to counter physical attacks (30%) with RetaliateRetaliate
Magic damage (0.8x) to all enemies
Chance to counter physical attacks (35%) with RetaliateRetaliate
Magic damage (0.8x) to all enemies

Increase MAG (60%) for 3 turns to caster
Dystopia
(Power)
Dark magic damage (2.8x) with consecutive increase (2 times, 1.6x each, 6x max) to all enemies Dark magic damage (4.1x) with consecutive increase (2 times, 2.5x each, 9.1x max) to all enemies
MP cost reduced to 38
Ultima
(Black)
Magic damage (2.8x) with ignore SPR (25%) to all enemies Magic damage (2.8x) with ignore SPR (50%) to all enemies
Hit count increased to 7
MP cost reduced to 45
Delita
Delita
Shield Break
(Power)
Physical damage (1.8x) to one enemy
Decrease DEF (40%) for 5 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease DEF (65%) for 5 turns to one enemy
Helm Break
(Power)
Physical damage (1.8x) to one enemy
Decrease SPR (40%) for 5 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease SPR (65%) for 5 turns to one enemy
Meditate
(Support)
Increase MAG/SPR (45%) for 5 turns to all allies Increase MAG/SPR (65%) for 5 turns to all allies
Refresh (20 MP, 0.5x) split over 5 turns to all allies
MP cost reduced to 42
Lasswell
Lasswell
Blade Flash - Awakened
(Power)
Physical damage (1.2x) with ignore DEF (25%) to one enemy
Decrease ice resistance (50%) for 3 turns to one enemy
Decrease DEF (40%) for 3 turns to one enemy
Ice physical damage (2.3x) with ignore DEF (25%) to one enemy
Decrease ice resistance (50%) for 3 turns to one enemy
Decrease DEF (40%) for 3 turns to one enemy
Heir to the Blade
(Support)
Increase ATK/MAG (20%) and DEF/SPR (10%) when equipped with a katana Increase ATK (40%), MAG (20%) and DEF/SPR (10%) when equipped with a katana
Mirror of Equity
(Power)
Physical damage (1.2x) to one enemy Physical damage (2x) to one enemy
Snow
Snow
Counter
(Power)
Chance to counter physical attacks (30%) with normal attack Chance to counter physical attacks (45%) with normal attack
Fighting Spirit
(Power)
Chance to counter magic attacks (30%) with normal attack Chance to counter magic attacks (45%) with normal attack
Battle Roar
(Support)
Increase ATK (50%) for 3 turns to all allies
Fixed damage (2000) to caster
Increase ATK (60%) for 4 turns to all allies
Fixed damage (500) to caster
Garnet
Garnet
Curaga
(White)
Heal (1000 HP, 3.4x) to all allies Heal (1600 HP, 3.4x) to all allies
MP cost reduced to 10
Raise
(White)
Revive one KO'd ally (30% HP) Revive one KO'd ally (95% HP)
EVO MAG +50%
(Support)
Increase EVO MAG (30%) Increase EVO MAG (50%)
Hope
Hope
Waterga
(Black)
Water magic damage (1.8x) to all enemies Water magic damage (2.5x) with consecutive increase (4 times, 1x each, 6.5x max) to all enemies
Aeroga
(Black)
Wind magic damage (1.8x) to all enemies Wind magic damage (2.5x) with consecutive increase (4 times, 1x each, 6.5x max) to all enemies
MAG +20%
(Support)
Increase MAG (20%) Increase MAG (60%)
Kain
Kain
Dragon Dive
(Power)
Physical damage (2.1x) with jump delay (1 turn) to one enemy Physical damage (3.1x) with jump delay (1 turn) to one enemy
Dragoon Spirit
(Support)
Increase jump damage (120%) Increase jump damage (150%)
Increase fire, ice, and lightning resistance (20%)
Nichol
Nichol
Back to the Wall
(Support)
Increase ATK/MAG (40%) for 3 turns to all allies
Decrease DEF/SPR (20%) for 3 turns to all allies
Increase ATK/MAG (50%) for 3 turns to all allies
Decrease DEF/SPR (20%) for 3 turns to all allies
Refresh (10 MP, 0.3x) split over 3 turns to all allies
Impenetrable Stance
(Support)
Increase DEF/SPR (40%) for 3 turns to all allies
Decrease ATK/MAG (20%) for 3 turns to all allies
Increase DEF/SPR (50%) for 3 turns to all allies
Decrease ATK/MAG (20%) for 3 turns to all allies
Heal (1150 HP, 8x) split over 3 turns to all allies
Vanille
Vanille
Cheer
(Support)
Increase ATK/DEF (40%) for 3 turns to all allies Increase ATK/DEF (55%) for 3 turns to all allies
MP cost reduced to 36
Focus
(Support)
Increase MAG/SPR (40%) for 3 turns to all allies Increase MAG/SPR (55%) for 3 turns to all allies
MP cost reduced to 36
Keep it up!
(Support)
Auto-revive (30% HP) for 3 turns to one ally Auto-revive (80% HP) for 5 turns to one ally

Batch 1 (04/12/2017)[edit | edit source]

Unit Abilities Base Effects Awakening
Lightning
Lightning
Crushing Blow
(Power)
Physical damage (2.7x) to one enemy
Decrease lightning resistance (20%) for 3 turns to one enemy
Physical damage (3.5x) to one enemy
Decrease lightning resistance (75%) for 3 turns to one enemy
Blitz
(Power)
Physical damage (1.8x) to all enemies Physical damage (2.2x) to all enemies
Lightspeed
(Support)
Increase physical evasion (30%) Increase physical evasion (30%)
Increase magic evasion (20%)
Medius
Medius
Hyper Fire
(Power)
Physical damage combo (2-5 times, 0.8x each, 2.8x average) to random enemies Physical damage combo (2-4 times, 1.5x each, 4.5x average) to random enemies
MP cost increased to 20
Gun Master
(Support)
Increase ATK (20%) when equipped with a gun Increase ATK (30%) when equipped with a gun
Enables dual wielding of one-handed guns
Auto-Limit
(Support)
Increase LB gauge (1) per turn Increase LB gauge (2) per turn
Increase LB gauge fill rate (100%)
Mercedes
Mercedes
Axe Mastery
(Support)
Increase ATK (50%) when equipped with an axe Increase ATK (100%) when equipped with an axe
Sea King's Chop
(Power)
Physical damage (2.7x) to one enemy
Decrease water resistance (20%) for 3 turns to one enemy
Physical damage (3.5x) to one enemy
Decrease water resistance (75%) for 3 turns to one enemy
Warcry
(Support)
Increase ATK (50%) for 3 turns to all allies Increase ATK (100%) for 3 turns to all allies
Increase ATK break resistance (100%) for 3 turns to all allies
Rain
Rain
Blazing Soul
(Support)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (100%)
Increase fire resistance (50%)
Recover MP (5%) per turn
Lava Floor
(Power)
Earth and fire physical damage (1.8x) to one enemy Earth and fire physical damage (3x) to one enemy
Leadership
(Support)
Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies
MP cost reduced to 40
Seven
Seven
Yakabe
(Support)
Increase resistance to all elements (10%) Increase resistance to all elements (50%)
Osmoselash
(Power)
Magic damage (0.3x) as MP drain (30%) to one enemy Magic damage (0.4x) as MP drain (30%) to all enemies
Elementalash
(Power)
Magic damage (1.8x) to one enemy
Decrease fire, ice, and lightning resistance (50%) for 3 turns to one enemy
Magic damage (2.3x) to one enemy
Decrease fire, ice, and lightning resistance (70%) for 3 turns to one enemy
Fina
Fina
Cheer
(Support)
Increase ATK/DEF (40%) for 3 turns to all allies Increase ATK/DEF (40%) for 3 turns to all allies
MP cost reduced to 24
Curada
(White)
Heal (800 HP, 3.4x) to one ally Heal (1000 HP, 3.4x) to one ally
MP cost reduced to 5
Lid
Lid
Invention
(Power)
Randomly use:
(20%) Power Generator - Fire physical damage (1.8x) to all enemies
(25%) Laser Cannon - Lightning physical damage (1.4x) to all enemies
(25%) Blastshot - Physical damage (1x) to all enemies
(30%) Failure - Does nothing
Randomly use:
(25%) Power Generator+ - Fire physical damage (3x) to all enemies
(30%) Laser Cannon+ - Lightning physical damage (2.3x) to all enemies
(30%) Blastshot+ - Physical damage (1.8x) to all enemies
(30%) Failure(15%) Running Fire - Does nothingPhysical damage (3.2x) to one enemy
Hit count changed to 1 / 1 / 1 / 30
Upgrade
(Support)
Increase ATK (80%, max 160%) for the next normal attack to caster
Increase damage taken (50%) to caster
Increase ATK (160%, max 320%) for the next normal attack to caster
Increase damage taken (50%) to caster
Krile
Krile
Dual Front
(Support)
Increase MAG (30%) when equipped with a staff Increase MAG/SPR (50%) when equipped with a staff
Bluff
(Support)
Increase MAG (20%) for 3 turns to caster Increase MAG (50%) for 3 turns to caster
Enables access to the following ability for 3 turns: Comet
Kuja
Kuja
Barthundara
(Green)
Increase lightning resistance (50%) for 3 turns to all allies Increase lightning resistance (100%) for 3 turns to all allies
Thundaga
(Black)
Lightning magic damage (1.8x) to all enemies Lightning magic damage (2.75x) with consecutive increase (4 times, 1.25x each, 7.75x max) to all enemies
Roselia
Roselia
Pray
(Healing)
50% chance to heal (100 HP, 1x) to all allies 50% chance to Heal (100 HP, 1x) to all allies
Recover MP (30) to all allies
Curaga
(White)
Heal (1000 HP, 3.4x) to all allies Heal (1600 HP, 3.4x) to all allies
MP cost reduced to 10