Final Fantasy Brave Exvius Wiki

Ability Awakening

Example of ability awakening

Awakenable abilities are abilities which can be awakened to become even stronger. Awakened abilities are displayed with a different color icon on which their awakening level is displayed.

To awaken your abilities, go to "Units" menu from home screen, and then click on "Awaken Abilities" button. Units with awakenable abilities can be selected. Ability awakening materials and Gil are required to awaken an ability.

List of all awakening materials[edit | edit source]

Having a hard time telling the difference between tiers? Count their number of spikes!
Type T1 T2 T3 T4 T5
White Magic Icon-White Alcryst.pngWhite Alcryst Icon-White Milcryst.pngWhite Milcryst Icon-White Heavicryst.pngWhite Heavicryst Icon-White Giancryst.pngWhite Giancryst Icon-White Purecryst.pngWhite Purecryst
Black Magic Icon-Black Alcryst.pngBlack Alcryst Icon-Black Milcryst.pngBlack Milcryst Icon-Black Heavicryst.pngBlack Heavicryst Icon-Black Giancryst.pngBlack Giancryst Icon-Black Purecryst.pngBlack Purecryst
Green Magic Icon-Green Alcryst.pngGreen Alcryst Icon-Green Milcryst.pngGreen Milcryst Icon-Green Heavicryst.pngGreen Heavicryst Icon-Green Giancryst.pngGreen Giancryst Icon-Green Purecryst.pngGreen Purecryst
Attack Type Icon-Power Alcryst.pngPower Alcryst Icon-Power Milcryst.pngPower Milcryst Icon-Power Heavicryst.pngPower Heavicryst Icon-Power Giancryst.pngPower Giancryst Icon-Power Purecryst.pngPower Purecryst
Defense Type Icon-Guard Alcryst.pngGuard Alcryst Icon-Guard Milcryst.pngGuard Milcryst Icon-Guard Heavicryst.pngGuard Heavicryst Icon-Guard Giancryst.pngGuard Giancryst Icon-Guard Purecryst.pngGuard Purecryst
Healing Type Icon-Healing Alcryst.pngHealing Alcryst Icon-Healing Milcryst.pngHealing Milcryst Icon-Healing Heavicryst.pngHealing Heavicryst Icon-Healing Giancryst.pngHealing Giancryst Icon-Healing Purecryst.pngHealing Purecryst
Support Type Icon-Support Alcryst.pngSupport Alcryst Icon-Support Milcryst.pngSupport Milcryst Icon-Support Heavicryst.pngSupport Heavicryst Icon-Support Giancryst.pngSupport Giancryst Icon-Support Purecryst.pngSupport Purecryst
Other Type Icon-Tech Alcryst.pngTech Alcryst Icon-Tech Milcryst.pngTech Milcryst Icon-Tech Heavicryst.pngTech Heavicryst Icon-Tech Giancryst.pngTech Giancryst Icon-Tech Purecryst.pngTech Purecryst

How to obtain awakening materials[edit | edit source]

  • Story Events: T1-T5
    • Story event usually occur once every month; They are by far the easiest method to obtain T4 and T5 from.
    • Missions will give you T1-T5 materials, but they are one time only.
    • Enemies can also drop T1-T5 materials for you to farm.
  • King Mog Events: T4-T5
    • King Mog event occur once or twice per month.
    • These are meant for a big spender as the price is outrageously high, and they are in limited quantity.
  • Chamber of Gems: T1-T4

There might also be other events, bundle, and promotion to give out these materials, but those 3 are the most regular way to obtain them.

It has been datamined that the Chamber of Gems has 3 separate loot tables:

  • Common Loot = T1-T2
  • Rare Loot = T3-T4
  • Unique Loot = None

Certain abilities like Treasure Hunter will increase T1-T2 drop rate while Master Thief will increase T3-T4. For more information about which abilities have an effect, see Drop Rates page.

List of all awakenings[edit | edit source]

For detailed info please check their unit page. (Will take time to be fully updated)

Batch 32 (10/3/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Shadow Lord
Shadow Lord
Dynamis Lord
(Black)
Increase SPR (20%) Increase SPR (30%)
Cast 3 times: Any of Shadow Lord's skills
MP cost increased to 0
Cross Smash
(Black)
Physical damage (2.5x) to one enemy
Decrease DEF (50%) for 3 turns to one enemy
Decrease dark resistance (60%) for 3 turns to one enemy

If used after Blood Weapon:
Physical damage (7.5x) to one enemy
Decrease DEF (60%) for 5 turns to one enemy
Decrease dark resistance (100%) for 5 turns to one enemy
Dark physical damage (5x) to one enemy
Decrease DEF (50%) for 3 turns to one enemy
Decrease dark resistance (60%) for 3 turns to one enemy
Add dark element to physical attacks for 3 turns to caster

If used after Blood Weapon:
Dark physical damage (9x) to one enemy
Decrease DEF (60%) for 5 turns to one enemy
Decrease dark resistance (100%) for 5 turns to one enemy
Add dark element to physical attacks for 5 turns to caster
MP cost increased to 40
Dynamic Implosion
(Black)
Dark physical damage (7.2x) with HP sacrifice (60%) to all enemies

If used after Blood Weapon:
Dark physical damage (18x) with HP sacrifice (60%) to all enemies
Dark physical damage (13.2x) with HP sacrifice (15%) to all enemies

If used after Blood Weapon:
Dark physical damage (24x) with HP sacrifice (15%) to all enemies
Doom Arc
(Power)
Physical damage (5.2x) with HP sacrifice (30%) to one enemy

If used after Blood Weapon:
Physical damage (13x) with HP sacrifice (30%) to one enemy
Physical damage (10.2x) with HP sacrifice (10%) to one enemy

If used after Blood Weapon:
Physical damage (18x) with HP sacrifice (10%) to one enemy
Chain=Absolute Mirror of Equity
Attack frames change
Blood Weapon
(Support)
[3 turns cooldown, available on turn 1]
HP damage (30%) to caster
Increase ATK (250%) for 2 turns to caster
Decrease DEF (50%) for 2 turns to caster
Heal HP (19998) split over 2 turns to caster
[2 turns cooldown, available on turn 1]
HP damage (20%) to caster
Increase ATK (250%) for 2 turns to caster
Decrease DEF (25%) for 2 turns to caster
Heal HP (19998) split over 2 turns to caster
Immortal Justice
(Guard)
Increase DEF (30%)
Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times)
Increase DEF/SPR (30%)
Chance to ignore fatal damage (100%) when HP is above 40% (40% HP lock, max 1 time)
Chance to ignore fatal damage (100%) when HP is above 20% (20% HP lock, max 1 time)
Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time)
Hatred for the Talekeeper
(Guard)
Increase HP (30%)
Increase ATK (150%) for 3 turns when HP drops below 50%
Increase HP/ATK (70%)
Increase ATK (200%) for 3 turns when HP drops below 50%
Shadow Lord
(Tech)
Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
Increase equipment ATK (30%) when dual wielding
Increase equipment ATK (200%) and accuracy (25%) when single wielding any weapon
Increase equipment ATK (50%) when dual wielding
Livid Shantotto
Livid Shantotto
Now I've lost my temper!
(Black)
Increase DEF (20%) Increase DEF (30%)
[6 turns cooldown, available on turn 1]
Enable skill for 4 turns to caster: Quadruple Chainspell
Increase MAG (200%) for 4 turns to caster
Cure MAG break to caster
MP cost increased to 120
Flare II
(Power)
Fire magic damage (7x) to one enemy
Decrease fire resistance (50%) for 3 turns to one enemy
Fire magic damage (2x) to one enemy
Fire magic damage (8x) to one enemy

Decrease fire resistance (80%) for 3 turns to one enemy
Chain=Chaos Wave
Hit count changed to 4 / 1
Flood II
(Black)
Water magic damage (7x) to one enemy
Decrease water resistance (50%) for 3 turns to one enemy
Water magic damage (2x) to one enemy
Water magic damage (8x) to one enemy

Decrease water resistance (80%) for 3 turns to one enemy
Chain=Chaos Wave
Hit count changed to 4 / 1
Elemental Seal
(Support)
Enable skills for 3 turns to caster: Aeroga V, Blizzaga V, Firaga V, Stonega V, Thundaga V, Waterga V
Increase MAG (300%, max 300%) for 1 action to caster
Enable skills for 3 turns to caster: Aeroga V +2, Blizzaga V +2, Firaga V +2, Stonega V +2, Thundaga V +2, Waterga V +2
Increase MAG (300%, max 300%) for 1 action to caster
Increase MAG (200%) for 2 turns to caster
MP cost increased to 40
Mana Wall
(Guard)
Mitigate magic damage taken (20%) for 2 turns to all allies
Grant HP barrier (500) for 2 turns to all allies
Mitigate magic damage taken (35%) for 4 turns to all allies
Grant HP barrier (1000) for 3 turns to all allies
Manafont
(White)
[12 turns cooldown, available on turn 1]
Refresh MP (3996) split over 4 turns to caster
Increase MAG (150%) for 4 turns to caster
Enable skills for 4 turns to caster: Aeroga V, Blizzaga V, Firaga V, Stonega V, Thundaga V, Waterga V
[8 turns cooldown, available on turn 1]
Refresh MP (3996) split over 4 turns to caster
Increase MAG (200%) for 4 turns to caster
Enable skills for 4 turns to caster: Aeroga V +2, Blizzaga V +2, Firaga V +2, Stonega V +2, Thundaga V +2, Waterga V +2
Former Orastery Minister
(Support)
Increase MP (50%) and MAG/SPR (30%) Increase HP (50%), MP (50%) and DEF/MAG/SPR (50%)
Spirit Magic Skill: A+
(Support)
Increase MAG (50%) Increase MAG (100%)
Increase modifier (2x): Flare II, Flood II
Increase modifier (3x): Aero I, Blizzard I, Fire I, Stone I, Thunder I, Water I
Doublehand Staff Skill: A+
(Tech)
Increase equipment MAG (60%) when single wielding any weapon Increase equipment MAG (150%) when single wielding any weapon
You're making me lose my temper, dear!
(Power)
Increase MAG (40%)
Chance to counter physical attacks (20%) with You're making me lose my temper, dear!You're making me lose my temper, dear!
Increase LB gauge (3) to caster
(max 1/turn)
Chance to counter magic attacks (20%) with You're making me lose my temper, dear!You're making me lose my temper, dear!
Increase LB gauge (3) to caster
(max 1/turn)
Increase MAG (50%)
Chance to counter physical attacks (40%) with You're making me lose my temper, dear!You're making me lose my temper, dear!
Increase LB gauge (3) to caster
(max 3/turn)
Chance to counter magic attacks (40%) with You're making me lose my temper, dear!You're making me lose my temper, dear!
Increase LB gauge (3) to caster
(max 3/turn)
Upgrade LB
Nalu
Nalu
Triple Lightning Spear
(Tech)
Increase SPR (20%) Increase SPR (30%)
Cast 3 times: Any of Nalu's offensive skills
MP cost increased to 0
Panther Strike
(Power)
Increase physical damage against beasts (50%) for 2 turns to caster
Physical damage (2.5x) to one enemy
Increase physical damage against beasts (100%) for 5 turns to caster
Physical damage (5.5x) to one enemy
Blaster
(Power)
Physical damage (3x) to all enemies
Inflict paralyze and petrify (30%) to all enemies
Physical damage (8x) to all enemies
Inflict paralyze and petrify (60%) to all enemies
Lightning Spear Jab
(Black)
Lightning physical damage (4x) to one enemy
Add lightning element to physical attacks for 5 turns to caster
Lightning physical damage (9x) to one enemy
Add lightning element to physical attacks for 5 turns to caster
Increase modifier (2x) for 5 turns to caster: Blaster, Lightning Spear Jab, Panther Strike, Thunder Fang, Thunder Spear
Thunder Spear
(Power)
Physical damage (2.5x) with ignore DEF (50%) to one enemy
Decrease lightning resistance (60%) for 3 turns to one enemy
Chain=Quick Hit
Lightning physical damage (4x) with ignore DEF (50%) to one enemy
Decrease lightning resistance (80%) for 5 turns to one enemy
Chain=Bolting Strike
Hit count reduced to 9
MP cost reduced to 48
Hunting Expertise
(Support)
Increase ATK (30%)
Increase physical damage against beasts, insects, and plants (50%)
Increase ATK (65%)
Increase physical damage against beasts, insects, and plants (75%)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Fearless
(Guard)
Increase resistance to poison, blind, paralyze, and disease (100%)
Auto-heal (600 HP, 1.8x) per turn
Increase ATK (50%) and SPR (30%)
Increase resistance to poison, blind, paralyze, confuse, and disease (100%)
Auto-heal (1800 HP, 1.8x) per turn
Recover MP (10%) per turn
Seaside Nichol
Seaside Nichol
Lifeguard - Rejuvenator
(Healing)
Restore HP (2500) to all allies Heal (2500 HP, 3.5x) to all allies
Lifeguard - Refreshment
(White)
Recover MP (40) to all allies Recover MP (40) to all allies

Auto-cast next turn:

Recover MP (40) to all allies
Sunblock
(Green)
Mitigate physical damage taken (40%) for 3 turns to one ally
Increase DEF (130%) for 3 turns to one ally
Cure DEF break to one ally
Mitigate physical damage taken (50%) for 3 turns to one ally
Increase DEF (150%) for 3 turns to one ally
Increase resistance to DEF break (100%) for 3 turns to one ally
Cure DEF break to one ally
Sunscreen
(Green)
Mitigate magic damage taken (40%) for 3 turns to one ally
Increase SPR (130%) for 3 turns to one ally
Cure SPR break to one ally
Mitigate magic damage taken (50%) for 3 turns to one ally
Increase SPR (150%) for 3 turns to one ally
Increase resistance to SPR break (100%) for 3 turns to one ally
Cure SPR break to one ally
Diver - Waterfall
(Black)
Water magic damage (2.5x) to all enemies
Decrease water resistance (50%) for 3 turns to all enemies
Decrease water resistance (80%) for 3 turns to all enemies
Water magic damage (4.5x) to all enemies
Chain=Absolute Mirror of Equity
Hit count increased to 8
Diver - Icicle
(Black)
Ice magic damage (2.5x) to all enemies
Decrease ice resistance (50%) for 3 turns to all enemies
Decrease ice resistance (80%) for 3 turns to all enemies
Ice magic damage (4.5x) to all enemies
Chain=Absolute Mirror of Equity
Hit count increased to 8
Sandcastle
(Guard)
Mitigate physical damage taken (30%) for 3 turns to all allies
Increase DEF (80%) for 3 turns to all allies
Grant HP barrier (1000) for 3 turns to all allies
Mitigate physical damage taken (35%) for 3 turns to all allies
Increase DEF (130%) for 3 turns to all allies
Grant HP barrier (1000) for 3 turns to all allies
MP cost reduced to 90
Foam
(Guard)
Mitigate magic damage taken (30%) for 3 turns to all allies
Increase SPR (80%) for 3 turns to all allies
Grant HP barrier (1000) for 3 turns to all allies
Mitigate magic damage taken (35%) for 3 turns to all allies
Increase SPR (130%) for 3 turns to all allies
Grant HP barrier (1000) for 3 turns to all allies
MP cost reduced to 90
Fancy Beverage
(Tech)
[Requirement: TMR or STMR equipped]
Increase esper's bonus stats (20%)
Increase DEF/SPR/HP (20%)
Increase resistance to silence (100%)
[Requirement: TMR or STMR equipped]
Increase esper's bonus stats (60%)
Increase DEF/MAG/SPR/HP (20%)
Increase resistance to silence (100%)
Increase equipment MAG (50%) when single wielding any weapon
Diver - Submersion
(Black)
Water magic damage (3.6x) to all enemies
Chain=Flood
Water magic damage (10.8x) to all enemies
Chain=Absolute Mirror of Equity
Hit count reduced to 8
Diver - Regelation
(Black)
Ice magic damage (3.6x) to all enemies
Chain=Freeze
Ice magic damage (10.8x) to all enemies
Chain=Absolute Mirror of Equity
Attack frames change
Summer Fiesta
(Support)
[6 turns cooldown, available on turn 6]
Remove all debuffs from all allies
Increase LB gauge (4-6) to all allies
Grant HP barrier (2000) for 3 turns to all allies
[6 turns cooldown, available on turn 1]
Remove all debuffs from all allies
Increase LB gauge (8) to all allies
Grant HP barrier (2000) for 3 turns to all allies
Summertime Luka
Summertime Luka
Priestess Miracle
(Healing)
Heal (1000 HP, 3.4x) to all allies
Cure poison, blind, sleep, silence, paralyze, and confuse to all allies
Heal (2200 HP, 3.4x) to all allies
Cure all status ailments to all allies
MP cost increased to 30
Aqua - Stream
(Black)
Water magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies Water magic damage (3x) with consecutive increase (4 times, 1.25x each, 8x max) to all enemies
Chain=Bolting Strike
Hit count increased to 9
Aqua - Whirlpool
(Black)
Magic damage (2.5x) to all enemies
Decrease SPR (50%) for 3 turns to all enemies
Decrease water resistance (50%) for 3 turns to all enemies
Magic damage (3.5x) to all enemies
Decrease SPR (50%) for 3 turns to all enemies
Decrease water resistance (70%) for 3 turns to all enemies
Chain=Absolute Mirror of Equity
Hit count increased to 8
Refreshing Summer
(Guard)
Increase MAG/SPR (40%) when equipped with a rod
Increase resistance to silence and paralyze (100%)
Increase HP (20%)
Increase MAG/SPR (60%) when equipped with a rod
Increase resistance to silence and paralyze (100%)
Increase fire and water resistance (25%)
Aqua - Tidal Party
(Healing)
Water magic damage (2.5x) to all enemies
Heal (900 HP, 2.5x) to all allies
Chain=Flood
Water magic damage (5.5x) to all enemies
Heal (1500 HP, 2.5x) to all allies
Chain=Absolute Mirror of Equity
Hit count reduced to 8
Shinju
Shinju
Binding Whip
(Black)
Physical damage (1.2x) to one enemy
Decrease DEF (45%) for 3 turns to one enemy
Physical damage (1.2x) to one enemy
Decrease DEF (60%) for 3 turns to one enemy
Shut up already!
(Tech)
Physical damage (2x) to one enemy
Decrease ATK/DEF (40%) for 5 turns to one enemy
Enable skill for 2 turns to caster: Now we're talkin'!
Physical damage (4x) to one enemy
Decrease ATK/DEF (50%) for 5 turns to one enemy
Enable skill for 2 turns to caster: Now we're talkin'!
Violent Tail
(Power)
Physical damage (2.25x) with ignore DEF (50%) to one enemy

If used after Hyped Up!:
Physical damage (3x) with ignore DEF (50%) to one enemy
Chain=Piledriver
Physical damage (3x) with ignore DEF (50%) to one enemy

If used after Hyped Up!:
Physical damage (4x) with ignore DEF (50%) to one enemy
Chain=Divine Ruination
Attack frames change
Girly Makeup
(Green)
Increase resistance to poison (100%)
Increase resistance to charm (100%)
Increase ATK (50%)
Increase resistance to poison (100%)
Increase resistance to stop and charm (100%)
Pecciotta
Pecciotta
Full Power Throw
(Power)
Increase ATK (120%) for 2 turns to caster
Physical* damage (2.25x) with delay (1 turn) to all enemies
Increase ATK (150%) for 2 turns to caster
Physical* damage (6x) with delay (1 turn) to all enemies
Hide Shadow
(Black)
Inflict blind (50%) to all enemies
Decrease ATK/MAG (40%) for 3 turns to all enemies
Negate 2 physical damage taken for 3 turns to caster
Inflict blind (80%) to all enemies
Decrease ATK/MAG (55%) for 3 turns to all enemies
Negate 2 physical damage taken for 3 turns to caster
Veteran Thrower
(Tech)
Increase equipment ATK (30%) when dual wielding Increase equipment ATK (60%) when dual wielding
Auto-cast Glorious WindEnable skill for 1 turn to caster: Glorious Wind at the start of a battle
Kupipi
Kupipi
Devotion
(Healing)
Recover MP (90) to one ally, except caster
HP damage (30%) to caster
Recover MP (120) to one ally, except caster
HP damage (5%) to caster
MP cost reduced to 8
Rolanberries are Great
(Green)
Heal (1000 HP, 3.4x) to all allies
Cure poison, blind, sleep, silence, paralyze, and confuse to all allies
Heal (2500 HP, 3.4x) to all allies
Cure all status ailments to all allies
Cure ATK/DEF/MAG/SPR break to all allies
Rolanberry Lover
(White)
Increase MP (20%) and SPR (10%) Increase MP (40%) and DEF/SPR (30%)

Batch 31 (8/29/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Raegen
Raegen
Blades of Azure Crimson
(Tech)
Physical damage (4.8x) to one enemy
Decrease fire and ice resistance (60%) for 3 turns to one enemy
Chain=Divine Ruination
Physical damage (10x) to one enemy
Decrease fire and ice resistance (100%) for 5 turns to one enemy
Chain=Divine Ruination
Octostrike Blade
(Guard)
Physical damage (3.45x) with ignore DEF (50%) to one enemy
Chain=Absolute Mirror of Equity
Physical damage (6x) with ignore DEF (50%) to one enemy
Chain=Absolute Mirror of Equity
Azure Flame Edge
(Power)
[4 turns cooldown, available on turn 4]
Physical damage (14.5x) to one enemy
Decrease fire resistance (100%) for 2 turns to one enemy
Add fire element to physical attacks for 2 turns to caster
Chain=Divine Ruination
[4 turns cooldown, available on turn 1]
Decrease fire resistance (110%) for 4 turns to one enemy
Fire physical damage (14.5x) to one enemy

Add fire element to physical attacks for 4 turns to caster
Chain=Divine Ruination
MP cost increased to 120
Crimson Frost Edge
(Black)
[4 turns cooldown, available on turn 4]
Physical damage (14.5x) to one enemy
Decrease ice resistance (100%) for 2 turns to one enemy
Add ice element to physical attacks for 2 turns to caster
Chain=Absolute Mirror of Equity
[4 turns cooldown, available on turn 1]
Decrease ice resistance (110%) for 4 turns to one enemy
Ice physical damage (14.5x) to one enemy

Add ice element to physical attacks for 4 turns to caster
Chain=Absolute Mirror of Equity
MP cost increased to 120
Kingdom's Hero
(Support)
Increase HP/MP/DEF/SPR (20%)
Increase LB gauge (2) per turn
Increase LB gauge fill rate (50%)
Increase HP/MP/DEF/SPR (20%)
Increase LB gauge (2) per turn
Increase LB gauge fill rate (50%)
Increase equipment ATK (60%) when dual wielding
Upgrade LB
Forsaken Armor
(White)
Increase fire, ice, and dark resistance (30%) Increase ATK (50%)
Increase fire, ice, and dark resistance (30%)
Citra
Citra
Evocation - Light of Ruin
(Black)
Evoke damage (20x) to one enemy Evoke damage (35x) to one enemy
MP cost changed to 2 EV
Holy Mind
(White)
Light magic damage (3.5x) with SPR scaling to all enemies
Increase evocation gauge (2-4)
Heal (1000 HP, 3.4x) to all allies
Chain=Divine Ruination
Light magic damage (11x) with SPR scaling to all enemies
Increase evocation gauge (4-5)
Heal (1000 HP, 3.4x) to all allies
Chain=Divine Ruination
Sorcery Dampener
(Guard)
Mitigate magic damage taken (20%) for 2 turns to all allies
Increase evocation gauge (2-4)
Mitigate magic damage taken (35%) for 3 turns to all allies
Increase evocation gauge (4-5)
Esper's Knowledge
(Tech)
Increase esper's bonus stats (20%) Increase esper's bonus stats (60%)
Increase Bahamut's evoke damage (150%)
Evocation - Fierce Light of Supremacy
(Power)
[6 turns cooldown, available on turn 6]
Evoke damage (25x) to all enemies
[4 turns cooldown, available on turn 4]
Evoke damage (40x) to all enemies
MP cost changed to 99, 4 EV
Double Evocation
(Tech)
Cast 2 times: Evocation skills Cast 3 times: Evocation skills and Holy Mind
Sieghard
Sieghard
I'm gorgeous!
(White)
Inflict charm (30%) for 1 turn to all enemies
Increase chance of being targeted (100%) for 2 turns to caster
Mitigate physical damage taken (40%) for 2 turns to caster

If used after I'm gorgeous!, name changes into Gorgeous Pose:
Inflict charm (50%) for 1 turn to all enemies
Chance to protect all allies from physical damage (80%) with damage mitigation (60-75%) for 3 turns to caster
Negate 3 physical damage taken for 1 turn to caster
Inflict charm (30%) for 1 turn to all enemies
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate physical damage taken (40%) for 3 turns to caster
Increase DEF/SPR (130%) for 3 turns to caster
Increase resistance to DEF/SPR break (100%) for 3 turns to caster

If used after I'm gorgeous!, name changes into Gorgeous Pose:
Inflict charm (50%) for 1 turn to all enemies
Chance to protect all allies from physical damage (80%) with damage mitigation (60-75%) for 3 turns to caster
Negate 3 physical damage taken for 3 turns to caster
Stylish Form
(Guard)
Inflict charm (5%) for 1 turn to all enemies
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster
Inflict charm (5%) for 1 turn to all enemies
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster
Increase DEF (130%) for 3 turns to caster
Increase resistance to DEF break (100%) for 3 turns to caster
Full Break Charm
(Tech)
Physical damage (2.5x) with DEF scaling to one enemy
Decrease ATK/DEF/MAG/SPR (50%) for 3 turns to one enemy
Inflict charm (5%) for 1 turn to one enemy
Physical damage (2.5x) with DEF scaling to one enemy
Decrease ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy
Inflict charm (20%) for 1 turn to one enemy
Super Wink
(Guard)
[3 turns cooldown, available on turn 1]
Inflict charm (5%) for 1 turn to all enemies
Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 2 turns to caster
[3 turns cooldown, available on turn 1]
Inflict charm (5%) for 1 turn to all enemies
Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster
Increase SPR (130%) for 3 turns to caster
Increase resistance to SPR break (100%) for 3 turns to caster
Earthbound
(Power)
[2 turns cooldown, available on turn 1]
Physical damage (2x) with DEF scaling to one enemy
Decrease earth resistance (100%) for 1 turn to one enemy
Chain=Piledriver
[2 turns cooldown, available on turn 1]
Physical damage (6x) with DEF scaling to one enemy
Decrease earth resistance (100%) for 1 turn to one enemy
Chain=Absolute Mirror of Equity
Hit count increased to 8
Noble Stance
(Guard)
Chance to protect one ally from physical damage (50%) with damage mitigation (50%) Increase HP/DEF/SPR (10%)
Noblesse Oblige
(Support)
Increase HP (30%) and DEF/SPR (20%)
Increase resistance to charm (100%)
Increase HP (40%) and DEF/SPR (40%)
Increase resistance to charm (100%)
Edelschild
(Guard)
Increase SPR (50%) when equipped with a light shield
Increase DEF (50%) when equipped with a heavy shield
Increase earth resistance (50%)
Increase DEF/SPR (50%) when equipped with a light shield
Increase DEF/SPR (50%) when equipped with a heavy shield
Increase earth resistance (50%)
Man of Many Rivals
(Healing)
[Requirement: TMR or STMR equipped]
Increase DEF/HP (30%)
Chance to ignore fatal damage (50%) when HP is above 5% (max 1 time)
Increase DEF/SPR (200%) when HP drops below 1%
[Requirement: TMR or STMR equipped]
Increase DEF/HP (30%)
Chance to ignore fatal damage (100%) when HP is above 5% (max 1 time)
Increase DEF/SPR (200%) when HP drops below 1%
Brilliant Rose
(Guard)
Increase HP/SPR (30%) when equipped with light armor
Increase HP/DEF (30%) when equipped with heavy armor
Increase LB gauge fill rate (100%)
Increase HP/DEF/SPR (30%) when equipped with light armor
Increase HP/DEF/SPR (30%) when equipped with heavy armor
Increase LB gauge fill rate (100%)
Dangerous Rose
(Black)
Physical damage (2.8x) with DEF scaling to all enemies
Chain=Free Energy
Physical damage (2.8x) with DEF scaling to all enemies
Chain=Aureole Ray
Hit count increased to 30
Folka
Folka
Blue Mirage
(Black)
Increase modifier (1.5x) for 3 turns to one ally: Flood, Flood II, Raging Water, Water, Water I, Watera, Waterga, Waterga V, Waterja Increase modifier (3x) for 3 turns to one ally: Flood, Flood II, Raging Water, Water, Water I, Watera, Waterga, Waterga V, Waterja
MP cost changed to 45, 3 LB
Flowing Waters
(Support)
Increase resistance to poison, blind, sleep, and silence (100%) for 5 turns to all allies
Increase resistance to DEF/SPR break and stop (100%) for 5 turns to all allies
Increase resistance to poison, blind, sleep, and silence (100%) for 5 turns to all allies
Increase resistance to DEF/SPR break and stop (100%) for 5 turns to all allies
Grant HP barrier (2000) for 5 turns to all allies
MP cost reduced to 58
Sobering Waters
(Green)
Increase resistance to paralyze, confuse, disease, and petrify (100%) for 5 turns to all allies
Increase resistance to ATK/MAG break and charm (100%) for 5 turns to all allies
Increase resistance to paralyze, confuse, disease, and petrify (100%) for 5 turns to all allies
Increase resistance to ATK/MAG break and charm (100%) for 5 turns to all allies
Heal HP (6500) split over 5 turns to all allies
Refresh MP (150) split over 5 turns to all allies
MP cost reduced to 58
Serpent Guard
(Tech)
[2 turns cooldown, available on turn 1]
Mitigate physical damage taken (20%) for 1 turn to all allies
Heal (2500 HP, 18x) to all allies
[2 turns cooldown, available on turn 1]
Mitigate physical damage taken (30%) for 1 turn to all allies
Heal (2500 HP, 18x) to all allies
Cerulean Shell
(Tech)
[2 turns cooldown, available on turn 1]
Mitigate magic damage taken (20%) for 1 turn to all allies
Heal (2500 HP, 18x) to all allies
[2 turns cooldown, available on turn 1]
Mitigate magic damage taken (30%) for 1 turn to all allies
Heal (2500 HP, 18x) to all allies
Ancient Aquarium
(White)
[5 turns cooldown, available on turn 5]
Mitigate damage taken (20%) for 1 turn to all allies
Heal (2500 HP, 18x) to all allies
[4 turns cooldown, available on turn 4]
Mitigate damage taken (40%) for 1 turn to all allies
Heal (2500 HP, 18x) to all allies
Original Priestess of the Water
(White)
Increase SPR (50%) when equipped with a staff
Increase water resistance (50%) when equipped with a staff
Increase SPR (100%) when equipped with a staff
Increase water resistance (50%) when equipped with a staff
Anti-disease
(Healing)
Chance to counter physical attacks (20%) with Anti-diseaseAnti-disease
Cure all status ailments to all allies
(max 1/turn)
Chance to counter magic attacks (20%) with Anti-diseaseAnti-disease
Cure all status ailments to all allies
(max 1/turn)
Chance to counter physical attacks (40%) with Anti-diseaseAnti-disease
Cure all status ailments to all allies
(max 1/turn)
Chance to counter magic attacks (40%) with Anti-diseaseAnti-disease
Cure all status ailments to all allies
(max 1/turn)
Ignacio
Ignacio
Axe Mastery
(Support)
Increase ATK (50%) when equipped with an axe Increase ATK (100%) when equipped with an axe
Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
Crush Stamp
(Black)
Physical damage (2.5x) with ignore DEF (50%) to one enemy
Decrease fire resistance (75%) for 3 turns to one enemy
Physical damage (5x) with ignore DEF (50%) to one enemy
Decrease fire resistance (110%) for 5 turns to one enemy
Critical Stamp
(Power)
Physical damage (5x) with critical hit to one enemy Physical damage (12.5x) with critical hit to one enemy
Enable skill for 2 turns to caster: Strike While the Iron's Hot!
MP cost reduced to 52
Full Burst Stamp
(Power)
[2 turns cooldown, available on turn 2]
Physical damage (5.25x) with ignore DEF (50%) to one enemy
Increase LB gauge (10) to caster
Add fire element to physical attacks for 2 turns to caster
[2 turns cooldown, available on turn 1]
Physical damage (9.5x) with ignore DEF (50%) to one enemy
Increase LB gauge (17) to caster
Add fire element to physical attacks for 2 turns to caster
Increase LB damage (50%) for 2 turns to caster (can't be dispelled)
Forge Weapon - Flame Blast
(Support)
Increase ATK/MAG (120%) for 5 turns to all allies
Chance to add fire element to physical attacks (50%) for 5 turns to all allies
Increase ATK/MAG (180%) for 5 turns to all allies
Chance to Add fire element to physical attacks (75%) for 5 turns to all allies
MP cost changed to 120, 10 LB
Forge Armor - Flame Blast
(Support)
Increase DEF/SPR (120%) for 5 turns to all allies
Increase fire resistance (100%) for 5 turns to all allies
Increase DEF/SPR (180%) for 5 turns to all allies
Increase fire resistance (100%) for 5 turns to all allies
Cid
Cid
Spineshatter Dive 0+
(Power)
Physical damage (18.5x) with timed jump delay (15 turns) to one enemy

If used after Sky Dragon Squall, name changes into True Spineshatter Dive 0:
Physical damage (18.5x) with timed jump delay (1 turn) to one enemy
Physical damage (40x) with timed jump delay (15 turns) to one enemy

If used after Sky Dragon Squall, name changes into True Spineshatter Dive 0:
Physical damage (40x) with timed jump delay (1 turn) to one enemy
Sky Dragon Squall
(White)
[4 turns cooldown, available on turn 1]
Negate 1 physical damage taken for 1 turn to all allies
[3 turns cooldown, available on turn 1]
Negate 3 physical damage taken for 3 turns to all allies
Jump Master
(Tech)
Increase jump damage (150%) Increase jump damage (200%)
Expert Lancer
(Tech)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
Love for His Daughters
(Green)
Increase wind resistance (50%)
Increase ATK/DEF (20%) when equipped with a spear
Increase MP (20%)
Increase wind resistance (50%)
Increase ATK/DEF (20%) when equipped with a spear
Increase physical damage against beasts (75%)
First-Generation Cid
(Support)
Increase ATK (40%)
Increase LB gauge fill rate (50%)
Increase LB damage (20%)
Increase ATK (50%)
Increase LB gauge fill rate (100%)
Increase LB damage (100%)

Batch 30 (7/25/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Awakened Rain
Awakened Rain
Escort Leader
(Support)
Increase ATK/DEF/MAG/SPR (60%) for 3 turns to all allies Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies
Increase LB gauge (4-6) to all allies
MP cost increased to 85
Standout
(Support)
Increase chance of being targeted (100%) for 2 turns to caster
Mitigate damage taken (30%) for 2 turns to caster
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (40%) for 3 turns to caster
Complete Focus
(Guard)
Increase SPR (200%) for 2 turns to caster
Enable skill for 2 turns to caster: Unleashed Focus
Increase SPR (250%) for 2 turns to caster
Enable skill for 2 turns to caster: Unleashed Focus
Increase modifier (3x) for 2 turns to caster: Unleashed Focus
Magical Distraction
(Black)
Physical damage (1.7x) to one enemy
Decrease MAG (60%) for 5 turns to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic damage* (3x) with SPR scaling to one enemy
Decrease MAG (65%) for 5 turns to one enemy
Energy Wall
(Guard)
Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster
Increase SPR (130%) for 3 turns to the caster
Increase resistance to SPR break (100%) for 3 turns to caster
Guardian's Fighting Spirit
(Green)
Increase DEF/SPR (30%)
Chance to protect one ally from magic damage (30%) with damage mitigation (50%)
Increase HP (20%) and DEF/SPR (40%)
Chance to protect one ally from magic damage (50%) with damage mitigation (50%)
Esper Covenant
(Green)
Increase esper's bonus stats (10%) Increase esper's bonus stats (60%)
Scarlet Healing
(Healing)
Restore HP (5000) and MP (50) to all allies Restore HP (6000) and MP (60) to all allies
MP cost changed to 10 LB
Pyro Glacial Lasswell
Pyro Glacial Lasswell
Dual Blade Mastery
(Black)
Increase MP (20%) Increase MP (30%)
Increase chain modifier cap (6x) when dual wielding
Heir to the Blade
(Tech)
Increase ATK/MAG (20%) and DEF/SPR (10%) when equipped with a katana Increase MP (30%)
Increase ATK/MAG (40%) and DEF/SPR (10%) when equipped with a katana
Increase esper's bonus stats (30%)
Increase equipment ATK when dual wielding (60%)
Obliterating Mirror of Equity
(Power)
Physical damage (4.5x) with ignore DEF (50%) to one enemy
Chain=Absolute Mirror of Equity
Physical damage (6x) with ignore DEF (50%) to one enemy
Chain=Absolute Mirror of Equity
Perfect Selflessness
(Healing)
[5 turns cooldown, available on turn 1]
Negate 2 physical damage taken for 2 turns to caster
Restore HP (8000) and MP (320) to caster
Increase ATK (200%) for 2 turns to caster
Enable skill for 3 turns to caster: Absolute Mirror of Equity
[5 turns cooldown, available on turn 1]
Negate 2 physical damage taken for 2 turns to caster
Restore HP (8000) and MP (320) to caster
Increase ATK (200%) for 4 turns to caster
Enable skill for 4 turns to caster: Absolute Mirror of Equity
Tranquil Detachment
(Support)
Increase modifier (0.7x): Exorcising Storm
Increase modifier (2.75x): Blade Flash - Final
Increase modifier (4.25x): Crimson Era, Fatal Bloom
Increase modifier (0.7x): Exorcising Storm
Increase modifier (2.75x): Blade Flash - Final
Increase modifier (4.25x): Crimson Era, Fatal Bloom
Increase LB gauge fill rate (100%)
Blade Flash - Awakened
(Tech)
Physical damage (1.2x) with ignore DEF (25%) to one enemy
Decrease ice resistance (50%) for 3 turns to one enemy
Decrease DEF (40%) for 3 turns to one enemy
Enable skill for 2 turns to caster: Blade Flash - Final
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease ice resistance (110%) for 5 turns to one enemy
Decrease DEF (60%) for 3 turns to one enemy
Enable skill for 2 turns to caster: Blade Flash - Final
Lotus Mage Fina
Lotus Mage Fina
Manatopia
(Support)
Restore MP (50) to all allies, except caster
Refresh (40 MP, 0.3x) split over 3 turns to all allies, except caster
Restore MP (50) to all allies, except caster
Refresh (40 MP, 0.4x) split over 3 turns to all allies, except caster
Shining Cheer
(Healing)
Heal (3000 HP, 9x) split over 3 turns to all allies
Increase LB gauge (1-3) to all allies
Heal (3000 HP, 9x) split over 3 turns to all allies
Increase LB gauge (5) to all allies
Sacred Burst
(White)
Light magic damage (5.25x) with SPR scaling to one enemy Light magic damage (8.2x) with SPR scaling to one enemy
Chain=Disorder
Hit count increased to 10
Divine Veil
(Green)
Increase ATK/DEF (80%) for 3 turns to all allies
Increase resistance to all elements (45%) for 3 turns to all allies
Increase ATK/MAG/DEF/SPR (120%) for 5 turns to all allies
Increase resistance to all elements (50%) for 5 turns to all allies
MP cost increased to 100
White Lotus
(White)
Increase LB gauge fill rate (100%)
Increase SPR (50%) when equipped with a staff
Increase SPR (50%) when equipped with a bow
Increase LB gauge fill rate (100%)
Increase SPR (100%) when equipped with a staff
Increase SPR (100%) when equipped with a bow
Increase resistance to charm (100%)
Sexy Pose
(Tech)
Chance to counter physical attacks (30%) with Sexy PoseSexy Pose
Inflict charm (5%) for 2 turns to one enemy
(max 1/turn)
Chance to counter physical attacks (30%) with Sexy PoseSexy Pose
Inflict charm (5%) for 2 turns to one enemy
(max 3/turn)
Eternal Light
(Healing)
[8 turns cooldown, available on turn 1]
Heal (2500 HP, 18x) to all allies
Auto-revive (80% HP) for 3 turns to all allies
[6 turns cooldown, available on turn 1]
Heal (2500 HP, 18x) to all allies
Auto-revive (80% HP) for 3 turns to all allies
Maritime Strategist Nichol
Maritime Strategist Nichol
Iceberg Stance
(Support)
Increase ice and water resistance (70%) for 3 turns to all allies Increase ice and water resistance (100%) for 3 turns to all allies
Magic Restorative Stance
(Healing)
Recover MP (40) to all allies Recover MP (60) to all allies
Courageous Stance
(Support)
Increase ATK/MAG (130%) for 2 turns to all allies
Decrease DEF/SPR (65%) for 2 turns to all allies
Refresh MP (120) split over 2 turns to all allies
Increase ATK/MAG (135%) for 3 turns to all allies
Decrease DEF/SPR (30%) for 3 turns to all allies
Refresh MP (180) split over 3 turns to all allies
Fortune Stance
(Support)
Increase DEF/SPR (130%) for 2 turns to all allies
Decrease ATK/MAG (65%) for 2 turns to all allies
Heal (4000 HP, 10x) split over 2 turns to all allies
Increase DEF/SPR (135%) for 3 turns to all allies
Decrease ATK/MAG (30%) for 3 turns to all allies
Heal (6000 HP, 15x) split over 3 turns to all allies
Calm Awareness
(Green)
Increase resistance to poison, sleep, and petrify (100%)
Increase resistance to charm (100%)
Increase resistance to poison, sleep, and petrify (100%)
Increase resistance to stop and charm (100%)
Blossom Sage Sakura
Blossom Sage Sakura
Defensive Barrier
(Guard)
Mitigate damage taken (20%) for 3 turns to all allies Mitigate damage taken (30%) for 4 turns to all allies
Rod Mastery
(Tech)
Increase MAG (50%) when equipped with a rod Increase MP (20%)
Increase MAG (100%) when equipped with a rod
Increase equipment MAG (50%) when single wielding any weapon
Increase equipment MAG (50%) when dual wielding
Quick Final Thunder
(Black)
Lightning magic damage (3x) with consecutive increase (8 times, 1.5x each, 15x max) to one enemy Lightning magic damage (4x) with consecutive increase (6 times, 3.5x each, 25x max) to one enemy
Quick Shock Blade
(Power)
Lightning magic damage (1.8x) to one enemy
Decrease lightning resistance (50%) for 3 turns to one enemy
Decrease lightning resistance (80%) for 3 turns to one enemy
Lightning magic damage (
7.2x) to one enemy
Chain=Bolting Strike
Hit count increased to 9
MP cost increased to 40
Quick Light Blade
(White)
Light magic damage (1.8x) to one enemy
Decrease light resistance (50%) for 3 turns to one enemy
Decrease light resistance (80%) for 3 turns to one enemy
Light magic damage (
7.2x) to one enemy
Chain=Disorder
Hit count increased to 10
MP cost increased to 40
Quick Dark Blade
(Black)
Dark magic damage (1.8x) to one enemy
Decrease dark resistance (50%) for 3 turns to one enemy
Decrease dark resistance (80%) for 3 turns to one enemy
Dark magic damage (
7.2x) to one enemy
Chain=Absolute Zero
Hit count increased to 11
MP cost increased to 40
Quick Combo
(White)
Use Quick skills twice in one turn Use Quick skills and Blossoming Thunder 3 times in one turn
Quick Rebel Intention
(Black)
Magic damage (6.5x) with ignore SPR (25%) to all enemies Magic damage (8.5x) with ignore SPR (50%) to all enemies
Ephemeral Blossom Hex
(Tech)
[8 turns cooldown, available on turn 1]
Restore HP (10000) and MP (100) to all allies, except caster
Increase ATK/DEF/MAG/SPR (130%) for 3 turns to all allies, except caster
Increase LB gauge (10) to all allies, except caster
HP damage (90%) to caster
[8 turns cooldown, available on turn 1]
Restore HP (12000) and MP (120) to all allies, except caster
Increase ATK/DEF/MAG/SPR (150%) for 3 turns to all allies, except caster
Increase LB gauge (10) to all allies, except caster
HP damage (30%) to caster
Celestial Roar
(Black)
[5 turns cooldown, available on turn 1]
Cure MAG break to caster
Increase lightning resistance (100%) for 2 turns to caster
Enable skill for 2 turns to caster: Quick Pentacombo
[5 turns cooldown, available on turn 1]
Cure MAG break to caster
Increase lightning resistance (100%) for 2 turns to caster
Enable skill for 2 turns to caster: Quick Pentacombo
Decrease lightning resistance (110%) for 3 turns to all enemies
Quick Support Combo
(Guard)
Increase MP (20%) Increase MP (30%)
Cast 2 times: Celestial Roar, Defensive Barrier, Electric Infusion, Ephemeral Blossom Hex, Status Reset, Thunder's Fortification, Thunder's Protection
MP cost increased to 0
Heavenly Technician Lid
Heavenly Technician Lid
Airbag
(Guard)
Increase DEF/SPR (20%) Increase DEF/SPR (30%)
Auto-cast AirbagMitigate damage taken (10%) to caster at the start of a battle
Bore Up
(Tech)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (150%)
Increase LB gauge (1) per turn
Life-Risking Resolve
(Power)
Increase ATK (20%) Increase HP/ATK (30%)
Chance to ignore fatal damage (30%) when HP is above 1% (max 1 time)
Full Metal Kick
(Tech)
Physical damage (3x) to one enemy Physical damage (3x) to one enemy
Remove all status effects from one enemy
Increase LB gauge (1) to caster
Sunlight Beam
(Black)
Magic damage* (2x) to all enemies
Inflict blind (50%) to all enemies
Chain=Fatal Barrage
Magic damage* (2x) to all enemies
Inflict blind (100%) to all enemies
Chain=Fatal Barrage
Arms Dissolver
(Power)
Physical damage (1x) to all enemies
Decrease ATK/MAG (50%) for 3 turns to all enemies
Physical damage (1x) to all enemies
Decrease ATK/MAG (65%) for 3 turns to all enemies
Barrier Dissolver
(Green)
Physical damage (1x) to all enemies
Decrease DEF/SPR (50%) for 3 turns to all enemies
Physical damage (1x) to all enemies
Decrease DEF/SPR (65%) for 3 turns to all enemies
Attack Absorb
(Power)
Decrease ATK (60%) for 5 turns to one enemy
Increase ATK (120%) for 5 turns to caster
Decrease ATK (70%) for 5 turns to one enemy
Increase ATK (120%) for 5 turns to caster
Increase LB gauge (2) to caster
Guard Absorb
(Guard)
Decrease DEF (60%) for 5 turns to one enemy
Increase DEF (120%) for 5 turns to caster
Decrease DEF (70%) for 5 turns to one enemy
Increase DEF (120%) for 5 turns to caster
Increase LB gauge (2) to caster
Magic Absorb
(Black)
Decrease MAG (60%) for 5 turns to one enemy
Increase MAG (120%) for 5 turns to caster
Decrease MAG (70%) for 5 turns to one enemy
Increase MAG (120%) for 5 turns to caster
Increase LB gauge (2) to caster
Mind Absorb
(White)
Decrease SPR (60%) for 5 turns to one enemy
Increase SPR (120%) for 5 turns to caster
Decrease SPR (70%) for 5 turns to one enemy
Increase SPR (120%) for 5 turns to caster
Increase LB gauge (2) to caster
Super Invention
(Healing)
Randomly use:
(50%) Super Invention - Recover MP (30) to all allies, except caster
Enable skill for 1 use to caster: High Output Shield Device
(30%) Super Invention - Recover MP (30) to all allies, except caster
Enable skill for 1 use to caster: Full Healing Force
(17%) Super Invention - Recover MP (30) to all allies, except caster
Enable skill for 1 use to caster: Running Fire+
(3%) Super Invention - Recover MP (30) to all allies, except caster
Enable skill for 1 use to caster: Explosive Type Panic Shells
Randomly use:
(50%) Super Invention - Recover MP (60) to all allies, except caster
Enable skill for 1 use to caster: High Output Shield Device
(30%) Super Invention - Recover MP (60) to all allies, except caster
Enable skill for 1 use to caster: Full Healing Force
(17%) Super Invention - Recover MP (60) to all allies, except caster
Enable skill for 1 use to caster: Running Fire+
(3%) Super Invention - Recover MP (60) to all allies, except caster
Enable skill for 1 use to caster: Explosive Type Panic Shells
Nameless Gunner Jake
Nameless Gunner Jake
Gun Mastery
(Tech)
Increase ATK (50%) when equipped with a gun Increase ATK (100%) when equipped with a gun
Increase equipment ATK (75%) and accuracy (25%) when single wielding any weapon
Increase LB damage (50%)
Flame Assault
(Power)
Physical damage (1x) to all enemies
Decrease fire resistance (50%) for 2 turns to all enemies
Add fire element to physical attacks for 2 turns to caster
Enable skills for 2 turns to caster: Fatal Barrage, Last Shot
Physical damage (1x) to all enemies
Decrease fire resistance (90%) for 4 turns to all enemies
Add fire element to physical attacks for 4 turns to caster
Enable skills for 2 turns to caster: Cool Force, Fatal Barrage, Last Shot
Increase LB gauge (20) to caster
Ice Assault
(Black)
Physical damage (1x) to all enemies
Decrease ice resistance (50%) for 2 turns to all enemies
Add ice element to physical attacks for 2 turns to caster
Enable skills for 2 turns to caster: Fatal Barrage, Last Shot
Physical damage (1x) to all enemies
Decrease ice resistance (90%) for 4 turns to all enemies
Add ice element to physical attacks for 4 turns to caster
Enable skills for 2 turns to caster: Cool Force, Fatal Barrage, Last Shot
Increase LB gauge (20) to caster
Electro Assault
(Tech)
Physical damage (1x) to all enemies
Decrease lightning resistance (50%) for 2 turns to all enemies
Add lightning element to physical attacks for 2 turns to caster
Enable skills for 2 turns to caster: Fatal Barrage, Last Shot
Physical damage (1x) to all enemies
Decrease lightning resistance (90%) for 4 turns to all enemies
Add lightning element to physical attacks for 4 turns to caster
Enable skills for 2 turns to caster: Cool Force, Fatal Barrage, Last Shot
Increase LB gauge (20) to caster
Light Assault
(White)
Physical damage (1x) to all enemies
Decrease light resistance (50%) for 2 turns to all enemies
Add light element to physical attacks for 2 turns to caster
Enable skills for 2 turns to caster: Fatal Barrage, Last Shot
Physical damage (1x) to all enemies
Decrease light resistance (90%) for 4 turns to all enemies
Add light element to physical attacks for 4 turns to caster
Enable skills for 2 turns to caster: Cool Force, Fatal Barrage, Last Shot
Increase LB gauge (20) to caster
Killer Assault
(Green)
[4 turns cooldown, available on turn 1]
Increase ATK (150%) for 2 turns to caster
Enable skill for 2 turns to caster: Last Shot
[4 turns cooldown, available on turn 1]
Increase ATK (250%) for 3 turns to caster
Enable skill for 3 turns to caster: Last Shot
Cure ATK break to caster
Increase resistance to ATK break (100%) for 3 turns to caster

Batch 29 (6/20/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Squall
Squall
GF
(Green)
Increase esper's bonus stats (10%) Increase esper's bonus stats (60%)
Keen Edge
(Power)
Physical damage (3x) with ignore DEF (50%) to one enemy Physical damage (3x) with ignore DEF (50%) to one enemy
Physical damage (3x) with ignore DEF (50%) to one enemy
Increase modifier (3x) for 5 turns to caster (can't be dispelled): Keen Edge, Keen Edge+ +2
Hit count changed to 1 / 1
MP cost reduced to 45
Gunblade Wielder
(Tech)
Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon Increase DEF (30%)
Increase equipment ATK (150%) and accuracy (25%) when single wielding any weapon
Increase ATK (50%) when equipped with a great sword
Increase modifier (0.5x): Keen Edge, Keen Edge+ +2
Blasting Zone
(Tech)
Physical damage (2x) with ignore DEF (50%) to all enemies Physical damage (3x) with ignore DEF (50%) to all enemies
Increase modifier (1.5x) for 5 turns to caster (can't be dispelled): Keen Edge, Keen Edge+ +2
Flame Barret
(Power)
Fire physical damage (2.25x) to one enemy
Decrease fire resistance (60%) for 3 turns to one enemy
Fire physical damage (3.25x) to one enemy
Decrease fire resistance (75%) for 5 turns to one enemy
Chain=Absolute Mirror of Equity
Add fire element to physical attacks for 5 turns to caster
Hit count increased to 8
Thunder Barret
(Black)
Lightning physical damage (2.25x) to one enemy
Decrease lightning resistance (60%) for 3 turns to one enemy
Lightning physical damage (3.25x) to one enemy
Decrease lightning resistance (75%) for 5 turns to one enemy
Chain=Absolute Mirror of Equity
Add lightning element to physical attacks for 5 turns to caster
Hit count increased to 8
Wind Barret
(Green)
Wind physical damage (2.25x) to one enemy
Decrease wind resistance (60%) for 3 turns to one enemy
Wind physical damage (3.25x) to one enemy
Decrease wind resistance (75%) for 5 turns to one enemy
Chain=Absolute Mirror of Equity
Add wind element to physical attacks for 5 turns to caster
Hit count increased to 8
Light Barret
(White)
Light physical damage (2.25x) to one enemy
Decrease light resistance (60%) for 3 turns to one enemy
Light physical damage (3.25x) to one enemy
Decrease light resistance (75%) for 5 turns to one enemy
Chain=Absolute Mirror of Equity
Add light element to physical attacks for 5 turns to caster
Hit count increased to 8
Keen Edge+
(Support)
Increase DEF (20%) Increase DEF (30%)
[5 turns cooldown, available on turn 5]
Physical damage (5x) with ignore DEF (50%) to all enemies
Physical damage (5x) with ignore DEF (50%) to all enemies
Hit count changed to 1 / 1
MP cost increased to 45
Rinoa
Rinoa
Double Angelo
(Support)
Increase MP (20%) Increase MP (30%)
Use Angelo Tackle twice in one turn
MP cost increased to 0
Angelo Tackle
(Black)
Magic damage (4.5x) with consecutive increase (8 times, 3x each, 28.5x max) to one enemy Magic damage (8x) with consecutive increase (4 times, 8x each, 40x max) to one enemy
Pet Pals
(White)
Increase ATK/MAG (50%) when equipped with a throwing weapon Increase MAG (130%), ATK (100%), and MP (30%) when equipped with a throwing weapon
Increase equipment MAG (40%) when single wielding any weapon
Increase equipment MAG (50%) when dual wielding
GF
(Green)
Increase esper's bonus stats (10%) Increase esper's bonus stats (60%)
Angel Wing
(White)
[6 turns cooldown, available on turn 1]
Remove all debuffs from caster
Enable skill for 4 turns to caster: Triple
Increase MAG (150%) for 4 turns to caster
Increase MAG (300%, max 300%) for 1 action to caster
[5 turns cooldown, available on turn 1]
Remove all debuffs from caster
Enable skill for 5 turns to caster: Triple
Increase DEF/MAG/SPR (200%) for 5 turns to caster
Increase MAG (300%, max 300%) for 1 action to caster
Auto-revive (80% HP) for 5 turns to caster
MP cost increased to 120
Angelo Recover
(Green)
Chance to counter physical attacks (20%) with Angelo RecoverAngelo Recover
Recover HP/MP (30%) to caster
(max 1/turn)
Chance to counter magic attacks (20%) with Angelo RecoverAngelo Recover
Recover HP/MP (30%) to caster
(max 1/turn)
Chance to counter physical attacks (50%) with Angelo RecoverAngelo Recover
Recover HP/MP (50%) to caster
(max 1/turn)
Chance to counter magic attacks (50%) with Angelo RecoverAngelo Recover
Recover HP/MP (50%) to caster
(max 1/turn)
Mediena
Mediena
Raging Ice
(Black)
Ice magic damage (1.2x) with consecutive increase (9 times, 1.2x each, 12x max) to one enemy Ice magic damage (5x) with consecutive increase (5 times, 2x each, 15x max) to one enemy
Chain=Absolute Zero
Hit count increased to 11
Freeze
(Black)
Ice magic damage (2.75x) to all enemies
Decrease ice resistance (50%) for 3 turns to all enemies
Chain=Freeze
Ice magic damage (4x) to all enemies
Decrease ice resistance (90%) for 3 turns to all enemies
Chain=Freeze
Rod Mastery
(Tech)
Increase MAG (50%) when equipped with a rod Increase MAG (130%) and SPR (30%) when equipped with a rod
Eternal Witch
(Green)
Increase resistance to sleep, disease, and petrify (100%) Increase resistance to sleep, silence, disease, and petrify (100%)
Increase SPR/MP (20%) when equipped with a hat
Increase MAG/HP (20%) when equipped with a robe
Magical Erudition
(Tech)
Increase MAG/SPR (30%)
Increase equipment MAG (50%) when single wielding any weapon
Increase equipment MAG (50%) when dual wielding
Increase MAG/SPR (30%)
Increase equipment MAG (100%) when single wielding any weapon
Increase equipment MAG (100%) when dual wielding
Recover MP (10%) per turn
Ice Catastrophe
(Black)
[5 turns cooldown, available on turn 5]
Ice magic damage (10x) to all enemies
Decrease ice resistance (100%) for 3 turns to all enemies
Increase MAG (200%, max 200%) for 1 action to caster
[5 turns cooldown, available on turn 1]
Ice magic damage (10x) to all enemies
Decrease ice resistance (100%) for 4 turns to all enemies
Increase MAG (200%, max 200%) for 4 turns to caster
Increase modifier (6x) for 4 turns to caster (can't be dispelled): Blizzaja, Freeze
Vagrant Knight Rain
Vagrant Knight Rain
D Rising Lava
(Power)
Fire and earth physical damage (4.5x) with DEF scaling to one enemy
Decrease fire and earth resistance (30%) for 3 turns to one enemy
Fire and earth physical damage (7.5x) with DEF scaling to one enemy
Decrease fire and earth resistance (75%) for 3 turns to one enemy
Increase LB damage (50%) for 2 turns to caster (can't be dispelled)
Undermine+
(Green)
Physical damage (1.7x) to one enemy
Decrease ATK/DEF/MAG/SPR (40%) for 3 turns to one enemy
Physical damage (1.7x) to one enemy
Decrease ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy
MP cost increased to 40
Escort Leader
(Support)
Increase ATK/DEF/MAG/SPR (60%) for 3 turns to all allies Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies
Increase LB gauge (4-6) to all allies
MP cost increased to 85
Standout
(Guard)
Increase chance of being targeted (100%) for 2 turns to caster
Mitigate damage taken (30%) for 2 turns to caster
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (50%) for 3 turns to caster
MP cost increased to 36
Blade of Resolution
(Tech)
Increase ATK/DEF (30%) when equipped with a great sword Increase ATK (120%) and DEF (80%) when equipped with a great sword
Recover MP (5%) per turn
Increase LB damage (100%)
Incorruptible Armor
(Guard)
Increase DEF/SPR (10%) when equipped with light armor Increase DEF/SPR (50%) and HP (30%) when equipped with light armor
Increase resistance to poison, sleep, and confuse (100%)
Joachim
Joachim
Scroll of Sword Madrigal
(White)
Increase LB gauge fill rate (100%) for 2 turns to all allies

If used after Soul Voice:
Increase LB gauge fill rate (200%) for 2 turns to all allies
Increase LB gauge fill rate (200%) for 2 turns to all allies

If used after Soul Voice:
Increase LB gauge fill rate (300%) for 2 turns to all allies
Traverser Stone Supplier
(Support)
Increase HP (20%) and DEF (30%) Increase HP (50%) and DEF (50%)
Visitor from Abyssea
(Green)
Increase SPR (30%)
Increase resistance to confuse (100%)
Increase SPR (60%)
Increase resistance to silence and confuse (100%)
Ryumynui
Ryumynui
Song of Praise
(White)
Increase ATK/DEF/MAG/SPR (65%) for 3 turns to all allies while singing Increase ATK/DEF/MAG/SPR (110%) for 3 turns to all allies while singing
Charming Warm-up
(Healing)
Enable skill for 2 turns to caster: General's Tale
Mitigate damage taken (30%) for 1 turn to caster
Enable skill for 2 turns to caster: General's Tale +2
Mitigate damage taken (30%) for 1 turn to caster
Instrumental Knowledge
(Support)
Increase HP/DEF (20%) when equipped with an instrument Increase HP/DEF/SPR (50%) when equipped with an instrument
Zell
Zell
GF
(Green)
Increase esper's bonus stats (10%) Increase esper's bonus stats (60%)
Chicken-wuss Zell
(Guard)
Increase physical evasion (10%) Increase physical evasion (30%)
Increase modifier (6x): Different Beat
Increase modifier (4x): Dolphin Blow, Dolphin Blow, Heel Drop, Mach Kick, Meteor Barret
Increase modifier (3x): Mach Kick, Meteor Strike
Increase modifier (2x): Booya, Burning Rave, Heel Drop, Punch Rush
Combat King Reader
(Healing)
Increase ATK (30%) when equipped with a fist Increase ATK (120%) and DEF/HP (30%) when equipped with a fist
Zile
Zile
Auto-Regen
(Healing)
Auto-heal (60 HP, 1.2x) per turn Auto-heal (1830 HP, 2x) per turn
Blank Fire
(Support)
Increase ATK/MAG (80%) for 3 turns to all allies Increase ATK/MAG (120%) for 5 turns to all allies
MP cost reduced to 70
Bombardier's Intuition
(Tech)
Increase ATK (30%)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Increase ATK (100%)
Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon

Batch 28 (5/23/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Sephiroth
Sephiroth
Reunion
(Black)
Restore HP (10000) and MP (150) to caster
Increase LB gauge (10-14) to caster
Add dark element to physical attacks for 10 turns to caster
Restore HP (10000) and MP (150) to caster
Increase LB gauge (15-19) to caster
Add dark element to physical attacks for 10 turns to caster
Increase LB damage (30%) for 4 turns to caster
Katana Mastery
(Tech)
Increase ATK (50%) when equipped with a katana Increase ATK (80%) when equipped with a katana
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Increase equipment ATK (30%) when dual wielding
The Heavens Wept
(White)
Physical damage (4.8x) to one enemy
Decrease light and dark resistance (60%) for 3 turns to one enemy
Chain=Divine Ruination
Physical damage (7x) to one enemy
Decrease light and dark resistance (60%) for 3 turns to one enemy
Chain=Divine Ruination
MP cost increased to 55
Legendary SOLDIER
(Support)
Increase HP/MP (50%) and ATK/DEF/MAG/SPR (30%) Increase HP/MP (50%), ATK (60%) and DEF/MAG/SPR (30%)
Chance to counter physical attacks (30%) by enabling skill for 1 turn to caster: Threefold Technique (max 1/turn)
Chance to counter magic attacks (30%) by enabling skill for 1 turn to caster: Threefold Technique (max 1/turn)
Twofold Technique
(Power)
Increase ATK (20%) Increase ATK (30%)
Use Aeolian Onslaught, Consuming Light, Descent into Darkness, Heaven's Light, Oblivion, Octaslash, Supremacy, The Heavens Wept twice in one turn
MP cost increased to 0
Tragic End
(Power)
[5 turns cooldown, available on turn 5]
Instant KO (80%) or physical damage (17x) to all enemies
[5 turns cooldown, available on turn 5]
Instant KO (80%) or physical damage (28x) to all enemies
Enable skill for 4 turns to caster: Threefold Technique
Lila
Lila
Martial Arts Mastery
(Tech)
Increase ATK (50%) when equipped with a fist Increase ATK (100%) and SPR (50%) when equipped with a fist
Neidan
(White)
Enable skill for 2 turns to caster: Open Eyes - Flash
Mitigate damage taken (30%) for 1 turn to caster
Restore HP (100%) to caster
Enable skill for 4 turns to caster: Open Eyes - Flash
Mitigate damage taken (50%) for 1 turn to caster
Restore HP (100%) to caster
Martial Arts - Heaven Shift
(Healing)
Magic damage* (10x) with SPR scaling to one enemy Magic damage* (15x) with SPR scaling to one enemy
Chain=Graviton Cannon
Hit count increased to 16
Martial Arts - Tojin Combo
(Power)
Physical damage (2.6x) with consecutive increase (1 time, 2.6x each, 5.2x max) to one enemy Physical damage (3.5x) with consecutive increase (3 times, 3.5x each, 14x max) to one enemy
Chain=Stardust Ray
Hit count increased to 10
Secret Approach
(Support)
Increase MP (30%) and SPR (60%)
Auto-heal (1800 HP, 1x) per turn
Recover MP (5%) per turn
Increase equipment SPR (30%) when dual wielding
Increase equipment SPR (50%) when single wielding any weapon
Increase MP/ATK (30%) and SPR (120%)
Auto-heal (1800 HP, 1x) per turn
Recover MP (5%) per turn
Increase equipment SPR (50%) when dual wielding
Increase equipment SPR (50%) when single wielding any weapon
Atoning Dragoon Kain
Atoning Dragoon Kain
Dragoon Spirit
(Tech)
Increase jump damage (120%) Increase jump damage (150%)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Piercing Air
(Green)
Physical damage (3.5x) to one enemy
Decrease wind resistance (50%) for 5 turns to one enemy
Add wind element to physical attacks for 5 turns to caster
Physical damage (10x) to one enemy
Decrease wind resistance (90%) for 5 turns to one enemy
Add wind element to physical attacks for 5 turns to caster
Chain=Graviton Cannon
Hit count increased to 16
MP cost increased to 70
Piercing Aqua
(Healing)
Physical damage (3.5x) to one enemy
Decrease water resistance (50%) for 5 turns to one enemy
Add water element to physical attacks for 5 turns to caster
Physical damage (10x) to one enemy
Decrease water resistance (90%) for 5 turns to one enemy
Add water element to physical attacks for 5 turns to caster
Chain=Graviton Cannon
Hit count increased to 16
MP cost increased to 70
Piercing Darkness
(Black)
Physical damage (3.5x) to one enemy
Decrease dark resistance (50%) for 5 turns to one enemy
Add dark element to physical attacks for 5 turns to caster
Physical damage (10x) to one enemy
Decrease dark resistance (90%) for 5 turns to one enemy
Add dark element to physical attacks for 5 turns to caster
Chain=Graviton Cannon
Hit count increased to 16
MP cost increased to 70
Dragon Raid+
(Power)
Physical damage (5.8x) with timed jump delay (1 turn) to one enemy Physical damage (8x) with timed jump delay (1 turn) to one enemy
MP cost increased to 60
Ready For Redemption
(Support)
Increase ATK/DEF/MAG/SPR (20%)
Increase LB damage (25%)
Increase ATK (60%) and DEF/MAG/SPR (20%)
Increase LB damage (25%)
Increase equipment ATK (10%) when dual wielding
Enable skill: Double Lance
Recover MP (10%) per turn
Pure Summoner Rydia
Pure Summoner Rydia
Tradition
(Healing)
Increase evocation gauge (3)
Increase ATK/DEF/MAG/SPR (80%) for 3 turns to caster
Enable skill for 1 use to caster: Eidolon Bomb Explosion
Increase evocation gauge (3)
Increase ATK/DEF/MAG/SPR (120%) for 5 turns to caster
Enable skill for 1 use to caster: Eidolon Bomb Explosion +2
Increase modifier (3.5x) for 4 turns to caster: Eidolon Bomb Explosion, Eidolon Chocobo Kick, Eidolon Cockatrice Peck, Eidolon Mindflayer's Chant
Eidolon Mindflayer's Chant
(Green)
Water evoke damage (16x) to one enemy
Inflict paralyze (30%) to one enemy
Water evoke damage (20x) to one enemy
Inflict paralyze (100%) to one enemy
MP cost changed to 4 EV
Mother's Teachings
(Guard)
Increase esper's bonus stats (30%) Increase esper's bonus stats (50%)
Increase EVO MAG (10%)
Increase resistance to silence, paralyze, and confuse (100%)
Eidolon King's Prayer
(Support)
[4 turns cooldown, available on turn 1]
Increase evocation gauge (7-10)
[4 turns cooldown, available on turn 1]
Increase evocation gauge (7-10)
Auto-revive (80% HP) for 4 turns to caster
Enable skill for 4 turns to caster: Triple Black Magic
MP cost increased to 90
Burst Storm
(Black)
[6 turns cooldown, available on turn 6]
Magic damage (16x) to all enemies
Decrease water, wind, and earth resistance (75%) for 3 turns to all enemies
[6 turns cooldown, available on turn 6]
Magic damage (24x) to all enemies
Decrease water, wind, and earth resistance (100%) for 3 turns to all enemies
Chain=Aureole Ray
Hit count increased to 30
MP cost increased to 120
Emperor Shera
Emperor Shera
Blade Adept
(Tech)
Increase ATK (30%) when equipped with a sword Increase ATK (50%) when equipped with a sword
Increase physical damage against dragons (50%)
Increase physical damage against demons and plants (25%)
Increase equipment ATK (20%) when dual wielding
Zoldaad Pedigree
(White)
Increase fire resistance (50%)
Increase ATK/DEF (20%) when equipped with light armor
Increase HP (20%)
Increase fire resistance (70%)
Increase ATK/DEF/SPR (30%) when equipped with light armor
Auto-heal (1800 HP, 1x) per turn
Wach Fire
(Green)
[5 turns cooldown, available on turn 1]
Add fire element to physical attacks for 3 turns to one ally, except caster
Add fire element to physical attacks for 3 turns to caster
[5 turns cooldown, available on turn 1]
Add fire element to physical attacks for 5 turns to one ally, except caster
Add fire element to physical attacks for 5 turns to caster
MP cost reduced to 60
Declaration of War
(Support)
[6 turns cooldown, available on turn 1]
Increase fire resistance (100%) for 3 turns to all allies
Increase ATK/MAG (100%) for 3 turns to all allies
Increase LB gauge fill rate (150%) for 3 turns to all allies
[6 turns cooldown, available on turn 1]
Increase fire resistance (100%) for 3 turns to all allies
Increase ATK/MAG (150%) for 3 turns to all allies
Increase LB gauge fill rate (150%) for 3 turns to all allies
Enable skill for 7 turns to caster: Zoldaad Empire's Aegis
Flughöhe
(Power)
Physical damage (2.35x) with ignore DEF (50%) to one enemy
Chain=Divine Ruination
Physical damage (5x) with ignore DEF (50%) to one enemy
Chain=Divine Ruination
MP cost increased to 75
Yang
Yang
Martial Arts Mastery
(Tech)
Increase ATK (50%) when equipped with a fist Increase ATK (120%) when equipped with a fist
Bare Knuckle Extreme
(Tech)
Increase ATK (200%) when unarmed Increase DEF/SPR (30%)
Increase ATK (300%) when unarmed
All-out Scuffle
(Guard)
Physical damage (2x) with ignore DEF (50%) to one enemy Physical damage (2.5x) with ignore DEF (50%) to one enemy
Chain=Piledriver
Hit count increased to 7
MP cost reduced to 30
Lexa
Lexa
Tornado
(Green)
Wind magic damage (2.5x) to all enemies
Decrease wind resistance (50%) for 3 turns to all enemies
Chain=Tornado
Wind magic damage (3.5x) to all enemies
Decrease wind resistance (65%) for 3 turns to all enemies
Chain=Tornado
Wind Sway
(Green)
Negate 2 physical damage taken for 2 turns to caster Negate 3 physical damage taken for 3 turns to caster
Increase modifier (1.5x) for 3 turns to caster: Aero, Aero I, Aeroga, Aeroga V, Aeroja, Aerora, Raging Wind, Tornado
MP cost increased to 24
Rod Decoration
(Tech)
Increase MP (20%) and MAG (30%) when equipped with a rod Increase MP (50%) and MAG (100%) when equipped with a rod
Elbis
Elbis
Doublehand+
(Tech)
Increase equipment ATK (75%) and accuracy (25%) when single wielding a one-handed weapon Increase equipment ATK (150%) and accuracy (25%) when single wielding a one-handed weapon
Flare Impact
(Power)
Physical damage (1.8x) with ignore DEF (50%) to one enemy
Add fire element to physical attacks for 5 turns to caster
Physical damage (3.5x) with ignore DEF (50%) to one enemy
Add fire element to physical attacks for 5 turns to caster
MP cost increased to 45
Invincible Muscle
(Healing)
Cure poison, blind, silence, and disease to caster
Increase resistance to all status ailments (100%) for 10 turns to caster
Heal (10000 HP, 25x) split over 10 turns to caster
Cure poison, blind, silence, and disease to caster
Increase resistance to all status ailments (100%) for 10 turns to caster
Heal (10000 HP, 25x) split over 10 turns to caster
Refresh MP (300) split over 10 turns to caster
Increase resistance to stop and charm (100%) for 10 turns to caster

Batch 27 (4/18/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Aranea
Aranea
Polearm Arts
(Tech)
Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon Increase equipment ATK (150%) and accuracy (25%) when single wielding any weapon
Increase ATK (30%) when equipped with a spear
Increase LB damage (50%)
Soulless Hammer
(White)
Increase physical damage against demons, mechanical, and undeads (75%) Increase physical damage against demons, mechanical, and undeads (125%)
Aerial Supremacy
(Support)
[5 turns cooldown, available on turn 1]
Increase ATK (200%) for 4 turns to caster
Increase LB gauge (15) to caster
[5 turns cooldown, available on turn 1]
Increase ATK (200%) for 5 turns to caster
Increase LB gauge (15) to caster
Increase resistance to ATK break (100%) for 5 turns to caster
Increase modifier (2x) for 5 turns to caster (can't be dispelled): Air Innovation, Air Recovery, Dragoon Dive, High Dragoon Dive, Swooping Blow
MP cost increased to 120
High Dragoon Dive
(Power)
Physical damage (7.5x) with timed jump delay (2 turns) to one enemy Physical damage (10x) with timed jump delay (1 turn) to one enemy
MP cost increased to 75
Miss Mercenary
(Tech)
Increase HP/MP (20%)
Increase jump damage (50%)
Increase HP/MP (20%) and ATK (30%)
Increase jump damage (100%)
Prompto
Prompto
Starshell
(Support)
Decrease ATK/MAG (50%) for 3 turns to all enemies
Increase chance of being targeted (50%) for 1 turn to caster
Decrease ATK/MAG (65%) for 3 turns to all enemies
Increase chance of being targeted (50%) for 1 turn to caster
Circular Saw
(Power)
Physical damage (2.25x) with ignore DEF (50%) to one enemy
Chain=Octaslash
Physical damage (5x) with ignore DEF (50%) to one enemy
Chain=Octaslash
MP cost increased to 75
Gravity Well
(Green)
Physical damage (3.6x) to one enemy
Decrease lightning resistance (60%) for 3 turns to one enemy
Inflict paralyze (80%) to one enemy
Physical damage (5x) to one enemy
Decrease lightning resistance (75%) for 5 turns to one enemy
Inflict paralyze (80%) to one enemy
Add lightning element to physical attacks for 5 turns to caster
Drillbreaker
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease DEF (45%) for 3 turns to one enemy
Physical damage (3x) with ignore DEF (50%) to one enemy
Decrease DEF (70%) for 3 turns to one enemy
Gun Mastery
(Tech)
Increase ATK (50%) when equipped with a gun Increase ATK (120%) and DEF (30%) when equipped with a gun
Yuna
Yuna
Moon Crest
(Healing)
Increase resistance to all elements (20%)
Increase magic damage against undeads (100%)
Increase HP/SPR (30%)
Increase resistance to all elements (30%)
Increase magic damage against undeads (100%)
Increase EVO MAG (30%)
Prayer to the Aeons
(Support)
Increase evocation gauge (2-4)
Increase MAG/SPR (100%) for 3 turns to caster
Increase evocation gauge (3-6)
Increase MAG/SPR (120%) for 5 turns to caster
Guardian Bonds
(Green)
[4 turns cooldown, available on turn 1]
Grant HP barrier (3000) for 3 turns to all allies
[4 turns cooldown, available on turn 1]
Grant HP barrier (3000) for 3 turns to all allies
Recover MP (50) to all allies, except caster
Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to all allies
MP cost increased to 120
Unbroken Promise
(Tech)
Increase MAG/SPR (30%)
Increase EVO MAG (30%)
Increase modifier (0.5x): Energy Blast, Energy Ray
(Post-Heart of the Fayth) Increase modifier (1.5x): Energy Blast, Energy Ray
Increase MAG/SPR (30%)
Increase EVO MAG (30%)
Increase modifier (6x): Energy Blast, Energy Ray
(Post-Heart of the Fayth) Increase modifier (10.5x): Energy Blast, Energy Ray
Increase LB gauge fill rate (50%)
Lulu
Lulu
Flood
(Black)
Water magic damage (2.5x) to all enemies
Decrease lightning resistance (50%) for 3 turns to all enemies
Chain=Flood
Water magic damage (4x) to all enemies
Decrease lightning resistance (50%) for 3 turns to all enemies
Chain=Flood
Magical Mog
(Black)
Increase MAG (40%) when equipped with a rod Increase MAG (100%) when equipped with a rod
Venus Crest
(Green)
Increase MAG (30%)
Increase fire resistance (30%)
Increase MAG (60%)
Increase fire resistance (60%)
Standby - Water
(Guard)
Chance to counter physical attacks (20%) with Standby - WaterStandby - Water
Decrease water resistance (100%) for 3 turns to one enemy

Chance to counter magic attacks (20%) with Standby - WaterStandby - Water
Decrease water resistance (100%) for 3 turns to one enemy
Chance to counter physical attacks (40%) with Standby - WaterStandby - Water
Decrease water resistance (100%) for 5 turns to one enemy

Chance to counter magic attacks (40%) with Standby - WaterStandby - Water
Decrease water resistance (100%) for 5 turns to one enemy
Flare Fury
(Support)
[5 turns cooldown, available on turn 1]
Fire magic damage (10x) with ignore SPR (25%) to one enemy
Increase LB gauge (8) to caster
Decrease water resistance (100%) for 3 turns to one enemy
[5 turns cooldown, available on turn 1]
Fire magic damage (15x) with ignore SPR (25%) to one enemy
Increase LB gauge (8) to caster
Decrease water resistance (120%) for 4 turns to one enemy
Enable skill for 4 turns to caster: Triple Black Magic
Emilia
Emilia
Into Darkness
(Black)
Dark physical damage (2.8x) with critical hit to one enemy Dark physical damage (3.4x) with critical hit to one enemy
MP cost reduced to 38
Funeral Knife
(Black)
Physical damage (3.25x) to one enemy Physical damage (5x) to one enemy
Chain=Octaslash
Hit count reduced to 8
MP cost increased to 45
Dagger Technique
(Tech)
Increase ATK/SPR (20%) when equipped with a dagger Increase ATK (80%) and SPR (50%) when equipped with a dagger
Killian
Killian
True Doublehand
(Power)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
Ignitor
(Support)
Increase ATK (80%) for 5 turns to caster
Add fire element to attacks for 5 turns to caster
Enable skill for 2 turns to caster: Transmission
Increase ATK (120%) for 5 turns to caster
Add fire element to attacks for 5 turns to caster
Enable skill for 3 turns to caster: Transmission
Gear-up
(Power)
Physical damage (1.2x) with consecutive increase (3 times, 1x each, 4.2x max) to one enemy Physical damage (1.7x) with consecutive increase (3 times, 1.5x each, 6.2x max) to one enemy
Ozetta
Ozetta
Guard Smite
(Guard)
Physical damage (1.4x) to one enemy
Mitigate damage taken (50%) for 1 turn to caster
Physical damage (2.5x) with DEF scaling to one enemy
Mitigate damage taken (50%) for 1 turn to caster
Mime - Impregnable
(Guard)
Increase chance of being targeted (70%) for 3 turns to caster
Mitigate damage taken (25%) for 3 turns to caster
Increase chance of being targeted (70%) for 3 turns to caster
Mitigate damage taken (35%) for 3 turns to caster
MP cost reduced to 24
Faithful Protector
(White)
Increase DEF/SPR (15%) when equipped with a heavy shield
Increase DEF/SPR (15%) when equipped with heavy armor
Increase HP (20%)
Increase DEF/SPR (40%) when equipped with a heavy shield
Increase DEF/SPR (40%) when equipped with heavy armor
Shylt
Shylt
Triteleia Wall
(Guard)
Chance to protect all allies from magic damage (50%) with damage mitigation (50%) for 3 turns to caster Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster
Spiritual Barrier
(Support)
Increase SPR (30%)
Auto-heal (60 HP, 1.2x) per turn
Increase SPR (60%)
Auto-heal (600 HP, 1.8x) per turn
Reduction
(Guard)
Mitigate magic damage taken (15%) for 3 turns to one ally Mitigate magic damage taken (30%) for 3 turns to one ally
Increase SPR (120%) for 3 turns to one ally
MP cost increased to 25

Batch 26 (3/21/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Balthier
Balthier
Rapid Shot
(Power)
[4 turns cooldown, available on turn 4]
Physical damage combo (1-6 times, 10-35x each, 5x increment) to one enemy
Enable skill for 2 turns to caster: Finishing Blow
[4 turns cooldown, available on turn 4]
Physical damage combo (1-4 times, 15-60x each, 15x increment) to one enemy
Enable skill for 2 turns to caster: Finishing Blow
Trick Weapon
(Black)
[2 turns cooldown, available on turn 2]
Randomly use:
(25%) Trick Weapon - Physical damage (8x) to one enemy
Decrease fire resistance (110%) for 3 turns to one enemy
(25%) Trick Weapon - Physical damage (8x) to one enemy
Decrease lightning resistance (110%) for 3 turns to one enemy
(25%) Trick Weapon - Physical damage (8x) to one enemy
Decrease water resistance (110%) for 3 turns to one enemy
(25%) Trick Weapon - Physical damage (8x) to one enemy
Decrease light resistance (110%) for 3 turns to one enemy
[2 turns cooldown, available on turn 2]
Randomly use:
(25%) Trick Weapon - Physical damage (8x) to one enemy
Decrease fire and light resistance (120%) for 4 turns to one enemy
(25%) Trick Weapon - Physical damage (8x) to one enemy
Decrease fire and lightning resistance (120%) for 4 turns to one enemy
(25%) Trick Weapon - Physical damage (8x) to one enemy
Decrease lightning and water resistance (120%) for 4 turns to one enemy
(25%) Trick Weapon - Physical damage (8x) to one enemy
Decrease water and light resistance (120%) for 4 turns to one enemy
Light-footed
(Tech)
Increase physical evasion (15%)
Increase magic evasion (15%)
Increase resistance to paralyze, confuse, and petrify (100%)
Increase physical evasion (20%)
Increase magic evasion (20%)
Increase resistance to paralyze, confuse, and petrify (100%)
Auto-cast Light-footedNegate 1 physical damage taken for 3 turns to caster at the start of a battle
Gun Mastery
(Tech)
Increase ATK (50%) when equipped with a gun Increase ATK (100%) when equipped with a gun
Increase equipment ATK (20%) when dual wielding
Basch
Basch
Dawn Guard
(Guard)
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster
Increase DEF (130%) for 3 turns to caster
Increase resistance to DEF break (100%) for 3 turns to caster
Twilight Guard
(Guard)
Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster
Increase SPR (130%) for 3 turns to caster
Increase resistance to SPR break (100%) for 3 turns to caster
Confusing Lament
(Black)
Physical damage (3x) to one enemy
Decrease MAG (50%) for 5 turns to one enemy
Physical damage (3x) with DEF scaling to one enemy
Decrease MAG (65%) for 5 turns to one enemy
Fulminating Darkness
(Black)
Physical damage (3x) to one enemy
Decrease ATK (50%) for 5 turns to one enemy
Physical damage (3x) with DEF scaling to one enemy
Decrease ATK (65%) for 5 turns to one enemy
Bell of a New Dawn
(Black)
[6 turns cooldown, available on turn 1]
Increase ATK/DEF/MAG/SPR (150%) for 3 turns to caster
Decrease ATK/DEF/MAG/SPR (65%) for 3 turns to one enemy
[6 turns cooldown, available on turn 1]
Increase ATK/DEF/MAG/SPR (150%) for 4 turns to caster
Decrease ATK/DEF/MAG/SPR (70%) for 4 turns to one enemy
Grant HP barrier (3000) for 4 turns to caster
Loyal Spirit
(Tech)
Increase HP (20%)
Increase DEF/SPR (20%) when equipped with a light shield
Increase DEF/SPR (20%) when equipped with a heavy shield
Increase HP (40%)
Increase DEF/SPR (40%) when equipped with a light shield
Increase DEF/SPR (40%) when equipped with a heavy shield
Increase DEF/SPR (40%) when equipped with a robe
Increase resistance to charm (100%)
Kunshira
Kunshira
Mageblade
(Black)
Hybrid damage (7x) to one enemy
Enable skill for 3 turns to caster: Superior Mageblade
Hybrid damage (9x) to one enemy
Enable skill for 6 turns to caster: Superior Mageblade +2
Tempest Spellblade
(Green)
Lightning and wind hybrid damage (11x) to all enemies
Chain=Aureole Ray
Lightning and wind hybrid damage (16x) to all enemies
Chain=Aureole Ray
MP cost increased to 96
Rising Elements
(Green)
[7 turns cooldown, available on turn 1]
Increase DEF/SPR (100%) for 3 turns to all allies
Increase fire, lightning, water, wind, and light resistance (100%) for 3 turns to all allies
[7 turns cooldown, available on turn 1]
Increase DEF/SPR (150%) for 4 turns to all allies
Increase fire, lightning, water, wind, and light resistance (100%) for 4 turns to all allies
Aide to the King
(Tech)
Increase ATK/MAG (30%) when equipped with a sword
Increase ATK/MAG (30%) when equipped with a rod
Increase HP (30%)
Increase ATK/MAG (60%) when equipped with a sword
Increase ATK/MAG (60%) when equipped with a rod
Increase equipment ATK/MAG (20%) when dual wielding
Shibyra Technique
(Tech)
Increase physical and magic damage against beasts, humans, and fairies (50%) Increase physical and magic damage against beasts, humans, and fairies (100%)
Seymour
Seymour
Insane Darkness
(Black)
Dark magic damage (2.5x) to one enemy
Decrease dark resistance (50%) for 3 turns to one enemy
Dark magic damage (4x) to one enemy
Decrease dark resistance (75%) for 3 turns to one enemy
Cross Cleave
(Healing)
Magic damage (4x) to one enemy
HP damage (50%) to caster
Magic damage (7x) to one enemy
HP damage (50%) to caster
Recover MP (60) to caster
Dark Tenacity
(Support)
Increase MAG (100%) for 3 turns to caster
Decrease DEF (50%) for 3 turns to caster
Increase MAG (120%) and SPR (60%) for 3 turns to caster
Decrease DEF (50%) for 3 turns to caster
Drace
Drace
Achilles
(Black)
Randomly use:
(25%) Achilles - Decrease fire and water resistance (30%) for 2 turns to one enemy
(25%) Achilles - Decrease ice and wind resistance (30%) for 2 turns to one enemy
(25%) Achilles - Decrease lightning and earth resistance (30%) for 2 turns to one enemy
(25%) Achilles - Decrease light and dark resistance (30%) for 2 turns to one enemy
Randomly use:
(25%) Achilles - Decrease fire and water resistance (80%) for 4 turns to one enemy
(25%) Achilles - Decrease fire, ice, and wind resistance (80%) for 4 turns to one enemy
(25%) Achilles - Decrease fire, lightning, and earth resistance (80%) for 4 turns to one enemy
(25%) Achilles - Decrease fire, light, and dark resistance (80%) for 4 turns to one enemy
4th in Command
(Tech)
Increase ATK/MAG (30%) when equipped with a sword Increase ATK/MAG (100%) when equipped with a sword
Flamephant
(Power)
Fire magic damage (4.2x) to all enemies Fire magic damage (6x) to all enemies
MP cost reduced to 48
Vayne
Vayne
Force Barrier
(Support)
Mitigate physical damage taken (25%) for 2 turns to one ally
Increase resistance to DEF break (100%) for 2 turns to one ally
Enable skill for 1 use to caster: Divine Sword
Mitigate physical damage taken (35%) for 3 turns to one ally
Increase resistance to DEF break (100%) for 3 turns to one ally
Enable skill for 2 uses to caster: Divine Sword +2
Magick Barrier
(Support)
Mitigate magic damage taken (25%) for 2 turns to one ally
Increase resistance to SPR break (100%) for 2 turns to one ally
Enable skill for 1 use to caster: Ascension
Mitigate magic damage taken (35%) for 3 turns to one ally
Increase resistance to SPR break (100%) for 3 turns to one ally
Enable skill for 1 use to caster: Ascension +2
Archadian Emperor
(Tech)
Increase HP/ATK/MAG (20%) Increase HP/ATK/MAG (50%) and DEF/SPR/MP (20%)
Wakka
Wakka
Water Ball
(Power)
Water physical damage (1.9x) to all enemies Water physical damage (3x) to all enemies
Decrease water resistance (50%) for 3 turns to all enemies
MP cost increased to 25
Mercury Crest
(White)
Increase water resistance (30%) Increase ATK (50%)
Increase water resistance (50%)
Zealous Fighter
(Support)
Increase ATK (150%) for 2 turns to caster
Decrease DEF (100%) for 2 turns to caster
Enable skill for 2 turns to caster: Aurochs Reels
Increase ATK (150%) for 3 turns to caster
Decrease DEF (50%) for 2 turns to caster
Enable skill for 2 turns to caster: Aurochs Reels +2
Camille
Camille
Blade Adept
(Tech)
Increase ATK (30%) when equipped with a sword Increase ATK (100%) when equipped with a sword
Increase physical damage against aquatics and stone monsters (50%)
Swift Tidal Attack
(Power)
Physical damage (3x) to one enemy
Decrease water resistance (50%) for 3 turns to one enemy
Chain=Quick Hit
Physical damage (4x) to one enemy
Decrease water resistance (65%) for 3 turns to one enemy
Chain=Quick Hit
Earth-shattering Blade
(Power)
Physical damage (3x) to one enemy
Decrease earth resistance (50%) for 3 turns to one enemy
Chain=Piledriver
Physical damage (4x) to one enemy
Decrease earth resistance (65%) for 3 turns to one enemy
Chain=Piledriver

Batch 25 (3/7/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Beatrix
Beatrix
Seiken - Stock Break
(White)
Physical damage (2x) to all enemies
Decrease DEF/SPR (45%) for 3 turns to all enemies

If used after Sword of the Clear Mind:
Physical damage (4x) to all enemies
Decrease DEF/SPR (65%) for 3 turns to all enemies
Physical damage (2.5x) to all enemies
Decrease DEF/SPR (55%) for 3 turns to all enemies

If used after Seiken - Climhazzard, Seiken - Climhazzard+, Seiken - Stock Break+, or Sword of the Clear Mind, name changes into Seiken - Stock Break+:
Physical damage (5x) to all enemies
Decrease DEF/SPR (70%) for 3 turns to all enemies
MP cost increased to 60
Seiken - Climhazzard
(Black)
Hybrid damage (6x) to all enemies

If used after Sword of the Clear Mind:
Hybrid damage (15x) to all enemies
Hybrid damage (6x) to all enemies
Decrease ATK/MAG (55%) for 3 turns to all enemies

If used after Seiken - Climhazzard+, Seiken - Stock Break, Seiken - Stock Break+, or Sword of the Clear Mind, name changes into Seiken - Climhazzard+:
Hybrid damage (15x) to all enemies
Decrease ATK/MAG (70%) for 3 turns to all enemies
MP cost increased to 60
Seiken - Saint Bringer
(White)
Physical damage (4.25x) to one enemy
Decrease light resistance (50%) for 3 turns to one enemy

If used after Sword of the Clear Mind:
Physical damage (6.8x) to one enemy
Decrease light resistance (100%) for 3 turns to one enemy
Physical damage (6x) to one enemy
Decrease light resistance (60%) for 4 turns to one enemy

If used after Seiken - Saint Bringer+ or Sword of the Clear Mind, name changes into Seiken - Saint Bringer+:
Physical damage (10x) to one enemy
Decrease light resistance (120%) for 4 turns to one enemy
Chain=Absolute Mirror of Equity
MP cost increased to 60
Sword of the Clear Mind
(Support)
[3 turns cooldown, available on turn 1]
Remove all debuffs from caster
Increase LB gauge (20) to caster
[3 turns cooldown, available on turn 1]
Remove all debuffs from caster
Increase LB gauge (30) to caster
Increase ATK/MAG (200%) for 5 turns to caster
MP cost increased to 60
Graceful Paladin
(Tech)
Increase ATK/MAG (40%) when equipped with a sword
Increase ATK/MAG (40%) when equipped with a great sword
Increase MP (30%)
Increase ATK/MAG (80%) when equipped with a sword
Increase ATK/MAG (80%) when equipped with a great sword
Increase equipment ATK/MAG (20%) when dual wielding
Eiko
Eiko
Mog's Friendship
(Support)
Increase resistance to all status ailments (70%)
Remove all status ailments after battle
Increase HP/DEF (30%)
Increase resistance to all status ailments (70%)
Remove all status ailments after battle
Increase resistance to all elements (30%)
Summoner Descendant
(Green)
Increase MP/SPR (30%)
Increase EVO MAG (50%)
Increase MP/SPR (30%)
Increase EVO MAG (70%)
Auto-cast Summoner DescendantIncrease evocation gauge (1-2) every turn
Passion Performance
(Support)
Increase LB gauge fill rate (100%) for 3 turns to all allies
Increase evocation gauge (1-3)
Increase LB gauge fill rate (200%) for 4 turns to all allies
Increase evocation gauge (2-4)
Crypto Performance
(Healing)
Heal (1000 HP, 10x) to all allies
Increase evocation gauge (1-3)
Heal (2500 HP, 16x) to all allies
Increase evocation gauge (2-4)
Curaga
(White)
Heal (1000 HP, 3.4x) to all allies Heal (2200 HP, 15x) to all allies
MP cost increased to 25
Steiner
Steiner
Doublehand
(Tech)
Increase equipment ATK (50%) and accuracy (25%) when single wielding a one-handed weapon Increase equipment ATK (125%) and accuracy (25%) when single wielding a one-handed weapon
Pluto Captain
(Tech)
Increase HP/DEF (10%) when equipped with a helm
Increase HP/DEF (10%) when equipped with heavy armor
Increase HP/DEF (30%) when equipped with a helm
Increase HP/DEF (30%) when equipped with heavy armor
Increase ATK (50%) when equipped with a great sword
Sword Art - Stock Break
(Green)
Physical damage (2x) to all enemies
Decrease DEF/SPR (40%) for 3 turns to all enemies
Physical damage (4x) to all enemies
Decrease DEF/SPR (50%) for 3 turns to all enemies
MP cost increased to 50
Sword Art - Climhazzard
(Green)
Hybrid damage (5x) to all enemies Hybrid damage (8x) to all enemies
Decrease ATK/MAG (50%) for 3 turns to all enemies
MP cost increased to 50
Cedona
Cedona
Battle - Shield Buster
(Green)
Physical damage (2.25x) to one enemy
Inflict stop (20%) for 2 turns to one enemy
Physical damage (4x) to one enemy
Inflict stop (60%) for 3 turns to one enemy
Battle - Vigor Slash Combo
(Power)
Physical damage combo (2 times, 1.8x each, 3.6x total) with reduced accuracy (40%) to all enemies Physical damage combo (2 times, 3x each, 6x total) with reduced accuracy (40%) with increased accuracy (50%) to all enemies
Blade Temperament
(Guard)
Mitigate damage taken (30%) for 1 turn to caster
Increase ATK/DEF (60%) for 2 turns to caster
Enable skill for 2 turns to caster: Combo Contestant
Mitigate damage taken (50%) for 1 turn to caster
Increase ATK/DEF (120%) for 4 turns to caster
Enable skill for 4 turns to caster: Combo Contestant

Batch 24 (3/1/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Jiraiya
Jiraiya
Conceal Technique
(Guard)
Negate 2 physical damage taken for 3 turns at the start of a battle Increase ATK/MAG (30%)
Negate 3 physical damage taken for 3 turns at the start of a battle
Blade Carry
(Tech)
Increase ATK/MAG (50%) when equipped with a katana Increase ATK/MAG (100%) when equipped with a katana
Six Protections
(Green)
Increase fire, ice, lightning, water, wind, and earth resistance (40%) for 5 turns to all allies Increase fire, ice, lightning, water, wind, and earth resistance (50%) for 5 turns to all allies
Negate 1 physical damage taken for 1 turn to all allies
MP cost increased to 70
Kuji Seal
(Power)
Increase ATK/MAG (100%) for 3 turns to caster
Negate 3 physical damage taken for 3 turns to caster
Enable skills for 3 turns to caster: Purgatory Fire Slash, Thunder Strike Stance
Increase ATK/MAG (150%) for 5 turns to caster
Negate 3 physical damage taken for 3 turns to caster
Enable skills for 3 turns to caster: Purgatory Fire Slash +2, Thunder Strike Stance +2
MP cost increased to 50
Demonic Spark
(Black)
Hybrid damage (2.4x) to one enemy
Decrease fire, lightning and dark resistance (75%) for 5 turns to one enemy
Hybrid damage (6x) to all enemies
Decrease fire, lightning and dark resistance (90%) for 5 turns to all enemies
Wadow
Wadow
Earthsplit Evasion 2
(Black)
Earth hybrid damage (4.25x) to all enemies Earth hybrid damage (7x) to all enemies
Chain=Quake
Attack frames change
Dirt Wall Technique
(Green)
Increase earth resistance (60%) for 2 turns to all allies
Mitigate damage taken (20%) for 2 turns to all allies
Increase earth resistance (100%) for 3 turns to all allies
Mitigate damage taken (30%) for 3 turns to all allies
Light Wall Technique
(Green)
Increase light resistance (60%) for 2 turns to all allies
Mitigate damage taken (20%) for 2 turns to all allies
Increase light resistance (100%) for 3 turns to all allies
Mitigate damage taken (30%) for 3 turns to all allies
Ohga
Ohga
Militant
(Guard)
Chance to counter physical attacks (20%) with MilitantMilitant
Increase ATK/DEF/SPR (100%) for 2 turns to caster

Chance to counter magic attacks (20%) with MilitantMilitant
Increase ATK/DEF/SPR (100%) for 2 turns to caster
Chance to counter physical attacks (30%) with MilitantMilitant
Increase ATK/DEF/SPR (150%) for 3 turns to caster

Chance to counter magic attacks (30%) with MilitantMilitant
Increase ATK/DEF/SPR (150%) for 3 turns to caster

Increase counter chance (100%)
Carnage Howl
(Guard)
Increase chance of being targeted (100%) for 2 turns to caster
Increase DEF/SPR (50%) for 2 turns to caster
Increase chance of being targeted (100%) for 3 turns to caster
Increase DEF/SPR (120%) for 3 turns to caster
Mitigate damage taken (30%) for 3 turns to caster
Scuffle
(Guard)
Physical damage (1.8x) to all enemies Physical damage (2.3x) to all enemies
Chance to protect all allies from physical damage (60%) with damage mitigation (50%) for 3 turns to caster
MP cost increased to 25
Kaede
Kaede
Battle Princess's Descent
(Power)
Physical damage (2x) to one enemy
Increase ATK (60%) for 2 turns to caster
Enable skill for 1 use to caster: Reckless Awakening
Physical damage (2.5x) to one enemy
Increase ATK (80%) for 2 turns to caster
Enable skill for 1 use to caster: Reckless Awakening +2
Cry of the War Bird
(Support)
Increase LB gauge fill rate (50%) for 3 turns to all allies Increase LB gauge fill rate (200%) for 4 turns to all allies
MP cost increased to 20
Halberd Dance
(Power)
Physical damage (3x) with ignore DEF (25%) to one enemy
Chain=Firm Punch
Physical damage (3.75x) with ignore DEF (25%) to one enemy
Chain=Firm Punch
MP cost reduced to 40

Batch 23 (1/31/2019)[edit | edit source]

Unit Abilities Base Effects Awakening
Cloud
Cloud
Climhazzard
(Power)
Physical damage (2.75x) with ignore DEF (50%) to one enemy Physical damage (3.75x) with ignore DEF (50%) to one enemy
SOLDIER 1st Class
(Support)
Increase HP/MP (50%) and ATK/DEF/MAG/SPR (30%) Increase HP/MP (60%) and ATK/DEF/MAG/SPR (40%)
Increase ATK (30%) when equipped with a great sword
Jenova Cells
(Green)
Increase resistance to blind, paralyze, confuse, and disease (100%) Increase HP (30%)
Increase resistance to all status ailments (100%)
Fighting Instinct
(Guard)
Chance to counter physical attacks (30%) with normal attack
Chance to counter magic attacks (30%) with normal attack
Chance to counter physical attacks (40%) with physical damage (3x)
Chance to counter magic attacks (40%) with physical damage (3x)
Aggression
(Tech)
Increase LB gauge (3) per turn Increase ATK (20%)
Increase LB gauge (3) per turn
Increase LB gauge fill rate (50%)
Elfreeda
Elfreeda
True Doublehand
(Power)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
Frostbite
(Black)
Physical damage (3x) with critical hit to one enemy
Decrease ice resistance (50%) for 3 turns to one enemy
Physical damage (4x) with critical hit to one enemy
Decrease ice resistance (75%) for 3 turns to one enemy
Clever Smile
(Black)
Increase chance of being targeted (100%) for 2 turns to caster
Decrease ATK/MAG (45%) for 2 turns to all enemies
Increase chance of being targeted (100%) for 3 turns to caster
Decrease ATK/MAG (55%) for 3 turns to all enemies
Ice Prism
(Guard)
Chance to counter physical attacks (10%) with Ice PrismIce Prism
Physical damage (6.5x) with critical hit to one enemy
Increase HP/DEF/SPR (30%)
Chance to counter physical attacks (20%) with Ice PrismIce Prism
Physical damage (6.5x) with critical hit to one enemy

Increase ice resistance (30%)
Ang
Ang
Heart of the Hunter
(Support)
Increase HP/MP (30%) and ATK (20%)
Increase resistance to poison, blind, and petrify (100%)
Increase HP/MP (30%) and ATK (40%)
Increase resistance to poison, blind, paralyze, confuse, and petrify (100%)
Increase physical damage against birds and dragons (25%)
Master Archer
(Tech)
Increase ATK/DEF/MAG/SPR (30%) when equipped with a bow Increase ATK (100%) and DEF/MAG/SPR (50%) when equipped with a bow
Penetrating Shot
(Black)
[Choose 3 enemies]
Physical damage (0.7x) to chosen enemies
Decrease DEF/SPR (45%) for 3 turns to chosen enemies
Enable skill for 2 turns to caster: Swift Shot
[Choose 3 enemies]
Physical damage (1x) with ignore DEF (50%) to chosen enemies
Decrease DEF/SPR (60%) for 3 turns to chosen enemies
Enable skill for 2 turns to caster: Swift Shot
Ash Shot
(Power)
[Choose 3 enemies]
Physical damage (0.7x) to chosen enemies
Decrease fire resistance (50%) for 3 turns to chosen enemies
Enable skill for 2 turns to caster: Swift Shot
[Choose 3 enemies]
Physical damage (1x) with ignore DEF (50%) to chosen enemies
Decrease fire resistance (75%) for 3 turns to chosen enemies
Enable skill for 2 turns to caster: Swift Shot
Chow
Chow
Spiritual Core
(Guard)
Increase SPR (30%)
Increase SPR (100%) when HP drops below 30%
Increase SPR (50%)
Increase SPR (150%) when HP drops below 60%
Twin Discipline
(Guard)
Increase HP (20%)
Increase DEF (30%) when equipped with a robe
Increase SPR (30%) when equipped with heavy armor
Increase HP (30%)
Increase DEF (60%) and SPR (30%) when equipped with a robe
Increase SPR (60%) and DEF (30%) when equipped with heavy armor
Increase SPR (60%) and DEF (30%) when equipped with clothes
Increase DEF (60%) and SPR (30%) when equipped with light armor
Strong Encouragement
(Support)
Increase ATK/DEF (60%) for 3 turns to all allies
Increase resistance to stop (100%) for 3 turns to all allies
Increase ATK/DEF (100%) for 4 turns to all allies
Increase resistance to stop (100%) for 4 turns to all allies
Improved Focus
(Support)
Increase MAG/SPR (60%) for 3 turns to all allies
Increase resistance to charm (100%) for 3 turns to all allies
Increase MAG/SPR (100%) for 4 turns to all allies
Increase resistance to charm (100%) for 4 turns to all allies
Yan
Yan
Chi - Kindness Rain
(Healing)
Restore HP (2000) to all allies Restore HP (4000) to all allies
Chi - Golden Pearl Tenacity
(Support)
Increase LB gauge fill rate (100%) for 3 turns to all allies Increase LB gauge fill rate (200%) for 4 turns to all allies
Chi - Gentle Winds
(Healing)
Recover MP (20) to all allies, except caster Recover MP (40) to all allies, except caster
Spiritual Virtue
(Green)
Increase SPR (50%) when equipped with a light shield
Increase resistance to all elements (20%)
Increase SPR (50%) and DEF/HP/MP (30%) when equipped with a light shield
Increase resistance to all elements (30%)
Verun
Verun
Inherited Soul
(Green)
Decrease ATK (45%) for 3 turns to one enemy
Increase DEF (60%) for 3 turns to all allies
Decrease ATK (50%) for 5 turns to one enemy
Increase DEF (100%) for 5 turns to all allies
Young Master
(Guard)
Increase MP/DEF (20%) Increase MP/DEF (40%) and HP (30%)
Start of Work
(Tech)
Enable skills for 4 turns to caster: Anti-Mech Smith, Brute Smith, Exorcist Smith, Stone Break Smith Enable skills for 6 turns to caster: Anti-Mech Smith +2, Brute Smith +2, Exorcist Smith +2, Stone Break Smith +2
Yuri
Yuri
Whirlwind Evasion 2
(Black)
Wind hybrid damage (4x) to all enemies Wind hybrid damage (7x) to all enemies
Chain=Tornado
Attack frames change
Hit count increased to 12
Earthsplit Evasion 2
(Black)
Earth hybrid damage (4.25x) to all enemies Earth hybrid damage (7x) to all enemies
Chain=Quake
Attack frames change
Future Bearer
(Healing)
Increase HP (20%)
Increase resistance to blind (100%)
Increase HP/MP (20%)
Increase resistance to blind (100%)
Increase physical and magic damage against plants and insects (50%)
Miyuki
Miyuki
Kunai Rain
(Green)
Physical damage (1.8x) to all enemies
Decrease lightning resistance (50%) for 3 turns to all enemies
Physical damage (2.3x) to all enemies
Decrease lightning resistance (60%) for 5 turns to all enemies
Thundersplit Blade
(Power)
Lightning physical damage (3.6x) to one enemy Lightning physical damage (4.5x) to one enemy
Call of the Darkness
(Tech)
Increase ATK/MAG (20%) Increase ATK/MAG (20%)
Increase ATK (60%) when equipped with a katana
Increase ATK/MAG (30%) when equipped with a throwing weapon
Increase MAG (60%) when equipped with a dagger

Batch 22 (12/27/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Tinkerer Carrie
Tinkerer Carrie
Robot Soldiers
(Power)
Physical damage (3x) to one enemy Physical damage (4x) to one enemy
MP cost reduced to 40
Tinkerer
(Tech)
Increase ATK (50%) when equipped with a gun
Increase physical damage against mechanical monsters (50%)
Increase ATK (80%) and HP (20%) when equipped with a gun
Increase physical damage against mechanical monsters (100%)
Inner Strength
(Tech)
Increase ATK/SPR (40%) when equipped with a bow
Increase physical damage against demons (50%)
Increase ATK (60%) and DEF/SPR (40%) when equipped with a bow
Increase physical damage against demons (100%)
Gilbert
Gilbert
Harp Master
(Green)
Increase DEF/SPR (30%) when equipped with an instrument Increase DEF/SPR/MP/HP (30%) when equipped with an instrument
Increase resistance to silence (100%)
Empowering Finale
(Support)
Increase ATK/MAG (40%) for 3 turns to all allies while singing
Refresh (15 MP, 0.8x) split over 3 turns to all allies while singing
Increase ATK/MAG (90%) and DEF/SPR (70%) for 3 turns to all allies while singing
Refresh (15 MP, 0.8x) split over 3 turns to all allies while singing
Rejuvenating Finale
(Support)
Increase DEF/SPR (40%) for 3 turns to all allies while singing
Heal (3000 HP, 8x) split over 3 turns to all allies while singing
Increase DEF/SPR (90%) and ATK/MAG (70%) for 3 turns to all allies while singing
Heal (3000 HP, 8x) split over 3 turns to all allies while singing
Kryla
Kryla
The following unit received a unit upgrade that removed its ability awakenings.
Christine
Christine
The following unit received a unit upgrade that removed its ability awakenings.

Batch 21 (11/29/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Gladiolus
Gladiolus
Auto-Regen
(Healing)
Auto-heal (60 HP, 1.2x) per turn Auto-heal (2000 HP, 3x) per turn
King's Shield
(Green)
Increase DEF/SPR/HP (30%) when equipped with a light shield
Increase DEF/SPR/HP (30%) when equipped with a heavy shield
Increase DEF/SPR/HP (50%) when equipped with a light shield
Increase DEF/SPR/HP (50%) when equipped with a heavy shield
Increase resistance to sleep, paralyze, confuse, and petrify (100%)
Increase resistance to stop (100%)
Large Sword Mastery
(Tech)
Increase ATK (50%) when equipped with a great sword Increase ATK (100%) when equipped with a great sword
Intercept
(Guard)
Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 3 turns to caster Chance to protect all allies from physical damage (80%) with damage mitigation (50-70%) for 3 turns to caster
Royal Guard
(Guard)
Chance to protect one target ally from any damage (100%) with damage mitigation (50%) for 2 turns to caster
Increase DEF/SPR (100%) for 2 turns to caster
Chance to protect one target ally from any damage (100%) with damage mitigation (75%) for 3 turns to caster
Increase DEF/SPR (100%) for 3 turns to caster
Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to caster
Cor
Cor
Tri-Guard
(Support)
Increase HP (20%) and SPR (10%) Increase HP (30%), MP (30%), ATK (20%) and SPR (10%)
Sword Draw
(Tech)
Increase equipment ATK (80%) and accuracy (25%) when single wielding a one-handed weapon Increase equipment ATK (150%) and accuracy (25%) when single wielding a one-handed weapon
Increase LB damage (25%)
Slaughtering Blade
(Power)
Physical damage (2.8x) to one enemy
Increase LB gauge fill rate (200%) for 3 turns to caster
Physical damage (3.5x) to one enemy
Increase LB gauge fill rate (300%) for 3 turns to caster
Olif
Olif
Priestly Visage
(Tech)
Increase ATK/SPR (25%) when equipped with a mace Increase HP/MP (20%)
Increase ATK/SPR (50%) when equipped with a mace
Drake Slay Ritual
(Support)
Increase physical and magic damage against dragons (10%) for 5 turns to all allies Increase physical and magic damage against dragons (25%) for 5 turns to all allies
Increase ATK/MAG (60%) for 5 turns to all allies
MP cost increased to 50
Drake Formation
(Green)
Mitigate damage taken (15%) for 5 turns to all allies
Increase resistance to all elements (20%) for 5 turns to all allies
Mitigate damage taken (20%) for 5 turns to all allies
Increase resistance to all elements (40%) for 5 turns to all allies
MP cost increased to 30
Charie
Charie
Drakes Fog Dance
(Healing)
Heal (400 HP, 3x) to all allies
Increase ice, lightning, and wind resistance (50%) for 3 turns to all allies
Heal (1200 HP, 4.6x) to all allies
Increase ice, lightning, and wind resistance (70%) for 3 turns to all allies
Dragon Blade Dance
(Power)
Increase physical damage against dragons (50%) for 1 turn to one ally
Increase LB gauge (4-6) to one ally
Increase physical damage against dragons (75%) for 2 turns to one ally
Increase LB gauge (4-6) to one ally
Increase ATK (100%) for 2 turns to one ally
Dragon Magic Dance
(Black)
Increase magic damage against dragons (50%) for 1 turn to one ally
Increase LB gauge (4-6) to one ally
Increase magic damage against dragons (75%) for 2 turns to one ally
Increase LB gauge (4-6) to one ally
Increase MAG (100%) for 2 turns to one ally
Iris
Iris
Embolden
(Support)
Increase ATK/DEF (45%) for 5 turns to all allies Increase ATK/DEF (45%) for 5 turns to all allies
Heal (1150 HP, 8x) split over 5 turns to all allies
MP cost reduced to 42
Get pumped everyone!
(Healing)
Restore HP (50%) to all allies Restore HP (50%) to all allies
Restore MP (20) to all allies
MP cost reduced to 30
Give it your all!
(Support)
Enable skill for 5 turns to caster: Double Ability - Iris
Mitigate damage taken (20%) for 1 turn to caster
Enable skill for 7 turns to caster: Double Ability - Iris
Mitigate damage taken (30%) for 1 turn to caster

Batch 20 (10/25/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Barbariccia
Barbariccia
Cyclone Shield
(Support)
Increase MAG/SPR (100%) for 3 turns to caster
Negate 4 physical damage taken for 3 turns to caster
Increase MAG/SPR (120%) for 4 turns to caster
Negate 4 physical damage taken for 4 turns to caster
Mitigate damage taken (25%) for 4 turns to all allies
MP cost increased to 40
Empress of the Winds
(Tech)
Increase MAG (30%)
Increase wind resistance (100%)
Increase MAG/SPR (30%)
Increase wind resistance (100%)
Increase resistance to confuse (100%)
Increase modifier (0.5x): Tornado
Increase LB damage (50%)
Sunder
(Black)
Lightning and wind magic damage (5x) to one enemy

If used after Aeroja, Flurry, Tornado, Looming Tempest, Ominous Forecast, or Tempest Eye Wall:
Lightning and wind magic damage (10x) to one enemy
Lightning and wind magic damage (12.5x) to one enemy

If used after Aeroja, Flurry, Tornado, Looming Tempest, Ominous Forecast, or Tempest Eye Wall:
Lightning and wind magic damage (20x) to one enemy
MP cost increased to 100
Grim Lord Sakura
Grim Lord Sakura
The following unit received a unit upgrade that removed its ability awakenings.
Cagnazzo
Cagnazzo
Archfiend of Water
(Guard)
Recover MP (3%) per turn
Increase resistance to sleep, silence, and paralyze (100%)
Increase HP/DEF (30%)
Recover MP (3%) per turn
Increase resistance to sleep, silence, and paralyze (100%)
Increase water resistance (30%)
Water Barrier
(Green)
Increase DEF/SPR (50%) for 3 turns to all allies Increase DEF/SPR (80%) for 3 turns to all allies
Increase water resistance (70%) for 3 turns to all allies
Defensive Stance
(Guard)
Increase chance of being targeted (50%) for 3 turns to caster
Skip the next 2 turns to caster
Heal (2500 HP, 3x) split over 3 turns to caster
Mitigate damage taken (60%) for 3 turns to caster
Increase chance of being targeted (50%) for 3 turns to caster
Skip the next 2 turns to caster
Heal (5000 HP, 3x) split over 3 turns to caster
Mitigate damage taken (60%) for 3 turns to caster
Increase resistance to stop (100%) for 3 turns to caster
Increase resistance to charm (100%) for 3 turns to caster
Rubicante
Rubicante
Firelord
(Tech)
Increase HP (20%) and MAG (30%) Increase HP (20%) and MAG (30%)
Increase MAG/MP (40%) when equipped with a rod
Recover MP (5%) per turn
Autarch of Flame
(Black)
Increase MP (20%)
Increase fire resistance (100%)
Increase MP (20%)
Increase fire resistance (100%)
Increase modifier (1x): Fira, Firaga
Increase modifier (1.5x): Firaja, Flare
I'll Recover You!
(Support)
Heal (1000 HP, 3.4x) to all enemies
Increase MAG (120%) for 3 turns to caster
Heal (1000 HP, 3.4x) to all enemies
Increase MAG/SPR (120%) for 4 turns to caster
Increase LB gauge (4-6) to caster
Illusionist Nichol
Illusionist Nichol
Illusion - Terrifying Visions
(Black)
Decrease ATK/MAG (45%) for 2 turns to one enemy
Inflict confuse (30%) to one enemy
Decrease ATK/MAG (50%) for 3 turns to one enemy
Inflict confuse (30%) to one enemy
Illusion - Redirect
(Guard)
Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 2 turns to one ally Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 3 turns to one ally
Increase DEF/SPR (80%) for 3 turns to one ally
Illusionist guise
(Support)
Increase MAG (30%) when equipped with a hat
Increase SPR (30%) when equipped with clothes
Increase MP/MAG (30%) when equipped with a hat
Increase HP/SPR (30%) when equipped with clothes
Recover MP (5%) per turn
Pirate Jake
Pirate Jake
I am the captain now!
(Tech)
Increase ATK (30%) when equipped with a gun
Increase HP (30%) when equipped with a sword
Increase ATK (50%) and DEF (30%) when equipped with a gun
Increase HP (30%) and ATK (50%) when equipped with a sword
Walk the Plank
(Support)
Physical damage (1.8x) to one enemy
Decrease ATK/DEF (45%) for 3 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease ATK/DEF (50%) for 3 turns to one enemy
Increase ATK/DEF (100%) for 3 turns to caster
Feed the Fishes
(Power)
Physical damage (3.5x) to one enemy
Decrease water resistance to (50%) for 3 turns to one enemy
Physical damage (4.5x) to one enemy
Decrease water resistance to (50%) for 3 turns to one enemy
Chain=Quick Hit
Hit count increased to 12
Chloe
Chloe
Strong Memory
(Black)
View info on one enemy
Decrease DEF/SPR (45%) for 3 turns to one enemy
View info on one enemy
Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to one enemy
Medical Knowledge
(Healing)
Increase resistance to all status ailments (100%) Increase HP/MP (30%)
Increase resistance to all status ailments (100%)
Auto-heal (60 HP, 1.2x) per turn
Recover MP (5%) per turn
Objection
(Guard)
Chance to counter physical attacks (20%) with ObjectionObjection
Magic damage (1.8x) to one enemy

Chance to counter magic attacks (20%) with ObjectionObjection
Magic damage (1.8x) to one enemy
Chance to counter physical attacks (30%) with ObjectionObjection
Magic damage (2.1x) to one enemy
Enable skill for 3 turns to caster: Storage Book

Chance to counter magic attacks (30%) with ObjectionObjection
Magic damage (2.1x) to one enemy
William
William
Quake
(Black)
Earth magic damage (2.75x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Chain=Quake
Earth magic damage (3.2x) to all enemies
Decrease earth resistance (65%) for 3 turns to all enemies
Chain=Quake
MP cost reduced to 40
Withdraw
(Support)
Increase DEF (110%) for 3 turns to all allies
Decrease ATK (50%) for 3 turns to all allies
Increase DEF (120%) for 4 turns to all allies
Decrease ATK (25%) for 3 turns to all allies
Open Heart
(Support)
Increase SPR (110%) for 3 turns to all allies
Decrease MAG (50%) for 3 turns to all allies
Increase SPR (120%) for 4 turns to all allies
Decrease MAG (25%) for 3 turns to all allies

Batch 19 (9/27/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Duke
Duke
Spear Mastery
(Tech)
Increase ATK (50%) when equipped with a spear Increase ATK (100%) when equipped with a spear
Hexa Thrust
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease ice resistance (50%) for 3 turns to one enemy
Physical damage (2.5x) with ignore DEF (50%) to one enemy
Decrease ice resistance (75%) for 3 turns to one enemy
Super Heavenfall Spear
(Power)
Increase physical damage against dragons (200%) for 2 turns to caster
Physical damage (1.57x) with jump delay (1 turn) to one enemy
Increase physical damage against dragons (200%) for 2 turns to caster
Physical damage (2.5x) with jump delay (1 turn) to one enemy
Dragon Sealer
(Healing)
Increase resistance to blind, paralyze, and confuse (100%) Increase MP/SPR (20%)
Increase resistance to blind, paralyze, and confuse (100%)
Recover MP (5%) per turn
Chance to counter physical attacks (30%) with Dragon SealerDragon Sealer
Increase physical damage against dragons (50%) for 3 turns to caster
(max 1/turn)
Loren
Loren
Armor Eraser
(Black)
Decrease DEF/SPR (45%) for 3 turns to all enemies Decrease DEF/SPR (50%) for 5 turns to all enemies
Arms Eraser
(Black)
Decrease ATK/MAG (45%) for 3 turns to all enemies Decrease ATK/MAG (50%) for 5 turns to all enemies
Full Break+
(Tech)
Physical damage (1.5x) to one enemy
Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to one enemy
Physical damage (1.5x) to one enemy
Decrease ATK/DEF/MAG/SPR (50%) for 5 turns to one enemy
Twin Blade General
(Support)
Increase ATK/DEF/SPR (30%)
Enable dual wielding of one-handed weapons
Increase HP/MP (20%) and ATK (60%) and DEF/SPR (30%)
Enable dual wielding of one-handed weapons
Roy
Roy
Fool's Ballad
(Support)
Decrease ATK/DEF/MAG/SPR (45%) for 1 turn to all enemies

If used after Ares Protection or Change Repertoire, name changes into War of the Gods:
Increase ATK/DEF/MAG/SPR (100%) for 2 turns to all allies while singing
Decrease ATK/DEF/MAG/SPR (40%) for 2 turns to all enemies
Heal (800 HP, 5.5x) split over 2 turns to all allies while singing
Refresh (20 MP, 0.2x) split over 2 turns to all allies while singing
Enable skill for 1 use to caster: Victory to the Brave
Decrease ATK/DEF/MAG/SPR (45%) for 1 turn to all enemies

If used after Ares Protection or Change Repertoire, name changes into War of the Gods:
Increase ATK/DEF/MAG/SPR (110%) for 2 turns to all allies while singing
Decrease ATK/DEF/MAG/SPR (40%) for 2 turns to all enemies
Heal (800 HP, 5.5x) split over 2 turns to all allies while singing
Refresh (20 MP, 0.2x) split over 2 turns to all allies while singing
Enable skill for 1 use to caster: Victory to the Brave +2
Life's Refrain
(Healing)
Heal (4500 HP, 15x) split over 3 turns to all allies while singing Heal (6000 HP, 15x) split over 3 turns to all allies while singing
Refresh (50 MP, 0.3x) split over 3 turns to all allies while singing
Pizzicato Tonic
(Green)
Increase HP (20%)
Increase resistance to silence (100%)
Increase HP/DEF/SPR (20%)
Increase resistance to poison, silence, confuse, and disease (100%)
Goken
Goken
High Chakra
(Healing)
Recover HP/MP (50%) to caster
Cure poison and blind to caster
Recover HP/MP (50%) to caster
Cure poison, blind, and disease to caster
Enable skills for 2 turns to caster: Falcon Kick, Wolfclaw Fist
Victory Guise
(Guard)
Increase ATK/DEF (20%) when equipped with clothes Increase HP (20%)
Increase ATK/DEF (40%) when equipped with clothes
Increase physical damage against undeads (50%)
Victorious Determination
(Guard)
Increase ATK/DEF (20%) when equipped with a hat Increase MP (20%)
Increase ATK/DEF (40%) when equipped with a hat
Increase physical damage against undeads (50%)
Mystea
Mystea
Triteleia Wall
(Guard)
Chance to protect all allies from magic damage (50%) with damage mitigation (50%) for 3 turns to caster Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 3 turns to caster
Spiritual Barrier
(Support)
Increase SPR (30%)
Auto-heal (60 HP, 1.2x) per turn
Increase SPR (60%)
Auto-heal (600 HP, 1.8x) per turn
Magic Barrier
(Guard)
Chance to protect one ally from magic damage (30%) with damage mitigation (50%) Chance to protect one ally from magic damage (50%) with damage mitigation (60%)
Silvia
Silvia
Blast Gem
(Green)
Wind hybrid damage (4x) to all enemies
Increase wind resistance (70%) for 3 turns to all allies
Wind hybrid damage (8x) to all enemies
Increase wind resistance (70%) for 3 turns to all allies
Heat Gem
(Power)
Fire hybrid damage (4x) to all enemies
Increase fire resistance (70%) for 3 turns to all allies
Fire hybrid damage (8x) to all enemies
Increase fire resistance (70%) for 3 turns to all allies
Cold Gem
(Black)
Ice hybrid damage (4x) to all enemies
Increase ice resistance (70%) for 3 turns to all allies
Ice hybrid damage (8x) to all enemies
Increase ice resistance (70%) for 3 turns to all allies
Sunlight Gem
(White)
Light hybrid damage (4x) to all enemies
Increase light resistance (70%) for 3 turns to all allies
Light hybrid damage (8x) to all enemies
Increase light resistance (70%) for 3 turns to all allies
Blessed Spellblade
(Tech)
Increase ATK/MAG (20%) when equipped with a sword Increase ATK/MAG (80%) when equipped with a sword
Heltich
Heltich
Dark Curiosity
(Support)
Recover MP (3%) per turn Recover MP (5%) per turn
Increase magic damage against beasts, demons, and undeads (30%)
Liberation
(Black)
Increase MAG (150%) for 5 turns to caster
Decrease DEF/SPR (75%) for 5 turns to caster
Enable skill for 5 turns to caster: Soul Drive
Increase MAG (150%) for 6 turns to caster
Decrease DEF/SPR (75%) for 4 turns to caster
Enable skill for 6 turns to caster: Soul Drive +2
Magic Rod Wielder
(Tech)
Increase MP (20%) and MAG (30%) when equipped with a rod Increase MP (30%) and MAG (60%) when equipped with a rod
Ulrica
Ulrica
Doublehand
(Tech)
Increase equipment ATK (50%) and accuracy (25%) when single wielding a one-handed weapon Increase equipment ATK (125%) and accuracy (25%) when single wielding a one-handed weapon
Axe Mastery
(Support)
Increase ATK (50%) when equipped with an axe Increase ATK (100%) when equipped with an axe
Revenge
(Guard)
Counter physical attacks (40%) with RevengeRevenge
Physical damage (2.1x) to one enemy
Counter physical attacks (40%) with RevengeRevenge
Physical damage (2.5x) to one enemy
Decrease fire resistance (50%) for 3 turns to one enemy
Anti-magic Retaliation
(Guard)
Counter magic attacks (40%) with Anti-magic RetaliationAnti-magic Retaliation
Physical damage (1.8x) to one enemy
Counter magic attacks (40%) with Anti-magic RetaliationAnti-magic Retaliation
Physical damage (2.2x) to one enemy
Decrease fire resistance (50%) for 3 turns to one enemy

Batch 18 (8/30/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Ayaka
Ayaka
Stop Detach
(Green)
Cure stop to all allies Cure stop to all allies
Increase resistance to stop (100%) for 5 turns to all allies
Dedication
(Healing)
Restore HP (2500) and MP (50) to all allies, except caster Restore HP (4000) and MP (80) to all allies, except caster
Increase LB gauge (3-7) to all allies, except caster
Sage Wisdom
(Tech)
Increase SPR (50%) when equipped with a staff Increase SPR (100%) when equipped with a staff
Increase LB gauge (2) per turn
Onion Knight
Onion Knight
Splendor of the Wind
(Green)
Wind physical damage (3.8x) to one enemy
Increase earth resistance (70%) for 3 turns to all allies

If used after Shining Crystal:
Wind physical damage (4.8x) to one enemy
Increase earth resistance (70%) for 3 turns to all allies
Chain=Onion Slice
Wind physical damage (4x) to one enemy
Increase earth resistance (70%) for 3 turns to all allies

If used after Shining Crystal:
Wind physical damage (6.6x) to one enemy
Increase earth resistance (70%) for 3 turns to all allies
Chain=Onion Slice
Add wind element to physical attacks for 2 turns to caster
Decrease wind resistance (50%) for 1 turn to one enemy
Splendor of the Fire
(Power)
Fire physical damage (3.8x) to one enemy
Increase water resistance (70%) for 3 turns to all allies

If used after Shining Crystal:
Fire physical damage (4.8x) to one enemy
Increase water resistance (70%) for 3 turns to all allies
Chain=Onion Slice
Fire physical damage (4x) to one enemy
Increase water resistance (70%) for 3 turns to all allies

If used after Shining Crystal:
Fire physical damage (6.6x) to one enemy
Increase water resistance (70%) for 3 turns to all allies
Chain=Onion Slice
Add fire element to physical attacks for 2 turns to caster
Decrease fire resistance (50%) for 1 turn to one enemy
Splendor of the Water
(Healing)
Water physical damage (3.8x) to one enemy
Increase fire resistance (70%) for 3 turns to all allies

If used after Shining Crystal:
Water physical damage (4.8x) to one enemy
Increase fire resistance (70%) for 3 turns to all allies
Chain=Onion Slice
Water physical damage (4x) to one enemy
Increase fire resistance (70%) for 3 turns to all allies

If used after Shining Crystal:
Water physical damage (6x) to one enemy
Increase fire resistance (70%) for 3 turns to all allies
Chain=Onion Slice
Add water element to physical attacks for 2 turns to caster
Decrease water resistance (50%) for 1 turn to one enemy
Splendor of the Earth
(Guard)
Earth physical damage (3.8x) to one enemy
Increase wind resistance (70%) for 3 turns to all allies

If used after Shining Crystal:
Earth physical damage (4.8x) to one enemy
Increase wind resistance (70%) for 3 turns to all allies
Chain=Onion Slice
Earth physical damage (4x) to one enemy
Increase wind resistance (70%) for 3 turns to all allies

If used after Shining Crystal:
Earth physical damage (6.6x) to one enemy
Increase wind resistance (70%) for 3 turns to all allies
Chain=Onion Slice
Add earth element to physical attacks for 2 turns to caster
Decrease earth resistance (50%) for 1 turn to one enemy
Blessed Crystal
(Tech)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (100%)
Increase resistance to poison, sleep, confuse, and disease (50%)
Increase ATK (15%) and DEF/SPR (10%) when equipped with a sword
Increase ATK (15%) and DEF/SPR (10%) when equipped with a helm
Increase ATK (15%) and DEF/SPR (10%) when equipped with light armor
Nyx
Nyx
Warp Charge
(Black)
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease MAG/SPR (45%) for 3 turns to one enemy
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease MAG/SPR (50%) for 5 turns to one enemy
MP cost reduced to 36
Warp Strike
(Black)
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease ATK/DEF (45%) for 3 turns to one enemy
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease ATK/DEF (50%) for 5 turns to one enemy
MP cost reduced to 36
Kingsglaive
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease fire resistance (50%) for 3 turns to one enemy
Chain=Kingsglaive
Physical damage (2.75x) with ignore DEF (50%) to one enemy
Decrease fire resistance (70%) for 3 turns to one enemy
Chain=Kingsglaive
Dagger Mastery
(Tech)
Increase ATK (50%) when equipped with a dagger Increase ATK (100%) when equipped with a dagger
Aura
Aura
Thousand Thrusts
(Power)
Physical damage (1.8x) with ignore DEF (50%) to one enemy Physical damage (2.75x) with ignore DEF (50%) to one enemy
Excitement
(Support)
Increase LB gauge fill rate (50%) for 3 turns to all allies Increase LB gauge fill rate (200%) for 3 turns to all allies
Wind Spear Mastery
(Tech)
Increase ATK (50%) when equipped with a spear
Increase wind resistance (20%)
Increase ATK (100%) when equipped with a spear
Increase wind resistance (50%)
Aria
Aria
Curaga
(White)
Heal (1000 HP, 3.4x) to all allies Heal (1600 HP, 3.4x) to all allies
MP cost reduced to 10
Maiden of Water
(Support)
Increase water resistance (50%)
Auto-heal (1800 HP, 1x) per turn
Increase HP/SPR (30%)
Increase water resistance (100%)
Auto-heal (1800 HP, 1x) per turn
Recover MP (5%) per turn
Noble Dedication
(Healing)
Refresh (10 MP, 0.3x) split over 3 turns to all allies Refresh (500 MP, 2x) split over 20 turns to all allies
Crowe
Crowe
Lone Woman
(Support)
Increase LB gauge fill rate (50%) for 3 turns to all allies Increase LB gauge fill rate (150%) for 4 turns to all allies
For Hearth and Home
(Guard)
Mitigate damage taken (30%) for 3 turns to all allies Mitigate damage taken (30%) for 4 turns to all allies
Recover MP (30) to all allies
MP cost reduced to 16
Sister Spirit
(Support)
Increase MAG (80%) when HP drops below 30% Increase HP (20%)
Increase MAG (80%) when HP drops below 30%
Increase DEF/SPR (80%) when HP drops below 30%
Recover MP (5%) per turn
Desch
Desch
Lucky Strike
(Green)
Randomly use:
(75%) Lucky Strike - Add lightning element to physical attacks for 3 turns to one ally
(25%) Lucky Strike - HP damage (50%) to one ally
Randomly use:
(95%) Lucky Strike - Add lightning element to physical attacks for 3 turns to one ally
(5%) Lucky Strike - Add lightning element to physical attacks for 3 turns to one ally
HP damage (50%) to one ally
Thunder Guide
(Tech)
Physical damage (3x) to one enemy
Decrease lightning resistance (50%) for 3 turns to one enemy
Physical damage (3.5x) to one enemy
Decrease lightning resistance (75%) for 5 turns to one enemy
Man on a Mission
(Support)
Increase resistance to paralyze and petrify (100%) Increase HP/MP (30%)
Increase resistance to paralyze and petrify (100%)
Increase lightning resistance (50%)
Glauca
Glauca
Large Sword Mastery
(Tech)
Increase ATK (50%) when equipped with a great sword Increase ATK (100%) when equipped with a great sword
Great Chop
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy Physical damage (2.6x) with ignore DEF (50%) to one enemy
MP cost reduced to 28
Automatic Repairs
(Healing)
Heal (1150 HP, 8x) split over 3 turns to caster
Heal (2000 HP, 1x) to caster
Heal (2000 HP, 13.5x) split over 5 turns to caster
Heal (2000 HP, 1x) to caster
Recover MP (60) to caster
Refresh (50 MP, 0.5x) split over 5 turns to caster

Batch 17 (7/26/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Prishe
Prishe
Will to Live
(White)
Auto-revive (80% HP) for 3 turns to caster

If used after Berserk Attack+ or Eye of Altana, name changes to Will to Live+:
Auto-revive (80% HP) for 3 turns to all allies
Auto-revive (80% HP) for 9 turns to caster

If used after Berserk Attack+ or Eye of Altana, name changes to Will to Live+:
Auto-revive (80% HP) for 9 turns to all allies
Tornado Kick
(Power)
Physical damage (2.5x) with ignore DEF (25%) to all enemies

If used after Berserk Attack+ or Eye of Altana, name changes to Tornado Kick+:
Physical damage (2.5x) with ignore DEF (25%) to all enemies
Enable skill for 1 use to caster: Prishe Special
Physical damage (2.5x) with ignore DEF (50%) to all enemies

If used after Berserk Attack+ or Eye of Altana, name changes to Tornado Kick+:
Physical damage (2.5x) with ignore DEF (50%) to all enemies
Enable skill for 1 use to caster: Prishe Special +2
Flawless
(Tech)
Increase ATK/SPR (30%) when equipped with a fist Increase MP (20%)
Increase ATK/SPR (40%) when equipped with a fist
Increase ATK/SPR (40%) when equipped with a hat
Werei
Werei
Doublehand
(Tech)
Increase equipment ATK (50%) and accuracy (25%) when single wielding a one-handed weapon Increase equipment ATK (125%) and accuracy (25%) when single wielding a one-handed weapon
Master Fencer
(Tech)
Increase resistance to blind (100%)
Increase ATK (20%) when equipped with a great sword
Increase HP (20%)
Increase resistance to blind (100%)
Increase ATK (50%) when equipped with a great sword
Increase ATK (50%) when equipped with an axe
Stone Fall
(Power)
Physical damage (2.7x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Physical damage (4x) to all enemies
Decrease earth resistance (65%) for 3 turns to all enemies
MP cost reduced to 36
Veritas of the Dark
Veritas of the Dark
Impact
(Black)
Dark magic damage (2.1x) to all enemies
Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to all enemies
Dark magic damage (4.2x) to all enemies
Decrease ATK/DEF/MAG/SPR (45%) for 4 turns to all enemies
Decrease resistance to all elements (30%) for 4 turns to all enemies
MP cost reduced to 72
Darklord
(Black)
Absorb dark damage taken
Increase ATK/DEF (100%) when HP drops below 30%
Absorb dark damage taken
Increase ATK/DEF (100%) when HP drops below 50%
Increase ATK/HP 30% when equipped with heavy armor
Increase equipment ATK (100%) and accuracy (25%) when single wielding a one-handed weapon
Dark Punishment
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease dark resistance (50%) for 3 turns to one enemy
Chain=Divine Ruination
Physical damage (2.6x) with ignore DEF (50%) to one enemy
Decrease dark resistance (50%) for 3 turns to one enemy
Chain=Divine Ruination
MP cost reduced to 40
Dark Edge
(Tech)
Dark physical damage (2x) with ignore DEF (50%) to one enemy
Add dark element to physical attacks for 5 turns to caster
Increase physical damage against beasts, humans, and dragons (75%) for 1 turn to caster
Dark physical damage (3x) with ignore DEF (50%) to one enemy
Add dark element to physical attacks for 5 turns to caster
Veritas of the Light
Veritas of the Light
Ultima
(Black)
Magic damage (2.8x) with ignore SPR (25%) to all enemies Magic damage (2.8x) with ignore SPR (50%) to all enemies
Chain=Ultima
Hit count increased to 7
MP cost reduced to 45
Divine Shot
(White)
Light hybrid damage (7x) to all enemies
Decrease light resistance (50%) for 3 turns to all enemies
Light hybrid damage (8.5x) to all enemies
Decrease light resistance (65%) for 5 turns to all enemies
MP cost reduced to 45
Splendor
(White)
Absorb light damage taken
Increase ATK/MAG (100%) when HP drops below 30%
Absorb light damage taken
Increase ATK/MAG (100%) when HP drops below 50%
Increase ATK/MAG (30%) when equipped with heavy armor
The following ability will be accessible for 1 turn at the start of a battle: Saint Buster
License to Kill
(Tech)
Increase physical and magic damage against demons, mechanical, fairies, and undeads (50%) Increase physical and magic damage against demons, mechanical, fairies, and undeads (100%)
Veritas of the Flame
Veritas of the Flame
Axe Mastery
(Support)
Increase ATK (50%) when equipped with an axe Increase ATK (100%) when equipped with an axe
Flamelord
(Power)
Absorb fire damage taken
Increase ATK (150%) when HP drops below 30%
Absorb fire damage taken
Increase ATK (150%) when HP drops below 50%
Increase HP (40%) and DEF (20%) when equipped with heavy armor
Enable skill: Double Axe
Uplift
(Tech)
Chance to counter physical attacks (30%) by enabling skill for 1 turn to caster: Full Charge Stomp
Chance to counter magic attacks (30%) by enabling skill for 1 turn to caster: Full Charge Stomp
Chance to counter physical attacks (40%) by enabling skill for 1 turn to caster: Full Charge Stomp +2
Chance to counter magic attacks (40%) by enabling skill for 1 turn to caster: Full Charge Stomp +2
Heavy Stomp
(Power)
Physical damage (2.5x) with ignore DEF (50%) to one enemy Physical damage (3x) with ignore DEF (50%) to one enemy
Enable skill for 2 turns to caster: Power Stomp
Veritas of the Earth
Veritas of the Earth
Earthlord
(Guard)
Absorb earth damage taken
Increase SPR/DEF (100%) when HP drops below 30%
Absorb earth damage taken
Increase SPR/DEF (100%) when HP drops below 50%
Increase DEF/HP (25%) when equipped with heavy armor
Auto-heal (1800 HP, 1x) per turn
Incinerating Press
(Guard)
Physical damage (2.7x) to all enemies
Increase chance of being targeted (100%) for 2 turns to caster
Physical damage (2.7x) with DEF scaling to all enemies
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (30%) for 3 turns to caster
Guardian
(Guard)
Chance to protect all allies from physical damage (60%) with damage mitigation (35%) for 3 turns to caster Chance to protect all allies from physical damage (70%) with damage mitigation (60%) for 3 turns to caster
Veritas of the Waters
Veritas of the Waters
Mind Blast
(Black)
Inflict silence and confuse (100%) to all enemies Inflict silence and confuse (100%) to all enemies
Decrease SPR (50%) for 3 turns to all enemies

If used after Mind Blast, name changes to Psycho Skewer:
Magic damage (10x) with SPR scaling to one enemy
Forbidden Arts
(Support)
Enable skills for 4 turns to caster: Dualcast, Swift Current, Aqua Prison, Elemental Power Enable skills for 21 turns to caster: Dualcast, Swift Current +2Swift Current
Water magic damage (5x) with ignore SPR (25%) to all enemies
, Aqua Prison +2Aqua Prison
Water magic damage (2.5x) with ignore SPR (25%) to all enemies
Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to all enemies
MP: 64
, Elemental Power +2Elemental Power
Increase resistance to all elements (40%) for 3 turns to all allies
Increase DEF/SPR (80%) for 3 turns to all allies
Mitigate magic damage taken (30%) for 3 turns to all allies
Waterlord
(Healing)
Absorb water damage taken
Increase MAG/SPR (100%) when HP drops below 30%
Absorb water damage taken
Increase MAG/SPR (100%) when HP drops below 50%
Chance to counter physical attacks (20%) with Water's RevengeWater's Revenge
Decrease water resistance (100%) for 3 turns to one enemy

Increase MAG/SPR (30%) when equipped with heavy armor
Veritas of the Heavens
Veritas of the Heavens
Spineshatter Dive 1
(Green)
Physical damage (2x) with jump delay (1 turn) to one enemy Physical damage (3x) with jump delay (1 turn) to one enemy
Spineshatter Dive 2
(Green)
Physical damage (3x) with jump delay (2 turns) to one enemy

If used after Spineshatter Dive 1:
Physical damage (3.5x) with jump delay (1 turn) to one enemy
Physical damage (4x) with jump delay (2 turns) to one enemy

If used after Spineshatter Dive 1:
Physical damage (5.5x) with jump delay (1 turn) to one enemy
Spineshatter Dive 3
(Green)
Physical damage (4x) with jump delay (3 turns) to one enemy

If used after Spineshatter Dive 2:
Physical damage (5x) with jump delay (1 turn) to one enemy
Physical damage (5x) with jump delay (3 turns) to one enemy

If used after Spineshatter Dive 2:
Physical damage (8x) with jump delay (1 turn) to one enemy
Spineshatter Dive 0
(Green)
Physical damage (7.5x) with jump delay (10 turns) to one enemy

If used after Spineshatter Dive 3:
Physical damage (9x) with jump delay (1 turn) to one enemy
Physical damage (9x) with jump delay (10 turns) to one enemy

If used after Spineshatter Dive 3:
Physical damage (13x) with jump delay (1 turn) to one enemy
Heavenlord
(Green)
Absorb wind damage taken
Increase ATK (110%) when HP drops below 30%
Absorb wind damage taken
Increase ATK (110%) when HP drops below 50%
Increase ATK (30%) and HP (10%) when equipped with heavy armor
Increase physical damage against beasts, aquatics, humans, plants, and stone monsters (50%)

Batch 16.5 (6/28/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Zargabaath
Zargabaath
Rejuvenate
(Healing)
Restore HP (100%) and MP (50%) to one ally Restore HP (100%) and MP (50%) to one ally
Heal (15000 HP, 10x) split over 5 turns to one ally
Refresh (150 MP, 1x) split over 5 turns to one ally
Auto-revive (80% HP) for 5 turns to one ally
MP cost increased to 75
Archadian Light
(Support)
Increase ATK/DEF/MAG/SPR (60%) for 3 turns to all allies
Increase resistance to blind, paralyze, confuse, and disease (100%) for 3 turns to all allies
Increase ATK/DEF/MAG/SPR (100%) for 4 turns to all allies
Increase resistance to blind, paralyze, confuse, and disease (100%) for 4 turns to all allies
Increase resistance to stop (100%) for 4 turns to all allies
MP cost increased to 100
Word of Law
(Guard)
Light magic damage (3x) with ignore SPR (50%) to all enemies
Mitigate damage taken (20%) for 2 turns to all allies
Light magic damage (3x) with ignore SPR (50%) to all enemies
Mitigate damage taken (30%) for 4 turns to all allies
Authority
(Tech)
Increase ATK (30%) when equipped with a sword
Increase ATK (30%) when equipped with a great sword
Increase MAG (30%) when equipped with a katana
Increase MAG (30%) when equipped with a hammer
Increase MAG (30%) when equipped with a spear
Increase ATK (50%) and DEF/HP (20%) when equipped with a sword
Increase ATK (50%) and DEF/HP (20%) when equipped with a great sword
Increase MAG (50%) and SPR/MP (20%) when equipped with a katana
Increase MAG (50%) and SPR/MP (20%) when equipped with a hammer
Increase MAG (50%) and SPR/MP (20%) when equipped with a spear
Ashe
Ashe
Meditate
(Support)
Increase MAG/SPR (45%) for 5 turns to all allies Increase MAG/SPR (65%) for 5 turns to all allies
Refresh (20 MP, 0.5x) split over 5 turns to all allies
MP cost reduced to 42
Power Seeker
(Tech)
Increase ATK/MAG (50%) when equipped with a sword Increase ATK/MAG (80%) and HP/MP (20%) when equipped with a sword
Heaven's Fury
(Healing)
Magic damage (2.3x) with ignore SPR (25%) to all enemies
Heal (1200 HP, 3.4x) to all allies
Magic damage (3x) with ignore SPR (25%) to all enemies
Heal (2400 HP, 3.4x) to all allies
Rasler
Rasler
All Resist Light
(Green)
Increase light resistance (50%) for 3 turns to all allies Increase light resistance (70%) for 5 turns to all allies
Royal Obligation
(Guard)
Chance to protect all allies from physical damage (20%) with damage mitigation (30%) for 1 turn to caster Chance to protect all allies from physical damage (70%) with damage mitigation (60%) for 3 turns to caster
Increase DEF/SPR (100%) for 3 turns to caster
MP cost increased to 30
Vanguard Slasher
(Support)
Increase DEF (50%) when equipped with heavy armor Increase DEF (50%), SPR (30%), and HP (20%) when equipped with heavy armor
Increase DEF (50%), SPR (30%), and HP (20%) when equipped with light armor
Xiao
Xiao
Perfect Balance
(Tech)
Skip next turn
Restore HP (1500) split over 3 turns to caster
Recover MP (65) split over 3 turns to caster
Increase ATK/DEF (40%) for 3 turns to caster
Skip next turn
Restore HP (9000) split over 3 turns to caster
Recover MP (90) split over 3 turns to caster
Increase ATK/DEF (100%) for 3 turns to caster
Grant chance to counter physical attacks taken by all allies, except caster (100%) with physical damage (2x) for 3 turns to caster (max 3/turn)
Unleashed Chakra
(Tech)
Inflict berserk (ATK +100%, auto-attack only) for 3 turns to caster
Increase chance of being targeted (50%) for 3 turns to caster
Inflict berserk (ATK +200%, auto-attack only) for 3 turns to caster
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (30%) for 3 turns to caster
Auto-revive (80% HP) for 3 turns to caster
Counter
(Guard)
Chance to counter physical attacks (30%) with normal attack Chance to counter physical attacks (40%) with physical damage (3x)
Increase critical rate (30%)

Batch 16 (6/14/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Ray Jack
Ray Jack
The Stuff of Legend
(Support)
Increase light resistance (50%) for 3 turns to all allies
Increase ATK/DEF (40%) for 3 turns to all allies
Increase light resistance (70%) for 5 turns to all allies
Increase ATK/DEF (100%) for 5 turns to all allies
Sword Mastery
(Tech)
Increase ATK (50%) when equipped with a sword Increase ATK (50%) when equipped with a sword
Increase ATK (50%) when equipped with a great sword
Increase ATK (50%) when equipped with a katana
Order of the Blue Wing
(Guard)
Chance to protect one ally from physical damage (50%) with damage mitigation (50%) Increase DEF/SPR (20%)
Chance to protect one ally from physical damage (5%) with damage mitigation (80%)
Chance to ignore fatal damage (80%) when HP is above 10% (max 1 time)
Sacred Strike
(Power)
Physical damage (2.2x) with ignore DEF (50%) to one enemy
Decrease light resistance (50%) for 3 turns to one enemy
Physical damage (2.6x) with ignore DEF (50%) to one enemy
Decrease light resistance (50%) for 5 turns to one enemy
Chain=Octaslash
Hit count increased to 8
MP cost reduced to 45
Kaliva
Kaliva
Promotion
(Healing)
Heal (2000 HP, 3x) to all allies
Increase SPR (80%) for 2 turns to caster
Enable skill for 2 turns to caster: Focus Healing
Heal (2000 HP, 3x) to all allies
Increase SPR (120%) for 3 turns to caster
Enable skill for 3 turns to caster: Focus Healing
Icicle Press
(Black)
Magic damage (2x) to all enemies
Decrease ice and water resistance (50%) for 3 turns to all enemies
Enable skill for 2 turns to caster: Focus Magic
Magic damage (2.5x) to all enemies
Decrease ice and water resistance (75%) for 3 turns to all enemies
Enable skill for 3 turns to caster: Focus Magic
Path of Wizardry
(Support)
Increase equipment MAG (100%) when single wielding one-handed weapon Increase equipment MAG (100%) when single wielding one-handed weapon
Increase MP/SPR (20%) and MAG (50%)
Barusa
Barusa
Adventurer's Guardian
(Guard)
Increase chance of being targeted (100%) for 2 turns to caster
Mitigate damage taken (20%) for 2 turns to caster
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (30%) for 3 turns to caster
MP cost increased to 30
Protector of Olthea
(Guard)
Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 3 turns to caster Chance to protect all allies from physical damage (70%) with damage mitigation (50-70%) for 3 turns to caster
Force Field - Magic
(Support)
Mitigate magic damage taken (25%) for 3 turns to one ally
Increase SPR (80%) for 3 turns to one ally
Mitigate magic damage taken (30%) for 3 turns to one ally
Increase SPR (120%) for 3 turns to one ally
Force Field - Attack
(Support)
Mitigate physical damage taken (25%) for 3 turns to one ally
Increase DEF (80%) for 3 turns to one ally
Mitigate physical damage taken (30%) for 3 turns to one ally
Increase DEF (120%) for 3 turns to one ally
Toby
Toby
Grand Larceny
(Power)
Wind physical damage (1.8x) to one enemy
Decrease wind resistance (50%) for 3 turns to one enemy
Wind physical damage (3x) to one enemy
Decrease wind resistance (75%) for 3 turns to one enemy
Sleight of Hand
(Support)
Wind physical damage (2.2x) to all enemies
Increase ATK (40%) for 3 turns to all allies
Wind physical damage (2.8x) to all enemies
Increase ATK (80%) for 3 turns to all allies

Batch 15 (5/31/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Mercenary Ramza
Mercenary Ramza
Stone Throw
(Guard)
Fixed damage (400) to one enemy Fixed damage (2500) to all enemies
Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (40%) for 3 turns to caster
MP cost increased to 30
True Hero
(Green)
Increase resistance to all status ailments (100%) Increase resistance to all status ailments (100%)
Increase resistance to charm (100%)
Increase resistance to all elements (15%)
Blade of Justice
(Black)
Physical damage (2.5x) with ignore DEF (25%) to one enemy Physical damage (3x) with ignore DEF (25%) to one enemy
Decrease ATK/MAG (45%) for 3 turns to one enemy
If used last turn: Weapon Break and Mind Break decrease their respective stat (60%) for 6 turns to one enemy
Branded Heretic
(Tech)
Increase MAG (50%) when equipped with a robe Increase MAG/SPR (50%) when equipped with a robe
Increase ATK/DEF (50%) when equipped with light armor
Increase ATK/DEF (50%) when equipped with heavy armor
True Justice
(Guard)
Increase DEF/SPR (15%) when equipped with a light shield Increase HP (20%)
Increase DEF/SPR (30%) when equipped with a light shield
Increase DEF/SPR (30%) when equipped with a heavy shield
Knight Delita
Knight Delita
Commanding Blade
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy
Add lightning element to physical attacks for 5 turns to caster
Physical damage (3x) with ignore DEF (50%) to one enemy
Add lightning element to physical attacks for 5 turns to caster
War Hero
(Support)
Increase resistance to blind, sleep, and paralyze (100%) Increase ATK (30%)
Increase resistance to blind, sleep, and paralyze (100%)
Increase LB gauge fill rate (50%)
Black Sheep Knight
(Tech)
Increase ATK (30%) when equipped with a sword
Increase ATK (20%) when equipped with heavy armor
Increase ATK (60%) when equipped with a sword
Increase ATK (40%) when equipped with heavy armor
Increase physical damage against humans (50%)
Reberta
Reberta
The following unit received a unit upgrade that removed its ability awakenings.
Zyrus
Zyrus
Blood Scar
(Healing)
Fixed damage (999) to caster
Recover MP (99) to caster
Fixed damage (333) to caster
Recover MP (199) to caster
Increase LB gauge (3) to caster
Blood Rage
(Support)
Increase LB gauge fill rate (100%) for 2 turns when HP drops below 33% Increase LB gauge fill rate (150%) for 3 turns when HP drops below 90%
Blood Rend
(Black)
Water magic damage (2.5x) to one enemy

If used after Flare:
Water magic damage (5x) to one enemy
Water magic damage (7.5x) to one enemy

If used after Flare:
Water magic damage (5x) to one enemy

Increase LB gauge (2) to caster
Blood Pulsar
(Black)
Magic damage (3.5x) with consecutive increase (3 times, 1x each, 6.5x max) to one enemy Magic damage (4.1x) with consecutive increase (4 times, 1.6 each, 10.5 max) to one enemy
Increase LB gauge (2) to caster
Meliadoul
Meliadoul
Crush Armor
(Black)
Physical damage (1.9x) to one enemy
Decrease DEF/SPR (40%) for 3 turns to one enemy
Physical damage (2.5x) to one enemy
Decrease DEF/SPR (50%) for 3 turns to one enemy
Crush Weapon
(Black)
Physical damage (1.9x) to one enemy
Decrease ATK/MAG (40%) for 3 turns to one enemy
Physical damage (2.5x) to one enemy
Decrease ATK/MAG (50%) for 3 turns to one enemy
Sacred Knight
(Guard)
Increase SPR (20%)
Recover MP (5%) per turn
Increase DEF/SPR (40%)
Recover MP (10%) per turn
Heaven's Blessing
(Guard)
Increase DEF/SPR (45%) for 5 turns to one ally Increase DEF/SPR (80%) for 5 turns to one ally
Mitigate damage taken (15%) for 5 turns to one ally
Heal (3000 HP, 9x) split over 3 turns to one ally
MP cost increased to 25
Chantage
(Healing)
Auto-revive (80% HP) for 3 turns to one ally Auto-revive (100% HP) for 5 turns to one ally
Orran
Orran
Nameless Song
(Healing)
Randomly use:
(25%) Nameless Song - Auto-revive (50% HP) for 3 turns to all allies
(25%) Nameless Song - Heal (200 HP, 4x) split over 3 turns to all allies
(25%) Nameless Song - Increase DEF (40%) for 3 turns to all allies
(25%) Nameless Song - Increase SPR (40%) for 3 turns to all allies
Randomly use:
(20%) Nameless Song - Auto-revive (100% HP) for 3 turns to all allies
(20%) Nameless Song - Increase DEF (100%) for 3 turns to all allies
(20%) Nameless Song - Increase SPR (100%) for 3 turns to all allies
(20%) Nameless Song - Auto-revive (80% HP) for 3 turns to all allies
Heal (3000 HP, 9x) split over 3 turns to all allies
(20%) Nameless Song - Increase DEF/SPR (80%) for 3 turns to all allies
Heal (3000 HP, 9x) split over 3 turns to all allies

MP cost increased to 24
Durai Papers
(Green)
Increase resistance to all elements (40%) for 3 turns to all allies
Increase MAG/SPR (50%) for 3 turns to all allies
Increase resistance to all elements (50%) for 3 turns to all allies
Increase MAG/SPR (100%) for 3 turns to all allies
MP cost reduced to 70
Writer of History
(Support)
Increase SPR (40%)
Auto-buff DEF (20%)
Increase SPR (60%)
Auto-buff DEF (20%)
Auto-buff SPR (20%)
Increase resistance to all elements (20%)
Moogle
Moogle
Curaga
(White)
Heal (1000 HP, 3.4x) to all allies Heal (1600 HP, 3.4x) to all allies
MP cost reduced to 10
Mog Waltz
(White)
Enable skill for 1 use to one ally: Mog Waltz (Ability)
Recover HP/MP (30%) to caster
Enable skill for 1 use to one ally: Mog Waltz (Ability) +2
Recover HP/MP (50%) to caster
Enable skill for 4 turns to caster: Dual White Magic
Mog Barrage
(Power)
Physical damage (0.94x) with ignore DEF (50%) to one enemy Physical damage (1.8x) with ignore DEF (50%) to one enemy
Chain=Quick Hit
Hit count increased to 12
Cerius
Cerius
Barfiraga
(Green)
Increase fire resistance (70%) for 3 turns to all allies Increase fire resistance (100%) for 3 turns to all allies
MP cost reduced to 10
Barblizzaga
(Green)
Increase ice resistance (70%) for 3 turns to all allies Increase ice resistance (100%) for 3 turns to all allies
MP cost reduced to 10
Barthundaga
(Green)
Increase lightning resistance (70%) for 3 turns to all allies Increase lightning resistance (100%) for 3 turns to all allies
MP cost reduced to 10
Heart of Light
(Healing)
Increase dark resistance (50%) for 3 turns to all allies
Increase resistance to petrify (100%) for 3 turns to all allies
Increase dark resistance (70%) for 4 turns to all allies
Increase resistance to petrify (100%) for 4 turns to all allies
Heal (10000 HP, 10x) split over 4 turns to all allies

Batch 14 (5/3/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Dragonlord
Dragonlord
Dragonlord's Guard
(Support)
Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times) Increase HP/MP (30%)
Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times)
Recover MP (10%) per turn
Kafrizzle
(Black)
Fire magic damage (20x) to one enemy

If used after Super Channel Anger:
Fire magic damage (29x) to one enemy
Fire magic damage (30x) to one enemy

If used after Super Channel Anger:
Fire magic damage (39x) to one enemy
MP cost increased to 150
Wave of Relief
(Healing)
Cure all status ailments to all allies Cure all status ailments to all allies
Heal (2000 HP, 3x) to all allies
Orochi
Orochi
C-C-Cold Breath
(Power)
Ice physical damage (3.2x) to all enemies Ice physical damage (4x) to all enemies
Hit count increased to 6
Shock and Claw
(Power)
Physical damage (2.25x) with ignore DEF (50%) to one enemy
Inflict stop (30%) for 3 turns to one enemy

If used after Super Muster Strength +2:
Physical damage (4x) with ignore DEF (50%) to one enemy
Inflict stop (30%) for 3 turns on one enemy
Physical damage (2.75x) with ignore DEF (50%) to one enemy
Inflict stop (30%) for 3 turns to one enemy

If used after Super Muster Strength +2:
Physical damage (5x) with ignore DEF (50%) to one enemy
Inflict stop (30%) for 3 turns on one enemy
Super Muster Strength
(Support)
Increase ATK (200%, max 200%) for the next normal attack to caster Increase ATK (200%, max 200%) for the next normal attack to caster
Increase ATK (120%) for 3 turns to caster
Liquid Metal Slime
Liquid Metal Slime
Metal Body
(Guard)
Increase resistance to all elements (50%) Increase ATK/DEF/MAG/SPR (30%)
Increase physical evasion (30%)
Increase resistance to all elements (50%)
Increase LB gauge (5) per turn
Kaboom
(Black)
Magic damage (1.9x) to all enemies Magic damage (2.6x) with ignore SPR (25%) to all enemies
Killing Machine
Killing Machine
Double Trouble
(Tech)
Normal attack hits twice Increase ATK (30%)
Normal attack hits twice
Enable dual wielding of one-handed weapons
Unbridled Blade
(Power)
Physical damage (3x) to one enemy Physical damage (4.5x) to one enemy
Golem (Unit)
Golem (Unit)
Forbearance
(Guard)
Chance to protect all allies from physical damage (20%) with damage mitigation (30%) for 1 turn to caster Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 2 turns to caster
Kabuff
(Green)
Increase DEF (40%) for 3 turns to all allies Increase DEF (40%) for 5 turns to all allies
Mitigate damage taken (20%) for 5 turns to all allies
Robbin' 'Ood
Robbin' 'Ood
Smashing Slash
(Power)
Physical damage (2.4x) to one enemy
Decrease DEF (25%) for 3 turns to one enemy
Physical damage (4x) to one enemy
Decrease DEF (50%) for 3 turns to one enemy
Henchmen's Cheer
(Support)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (100%)
Auto-buff ATK (20%)
Increase LB gauge (2) per turn
Slime
Slime
Sizzle
(Black)
Lightning magic damage (1.4x) to all enemies Lightning magic damage (2.5x) to all enemies
Decrease lightning resistance (25%) for 3 turns to all enemies
Zing
(White)
Randomly use:
(50%) Zing - Revive one KO'd ally (10% HP)
(50%) Zing - Do nothing
Randomly use:
(99%) Zing - Revive one KO'd ally (80% HP)
(1%) Zing - Do nothing

Batch 13 (4/19/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Fryevia
Fryevia
Duelist Pose
(Tech)
Increase equipment ATK (100%) and MAG (50%) when single wielding a one-handed weapon
Increase accuracy (25%) when single wielding a one-handed weapon
Increase equipment ATK (100%) and MAG (100%) when single wielding any weapon
Increase accuracy (25%) when single wielding any weapon
Increase ATK/DEF/MAG/SPR (30%) when equipped with a sword
Cold and Confident
(Guard)
Increase MP (30%)
Increase ice resistance (20%)
Increase HP (30%) and MP (30%)
Increase ice resistance (50%)
Second Intention
(Power)
Hybrid damage (6x) to one enemy Hybrid damage (9x) to one enemy

If used after Ice Saber or Frost Flower Blitz:
Hybrid damage (12x) to one enemy
Frost Flower Blitz
(Black)
Ice hybrid damage (8x) to one enemy
Decrease ice resistance (50%) for 3 turns to one enemy
Ice hybrid damage (10x) to one enemy
Decrease ice resistance (75%) for 3 turns to one enemy
Chain=Divine Ruination
Attack frames change
Xon
Xon
Master Thief
(Tech)
Increase rare item drop rates (50%) Increase common and rare item drop rates (50%)
Increase gil obtained (100%)
Desperate Strike
(Power)
Physical damage (5x) with critical hit and chance to fail (25%) to one enemy
Decrease ATK/DEF (50%) for 2 turns to caster
Physical damage (5x) with critical hit and chance to fail (5%) to one enemy
Decrease ATK/DEF (30%) for 2 turns to caster

If used after Waylay, Lie Low, Rash Impulse, or Twist of Fate:
Physical damage (7x) with critical hit to one enemy
Twist of Fate
(Green)
Mirrors positive status effects from one enemy for 2 turns to all allies
Remove all status effects from one enemy
Mirrors positive status effects from one enemy for 3 turns to all allies
Remove all status effects from one enemy
Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to all allies
Y'shtola
Y'shtola
Holy
(White)
Light magic damage (2.3x) with SPR scaling to one enemy Light magic damage (4x) with SPR scaling to all enemies
MP cost increased to 40
Shroud of Saints
(Guard)
Recover MP (5%) per turn
Decrease chance of being targeted (50%)
Increase HP/MP/DEF (20%)
Recover MP (5%) per turn
Decrease chance of being targeted (50%)
Cleric Stance
(Support)
Increase MAG (200%) for 2 turns to caster
Decrease SPR (100%) for 2 turns to caster
Increase MAG/SPR (200%) for 2 turns to caster
Decrease SPR (100%) for 2 turns to caster
Increase LB gauge fill rate (100%) for 3 turns to caster
Benediction
(Healing)
Restore HP (100%) to one ally Restore HP (100%) and MP (25%) to one ally
Cure all status ailments to one ally
Minfilia
Minfilia
The Echo
(Support)
Increase HP/MP/ATK/DEF/MAG/SPR (10%) Increase HP/MP/ATK/DEF/MAG/SPR (20%)
Auto-heal (60 HP, 1.2x) per turn
Recover MP (10%) per turn
Assault Order
(Support)
Increase ATK/MAG (40%) for 5 turns to all allies Increase ATK/MAG (80%) for 5 turns to all allies
MP cost reduced to 40
Guard Order
(Guard)
Increase DEF/SPR (40%) for 5 turns to all allies Increase DEF/SPR (80%) for 5 turns to all allies
MP cost reduced to 40
Leader's Disposition
(Green)
Increase resistance to confuse (100%) for 3 turns to all allies Increase resistance to paralyze, confuse, and petrify (100%) for 3 turns to all allies
Increase resistance to stop (100%) for 3 turns to all allies
Yda
Yda
Howling Fist
(Power)
Physical damage (1.2x) to all enemies Physical damage (2.2x) to all enemies
Fists of Fire
(Tech)
Increase ATK (30%) Increase HP (20%) and ATK (30%)
Increase ATK (20%) when equipped with a fist
Increase equipment ATK (50%) and accuracy (25%) when single wielding a one-handed weapon
Kata
(Tech)
Enable skills to caster: Dragon Foot, Bootshine Enable skills to caster: Dragon Foot, Bootshine
Twin Snakes: Physical damage (2x) to one enemy
Decrease ATK (40%) for 8 turns to one enemy
Increase ATK (65%) for 8 turns to caster
Enable skill for 1 use to caster: Snap Punch
Perfect Balance: Use perfect balance skills (Snap Punch, Demolish) 5 times in one turn (unusable when dual wielding)
Grant Kata
Papalymo
Papalymo
Flare
(Black)
Fire magic damage (2.3x) to one enemy
Decrease water resistance (30%) for 3 turns to one enemy
Fire magic damage (3.5x) to one enemy
Decrease fire and water resistance (50%) for 3 turns to one enemy
Astral Fire
(Support)
Fire magic damage (0.8x) to one enemy
Increase MAG (50%) for 3 turns to caster
Fire magic damage (0.8x) to one enemy
Increase MAG (70%) for 5 turns to caster
Astral Blizzard
(Healing)
Ice magic damage (0.8x) to one enemy
Refresh MP (60) split over 3 turns to caster
Ice magic damage (0.8x) to one enemy
Refresh MP (150) split over 5 turns to caster
Thancred
Thancred
Fast Blade
(Power)
Physical damage (1.5x) to one enemy Physical damage (2.5x) to one enemy
Savage Blade
(Power)
Physical damage (1.5x) to one enemy

If used after Fast Blade:
Physical damage (3x) to one enemy
Physical damage (1.5x) to one enemy

If used after Fast Blade:
Physical damage (4.2x) to one enemy
Increase chance of being targeted (75%) for 3 turns to caster
MP cost changed to 25 / 18
Featherfoot
(Guard)
Increase physical evasion (20%) Increase HP/ATK (30%)
Increase physical evasion (30%)
Setzer
Setzer
Quick Gamble
(Support)
Increase physical evasion (10%)
Increase ATK (50%) when equipped with a throwing weapon
Increase HP/MP (20%)
Increase physical evasion (30%)
Increase ATK (50%) and MP (20%) when equipped with a throwing weapon
Red Card
(Power)
Physical damage (3.2x) to one enemy Physical damage (4.5x) to one enemy
MP cost reduced to 32
Double Dice
(Tech)
Randomly use:
(20%) Double Dice: Fixed physical damage (11) to all enemies
(20%) Double Dice: Fixed physical damage (111) to all enemies
(20%) Double Dice: Fixed physical damage (5555) to all enemies
(20%) Double Dice: Fixed physical damage (55555) to all enemies
(20%) Double Dice: Fixed physical damage (77777) to all enemies
Randomly use:
(25%) Double Dice: Fixed physical damage (11) to all enemies
(25%) Double Dice: Fixed physical damage (1111) to all enemies
(25%) Double Dice: Fixed physical damage (7777) to all enemies
(25%) Double Dice: Fixed physical damage (88888) to all enemies
(25%) Double Dice: Fixed physical damage (77777) to all enemies
MP cost increased to 77

Batch 12 (3/15/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Tidus
Tidus
Quick Hit
(Power)
Physical damage (4x) to one enemy
Chain=Quick Hit
Physical damage (7.2x) to one enemy
Chain=Quick Hit
Get pumped!
(Support)
Physical damage (1.4x) to one enemy
Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies
Physical damage (1.4x) to one enemy
Increase ATK/DEF/MAG/SPR (60%) for 4 turns to all allies
Tackle Slip
(Guard)
Increase physical evasion (30%) Increase physical evasion (30%)
Increase magic evasion (20%)
Chance to counter physical attacks (30%) with normal attack
Sun Crest
(Tech)
Increase ATK (20%)
Increase physical damage against beasts, birds, and demons (50%)
Increase ATK (40%)
Increase physical damage against beasts, birds, and demons (50%)
Increase ATK (50%) when equipped with a sword
Noctis
Noctis
Warp Strike
(Power)
Physical damage (2.5x) with ignore DEF (50%) to one enemy
Decrease ATK/DEF (45%) for 3 turns to one enemy
Enable skill for 2 turns to caster: Point-Blank Warp-Strike
Physical damage (3x) with ignore DEF (50%) to one enemy
Decrease ATK/DEF (50%) for 3 turns to one enemy
Enable skill for 3 turns to caster: Point-Blank Warp-Strike
Link
(Support)
Physical damage (1x) to one enemy
Increase ATK/MAG (45%) for 3 turns to all allies
Physical damage (1x) to one enemy
Increase ATK/DEF/MAG/SPR (45%) for 3 turns to all allies
Increase LB gauge (10) to caster
Enable skill for 2 turns to caster: Point-Blank Warp-Strike
Fish
(Guard)
Increase chance of being targeted (100%) for 1 turn to caster Increase chance of being targeted (100%) for 2 turns to caster
Enable skill for 2 turns to caster: Point-Blank Warp-Strike
Chosen King
(Support)
Increase HP/MP (30%) Increase HP/MP/ATK/DEF/MAG/SPR (30%)
Increase LB gauge fill rate (50%)
Vivi
Vivi
Focus Magic
(Tech)
Increase DEF/MAG/SPR (80%) for 2 turns to caster

If used after Focus Magic, name changes into Boosted Focus MAG:
Increase DEF/MAG/SPR (120%) for 2 turns to caster
Increase DEF/MAG/SPR (80%) for 3 turns to caster
Decrease damage taken (30%) for 1 turn to caster

If used after Focus Magic, name changes into Boosted Focus MAG:
Increase DEF/MAG/SPR (200%) for 3 turns to caster
Proof of Life
(Support)
Increase MAG/SPR (100%) for 3 turns when HP drops below 30% Increase MAG/SPR (120%) for 3 turns when HP drops below 50%
Doomsday
(Black)
Dark magic damage (3x) with ignore SPR (25%) to all enemies and allies Dark magic damage (4.5x) with ignore SPR (25%) to all enemies and allies
Zidane
Zidane
Soul Blade
(Green)
Inflict 3 random status ailments (30%) to all enemies Inflict 5 random status ailments (30%) to all enemies
MP cost reduced to 28
Free Energy
(Power)
Physical damage (3.6x) to one enemy
Chain=Free Energy
Physical damage (4.5x) to one enemy
Chain=Free Energy
Dual Edge
(Tech)
Enable dual wielding of one-handed daggers and throwing weapons Enable dual wielding of one-handed daggers and throwing weapons
Increase ATK (30%) when equipped with a dagger
Increase ATK (30%) when equipped with a throwing weapon
Vaan
Vaan
Counter Break
(Guard)
Chance to counter magic attacks (20%) with Counter BreakCounter Break
Decrease ATK/DEF/MAG/SPR (40%) for 3 turns to all enemies
Chance to counter magic attacks (30%) with Counter BreakCounter Break
Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to all enemies

Chance to counter physical attacks (15%) with Counter Break
Assault Strike
(Power)
Physical damage (2.7x) to one enemy Physical damage (4x) to one enemy
Biohazard
(Green)
Physical damage (2.1x) to all enemies
Inflict disease (100%) to all enemies
Physical damage (2.6x) to all enemies
Inflict poison, blind, and disease (100%) to all enemies
Rikku
Rikku
Mix
(Green)
Enable skills for 4 turns to caster: Sunburst, Hazardous Shell, Hyper NulAll Enable skills for 5 turns to caster: Sunburst, Hazardous Shell, Hyper NulAll, Ultra Potion
Drive Boost
(Support)
Increase LB gauge fill rate (100%) Increase LB gauge fill rate (100%)
Increase ATK (30%) when equipped with a fist
Increase MP (30%) when equipped with a light shield
Tidal Wave
(Power)
Water physical damage (2.3x) to one enemy Water physical damage (2.8x) to one enemy
Chain=Flood
Hit count increased to 12
Kuja
Kuja
Flare Star
(Black)
Fire magic damage (1.8x) with ignore SPR (50%) to all enemies Fire magic damage (2.5x) with ignore SPR (50%) to all enemies
Decrease fire resistance (50%) for 3 turns to all enemies
MP cost reduced to 40
Garnet
Garnet
Princess of Alexandria
(Support)
Increase SPR (20%)
Increase EVO MAG (10%)
Increase SPR (50%)
Increase EVO MAG (10%)
Increase resistance to all elements (30%)

Batch 11 (2/8/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Lunera
Lunera
Elf Superior
(Tech)
Increase wind and light resistance (50%)
Increase MAG/SPR (50%) when equipped with a bow
Increase wind and light resistance (50%)
Increase MAG/SPR (150%) when equipped with a bow
Increase DEF (30%) and SPR (80%) when equipped with an instrument
Aureole Ray
(White)
Wind and light magic damage (4x) to all enemies Wind and light magic damage (7.2x) to all enemies
Chain=Aureole Ray
Hit count increased to 30
Elven Song
(Healing)
Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies while singing
Heal (1350 HP, 10x) split over 3 turns to all allies while singing
Refresh (30 MP, 0.6x) split over 3 turns to all allies while singing
Increase ATK/DEF/MAG/SPR (90%) for 3 turns to all allies while singing
Heal (1800 HP, 10x) split over 3 turns to all allies while singing
Refresh (42 MP, 0.6x) split over 3 turns to all allies while singing
Bran's Love
(Green)
Increase resistance to silence, paralyze, and petrify (100%) Increase HP (20%)
Increase resistance to silence, paralyze, and petrify (100%)
Increase lightning resistance (30%)
Increase physical and magic damage against demons (75%)
Olive
Olive
Mortar Beacon
(Support)
Auto-cast Mortar BeaconPhysical damage (5x) to all enemies with delay (2 turns) Auto-cast Mortar Beacon+2Physical damage (12x) to all enemies with delay (2 turns)
Heavy Arms Proficiency
(Tech)
Increase equipment ATK (75%) and accuracy (25%) when single wielding a one-handed weapon Increase equipment ATK (150%) and accuracy (25%) when single wielding a one-handed weapon
Increase ATK (30%) when equipped with a gun
Shattering Shot
(Black)
Physical damage (1.2x) to one enemy
Decrease DEF (50%) for 3 turns to one enemy
Decrease lightning resistance (50%) for 3 turns to one enemy
Physical damage (2x) to one enemy
Decrease DEF (60%) for 3 turns to one enemy
Decrease lightning resistance (75%) for 3 turns to one enemy
True Shot
(Power)
Physical damage (2.4x) with ignore DEF (50%) to one enemy Physical damage (3.5x) with ignore DEF (50%) to one enemy
Yun
Yun
No Pressure Friend
(Guard)
Increase ATK (50%) when equipped with clothes
Increase ATK (50%) when equipped with light armor
Increase physical evasion (20%)
Increase ATK (50%) when equipped with clothes
Increase ATK (50%) when equipped with light armor
Chance to ignore fatal damage (60%) when HP is above 30% (max 2 times)
Two-Hit Combo
(Tech)
Normal attack hits twice Increase ATK (30%)
Normal attack hits twice
Enable dual wielding of one-handed daggers, whips, maces and fists
Raging Bird
(Support)
Physical damage (3x) to one enemy Physical damage (4x) to one enemy
Attack frames change
Increase ATK (120%) for 3 turns to caster
Blazing Combo
(Power)
Fire physical damage (1.85x) with ignore DEF (25%) to one enemy
Decrease fire resistance (30%) for 3 turns to one enemy
Fire physical damage (3x) with ignore DEF (50%) to one enemy
Decrease fire resistance (50%) for 3 turns to one enemy
Chain=Kingsglaive
Hit count increased to 8
MP cost increased to 45
Ling
Ling
Invigorating Dance
(Healing)
Recover MP (30) to all allies, except caster
Increase ATK (100%, max 1000%) for the next normal attack to caster
Recover MP (50) to all allies, except caster
Increase ATK (250%, max 1000%) for the next normal attack to caster

If used after Analyze, Entrust, Mirage, Chakra, Dance of Life, Dance of Rebirth, or Invigorating Dance:
Recover MP (50) to all allies, except caster
Increase ATK (250%, max 1000%) for the next normal attack to caster
Mitigate damage taken (30%) for 3 turns to all allies
Feint Step
(Black)
Decrease DEF/SPR (45%) for 2 turns to all enemies
Increase ATK (100%, max 1000%) for the next normal attack to caster
Decrease DEF/SPR (45%) for 3 turns to all enemies
Increase ATK (250%, max 1000%) for the next normal attack to caster

If used after Analyze, Entrust, Mirage, Chakra, Dance of Death, or Daunting Step:
Decrease DEF/SPR (45%) for 4 turns to all enemies
Increase ATK (250%, max 1000%) for the next normal attack to caster
Decrease resistance to all elements (35%) for 4 turns to all enemies

MP cost reduced to 24
Beauty
(Guard)
Decrease chance of being targeted (25%) Increase HP/MP (30%)
Decrease chance of being targeted (75%)
Daunting Step
(Green)
Decrease ATK/MAG (45%) for 2 turns to all enemies
Increase ATK (100%, max 1000%) for the next normal attack to caster
Decrease ATK/MAG (45%) for 3 turns to all enemies
Increase ATK (250%, max 1000%) for the next normal attack to caster

If used after Analyze, Entrust, Mirage, Chakra, Dance of Death, or Feint Step:
Decrease ATK/MAG (45%) for 4 turns to all enemies
Increase ATK (250%, max 1000%) for the next normal attack to caster
Increase resistance to all elements (35%) for 4 turns to all allies

MP cost reduced to 24
Cupid Artemios
Cupid Artemios
Sun Cupid
(Support)
Increase light resistance (25%)
Increase resistance to poison, blind, sleep, and confuse (100%)
Increase ATK (40%)
Increase light resistance (75%)
Increase resistance to poison, blind, sleep, and confuse (100%)
Auto-buff ATK/DEF (60%) every turn if Cupid Luna is alive
Rose Custodian
(Guard)
Chance to protect one female ally from physical damage (50%) Increase HP (20%)
Chance to protect one female ally from physical damage (50%) with damage mitigation (50%)
Flash Barrage
(Power)
Light physical damage combo (4 times, 1x each, 4x total) to random enemies Light physical damage combo (2 times, 4x each, 8x total) to random enemies
Decrease light resistance (50%) for 3 turns to all enemies
Lux Magna
(White)
Light physical damage (2.5x) to all enemies
Decrease dark resistance (35%) for 3 turns to all enemies
Light physical damage (5x) to all enemies
Decrease light and dark resistance (50%) for 3 turns to all enemies
Cupid Luna
Cupid Luna
Chainsaw
(Power)
Physical damage (1.4x) with ignore DEF (25%) to all enemies
Chain=Chainsaw
Physical damage (2.3x) with ignore DEF (40%) to all enemies
Chain=Chainsaw
MP cost increased to 20
Nightwalker
(Support)
Increase ATK/MAG (20%)
Increase dark resistance (25%)
Increase ATK/MAG (50%)
Increase dark resistance (50%)
Auto-buff ATK/MAG (40%) if any male is alive
Twilight Bolt
(Black)
Dark physical damage (2.5x) to one enemy
Decrease light resistance (40%) for 3 turns to one enemy
Dark physical damage (4x) to one enemy
Decrease light and dark resistance (50%) for 3 turns to one enemy
Ruggles
Ruggles
Manufacture
(Tech)
Randomly use:
(30%) Sharp Spear -  Physical damage (1.8x) to all enemies
(30%) Earthen Blade -  Physical damage (1.8x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
(25%) Earthen Great Blade -  Physical damage (1.8x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Decrease DEF/SPR (45%) for 3 turns to all enemies
(15%) Earth-shattering Axe -  Physical damage (1.8x) with ignore DEF (50%) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Decrease DEF/SPR (45%) for 3 turns to all enemies
Randomly use:
(30%) Sharp Spear -  Physical damage (2.6x) to all enemies
(30%) Earthen Blade -  Physical damage (2.6x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
(25%) Earthen Great Blade -  Physical damage (2.6x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Decrease DEF/SPR (45%) for 3 turns to all enemies
(15%) Earth-shattering Axe -  Physical damage (2.6x) with ignore DEF (50%) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Decrease DEF/SPR (45%) for 3 turns to all enemies

Enable skills for 2 turns to caster: Extreme - Earthen Axe +2, Extreme - Earthen Large Sword +2, Extreme - Earthen Sword +2, Piercing Spear +2
Song of Memories
(Healing)
Heal (950 HP, 6x) split over 3 turns to all allies while singing
Refresh (5 MP, 0.1x) split over 3 turns to all allies while singing
Heal (3000 HP, 12x) split over 3 turns to all allies while singing
Refresh (30 MP, 0.1x) split over 3 turns to all allies while singing
Dwarven Force
(Support)
Increase earth resistance (30%) Increase ATK (30%)
Increase earth resistance (30%)
Increase physical damage against stone monsters (50%)
Roselia
Roselia
White Light's Protection
(Guard)
Increase resistance to silence, paralyze, and confuse (100%) Increase resistance to silence, paralyze, and confuse (100%)
Auto-buff DEF (20%)
Auto-buff SPR (20%)
Recover MP (5%) per turn

Batch 10 (1/18/2018)[edit | edit source]

Unit Abilities Base Effects Awakening
Ramza
Ramza
Hero's Rime
(Support)
Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies while singing Increase ATK/DEF/MAG/SPR (100%) for 3 turns to all allies while singing
Heal (1150 HP, 8x) split over 3 turns to all allies while singing
Refresh (20 MP, 0.5x) split over 3 turns to all allies while singing
Mind Break
(Black)
Physical damage (1.8x) to one enemy
Decrease MAG (40%) for 5 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease MAG (60%) for 5 turns to one enemy
Weapon Break
(Black)
Physical damage (1.8x) to one enemy
Decrease ATK (40%) for 5 turns to one enemy
Physical damage (1.8x) to one enemy
Decrease ATK (60%) for 5 turns to one enemy
Aileen
Aileen
Analysis
(Tech)
Increase ATK (30%)
Increase physical damage against mechanical and stone monsters (50%)
Increase HP (20%) and ATK (30%)
Increase physical damage against mechanical and stone monsters (75%)
Increase ATK (50%) when equipped with a spear
Piledriver
(Power)
Physical damage (2x) with ignore DEF (50%) to one enemy
Decrease earth resistance (50%) for 3 turns to one enemy
Physical damage (2.5x) with ignore DEF (50%) to one enemy
Decrease earth resistance (75%) for 3 turns to one enemy
Chain=Piledriver
Hit count increased to 7
Recovery Oil
(Healing)
Heal (1150 HP, 8x) split over 3 turns to all allies Heal (2100 HP, 8x) split over 3 turns to all allies
Increase LB gauge fill rate (50%) for 3 turns to all allies
Fohlen
Fohlen
Aggravate
(Guard)
Increase chance of being targeted (75%) for 2 turns to caster Increase chance of being targeted (100%) for 2 turns to caster
Negate 3 physical damage taken for 2 turns to caster
Sonic Blast
(Power)
Wind physical damage (2x) with ignore DEF (50%) to one enemy
Negate 3 physical damage taken for 3 turns to caster
Wind physical damage (2.5x) with ignore DEF (50%) to one enemy
Negate 3 physical damage taken for 3 turns to caster
MP cost reduced to 36
Vortex
(Power)
Physical damage (1.8x) to all enemies
Decrease wind resistance (50%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to caster
Physical damage (2.1x) to all enemies
Decrease wind resistance (50%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to caster
Negate 2 physical damage taken for 2 turns to caster
Spear Mastery
(Tech)
Increase ATK (50%) when equipped with a spear Increase ATK (100%) when equipped with a spear
Victoria
Victoria
Overflow
(Black)
Dark magic damage (2.2x) with consecutive increase (6 times, 1.2x each, 9.4x max) to all enemies Dark magic damage (2.5x) with consecutive increase (6 times, 1.5x each, 11.5x max) to all enemies
MP cost reduced to 36
Seductive Witch
(Support)
Increase MAG (20%) when equipped with a hat
Increase MAG (20%) when equipped with a robe
Increase MAG (30%) when equipped with a hat
Increase MAG (30%) when equipped with a robe
Increase MP (20%)
Meteor
(Black)
Magic damage (2.5x) with ignore SPR (25%) to all enemies Magic damage (3x) with ignore SPR (25%) to all enemies
Hit count increased to 3
Amelia
Amelia
Dual Guns
(Tech)
Enable dual wielding of one-handed guns Enable dual wielding of one-handed guns and fists
Increase ATK (20%) when equipped with a gun
Increase ATK (20%) when equipped with a fist
Disorder
(Power)
Physical damage (2x) to all enemies
Chain=Disorder
Physical damage (3.5x) to all enemies
Chain=Disorder
Inflict confuse (20%) to all enemies
Killer Bullet
(Power)
Physical damage (2.1x) with ignore DEF (25%) to one enemy Physical damage (2.1x) with ignore DEF (50%) to one enemy

If used after Arm Shot or Leg Shot:
Instant KO (80%) or physical damage (3x) with ignore DEF (50%) to one enemy
Bran
Bran
Noble Elf
(Green)
Increase lightning and light resistance (50%) Increase lightning and light resistance (50%)
Increase ATK (30%) when equipped with a sword
Chance to counter physical attacks (15%) with Lightning Flash BladeLightning Flash Blade
Decrease lightning and light resistance (75%) for 3 turns to one enemy
Thunder Clap
(Power)
Lightning and light physical damage (2.7x) to all enemies
Decrease lightning and light resistance (50%) for 3 turns to all enemies
Lightning and light physical damage (3.2x) to all enemies
Decrease lightning and light resistance (50%) for 3 turns to all enemies
MP cost reduced to 36
Lightning Shield
(Guard)
Increase lightning and light resistance (50%) for 3 turns to all allies Increase lightning and light resistance (70%) for 3 turns to all allies
Mitigate damage taken (15%) for 3 turns to all allies
Sozhe
Sozhe
Defense Order
(Support)
Increase DEF/SPR (40%) for 3 turns to all allies Increase DEF/SPR (60%) for 5 turns to all allies
Zoldaad Guard
(Tech)
Increase ATK/DEF (30%) when equipped with heavy armor
Increase fire resistance (50%)
Increase ATK/DEF (30%) when equipped with heavy armor
Increase fire resistance (70%)
Increase HP (20%)
Auto-heal (60 HP, 1.2x) per turn
Hell Shaft
(Power)
Fire physical damage (2.3x) with ignore DEF (25%) to all enemies
Inflict paralyze (30%) on all enemies
Fire physical damage (2.5x) with ignore DEF (50%) to all enemies
Inflict paralyze (60%) on all enemies
Helena
Helena
Ace Adventurer
(Tech)
Enable dual wielding of one-handed daggers, whips, throwing weapons, and guns Enable dual wielding of one-handed daggers, whips, throwing weapons, and guns
Increase common item drop rates (50%)
Increase ATK (40%) when equipped with a gun
Increase LB gauge fill rate (100%)
Best Shot
(Power)
Physical damage (3x) with critical hit to one enemy Physical damage (3.7x) with critical hit to one enemy
MP cost reduced to 32
Endless Dream
(Healing)
Inflict sleep (100%) to caster
Recover HP/MP (50%) to caster
Inflict sleep (100%) to caster
Recover HP/MP (50%) to caster
Increase ATK (60%) for 5 turns to caster
Increase LB gauge (10) to caster

Batch 1-9 (2017)[edit | edit source]

Main article: Ability Awakening (2017)
Batch 9
Ilias King Nine Orlandeau Rem Santa Roselia Warrior of Light White Knight Noel
Batch 8
Wilhelm Seabreeze Dark Fina Beach Time Fina Shine Thief Juggler Fencer
Batch 7
Trance Terra Emperor Leon Black Cat Lid Garland White Witch Fina Demon Rain Dracu Lasswell
Batch 6
Agrias Charlotte Gaffgarion Gilgamesh Hayate Kefka Luka Queen
Terra
Batch 5
Aiden Grace Marie Primm Randi Soleil Popoi Fina
Batch 4
Cecil Dark Knight Cecil Exdeath Luneth Refia Rosa Sakura
Batch 3
Ace Cloud of Darkness Elza Firion Jake Karl Seria
Batch 2
Bartz Chizuru Dark Fina Delita Lasswell Snow Garnet Hope
Kain Nichol Vanille
Batch 1
Lightning Medius Mercedes Rain Seven Fina Lid Krile
Kuja Roselia