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Akademeia

Overview[]

  • Origin: Final Fantasy TYPE-0
  • Type: Exchange Event
  • Reference: Announcement
  • Original Event Period: 1/13/17 00:00 - 1/26/17 23:59 PST
  • Original Claim Period: 1/13/17 00:00 - 2/1/17 23:59 PST
    • Rerun Event Period: 11/30/18 00:00 - 12/13/18 23:59 PST
    • Rerun Claim Period: 11/30/18 00:00 - 12/20/18 23:59 PST

King Mog or Mog Minister will exchange various rewards for special currency within the event period. You can obtain this currency by defeating enemies inside the event vortex dungeon. Using the following bonus units will increase the amount of currency received in the vortex dungeon. The bonus is cumulative so you can use as many as you can, including one from a friend companion.

Unit Bonus


Ace
Ace


Ace
Ace

+200% +100%


Seven
Seven


Jack
Jack


Trey
Trey

+75% +50% +50%

Story[]

The four lights of hope -- Orience, the land of crystals, and of the saviors "Agito." Aqu. XII, 840 RG.
Akademeia, owners of the Vermilion Bird crystal, has been transformed into a gruesome battle zone following a declaration of war by the Milites Empire, owner of the White Tiger crystal.

The situation grows more desperate after magic, the main source of power for the Vermilion Peristylium, is sealed away. Determined to turn the tide, a group of young people known as "Class Zero" steps forth. Handpicked by fate itself and dubbed "Agito," they are destined to save the world.

What awaits Rain and Lasswell as they follow the events of Class Zero's grisly battle in the Dimensional Vortex remains to be seen... For when the seal of creation is broken, a voice like thunder shall sound, and thou shalt know... We have arrived.

King Mog[]

You can find King Mog or Mog Minister in the Farplane to exchange event currencies with time-limited items.

Exclusive Items[]

Item Type Description Currency Limit
Survival Edges Dagger ATK+32, HP +10%
Element: Wind
Icon-Phantoma2,000 1
Rune Trigger Gun ATK+52, MP +15% Icon-Phantoma5,000 1
Unusual Artifact Accessory ATK+15, DEF+15, HP +5% Icon-Phantoma8,000 1
Twinspell Materia Increase MP (5%) and MAG (10%) Icon-Phantoma1,500 4
Accelerate Materia Increase physical evasion (5%) Icon-Phantoma1,200 4
Cut Cards Materia Randomly use Mega Burst (25%), Giga Burst (25%), Short Burst (25%) or Long Burst (25%)
Exclusive: Ace only
Icon-Phantoma2,400 2
Insult to Injury Materia Physical damage (2.1x) with critical (100%) and paralyze (50%) to one enemy
Exclusive: Seven only
Icon-Phantoma2,000 2
Deliverance Materia Increase ATK/DEF (20%) and auto-heal (120 HP, 0.6x) per turn
Exclusive: Jack only
Icon-Phantoma3,000 2
Firewall: Power ↑ Materia Increase ATK (30%) and resistance to all elements (20%)
Exclusive: Trey only
Icon-Phantoma3,000 2

Regular Items[]

Item Type Description Currency Limit
Hi-Potion Item Restore HP for one ally Icon-Phantoma5 10
Ether Item Restore a small amount of MP to one ally Icon-Phantoma5 10
Tent Item Restore HP and MP for all allies Icon-Phantoma5 10
X-Potion Item Restore a good deal of HP to one ally Icon-Phantoma20 10
Turbo Ether Item Restore a moderate amount of MP to one ally Icon-Phantoma20 10
Remedy Item Cures one ally of all status ailments Icon-Phantoma30 10
Metal Gigantuar EXP Unit Increase experience when fused (30000) Icon-Phantoma100 100
Elixir Item Fully restores one ally's HP and MP Icon-Phantoma100 10
Phoenix Down Item Revive one ally from being KO'd Icon-Phantoma200 10
Screamroot Material Root from a plant that has a terrible death cry Icon-Phantoma150 10
Fine Alcryst Material A stone that can become a powerful ability crystal Icon-Phantoma150 10
Red Megacite Item A large red magic stone that grants power to espers Icon-Phantoma100 30
Blue Megacite Item A large blue magic stone that grants power to espers Icon-Phantoma100 30
Violet Megacite Item A large violet magic stone that grants power to espers Icon-Phantoma100 30
Orange Megacite Item A large orange magic stone that grants power to espers Icon-Phantoma100 30
Yellow Megacite Item A large yellow magic stone that grants power to espers Icon-Phantoma100 30
Star Quartz Item A beautiful stone that shines like a star Icon-Phantoma300 4
Icon-Phantoma600 3
Icon-Phantoma900 3
Rare Summon Ticket Item Can be exchanged for a rare summon Icon-Phantoma500 2
Icon-Phantoma1,000 3
Icon-Phantoma3,000 2
Icon-Phantoma6,000 3
5-star★ Trust Moogle Enhancer Increase trust mastery when fused (10%) Icon-Phantoma30,000 1
Icon-Phantoma70,000 1

Awakening Materials[]

Item Type Description Currency Limit
Sacred Crystal Material A large crystal that can awaken latent power Icon-Phantoma150 20
Bizarre Box Material A box that looks as if something might pop out of it Icon-Phantoma100 -
Lucky Seedling Material A seedling said to bring happiness Icon-Phantoma100 -
Brilliant Ray Material A shard that gives off a ray of brilliance Icon-Phantoma100 -
Wicked Drop Material A liquid that consists of liquefied magical power Icon-Phantoma100 -
Fury Seed Material A seed that promotes fighting strength Icon-Phantoma100 -
Hard Rock Material A stone that offers firm protection Icon-Phantoma100 -
Divine Crystal Material A beautiful crystal that can awaken dormant powers Icon-Phantoma160 25
Icon-Phantoma540 -
Calamity Writ Material A writ of prophecy left by the ancients Icon-Phantoma160 25
Icon-Phantoma540 -
Prismatic Horn Material The sparkling prismatic horn of a divine beast Icon-Phantoma160 25
Icon-Phantoma540 -
Calamity Gem Material A gem infused with the power of great calamity Icon-Phantoma160 25
Icon-Phantoma540 -
Rainbow Bloom Material A flower said to bloom in paradise Icon-Phantoma160 25
Icon-Phantoma540 -
Fairies' Writ Material A secret message inscribed by the king of fairies Icon-Phantoma160 25
Icon-Phantoma540 -

Beginner's Recommendation[]

This purchase list recommendation is meant for people who have just started the game or have only played for less than 3 months of playtime or with rank lower than 50.

First Priority
Survival Edges Icon-Phantoma2,000
Rune Trigger Icon-Phantoma5,000
Unusual Artifact Icon-Phantoma8,000
Twinspell (4) Icon-Phantoma6,000
Rare Summon Ticket (10) Icon-Phantoma28,000
5-star★ Trust Moogle (1) Icon-Phantoma30,000
Total Icon-Phantoma79,000
Second Priority
Elixir (10) Icon-Phantoma1,000
Phoenix Down (10) Icon-Phantoma2,000
Screamroot (10) Icon-Phantoma1,500
Star Quartz (10) Icon-Phantoma5,700
Accelerate (4) Icon-Phantoma4,800
5-star★ Trust Moogle (1) Icon-Phantoma70,000
Total Icon-Phantoma85,000
Buy as you need them
Metal Gigantuar
Megacites
Awakening materials
Exclusive ability materias and weapons

Battle Info[]

Akademeia - BGN[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
3 2 40 490 50 Icon-Rare Summon TicketRare Summon Ticket
Mission
Complete the quest Lapis20
No limit bursts Lapis10
Use magic Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Imperial Soldier
Metal Gigantuar (Rare)
Striker Icon-Phantoma25−29

Akademeia - INT[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
5 3 262 2300 105 Icon-Phantoma200
Mission
Complete the quest Lapis20
No magic Lapis10
Use a limit burst Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Imperial Soldier
Metal Gigantuar (Rare)
Warrior &
Imperial Soldier x 2
Icon-Phantoma42~50

Akademeia - ADV[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
8 3 ~920 ~7100 155 Icon-Phantoma300
Mission
Complete the quest Lapis20
Deal lightning damage to an enemy Lapis10
Use magic 3 or more times Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Imperial Soldier
Striker
Doublicorn (Rare)
Prometheus & Imperial Soldier x 2 Icon-Phantoma93 - 97

Akademeia - PRO[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
10 4 ~1000 ~9300 250 Icon-Phantoma500
Mission
Complete the quest Lapis20
Evoke an esper Lapis10
Use 3 or more limit bursts Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Imperial Soldier
Striker
Warrior
Prometheus
Doublicorn (Rare)
Prometheus & Striker & Warrior Icon-Phantoma132 - 142

Akademeia - ELT[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
13 5 ~2165 ~19800 300 Lapis500
Mission
Complete the quest Lapis20
Party of 5 or less (Companion included) Lapis10
Evoke an esper Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Imperial Soldier
Striker
Warrior
Prometheus
Metal Gigantuar (Rare)
Doublicorn (Rare)
Vajra Icon-Phantoma204−220

Guide[]

General Tips[]

  • You can find Doublicorn in ADV, PRO and ELT difficulties and they drop Icon-Phantoma600 on ADV, Icon-Phantoma800 on PRO and Icon-Phantoma1,000 on ELT when killed.
  • Most enemies are machines and weak to lightning so bring lightning element weapons and abilities to increase your damage and if you can, equip Machine Killer materia.
  • If you are using mage team, chain Thundaga.
  • A simple way to deal a high amount of damage in a single turn is to use the classic Final Fantasy reflect multiplier. Use Carbuncle's Ruby Light to cast reflect on the entire team. After that, target a team member and cast Thundaga. This will cause Thundaga to be reflected - with a full team - 6 times instantly to the enemy units.

Doublicorn (ELT)[]

Doublicorn
Race Beast

Doublicorn

Level 99
HP 600,000
MP 1,000
ATK
DEF
MAG
SPR
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null +90% null null null null null
Other Resistance
Immune to Gravity and Death.

Abilities[]

  • Punch: Damage (9999) to one unit - Used when lower than 99% HP
  • It hasn't noticed us: Does nothing
  • It's coming at us: Damage (9999) to one unit - Used once when HP lower than 99%
  • It ran away: Escape battle - Used if higher than 99% HP in three turns
  • Combo Punch: Damage (3x 9999) to one unit - Used when lower than 99% HP

Strategy[]

  • If you are not strong enough to defeat him you can just wait three turns not attacking him and he will flee, but you will not receive extra phantoma.
  • All its attacks are single target, so you can use a unit with Draw Attacks, Golem, and Mirage Vest to evade all damage. Just cast Provoke on the 1st turn and defend or buff/debuff (see below) with all other units. On the next turn use Mirage and start attacking. Ideally you want to KO Doublicorn before Provoke ends (2 turns), or else it may target a different unit.
  • You can use the first two turns to safely set up buffs and debuffs: Green Magic debuffs such as Deprotect, Deshell, and Imperil are safe to use during this time because they do not cause damage.
  • While it has 90% sleep resistance, mage teams can safely KO Doublicorn if you manage to inflict it with Sleep before it runs away (you must use Sleep the song spell Lullaby will not work). Buffs such as Focus and debuffs such as Deshell and Imperil help tremendously, as do elemental chains. Just remember not to wake it up with physical damage!
  • Defending reduces the damage of each HIT by 50%, meaning a Provoke tank like Cecil can survive ONE hit if he guards and has 4999+ HP. This will result in only the tank being KO'd on the first turn. This strategy is effective if your team can KO Doublicorn in 3 or fewer turns (including loss of damage from KO'd units). Just Provoke and buff/debuff on the first turn, then defend on the next turn and start attacking with all other units.
  • Reviving KO'd units is a somewhat less effective means way to help key damage dealers avoid KO and is free if you have a unit with a revive spell or ability (the former can be Dualcast!).
  • If you have a Noctis you can easily beat it in exchange for patience and being left with only Noctis alive. Begin by Warp Decoying and follow up with any Flask abilities. Then re-apply the Decoy and repeat this process (Decoy, Flask) until it's dead or you need to recover your MP. If that's the case, just Point-Warp instead of using a Flask, rinse and repeat. If you don't have a Noctis, you can use any carry unit, as long as you equip it with Mirage Vest and use Mirage every odd turn. The downside of this is that you may have to waste Turbo Ethers healing your MP instead of attacking every-so-often, but it should do the job.

Vajra (ELT)[]

Vajra No. 269
Race Machina

Vajra

Level 70
HP 280,000
MP 300
ATK
DEF
MAG
SPR
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+50% +50% -50% -50% +50% +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null - null null +70% null null null
Other Resistance
Immune to Gravity and Death. Partial resistance to break abilities. Susceptible to Stop.

Abilities[]

  • Charge: Physical damage and chance to paralyze to all units - Used randomly and once when lower than 50% and 30% HP
  • You're not getting away, you hear?!: Strong physical damage with jump delay (1 turn) to one unit - Used once in the first turn
  • Machine Cannon: Physical damage to all units - Used randomly and once when lower than 30% HP
  • Where do you think you're going?!: Strong magic damage and chance to blind to all units - Used if you inflict any status ailment
  • Missile: Magic damage and chance to blind to one unit
  • Charge: Restore HP (15000) - Used once when lower than 50% HP
  • Magic interception systems activated: Strong lightning physical damage to all units - Used if you use magic
  • Serious damage confirmed: Massive lightning physical damage and chance to blind and paralyze to all units - Used when lower than 30% HP

Strategy[]

  • Vajra is not immune to stop and paralysis. Pile on Seven's Limit Burst (24-30% depending on stars), Ace's Support Hand, Chizuru's Dismissal, and/or Noctis' Blizzard Flask and it would not be overly difficult to get a greater than 50 percent chance of shutting down Vajra. (3 single-wielding units with barrage and mid-400s ATK should be able to kill it before paralysis or a 3-turn stop effect wears off.) Dark Fina's Distress ability has roughly a 33% chance to paralyze the boss. Alternatively, Exdeath's Grand Cross can inflict both Blind and Paralysis, severely crippling the Boss.
  • Vajra can resist DEF and SPR breaks. If you can't kill it in one turn you should at least break his ATK to decrease damage from Serious damage confirmed. Seven is a good unit to do the deed as she has Focus to buff mages and her Elemental Slash can decrease Vajra's resistances, thus increasing the offensive ability of the party.
  • He has high chances to AoE Paralyze and Blind with Serious damage confirmed, abilities like Return and Priestess Miracle will make clearing the status ailments a lot easier. If you are carrying low level Type-0 units for the bonus just make sure that you carry unit is immune to them or that your healer is so you can cleanse it.
  • He is weak to lightning so you can use weapons like Coral Sword, Thunder Spear, Mighty Hammer and Shock Whip to help increase your damage and elemental chaining
  • Don't use magic if you can't tank the damage from Magic interception systems activated
  • If you can kill him in two turns, just try to bring him to 31-50% in the first turn and kill him in the second, not triggering Serious damage confirmed
  • If you are attempting to two-turn Vajra, and your Golem has Provoke, pair him with a weaker Type-0 unit as it will divert the You're not getting away, you hear?! attack away from your damage dealers between turns
  • Using mage team consist of 5 chars with focus + 4 dual cast Thundaga can kill Vajra (ELT) in one turn.

Videos[]

Akademeia - ELT[]

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