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Barbariccia
Barbariccia
Rarity 5-star★ - NV
Role Magic Attacker
Chain Family Bolting Strike
Chaos Wave Awakened
Tornado
Categories Wind
Mage
FFIV
Acquisition Rare SummonTooltip-Question
Time Limited No
CG LB No
Series FFIV
Gender Female‎Tooltip-Question
Race HumanTooltip-Question
No. 8091, 8092, 8093, 8400
TMR Barbariccia's SpiritBarbariccia's Spirit
Barbariccia's SpiritBarbariccia's Spirit
Increase HP (30%) and MAG (40%)
Increase magic damage against humans, beasts, birds, and stone monsters (50%)
Increase ability modifier (5x): All magic attacks
STMR Barbariccia's BanglesBarbariccia's Bangles
Barbariccia's BanglesBarbariccia's BanglesAccessory
Stats: MAG+50, HP +20%, MP +20%
Resistance: Wind (+50%)
Effect: Winds of ChaosWinds of Chaos
Winds of ChaosWinds of Chaos
Increase ability modifier (0.5x): Aero, Aerora
Increase ability modifier (1x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Tornado, Tornado+1, Tornado+2, Tornado+3
Increase ability modifier (1.5x): Aero I, Aeroga V, Aeroga V+2, Aeroja, Raging Wind
, Standout ArchfiendStandout Archfiend
Standout ArchfiendStandout Archfiend
Increase physical evasion (15%)
Increase physical and magic damage against humans (50%)
Increase ability modifier (50x): Tornado, Tornado+1
Increase ability modifier (100x): Tornado+2, Tornado+3
Increase MAG (40%)

Barbariccia
Barbariccia
Rarity NV - NV
Role Magic Attacker
Chain Family Chaos Wave Awakened
Tornado
Categories Wind
Mage
FFIV
Acquisition Rare SummonTooltip-Question
Time Limited No
CG LB No
Series FFIV
Gender Female‎Tooltip-Question
Race HumanTooltip-Question
No. 8401
TMR Barbariccia's SpiritBarbariccia's Spirit
Barbariccia's SpiritBarbariccia's Spirit
Increase HP (30%) and MAG (40%)
Increase magic damage against humans, beasts, birds, and stone monsters (50%)
Increase ability modifier (5x): All magic attacks
STMR Barbariccia's BanglesBarbariccia's Bangles
Barbariccia's BanglesBarbariccia's BanglesAccessory
Stats: MAG+50, HP +20%, MP +20%
Resistance: Wind (+50%)
Effect: Winds of ChaosWinds of Chaos
Winds of ChaosWinds of Chaos
Increase ability modifier (0.5x): Aero, Aerora
Increase ability modifier (1x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Tornado, Tornado+1, Tornado+2, Tornado+3
Increase ability modifier (1.5x): Aero I, Aeroga V, Aeroga V+2, Aeroja, Raging Wind
, Standout ArchfiendStandout Archfiend
Standout ArchfiendStandout Archfiend
Increase physical evasion (15%)
Increase physical and magic damage against humans (50%)
Increase ability modifier (50x): Tornado, Tornado+1
Increase ability modifier (100x): Tornado+2, Tornado+3
Increase MAG (40%)

One of Golbez's Archfiends who appears in the tales of a blue planet watched over by two moons. Barbariccia commands the element of wind, and has been entrusted with the protection of the Tower of Zot. When a proposal is made to release a kidnapped Rosa in exchange for the Earth Crystal as per Kain's suggestion, everyone agrees to proceed with the negotiation at the Tower of Zot. Aware of the party's movements, Barbariccia works from the shadows to set up the Magus Sisters against Cecil in hopes of being praised for her efforts.

Statistics[]

Stats Tooltip-Question[]

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Tooltip-Question Exp. Growth Pattern
5-star★ 2654
900 + 450
146
150 + 75
85
65 + 32
91
65 + 32
120
65 + 32
108
65 + 32
1 10 LB 6
6-star★ 3450
900 + 450
190
150 + 75
110
65 + 32
118
65 + 32
156
65 + 32
140
65 + 32
1 12 LB 6
7-star★ 4485
900 + 450
247
150 + 75
143
65 + 32
162
65 + 32
202
65 + 32
190
65 + 32
1 12 LB 6
NV 4485
900 + 450
247
150 + 75
143
65 + 32
154
65 + 32
270
65 + 32
186
65 + 32
1 12 LB 6
EX 1 5068
900 + 450
279
150 + 75
162
65 + 32
174
65 + 32
305
65 + 32
210
65 + 32
1 12 LB 6
EX 2 5517
900 + 450
304
150 + 75
176
65 + 32
189
65 + 32
332
65 + 32
229
65 + 32
1 12 LB 6
EX 3 5831
900 + 450
321
150 + 75
186
65 + 32
200
65 + 32
351
65 + 32
242
65 + 32
1 12 LB 6

Brave Shift Availability[]

  • Available from turn 1
  • Duration: 4 turns
  • Cooldown to Normal: 4 turns
  • Cooldown to Brave Shift: 4 turns

Resistance Tooltip-Question[]

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - +50% - -50% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - - - - -

Equipment[]

Weapons
Staff Rod Whip Mace
Armors
Light Shield Hat Clothes Robe Accessory
Rarity Ability Slots Affinity
5-star★ 4 Black Magic Affinity Lvl 8
6-star★ 4 Black Magic Affinity Lvl 8
7-star★ 4 Black Magic Affinity Lvl 8
NV 4 White Magic Affinity Lvl 6, Black Magic Affinity Lvl 8, Green Magic Affinity Lvl 5

Stats Tooltip-Question[]

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Tooltip-Question Exp. Growth Pattern
NV 5102
900 + 450
256
150 + 75
121
65 + 32
240
65 + 32
270
65 + 32
215
65 + 32
1 12 LB 6
EX 1 5685
900 + 450
288
150 + 75
140
65 + 32
260
65 + 32
305
65 + 32
239
65 + 32
1 12 LB 6
EX 2 6134
900 + 450
313
150 + 75
154
65 + 32
275
65 + 32
332
65 + 32
258
65 + 32
1 12 LB 6
EX 3 6448
900 + 450
330
150 + 75
164
65 + 32
286
65 + 32
351
65 + 32
271
65 + 32
1 12 LB 6

Brave Shift Availability[]

  • Available from turn 1
  • Duration: 4 turns
  • Cooldown to Normal: 4 turns
  • Cooldown to Brave Shift: 4 turns

Resistance Tooltip-Question[]

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - -50% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - +100% +100% - - +100%

Equipment[]

Weapons
Staff Rod Whip Mace
Armors
Light Shield Hat Clothes Robe Accessory
Rarity Ability Slots Affinity
NV 4 White Magic Affinity Lvl 6, Black Magic Affinity Lvl 8, Green Magic Affinity Lvl 5

Innate Abilities[]

Special[]

Active
Min rarity Level Icon Name Effect Hits Tooltip-Question MP
5-star★ 30 Stone Touch Stone Touch Inflict petrify (100%) to one enemy 12
5-star★ 48 Flurry Flurry Wind physical damage (3x) to one enemy
Inflict silence (50%) to one enemy
4 24
5-star★ 65 Cyclone Shield Cyclone Shield Awk+2 Mitigate damage taken (50%) for 4 turns to all allies
Increase MAG and SPR (300%) for 4 turns to caster
Evade 4 physical attacks for 4 turns to caster
40
5-star★ 72 Allure Allure Inflict charm (25%) for 1 turn to one enemy 30
6-star★ 34 Storm Ward Storm Ward Increase lightning and wind resistance (70%) for 3 turns to all allies 36
6-star★ 66 Dual Black Magic Dual Black Magic Cast 2 times: Black magic
6-star★ 77 Refreshing Winds Refreshing Winds Refresh (12 MP, 0.3x) split over 3 turns to all allies
Heal (1200 HP, 10x) split over 3 turns to all allies

If used after Cyclone Shield, Cyclone Shield+1, Cyclone Shield+2 or Storm Ward:
Refresh (24 MP, 0.3x) split over 3 turns to all allies
Heal (2400 HP, 20x) split over 3 turns to all allies
40
6-star★ 100 Sunder Sunder Awk+2 Lightning and wind magic damage (12.5x) to one enemy

If used after Looming Tempest, Ominous Forecast or Tempest Eye Wall:
Lightning and wind magic damage (20x) to one enemy
1 100
7-star★ 105 Tempest Eye Wall Tempest Eye Wall [6 turns cooldown, available on turn 1]
Lightning and wind magic damage (12x) to all enemies
Decrease lightning and wind resistance (120%) for 4 turns to all enemies
Chain=Tornado
9 120
7-star★ 105 Looming Tempest Looming Tempest [6 turns cooldown, available on turn 1]
Auto-revive (80% HP) for 4 turns to caster
Refresh (200 MP, 1x) split over 4 turns to caster
Enable skill for 4 turns to caster: Triple Black Magic
90
7-star★ 110 Ominous Forecast Ominous Forecast [6 turns cooldown, available on turn 1]
Reflect 1 spell for 3 turns to all allies
Increase MAG (300%) for 3 turns to caster
Increase MAG (300%, max 300%) for 1 cast to caster
100
7-star★ 120 Magic Boost Magic Boost Increase MAG (50%, max 300%) for 1 cast while reducing SPR (50%) to caster 35
7-star★ 120 Quadruple Archfiend of Wind Quadruple Archfiend of Wind Cast 4 times: Innate black magic and abilities, Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aerora, Allure, Aloof, Archfiend of Wind, Charge, Cyclone Shield, Cyclone Shield+1, Cyclone Shield+2, Dual Black Magic, Empress of the Winds, Empress of the Winds+1, Empress of the Winds+2, Flurry, Gale Mistress, Guardian of Zot, HP +20%, Looming Tempest, MAG +20%, MP +20%, Magus Leader, Ominous Forecast, Raging Wind, Refreshing Winds, Stone Touch, Storm Ward, Sunder, Sunder+2, Tempest Eye Wall, Tornado, Tornado+1, Tornado+2, Tornado+3, Triple Black Magic, Zap 0
7-star★ 120 Allow me to amend my past mistakes! Allow me to amend my past mistakes! [3 turns cooldown, available on turn 3]
Increase LB modifier (100x) for 3 turns to caster (can't be dispelled): All magic attacks
7-star★ 120 Rising Air Current Rising Air Current [1 use per battle]
Increase wind physical damage (50%) for 4 turns to caster
Increase wind magic damage (50%) for 4 turns to caster
Increase MAG (300%) for 4 turns to caster
Increase LB damage (200%) for 5 turns to caster (can't be dispelled)
Increase LB gauge (40) to caster
Passive
Min rarity Level Icon Name Effect
EX 2 120 Warring Spirit Warring Spirit Auto-cast Warring Spirit at the start of a battle
EX 3 120 MAG +500 MAG +500 Increase static MAG (500)
5-star★ 24 MAG +20% MAG +20% Increase MAG (20%)
5-star★ 60 HP +20% HP +20% Increase HP (20%)
6-star★ 1 Magus Leader Magus Leader Increase MP (30%)
Recover MP (5%) per turn
6-star★ 20 Aloof Aloof Increase resistance to silence, paralyze and petrify (100%)
6-star★ 42 Charge Charge Chance to counter physical attacks (40%) with Zap
6-star★ 50 Empress of the Winds Empress of the Winds Awk+2 Increase MAG and SPR (30%)
Increase wind resistance (100%)
Increase resistance to confuse (100%)
Increase ability modifier (0.5x): Tornado, Tornado+1, Tornado+2, Tornado+3
Increase LB damage (50%)
6-star★ 84 Guardian of Zot Guardian of Zot Increase MAG (30%) when equipped with a rod
Increase SPR (30%) when equipped with a light shield
7-star★ 101 Gale Mistress Gale Mistress [Requirement: TMR or STMR equipped]
Increase magic damage against beasts (50%)
Increase magic damage against avians (50%)
Increase magic damage against humans (50%)
Increase magic damage against stones (50%)
Increase ability modifier (1x): Aeroja, Flurry, Tornado, Tornado+1, Tornado+2, Tornado+3
7-star★ 115 MP +20% MP +20% Increase MP (20%)
7-star★ 120 Two-Handed Attacker (MAG) Two-Handed Attacker (MAG) Increase MAG (200%) and DEF, SPR, HP and MP (60%)
Increase LB damage (150%)
Increase chain modifier cap (100%)
Increase equipment MAG (200%) and magic accuracy (25%) when single wielding any weapon
7-star★ 120 Maneater+ III Maneater+ III Increase physical and magic damage against humans (200%)
7-star★ 120 Undead Killer+ II Undead Killer+ II Increase physical and magic damage against reapers (150%)
7-star★ 120 LB Regen I LB Regen I Increase LB gauge (4) per turn
7-star★ 120 Archfiend of Wind Archfiend of Wind Increase MAG, SPR and HP (20%)
Increase equipment MAG (50%) when single wielding any weapon
Increase equipment MAG (50%) when dual wielding
Conditional
Condition Name Effect Hits Tooltip-Question MP
Activated by
Warring Spirit
Warring Spirit Increase LB gauge (60) to caster
Activated by
Charge
Zap Lightning magic damage (2x) to one enemy
Inflict paralyze (30%) to one enemy
1
Activated by
Looming Tempest
Triple Black Magic Cast 3 times: Black magic

Magic[]

Min rarity Level Icon Name Effect Hits Tooltip-Question MP
5-star★ 5 Aerora Aerora Wind magic damage (10x) to all enemies
Chain=Bolting Strike
9 10
5-star★ 18 Aeroga Aeroga Awk+3 Wind magic damage (72x) to all enemies
Chain=Chaos Wave Awakened
8 20
5-star★ 80 Tornado Tornado Awk+3 Wind magic damage (120x) to all enemies
Decrease wind resistance (135%) for 5 turns to all enemies
Chain=Tornado
9 48
6-star★ 56 Aeroja Aeroja Wind magic damage (35x) to all enemies 1 28
7-star★ 110 Raging Wind Raging Wind Wind magic damage (1.2x) with consecutive increase (9 times, 1.2x each, 12x max) to one enemy 1 28

Limit Burst[]

Rarity Name Effect Hits Cost
5-star★ Maelstrom Base
Lv 1
Lightning and wind magic damage (2.5x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (40%) for 3 turns to all enemies
5 16 LB
Max
Lv 20
Lightning and wind magic damage (3.45x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (59%) for 3 turns to all enemies
6-star★ Maelstrom Base
Lv 1
Lightning and wind magic damage (3x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (50%) for 3 turns to all enemies
7 18 LB
Max
Lv 25
Lightning and wind magic damage (4.2x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (74%) for 3 turns to all enemies
7-star★ Maelstrom Base
Lv 1
Lightning and wind magic damage (4x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (75%) for 3 turns to all enemies
9 20 LB
Max
Lv 30
Lightning and wind magic damage (5.45x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (104%) for 3 turns to all enemies
NV Maelstrom Base
Lv 1
Lightning and wind magic damage (41x) to all enemies
Decrease SPR (56%) for 3 turns to all enemies
Decrease lightning and wind resistance (91%) for 3 turns to all enemies
15 40 LB
Max
Lv 30
Lightning and wind magic damage (70x) to all enemies
Decrease SPR (85%) for 3 turns to all enemies
Decrease lightning and wind resistance (120%) for 3 turns to all enemies

Special[]

Active
Min rarity Level Icon Name Effect Hits Tooltip-Question MP
NV 120 Magic Boost Magic Boost Increase MAG (50%, max 300%) for 1 cast while reducing SPR (50%) to caster 35
NV 120 Stone Touch Stone Touch Inflict petrify (100%) to one enemy
Decrease ATK/DEF/MAG/SPR (80%) for 3 turns to one enemy
12
NV 120 Mighty Gust Mighty Gust Wind magic damage (38x) to one enemy
Inflict silence (100%) to one enemy
1 24
NV 120 Shining Wind Sanctuary Shining Wind Sanctuary Increase wind and light resistance (100%) for 3 turns to all allies 70
NV 120 Triple Archfiend of Wind Triple Archfiend of Wind Cast 3 times: Innate black magic and abilities 0
NV 120 Quadruple Archfiend of Wind Quadruple Archfiend of Wind Cast 4 times: Innate black magic and abilities, Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aerora, Allure, Aloof, Archfiend of Wind, Charge, Cyclone Shield, Cyclone Shield+1, Cyclone Shield+2, Dual Black Magic, Empress of the Winds, Empress of the Winds+1, Empress of the Winds+2, Flurry, Gale Mistress, Guardian of Zot, HP +20%, Looming Tempest, MAG +20%, MP +20%, Magus Leader, Ominous Forecast, Raging Wind, Refreshing Winds, Stone Touch, Storm Ward, Sunder, Sunder+2, Tempest Eye Wall, Tornado, Tornado+1, Tornado+2, Tornado+3, Triple Black Magic, Zap 0
NV 120 Allow me to amend my past mistakes! Allow me to amend my past mistakes! [3 turns cooldown, available on turn 3]
Increase LB modifier (100x) for 3 turns to caster (can't be dispelled): All magic attacks
NV 120 Mirage Wind Mirage Wind Lv.5 Increase wind resistance (130%) for 4 turns to all allies, except caster
Mitigate physical damage taken (50%) for 4 turns to all allies
Evade 2 physical attacks for 4 turns to all allies
150
NV 120 Cyclone Shield Cyclone Shield Awk+2 Mitigate damage taken (50%) for 4 turns to all allies
Increase MAG and SPR (300%) for 4 turns to caster
Evade 4 physical attacks for 4 turns to caster
40
NV 120 Ominous Forecast Ominous Forecast [6 turns cooldown, available on turn 1]
Reflect 1 spell for 3 turns to all allies
Increase MAG (300%) for 3 turns to caster
Increase MAG (300%, max 300%) for 1 cast to caster
100
Passive
Min rarity Level Icon Name Effect
EX 2 120 Warring Spirit Warring Spirit Auto-cast Warring Spirit at the start of a battle
EX 3 120 MAG +500 MAG +500 Increase static MAG (500)
NV 120 Two-Handed Attacker (MAG) Two-Handed Attacker (MAG) Increase MAG (200%) and DEF, SPR, HP and MP (60%)
Increase LB damage (150%)
Increase chain modifier cap (100%)
Increase equipment MAG (200%) and magic accuracy (25%) when single wielding any weapon
NV 120 Maneater+ III Maneater+ III Increase physical and magic damage against humans (200%)
NV 120 Undead Killer+ II Undead Killer+ II Increase physical and magic damage against reapers (150%)
NV 120 MP Regen I MP Regen I Recover MP (5%) per turn
NV 120 LB Regen I LB Regen I Increase LB gauge (4) per turn
NV 120 Not that you will ever leave alive! Not that you will ever leave alive! Upgrade normal attack to Not that you will ever leave alive!
NV 120 Master of Aerial Battle Master of Aerial Battle [Requirement: TMR or STMR equipped]
Increase DEF, MAG, SPR and MP (100%)
Increase physical evasion (65%)
Increase LB damage (150%)
NV 120 Tornado's Protection Tornado's Protection Absorb wind damage taken
Conditional
Condition Name Effect Hits Tooltip-Question MP
Activated by
Warring Spirit
Warring Spirit Increase LB gauge (60) to caster
Activated by
Not that you will ever leave alive!
Not that you will ever leave alive! Wind magic damage (36x) to one enemy
Evade 3 physical attacks for 4 turns to caster
1

Magic[]

Min rarity Level Icon Name Effect Hits Tooltip-Question MP
NV 120 Aeroga Aeroga Awk+3 Wind magic damage (72x) to all enemies
Chain=Chaos Wave Awakened
8 20
NV 120 Tornado Tornado Awk+3 Wind magic damage (120x) to all enemies
Decrease wind resistance (135%) for 5 turns to all enemies
Chain=Tornado
9 48

Limit Burst[]

Rarity Name Effect Hits Cost
NV Raging Tornado Base
Lv 1
Decrease lightning and wind resistance (135%) for 3 turns to all enemies
Decrease DEF and SPR (85%) for 3 turns to all enemies
Wind magic damage (101x) to all enemies
Increase ability modifier (200x) for 4 turns to caster (can't be dispelled): Tornado, Tornado+1, Tornado+2, Tornado+3
8 40 LB
Max
Lv 30
Decrease lightning and wind resistance (135%) for 3 turns to all enemies
Decrease DEF and SPR (85%) for 3 turns to all enemies
Wind magic damage (130x) to all enemies
Increase ability modifier (200x) for 4 turns to caster (can't be dispelled): Tornado, Tornado+1, Tornado+2, Tornado+3

Awakenable Abilities[]

Ability Awakening[]

Name Effect Hits MP Type T1 T2 T3 T4 T5 Gil
Aeroga Wind magic damage (20x) to all enemies
Chain=Chaos Wave Awakened
8 20
Aeroga Awk+1 Wind magic damage (30x) to all enemies
Chain=Chaos Wave Awakened
8 20 Black 15 8 5 1 - Gil250,000
Aeroga Awk+2 Wind magic damage (40x) to all enemies
Chain=Chaos Wave Awakened
8 20 Black 23 12 8 2 1 Gil250,000
Aeroga Awk+3 Wind magic damage (72x) to all enemies
Chain=Chaos Wave Awakened
8 20 Black 31 16 12 3 2 Gil250,000
Tornado Wind magic damage (24x) to all enemies
Decrease wind resistance (100%) for 5 turns to all enemies
Chain=Tornado
9 48
Tornado Awk+1 Wind magic damage (36x) to all enemies
Decrease wind resistance (110%) for 5 turns to all enemies
Chain=Tornado
9 48 Green 20 15 10 4 2 Gil1,000,000
Tornado Awk+2 Wind magic damage (72x) to all enemies
Decrease wind resistance (130%) for 5 turns to all enemies
Chain=Tornado
9 48 Green 30 23 15 8 2 Gil1,000,000
Tornado Awk+3 Wind magic damage (120x) to all enemies
Decrease wind resistance (135%) for 5 turns to all enemies
Chain=Tornado
9 48 Green 40 31 20 12 3 Gil1,000,000
Cyclone Shield Increase MAG and SPR (200%) for 3 turns to caster
Evade 4 physical attacks for 3 turns to caster
- 30
Cyclone Shield Awk+1 Increase MAG and SPR (250%) for 4 turns to caster
Evade 4 physical attacks for 4 turns to caster
- 30 Support 15 10 8 2 1 Gil500,000
Cyclone Shield Awk+2 Mitigate damage taken (50%) for 4 turns to all allies
Increase MAG and SPR (300%) for 4 turns to caster
Evade 4 physical attacks for 4 turns to caster
- 40 Support 23 15 12 4 2 Gil500,000
Empress of the Winds Increase MAG (30%)
Increase wind resistance (100%)
- -
Empress of the Winds Awk+1 Increase MAG and SPR (30%)
Increase wind resistance (100%)
Increase resistance to confuse (100%)
- - Tech 15 8 5 1 - Gil250,000
Empress of the Winds Awk+2 Increase MAG and SPR (30%)
Increase wind resistance (100%)
Increase resistance to confuse (100%)
Increase ability modifier (0.5x): Tornado, Tornado+1, Tornado+2, Tornado+3
Increase LB damage (50%)
- - Tech 23 12 8 2 1 Gil250,000
Sunder Lightning and wind magic damage (5x) to one enemy

If used after Aeroja, Flurry, Looming Tempest, Ominous Forecast, Tempest Eye Wall, Tornado, Tornado+1, Tornado+2 or Tornado+3:
Lightning and wind magic damage (10x) to one enemy
1 60
Sunder Awk+1 Lightning and wind magic damage (10x) to one enemy

If used after Looming Tempest, Ominous Forecast or Tempest Eye Wall:
Lightning and wind magic damage (15x) to one enemy
1 80 Black 20 15 10 4 2 Gil1,000,000
Sunder Awk+2 Lightning and wind magic damage (12.5x) to one enemy

If used after Looming Tempest, Ominous Forecast or Tempest Eye Wall:
Lightning and wind magic damage (20x) to one enemy
1 100 Black 30 23 15 8 2 Gil1,000,000

Brave Abilities[]

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Mirage Wind Lv.1 Increase wind resistance (130%) for 4 turns to all allies, except caster
Mitigate physical damage taken (30%) for 4 turns to all allies
Evade 2 physical attacks for 4 turns to all allies
- 150
Mirage Wind Lv.2 Increase wind resistance (130%) for 4 turns to all allies, except caster
Mitigate physical damage taken (35%) for 4 turns to all allies
Evade 2 physical attacks for 4 turns to all allies
- 150 Green 15 8 - - Gil100,000
Mirage Wind Lv.3 Increase wind resistance (130%) for 4 turns to all allies, except caster
Mitigate physical damage taken (40%) for 4 turns to all allies
Evade 2 physical attacks for 4 turns to all allies
- 150 Green 20 15 - 10 Gil100,000
Mirage Wind Lv.4 Increase wind resistance (130%) for 4 turns to all allies, except caster
Mitigate physical damage taken (45%) for 4 turns to all allies
Evade 2 physical attacks for 4 turns to all allies
- 150 Green 35 22 3 15 Gil150,000
Mirage Wind Lv.5 Increase wind resistance (130%) for 4 turns to all allies, except caster
Mitigate physical damage taken (50%) for 4 turns to all allies
Evade 2 physical attacks for 4 turns to all allies
- 150 Green 75 37 5 20 Gil300,000

Ability Awakening[]

Name Effect Hits MP Type T1 T2 T3 T4 T5 Gil
Aeroga Wind magic damage (20x) to all enemies
Chain=Chaos Wave Awakened
8 20
Aeroga Awk+1 Wind magic damage (30x) to all enemies
Chain=Chaos Wave Awakened
8 20 Black 15 8 5 1 - Gil250,000
Aeroga Awk+2 Wind magic damage (40x) to all enemies
Chain=Chaos Wave Awakened
8 20 Black 23 12 8 2 1 Gil250,000
Aeroga Awk+3 Wind magic damage (72x) to all enemies
Chain=Chaos Wave Awakened
8 20 Black 31 16 12 3 2 Gil250,000
Tornado Wind magic damage (24x) to all enemies
Decrease wind resistance (100%) for 5 turns to all enemies
Chain=Tornado
9 48
Tornado Awk+1 Wind magic damage (36x) to all enemies
Decrease wind resistance (110%) for 5 turns to all enemies
Chain=Tornado
9 48 Green 20 15 10 4 2 Gil1,000,000
Tornado Awk+2 Wind magic damage (72x) to all enemies
Decrease wind resistance (130%) for 5 turns to all enemies
Chain=Tornado
9 48 Green 30 23 15 8 2 Gil1,000,000
Tornado Awk+3 Wind magic damage (120x) to all enemies
Decrease wind resistance (135%) for 5 turns to all enemies
Chain=Tornado
9 48 Green 40 31 20 12 3 Gil1,000,000
Cyclone Shield Increase MAG and SPR (200%) for 3 turns to caster
Evade 4 physical attacks for 3 turns to caster
- 30
Cyclone Shield Awk+1 Increase MAG and SPR (250%) for 4 turns to caster
Evade 4 physical attacks for 4 turns to caster
- 30 Support 15 10 8 2 1 Gil500,000
Cyclone Shield Awk+2 Mitigate damage taken (50%) for 4 turns to all allies
Increase MAG and SPR (300%) for 4 turns to caster
Evade 4 physical attacks for 4 turns to caster
- 40 Support 23 15 12 4 2 Gil500,000

Awakening Materials[]

6-star★ 7-star★
Icon-Calamity WritCalamity Writ (10)
Icon-Calamity GemCalamity Gem (10)
Icon-Prismatic HornPrismatic Horn (10)
Icon-Fairies' WritFairies' Writ (5)
Icon-Divine CrystalDivine Crystal (15)
Gil4,000
Icon-Unit's PrismBarbariccia's Prism
Gil3,000,000
NV EX 1 EX 2 EX 3
Icon-Barbariccia FragmentBarbariccia Fragment (25)
Icon-Ascension PearlAscension Pearl
Gil250,000
Icon-Barbariccia FragmentBarbariccia Fragment (50)
Icon-Ascension PearlAscension Pearl (2)
Gil250,000
Icon-Barbariccia FragmentBarbariccia Fragment (75)
Icon-Ascension PearlAscension Pearl (3)
Gil500,000
Icon-Barbariccia FragmentBarbariccia Fragment (100)
Icon-Ascension PearlAscension Pearl (3)
Icon-Transcension PearlTranscension Pearl
Gil750,000

Sprites[]

5-star★ 6-star★ 7-star★ NV Brave Shift


Barbariccia


Barbariccia


Barbariccia


Barbariccia


Barbariccia

Quotes[]

Background Story[]

5★ One of Golbez's Archfiends who appears in the tales of a blue planet watched over by two moons. Barbariccia commands the element of wind, and has been entrusted with the protection of the Tower of Zot. When a proposal is made to release a kidnapped Rosa in exchange for the Earth Crystal as per Kain's suggestion, everyone agrees to proceed with the negotiation at the Tower of Zot. Aware of the party's movements, Barbariccia works from the shadows to set up the Magus Sisters against Cecil in hopes of being praised for her efforts.
6★ One of Golbez's Archfiends who appears in the tales of a blue planet watched over by two moons. Barbariccia is a beautiful woman with luscious hair much longer than her own body, and the power to command the wind. Although their mutual specialty in aerial attacks led to a sort of friendly rivalry between her and Kain, a dragoon being controlled by one of Golbez's spells, this didn't last long. Once the spell bending Kain to Golbez's will was broken, the Archfiend wasted no time trying to kill the dragoon.
7★ One of Golbez's Archfiends who appears in the tales of a blue planet watched over by two moons. Barbariccia can manipulate the wind freely, and thus excels in aerial combat. The source of her powers is actually her hair, which she can use to create tornadoes or even as an impregnable barrier to protect herself from attacks such as those of Cecil and his comrades. Unfortunately for her, Kain learns how to take advantage of her blind spots with his jump attacks, and she is eventually defeated. Even though Barbariccia tries to pursue them as the Tower of Zot crumbles, Rosa helps the party escape with her teleport spell.
NV One of Golbez's Archfiends who appears in the tales of a blue planet watched over by two moons. Barbariccia can manipulate the wind freely, and thus excels in aerial combat. The source of her powers is actually her hair, which she can use to create tornadoes or even as an impregnable barrier to protect herself from attacks such as those of Cecil and his comrades. Unfortunately for her, Kain learns how to take advantage of her blind spots with his jump attacks, and she is eventually defeated. Even though Barbariccia tries to pursue them as the Tower of Zot crumbles, Rosa helps the party escape with her teleport spell.

Fusion[]

5★ My touch shall turn those who dare defy me into stone.
6★ Ha ha ha ha ha...
The heavens are mine to do as I please whilst in battle!
7★ I will destroy all who dare face my winds!
NV I will destroy all who dare face my winds!

Awakening[]

5★ <blank>
6★ That dragoon could never prevail against me now!
7★ My subordinates, starting with the Magus Sisters, are all beautiful and strong...
NV My subordinates, starting with the Magus Sisters, are all beautiful and strong...

Summon[]

5★ You grow arrogant, I see!
A fool such as yourself should bow before Barbariccia, Empress of the Winds!
6★ Were you the one to summon me here? Very well then, I shall allow it.
7★ Were you the one to summon me here? Very well then, I shall allow it.
NV And with all that strength, you say you need my power? Very well then, I shall allow it.

Trust Mastery[]

You have managed to use the full extent of my power! It seems I may have misjudged you.

User Review[]

Notes[]

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