Final Fantasy Brave Exvius Wiki

Beasts of the Dark II

Beasts of the Dark II

Overview[edit | edit source]

Battle Info[edit | edit source]

Beasts of the Dark II - ADV[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
10 1 105 600 Icon-Phoenix Down.pngPhoenix Down (1)
Mission
Complete the quest Lapis30
Use no more than 5 items Icon-Ice Megacryst.pngIce Megacryst (5)
Evoke an esper Icon-Screamroot.pngScreamroot (3)
Deal wind damage Icon-Sacred Crystal.pngSacred Crystal (5)
Boss
Dark Shiva, Dark Golem

Beasts of the Dark II - PRO[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
20 1 155 750 Icon-Elixir.pngElixir (1)
Mission
Complete the quest Lapis50
Use no more than 3 items Icon-Wind Megacryst.pngWind Megacryst (10)
Evoke Ifrit Icon-Star Quartz.pngStar Quartz (3)
Deal fire and wind damage Mini Burst Pot (3)
Boss
Dark Shiva, Dark Golem

Beasts of the Dark II - ELT[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
50 1 240 2000 Icon-Item.pngGolem's Shell
Mission
Complete the quest Lapis100
Deal fire and wind damage 3 times or more 5-star5 Star Rarity Trust Moogle
Defeat Dark Shiva with an esper Mystic RobesMystic Robes
Evoke Tetra Sylphid and Phoenix Icon-Item.pngShiva's Tiara
Boss
Dark Shiva, Dark Golem

Dark Shiva (ELT)[edit | edit source]

Dark Shiva
Race Human

Dark Shiva

Level 99
HP 100,000,000
MP 100,000
ATK 1,200 + 360
DEF 200 + 60
MAG 900 + 270
SPR 2,000 + 600
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-700% absorb - - - - - absorb
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/DEF break and Charm. Vulnerable to MAG/SPR break.

Abilities[edit | edit source]

  • Osmose: Magic damage (0.75x) as MP drain (75%) to one enemy.
  • Silencega: Inflict silence (100%) to all enemies.
  • Shooting Hail: Physical damage (10x) to all enemies. Reduce DEF/SPR (50%) for 3 turns to all enemies.
  • Curaga: Restore 10% HP to one ally.
  • Dark Blizzard: Ice and dark magic damage (10x) to one enemy.
  • Dark Blizzaja: Ice and dark magic damage (18x) to all enemies.
  • Black Diamond Dust: Ice and dark magic damage (25x) to all enemies. Reduce ice and dark resistance (50%) for 3 turns to all enemies. Reduce ATK/MAG (100%) for 3 turns to all enemies.
  • Suspicious Eyes: Inflict charm (100%) for 2 turns to one enemy.
  • Crystal Shell: Mitigate physical damage taken (100%) for 1 turn to all allies (cannot be dispelled).
  • Ice Barrier: Mitigate magic damage taken (100%) for 1 turn to all allies (cannot be dispelled). Increase fire and wind resistance (1000%) for 3 turns to all allies.

Attack Pattern[edit | edit source]

  • Pre-emptive attack:
    • Suspicious Eyes (to highest SPR unit)
    • Ends turn
  • 80%/50%/30% HP threshold:
    • Crystal Shell
    • Ice Barrier
    • Black Diamond Dust
    • Suspicious Eyes
    • If Golem is alive: Ends turn, otherwise continues with the attack pattern for that turn
If Golem is alive If Golem is dead
  • 4 actions/turn
  • If Dark Golem used Your enemies seethe with malice. the previous turn: Does nothing the whole turn
  • Every 8 turns (on turn 7, 15, 23, etc): Crystal Shell (50% chance per action), Ice Barrier
  • Every 6 turns (on turn 5, 11, 17, etc): Suspicious Eyes
  • Every 9 turns (on turn 8, 17, 26, etc): Curaga (to lowest HP ally)
  • Every 8 turns (on turn 7, 15, 23, etc): Osmose (50% chance per action)
  • Every 3 turns (on turn 2, 5, 8 etc): Silencega
  • Under 50% HP: Shooting Hail every turn
  • Every turn: Dark Blizzaja
  • Remaining actions are Dark Blizzard (30% chance) or normal attacks (70%)
  • 12 actions/turn
  • When Golem is killed:
    • Crystal Shell
    • Continues with the attack pattern for that turn
  • Every turn: Black Diamond Dust
  • Every 6 turns (on turn 5, 11, 17, etc): Suspicious Eyes
  • Every 9 turns (on turn 8, 17, 26, etc): Curaga (to lowest HP ally)
  • Every 8 turns (on turn 7, 15, 23, etc): Osmose (50% chance per action)
  • Every 3 turns (on turn 2, 5, 8 etc): Silencega
  • Under 50% HP: Shooting Hail every turn
  • Every turn: Dark Blizzaja
  • Remaining actions are Dark Blizzard (30% chance) or normal attacks (70%)

Dark Golem (ELT)[edit | edit source]

Dark Golem
Race Stone

Dark Golem

Level 99
HP 100,000,000
MP 100,000
ATK 1,200 + 360
DEF 600 + 180
MAG 900 + 270
SPR 100 + 30
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - -700% absorb - absorb
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to MAG/SPR break and Charm. Vulnerable to ATK/DEF break.

Abilities[edit | edit source]

  • Trample: Physical damage (7x) to one enemy. Reduce DEF/SPR (50%) for 3 turns to one enemy.
  • Kick Away: Physical damage (7x) to one enemy. Reduce ATK/MAG (50%) for 3 turns to one enemy.
  • Magnitude 8: Earth physical damage (20x) to all enemies.
  • Earthen Wall: Mitigate physical and magic damage taken (100%) for 1 turn to all allies (cannot be dispelled). Increase DEF/SPR (999%) for 1 turn to all allies.
  • Fragmental Rock: Earth magic damage (12x) to all enemies. Reduce ATK/DEF/MAG/SPR (40%) for 5 turns to all enemies. Reduce earth resistance (60%) for 3 turns to all enemies.
  • Dark Golem Support System: Protects all allies from physical damage with damage mitigation (50%) for 1 turn.
  • Dark Stone Prison: Fixed attack with fixed damage.
    See the mechanics page.
    HP damage (90%) to one enemy. Reduce earth and dark resistance (150%) for 3 turns to one enemy.
  • Rampage: Physical damage (13x) to all enemies.
  • Power Stone: Increase ATK/MAG (30%) for 1 turn to one ally.
  • Your enemies seethe with malice.: Increase ATK/DEF/MAG/SPR (100%) for 1 turn to all allies.
  • Frigid Cavern: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (35x) to all enemies. Inflict sleep and confuse (100%) to all enemies. Inflict stop (100%) for 2 turns on all enemies.

Attack Pattern[edit | edit source]

  • Pre-emptive attack:
    • Dark Golem Support System
    • Ends turn
  • 80%/60%/40% HP threshold* :
    • Fragmental Rock
    • Earthen Wall
    • Ends turn
If Shiva is alive If Shiva is dead
  • 9 actions/turn
  • The turn after using Your enemies seethe with malice.:
    • Frigid Cavern Fixed attack with magic damage.
      See the mechanics page.
      Magic* damage (35x) to all enemies.
      Inflict sleep and confuse (100%) ro all enemies.
      Inflict Stop (100%) for 2 turns on all enemies.|style=width:27em}}
    • Ends turn
  • On turn 12: Earthen Wall
  • Every 6 turns (on turn 5, 11, 17, etc): Rampage
  • On odd turns: Magnitude 8
  • Every turn:
    • Trample
    • Kick Away
  • Remaining actions are normal attacks
  • Every 5 turns (on turn 4, 9, 14, etc): Power Stone (as the second to last action; will not use this if Rampage was used earlier)
  • Ends the turn with Your enemies seethe with malice. (on turn 8, 17, 26, etc) or Dark Golem Support System
  • 12 actions/turn
  • Every turn:
    • Power Stone
    • Rampage
    • Magnitude 8
    • Dark Stone Prison
    • Trample
    • Kick Away
  • Remaining actions are
    • Trample (20% chance)
    • Kick Away (24%)
    • Normal attacks (56%)

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