Final Fantasy Brave Exvius Wiki

Behemoth K's Trial

Overview[edit | edit source]

Battle Info[edit | edit source]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
1 Lapis100
Mission
Complete the quest Behemoth Suit
Use 3 or less items 5-star★ Trust Moogle
Finish within 30 turns Demon Beast's Roar
Finish with a limit burst Demon Beast's Power
Boss
Behemoth

Boss Info[edit | edit source]

Behemoth No. 1964
Race Demon, Beast

Behemoth

Level 99
HP 800,000,000
MP 100,000
ATK 2,500 + 1,625
DEF 5,000 + 3,250
MAG 2,500 + 1,625
SPR 5,000 + 3,250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
+30% resistance to ATK/DEF/MAG/SPR break.
Translations are placeholder until official translations are patched into the global client

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Karma of the Blade

No Provoke.png Physical damage (3x, ATK) to one enemy

ST Physical
Karma of the Mage

No Provoke.png Physical damage (3x, ATK) to one enemy

ST Physical
Venom Horn

Physical damage (1x, ATK) to all enemies
Icon-Poison Resistance.png Inflict Poison (100%) on all enemies

AoE Physical
Rampage

No Cover.png Physical damage (2.7x, ATK) to all enemies

AoE Physical
Magic Horn

Magic damage (6x, MAG) to all enemies

AoE Magic
Meteor

Magic damage (8x, MAG) to all enemies

AoE Magic
Karma of Fire

Magic fire damage (20x, MAG) to all enemies
Increase resistance to Fire by 100% for 2 turns to caster
Reduce resistance to Fire by 120% for 2 turns to all enemies

AoE Magic Fire
Karma of Ice

Magic ice damage (20x, MAG) to all enemies
Increase resistance to Ice by 100% for 2 turns to caster
Reduce resistance to Ice by 120% for 2 turns to all enemies

AoE Magic Ice
Karma of Lightning

Magic lightning damage (20x, MAG) to all enemies
Increase resistance to Lightning by 100% for 2 turns to caster
Reduce resistance to Lightning by 120% for 2 turns to all enemies

AoE Magic Lightning
Karma of Water

Magic water damage (20x, MAG) to all enemies
Increase resistance to Water by 100% for 2 turns to caster
Reduce resistance to Water by 120% for 2 turns to all enemies

AoE Magic Water
Karma of Wind

Magic wind damage (20x, MAG) to all enemies
Increase resistance to Wind by 100% for 2 turns to caster
Reduce resistance to Wind by 120% for 2 turns to all enemies

AoE Magic Wind
Karma of Earth

Magic earth damage (20x, MAG) to all enemies
Increase resistance to Earth by 100% for 2 turns to caster
Reduce resistance to Earth by 120% for 2 turns to all enemies

AoE Magic Earth
Karma of Light

Magic light damage (20x, MAG) to all enemies
Increase resistance to Light by 100% for 2 turns to caster
Reduce resistance to Light by 120% for 2 turns to all enemies

AoE Magic Light
Karma of Dark

Magic dark damage (20x, MAG) to all enemies
Increase resistance to Dark by 100% for 2 turns to caster
Reduce resistance to Dark by 120% for 2 turns to all enemies

AoE Magic Dark
Karma of Onslaught

Icon-Blind Resistance.pngIcon-Confuse Resistance.png Inflict Blind and Confusion (100%) on one enemy

ST
Discontinuity

No Provoke.png Remove all buffs and debuffs from one enemy
No Provoke.pngAbility 38.png Instant KO (100%) to one enemy

ST
It's claws begin to gleam

Increase ATK and MAG by 15% for one turn to caster

Caster
Behemoth's roar has purged itself!

Remove all debuffs from caster

Caster
Taking Aim

Sets target icon on selected party slot

Sharpen Nails

No effect

Thresholds[edit | edit source]

  • At these thresholds, at end of turn, will use: (max 1/turn)
    • 85%: Taking Aim on Party Slot 1
    • 70%: Taking Aim on Party Slot 2
    • 55%: Taking Aim on Party Slot 3
    • 40%: Taking Aim on Party Slot 4
    • 25%: Taking Aim on Party Slot 5
    • 10%: Taking Aim on Party Slot 6
  • 50%:
    • Rampage
    • Continues Turn
  • 30%:
    • Rampage
    • Continues Turn

Attack Pattern 100% until 50%[edit | edit source]

  • Counters physical attacks with Karma of the Blade (max 4/turn)
  • Counters magic attacks with Karma of the Mage (max 3/turn)
  • Two casts: Venom Horn
  • If hit with X element, counters with: (counters each element used)
    • Fire: Karma of Fire
    • Ice: Karma of Ice
    • Lightning: Karma of Lightning
    • Water: Karma of Water
    • Wind: Karma of Wind
    • Earth: Karma of Earth
    • Light: Karma of Light
    • Dark: Karma of Dark
  • If Taking Aim was used last turn:
    • Discontinuity on the targetted party slot
  • If not dealt damage for two turns in a row:
    • It's claws begin to gleam
  • If not dealt damage last turn:
    • Sharpen Nails
  • If a limit burst was used: Karma of Onslaught
  • Rampage
  • Magic Horn
  • If Taking Aim was not used: Rampage
  • End Turn

Attack Pattern 50% until 30%[edit | edit source]

  • Counters physical attacks with Karma of the Blade (max 4/turn)
  • Counters magic attacks with Karma of the Mage (max 3/turn)
  • Two casts: Venom Horn
  • If Behemoth took damage last turn: Meteor
  • If Taking Aim was used last turn:
    • Discontinuity on the targetted party slot
  • If not dealt damage for two turns in a row:
    • It's claws begin to gleam
  • If not dealt damage last turn:
    • Sharpen Nails
  • If a limit burst was used: Karma of Onslaught
  • Rampage
  • Magic Horn
  • Even turns: Magic Horn
  • If Taking Aim was not used: Rampage
  • Even Turns: Behemoth's roar has purged itself!
  • End Turn

Attack Pattern 30% until 0%[edit | edit source]

  • Counters physical attacks with Karma of the Blade (max 4/turn)
  • Counters magic attacks with Karma of the Mage (max 3/turn)
  • Two casts: Venom Horn
  • If hit with X element, counters with: (counters each element used)
    • Fire: Karma of Fire
    • Ice: Karma of Ice
    • Lightning: Karma of Lightning
    • Water: Karma of Water
    • Wind: Karma of Wind
    • Earth: Karma of Earth
    • Light: Karma of Light
    • Dark: Karma of Dark
  • If Taking Aim was used last turn:
    • Discontinuity on the targetted party slot
  • If not dealt damage for two turns in a row:
    • It's claws begin to gleam
  • If not dealt damage last turn:
    • Sharpen Nails
  • If a limit burst was used: Karma of Onslaught
  • Rampage
  • Magic Horn
  • Even turns: Magic Horn
  • If Taking Aim was not used: Rampage
  • Even Turns: Behemoth's roar has purged itself!
  • End Turn

Tips[edit | edit source]

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