Final Fantasy Brave Exvius Wiki

Blacksmith of the Flame

Blacksmith of the Flame

Overview[edit | edit source]

  • Origin: Final Fantasy Brave Exvius
  • Type: Story Event
  • Reference: Announcement
  • Event Period: 2/15/19 00:00 - 3/7/19 23:59 PST

The area map has several stages which must be cleared in order. Parties and equipment can't be changed on the area map. You will not be able to return to the home screen until you complete all stages or give up. Losing on a battle will also return you to the home screen, losing all progress and energy used unless lapis is used to revive.

There are two types of stages, one being battle stages, in which wave battles occurs, and the other being scenario stages, in which story scenes play out.

Rewards[edit | edit source]

Featured[edit | edit source]

Icon Name Type Effect
Ignacio's Helm Ignacio's Helm Helm ATK+21, DEF+20
Resistance: Fire (+30%)
PNK-2's Fist PNK-2's Fist Fist ATK+70, SPR+30

Total[edit | edit source]

Battle Info[edit | edit source]

Name Energy Rank EXP
Ignacio the Blacksmith 15 678
City of Soldiers 25 1155
Burning Passion 35 1652
The Swordmaster 45 2150
Forging the Greatest Sword 55 2750
Get Ready for Battle! 65 3250
An Unavoidable Conflict 75 3820
The Greatest Joy 85 4500
Bonus Stage 90 2073
Total 490 22028

Mission Checklist[edit | edit source]

Usage or kill missions are bolded. If you are using magic to fulfill elemental damage condition take note when a stage contains "no magic/black magic" and "deal elemental damage" combo, indicated with No Magic

Ignacio the Blacksmith
Mining for Ore Ignacio in party (Companion included)
No items
No continues
Ignacio's Dilemma Deal fire damage
No limit bursts
No continues
A Difficult Weapon Use green magic
Deal fire damage 2 times or more
No continues
Time to Start Working! Use a limit burst
Use black magic
No continues
Brutal Beast Evoke an esper
Deal earth damage
Defeat the rush amethyst's party within 5 turns
City of Soldiers
Arrival at Visectrum Clear without an ally being KO'd
No items
No continues
Heart Flutters Use magic 3 or more times
No recovery magic
No continues
Remnants of War No limit bursts
Deal ice damage
No continues
Endless Green Deal light damage
Use black magic
No continues
Flight of the Killer Bird Use 2 or more limit bursts
Clear without an ally being KO'd
Defeat a brown moa with a limit burst
Burning Passion
For the Blade Clear without an ally being KO'd
No items
No continues
Into the Wilderness Activate an element chain 2 times or more in 1 turn
No magic
No continues
Countless Stones No limit bursts
Use magic 3 or more times
No continues
Searching for Ores Deal fire damage 2 times or more
No recovery magic
No continues
Winged Guardian of the Ores Get a chain of 6 or more in 1 turn
Use 2 or more limit bursts
Defeat a reginn with magic
The Swordmaster
Suzume and the Rogues Suzume in party (Companion included)
Get a chain of 4 or more in 1 turn
No continues
Sharp Words Deal lightning damage
Get a chain of 5 or more in 1 turn
No continues
Head Honcho No items
Get a chain of 6 or more in 1 turn
Defeat the ex-mercenary with a limit burst
Forging the Greatest Sword
Hammer Time, Again No magic
Clear without an ally being KO'd
No continues
Hammer Time, Again and Again No limit bursts
Use magic
No continues
Hammer Time, Again and Again and Again Deal ice damage
No recovery magic
No continues
Hammer Time, One More Time Activate an element chain 2 times or more in 1 turn
No items
No continues
Suzume Clear without an ally being KO'd
Use a limit burst
Defeat Suzume's party within 3 turns
Get Ready for Battle!
Trial Match: First Bout PNK-2 in party (Companion included)
Get a chain of 6 or more in 1 turn
Clear without an ally being KO'd
Trial Match: VS Magic Use a limit burst
Deal earth damage 2 times or more
No continues
Trial Match: VS Poison Deal ice damage
No recovery magic
No continues
Trial Match: VS Shield Activate an element chain 3 times or more in 1 turn
No items
No continues
The Clever Giant No magic
Use 3 or more limit bursts
Defeat a nalmuqtse with a limit burst
An Unavoidable Conflict
War Machine PNK-2 Clear without an ally being KO'd
No recovery magic
No continues
An Error Occured Evoke Lakshmi
Get a chain of 7 or more in 1 turn
No continues
Those Who Battle Activate an element chain 4 times or more in 1 turn
Use 3 or more limit bursts
No continues
A Troop of Runaway Machines Use a limit burst
Clear without an ally being KO'd
Defeat PNK-2 with magic
The Greatest Joy
Suzume’s Teaching Ignacio in party (Companion included)
Get a chain of 6 or more in 1 turn
No continues
The First Owner Deal fire damage 2 times or more
Use green magic
No continues
The Man Worthy of Purple Lightning No items
No magic
No continues
700 Years of Memories Clear without an ally being KO'd
Use a limit burst
Defeat Lasswell with an esper
Bonus Stage
Bonus Stage 1 No limit bursts
Deal lightning, wind, and earth damage 2 times or more each
Evoke an esper
Bonus Stage 2 Clear without an ally being KO'd
Deal fire damage 3 times or more
Defeat Experiment #44 with a limit burst
Bonus Stage 3 No items
No recovery magic
Defeat the intangir with an esper
Cave of Crystals (Black)
Cave of Crystals (Black) 1 Clear without an ally being KO'd
Use a limit burst
Deal fire damage 3 times or more
Cave of Crystals (Black) 2 Activate an element chain 3 times or more in 1 turn
No recovery magic
No continues
Cave of Crystals (Black) 3 Evoke an esper
No items
Defeat Abaddon with a limit burst
Cave of Crystals (White)
Cave of Crystals (White) 1 Clear without an ally being KO'd
Use 2 or more limit bursts
No items
Cave of Crystals (White) 2 Evoke an esper
Deal fire and dark damage 3 times or more each
No continues
Cave of Crystals (White) 3 Use green magic
Activate an element chain 2 times or more in 1 turn
Defeat Addax with magic
Cave of Crystals (Green)
Cave of Crystals (Green) 1 Clear without an ally being KO'd
Use a limit burst
Deal light damage 3 times or more
Cave of Crystals (Green) 2 No magic
No Magic Deal fire and light damage 2 times or more each
No continues
Cave of Crystals (Green) 3 Clear without an ally being KO'd
No items
Defeat Batory with a limit burst
Cave of Crystals (Power)
Cave of Crystals (Power) 1 Clear without an ally being KO'd
Deal ice damage 4 times or more
No items
Cave of Crystals (Power) 2 No recovery magic
Use 3 or more limit bursts
Deal fire damage 2 times or more
Cave of Crystals (Power) 3 Deal fire and ice damage
Get a chain of 8 or more in 1 turn
Defeat Ettin with an esper
Cave of Crystals (Guard)
Cave of Crystals (Guard) 1 Clear without an ally being KO'd
Use 2 or more limit bursts
No magic
Cave of Crystals (Guard) 2 Use magic 3 or more times
Use 2 or more limit bursts
No items
Cave of Crystals (Guard) 3 Deal water and light damage 2 times or more each
Use white magic
Defeat a Red Roper with magic
Cave of Crystals (Tech)
Cave of Crystals (Tech) 1 Clear without an ally being KO'd
Deal ice and lightning damage
Get a chain of 5 or more in 1 turn
Cave of Crystals (Tech) 2 No magic
No Magic Deal lightning damage 3 times or more
No continues
Cave of Crystals (Tech) 3 Deal fire, water, and light damage
No items
Defeat Calixte with a limit burst
Cave of Crystals (Healing)
Cave of Crystals (Healing) 1 Clear without an ally being KO'd
Use a limit burst
Deal wind damage 3 times or more
Cave of Crystals (Healing) 2 Get a chain of 6 or more in 1 turn
Deal wind and earth damage 2 times or more each
No continues
Cave of Crystals (Healing) 3 Activate an element chain 2 times or more in 1 turn
No items
Defeat Leanan-Sidhe with magic
Cave of Crystals (Support)
Cave of Crystals (Support) 1 Clear without an ally being KO'd
Deal lightning and earth damage
Use a limit burst
Cave of Crystals (Support) 2 Deal earth damage 2 times or more
No recovery magic
No continues
Cave of Crystals (Support) 3 Deal lightning damage 3 times or more
Activate an element chain 3 times or more in 1 turn
Defeat the King Kraken with a limit burst

Bonus Stage[edit | edit source]

Stage 1: Terror Knight[edit | edit source]

Terror Knight No. 197
Race Reaper

Terror Knight

Level 99
HP 5,000,000
MP 10,000
ATK 1626 + 813
DEF 500
MAG 1454 + 727
SPR 500
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% +50% - +25% - - -50% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.
Can be killed with Raise.

Abilities[edit | edit source]

  • Inescapable Death: Instant KO (100%) to one enemy
  • Aerora: Wind magic damage (1.4x) to all enemies (can be sealed/reflected)
  • Blizzara: Ice magic damage (1.4x) to all enemies (can be sealed/reflected)
  • Stonra: Earth magic damage (1.4x) to all enemies (can be sealed/reflected)
  • Dispelling Roar: Remove all effects from one enemy. Inflict Paralyze and Petrify (100%) on one enemy
  • Onrush: Physical damage (2.5x) to one enemy. Inflict Confusion (100%) on one enemy
  • Sweep: Physical damage (2x) to all enemies
  • Call of Death: Instant KO (100%) to all enemies

Attack Pattern[edit | edit source]

  • When killed: Call of Death
  • Threshold attacks
    • 80% HP:
      • Inescapable Death (to highest ATK unit)
      • Continues with the regular attack pattern for that turn
    • 50% HP:
      • Inescapable Death (to highest HP unit)
      • Continues with the regular attack pattern for that turn
    • 20% HP:
      • Inescapable Death (to lowest HP unit)
      • Continues with the regular attack pattern for that turn
  • Every 6 turns: 2x Dispelling Roar
  • Every 2 turns (if Dispelling Roar was not used): Dispelling Roar (to highest DEF unit)
  • Every 3 turns: Inescapable Death
  • Every 2 turns: Sweep
  • Every turn:
    • Onrush (to highest SPR unit)
    • Onrush
  • Remaining actions are
    • Aerora (30%)
    • Blizzara (21%)
    • Stonra (14.7%)
    • Normal attacks (34.3%)

Stage 2: Experiment No. 44[edit | edit source]

Experiment No. 44 No. 946
Race Reaper

Experiment No. 44

Level 99
HP 55,000,000
MP 100,000
ATK 1150 + 575
DEF 380 + 190
MAG 1050 + 525
SPR 350 + 175
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% - - +50% +50% +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break.

Abilities[edit | edit source]

  • Defensive Instinct: Reduce all damage taken by 90% to caster for one turn (can not be removed).
  • Pistol Shot: Remove one enemy from the fight for 3 turns.
  • Slam: Physical damage (1.8x, ATK) to one enemy. Reduce DEF and SPR by 50% for 3 turns to one enemy.
  • Life Drainer: Physical damage (2.5x, ATK) as HP drain (30%) to one enemy. Physical damage (0.15x, ATK) as MP drain (30%) to one enemy.
  • Sweep: Physical damage (2x, ATK) to all enemies.
  • Rib: Physical damage (1.8x, ATK) to one enemy.
  • Venom Blast: Magic damage (3x, MAG) to all enemies. Inflict Poison and Disease (80%) on all enemies.
  • Gasious Dissemination: Inflict Poison, Sleep and Disease (50%) on all enemies.

Attack Pattern[edit | edit source]

  • Threshold attacks
    • 80%, 65%, 50%, 33%, 20% HP
      • Venom Blast (one cast for every threshold pushed)
      • Continues with the regular attack pattern for this turn
  • If hit with Fire damage on three different turns:
    • Pistol Shot (to highest ATK unit)
    • Fire count is reset to zero
    • Remaining actions are Rib
  • If hit with Fire damage on the previous turn: Defensive Instinct
    • Continues with the regular attack pattern for this turn
  • If not hit with Fire damage on the previous turn, remaining actions follow a set sequence (1 sequence/turn):
    • Sequence A: 3x Slam, another Slam if <50% HP
    • Sequence B: 3x Life Drainer, another Life Drainer if <50% HP
    • Sequence C: 3x Sweep, another Sweep if <50% HP, Gasious Dissemination
    • NOTE: Fire damage makes the boss skip a sequence
  • Remaining actions are Rib

Stage 3: Intangir[edit | edit source]

Intangir No. 166
Race Beast

Intangir

Level 99
HP 45,000,000
MP 100,000
ATK 1300
DEF 80
MAG 850
SPR 35
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.
Vulnerable to Charm.

Abilities[edit | edit source]

  • Drifting off...: Increase ATK/SPR (200%) for 2 turns to caster
  • It's dozing off...: Increase DEF/MAG (200%) for 2 turns to caster
  • It's in a deep sleep: Increase ATK/DEF/MAG/SPR (200%) for 2 turns to caster
  • Awoken: No effect
  • It yawned...: Restore 3,000,000 HP to caster
  • Meteor1: Magic damage (2.93x) to all enemies
  • Meteor2: Magic damage (2.14x) to all enemies
  • Thunderous Meteor: Magic damage (7x) to all enemies
  • Heavenly Collapse: Magic damage (15x) to all enemies
  • Heave: Instant KO (100%) to one enemy
  • Drowsy Phage: Inflict sleep (100%) on all enemies
  • Bacteriophage: Inflict all status ailments (100%) on all enemies
  • Rake: Physical damage (3.5x) to one enemy
  • Inescapable Horn: Physical damage (4.5x) to one enemy (Cannot be evaded)
  • Lion's Rough Claw: Physical damage (2.5x) to one enemy. Decrease DEF/SPR (50%) for 3 turns to one enemy.
  • Violent Scratch: Physical damage (2x) to all enemies
  • Awakening Anger: Physical damage (6x) to all enemies

Attack pattern[edit | edit source]

Pre-emptive attack[edit | edit source]

  • Meteor2
  • Drifting off...
  • Ends turn

Threshold Attacks[edit | edit source]

  • 80% HP
    • Awoken
    • Heavenly Collapse
    • It's dozing off...
    • Ends turn
  • 50% HP
    • Awoken
    • Drowsy Phage
    • Heavenly Collapse
    • Drifting off...
    • Ends turn
  • 20% HP
    • Awoken
    • Bacteriophage
    • Heavenly Collapse
    • It’s dozing off...
    • Ends turn

Other attacks[edit | edit source]

  • If Intangir casts Drifting off... or It’s dozing off..., and if you don't damage it or use any LB on the next turn,
    • Uses It's in a deep sleep
    • Ends turn
  • If Intangir used Drifting off... on the turn before, it retaliates with the following skills:
If damaged with
Spells/Espers
If damaged with
Abilities, Normal Attacks or used LBs
* Awoken
* Inescapable Horn
* Lion’s Rough Claw
* 2x Heave
* 3x Thunderous Meteor
* Thunderous Meteor (under 60% HP)
* It's dozing off...
* Ends turn
* Awoken
* (30%) Inescapable Horn
* Lion’s Rough Claw
* 2x Rake
* Meteor1
* Normal Attack
* Meteor1
* Meteor1 (under 60% HP)
* It’s dozing off...
* End turn
NOTE: The first set of retaliations have priority. If hit with both spells and abilities, Intangir will retaliate with the SPELL list
  • If Intangir used It’s dozing off... on the turn before, it retaliates with the following skills:
If damaged with
Abilities, Normal Attacks or used LBs
If damaged with
Spells/Espers
* Awoken
* 2x Inescapable Horn
* 2x Lion’s Rough Claw
* Bacteriophage
* 3x Thunderous Meteor
* Thunderous Meteor (under 60% HP)
* Drifting off...
* Ends turn
* Awoken
* 2x Inescapable Horn
* Drowsy Phage
* Meteor11
* Violent Scratch
* 2x Normal Attack
* Meteor11
* Meteor11 (under 60% HP)
* Drifting off...
* Ends turn
NOTE: The first set of retaliations have priority. If hit with both spells and abilities, Intangir will retaliate with the ABILITY list
  • If Intangir uses It's in a deep sleep and you didn't attack it, it uses the following attacks on its next turn:
    • Awoken
    • 2x Awakening Anger
    • It yawned...
    • Ends turn

Preemptive damage[edit | edit source]

FFBE Megaflare Damage Calculator - exviuswiki.com Modifier
Enemy MAG
MAG Break
Mitigation
Unit SPR
Guard
Damage

Tips[edit | edit source]

  • See testimonials and discussions.
  • General tips:
    • Stage 1: Terror Knight
      • Can be killed using Raise.
      • The ST death can be provoked. A Genji Shield or Safety Bit + 100% provoke unit will make this one easy.
      • If your provoke unit is your AoE phys cover unit, then be careful with the dispel turn (Dispelling Roar) as this will remove its cover buff.
    • Stage 2: Experiment #44
      • Cannot be killed with Raise despite of its Reaper race.
      • Its Pistol Shot can be provoked.
      • Avoid hitting him with fire damage (its weakness) in 3 different turns unless you have a way to mitigate its snort. This includes counter attacks (magic or normal attacks with fire-imbued weapons).
        • You can hit it with fire damage 3 times in single turn to fulfill the mission without triggering the snort.
      • Properly using phys AoE evasion cover+provoker, magic AoE cover, and ailment-resistance buff will mitigate all of its attacks:
        • Magic cover can only trigger on its threshold; the rest of its attacks are physical.
        • Do not push threshold on the turn when it will cast Sweep, because then the phys cover will not trigger. Or, use fire damage as emergency exit to skip its Sweep sequence.
    • Stage 3: Intangir
      • See Scorn of the Intangir (exactly same action pattern and stats).
      • Due to powercreep, it is now very possible to push Intangir into threshold in every turn, forcing him to use only Drowsy Phage/Bacteriophage (easily mitigated by ailment-resistance buffs) and Heavenly Collapse (use magic AoE cover).

References[edit | edit source]

Videos[edit | edit source]

To be able to add an external link, you need to contribute by editing 3 or more times.
Username Description Units Link
Sinzar All Missions Sieghard, Folka, Rem, Aurora Fryevia, Sephiroth, Auron YouTube
Sinzar Budget Clear, 7/9 Missions Snow, Warrior of Light, Xon, Tilith, Rikku, Ang YouTube
RR All Missions, With Guide Sieghard, Rem, Loren, Cloud (KH), Lotus Mage Fina, Friend: Hyoh YouTube
[FR]ReiAyanamiTV All Missions Sieghard, Ace, Loren, Lotus Mage Fina, Hyoh, Friend: Hyoh YouTube
HioSan Bonus Stage (Español) Sieghard, Awakened Rain, Ayaka, Lotus Mage Fina, Trance Terra, Friend: Trance Terra YouTube
edward thatch ticket seeker Orlandeau, Lotus Mage Fina, Machina, Hyoh, Mercenary Ramza, Friend Chow YouTube
Pee Mhee Channel All Missions | One Turn Kill Rem, Ace, Hyoh, Ignacio, Dietlinde, Friend: Hyoh YouTube
Final Fantasy Exvius Tactics 7/9 Missions (Español) Wilhelm, Heavenly Technician Lid, Mystea, Hyoh, Cloud (KH), Friend: Folka YouTube
Jason Gaming 6/9 Missions Awakened Rain, Warrior of Light, Ayaka, Rem, Hyoh Friend: Hyoh YouTube
Neptunesman 6 turns, all missions, non-meta dps Ignacio, Aranea, Maritime Strategist Nichol, Rem, Kryla Friend: Awakened Rain YouTube
TriHard7 7/9 Missions Sieghard, Lilith, Maritime Strategist Nichol, Lotus Mage Fina, Auron Friend: Auron YouTube
Shadowprogram All Missions 9/9 Lotus Mage Fina, Sieghard, Rem, Heavenly Technician Lid, 2B Friend: 2B YouTube
Neptunesman 3 turns, all missions Ignacio, Kunshira, Kurasame, Rem, Trance Terra Friend: Trance Terra YouTube
Alkatrev All missions Zargabaath, Kryla, Sophia, Chow, Queen Friend: Sophia YouTube
16 Bit Pikachu All missions (Español) Yuna, Sieghard, 2B, Ignis, Folka Friend: 2B YouTube
xxmitzburnxx 8/9 Missions (Español) Rena, Loren, Mercenary Ramza, Ace, Hyoh

Friend: Hyoh

YouTube
Alkatrev All missions ~ Insomnia version Yubel, Awakened Rain, Xon, Ling, Lara Croft Part 1 YouTube

Part 2 YouTube

Rogue All Missions Loren, Mercenary Ramza, Maritime Strategist Nichol, Hyoh, Lotus Mage Fina, Friend: Hyoh YouTube
dark_messenger All Missions with Guide Hyoh, Mercenary Ramza, Orlandeau, Zargabaath, Lotus Mage Fina, Friend: Rem YouTube
How2Dojo 8/9 Missions / German Hyoh, Ace, Folka, Loren, Sieghard, Friend: Hyoh YouTube
Malignant Rain All Missions / OTKO(3T) Nyx, Olive, Rem, Ang, Dietlinde, Friend: Rem YouTube