Final Fantasy Brave Exvius Wiki
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Lv Icon Name Effect MP Equipment / Esper How to obtain
4 1000 Needles (FFVI) 1000 Needles [Requirement: Clear The Faraway Grand Delta 1]
Magic attack with fixed damage.
See the mechanics page.
Fixed* damage (1000) to one enemy
10 - -
5 1,000 Needles 1,000 Needles [Requirement: Clear Auxiliary Quest 1]
Magic attack with fixed damage.
See the mechanics page.
Fixed* damage (1000) to one enemy
Magic damage (10x) per turn for 3 turns to one enemy (can't be dispelled)
12 - -
Aqua Breath (FFIX) Aqua Breath [Requirement: Clear Auxiliary Quest 2]
HP damage (25%) to all enemies
12 - -
6 Auto-Life Auto-Life [Requirement: Clear Auxiliary Quest 3]
Auto-revive (1% HP) for 3 turns to one ally
24 - -
Bad Breath (FFVIII) Bad Breath [Requirement: Clear Lunatic Pandora - PRO]
Inflict all status ailments (80%) to all enemies
30 - -
Laser Eye Laser Eye Magic damage (6x) to one enemy 10 - -
Light of Repentance Light of Repentance [Requirement: Clear Verdant Waterfall - Hollow Dragon Blocks The Path]
Light magic damage (60x) with SPR scaling to one enemy
Light magic damage (40x) with SPR scaling per turn for 3 turns to one enemy (can't be dispelled)
Chain=Absolute Mirror of Equity
40 - -
Magic Mind Blast Magic Mind Blast [Requirement: Clear Hidden Escape Route - Illumia's Hollow Dragon]
Decrease MAG/SPR (65%) for 3 turns to all enemies
Decrease wind and light resistance (100%) for 3 turns to all enemies
46 - -
Mighty Guard (FFBE) Mighty Guard [Requirement: Clear Inside the Auditorium - The Hollow Dragon of Symphonia]
Increase DEF/SPR (150%) for 3 turns to all allies
Mitigate damage taken (30%) for 3 turns to all allies
Grant HP barrier (5000) for 3 turns to all allies
45 - -
Mobilize Mobilize [Requirement: Clear Schnee - The Hollow Dragon of Couleur]
Increase LB damage (30%) for 3 turns to all allies
45 - -
Seed Cannon Seed Cannon [Requirement: Clear Auxiliary Quest 2]
Magic damage (4.95x) to one enemy
40 - -
Silver Hammer Silver Hammer [Requirement: Clear East Side District Block A4 - Exploration]
Light magic damage (58x) with SPR scaling to all enemies
Light magic damage (35x) with SPR scaling per turn for 10 turns to all enemies (can't be dispelled)
45 - -
White Wind White Wind [Requirement: Clear Kareca Cave - Hollow Dragon]
Heal (2500 HP, 18x) to all allies
Heal (6300 HP, 36x) split over 3 turns to all allies
44 - -
7 Acid Acid [Requirement: Clear Lunatic Pandora - PRO]
Decrease DEF/SPR (60%) for 4 turns to one enemy
32 - -
Angel's Snack Angel's Snack [Requirement: Clear Auxiliary Quest 1]
Cure all status ailments to all allies
20 - -
Aqua Breath (FFVIII) Aqua Breath [Requirement: Clear Lunatic Pandora - ELT]
Water magic damage (17x) to all enemies
Decrease water resistance (100%) for 4 turns to all enemies
Increase LB gauge (3-4) to caster
Chain=Chaos Wave Awakened
50 - -
Electrocute Electrocute [Requirement: Clear Lunatic Pandora - pro]
Lightning magic damage (12x) to all enemies
Decrease lightning resistance (100%) for 4 turns to all enemies
Increase LB gauge (3-4) to caster
Chain=Chaos Wave Awakened
36 - -
Fire Breath (FFVIII) Fire Breath [Requirement: Clear Lunatic Pandora - ELT]
Fire magic damage (17x) to all enemies
Decrease fire resistance (100%) for 4 turns to all enemies
Increase LB gauge (3-4) to caster
Chain=Chaos Wave Awakened
50 - -
Fire Breath (FFX) Fire Breath [Requirement: Clear Auxiliary Quest 1]
Fire magic damage (3.6x) to all enemies
36 - -
Stone Breath Stone Breath [Requirement: Clear Auxiliary Quest 2]
Inflict petrify (100%) to all enemies
26 - -
White Wind (FFIX) White Wind [Requirement: Clear Auxiliary Quest 2]
Heal (2500 HP, 18x) to all allies
Heal (6300 HP, 36x) split over 3 turns to all allies
44 - -
8 Aqua Breath Aqua Breath [Requirement: Clear Auxiliary Quest 3]
Water magic damage (3.9x) to all enemies
38 - -
Aqua Breath (FFVI) Aqua Breath [Requirement: Clear The Faraway Grand Delta 2]
Water magic damage (40x) to all enemies
Water magic damage (40x) to all enemies
Water magic damage (40x) to all enemies
Chain=Dancing Mad
222 - -
Bad Breath (FFVI) Bad Breath [Requirement: Clear The Faraway Grand Delta 3]
InInflict stop (80%) for 1 turn to one enemy
Inflict all status ailments (80%) to one enemy
99 - -
Bad Breath (FFIX) Bad Breath [Requirement: Clear Auxiliary Quest 5]
Inflict all status ailments (80%) to all enemies
98 - -
Bad Breath (FFX) Bad Breath [Requirement: Clear Auxiliary Quest 5]
Inflict poison, blind, sleep, and silence (100%) to all enemies
37 - -
Earth Shake Earth Shake [Requirement: Clear Auxiliary Quest 5]
Earth magic damage (3x) with ignore SPR (50%) to all enemies
Earth magic damage (14x) with ignore SPR (50%) to all enemies
Decrease earth resistance (100%) for 3 turns to all enemies
Chain=Chaos Wave
98 - -
Force Field Force Field [Requirement: Clear The Faraway Grand Delta 4]
Increase fire, ice, and lightning resistance (95%) for 1 turn to all enemies and allies
250 - -
Gatling Gun Gatling Gun [Requirement: Clear Lunatic Pandora - PRO]
Magic damage (22x) to one enemy
Chain=Chaos Wave Awakened
42 - -
Goblin Punch Goblin Punch [Requirement: Clear Auxiliary Quest 3]
Magic damage (7.5x) with ignore SPR (50%) to one enemy
Increase modifier (7.5x) for 4 turns to caster (can't be dispelled): Goblin Punch
Chain=Absolute Mirror of Equity
62 - -
Grand Delta Grand Delta [Requirement: Clear The Faraway Grand Delta 5]
Magic damage (150x) with ignore SPR (50%) to all enemies
300 - -
Jump (FFX) Jump [Requirement: Clear Auxiliary Quest 4]
Physical damage (23x) with timed jump delay (1 turn) to one enemy
40 - -
Micro Missiles Micro Missiles [Requirement: Clear Lunatic Pandora - LGD]
HP damage (93%) to all enemies
70 - -
Mighty Guard Mighty Guard [Requirement: Clear Auxiliary Quest 5]
Increase DEF/SPR (180%) for 3 turns to all allies
Increase fire, lightning, and water resistance (80%) for 3 turns to all allies
68 - -
Mighty Guard (FFVI) Mighty Guard [Requirement: Clear The Faraway Grand Delta 2]
Increase DEF/SPR (200%) for 6 turns to all allies
Mitigate physical damage taken (30%) for 6 turns to all allies
Mitigate magic damage taken (30%) for 6 turns to all allies
80 - -
Mighty Guard (FFVIII) Mighty Guard [Requirement: Clear Lunatic Pandora - LGD]
Mitigate damage taken (40%) for 4 turns to all allies
Increase LB gauge (7) to all allies
Increase LB gauge fill rate (150%) for 4 turns to all allies
80 - -
Mighty Guard (FFIX) Mighty Guard [Requirement: Clear Auxiliary Quest 1]
Increase DEF/SPR (150%) for 3 turns to all allies
Mitigate physical damage taken (20%) for 3 turns to all allies
Mitigate magic damage taken (20%) for 3 turns to all allies
Grant HP barrier (3000) for 3 turns to all allies
48 - -
Ray-Bomb Ray-Bomb [Requirement: Clear Lunatic Pandora - LGD]
Magic damage (20x) to all enemies
Chain=Chaos Wave Awakened
80 - -
Twister (FFIX) Twister [Requirement: Clear Auxiliary Quest 4]
Wind magic damage (3x) with ignore SPR (50%) to all enemies
Wind magic damage (14x) with ignore SPR (50%) to all enemies
Decrease wind resistance (100%) for 3 turns to all enemies
Chain=Chaos Wave
98 - -
White Wind (FFVI) White Wind [Requirement: Clear The Faraway Grand Delta 1]
Restore HP (70%) to all allies
60 - -
White Wind (FFVIII) White Wind [Requirement: Clear Lunatic Pandora - LGD]
Recover HP/MP (20%) to all allies
Heal (6300 HP, 36x) split over 3 turns to all allies
Refresh MP (120) split over 3 turns to all allies
100 - -
White Wind (FFX) White Wind [Requirement: Clear Auxiliary Quest 4]
Heal (2500 HP, 18x) to all allies
Heal (6300 HP, 36x) split over 3 turns to all allies
44 - -
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