Final Fantasy Brave Exvius Wiki

Chaining

Banner-Chaining.png


Chaining is a game mechanic that allows up to a 4 times increase in damage by hitting enemies in quick succession with different units, preferably with attacks of the same element. For each successive hit landed by a different unit, the hit's damage increases - normally by 10%, or by 20% if the hits share an elemental damage type ("elemental chain"), or 40% if the hits occur simultaneously ("spark chain"). The damage continues to increase until the same unit strikes twice in succession, which ends the chain.

Chaining is not explained in-game. It requires the deliberate manual timing of attacks, the selection and development of units that share the same attack pattern (a "chaining family"), as well as a familiarity with that pattern.

In the context of chaining, a unit is described as a "chainer" if they use attacks or abilities that trigger many successive hits. A "finisher" is a unit with an ability that triggers at least one or two massive hits, which can be used at the very end of a chain to profit from the chain's damage bonus.

  • Check chaining families to find which units/skills chain together.
  • Use a single shared element for all chaining units.

Chaining Mechanics[edit | edit source]

By hitting an enemy in quick succession with different units a chain is initiated, which increases the damage of your attack. A chain starts with the second successive hit. If the same unit hits twice in a row that chain ends.

Modifier[edit | edit source]

The formula for chain bonus damage is:


\text {Chain Bonus Damage} = 1 + \text {Chain Modifier} ~ | ~ \text {Max}: 4\times

Chain modifier will be increased depending on the chain type registered. These modifier are cumulative. Every successive chain will add modifier from previous chain until the cap of 4x chain bonus damage is reached.

A chain at the most basic form will be registered as either Normal chain or Spark chain:

  • Normal chain is registered if the delay from previous chain is 20 frames or less. If the frame gap from previous chain is larger than 20 frames, the chain will break.
    • Chain modifier : 0.1
  • Spark chain will be registered if there is no delay from previous hit (0 frame.) Spark Chain label will appear when such chain occurs. While spark chain occurs when all hits register on the exact same frame, the game orders them internally, see spark chain order. The first in the order will not gain a spark chain modifier, while the rest does.
    • Chain modifier: 0.4

Once the base chain has been registered, the hit will be checked for Elemental chain. Elemental chain adds modifier to the base chain.

  • Elemental chain will be registered if the hit has at least 1 same element with the previous chain. Having more same elements will increase chain modifier further. Elemental Chain label will appear when such chain occurs.
    • Chain modifier: 0.2 for each element

Example of chain modifier accumulating with 2 units chaining:

Type Chain modifier # of chain to reach cap
Normal, no element +0.1 30
Spark, no element +0.1 / +0.4 12
Normal, 1 element +0.3 10
Spark, 1 element +0.3 / +0.6 7

Damage Weight[edit | edit source]

Damage weight is a value assigned to each hits of an ability, adding up to 100%. For example, if an ability hits 5 times, and each hit has a weight of 20%, it splits the damage evenly.

However this is not always the case, and some abilities have more weight on the end of their hits, usually called backload damage. This is beneficial when chaining, as the chain modifier starts small and gradually increases, you want your strongest damage portion to hit once the chain modifier have accumulated or capped.

Separating an ability into 2 separate damage will also accomplish the similar thing. For example, a classic Divine Ruination family with 7 hits, can be separated into 6 weak hits + 1 strong hit. The strongest portion will hit once the chain modifier is capped. Hyoh is one example of this kind of user.

There are also some abilities with damage weight not adding up to 100%, essentially making the ability weaker or stronger.

Timing[edit | edit source]

The game logic is tied to the frame rate and runs at 60 frames per second. If the frame rate slows down, so does the game logic.

Whenever you cast an ability, the following will occur:

1. Movement: The unit will move depending on the movement type.
2. Motion: The unit will perform a casting motion depending on the motion type. Majority of abilities with no movement uses the glowing orb motion for 16 frames. Occasionally an ability will have 8 frames of delay, and it is unknown what is causing this. This variable delay cannot be datamined.
3. Attack Frames: The attack will start, and will hit the target depending on their frames.
3. Return: The unit will go back to their starting position, if they move at all. This is always a walking movement, regardless of the ability movement type. This action does not wait for the attack to finish and is performed independently.
4. Cast delay: If the attack is multi-casted, the unit will wait for a cast delay, and then repeat from #1. Datamine usually lists this as an "effect delay", and only the first number is used.
5. Repeat: Repeat from #1.
Movement delay Motion delay Return delay Cast delay

For a consistent chaining, abilities with no movement is preferred, since it will add a variable amount of delay based on the position of the enemy and unit. You would only use a static number from motion, attack frames, and cast delay.

Frames[edit | edit source]

Frames are the individual steps of a unit's attack animation. Each ability progresses through a specific number of frames, and attacks occur at certain frame numbers. Deliberate chaining depends on being able to trigger the start of the attack such that the attack frames interleave to make units attack in sequence.

Example: Divine Ruination (with 2 units)

  • Attack Frames: 70-7-5-7-7-7-7
  • Movement: 0 frame (none)
  • Motion: 16 frames (glowing orb)
  • Cast delay: 40 frames

Attack frames indicate delays from previous hit. So after the motion delay is finished (16 frames), the first hit will happen after 70 frames, then 7 frames, then 5 frames, etc.

Frames: 16-70-7-5-7-7-7-7

The smallest delay on attack frames can be used to gauge the speed and difficulty of chaining between 2 units. In this case, you will have to press the second unit within 4 frames of pressing the first unit. 5 frames delay is also possible if the unit going second is placed higher in the party position, see spark chain order. Any chain with 2 frames or lower is considered highly difficult.

The problem with chaining for many abilities comes from additional casts. When you are multi-casting an ability, the next cast might overlap the hits from previous cast, creating a smaller delay needed to chain with another unit.

Divine Ruination doesn't suffer from this since the second cast will not overlap the first, but the gap is still close enough for it to chain. It takes 142 frames delay before the second cast hits: 16 + 40 + 16 + 70.

Frames: 16-70-7-5-7-7-7-7-16-7-5-7-7-7-7

Spark Chain Order[edit | edit source]

When you are spark chaining, the game internally orders which hit is counted first or second even though they both hit at the exact same frame. This is important because a chain will be broken when a unit hits twice in a row.

The unit order for spark chains follows the party order from one to six. Unit placed in the first position will always be ordered first during spark chain, while guest unit will always be last.

Movement[edit | edit source]

None Walk Warp
Move type 0 or 4 Move type 1 or 2 Move type 3
Run Dash Through
Move type 5 Move type 6

Motion[edit | edit source]

Motion Type Animation
1 or 8 Default attack
2 Glowing orb
3 None
5 Crouch (weakened sprite)
6 Dance
4 or 7 Doesn't exist

Chaining Families[edit | edit source]

Below are the list of popular chaining "families". The requirement for a new family to be listed:

  • Have at least 3 different units with identical skill frames and movement
  • The chain can be performed without having to delay the activation of the second unit
  • The chain will not break in the middle with or without multi cast
  • Chaining is done by 2 units of the same family

Divine Ruination[edit | edit source]

Edit the table on Chaining/Divine Ruination.
Movement Frames Hits Difficulty
None 70-7-5-7-7-7-7 7 Single cast: Easy
Multi cast: Easy
Unit Ability Damage Element Target Notes
Orlandeau Divine Ruination Physical ST
Veritas of the Dark Dark Punishment Physical ST
Agrias Divine Ruination +2 Physical ST Enhancement required
Fryevia Frost Flower Blitz +1 Hybrid Ice ST Enhancement required
Sephiroth The Heavens Wept Physical ST
Mario Frigo Rebel drop - Dionysus PLDS-H Physical ST
Raegen Blades of Azure Crimson Physical ST
Gilgamesh Secret Sword Art - Excalipoor Physical Physical attack with fixed damage.
See the mechanics page.
ST Available at 7-star7 Star Rarity only
Secret Sword Art - Excalibur Physical Light ST Available at 7-star7 Star Rarity only
Access enabled by Gilgamesh Transform (LB) when equipped with Genji Glove
Livid Shantotto Final Exam Magic Light ST Single cast only.
Estark Lordly Thrust Physical ST
Hyoh Flame Blade Physical ST
Voltage Blade Physical ST
Servant of the Blade Physical ST/AoE
Phantom Blade Physical ST/AoE Available at 7-star7 Star Rarity only
CD Ability: 5 turns cooldown, available on turn 5
Aloha Lasswell Summer - Waves of the Ocean Physical Water ST
Summer - Winds of the Sea Physical Wind ST
Malphasie Tenebrous Dive Hybrid Dark ST
Aerial Dive Hybrid Wind ST
Citra Holy Mind Magic Light AoE Single cast, 14-hit chain.
Chains with dual-casted Divine Ruination family.
When spark chained with different unit, Citra needs to be earlier in the spark chain order, otherwise it'll break.
Dracu Lasswell Crescent Blade Physical ST Available at 7-star7 Star Rarity only
Magna Sacred Flux Magic Light AoE Dualcast-ability requires unlocking
Pyro Glacial Lasswell Winter's Oblivion Physical ST Available at 7-star7 Star Rarity only
Ellesperis Human Splitter Physical ST
Demon Splitter Physical ST
Beryl Heaven - Force of Light Magic Physical attack with magic damage.
See the mechanics page.
ST
Aurora Fryevia Flash - Furious Radiance Hybrid Light ST Available at 7-star7 Star Rarity only
Sora Sonic Blade Physical ST
Cloud (KH) Sonic Blade Physical ST/AoE
Continuum Cut Physical ST/AoE Available at 7-star7 Star Rarity only
Tifa Final Heaven Physical ST
Counter
Lilith Vitality Melding Magic AoE Vitality Chemistry counter
Energy Melding Magic AoE Energy Chemistry counter
Dream Melding Magic AoE Dream Chemistry counter
Lucius Demonic Barrage Physical ST Demon Chemistry counter
Any Star Guard Physical ST Star Guard counter
Access enabled by equipping Star Guard, Arngrim TMR.

Absolute Mirror of Equity[edit | edit source]

Edit the table on Chaining/Absolute Mirror of Equity.
Movement Frames Hits Difficulty
None 70-6-6-6-6-6-6-6 8 Single cast: Easy
Multi cast: Easy
Unit Ability Damage Element Target Notes
Dracu Lasswell Equity Slash Physical ST Available at 7-star7 Star Rarity only
Machina Element Eiger Physical ST
Pyro Glacial Lasswell Obliterating Mirror of Equity Physical ST Available at 7-star7 Star Rarity only
Absolute Mirror of Equity Physical ST Available at 7-star7 Star Rarity only
Access enabled by Perfect Selflessness and Unstoppable Wave (LB) when equipped with Azure Crimson Soul
A2 Avoid Heavy Attack Physical ST Available at 7-star7 Star Rarity only
Aurora Fryevia Flash - Brilliance Hybrid ST
Sora Ars Arcanum Physical ST Available at 7-star7 Star Rarity only
Sephiroth Supremacy Physical ST Available at 7-star7 Star Rarity only

Piledriver[edit | edit source]

Edit the table on Chaining/Piledriver.
Movement Frames Hits Difficulty
Walk 2-8-8-8-8-8-8 7 Single cast: Easy
Multi cast: Normal
Unit Ability Damage Element Target Notes
Aileen Piledriver +2 Physical ST Enhancement required
Lara Croft Open Wound Physical ST
Explorer Aileen Piledriver Finish Physical ST
Camille Earth-shattering Blade Physical ST
Atoning Dragoon Kain Sonic Gale Physical ST
Shinju Violent Tail Physical ST
Lenneth Glowing Pierce Physical ST
Leopold Sandstorm Blade Physical Wind Dark ST
Sieghard Earthbound Physical ST Available at 7-star7 Star Rarity only
CD Ability: 2 turns cooldown, available on turn 1

Quick Hit[edit | edit source]

Edit the table on Chaining/Quick Hit.
Movement Frames Hits Difficulty
None 22-5-5-5-5-5-5-5-5-5-5-20 12 Single cast: Easy
Multi cast: Hard
Unit Ability Damage Element Target Notes
Tidus Quick Hit Physical ST
Camille Swift Tidal Attack Physical ST
Moogle Mog Barrage +2 Physical ST Enhancement required
Lightning Endless Army Physical ST Available at 7-star7 Star Rarity only
Nalu Thunder Spear Physical ST
Queen Armor Piercing Physical ST Available at 7-star7 Star Rarity only
Pirate Jake Feed the Fishes +2 Physical ST Enhancement required
Lucian Shining Bolt Physical Lightning ST Single cast only. The chain will be disrupted by the motion type on its second cast.
Kurasame Zekken - Sudden Downpour Physical ST
Zekken - Twilight Rain Physical ST Access enabled by Instant Hellfreeze, Ice Magic Unleashed, The Ice Reaper, Absolute Zero (LB - Upgraded)
Sephiroth Consuming Light Physical ST Available at 7-star7 Star Rarity only
Descent into Darkness Physical ST Available at 7-star7 Star Rarity only

Onion Slice[edit | edit source]

Edit the table on Chaining/Onion Slice.
Movement Frames Hits Difficulty
None 42-7-7-7-7-7-7-7-7-7-7-7 12 Single cast: Easy
Multi cast: Hard
Unit Ability Damage Element Target Notes
Onion Knight Splendor of the Wind Physical Wind ST
Splendor of the Fire Physical Fire ST
Splendor of the Water Physical Water ST
Splendor of the Earth Physical Earth ST
Full Speed Bladeblitz Physical AoE
Onion Slice Physical ST Only the base skill and Onion Slice +1
Emilia Throwing Fall Physical AoE Access enabled by Shadow Assist, Throwing Knife (LB)
Sephiroth Aeolian Onslaught Physical ST
Any Shocking Slash Physical Dark AoE Enabled by equipping Hell Sabre
Estark Lightning Storm Physical AoE Available at 7-star7 Star Rarity only
CD Ability: 5 turns cooldown, available on turn 5
Überkilling Machine Multislash Physical ST
Domino Wind Smash Physical Wind ST
Hyoh Ruthless Blade Physical ST/AoE
Macmedi Full Auto-fire Physical AoE Single cast only. The chain will be disrupted by the motion type on its second cast.
Bullet Barrage Physical AoE
Forelsket Slice Physical ST
Loren High-Voltage Twin Blade Physical Lightning ST Available at 7-star7 Star Rarity only
Dazzling Twin Blade Physical Light ST Available at 7-star7 Star Rarity only
Tempestuous Twin Blade Physical Wind ST Available at 7-star7 Star Rarity only
Dietlinde Machine Gun Parasol Physical ST
My Fair Lady Gunner Physical AoE Access enabled by Open Parasol
Aurora Fryevia Flash - Dazzle Hybrid AoE
Yubel Frost Blade, Flame Ring Physical Ice ST
Shadow Blade, Light Ring Physical Dark ST

Octaslash[edit | edit source]

Edit the table on Chaining/Octaslash.
Movement Frames Hits Difficulty
None 42-10-10-10-10-10-10-10 8 Single cast: Easy
Multi cast: Normal
Unit Ability Damage Element Target Notes
Olive (Pod 153) R020: Mirage Physical AoE Access enabled by equipping Pod 153, 9S TMR.
Olive will force this ability to idle movement, otherwise you'll walk.
Goken Wolfclaw Fist Physical ST Access enabled by Firm Punch, Light Kick
Falcon Kick Physical AoE Access enabled by Firm Punch, Light Kick
Prompto Circular Saw Physical ST
Sephiroth (Masamune) Octaslash Physical ST Access enabled by equipping Masamune, Sephiroth TMR.
Can be only used by Sephiroth.
Reberta Mystic Thrust +1 Physical ST/AoE Enhancement required. Becomes AoE after using breath abilities.
Mystic Blitz Physical AoE Access enabled by Mystic Thrust +2
Crimson Raid Physical AoE Available at 7-star7 Star Rarity only
CD Ability: 5 Turns cooldown, available on turn 5
Mystic Assault Physical AoE Access enabled by Crimson Raid
Ray Jack Sacred Strike +2 Physical ST Enhancement required
Rico Rodriguez Chaos Object Homing Physical AoE
Václav Koller Full Augmentation Potential Physical ST Access enabled by Controversial Augmentations
Zargabaath Vengeance Blade Physical ST Available at 7-star7 Star Rarity only
Lucius Piercing Barrage Physical ST
Fryevia Flower Assault Hybrid ST Available at 7-star7 Star Rarity only
Ellesperis Blood Sacrifice Physical AoE Available at 7-star7 Star Rarity only
Beryl Heaven - Penance Poke Magic Physical attack with magic damage.
See the mechanics page.
ST
Felix Salute - Torch Lighting Hybrid Fire AoE
Salute - Perimeter Check Hybrid Earth AoE

Chainsaw[edit | edit source]

Edit the table on Chaining/Chainsaw.
Movement Frames Hits Difficulty
None 42-8-8-8-8-8-16 7 Single cast: Easy
Multi cast: Hard
Unit Ability Damage Element Target Notes
Edgar Chainsaw Physical AoE
Cupid Luna
Conrad
Lara Croft Full Auto Shotgun Physical AoE
Annika Svennson I've got this! Physical AoE

Kingsglaive[edit | edit source]

Edit the table on Chaining/Kingsglaive.
Movement Frames Hits Difficulty
None 82-8-8-8-8-8-8-8 8 Single cast: Easy
Multi cast: Hard
Unit Ability Damage Element Target Notes
Nyx Kingsglaive Physical ST
Yun Blazing Combo +1 Physical Fire ST Enhancement required
Lilith Serpenté - Dusk Lash Magic Dark ST
Serpenté - Dawn Lash Magic Fire ST
Lucius Crushing Barrage Physical ST

Aureole Ray[edit | edit source]

Edit the table on Chaining/Aureole Ray.
Movement Frames Hits Difficulty
None 42-4-4-4-4-4-4-4-4-4-4-4-4-4-4
-4-4-4-4-4-4-4-4-4-4-4-4-4-4-4
30 Single cast: Easy
Multi cast: Hard
Unit Ability Damage Element Target Notes
Lunera Aureole Ray +2 Magic Wind Light AoE Enhancement required.
Lid Running Fire +2 Physical ST Enhancement required.
Invention randomly uses Running Fire.
Viktor Marchenko Security System Physical AoE Available at 7-star7 Star Rarity only
Malphasie Fiendish Winds Hybrid Dark AoE Available at 7-star7 Star Rarity only
Turbulence Hybrid Wind AoE Available at 7-star7 Star Rarity only
Lilith Serpenté - Kiss of Midnight Magic Fire Dark AoE Available at 7-star7 Star Rarity only
Lucius Blood Moon Barrage Physical Fire Dark AoE Available at 7-star7 Star Rarity only
Loren Tempest Flash Physical Lightning Wind AoE Available at 7-star7 Star Rarity only
Aurora Fryevia Flash - Endless Punishment Hybrid AoE
Kunshira Tempest Spellblade Hybrid Lightning Wind AoE Available at 7-star7 Star Rarity only
Felix Salute - Blade Storm Hybrid AoE Access enabled by Reprise, Toy Pop Blast, Battle Ready, Ember Blade Frenzy, Wooden Blade Frenzy

Tornado[edit | edit source]

Edit the table on Chaining/Tornado.
Movement Frames Hits Difficulty
None 80-12-12-12-12-12-12-12-12-12-12-12 12 Single cast: Easy
Multi cast: Normal
Unit Ability Damage Element Target Notes
Shantotto Tornado Magic Wind AoE
Barbariccia
Pure Summoner Rydia
Lexa
Dark Fina Available at 7-star7 Star Rarity only
Seabreeze Dark Fina Available at 7-star7 Star Rarity only
Rinoa
Rem Available at 7-star7 Star Rarity only
Lulu Available at 7-star7 Star Rarity only
White Knight Noel Available at 7-star7 Star Rarity only
Any Frozen Hurricane Magic Ice AoE Materia. Single cast only.
Dark Fina Boreas Gale Magic Wind AoE Single cast only.
Available at 7-star7 Star Rarity only
CD Ability: 2 turns cooldown, available on turn 2
Seabreeze Dark Fina
Adam Jensen Typhoon Explosive System Physical Fire AoE Available at 7-star7 Star Rarity only
CD Ability: 6 turns cooldown, available on turn 1
Malphasie Thousand Wings Hybrid AoE
Thousand Wings+ Hybrid AoE Access enabled by Thousand Wings and Thousand Wings+
Raucous Storm Hybrid Ice Wind AoE Access enabled by Murderous Intent (LB)
Barbariccia Tempest Eye Wall Magic Lightning Wind AoE Single cast only.
Available at 7-star7 Star Rarity only
CD Ability: 6 turns cooldown, available on turn 1
Popstar Katy Command - Showtime Magic AoE Available at 7-star7 Star Rarity only
Access enabled by Dress Rehearsal
Sora Hurricane Blast Physical ST

Flood[edit | edit source]

Edit the table on Chaining/Flood.
Movement Frames Hits Difficulty
None 133-12-12-12-12-12-12-12-12-12-12-12 12 Single cast: Easy
Multi cast: Normal
Unit Ability Damage Element Target Notes
Lulu Flood Magic Water AoE
Seabreeze Dark Fina Available at 7-star7 Star Rarity only
Seaside Nichol Available at 7-star7 Star Rarity only
Theobald
Rikku Tidal Wave +2 Physical Water ST Enhancement required
Seabreeze Dark Fina Meereszorn Magic Water AoE Single cast only.
Available at 7-star7 Star Rarity only
CD Ability: 2 turns cooldown, available on turn 2
Summertime Luka Aqua - Tidal Party Magic Water AoE
Seaside Nichol Diver - Submersion Magic Water AoE Available at 7-star7 Star Rarity only
Circe Downpour Magic Water AoE 15% chance to proc when using Condemn
Predict - Downpour Magic Water AoE Access enabled by Ouroboros and Premonition (LB)
Predict - Torrential Omen Magic Water ST
Any Violent Current Magic Water AoE Leviathan 3-star3 Star Rarity
Accessible if selected on its grid.
Theobald Aqua Authority Magic Water AoE

Freeze[edit | edit source]

Edit the table on Chaining/Freeze.
Movement Frames Hits Difficulty
None 140-14-14-14-14-14-15-15 8 Single cast: Easy
Multi cast: Hard
Unit Ability Damage Element Target Notes
Mediena Freeze Magic Ice AoE
White Knight Noel Available at 7-star7 Star Rarity only
Christine Available at 7-star7 Star Rarity only
Seaside Nichol Diver - Regelation Magic Ice AoE Available at 7-star7 Star Rarity only

Chaos Wave[edit | edit source]

Edit the table on Chaining/Chaos Wave.
Movement Frames Hits Difficulty
None 52-20-20-20-20 5 Single cast: Easy
Multi cast: Normal
Unit Ability Damage Element Target Notes
Terra Chaos Wave Magic AoE Activated by Unlock Magic.
Before enhancements only
Trance Terra Chaos Dark Magic Dark AoE Available at 7-star7 Star Rarity only
Chaos Flare Magic Fire AoE Available at 7-star7 Star Rarity only
Chaos Wave Magic AoE Before using Magical Activation
Grim Lord Sakura Grim - Eldritch Wave Magic Fire Dark AoE Available at 7-star7 Star Rarity only
Beryl Heaven - Ye Not Guilty Magic AoE Available at 7-star7 Star Rarity only
Tiana Formula - Raging Fire Magic Fire AoE

Chaos Wave Awakened[edit | edit source]

Edit the table on Chaining/Chaos Wave Awakened.
Movement Frames Hits Difficulty
None 60-8-8-8-8-8-8-8-8-8 10 Single cast: Easy
Multi cast: Hard
Unit Ability Damage Element Target Notes
Trance Terra Chaos Wave Magic AoE If used after Magical Activation
Chaos Wave Awakened Magic AoE Magical Activation +2 enhancement required to dual skill
Terra Chaos Wave +1 Magic AoE Single cast only.
Unlock Magic +1 enhancement required
Christine Snow Burial Magic Ice AoE Access enabled by Winter Fall

Fatal Barrage[edit | edit source]

Edit the table on Chaining/Fatal Barrage.
Movement Frames Hits Difficulty
None 92-10-10-10-10-10-10-10 8 Single cast: Easy
Multi cast: Normal
Unit Ability Damage Element Target Notes
Nameless Gunner Jake Fatal Barrage Physical AoE Access enabled by Flame Assault, Ice Assault, Electro Assault, Light Assault, Breakdown
Heavenly Technician Lid Sunlight Beam Magic Physical attack with magic damage.
See the mechanics page.
AoE
Vagrant Knight Rain Bond with Lid Physical AoE

Sword of Kings[edit | edit source]

Edit the table on Chaining/Sword of Kings.
Movement Frames Hits Difficulty
None 42-10-10-10-10-10-10 7 Single cast: Easy
Multi cast: Normal
Unit Ability Element Damage Target Notes
Ashe Sword of Kings Physical ST
Rasler Patriotic Slash Physical Light ST
Jiraiya Thunder Strike Stance Hybrid Lightning AoE Access enabled by Kuji Seal, Toad Art - Raiden (LB)

Disorder[edit | edit source]

Edit the table on Chaining/Disorder.
Movement Frames Hits Difficulty
None 42-5-5-5-5-5-5-5-5-5 10 Single cast: Easy
Multi cast: Easy
Unit Ability Damage Element Target Notes
Amelia Disorder Physical AoE
Prompto Ballistic Physical AoE Cannot be used with W Machinery
Kurasame Zekken - Freezing Showers Hybrid Ice AoE Single cast only. The chain will be disrupted by the motion type on its second cast.
Fryevia Aurora Storm Hybrid Ice Light AoE Access enabled by Blade of the Future
(only available if Aurora Fryevia is in your party and alive)
Aurora Fryevia Access enabled by Blade of the Past
(only available if Fryevia is in your party and alive)

Firm Punch[edit | edit source]

Edit the table on Chaining/Firm Punch.
Movement Frames Hits Difficulty
None 42-10-10-10-10-10 6 Single cast: Easy
Multi cast: Easy
Unit Ability Damage Element Target Notes
Goken Firm Punch Physical ST
Kaede Halberd Dance Physical ST
Nameless Gunner Jake Flame Assault Physical AoE Single cast only. The chain will be disrupted by the cast delay on its second cast.
Ice Assault Physical AoE Single cast only. The chain will be disrupted by the cast delay on its second cast.
Electro Assault Physical AoE Single cast only. The chain will be disrupted by the cast delay on its second cast.
Light Assault Physical AoE Single cast only. The chain will be disrupted by the cast delay on its second cast.

Free Energy[edit | edit source]

Edit the table on Chaining/Free Energy.
Movement Frames Hits Difficulty
None 42-8-8-8-8-8-8-8 8 Single cast: Easy
Multi cast: ?
Unit Ability Damage Element Target Notes
Zidane Free Energy Physical ST
Any Rainbow Whip Hybrid All AoE Access enabled by equipping Summer Whip (Seabreeze Dark Fina's STMR)
Sieghard Dangerous Rose Physical AoE

Graviton Cannon[edit | edit source]

Edit the table on Chaining/Graviton Cannon.
Movement Frames Hits Difficulty
None 80-10-10-10-10-10-10-10
-10-10-10-10-10-10-10-10
16 Single cast: Easy
Multi cast: ?
Unit Ability Type Element Target Notes
Ellesperis Hemomancer's Strike Physical ST Available at 7-star7 Star Rarity only.
CD Ability: 4 turns cooldown, available on turn 4
2B YoRHa Sword Dance Physical Lightning ST Available at 7-star7 Star Rarity only.
CD Ability: 4 turns cooldown, available on turn 4
YoRHa Slaughter Dance Physical Lightning ST Available at 7-star7 Star Rarity only.
Activated by YoRHa Sword Dance
Felix Ember Blade Frenzy Hybrid Fire AoE Available at 7-star7 Star Rarity only.
CD Ability: 4 turns cooldown, available on turn 4
Wooden Blade Frenzy Hybrid Earth AoE Available at 7-star7 Star Rarity only.
CD Ability: 4 turns cooldown, available on turn 4

Meteor Rain[edit | edit source]

Edit the table on Chaining/Meteor Rain.
Movement Frames Hits Difficulty
None 84-8-8-8-8-8-8-8 8 Single cast: Easy
Multi cast: ?
Unit Ability Damage Element Target Notes
Cloud Meteor Rain Physical AoE
Cloud (KH) Meteor Rain Physical AoE
Sora Ripple Drive Physical AoE

Other Families[edit | edit source]

The rest of the chaining families that do not conform to the requirements.

  • Ultima: Delay required for the second unit
  • Quake: Delay required for the second unit
  • Stardust Ray: Too few units, with more to come based on the JP version

Any chain family below won't be listed in the skill or unit page.