Final Fantasy Brave Exvius Wiki

Chamber of Arms - Alhena

Chamber of Arms

Overview[edit | edit source]

  • Unofficial Difficulty: 9★
  • Reference: Announcement
  • Release Date: 5/17/18, 90 days ago.

Check Chamber of Arms for more information regarding the swap battle.

Battle Info[edit | edit source]

The Mage of Sin[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
30 1 960 9000 900 Lapis100
Mission
Complete the quest Icon-Dragon's Whisker - Replica.pngDragon's Whisker - Replica
No limit bursts Icon-Remedy.pngRemedy
No espers Icon-Phoenix Down.pngPhoenix Down
Defeat Alhena within 30 turns Icon-Elixir.pngElixir
Boss
Alhena

The Mage of Sin and Taboos[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
50 1 1400 130000 2000 Lapis100
Mission
Complete the quest Icon-Dragon's Whisker.pngDragon's Whisker
Use 5 or more limit bursts Icon-Rare Summon Ticket.pngRare Summon Ticket (2)
Defeat Alhena with an esper 5-star5 Star Rarity Trust Moogle (ALL 10%)
Defeat Alhena within 30 turns Great Mage's ChantGreat Mage's Chant
Boss
Alhena

Boss Info (Hard)[edit | edit source]

Alhena No. 868
Race Human, Reaper

Alhena

Alhena

Level 99
HP 4,000,000
MP 4,000
ATK 700
DEF 170
MAG 700
SPR 120
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to Gravity and Death.
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.
(1st Form) 50% magic resistance.
(2nd Form) 100% physical resistance.

Abilities[edit | edit source]

Phase 1 (100% - 50%)[edit | edit source]

  • It is conjuring powerful magic: Decrease magic damage taken (50%) for 1 turn to caster (can not be dispelled)
  • Blazing Warhead: Fire physical damage (5x) to one enemy. Decrease fire resistance (50%) for 3 turns to one enemy
  • Torrential Warhead: Wind physical damage (5x) to one enemy. Decrease wind resistance (50%) for 3 turns to one enemy
  • Carnage Flare: Fire magic damage (6x) to all enemies
  • Tornado Cross: Wind magic damage (6x) to all enemies
  • Magic Fists: Hybrid damage (5x) to one enemy
  • Eye of Light: Inflict blind and paralyze (100%) on one enemy
  • Magnum Opus: Magic damage (10x) to all enemies

Phase 2 (49% - 0%)[edit | edit source]

  • It's melted together with magic power: Decrease physical damage taken (100%) for 1 turn to caster (can not be removed)
  • Luminous Ring: Inflict stop (100%) for 3 turns on one enemy
  • The hole in the space is opening: Increase DEF/SPR (100%) for 3 turns to caster
  • Black Hole: Magic damage (10x) as MP drain (1000%) to all enemies
  • Flames of Anger: Fire magic damage (7x) to all enemies
  • Storm of Resentment: Wind magic damage (7x) to all enemies
  • Its resistance to fire and wind have been taken away: Decrease fire and wind resistance (100%) for 3 turns to all enemies
  • Arsmagna: Magic damage (13x) to all enemies

AI[edit | edit source]

Phase 1 (100% - 50%)[edit | edit source]

  • Alhena casts It is conjuring powerful magic once every turn, including on a preemptive turn 1 where it does nothing else. AI counts preemptive strike as one turn, while the game turn counter will not.
  • Every 3 turns, starting on turn 3, Alhena casts Eye of Light once.
  • During this phase, Alhena will follow 2 different rotations on alternate turns:
    • During even turns: casts Blazing Warhead thrice, Carnage Flare once, Magic Fists twice.
    • During odd turns: casts Torrential Warhead thrice, Tornado Cross once, Magic Fists twice.
  • Additionally, Alhena has 2 “soft” HP thresholds:
    • 90%: Casts Magnum Opus and ends turn.
    • 70%: Casts Magnum Opus + Eye of Light and ends turn.

Keep ATK/MAG breaks up at all times and use a strong magic cover tank. Use the first phase as a breathing room to complete the "use 5 limit bursts" achievement and build up your esper if you need it later.

Phase 2 (49% - 0%)[edit | edit source]

  • Upon crossing the threshold, Alhena casts It's melted together with magic power followed by Arsmagna and The hole in the space is opening. It then ends the turn.
  • Whenever Alhena casts The hole in the space is opening, it follows up the next turn with Black Hole.
  • It alternates casting Flames of Anger and Storm of Resentment once every turn and starts casting Its resistance to fire and wind have been taken away once every 3 turns.
  • Additionally, Alhena casts Luminous Ring once every turn a maximum of 4 times.
  • It no longer casts It is conjuring powerful magic and the Blazing/Torrential Warhead + Eye of Light rotation ends.
  • During this phase, Alhena also has 2 “soft” HP thresholds:
    • 40%: Casts Arsmagna, The hole in the space is opening and ends the turn. It then begins casting both Flames of Anger and Storm of Resentment once every turn.
    • 20%: Casts Arsmagna, The hole in the space is opening and ends the turn.

Preparation[edit | edit source]

  • See testimonials and discussions.
  • Race: Human and reaper. Two races means half potency of killers.
  • Break: Vulnerable to ATK/MAG break. Use 45% or higher.
  • Offense: Magic (AoE), physical (ST), and hybrid (ST). Recommended to have at least a provoke tank and a magic cover tank. Use stats buff and mitigation if you have spare slot.
  • Defense: (Phase 1) 50% magic resistance. (Phase 2) 100% physical resistance. Use a mix party or you may use entirely magic or hybrid party.
  • Elemental Attack: Mostly fire and wind, build up to 200% resistance on your magic cover tank to counter the debuff.
  • Elemental Resistance: It's neutral to all elements. Use anything.
  • Ailment Attack: (Phase 1) blind and paralyze, provoke-able, and once every 3 turns. (Phase 2) stop, used every turn, for a maximum of 4 casts. Get your provoke tank to be immune to paralyze. If you are using OTKO strats on phase 2 you may ignore stop, but otherwise bring stop protection or dispel (might require dualcast trick).
  • Ailment Resistance: Can be charmed, but most charm has low proc rate and only 1 turn.
  • MP sustain: If you are using OTKO strats on phase 2 there is nothing to worry, otherwise he will use a massive MP drain to your party for 3 separate thresholds below 50%. Instant MP recovery instead of refresh is recommended.
  • HP hard threshold: 50%. Can't be damaged further until next turn.

Tips[edit | edit source]

  • Onion Knight splendor attacks (+70% fire/wind resistance) can help during phase 1.
  • Suggested roles:
    • Healer/Summoner
    • Magic attacker
    • Magic cover tank
    • Physical attacker
    • Physical provoke tank
    • Hybrid attacker
    • ATK/MAG breaker
    • Stats/resistance/mitigation buffer
  • Don't exchange your physical team for your magical team until after the AoE MP drain at the 50% threshold.
  • It's recommended to one turn kill the second phase, avoiding all threshold and annoyance. Bahamut alone, with 100% EVO MAG evoker finishing a chain will deal 35-42% damage.

Videos[edit | edit source]

To be able to add an external link, you need to contribute by editing 3 or more times.
Username Description Units Link
Pee Mhee Channel All Missions Main: Wilhelm, Lotus Mage Fina, Basch, Shera, Eiko

Reserve: Trance Terra, Sephiroth, Christine, Tidus, Camille

YouTube
Gamer Pride All Missions Main: Warrior of Light, Explorer Aileen, Basch, Marie, Yan

Reserve: Garnet, Tilith, Aileen, Dragonlord, Ace

YouTube
svensufei All Missions Main: Mystea, Ayaka, Zargabaath, Yan, WoL

Reserve: Garnet, Ace, Xon, Barbariccia, Shantotto

YouTube
Zodiark Non-Whale Fight. 14 turn win. Main: Veritas of the Earth, Mystea, Orlandeau, Lotus Mage Fina, Ramza

Reserve: Ayaka, Emperor, Lunera, Yuna, Sephiroth

YouTube
Memel0rd All Missions (No Guide) Main: Tidus, Basch, Yuna, Kryla, Wilhelm

Reserve: Camille, Dragonlord, Barbariccia, Shantotto, Ramza

YouTube
pomato Esper kill mission

No rainbows; budget

Main: Sportive Ariana, Cecil, Warrior of Light, Garnet, Olif

Reserve: Roselia, Mystea, Seven, Shantotto, Camille

YouTube
Ellione Gaming All missions Few TMR Main: 9S, Mystea, Meliadoul, Camille, Tidus

Reserve: Victoria, Rosa, Garnet, Yuri, Wadow

YouTube
claudius415 DragonLord 5-Man Cheese | 2TK Dragonlord, Mystea, Ace, Barbariccia, Shantotto YouTube
Logan All Missions - Unit and actions explanation Main: Mystea, Fohlen, Roy, Rikku, Orlandeau

Reserve: Veritas of the Dark, Ayaka, Barbariccia, Shantotto, Garnet

YouTube
Ernie 3-Man Pure Summoner Rydia, Mercenary Ramza, Maritime Strategist Nichol YouTube
Taladis no 5 star units, limited TMRs Ohga, Cupid Artemios, Olif, Ling, Luka, Mystea, Garnet, Wadow, Yuri YouTube
스타피아 All missions

(21turn Win,2unit no use)

main: shylt, Blossom Sage Sakura, Veritas of the Dark, Heavenly Technician Lid, marie

Reserve: White Knight Noel, Garnet, Zidane, Lotus Mage Fina, A2

Youtube
®celoooo All Missions (PT Brasil) Base 4* Main: Mystea, Meliadoul, Yan, Agrias, Liquid Metal Slime

Reserve: Yuri, Tilith, Garnet, Camille, Wadow

YouTube
DX3mis All Missions with Guideline Main: Warrior of Light, Mystea, Lunera, Rikku, Aileen

Reserve: Ayaka, Garnet, Barbariccia, Blossom Sage Sakura, Shantotto

YouTube
JaganX All Missions Main: Basch, White Knight Noel, Soleil, Explorer Aileen, Marie

Reserve: Eiko, Christine, Tidus, Trance Terra, Ayaka

YouTube
ffbeMYcommunity Fire stacking Emperor Main: Warrior of Light, Mystea, Emperor, Rikku, Soleil

Reserve: Dark Fina, Agrias, Seabreeze Dark Fina, Orlandeau, Garnet

YouTube
Jason Gaming All Missions Evade Tank Main: Warrior of light, Mystea, Garnet, Meliadoul, Rikku Reserves: Shantotto. Lexa, Veritas of the Dark, Sephiroth YouTube
Rogue 3/4 Missions (missed esper) Main: Maritime Strategist Nichol, Mystea, 9S, Marie, Warrior of Light

Reserve: Tidus, Lexa, Garnet, A2, Pure Summoner Rydia

YouTube