Final Fantasy Brave Exvius Wiki

Chamber of Arms - Alpherg

Chamber of Arms

Overview[edit | edit source]

  • Unofficial Difficulty: ??
  • Reference: Announcement
  • Release Date: 3/1/19, 25 days ago.

Check Chamber of Arms for more information regarding the swap battle.

Battle Info[edit | edit source]

Guardian of Despair[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
10 1 960 9000 900 Lapis100
Mission
Complete the quest Icon-Ragnarok - Replica.pngRagnarok - Replica
No limit bursts Icon-Tent.pngTent
No espers Icon-Phoenix Down.pngPhoenix Down
Defeat Alpherg's party within 30 turns Icon-Elixir.pngElixir
Boss
Alpherg

Guardian of Shadow and Despair[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
40 1 1400 130000 2000 Lapis100
Mission
Complete the quest RagnarokRagnarok
Defeat Alpherg's party within 30 turns Icon-Rare Summon Ticket.pngRare Summon Ticket (2)
Deal ice, wind, earth, and dark damage 2 times or more each to an enemy 5-star5 Star Rarity Trust Moogle
Evoke Ramuh and Titan Shadow WarriorShadow Warrior
Boss
Alpherg

Boss Info (Hard)[edit | edit source]

Alpherg No. 1169
Race Aquatic, Stone

Alpherg

Alpherg

Level 99
HP 17,000,000
MP 30,000
ATK 500 + 250
DEF 500
MAG 500 + 250
SPR 300
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - absorb - +50% - +50%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.
+50% non-elemental resistance.

Phase 1 (100% - 50% HP)[edit | edit source]

Abilities[edit | edit source]

  • Guardian of Darkness: Physical damage (12x) to one enemy.
  • Great March: Physical damage (15x) to all enemies. Reduce ATK/DEF (50%) for 3 turns to all enemies.
  • Big Scissors: Physical damage (13x) to all enemies. Reduce DEF (50%) for 3 turns to all enemies.
  • Mucus Bubble: Water magic damage (5x) to all enemies. Reduce water resistance (50%) for 3 turns to all enemies. Inflict paralyze (100%) to all enemies.
  • Aquatic Tornado: Water and wind magic damage (7x) to all enemies.
  • Pagurus Revolute: Magic damage (10x) to all enemies. Reduce MAG/SPR (50%) for 3 turns to all enemies.
  • Bubble Squash: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (5x) to one enemy. Reduce SPR (50%) for 3 turns to one enemy.
  • Shell Retreat: Mitigate physical/magic damage taken (99%) for 1 turn to caster.
  • Fire Coral: Add fire element to physical attacks for 5 turns to all enemies. Set fire resistance to +200% for 5 turns to caster.
  • Lightning Coral: Add lightning element to physical attacks for 5 turns to all enemies. Set lightning resistance to +200% for 5 turns to caster.
  • Light Coral: Add light element to physical attacks for 5 turns to all enemies. Set light resistance to +200% for 5 turns to caster.

Attack Pattern[edit | edit source]

  • Counters all physical attacks with Guardian of Darkness to the attacker.
  • 12 actions/turn
  • First turn:
    • Fire Coral
    • Lightning Coral
    • Light Coral
    • Great March
    • Shell Retreat
    • Ends Turn
  • Thresholds:
    • 90%:
      • Fire Coral
      • Pagurus Revolute
      • Shell Retreat
      • Ends Turn
    • 70%:
      • Lightning Coral
      • Light Coral
      • Great March
      • Pagurus Revolute
      • Shell Retreat
      • Ends Turn
  • Above 50% health:
    • Every fourth turn (4, 8, 12, etc), uses one of:
      • (33%) Fire Coral
      • (50%) Lightning Coral
      • (100%) Light Coral
    • Every fifth turn (5, 10, 15, etc): Shell Retreat
    • Every turn: Big Scissors
    • Even turns: Mucus Bubble
    • Odd turns: Aquatic Tornado
    • Every turn under 70%: Bubble Squash, Bubble Squash
    • Remaining actions are: (25%) Bubble Squash or (75%) Normal Attack

Phase 2 (49% - 0% HP)[edit | edit source]

Abilities[edit | edit source]

  • Guardian of Darkness: Physical damage (12x) to one enemy.
  • Scale Cutter: Physical damage (5x) to all enemies.
  • Insanely Mad: Physical damage (15x) to all enemies. Reduce DEF/SPR (50%) for 3 turns to all enemies.
  • Abyssal Zone: Magic damage (9x) to one enemy. Reduce DEF (50%) for 1 turn to one enemy.
  • Corruption Drown: Magic damage (9x) to all enemies. Inflict poison and disease (100%) to all enemies.
  • Hydro Breath: Water magic damage (11x) to all enemies.
  • Super Roar: Magic damage (14x) to all enemies. Reduce ATK/MAG (50%) for 3 turns to all enemies.
  • Super Hydraulics: Magic attack with fixed damage.
    See the mechanics page.
    50% HP damage to all enemies. Inflict stop (100%) for 2 turns to all enemies.
  • Bite Down: Fixed attack with fixed damage.
    See the mechanics page.
    150% HP damage to one enemy.
  • Stone Breath: Inflict petrify (100%) to all enemies.

Attack Pattern[edit | edit source]

  • Counters all physical attacks with Guardian of Darkness to the attacker.
  • 12 actions/turn
  • Threshold attacks:
    • 50% HP:
      • Super Roar
      • Insanely Mad
      • Stone Breath
      • Ends Turn
    • 30% HP:
      • Super Hydraulics
      • Hydro Breath
      • Stone Breath
      • Ends Turn
    • 20% HP:
      • Super Roar
      • Super Roar
      • Super Roar
      • Ends Turn
  • <50% HP:
    • Even turns: Bite Down
    • Every turn under 20% HP, uses one of:
      • (33%) Super Hydraulics
      • (50%) Hydro Breath
      • (100%) Scale Cutter
    • Every turn, uses one of:
      • (33%) Super Hydraulics
      • (50%) Hydro Breath
      • (100%) Corruption Drown
    • Remaining actions are: (30%) Abyssal Zone or (75%) Normal Attack

Tips[edit | edit source]

  • Testimonials and discussions.
  • There is a HP lock at the 49%, 29%, and 19% threshold.
  • Prepare petrify and stop (poison, disease less necessary) resistance for all units.
  • It is possible to gain a 'free' turn before phase 2 begins. If your current team is wiped by the 50% threshold attacks before Alpherg can cast Stone Breath, it will delay Stone Breath until its following turn when it will do only that and nothing else.
  • Tank recommendation:
    • Phase 1:
      • You can use provoker and either physical or magical cover.
        • Provoker + physical cover (100% evasion). Your party has to withstand his AoE magic, which will be much easier by using water resistance gears and buffs (wind resistance is optional).
        • Provoker + magic cover. Your party has to survive his AoE physical (harder, needs good DEF gears/buffs, ATK break, and mitigation, or use an AoE mirage skill every turn).
      • All thresholds of phase 1 are AoE magic and no physical damage.
        • You don't need your physical tank when crossing phase-1 thresholds; this may open slot for additional dps/breaker/buffer to help on damage.
    • Phase 2:
      • Recommended provoker and magic cover.
      • To cross the 50% threshold, you have to choose either physical or magic cover; endure the other damage.
        • Tips: you can use magic cover and mitigate Insanely Mad with AoE mirage, e.g. Fenrir. This will also allow you to bench your physical tank.
      • The other phase-2 thresholds are AoE magic and no physical damage.
        • Keep note that the damage of these thresholds are very high; use your best break/buff/mitigation. Do not rely on using reraise on tank, as Alpherg's thresholds deal multiple damage and if your tank dies too early, the untanked damage may wipe your team.
      • Tips: in phase 2, Alpherg's regular pattern are randomly dangerous, namely the Bite Down, Super Hydraulics, and Abyssal Zone, the first two deal HP-based fixed damage to your tank which requires Guard and/or mitigation to survive. To reduce chance of failing randomly, try to push him into threshold in every turn and plan your mitigation accordingly.

References[edit | edit source]

Videos[edit | edit source]

To be able to add an external link, you need to contribute by editing 3 or more times.
Username Description Units Link
Pee Mhee Channel All Missions | 4 Turns Kill Main: Wadow, Ignacio, Yuri, Queen, Olive

Reserve: Hyoh, Tidus, Jecht, Rem, Wilhelm

YouTube
Sinzar All Missions Wilhelm, Folka, Mercenary Ramza, Beryl, Emperor, Rem, Malphasie, Fryevia YouTube
Sinzar Budget Clear Wilhelm, Santa Roselia, Illusionist Nichol, Shatal, Emperor, Mystea, Lexa, Shantotto YouTube
RR All Missions, With Guide Main: Sieghard, Folka, Loren, Rem, Ace

Reserve: Barbariccia, Dark Fina,Lotus Mage Fina,Ollie

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Edward Thatch all missions Maritime Strategist Nichol, Mercenary Ramza, Machina, Hyoh, Dark Veritas, Seabreeze Dark Fina, Pure Summoner Rydia, Heavenly Technician Lid,Chow, Lotus Mage Fina YouTube
Final Fantasy Exvius Tactics All Missions (Español) Wilhelm, Lotus Mage Fina, Heavenly Technician Lid, Maritime Strategist Nichol, Helena, Lexa, Barbariccia, Awakened Rain, Garnet, Sara YouTube
Kimniev All Missions (Spanish) Wilhelm, Awakened Rain, Heavenly Technician Lid, Maritime Strategist Nichol, Lotus Mage Fina, Ayaka, Barbariccia, Lulu, Garnet, Sephiroth YouTube
Zodiark Alpherg. I bring the butter. White Knight Noel, Jiraiya, Heavenly Technician Lid, Yuna, Zargabaath, Mediena YouTube
Neptunesman 4-turn all missions, no breaks, 1 main damage dealer Ignacio, Rem, Beryl, Zargabaath, Gladiolus

Reserve:Barbariccia, Seabreeze Dark Fina, Ayaka, Kryla, Maritime Strategist Nichol

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TriHard7 3/4 missions , Kryla Debut Maritime Strategist Nichol, Sieghard, Kryla, Lotus Mage Fina, Lilith, Lexa, Garnet, Ang,Chow, Auron YouTube
스타피아 all missions Wilhelm, Awakened Rain, Hyoh, Heavenly Technician Lid, Maritime Strategist Nichol

Ayaka, Blossom Sage Sakura, Lotus Mage Fina, Mediena, Aurora Fryevia

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Alkatrev All Missions Nyx, Queen, Garnet, Kryla, Jiraiya,

Lexa, Shantotto, Barbariccia, Marquis de Leon, Awakened Rain

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Jason Gaming All Missions Main: Wilhelm, Maritime Strategist Nichol, Ayaka, Dark Fina, Seabreeze Dark Fina

Reserve: Ramza, Rikku, Rem, Awakened Rain, Blossom Sage Sakura

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xxmitzburnxx All Missions (Español) Main: Rena, Mercenary Ramza, Loren, Seabreeze Dark Fina, Rinoa

Reserve: Ace, Queen

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16 Bit Pikachu All Missions (Español) Main: Awakened Rain, Sieghard, Folka, Heavenly Technician Lid, Yuna, Reserve: Kurasame, Lulu, Barbariccia, Rem YouTube
Tohng All Missions Main: Lilith, Zargabaath, Elfreeda, Sophia, Fryevia, Reserve: Lotus Mage Fina, Kurasame, Yuna, Sephiroth, Mystea YouTube
Elegantique All 4 Missions Main: Folka, Loren, Mercenary Ramza, Seabreeze Dark Fina, Zargabaath

Reserve: Ace, Kurasame, Barbariccia

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Rogue All Missions Main: Seabreeze Dark Fina, Mystea, Pure Summoner Rydia, Maritime Strategist Nichol, Wilhelm

Reserve: Blossom Sage Sakura, Tidus, Lasswell

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[FR]ReiAyanamiTV All Missions Main: Lotus Mage Fina, Awakened Rain, Sieghard, Loren, Fryevia

Reserve: Maritime Strategist Nichol, Ayaka, Malphasie, Hyoh, Heavenly Technician Lid

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dark_messenger All Missions with Guide White Knight Noel, Awakened Rain, Jiraiya, Loren, Zargabaath, Dark Fina, Garnet, Livid Shantotto, Blossom Sage Sakura, Ilias YouTube
Mcdonald 3/4 Mission , 12turn slow and steady 6* unit : Machina,tidus

7* unit : Sieghard,Maritime Strategist Nichol,Queen,Ace,Ayaka,Dark Fina,Barbariccia,Livid Shantotto

Youtube
Gvaz All Missions Main: Sieghard, Dark Fina, Loren, Yuna, Maritime Strategist Nichol

Reserve: Basch, 6☆ Barbariccia, Ayaka, Raegen, Pyro Glacial Lasswell

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