Chamber of Arms - Nunki
Overview[edit | edit source]
- Unofficial Difficulty: ??
- Reference: Announcement
- Release Date: 11/22/18, 390 days ago.
Check Chamber of Arms for more information regarding the swap battle.
Battle Info[edit | edit source]
The Dragon of Affection[edit | edit source]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
10 | 1 | 960 | 9000 | 900 | ![]() | |
Mission | ||||||
Complete the quest | ![]() | |||||
No limit bursts | ![]() | |||||
No espers | ![]() | |||||
Defeat Nunki's party within 30 turns | ![]() | |||||
Boss | ||||||
Nunki |
The Dragon of Concealed Affection[edit | edit source]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
40 | 1 | 1400 | 130000 | 2000 | ![]() | |
Mission | ||||||
Complete the quest | ![]() | |||||
Deal ice, lightning, wind, and earth damage to an enemy | ![]() | |||||
Defeat Nunki with a limit burst | 5![]() | |||||
Defeat Nunki's party within 30 turns | ![]() | |||||
Boss | ||||||
Nunki |
Boss Info (Hard)[edit | edit source]
Nunki No. 1078 | ||
---|---|---|
Race | Human, Dragon | |
Level | 99 | |
HP | 10,000,000 | |
MP | 4,000 | |
ATK | 800 | |
DEF | 1400 | |
MAG | 950 | |
SPR | 1400 |
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/DEF/MAG/SPR break. Immune to charm. Elemental Resistances change by phase. |
Phase 1 (100% - 90% HP)[edit | edit source]
Abilities[edit | edit source]
- Nunki is surrounded by water.: Set Water resistance to +300% and Lightning resistance to -1000% for 1 turn to caster (cannot be dispelled)
- Water is coming out of the book!: Water magic damage (9x) to one enemy.
- Murky water is coming from the book!: Water magic damage (10x) to all enemies.
- Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
- Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.
Attack Pattern[edit | edit source]
- Pre-emptive attack:
- Nunki is surrounded by water.
- Ends turn
- Every turn:
- Nunki is surrounded by water.
- Water is coming out of the book!
- Murky water is coming from the book!
- Book Hammer
- Chain Smash
- On odd turns, uses a second Water is coming out of the book!, Book Hammer
- Remaining actions are normal attacks
Phase 2 (89% - 80% HP)[edit | edit source]
Abilities[edit | edit source]
- Nunki is surrounded by fire.: Set Fire resistance to +300% and Ice resistance to -1000% for 1 turn to caster (cannot be dispelled)
- Fire is coming out of the book!: Fire magic damage (9x) to one enemy.
- Flames are coming from the book!: Fire magic damage (10x) to all enemies.
- Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
- Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.
Attack Pattern[edit | edit source]
- Every turn:
- Nunki is surrounded by fire.
- Fire is coming out of the book!
- Flames are coming from the book!
- Book Hammer
- Chain Smash
- On odd turns, uses a second Fire is coming out of the book!, Book Hammer
- Remaining actions are normal attacks
Phase 3 (79% - 70% HP)[edit | edit source]
Abilities[edit | edit source]
- Nunki is surrounded by earth.: Set Earth resistance to +300% and Wind resistance to -1000% for 1 turn to caster. (cannot be dispelled)
- Rocks are coming out of the book!: Earth magic damage (9x) to one enemy.
- Boulders are coming from the book!: Earth magic damage (10x) to all enemies.
- Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
- Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.
Attack Pattern[edit | edit source]
- Every turn:
- Nunki is surrounded by earth.
- Rocks are coming out of the book!
- Boulders are coming from the book!
- Book Hammer
- Chain Smash
- On odd turns, uses a second Rocks are coming out of the book!, Book Hammer
- Remaining actions are normal attacks
Phase 4 (69% - 60% HP)[edit | edit source]
Abilities[edit | edit source]
- Nunki is surrounded by wind.: Set Wind resist to +300% and Earth resist to -1000% for 1 turn to caster (cannot be dispelled)
- Wind is coming out of the book!: Wind magic damage (9x) to one enemy.
- A tornado is coming from the book!: Wind magic damage (10x) to all enemies.
- Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
- Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.
Attack Pattern[edit | edit source]
- Every turn:
- Nunki is surrounded by wind.
- Wind is coming out of the book!
- A tornado is coming from the book!
- Book Hammer
- Chain Smash
- On odd turns, uses a second Wind is coming out of the book!, Book Hammer
- Remaining actions are normal attacks
Phase 5 (59% - 50% HP)[edit | edit source]
Abilities[edit | edit source]
- Akashic Force: Increase ATK/DEF/MAG/SPR (50%) for 3 turns to caster. Set Ice, Lightning, Wind and Earth resistance to -1000% for 1 turn to caster. (cannot be dispelled)
- Tranquil Glint: Inflict paralyze (100%) to one enemy. Inflict stop (100%) for 2 turns to one enemy
- Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
- Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.
Attack Pattern[edit | edit source]
- 60% HP threshold:
- Tranquil Glint
- Continues with the attack pattern for that turn
- Every turn:
- Book Hammer
- Chain Smash
- Akashic Force
- Tranquil Glint (if Tranquil Glint was not used earlier in the turn)
- On odd turns, uses a second Book Hammer
- Remaining actions are normal attacks
Phase 6 (49% - 30% HP)[edit | edit source]
Abilities[edit | edit source]
- Bright Scales: Set Ice, Lightning, Wind and Earth resistance to +300%, and Fire, Water, Light and Dark resistance to -1000% for 999 turns to caster (cannot be dispelled). Mitigate magic damage taken by 50% to caster for 999 turns to caster (cannot be dispelled)
- Dragon's Jaw: Physical damage (4x) to one enemy. Decrease DEF/SPR (50%) for 3 turns to one enemy.
- Toxic Breath: Magic damage (4x) to all enemies. Inflict poison and paralyze (100%) to all enemies.
Attack Pattern[edit | edit source]
- 50% HP threshold:
- Bright Scales
- Continues with the attack pattern for that turn
- Every turn: Toxic Breath
- On odd turns, uses a second Toxic Breath
- Remaining actions are Dragon's Jaw (35% chance) or normal attacks (65%)
Phase 7 (29% - 0% HP)[edit | edit source]
Abilities[edit | edit source]
- Soul Drain: Magic damage (50x) as HP drain (100%) to one enemy.
- Chaos Media: Magic damage (4x) to all enemies.
- Gorge: 199% HP damage to one enemy.
- Fascinating Glint: Dodge 1 physical attacks for 5 turns to caster.
Attack Pattern[edit | edit source]
- Resistances remain the same as the previous phase
- Every turn:
- Chaos Media
- Gorge
- Fascinating Glint
- On odd turns, uses a second Chaos Media
- On turn 2, 5, 8, etc: Soul Drain
- Remaining actions are normal attacks
Tips[edit | edit source]
Threshold | Resistances | Buffs | |
---|---|---|---|
+300% | -1000% | ||
100% HP | Water | Lightning | |
89% HP | Fire | Ice | |
79% HP | Earth | Wind | |
69% HP | Wind | Earth | |
59% HP | – | Ice, Lightning, Wind, Earth |
|
49% HP | Ice, Lightning, Wind, Earth |
Fire, Water, Light, Dark |
|
29% HP | Ice, Lightning, Wind, Earth |
Fire, Water, Light, Dark |
- Testimonials and discussions.
- Phases cannot be skipped, HP will lock at the start of each phase.
- Bring poison, paralyze, and stop resistance.
- First four phases of the fight are a great time to build LB’s, and apply buffs on characters you are wanting to finish with.
- Final form is especially weak to fire, water, dark and holy, and will resist magic (but not 100%). Chaining out with a LB finisher is a great way to end this fight.
- Above 50% HP, Nunki only uses one AoE physical ability per turn. If you have trouble with that, you can bring an AoE Mirage type unit.
- Types of damage by phase
- Phase 1 - water magic, physical
- Phase 2 - fire magic, physical
- Phase 3 - earth magic, physical
- Phase 4 - wind magic, physical
- Phase 5 - physical, ST paralyze and stop
- Phase 6 - AoE magic, ST physical, AoE poison and paralyze
- Phase 7 - magic, mirage buff
References[edit | edit source]
Videos[edit | edit source]
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