Final Fantasy Brave Exvius Wiki

Chamber of Arms - Tegmine

Chamber of Arms

Overview[edit | edit source]

  • Unofficial Difficulty: 10★
  • Reference: Announcement
  • Release Date: 6/14/18, 61 days ago.

Check Chamber of Arms for more information regarding the swap battle.

Battle Info[edit | edit source]

Warrior of Bravery[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
30 1 960 9000 900 Lapis100
Mission
Complete the quest Icon-Thor's Hammer - Replica.pngThor's Hammer - Replica
No limit bursts Icon-Tent.pngTent
No espers Icon-Phoenix Down.pngPhoenix Down
Defeat Tegmine within 30 turns Icon-Elixir.pngElixir
Boss
Tegmine

Warrior of Bravery and Pride[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
50 1 1400 130000 2000 Lapis100
Mission
Complete the quest Icon-Thor's Hammer.pngThor's Hammer
Deal ice, lightning, wind, and earth damage Icon-Rare Summon Ticket.pngRare Summon Ticket (2)
Defeat Tegmine with a limit burst 5-star5 Star Rarity Trust Moogle
Defeat Tegmine within 30 turns Equip HelmEquip Helm
Boss
Tegmine

Boss Info (Hard)[edit | edit source]

Tegmine No. 898
Race Stone, Reaper

Tegmine

Tegmine

Level 99
HP 5,500,000
MP 4,000
ATK 1,000
DEF 400
MAG 900
SPR 240
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-100% -100% -100% absorb -100% -100% absorb -100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

First Form[edit | edit source]

Phase 1: 100%-59% HP[edit | edit source]

  • Something's Moving Inside the Coffin: Decrease physical damage taken (100%) for 1 turn to caster
  • It's Wrapped in a Suspicious Light: Decrease light resistance (50%) for 3 turns to all enemies
  • They were Swallowed Into the Coffin!: Instant KO (100%) to one enemy
  • Light of Destruction: Light magic damage (4x) to all enemies
  • Shocking Shell: Physical damage (4x) to one enemy
  • Australis: Light magic damage (8x) to one enemy

PRE-EMPTIVE ATTACKS

  • Something's Moving Inside the Coffin
  • It's Wrapped in a Suspicious Light
  • They were Swallowed Into the Coffin!
  • Ends turn

THRESHOLD ATTACKS

  • <90% and <75% HP
    • Australis
    • It's Wrapped in a Suspicious Light
    • Ends turn

OTHER ATTACKS

  • Something's Moving Inside the Coffin and Light of Destruction each turn
  • It's Wrapped in a Suspicious Light every 3 turns
  • They were Swallowed Into the Coffin! every 4 turns
  • Remaining actions have a 30% chance of being Shocking Shell, otherwise normal attacks
  • HP "hardlock" at 59% HP

Second Form[edit | edit source]

  • A Strange Figure Appeared From the Coffin!: ∞ Decrease magic damage taken (100%) for 1 turn to caster
  • This is Our All Out Attack!: Physical damage (3x) to all enemies and inflict paralyze (100%) to all enemies
  • Feel Our Blades!: Physical damage (3.5x) to all enemies
  • Counter Zapper: Magic damage (4x) to all enemies and inflict poison, paralyze, and disease (100%) to all enemies
  • Your Attack sent a piece of them flying: Decrease ATK/DEF (60%) for 3 turns to all enemies and decrease water resistance (75%) for 3 turns to all enemies
  • Your attack sent some liquid flying: Decrease MAG/SPR (60%) for 3 turns to all enemies and decrease water resistance (75%) for 3 turns to all enemies
  • Megyornia: Magic damage (4.5x) to one enemy and inflict poison (100%) to one enemy
  • Chaos Rampage: Hybrid damage (10x) to all enemies (cannot be evaded)
  • Sewage is pouring down!: Water magic* damage (13x) to all enemies and decrease water resistance (75%) for 3 turns to all enemies
  • Lethal Stab: Instant KO (100%) to one enemy
  • Mjul Ujul: Physical damage (4.5x) to all enemies

Phase 2: 59%-39% HP[edit | edit source]


THRESHOLD ATTACKS

  • <60% HP
    • A Strange Figure Appeared From the Coffin!
    • Counter Zapper (33%) or Your Attack sent a piece of them flying (33%) or Your attack sent some liquid flying (33%) or Megyornia (if the check fails for the other 3 skills)
    • This is Our All Out Attack! x3
    • Ends turn

OTHER ATTACKS

  • This is Our All Out Attack! each turn
  • If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following skills:
    • Counter Zapper (33%)
    • Your Attack sent a piece of them flying (33%)
    • Your attack sent some liquid flying (33%)
    • Megyornia (if the check fails for the other 3 skills)
  • Remaining actions have a 20% chance of being Feel Our Blades, otherwise normal attacks
  • HP "hardlock at 39% HP

Phase 3: 39%-0% HP[edit | edit source]


THRESHOLD ATTACKS

  • <40% HP
    • Counter Zapper (33%) or Your Attack sent a piece of them flying (33%) or Your attack sent some liquid flying (33%) or Megyornia (if the check fails for the other 3 skills)
    • Your Attack sent a piece of them flying
    • Your attack sent some liquid flying
    • Counter Zapper
    • Chaos Rampage
    • Lethal Stab
    • Ends turn
  • <19% HP
    • Chaos Rampage
    • Sewage is pouring down!
    • Remaining actions follow the regular actions of Phase 3

OTHER ATTACKS

  • Mjul Ujul (50%) or Megyornia (50%) each turn
  • Sewage is pouring down! each turn
  • If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following skills:
    • Counter Zapper (33%)
    • Your Attack sent a piece of them flying (33%)
    • Your attack sent some liquid flying (33%)
    • Megyornia (if the check fails for the other 3 skills)
  • Remaining actions are normal attacks

Tips[edit | edit source]

  • See testimonials and discussions.
  • Tegmine's 1st form has physical immunity and its 2nd form (and 3rd Phase) have magical immunity.
    • Hybrid and fixed type abilities, including Esper summons, can still damage Tegmine on all forms/phases.
  • Tegmine Phase Thresholds: You can't damage Tegmine past a threshold in a single turn.
    • 100-59% Phase 1
    • 59-39% Phase 2
    • 39-0% Phase 3
  • Suggested roles:
    • Magic cover tank with light resistance (150%) for 1st phase
    • Physical provoke tank with death resistance
    • Physical cover full evade tank against its 2nd form before the 39% threshold
    • ATK/MAG breaker
    • Both magic and physical attacker; otherwise hybrid attacker.
    • Stats/resistance/mitigation buffer
    • Healer/Summoner with Reraise
    • AOE Re-raise (E.G. Rikku, Yan, Lotus Mage Fina)
    • If not planning to OTKO Tegmine at the start of phase 3, all active units must have at least 175% water resistance and Paralysis resistance (through innate resistances, equipment or buffs).
  • When setting up your initial party, it is strongly recommended to have your Magic Tank, Breaker, and Healer in reserve units, as the ST Death in the preemptive strike can target one of these, making recovering very difficult.
  • In phase 2 (59-39%), Tegmine's counter is also triggered by all counter attacks including Holy from Ring of the Lucii. Keep this in mind when building your 100% evasion provoke tank.

References[edit | edit source]

Videos[edit | edit source]

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Username Description Units Link
Pee Mhee Channel All Missions | 3 Turns Kill Main: Pure Summoner Rydia, Dragonlord, Barbariccia, Lulu, Seven

Reserve: Tidus, Cloud, Camille, Rikku, Shera

YouTube
Gamer Pride All Missions Main: Barusa, Basch, Tidus, Yan, Marie

Reserve: Ace, Tilith, Sephiroth, Dragonlord, Orlandeau

YouTube
Thor All Missions Main: Lotus Mage Fina, Ang, Chow, Basch, Wilhelm

Reserve: Sephiroth, Shantotto, Barbariccia, Garnet, Prompto

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ffbeMYcommunity AllMissionsClear Reraise Spam Main: Warrior of Light, Mystea, Cagnazzo, Barbariccia, Lotus Mage Fina

Reserve: Fryevia, Cloud, Orlandeau, Rikku, Garnet

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®celoooo All Missions Main:Noctis, Trance Terra, Mystea, Yan, 9S

Reserve: Reberta, Sephiroth, Cloud, Rikku, Garnet

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DX3mis All Missions with guideline

No Reraise

Main:Warrior of Light, Basch, Heavenly Technician Lid, Aileen, Explorer Aileen

Reserve: Ilias, Camille, Blossom Sage Sakura, Snow, Garnet

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Svensufei All Missions & Equipments in the end Main:Barbariccia, DKC, Yan, Rikku, WoL

Reserve: Tidus, Ayaka, Camille, Shylt, Ukiyo

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Memel0rd All Missions (No Guide) + Equipment Main:Tidus, Wilhelm, Barbariccia, Kryla, Chow

Reserve: Ang, Dragonlord, Camille, Basch, Lotus Mage Fina

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Gaming time All Missions Main:Warrior of Light, Basch, Lotus Mage Fina, Orlandeau, Maritime Strategist Nichol

Reserve: Rikku, Luneth, Sephiroth, Grim Lord Sakura, Fryevia

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JaganX All Missions Main:Basch, Warrior of Light, Maritime Strategist Nichol, Ace, Trance Terra

Reserve: Sephiroth, Cloud, Onion Knight, Lotus Mage Fina, Yan

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Ellione Gaming 3/4 Mission just last click LB finish Main:9S, Lotus Mage Fina, Blossom Sage Sakura, Rikku, Shylt

Reserve: Tidus, Camille, Illusionist Nichol, Garnet, Cloud

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Flail All Missions Main: Ang, Wilhelm, Mystea, Lotus Mage Fina, Eiko

Reserve: Onion Knight, Basch, Sephiroth, Blossom Sage Sakura, Maritime Strategist Nichol

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Jason Gaming All Missions, Very Hard

Evade Tank

Main: Warrior of Light, Shylt, Soleil, Orlandeau, Rosa

Reserves:Ang, Rikku, Garnet, Veritas of the Dark, Victoria

YouTube