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For other uses, see Dark Fina (disambiguation).
Dark Fina
Dark Fina
Race Human
No. 311

An intriguing girl who looks like Fina, who appeared in the land flooded with the memories of people. As Rain and his friends wandered into this strange new place, she teased them as if she knew all that was going on, and quickly challenged them to a fight. As unparalleled a black magic wielder as she was, unleashing power incomprehensible by the human imagination, it is unsure if she even fought to her truest potential. She is shrouded in mystery, no one even knowing where she came from.

Statistics[]

Stats[]

Events
Location Lv HP MP Exp Gil
Memories from the Aquapolis: PRO
Boss Battle
45 230,000 550 2,500 200
Memories from the Aquapolis: ELT
Boss Battle
100 1,500,000 1,500 10,000 1,000

Resistance {{#tip-info: Sometimes identical monsters in different locations don't share the same resistances. Please add additional infobox when you encounter one.}}[]

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - -50% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null +50% +90% null null null +90% null

Memories from the Aquapolis ELT[]

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - -30% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null +50% null null null null null null

Abilities[]

  • Dark Kiss: Random status ailment (paralyze, confuse, petrify 100%) to one unit - Used after 6 attacks/abilities have been used
  • Bioga: Dark magic damage and poison (100%) to all units - Used on first turn and randomly when lower than 50% HP
  • Flare: Strong fire magic damage and decrease water resistance (30%) for 3 turns to one unit - Used randomly when higher than 50% HP
  • Comet: Magic damage with consecutive increase (max: 3) to one unit - Used randomly when higher than 50% HP
  • Gravity: HP damage (50%) to one unit - Used randomly when higher than 50% HP
  • Thundaga: Lightning magic damage to all units - Used randomly when lower than 50% HP
  • Aeroga: Wind magic damage to all units - Used randomly when lower than 50% HP
  • Stonga: Earth magic damage to all units - Used randomly when lower than 50% HP
  • Waterga: Water magic damage to all units - Used randomly when lower than 50% HP
  • Osmose: Damage as MP drain - Used once when lower than 50% HP
  • Meteor: Strong magic damage partially unaffected by SPR to all units - Used once when lower than 50% HP
  • Ultima: Strong magic damage partially unaffected by SPR to all units - Used once when lower than 30% HP
  • Dark Prism: Decrease DEF/SPR (35%) for 3 turns to all units - Used once when lower than 30% HP
  • World of Darkness: Strong dark magic damage and dispel to all units - Used if you leave reflect on at the end of your turn

Loot[]

Drops
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