Overview[]
- Origin: Final Fantasy Brave Exvius
- Type: Story Event
- Reference: Announcement
- Event Period: 5/10/19 00:00 - 5/23/19 23:59 PST
The area map has several stages which must be cleared in order. Parties and equipment can't be changed on the area map. You will not be able to return to the home screen until you complete all stages or give up. Losing on a battle will also return you to the home screen, losing all progress and energy used unless lapis is used to revive.
There are two types of stages, one being battle stages, in which wave battles occurs, and the other being scenario stages, in which story scenes play out.
Rewards[]
Featured[]
Name | Effect | Materials | |||
---|---|---|---|---|---|
ATK+71 Effect: Double TroubleDouble Trouble
| |||||
ATK+18, HP +15% Effect: Crisis EvasionCrisis Evasion
|
Old Tree Seed Shell (115) Grassbeast Fang (85) Shiso Powder (70) White Gem (70) Black Fabric (1) |
Crafting Materials[]
Name | Stage Dropped |
---|---|
White Gem | The Assassin Appears |
Shiso Powder | Majora Family Retribution |
Grassbeast Fang | All-Out Conflict |
Old Tree Seed Shell Black Fabric (Limit: 1) |
Varied Resolutions |
Battle Info[]
Name | Energy | Rank EXP |
---|---|---|
The Preliminaries | 15 | 675 |
The Sharpshooter From Afar | 25 | 1155 |
A Misunderstanding | 35 | 1652 |
The Stolen Censer | 45 | 2150 |
The Assassin Appears | 55 | 2719 |
Majora Family Retribution | 65 | 3250 |
All-Out Conflict | 75 | 3750 |
Varied Resolutions | 85 | 4500 |
Bonus Stage | 90 | 2073 |
Total | 490 | 21924 |
Mission Checklist[]
Usage or kill missions are bolded. If you are using magic to fulfill elemental damage condition take note when a stage contains "no magic/black magic" and "deal elemental damage" combo, indicated with
The Preliminaries | |
---|---|
The Reason for Preliminaries | Akstar in party (Companion included) No items No continues |
The Apprentice's Concerns | Deal fire damage to an enemy No limit bursts No continues |
At the Doorstep of Visectrum | Use black magic No recovery magic No continues |
A Spirited Underling | Use a limit burst No items Defeat the big brother underling's party within 5 turns |
The Sharpshooter From Afar | |
---|---|
Sharp Gunner | Clear without an ally being KO'd No items No continues |
Siege on the Participants | Deal ice damage to an enemy Use magic No continues |
Tomoe's Rampage | Use a limit burst Get a chain of 4 or more in 1 turn No continues |
Crumbling Siege | No items No magic No continues |
Desperate Swordsman | Activate an element chain 2 times or more in 1 turn Clear without an ally being KO'd Defeat the seasoned dual wielder with a limit burst |
A Misunderstanding | |
---|---|
Deepening Misunderstandings | Tomoe in party (Companion included) No items No continues |
Firm Footing | Deal lightning damage to an enemy Get a chain of 5 or more in 1 turn No continues |
Marvel and Grace | No limit bursts Deal fire and ice damage to an enemy No continues |
Tomoe in Hot Pursuit | Use black magic No recovery magic No continues |
Without Breaking a Sweat | Use a limit burst Clear without an ally being KO'd Defeat Akstar with magic |
The Stolen Censer | |
---|---|
The Chase Begins | Deal ice damage to an enemy Clear without an ally being KO'd No continues |
Sagiri and Incense | Deal fire damage 2 times or more to an enemy No magic No continues |
Tomoe's Decision | Evoke an esper Use white magic No continues |
On the Back of the Thief | Use 2 or more limit bursts No items No continues |
Underhanded Thief | Deal lightning damage 2 or more times to an enemy Use black magic Defeat the crook's party within 5 turns |
The Assassin Appears | |
---|---|
A Rough Underling | Clear without an ally being KO'd No items No continues |
The Underlings are Coming | Activate an element chain 2 times or more in 1 turn No magic No continues |
Tomoe's Struggle | Use 2 or more limit bursts Get a chain of 6 or more in 1 turn No continues |
Gravey | Activate an element chain 3 times or more in 1 turn Clear without an ally being KO'd Defeat Gravey with a limit burst |
Majora Family Retribution | |
---|---|
Underling with No Way Out | Akstar in party (Companion included) No white magic Clear without an ally being KO'd |
Roadblock | Use Akstar's absolute mirror of equity No items No continues |
Heartless Blade | Use blazing heat - ash Activate an element chain 2 times or more in 1 turn No continues |
Cowering Scoundrels | Use thirty slash combo No limit bursts No continues |
Cold-Blooded Mage | Deal fire and ice damage 2 times or more each to an enemy No recovery magic Defeat the outlaw mage with a limit burst |
All-Out Conflict | |
---|---|
Power of the Successor | Tomoe in party (Companion included) Get a chain of 6 or more in 1 turn No continues |
Flaming Rifle | Activate an element chain 2 times or more in 1 turn Use green magic No continues |
Protecting the Boss | Evoke an esper No limit bursts No continues |
Rematch with Gravey | Deal wind damage to an enemy Clear without an ally being KO'd Defeat Gravey with magic |
Varied Resolutions | |
---|---|
Gravey Returns | Akstar in party (Companion included) Use Akstar's absolute mirror of equity No continues |
Majora's Escape | Use a limit burst No items No continues |
A Desperate Pursuit | Activate an element chain 4 times or more in 1 turn No recovery magic No continues |
Cold-Hearted Boss | No limit bursts Deal ice damage to an enemy Defeat Majora with an esper |
Bonus Stage | |
---|---|
Bonus Stage 1 | Use a limit burst No esunaga Defeat the chimera brain with an esper |
Bonus Stage 2 | Deal lightning and water damage to an enemy Defeat the amalthea's party within 15 turns Clear without an ally being KO'd |
Bonus Stage 3 | No items No green magic Evoke an esper 2 times or more |
Cave of Crystals (Black) | |
---|---|
Cave of Crystals (Black) 1 | Clear without an ally being KO'd Use a limit burst Deal fire damage 3 times or more |
Cave of Crystals (Black) 2 | Activate an element chain 3 times or more in 1 turn No recovery magic No continues |
Cave of Crystals (Black) 3 | Evoke an esper No items Defeat Abaddon with a limit burst |
Cave of Crystals (White) | |
---|---|
Cave of Crystals (White) 1 | Clear without an ally being KO'd Use 2 or more limit bursts No items |
Cave of Crystals (White) 2 | Evoke an esper Deal fire and dark damage 3 times or more each No continues |
Cave of Crystals (White) 3 | Use green magic Activate an element chain 2 times or more in 1 turn Defeat Addax with magic |
Cave of Crystals (Green) | |
---|---|
Cave of Crystals (Green) 1 | Clear without an ally being KO'd Use a limit burst Deal light damage 3 times or more |
Cave of Crystals (Green) 2 | No magic Deal fire and light damage 2 times or more each No continues |
Cave of Crystals (Green) 3 | Clear without an ally being KO'd No items Defeat Batory with a limit burst |
Cave of Crystals (Power) | |
---|---|
Cave of Crystals (Power) 1 | Clear without an ally being KO'd Deal ice damage 4 times or more No items |
Cave of Crystals (Power) 2 | No recovery magic Use 3 or more limit bursts Deal fire damage 2 times or more |
Cave of Crystals (Power) 3 | Deal fire and ice damage Get a chain of 8 or more in 1 turn Defeat Ettin with an esper |
Cave of Crystals (Guard) | |
---|---|
Cave of Crystals (Guard) 1 | Clear without an ally being KO'd Use 2 or more limit bursts No magic |
Cave of Crystals (Guard) 2 | Use magic 3 or more times Use 2 or more limit bursts No items |
Cave of Crystals (Guard) 3 | Deal water and light damage 2 times or more each Use white magic Defeat a Red Roper with magic |
Cave of Crystals (Tech) | |
---|---|
Cave of Crystals (Tech) 1 | Clear without an ally being KO'd Deal ice and lightning damage Get a chain of 5 or more in 1 turn |
Cave of Crystals (Tech) 2 | No magic Deal lightning damage 3 times or more No continues |
Cave of Crystals (Tech) 3 | Deal fire, water, and light damage No items Defeat Calixte with a limit burst |
Cave of Crystals (Healing) | |
---|---|
Cave of Crystals (Healing) 1 | Clear without an ally being KO'd Use a limit burst Deal wind damage 3 times or more |
Cave of Crystals (Healing) 2 | Get a chain of 6 or more in 1 turn Deal wind and earth damage 2 times or more each No continues |
Cave of Crystals (Healing) 3 | Activate an element chain 2 times or more in 1 turn No items Defeat Leanan-Sidhe with magic |
Cave of Crystals (Support) | |
---|---|
Cave of Crystals (Support) 1 | Clear without an ally being KO'd Deal lightning and earth damage Use a limit burst |
Cave of Crystals (Support) 2 | Deal earth damage 2 times or more No recovery magic No continues |
Cave of Crystals (Support) 3 | Deal lightning damage 3 times or more Activate an element chain 3 times or more in 1 turn Defeat the King Kraken with a limit burst |
Bonus Stage[]
Stage 1: Chimera Brain[]
Chimera Brain No. 775 | ||
---|---|---|
Race | Beast | |
Level | 100 | |
HP | 28,000,000 | |
MP | 10,000 | |
ATK | 580 + 290 | |
DEF | 250 + 125 | |
MAG | 580 + 290 | |
SPR | 250 + 125 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | +50% | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/DEF/MAG/SPR break. |
Abilities[]
Attack Pattern[]
- Chimera Brain uses all of its attacks randomly every turn.
Stage 2: Amalthea[]
Amalthea No. 632 | ||
---|---|---|
Race | Machina | |
Level | 100 | |
HP | 35,000,000 | |
MP | 10,000 | |
ATK | 440 + 220 | |
DEF | 300 + 150 | |
MAG | 360 + 180 | |
SPR | 300 + 150 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+50% | - | -50% | -50% | - | +50% | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to DEF/SPR break. Immune to ATK/MAG break. |
Abilities[]
Name | Effect | Target | ATK | DMG | Element |
---|---|---|---|---|---|
Exploding Ammunition | Fixed* damage (7,000) to one enemy. |
ST | Physical | Fixed | |
Omnidirectional Cannon | Physical damage (2x) to all enemies. |
AoE | Physical | ||
Mop-Up Mode | Increase ATK/MAG (30%) for 3 turns to one ally. |
||||
High-Density Energy Mass | Magic damage (2.3x) to one enemy. |
ST | Magic | ||
Self-Repair | Restore 100,000 HP to caster. |
||||
Genocidal Scatter Cannon | Fixed* damage (6,000) to all enemies. |
AoE | Physical | Fixed |
Attack Pattern[]
- Pre-emptive attack: Exploding Ammunition (to the highest ATK unit), ends turn
- Threshold attacks:
- 80%/60%/30% HP threshold:
- 2x Self-Repair
- Genocidal Scatter Cannon
- Mop-Up Mode
- Ends turn
- If the 80%/60%/30% threshold was skipped: At the 50%/30%/1% HP threshold, uses Omnidirectional Cannon
- 80%/60%/30% HP threshold:
- After 3 uses of Exploding Ammunition:
- Self-Repair
- Mop-Up Mode
- This count is reset by the 80%/60%/30% HP threshold attack
- Exploding Ammunition and Omnidirectional Cannon every turn (if Self-Repair was not used)
- Remaining actions are:
- High-Density Energy Mass (15% chance)
- Normal attacks (65%)
Stage 3: Evil Drake[]
Evil Drake No. 738 | ||
---|---|---|
Race | Dragon | |
Level | 100 | |
HP | 43,000,000 | |
MP | 10,000 | |
ATK | 600 + 300 | |
DEF | 550 + 275 | |
MAG | 490 + 245 | |
SPR | 550 + 275 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
+50% | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/DEF/MAG/SPR break. |
Abilities[]
Attack Pattern[]
- 50% HP threshold:
- Dragon's Great Roar
- Continues with the attack pattern for that turn
- If a LB was used the previous turn: It's feeling light-headed...
- After It's feeling light-headed... is used 3 times, on next 2 turns Evil Drake will use:
- It's hesitating...
- Its body is stiffening up...
- Ends turn
- After Its body is stiffening up... is used twice:
- It's hesitating...
- Dragon's Great Roar
- Ends turn
- On next turn, Evil Drake continues with the attack pattern for that turn
- Every 4 turns:
- Dragon's Roar
- Scarlet Breath
- Ends turn
- Remaining actions have a chance to use:
- Tear Apart (if under 50% HP)
- Flame Claw (if above 50% HP)
- Obstructing Wings
- Tail Blow
- Firaga
- Normal attacks
Tips[]
- See testimonials and discussions.
- Bring evasion, AoE physical cover tank with death immunity (Genji Shield or Safety Bit).
- Fire resistance is recommended for all units.
- Calamity Border is an easy source of fire resist without violating the "No green magic" restriction.
- A magic cover and physical cover tank (one requires 100% provoke) will make short work of the stages. Build the magic tank to have 100% fire resistance, and equip Genji Shield or Safety Bit on the provoke tank.
- Build the party to have paralyze and blind resistance.
- A source of AoE mitigation will help against the fixed attacks.
- Jet Black Eyepatch recipe materials farming locations
- Whichever stages drop them are the ones to farm, otherwise wait for Cave of Crystals
- White Gem: The Assassin Appears (21), Cave of Crystals (Black) (40), Cave of Crystals (White) (49)
- Shiso Powder: Majora Family Retribution (19), Cave of Crystals (Green) (30), Cave of Crystals (Power) (41)
- Grassbeast Fang: All-Out Conflict (17), Cave of Crystals (Guard) (50), Cave of Crystals (Tech) (40)
- Old Tree Seed Shell: Varied Resolutions (26), Cave of Crystals (Support) (70), Cave of Crystals (Healing) (50)