Goken
Goken | ||||
---|---|---|---|---|
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Rarity | 4![]() ![]() | |||
Job | Monk | |||
Role | Physical Attacker | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
Exclusive | No | |||
Origin | FFBE | |||
Gender | Male | |||
Race | Human | |||
No. | 653, 654, 655 | |||
TMR | Training ClothesTraining Clothes
|
A martial artist in command of eradicating monsters and patrolling the Kingdom of Pharm. Though blessed with talent and a good physique from a young age, though of by many as a prodigy, one day he was defeated by a travelling martial artist which shook him to his very core. Though he aims to defeat that person, there is still much he is unable to get over.
Contents
Statistics[edit | edit source]
Stats [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4![]() |
2084 | 80 | 86 | 73 | 60 | 75 | 3 | 3 ![]() |
6 |
5![]() |
2709 | 104 | 113 | 96 | 78 | 98 | 3 | 4 ![]() |
6 |
6![]() |
3522 | 136 | 147 | 125 | 102 | 128 | 3 | 4 ![]() |
6 |
Maximum Stats Increase [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
4![]() |
210 | 35 | 18 | 14 | 14 | 14 |
5![]() |
240 | 40 | 24 | 16 | 16 | 16 |
6![]() |
390 | 65 | 34 | 26 | 26 | 26 |
Resistance [edit | edit source]
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment[edit | edit source]
Weapons | ||
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Armors | ||
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Rarity | Ability Slots | Affinity |
4![]() |
3 | - |
5![]() |
4 | - |
6![]() |
4 | - |
Innate Abilities[edit | edit source]
Special[edit | edit source]
Active | ||||||
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Min rarity | Level | Icon | Name | Effect | Hits | MP |
4![]() |
8 | ![]() |
Kick | Physical damage (1.1x) to all enemies | 9 | |
4![]() |
46 | ![]() |
High Chakra | Recover HP/MP (50%) to caster Cure poison and blind to caster |
- | 16 |
4![]() |
60 | ![]() |
Firm Punch | Physical damage (3x) to one enemy Enable skills for 2 turns to caster: Falcon Kick, Wolfclaw Fist ![]() |
20 | |
5![]() |
67 | ![]() |
Sucker Punch | Increase ATK (100%) for 4 turns to caster Increase LB gauge fill rate (200%) for 4 turns to caster |
- | 16 |
6![]() |
100 | ![]() |
Light Kick | Physical damage (2x) to all enemies Enable skills for 2 turns to caster: Falcon Kick, Wolfclaw Fist |
25 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
4![]() |
8 | ![]() |
Counter | Chance to counter physical attacks (30%) with normal attack | ||
4![]() |
22 | ![]() |
Victory Guise | Increase ATK/DEF (20%) when equipped with clothes | ||
5![]() |
13 | ![]() |
MP +20% | Increase MP (20%) | ||
5![]() |
34 | ![]() |
Victorious Determination | Increase ATK/DEF (20%) when equipped with a hat | ||
6![]() |
1 | ![]() |
Bare Knuckle Extreme | Increase ATK (200%) when unarmed | ||
6![]() |
59 | ![]() |
HP +20% | Increase HP (20%) | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Firm Punch, Light Kick, High Chakra +2 |
Wolfclaw Fist | Physical damage (5x) to one enemy Enable skills for 2 turns to caster: Dragon Kick, Tigerclaw Fist ![]() |
45 | |||
Falcon Kick | Physical damage (3x) to all enemies Enable skills for 2 turns to caster: Dragon Kick, Tigerclaw Fist ![]() |
45 | ||||
Activated by Falcon Kick, Wolfclaw Fist, Fist Supreme (LB) |
Tigerclaw Fist | Physical damage (6x) to one enemy | 45 | |||
Dragon Kick | Physical damage (4x) to all enemies | 45 |
Ability Awakening[edit | edit source]
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
High Chakra +1 | Recover HP/MP (50%) to caster Cure poison, blind, and disease to caster |
- | 16 | Healing | 10 | 8 | 3 | - | - | ![]() |
High Chakra +2 | Recover HP/MP (50%) to caster Cure poison, blind, and disease to caster Enable skills for 2 turns to caster: Falcon Kick, Wolfclaw Fist |
- | 16 | Healing | 15 | 12 | 5 | 1 | - | ![]() |
Victory Guise +1 | Increase HP (20%) Increase ATK/DEF (20%) when equipped with clothes Increase physical damage against undead monsters (25%) |
- | - | Guard | 10 | 8 | 3 | - | - | ![]() |
Victory Guise +2 | Increase HP (20%) Increase ATK/DEF (40%) when equipped with clothes Increase physical damage against undead monsters (50%) |
- | - | Guard | 15 | 12 | 5 | 2 | - | ![]() |
Victorious Determination +1 | Increase MP (20%) Increase ATK/DEF (20%) when equipped with a hat Increase physical damage against undead monsters (25%) |
- | - | Guard | 10 | 8 | 3 | - | - | ![]() |
Victorious Determination +2 | Increase MP (20%) Increase ATK/DEF (40%) when equipped with a hat Increase physical damage against undead monsters (50%) |
- | - | Guard | 15 | 12 | 5 | 2 | - | ![]() |
Limit Burst[edit | edit source]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
4![]() |
Fist Supreme | Base | Physical damage (4x) to one enemy Decrease ATK/DEF/MAG/SPR (10%) for 3 turns to one enemy Enable skills for 2 turns to caster: Dragon Kick, Tigerclaw Fist |
8 | 12 ![]() |
Max | Physical damage (5.4x) to one enemy Decrease ATK/DEF/MAG/SPR (24%) for 3 turns to one enemy Enable skills for 2 turns to caster: Dragon Kick, Tigerclaw Fist | ||||
5![]() |
Fist Supreme | Base | Physical damage (5x) to one enemy Decrease ATK/DEF/MAG/SPR (20%) for 3 turns to one enemy Enable skills for 2 turns to caster: Dragon Kick, Tigerclaw Fist |
9 | 16 ![]() |
Max | Physical damage (6.9x) to one enemy Decrease ATK/DEF/MAG/SPR (39%) for 3 turns to one enemy Enable skills for 2 turns to caster: Dragon Kick, Tigerclaw Fist | ||||
6![]() |
Fist Supreme | Base | Physical damage (6x) to one enemy Decrease ATK/DEF/MAG/SPR (30%) for 3 turns to one enemy Enable skills for 2 turns to caster: Dragon Kick, Tigerclaw Fist |
10 | 20 ![]() |
Max | Physical damage (8.4x) to one enemy Decrease ATK/DEF/MAG/SPR (54%) for 3 turns to one enemy Enable skills for 2 turns to caster: Dragon Kick, Tigerclaw Fist |
Awakening Materials[edit | edit source]
5★ | 6★ |
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Sprites[edit | edit source]
4![]() |
5![]() |
6![]() |
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Quotes[edit | edit source]
Background Story[edit | edit source]
4★ | A martial artist in command of eradicating monsters and patrolling the Kingdom of Pharm. Though blessed with talent and a good physique from a young age, though of by many as a prodigy, one day he was defeated by a travelling martial artist which shook him to his very core. Though he aims to defeat that person, there is still much he is unable to get over. |
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5★ | A martial artist from the Kingdom of Pharm. Though highly trusted and capable, responsible for investigating incidents and performing exterminations, he is secretly afraid of reapers type monsters like ghosts and skeletons, making it hard for him sometimes to complete his work. He appears to have a strong mind since this does not affect his fighting, but he still doesn't like ghost stories. |
6★ | A martial artist who leads others in investigating and dealing with monster-related incidents in the Kingdom of Pharm. Though he wants to be strong like the person who defeated him back when he was a proud and determined young man, he has some serious fears concerning ghosts and the like. |
Fusion[edit | edit source]
4★ | It's kind of strange, I guess, but it is a sort of...training. |
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5★ | I wonder if training like this affects the soul, as well? |
6★ | Limit breaking power... All that's left is to prepare the soul. |
Awakening[edit | edit source]
5★ | I've got my techniques down. So this is what you call an awakening? |
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6★ | So I had power like this lying inside me this whole time... |
Summon[edit | edit source]
4★ | I'm now a...vision? As long as I'm not a gh-ghost... |
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5★ | I can't believe I became one of these ghastly visions. |
6★ | This temporary body... This ghost like form of mine, use it as you will. |
Trust Mastery[edit | edit source]
To known I've become a martial artist worthy of gaining someone's trust... It just warms my heart. |
User Review[edit | edit source]
Notes[edit | edit source]
Gameplay
- He is available as a Guest Unit in the Story Event, In Search of True Strength.
Trivia
- Goken is one of the original FFBE Units who is alive in the game's story.
- Gumi localized two of his moves a second time right after global release, as opposed to keeping his more eastern style move names as seen here.