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Ifrit, Lord of the Inferno

For other uses, see Ifrit (disambiguation).
Ifrit, Lord of the Inferno
Ifrit, Lord of the Inferno
Race Beast
No. 445

A massively powerful "lord of the inferno," said to have appeared from the faraway land of Eorzea. This grotesque god, followed by the savages from the land from which he came, is known for being extremely violent and fierce, it being said that his breath comes out in flames, his claws can melt iron, and his horns can rip open the heavens. Those who find themselves challenged by him are sure to get burned by his awesome "hellfire."

Statistics[edit | edit source]

Stats[edit | edit source]

Events
Location Lv HP MP Exp Gil
March on Ifrit: INT 10 55,000 100 1,000 100
March on Ifrit: ADV 45 250,000 500 5,000 500
March on Ifrit: PRO 70 1,500,000 1,500 10,000 1,000
March on Ifrit: ELT 99 4,000,000 10,000 30,000 3,000

Resistance [edit | edit source]

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null - null null - null null null
Other Resistance
Immune to Gravity and Death.
30% ATK/DEF/MAG/SPR break resistance.

March on Ifrit: ELT[edit | edit source]

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to Gravity and Death.
30% ATK/DEF/MAG/SPR break resistance.

Abilities[edit | edit source]

  • Up to 8 actions per turn
  • Incinerate - Fire magic damage (2.2x) to one enemy.
  • Vulcan Burst - Physical damage (1.3x) and inflict paralyze (50%) to all enemies.
  • Eruption - Fire magic damage (2x) and decrease ATK/MAG (50%) for 3 turns to one enemy.
  • Radiant Plume - Fire magic damage (5x) decrease fire resistance (50%) to all enemies.
    • Used on the first turn, then every three turns.
    • Something triggers this first and every 3 turns... If units only use standard attack on first turn, this doesn't get used.
  • Ran Away - Escapes from battle. Used on the 5th turn. (Is not used on "ELT" difficulty)

Loot[edit | edit source]

Drops
-