Infernal Fire Rain
Infernal Fire Rain | |||||||
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Rarity | 5![]() ![]() | ||||||
Role | ![]() | ||||||
Chain Family | Stardust Ray | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | Yes | ||||||
Series | FFBE | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 1801, 1802, 1803, 2193 | ||||||
TMR | Ifrit SynergyIfrit Synergy
| ||||||
STMR | Infernal Battle GarbInfernal Battle Garb
|
Infernal Fire Rain | |||||||
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Rarity | ![]() ![]() | ||||||
Role | ![]() | ||||||
Chain Family | Bolting Strike | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 2193 | ||||||
TMR | Ifrit SynergyIfrit Synergy
| ||||||
STMR | Infernal Battle GarbInfernal Battle Garb
|
A special team made up of Rain, king of Aldore, and Ifrit, esper of flame. Their sharpened blade and powerful abilities have been forged by countless fierce encounters on the battlefield.
Contents
Statistics[edit | edit source]
Stats [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2928 240 + 120 |
144 40 + 20 |
125 24 + 12 |
112 16 + 8 |
89 16 + 8 |
112 16 + 8 |
6 | 2 ![]() |
6 |
6![]() |
3807 390 + 195 |
188 65 + 32 |
163 34 + 17 |
146 26 + 13 |
116 26 + 13 |
146 26 + 13 |
6 | 2 ![]() |
6 |
7![]() |
4950 540 + 270 |
245 90 + 45 |
212 65 + 32 |
190 40 + 20 |
151 40 + 20 |
190 40 + 20 |
6 | 2 ![]() |
6 |
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4990 540 + 270 |
262 90 + 45 |
245 65 + 32 |
196 40 + 20 |
151 40 + 20 |
195 40 + 20 |
6 | 2 ![]() |
6 |
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5638 540 + 270 |
296 90 + 45 |
276 65 + 32 |
221 40 + 20 |
170 40 + 20 |
220 40 + 20 |
6 | 2 ![]() |
6 |
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6137 540 + 270 |
322 90 + 45 |
300 65 + 32 |
240 40 + 20 |
185 40 + 20 |
239 40 + 20 |
6 | 2 ![]() |
6 |
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6486 540 + 270 |
340 90 + 45 |
317 65 + 32 |
253 40 + 20 |
195 40 + 20 |
252 40 + 20 |
6 | 2 ![]() |
6 |
Brave Shift Availability[edit | edit source]
- Available from turn 2
- Duration: 4 turns
- Cooldown to Normal: 4 turns
- Cooldown to Brave Shift: 2 turns
Resistance [edit | edit source]
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment[edit | edit source]
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
5![]() |
4 | ![]() ![]() |
6![]() |
4 | ![]() ![]() |
7![]() |
4 | ![]() ![]() |
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4 | ![]() ![]() |
Equipment with Exclusive Effects[edit | edit source]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
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Inferno Saber+ | Great Sword | ATK+135 Element: Fire Effect: Harmony with the Fire Beast+Harmony with the Fire Beast+
Two-handed weapon | |||
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Inferno Saber++ | Great Sword | ATK+165 Element: Fire Effect: Harmony with the Fire Beast++Harmony with the Fire Beast++
Two-handed weapon |
Stats [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
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4820 540 + 270 |
278 90 + 45 |
212 65 + 32 |
191 40 + 20 |
257 40 + 20 |
234 40 + 20 |
2 | 6 ![]() |
6 |
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5468 540 + 270 |
312 90 + 45 |
243 65 + 32 |
216 40 + 20 |
276 40 + 20 |
259 40 + 20 |
2 | 6 ![]() |
6 |
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5967 540 + 270 |
338 90 + 45 |
267 65 + 32 |
235 40 + 20 |
291 40 + 20 |
278 40 + 20 |
2 | 6 ![]() |
6 |
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6316 540 + 270 |
356 90 + 45 |
284 65 + 32 |
248 40 + 20 |
301 40 + 20 |
291 40 + 20 |
2 | 6 ![]() |
6 |
Brave Shift Availability[edit | edit source]
- Available from turn 2
- Duration: 4 turns
- Cooldown to Normal: 4 turns
- Cooldown to Brave Shift: 2 turns
Resistance [edit | edit source]
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment[edit | edit source]
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
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4 | ![]() ![]() |
Innate Abilities[edit | edit source]
Special[edit | edit source]
Active | ||||||
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Min rarity | Level | Icon | Name | Effect | Hits | MP |
5![]() |
14 | ![]() |
Nullifying Saber | Physical damage (3.2x) to all enemies Remove all status effects from all enemies |
26 | |
5![]() |
36 | ![]() |
Crimson Knight's Blade | Physical damage (4.8x) to one enemy Increase LB gauge (3-4) to caster If used after Beast Breaker, name changes into Crimson Knight's Blade+: Physical damage (1.2x) to one enemy Physical damage (7.8x) to all enemies Increase LB gauge (6-8) to caster Enable skill for 5 turns to caster: Triple Saber ![]() |
32 | |
5![]() |
66 | ![]() |
Fire Beast's Blade | Fire physical damage (3.6x) to all enemies Fire physical damage (4x) per turn for 4 turns to all enemies (can't be dispelled) If used after Beast Breaker, name changes into Fire Beast's Blade+: Fire physical damage (7.2x) to all enemies Fire physical damage (8x) per turn for 4 turns to all enemies (can't be dispelled) Enable skill for 5 turns to caster: Triple Saber |
38 | |
6![]() |
23 | ![]() |
Blaze Saber | Physical damage (6x) to one enemy Decrease fire resistance (80%) for 4 turns to one enemy Add fire element to physical attacks for 4 turns to caster If used after Fire Beast's Roar, name changes into Blaze Saber+ (If): Physical damage (6x) to one enemy Physical damage (11x) to one enemy Decrease fire resistance (120%) for 4 turns to one enemy Add fire element to physical attacks for 4 turns to caster ![]() |
42 | |
6![]() |
23 | ![]() |
Earth Saber | Physical damage (6x) to one enemy Decrease earth resistance (80%) for 4 turns to one enemy Add earth element to physical attacks for 4 turns to caster If used after Fire Beast's Roar, name changes into Earth Saber+ (If): Physical damage (6x) to one enemy Physical damage (11x) to one enemy Decrease earth resistance (120%) for 4 turns to one enemy Add earth element to physical attacks for 4 turns to caster ![]() |
42 | |
6![]() |
50 | ![]() |
Grandshelt Saber | Physical damage (0.5x) to one enemy Physical damage (5x) with ignore DEF (50%) to all enemies ![]() |
60 | |
6![]() |
100 | ![]() |
Double Saber | Cast 2 times: Any of Infernal Fire Rain's skills | - | 0 |
6![]() |
100 | ![]() |
Beast Breaker | Increase physical damage against beasts and plants (100%) for 4 turns to caster Increase LB gauge fill rate (150%) for 4 turns to caster Increase modifier (5x) for 4 turns to caster (can't be dispelled): Grandshelt Saber (If) |
- | 14 ![]() |
7![]() |
105 | ![]() |
Fire Beast's Rage | [5 turns cooldown, available on turn 1] Increase ATK (250%) for 4 turns to caster Increase resistance to ATK break (100%) for 4 turns to caster Enable skill for 5 turns to caster: Triple Saber |
- | 99 |
7![]() |
105 | ![]() |
King's Saber | Physical damage (2x) to one enemy Physical damage (8x) with ignore DEF (50%) to all enemies ![]() |
65 | |
7![]() |
110 | ![]() |
Fire Beast's Roar | [3 turns cooldown, available on turn 3] Physical damage (3x) to one enemy Physical damage (20x) with ignore DEF (50%) to all enemies ![]() |
84 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
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120 | ![]() |
Pact with Ifrit Lv.5 | Increase static ATK (500) Increase modifier (30x): Blaze Saber (If), Blaze Saber+ (If), Earth Saber (If), Earth Saber+ (If) Increase modifier (6x): Fire Beast's Roar, Grandshelt Saber (If), King's Saber (If) | ||
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120 | ![]() |
Fiercer than Hellfire | Increase LB damage (100%) | ||
5![]() |
1 | ![]() |
Ifrit & Rain | Increase ATK (30%) Increase fire resistance (30%) Recover MP (5%) per turn | ||
5![]() |
80 | ![]() |
Fire Beast's Might | Increase HP/DEF (30%) Increase earth resistance (30%) | ||
6![]() |
1 | ![]() |
Fire Beast's Protection | Increase MP/ATK/SPR (30%) Increase resistance to sleep, paralyze, and confuse (100%) | ||
6![]() |
100 | ![]() |
Never-Setting Sun | Increase ATK (40%) Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) | ||
7![]() |
101 | ![]() |
Ifrit's Aid | [Requirement: TMR or STMR equipped] Increase ATK (50%) Increase Ifrit's bonus stats (50%) Increase LB gauge (4) per turn | ||
7![]() |
101 | ![]() |
Unleashed Power | Auto-cast Unleashed Power at the start of a battle | ||
7![]() |
110 | ![]() |
Fire Beast's Connection | Increase HP/DEF (40%) Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon Increase physical damage against beasts and plants (50%) Recover MP (7%) per turn | ||
7![]() |
115 | ![]() |
ATK +20% | Increase ATK (20%) | ||
7![]() |
120 | ![]() |
Great King of Aldore | Increase MP/SPR (30%) Increase LB damage (50%) Increase modifier (8x): King's Saber (If) Increase modifier (5x): Grandshelt Saber (If) Increase modifier (3x): Fire Beast's Roar | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Crimson Knight's Blade+, Fire Beast's Blade+, Fire Beast's Rage |
Triple Saber | Cast 3 times: Any of Infernal Fire Rain's skills | - | 0 | ||
Activated by Unleashed Power |
Unleashed Power | Increase LB gauge (100) to caster |
Limit Burst[edit | edit source]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Inferno Claw | Base Lv 1 |
Decrease fire resistance (80%) for 5 turns to all enemies Fire physical damage (15.6x) with ignore DEF (50%) to all enemies |
16 | 24 ![]() |
Max Lv 20 |
Decrease fire resistance (80%) for 5 turns to all enemies Fire physical damage (17.5x) with ignore DEF (50%) to all enemies | ||||
6![]() |
Inferno Claw | Base Lv 1 |
Decrease fire resistance (100%) for 5 turns to all enemies Fire physical damage (17.6x) with ignore DEF (50%) to all enemies |
16 | 28 ![]() |
Max Lv 25 |
Decrease fire resistance (100%) for 5 turns to all enemies Fire physical damage (20x) with ignore DEF (50%) to all enemies | ||||
7![]() |
Inferno Claw | Base Lv 1 |
Decrease fire resistance (120%) for 5 turns to all enemies Fire physical damage (20.1x) with ignore DEF (50%) to all enemies |
16 | 32 ![]() |
Max Lv 40 |
Decrease fire resistance (120%) for 5 turns to all enemies Fire physical damage (24x) with ignore DEF (50%) to all enemies | ||||
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Inferno Claw | Base Lv 1 |
Decrease fire resistance (120%) for 5 turns to all enemies Fire physical damage (20.1x) with ignore DEF (50%) to all enemies |
16 | 32 ![]() |
Max Lv 40 |
Decrease fire resistance (120%) for 5 turns to all enemies Fire physical damage (24x) with ignore DEF (50%) to all enemies |
Special[edit | edit source]
Active | ||||||
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Min rarity | Level | Icon | Name | Effect | Hits | MP |
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120 | ![]() |
Summon Flames Lv.5 | Fire evoke* damage (73/0x, 100%/0% ratio) to one enemy![]() |
9 | 82 |
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120 | ![]() |
Fire Beast's Howl | Decrease fire resistance (120%) for 4 turns to one enemy Increase resistance to MAG break (100%) for 4 turns to caster |
76 | |
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120 | ![]() |
Fire Beast's Sword Dance | [3 turns cooldown, available on turn 3] Fire evoke* damage (90/0x, 100%/0% ratio) to one enemy Decrease SPR (80%) for 2 turns to one enemy Increase LB damage (250%) for 3 turns to caster (can't be dispelled) ![]() |
9 | 99 |
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120 | ![]() |
Blaze of Grandshelt | [2 uses per battle, unique selection on multicast] Increase MAG (300%) for 4 turns to caster Enable skill for 5 turns to caster: Triple Saber Increase LB gauge (24) to caster 1. Auto-cast after 3 turns: Increase LB gauge (24) to caster |
||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
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120 | ![]() |
Fiercer than Hellfire | Increase LB damage (100%) | ||
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120 | ![]() |
Hero Acknowledged by the Fire Beast | [Requirement: TMR or STMR equipped] Increase static MAG (500) Increase equipment MAG (200%) and accuracy (25%) when single wielding any weapon Increase equipment MAG (150%) when dual wielding Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) | ||
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120 | ![]() |
Fire Beast's Magic Lv.5 | Increase static MAG (500) Increase evoke damage (100%) | ||
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120 | ![]() |
One with the Fire Beast | Increase MP (50%) Increase resistance to sleep, paralyze and confuse (100%) | ||
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120 | ![]() |
Crimson Knight's Resolve | Recover MP (7%) per turn Increase EVO MAG (50%) | ||
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120 | ![]() |
Unleashed Evocation | Enable evocation of any esper equipped in party Enable area effect when evoking Ifrit: Increase fire physical damage (25%) for 3 turns to all areas | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Blaze of Grandshelt |
Triple Saber | Cast 3 times: Any of Infernal Fire Rain's skills | - | 0 |
Limit Burst[edit | edit source]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
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Blazing Claw | Base Lv 1 |
Fire evoke* damage (62.2/0x, 100%/0% ratio) to one enemy | 24 | 24 ![]() |
Max Lv 40 |
Fire evoke* damage (70/0x, 100%/0% ratio) to one enemy |
Awakenable Abilities[edit | edit source]
Brave Abilities[edit | edit source]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Pact with Ifrit Lv.1 | Increase static ATK (400) Increase modifier (20x): Blaze Saber (If), Blaze Saber+ (If), Earth Saber (If), Earth Saber+ (If) Increase modifier (4x): Fire Beast's Roar, Grandshelt Saber (If), King's Saber (If) |
- | - | ||||||
Pact with Ifrit Lv.2 | Increase static ATK (425) Increase modifier (22.5x): Blaze Saber (If), Blaze Saber+ (If), Earth Saber (If), Earth Saber+ (If) Increase modifier (4x): Fire Beast's Roar, Grandshelt Saber (If), King's Saber (If) |
- | - | Red | 15 | 8 | - | - | ![]() |
Pact with Ifrit Lv.3 | Increase static ATK (450) Increase modifier (25x): Blaze Saber (If), Blaze Saber+ (If), Earth Saber (If), Earth Saber+ (If) Increase modifier (5x): Fire Beast's Roar, Grandshelt Saber (If), King's Saber (If) |
- | - | Red | 20 | 15 | - | 10 | ![]() |
Pact with Ifrit Lv.4 | Increase static ATK (475) Increase modifier (27.5x): Blaze Saber (If), Blaze Saber+ (If), Earth Saber (If), Earth Saber+ (If) Increase modifier (5x): Fire Beast's Roar, Grandshelt Saber (If), King's Saber (If) |
- | - | Red | 35 | 22 | 3 | 15 | ![]() |
Pact with Ifrit Lv.5 | Increase static ATK (500) Increase modifier (30x): Blaze Saber (If), Blaze Saber+ (If), Earth Saber (If), Earth Saber+ (If) Increase modifier (6x): Fire Beast's Roar, Grandshelt Saber (If), King's Saber (If) |
- | - | Red | 75 | 37 | 5 | 20 | ![]() |
Brave Abilities[edit | edit source]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Summon Flames Lv.1 | Fire evoke* damage (52/0x, 100%/0% ratio) to one enemy![]() |
9 | 82 | ||||||
Summon Flames Lv.2 | Fire evoke* damage (58/0x, 100%/0% ratio) to one enemy![]() |
9 | 82 | Yellow | 15 | 8 | - | - | ![]() |
Summon Flames Lv.3 | Fire evoke* damage (63/0x, 100%/0% ratio) to one enemy![]() |
9 | 82 | Yellow | 20 | 15 | - | 10 | ![]() |
Summon Flames Lv.4 | Fire evoke* damage (70/0x, 100%/0% ratio) to one enemy![]() |
9 | 82 | Yellow | 35 | 22 | 3 | 15 | ![]() |
Summon Flames Lv.5 | Fire evoke* damage (73/0x, 100%/0% ratio) to one enemy![]() |
9 | 82 | Yellow | 75 | 37 | 5 | 20 | ![]() |
Fire Beast's Magic Lv.1 | Increase static MAG (300) Increase evoke damage (50%) |
- | - | ||||||
Fire Beast's Magic Lv.2 | Increase static MAG (350) Increase evoke damage (50%) |
- | - | Yellow | 15 | 8 | - | - | ![]() |
Fire Beast's Magic Lv.3 | Increase static MAG (400) Increase evoke damage (75%) |
- | - | Yellow | 20 | 15 | - | 10 | ![]() |
Fire Beast's Magic Lv.4 | Increase static MAG (450) Increase evoke damage (75%) |
- | - | Yellow | 35 | 22 | 3 | 15 | ![]() |
Fire Beast's Magic Lv.5 | Increase static MAG (500) Increase evoke damage (100%) |
- | - | Yellow | 75 | 37 | 5 | 20 | ![]() |
Awakening Materials[edit | edit source]
6★ | 7★ |
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NV | EX+1 | EX+2 | EX+3 |
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Sprites[edit | edit source]
5![]() |
6![]() |
7![]() |
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Quotes[edit | edit source]
Background Story[edit | edit source]
5 | A special team made up of Rain, king of Aldore, and Ifrit, esper of flame. Their sharpened blade and powerful abilities have been forged by countless fierce encounters on the battlefield. |
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6 | A special team made up of Rain, king of Aldore, and Ifrit, esper of flame. Their sharpened blade and powerful abilities have been forged by countless fierce encounters on the battlefield. Ifrit's flame blazes extra brightly to answer to Rain's resolve as king. |
7 | A special team made up of Rain, king of Aldore, and Ifrit, esper of flame. Their sharpened blade and powerful abilities have been forged by countless fierce encounters on the battlefield. Ifrit's flame blazes extra brightly to answer to Rain's resolve as king. Their strength, controlled yet more intense than hellfire, burns like a lamp to light the way for the world. |
NV | A special team made up of Rain, king of Aldore, and Ifrit, esper of flame. Their sharpened blade and powerful abilities have been forged by countless fierce encounters on the battlefield. Ifrit's flame blazes extra brightly to answer to Rain's resolve as king. Their strength, controlled yet more intense than hellfire, burns like a lamp to light the way for the world. |
Fusion[edit | edit source]
5 | There are those who have put their faith in me. Now it is time to answer to those expectations. |
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6 | No matter what enemy I face, I will not run away! If I give up, I'll be betraying the trust of others! |
7 | If the world is to be ruled by chaos, Ifrit and I shall become a flame to extinguish the darkness! |
NV | If the world is to be ruled by chaos, Ifrit and I shall become a flame to extinguish the darkness! |
Awakening[edit | edit source]
5 | <blank> |
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6 | I don't fight out of obligation. I fight of my own will, and for the good of my friends. |
7 | I want many people to live happily in a world without strife. That's what I wish for. |
NV | I want many people to live happily in a world without strife. That's what I wish for. |
Summon[edit | edit source]
5 | I have, and will continue to, fight with all my strength! As a knight and as a king! |
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6 | I have, and will continue to, fight with all my strength! As a knight and as a king! |
7 | I have, and will continue to, fight with all my strength! As a knight and as a king! |
NV | I have, and will continue to, fight with all my strength! As a knight and as a king! |
Trust Mastery[edit | edit source]
It's because we have companions that we can continue moving forward, not giving up no matter what difficulties we may face. |
User Review[edit | edit source]
Notes[edit | edit source]
Gameplay
- Players can test out their abilities as a Guest Unit during his Unit Intro Quest from 4/16 to 4/29 PDT.
- Available for a limited time in the Japanese version as a Summon Fest exclusive unit.
- Rain has several variants: Demon Rain, Vagrant Knight Rain, Awakened Rain, Hyoh, Chocobo Rain, Aldore King Rain, Infernal Fire Rain, Rain -Neo Vision- and Rain & Fina.
- Japanese Voice Actor: Nobuhiko Okamoto
Area Effect Mechanics
- The area effects granted by his skills will only activate if he is the one who evokes Ifrit in battle.
- Area effects do not stack. Evoking another Esper or any other skill with a similar effect will overwrite the previous area effect.
Trivia
- CG-Animated Limit Burst Dialogue:
- "Let's go! Ifrit!"
- CG-Animated Limit Burst Dialogue: