Treasures[edit | edit source]
|4||Giant's Axe - recipe|
|5||Flamering Key #1 (Swordbreaker)|
|Silver Chests (requires Magic Key to open)|
|1||Black Robe - recipe|
|1||Ring of Oblivion|
|Silver Ore | Mythril Ore | Gold Ore|
Fire Cryst | Fire Megacryst
Light Cryst | Light Megacryst
Wind Cryst | Wind Megacryst
Green Magicite | Green Megacite
Quests[edit | edit source]
Ring of Oblivion[edit | edit source]
|1||Star Quartz (3)|
|Receive the quest from #1 on the quest map.|
|Objective 1: Deliver the 3 magic tomes|
|Place the 3 tomes on the following location:|
Dawn - The Long Wanderer ...Why are we such fragile creatures? As I walked the barren land, this question echoed in my mind. Our wandering had lasted generations, and I never once knew where it was I had come from. I learned only to fear the caves where monsters dwelled; to grieve at night's falling. I learned only the loneliness of solitude. A tired old man was shouting out in his madness, "This world is a lie". But after suffering that seemed eternal, we met them. The ones we now call the people of the light...
Midnight - Ring of Oblivion ...The masses who had once worshipped so fervently were gone. Their beliefs have waned. Faith is no more. They learned that they had been used, and revolt spread across the land like wildfire. They had been nothing but pawns put into play to uncover the crystals. Their anger and their despair put weapons in their hands. Weapons to strike down their false gods. But what could their victory win them? Their fate would remain unchanged: they were prisoners trapped in the ring of oblivion.
Dusk - Royal Beginnings ...The people cowered in the face of their awesome power. They were not as we are. Fear became aw, and awe became worship. And worship led to desire. They had given the people a hero. Night was no longer to be feared. The people then banded together and formed a nation. It is said that this was the beginning of the Age of the Eight Kingdoms...
Involved in Quests[edit | edit source]
|Magi Nation Mysidia||Pupil of the Magi|
|Magi Nation Mysidia||Resolve Ferret's request||Near Chest 3, 6|
and the Silver Chest.
Unit EXP Guide[edit | edit source]
In order to gain the maximum amount of experience points possible, you must win all monster encounters available until obtaining a certain amount of Gil from each of the two zones. You can open the menu to keep track of the amount of gil you obtained from the dungeon. Because the amount of Gil you can collect is predetermined, it will indicate your progress in defeating all available monster encounters.
If you want to clear the map completely:
- Stay in ZONE 1 until you have 3,999 Gil.
- Proceed to and stay in ZONE 2 until you have 10,279 Gil.
- Defeat the boss. And you should have 10,519 Gil.
You should conclude the dungeon exploration with a total of 10,642 Gil and 61,995 EXP.
|Battles||Gil||Full Steal||Unit Exp|
Battle Info[edit | edit source]
|Difficulty||Energy||Battle||Gil||Unit XP||Rank XP||Clear Reward|
|Complete the quest||20|
|Defeat byblos with an esper||10|
|Clear without an ally being KO'd||10|
|Bloody Eye (2)(2)
Dark Wizard (4)(8)
Page 32 (3)(3)
Page 64 (3)(2)
Page 256 (3)(4)
Pit Fiend (3)(13)
Book of Ruin
Pearl of Wisdom
Scripture of Time
|World of Paladia|