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- Type: Special Ability (Active)
- Nullifies the next spell cast for 1 turn
- MP: 50
- Will nullify only one magic spell per use.
- Will work against enemies and your own spells.
- Special abilities that deal magic damage do not count; they have to be proper magic spells.
- Even if a monster's ability shares the same name as a magic spell, it may or may not be flagged as sealable, depending on the developer.
How to obtain