Nichol
Nichol refers to a unit. For an enemy, visit Nichol (Monster).
Nichol | |
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Rarity | 3![]() ![]() |
Job | Tactician |
Role | Magic Attacker, Support |
Acquisition | Story Units |
Time Limited | No |
Exclusive | No |
Origin | FFBE |
Gender | Male |
Race | Human |
No. | 304, 305, 306 |
TMR | - |
A military tactician for the Olderion Federation, and one of the Wardens of the Waters, who have protected the Water Shrine for generations. His dedication to his role means that he disregards his own feelings, always choosing the greatest good for the greatest number. Never one to mince words, he is often misunderstood as a cynic.
Contents
Statistics[edit | edit source]
Stats [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
3![]() |
1136 | 73 | 48 | 46 | 58 | 50 | 1 | 6 ![]() |
2 |
4![]() |
1477 | 96 | 63 | 61 | 76 | 65 | 1 | 8 ![]() |
2 |
5![]() |
1921 | 125 | 82 | 80 | 100 | 85 | 1 | 10 ![]() |
2 |
Maximum Stats Increase [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
3![]() |
150 | 25 | 10 | 10 | 10 | 10 |
4![]() |
210 | 35 | 14 | 14 | 14 | 14 |
5![]() |
240 | 40 | 16 | 16 | 16 | 16 |
Resistance [edit | edit source]
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment[edit | edit source]
Weapons | ||
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Armors | ||
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Rarity | Ability Slots | Affinity |
3![]() |
2 | ![]() ![]() |
4![]() |
3 | ![]() ![]() |
5![]() |
4 | ![]() ![]() |
Innate Abilities[edit | edit source]
Special[edit | edit source]
Active | ||||||
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Min rarity | Level | Icon | Name | Effect | Hits | MP |
4![]() |
60 | ![]() |
Impenetrable Stance | Increase DEF/SPR (40%) for 3 turns to all allies Decrease ATK/MAG (20%) for 3 turns to all allies |
- | 25 |
5![]() |
80 | ![]() |
Back to the Wall | Increase ATK/MAG (40%) for 3 turns to all allies Decrease DEF/SPR (20%) for 3 turns to all allies |
- | 25 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
3![]() |
28 | ![]() |
MP +10% | Increase MP (10%) | ||
4![]() |
54 | ![]() |
MAG +10% | Increase MAG (10%) |
Magic[edit | edit source]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
3![]() |
1 | ![]() |
Blizzard | Ice magic damage (1.2x) to one enemy | 3 | |
3![]() |
12 | ![]() |
Water | Water magic damage (1.2x) to one enemy | 3 | |
3![]() |
40 | ![]() |
Barblizzard | Increase ice resistance (30%) for 3 turns to one ally | - | 3 |
4![]() |
21 | ![]() |
Blizzara | Ice magic damage (1.4x) to all enemies | 9 | |
4![]() |
30 | ![]() |
Watera | Water magic damage (1.4x) to all enemies | 9 | |
4![]() |
42 | ![]() |
Barwater | Increase water resistance (30%) for 3 turns to one ally | - | 6 |
5![]() |
32 | ![]() |
Imperil | Decrease resistance to all elements (20%) for 3 turns to one enemy | - | 15 |
5![]() |
51 | ![]() |
Blizzaga | Ice magic damage (1.8x) to all enemies | 20 | |
5![]() |
62 | ![]() |
Waterga | Water magic damage (1.8x) to all enemies | 20 | |
5![]() |
72 | ![]() |
Barblizzara | Increase ice resistance (50%) for 3 turns to all allies | - | 12 |
5![]() |
72 | ![]() |
Barwatera | Increase water resistance (50%) for 3 turns to all allies | - | 12 |
Ability Awakening[edit | edit source]
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Back to the Wall +1 | Increase ATK/MAG (50%) for 3 turns to all allies Decrease DEF/SPR (20%) for 3 turns to all allies |
- | 25 | Support | 10 | 5 | 1 | - | - | ![]() |
Back to the Wall +2 | Increase ATK/MAG (50%) for 3 turns to all allies Decrease DEF/SPR (20%) for 3 turns to all allies Refresh (10 MP, 0.3x) split over 3 turns to all allies |
- | 25 | Support | 15 | 8 | 2 | 1 | - | ![]() |
Impenetrable Stance +1 | Increase DEF/SPR (50%) for 3 turns to all allies Decrease ATK/MAG (20%) for 3 turns to all allies |
- | 25 | Support | 10 | 5 | 1 | - | - | ![]() |
Impenetrable Stance +2 | Increase DEF/SPR (50%) for 3 turns to all allies Decrease ATK/MAG (20%) for 3 turns to all allies Heal (1150 HP, 8x) split over 3 turns to all allies |
- | 25 | Support | 15 | 8 | 2 | 1 | - | ![]() |
Limit Burst[edit | edit source]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
3![]() |
Aqua Wave | Base | Physical attack with magic damage. See the mechanics page. Water magic* damage (2.1x) to all enemies |
1 | 10 ![]() |
Max | Physical attack with magic damage. See the mechanics page. Water magic* damage (2.55x) to all enemies | ||||
4![]() |
Marine Wave | Base | Physical attack with magic damage. See the mechanics page. Water magic* damage (2.3x) to all enemies |
1 | 12 ![]() |
Max | Physical attack with magic damage. See the mechanics page. Water magic* damage (3x) to all enemies | ||||
5![]() |
Ancient Flood | Base | Physical attack with magic damage. See the mechanics page. Water magic* damage (2.5x) to all enemies |
1 | 14 ![]() |
Max | Physical attack with magic damage. See the mechanics page. Water magic* damage (3.45x) to all enemies |
Awakening Materials[edit | edit source]
4★ | 5★ |
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Sprites[edit | edit source]
3![]() |
4![]() |
5![]() |
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Quotes[edit | edit source]
Background Story[edit | edit source]
3★ | A military tactician for the Olderion Federation, and one of the Wardens of the Waters, who have protected the Water Shrine for generations. His dedication to his role means that he disregards his own feelings, always choosing the greatest good for the greatest number. Never one to mince words, he is often misunderstood as a cynic. |
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4★ | A military tactician for the Olderion Federation. He is the eldest of his family, the Wardens of the Waters. Though he puts his duties as a Warden first, seemingly taking his family for granted, deep down he really cares for his brother and sister. It seems his sister Luka can see down to his true clumsy nature. |
5★ | A military tactician for the Olderion Federation. He was given a great many books on magic as a young child, as their were high expectations of him being of the Wardens of the Waters. Raised in isolation from other children his age, he took a deep interest instead in the people he read about in books. Among these characters, he took particular interest in a legendary female warrior from an army of darkness. |
Fusion[edit | edit source]
3★ | Is this the power of visions? It's quite different from what I had imagined. |
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4★ | I must remain wise. This team seems to be lacking a pillar of sound reasoning. |
5★ | Visions... The power written of in books of old. When might it become reality? |
Awakening[edit | edit source]
4★ | I can't let such a tragedy befall Olderion once again... That's why I must... |
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5★ | For Elle and Luka's sake as well, I must keep facing forward. That, I have sworn to. |
Summon[edit | edit source]
None
Trust Mastery[edit | edit source]
NoneNotes[edit | edit source]
Gameplay
- He can be obtained in the story mode in Aquapolis Olderion after you clear Water Shrine in Olderion.
- Nichol has several variants: Illusionist Nichol, Maritime Strategist Nichol and Seaside Nichol.