GL | JP |
Olive | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rarity | 5 - 7 | |||||||||
Role |
| |||||||||
Acquisition | Rare Summon | |||||||||
Time Limited | No | |||||||||
CG LB | No | |||||||||
Series | FFBE | |||||||||
Gender | Female | |||||||||
Race | Human | |||||||||
No. | 8039, 8040, 8041 | |||||||||
TMR | SparkySparky
| |||||||||
STMR | Olive's JournalOlive's Journal
|
A young girl capable of freely wielding heavy weaponry. She was an ace among her fellow gunners in the squad she belonged to. At the same time, it is also said that she was relied on by her friends thanks to her being so resourceful. Contrary to her bold actions on the field, she is usually quite bashful and quiet, and it has been told she seems most happy when she's alone, working on her guns.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2536 900 + 450 |
115 150 + 75 |
120 65 + 32 |
96 65 + 32 |
82 65 + 32 |
79 65 + 32 |
1 | 10 | 6 |
6 | 3296 900 + 450 |
150 150 + 75 |
156 65 + 32 |
124 65 + 32 |
106 65 + 32 |
102 65 + 32 |
1 | 12 | 6 |
7 | 4500 900 + 450 |
200 150 + 75 |
199 65 + 32 |
174 65 + 32 |
162 65 + 32 |
155 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | - |
6 | 4 | - |
7 | 4 | - |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Anti-Armor Ammunition II Lat+2 | [5 turns cooldown, available on turn 1] Increase physical damage against machina (50%) for 3 turns to all allies Increase ability modifier (15x) for 5 turns to caster (can't be dispelled): Empowering Shot, True Shot, True Shot+1, True Shot+2 Increase ability modifier (40x) for 5 turns to caster (can't be dispelled): Immolation Blast, Shattering Shot, Shattering Shot+1, Shattering Shot+2 |
80 | ||
5 | 1 | Nitroglycerin II Lat+2 | [3 turns cooldown, available on turn 1] Decrease fire and lightning resistance (100%) for 2 turns to all enemies Auto-revive (100% HP) for 3 turns to caster Increase LB damage (200%) for 2 turns to caster (can't be dispelled) Increase LB gauge (30) to caster |
90 | ||
5 | 5 | Throw | Allow use of throwable items | 6 | ||
5 | 13 | Flash Grenade | Light physical damage (1.4x) to all enemies Inflict blind (50%) to all enemies |
1 | 16 | |
5 | 32 | Shattering Shot Awk+2 | Physical damage (2x) to one enemy Decrease DEF (60%) for 3 turns to one enemy Decrease lightning resistance (75%) for 3 turns to one enemy |
1 | 21 | |
5 | 61 | Grapeshot | Physical damage (1.5x) with ignore DEF (25%) to all enemies | 1 | 18 | |
6 | 18 | Napalm Grenade | Fire physical damage (1.4x) to all enemies Decrease fire resistance (50%) for 5 turns to all enemies |
1 | 21 | |
6 | 52 | Maiming Shot | Physical damage (1.8x) to one enemy Inflict silence and paralyze (30%) to one enemy |
1 | 18 | |
6 | 76 | Heated Rounds | Increase ATK (50%) for 5 turns to caster Add fire element to physical attacks for 5 turns to caster |
21 | ||
6 | 100 | True Shot Awk+2 | Physical damage (3.5x) with ignore DEF (50%) to one enemy | 1 | 42 | |
7 | 105 | Empowering Shot | Increase ATK (150%) for 3 turns to caster Increase physical damage against machina (100%) for 3 turns to caster Physical damage (3x) with ignore DEF (50%) to one enemy |
1 | 75 | |
7 | 110 | Vanguard Force | [5 turns cooldown, available on turn 1] Increase LB gauge (10) to all allies, except caster Auto-revive (100% HP) for 5 turns to caster |
50, 30 | ||
7 | 110 | Immolation Blast | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical damage (15x) to all enemies Decrease DEF (70%) for 3 turns to all enemies Decrease fire and lightning resistance (100%) for 3 turns to all enemies Inflict unresistable death (100%) to caster |
1 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Elite Marksman II Lat+2 | Enable skill: Dual Ammunition Increase ability modifier (5x): Flash Grenade, Grapeshot, Maiming Shot, Napalm Grenade, True Shot, True Shot+1, True Shot+2 Increase ability modifier (25x): Immolation Blast Increase equipment ATK (150%) and physical accuracy (25%) when single wielding any weapon Auto-cast Elite Marksman at the start of a battle, upon revival, or after brave shift | |||
5 | 1 | Attentive Spirit | Increase resistance to paralyze and confuse (100%) | |||
5 | 21 | Destructionist | Increase LB gauge fill rate (200%) | |||
5 | 45 | ATK +30% | Increase ATK (30%) | |||
5 | 80 | Heavy Arms Proficiency Awk+2 | Increase equipment ATK (150%) and physical accuracy (25%) when single wielding a one-handed weapon Increase ATK (30%) when equipped with a gun | |||
6 | 1 | Demolition Specialist | Increase ATK (50%) when equipped with a gun Increase physical damage against machinas (50%) | |||
6 | 36 | Auto-Refresh | Recover MP (5%) per turn | |||
6 | 64 | Battle-Hardened | Increase SPR and HP (20%) | |||
6 | 88 | Mortar Beacon Awk+2 | Auto-cast Mortar Beacon at the start of a battle, upon revival, or after brave shift | |||
7 | 101 | Ace Gunner | [Requirement: TMR or STMR equipped] Increase ATK and HP (20%) Increase equipment ATK (50%) and physical accuracy (25%) when single wielding a one-handed weapon Upgrade LB | |||
7 | 115 | ATK +20% | Increase ATK (20%) | |||
7 | 120 | Good Shot | Increase HP and MP (20%) Increase ability modifier (2.5x): Shattering Shot, Shattering Shot+1, Shattering Shot+2 Increase ability modifier (1.5x): True Shot, True Shot+1, True Shot+2 Increase ability modifier (1x): Empowering Shot | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Elite Marksman II |
Dual Ammunition | Cast 2 times: Flash Grenade, Shattering Shot, Shattering Shot, Shattering Shot, Grapeshot, Napalm Grenade, Maiming Shot, Heated Rounds, True Shot, True Shot, True Shot, Empowering Shot, Vanguard Force, Immolation Blast, Charged Rounds, Anti-Armor Ammunition, Anti-Armor Ammunition I, Anti-Armor Ammunition II, Nitroglycerin, Nitroglycerin I, Nitroglycerin II | ||||
Activated by Elite Marksman II |
Elite Marksman | Enable skill to caster: Charged Rounds | ||||
Activated by Elite Marksman |
Charged Rounds | Increase ATK (250%) for 5 turns to caster (can't be dispelled) Add lightning element to physical attacks for 5 turns to caster |
40 | |||
Activated by Mortar Beacon |
Mortar Beacon | Fixed attack with physical damage (12x) with delay (2 turns) to all enemies | 1 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Death from Above | Base Lv 1 |
Physical damage (0.55x) with ignore DEF (50%) to one random enemy Physical damage (0.55x) with ignore DEF (50%) to one random enemy Physical damage (0.55x) with ignore DEF (50%) to one random enemy Physical damage (0.55x) with ignore DEF (50%) to one random enemy Physical damage (0.55x) with ignore DEF (50%) to one random enemy |
1,1,1,1,1 | 14 |
Max Lv 20 |
Physical damage (0.74x) with ignore DEF (50%) to one random enemy Physical damage (0.74x) with ignore DEF (50%) to one random enemy Physical damage (0.74x) with ignore DEF (50%) to one random enemy Physical damage (0.74x) with ignore DEF (50%) to one random enemy Physical damage (0.74x) with ignore DEF (50%) to one random enemy | ||||
6 | Death from Above | Base Lv 1 |
Physical damage (0.65x) with ignore DEF (50%) to one random enemy Physical damage (0.65x) with ignore DEF (50%) to one random enemy Physical damage (0.65x) with ignore DEF (50%) to one random enemy Physical damage (0.65x) with ignore DEF (50%) to one random enemy Physical damage (0.65x) with ignore DEF (50%) to one random enemy |
1,1,1,1,1 | 16 |
Max Lv 25 |
Physical damage (0.89x) with ignore DEF (50%) to one random enemy Physical damage (0.89x) with ignore DEF (50%) to one random enemy Physical damage (0.89x) with ignore DEF (50%) to one random enemy Physical damage (0.89x) with ignore DEF (50%) to one random enemy Physical damage (0.89x) with ignore DEF (50%) to one random enemy | ||||
7 | Death from Above | Base Lv 1 |
Physical damage (1.52x) with ignore DEF (50%) to one random enemy Physical damage (1.52x) with ignore DEF (50%) to one random enemy Physical damage (1.52x) with ignore DEF (50%) to one random enemy Physical damage (1.52x) with ignore DEF (50%) to one random enemy Physical damage (1.52x) with ignore DEF (50%) to one random enemy |
1,1,1,1,1 | 30 |
Max Lv 30 |
Physical damage (2.1x) with ignore DEF (50%) to one random enemy Physical damage (2.1x) with ignore DEF (50%) to one random enemy Physical damage (2.1x) with ignore DEF (50%) to one random enemy Physical damage (2.1x) with ignore DEF (50%) to one random enemy Physical damage (2.1x) with ignore DEF (50%) to one random enemy | ||||
- | Death from Above | Base Lv 1 |
Physical damage (2.02x) with ignore DEF (50%) to one random enemy Physical damage (2.02x) with ignore DEF (50%) to one random enemy Physical damage (2.02x) with ignore DEF (50%) to one random enemy Physical damage (2.02x) with ignore DEF (50%) to one random enemy Physical damage (2.02x) with ignore DEF (50%) to one random enemy |
1,1,1,1,1 | 30 |
Max Lv 30 |
Physical damage (2.6x) with ignore DEF (50%) to one random enemy Physical damage (2.6x) with ignore DEF (50%) to one random enemy Physical damage (2.6x) with ignore DEF (50%) to one random enemy Physical damage (2.6x) with ignore DEF (50%) to one random enemy Physical damage (2.6x) with ignore DEF (50%) to one random enemy |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Shattering Shot | Physical damage (1.2x) to one enemy Decrease DEF (50%) for 3 turns to one enemy Decrease lightning resistance (50%) for 3 turns to one enemy |
1 | 21 | |||||||
Shattering Shot Awk+1 | Physical damage (1.6x) to one enemy Decrease DEF (55%) for 3 turns to one enemy Decrease lightning resistance (60%) for 3 turns to one enemy |
1 | 21 | Black | 15 | 8 | 5 | 1 | - | 500,000 |
Shattering Shot Awk+2 | Physical damage (2x) to one enemy Decrease DEF (60%) for 3 turns to one enemy Decrease lightning resistance (75%) for 3 turns to one enemy |
1 | 21 | Black | 23 | 12 | 8 | 2 | 2 | 500,000 |
Heavy Arms Proficiency | Increase equipment ATK (75%) and physical accuracy (25%) when single wielding a one-handed weapon | - | - | |||||||
Heavy Arms Proficiency Awk+1 | Increase equipment ATK (125%) and physical accuracy (25%) when single wielding a one-handed weapon | - | - | Tech | 20 | 15 | 10 | 2 | 1 | 500,000 |
Heavy Arms Proficiency Awk+2 | Increase equipment ATK (150%) and physical accuracy (25%) when single wielding a one-handed weapon Increase ATK (30%) when equipped with a gun |
- | - | Tech | 30 | 23 | 15 | 4 | 2 | 500,000 |
Mortar Beacon | Auto-cast Mortar Beacon at the start of a battle, upon revival, or after brave shift | - | - | |||||||
Mortar Beacon Awk+1 | Auto-cast Mortar Beacon at the start of a battle, upon revival, or after brave shift | - | - | Support | 15 | 8 | 5 | 1 | - | 120,000 |
Mortar Beacon Awk+2 | Auto-cast Mortar Beacon at the start of a battle, upon revival, or after brave shift | - | - | Support | 23 | 12 | 8 | 2 | - | 120,000 |
True Shot | Physical damage (2.4x) with ignore DEF (50%) to one enemy | 1 | 42 | |||||||
True Shot Awk+1 | Physical damage (2.7x) with ignore DEF (50%) to one enemy | 1 | 42 | Power | 20 | 15 | 10 | 4 | 1 | 1,000,000 |
True Shot Awk+2 | Physical damage (3.5x) with ignore DEF (50%) to one enemy | 1 | 42 | Power | 30 | 23 | 15 | 8 | 2 | 1,000,000 |
Conditional | ||||||||||
Mortar Beacon | Fixed attack with physical damage (5x) with delay (2 turns) to all enemies | 1 | - | Activated by Mortar Beacon | ||||||
Mortar Beacon | Fixed attack with physical damage (8x) with delay (2 turns) to all enemies | 1 | - | Activated by Mortar Beacon | ||||||
Mortar Beacon | Fixed attack with physical damage (12x) with delay (2 turns) to all enemies | 1 | - | Activated by Mortar Beacon |
Latent Abilities[]
Awakening Materials[]
6 | 7 |
---|---|
Prismatic Horn (10) Fairies' Writ (10) Rainbow Bloom (10) Calamity Gem (5) Divine Crystal (15) 4,000 |
Olive's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A young girl capable of freely wielding heavy weaponry. She was an ace among her fellow gunners in the squad she belonged to. At the same time, it is also said that she was relied on by her friends thanks to her being so resourceful. Contrary to her bold actions on the field, she is usually quite bashful and quiet, and it has been told she seems most happy when she's alone, working on her guns. |
---|---|
6★ | A young girl who fought as a gunner for the sake of her hometown. Long ago, her town was invaded by another country, which led to the loss of many of her friends and family. This spurred the quiet little girl on to join the military, and led to her lash out on the battlefield out of fear of her friends being hurt. It is said that as a result her life ended short, but her deeds were talked about long after she passed. |
7★ | There isn't a soul alive that knows of Olive's last battle. According to the few accounts left detailing the event, her squadron managed to completely surround the enemy's forces, allowing a great number of her comrades to return home safely. Unfortunately for Olive, however, she could only accomplish this by staying behind and fighting with her trusty cannon to the very end. Although there is testimony to prove this was the case, for some reason the military refuses to acknowledge this evidence in favor of covering up the entire incident. |
Fusion[]
5★ | I see... By doing this, we can increase the power of my guns... You know your weaponry. |
---|---|
6★ | So by increasing my own power, my shots become stronger, as well? Let's get pumped then! |
7★ | Just a little bit more... If I become just a tad bit stronger I'll be able to protect my friends, and my home! |
Awakening[]
5★ | <blank> |
---|---|
6★ | Now I should be able to save even more of my friends, right? If so, then I'll see you at the front lines! |
7★ | My cannon needs more speed...and more accuracy. This power will help me with that, right? |
User Review[]
Notes[]
Gameplay
- Since Doublehand can only stack when it comes from other sources, Olive's Trust Mastery will stack with the Bartz's Trust Mastery allowing for a high attack to be reached.
- Olive's gun blast animation changes from blue at 6 to yellow/gold at 7.
- Olive has several variants: Agent Olive and Beach Blaster Olive.