Onion Knight
Onion Knight refers to a unit. For an item, visit Onion Knight (FFX).
Onion Knight | ||||||||||
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Rarity | 5![]() ![]() | |||||||||
Job | Onion Knight | |||||||||
Role | Physical Attacker | |||||||||
Acquisition | Rare Summon | |||||||||
Time Limited | No | |||||||||
Exclusive | No | |||||||||
Origin | FFIII | |||||||||
Gender | Male | |||||||||
Race | Human | |||||||||
No. | 589, 590, 988 | |||||||||
TMR | Onion SwordOnion Sword
| |||||||||
STMR | Onion Knight's MissionOnion Knight's Mission
|
A young boy hailing from another world where tales are passed down of the Crystals and the Warriors of Light. The Onion Knight is an orphan who was raised along with three others by an elder in the village of Ur. When he goes to explore the Altar Cave one fateful day, the Wind Crystal enshrined within chooses him as one of four Warriors of Light destined to save the world. This task would send him on a journey where he could share hope with friends who would come and go, ridding the world of the darkness consuming it one step at a time.
Contents
Statistics[edit | edit source]
Stats [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
1200 | 60 | 58 | 40 | 42 | 44 | 3 | 4 ![]() |
6 |
6![]() |
3642 | 162 | 158 | 120 | 119 | 125 | 3 | 4 ![]() |
6 |
7![]() |
4734 | 210 | 199 | 177 | 154 | 170 | 3 | 4 ![]() |
6 |
Maximum Stats Increase [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
5![]() |
240 | 40 | 24 | 16 | 16 | 16 |
6![]() |
390 | 65 | 34 | 26 | 26 | 26 |
7![]() |
540 | 90 | 65 | 40 | 40 | 40 |
Resistance [edit | edit source]
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment[edit | edit source]
Weapons | ||
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Armors | ||
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Rarity | Ability Slots | Affinity |
5![]() |
4 | - |
6![]() |
4 | - |
7![]() |
4 | - |
Equipment with Exclusive Effects[edit | edit source]
Icon | Name | Type | Effect | ||||||
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Onion Helm | Helm | ATK+15, DEF+20 Effect: HealthyHealthy
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Onion Armor | Light Armor | ATK+10, DEF+40 Effect: NaughtyNaughty
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Onion Sword | Sword | ATK+135 Ability: BladeblitzBladeblitz
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Onion Gauntlets | Accessory | DEF+3, SPR+3, MP +10%, ATK +15% Ability: Lance+Lance+
|
Innate Abilities[edit | edit source]
Special[edit | edit source]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5![]() |
30 | ![]() |
Splendor of the Wind | Wind physical damage (3.8x) to one enemy Increase earth resistance (70%) for 3 turns to all allies If used after Shining Crystal: Wind physical damage (4.8x) to one enemy Increase earth resistance (70%) for 3 turns to all allies ![]() |
45 | |
5![]() |
60 | ![]() |
Splendor of the Fire | Fire physical damage (3.8x) to one enemy Increase water resistance (70%) for 3 turns to all allies If used after Shining Crystal: Fire physical damage (4.8x) to one enemy Increase water resistance (70%) for 3 turns to all allies ![]() |
45 | |
5![]() |
80 | ![]() |
Full Speed Bladeblitz | Physical damage (2.2x) to all enemies![]() |
25 | |
6![]() |
50 | ![]() |
Splendor of the Water | Water physical damage (3.8x) to one enemy Increase fire resistance (70%) for 3 turns to all allies If used after Shining Crystal: Water physical damage (4.8x) to one enemy Increase fire resistance (70%) for 3 turns to all allies ![]() |
45 | |
6![]() |
95 | ![]() |
Splendor of the Earth | Earth physical damage (3.8x) to one enemy Increase wind resistance (70%) for 3 turns to all allies If used after Shining Crystal: Earth physical damage (4.8x) to one enemy Increase wind resistance (70%) for 3 turns to all allies ![]() |
45 | |
6![]() |
100 | ![]() |
Onion Slice | Physical damage (4x) to one enemy If used after Splendor skill +2: Physical damage (7.2x) to one enemy ![]() |
45 | |
7![]() |
105 | ![]() |
Onion Chop | [3 turns cooldown, available on turn 3] Physical damage (11x) to all enemies |
99 | |
7![]() |
110 | ![]() |
Shining Crystal | Increase physical damage against beasts, mechanical, stone, and undead monsters (75%) for 3 turns to caster | - | 45 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5![]() |
1 | ![]() |
Dual Wield | Enable dual wielding of one-handed weapons | ||
5![]() |
30 | ![]() |
Blessed Crystal | Increase LB gauge fill rate (100%) | ||
5![]() |
70 | ![]() |
Auto-Limit | Increase LB gauge (1) per turn | ||
6![]() |
1 | ![]() |
Sturdy Foundation | Increase resistance to blind, paralyze, and petrify (100%) | ||
6![]() |
87 | ![]() |
Auto-Refresh | Recover MP (5%) per turn | ||
6![]() |
87 | ![]() |
Sword Mastery | Increase ATK (50%) when equipped with a sword | ||
6![]() |
87 | ![]() |
Undead Killer | Increase physical damage against undead monsters (50%) | ||
6![]() |
90 | ![]() |
HP +30% | Increase HP (30%) | ||
6![]() |
90 | ![]() |
MP +30% | Increase MP (30%) | ||
6![]() |
90 | ![]() |
ATK +30% | Increase ATK (30%) | ||
6![]() |
97 | ![]() |
Guiding Light | Increase fire, water, wind, and earth resistance (30%) | ||
7![]() |
101 | ![]() |
Onion Fencer | [Requirement: TMR equipped] Increase HP/MP (20%) Increase equipment ATK (30%) when dual wielding | ||
7![]() |
115 | ![]() |
ATK +20% | Increase ATK (20%) | ||
7![]() |
120 | ![]() |
Exquisite Onion | Increase modifier (0.6x) to Full Speed Bladeblitz Increase physical and magic damage against undead monsters (50%) Increase modifier (1.6x) to Onion Cutter, Onion Slice |
Ability Awakening[edit | edit source]
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
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Splendor of the Wind +1 | Wind physical damage (3.8x) to one enemy Increase earth resistance (70%) for 3 turns to all allies If used after Shining Crystal: Wind physical damage (4.8x) to one enemy Increase earth resistance (70%) for 3 turns to all allies ![]() Add wind element to physical attacks for 2 turns to caster |
45 | Green | 20 | 15 | 10 | 4 | 2 | ![]() | |
Splendor of the Wind +2 | Wind physical damage (4x) to one enemy Increase earth resistance (70%) for 3 turns to all allies If used after Shining Crystal: Wind physical damage (6.6x) to one enemy Increase earth resistance (70%) for 3 turns to all allies ![]() Add wind element to physical attacks for 2 turns to caster Decrease wind resistance (50%) for 1 turn to one enemy |
45 | Green | 30 | 23 | 15 | 8 | 2 | ![]() | |
Splendor of the Fire +1 | Fire physical damage (3.8x) to one enemy Increase water resistance (70%) for 3 turns to all allies If used after Shining Crystal: Fire physical damage (4.8x) to one enemy Increase water resistance (70%) for 3 turns to all allies ![]() Add fire element to physical attacks for 2 turns to caster |
45 | Power | 20 | 15 | 10 | 4 | 2 | ![]() | |
Splendor of the Fire +2 | Fire physical damage (4x) to one enemy Increase water resistance (70%) for 3 turns to all allies If used after Shining Crystal: Fire physical damage (6.6x) to one enemy Increase water resistance (70%) for 3 turns to all allies ![]() Add fire element to physical attacks for 2 turns to caster Decrease fire resistance (50%) for 1 turn to one enemy |
45 | Power | 30 | 23 | 15 | 8 | 2 | ![]() | |
Splendor of the Water +1 | Water physical damage (3.8x) to one enemy Increase fire resistance (70%) for 3 turns to all allies If used after Shining Crystal: Water physical damage (4.8x) to one enemy Increase fire resistance (70%) for 3 turns to all allies ![]() Add water element to physical attacks for 2 turns to caster |
45 | Healing | 20 | 15 | 10 | 4 | 2 | ![]() | |
Splendor of the Water +2 | Water physical damage (4x) to one enemy Increase fire resistance (70%) for 3 turns to all allies If used after Shining Crystal: Water physical damage (6x) to one enemy Increase fire resistance (70%) for 3 turns to all allies ![]() Add water element to physical attacks for 2 turns to caster Decrease water resistance (50%) for 1 turn to one enemy |
45 | Healing | 30 | 23 | 15 | 8 | 2 | ![]() | |
Splendor of the Earth +1 | Earth physical damage (3.8x) to one enemy Increase wind resistance (70%) for 3 turns to all allies If used after Shining Crystal: Earth physical damage (4.8x) to one enemy Increase wind resistance (70%) for 3 turns to all allies ![]() Add earth element to physical attacks for 2 turns to caster |
45 | Guard | 20 | 15 | 10 | 4 | 2 | ![]() | |
Splendor of the Earth +2 | Earth physical damage (4x) to one enemy Increase wind resistance (70%) for 3 turns to all allies If used after Shining Crystal: Earth physical damage (6.6x) to one enemy Increase wind resistance (70%) for 3 turns to all allies ![]() Add earth element to physical attacks for 2 turns to caster Decrease earth resistance (50%) for 1 turn to one enemy |
45 | Guard | 30 | 23 | 15 | 8 | 2 | ![]() | |
Blessed Crystal +1 | Increase LB gauge fill rate (100%) Increase resistance to poison, sleep, confuse, and disease (50%) |
- | - | Tech | 10 | 5 | 1 | - | - | ![]() |
Blessed Crystal +2 | Increase LB gauge fill rate (100%) Increase resistance to poison, sleep, confuse, and disease (50%) Increase ATK (15%) and DEF/SPR (10%) when equipped with a sword Increase ATK (15%) and DEF/SPR (10%) when equipped with a helm Increase ATK (15%) and DEF/SPR (10%) when equipped with light armor |
- | - | Tech | 15 | 8 | 2 | 1 | - | ![]() |
Limit Burst[edit | edit source]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Twin Swords | Base | Physical damage (5.8x) to all enemies Increase ATK (40%) for 3 turns to all allies Decrease DEF (40%) for 3 turns to all enemies |
16 | 20 ![]() |
Max | Physical damage (6.75x) to all enemies Increase ATK (59%) for 3 turns to all allies Decrease DEF (59%) for 3 turns to all enemies | ||||
6![]() |
Twin Swords | Base | Physical damage (6.8x) to all enemies Increase ATK (50%) for 3 turns to all allies Decrease DEF (50%) for 3 turns to all enemies |
16 | 24 ![]() |
Max | Physical damage (8x) to all enemies Increase ATK (105%) for 3 turns to all allies Decrease DEF (74%) for 3 turns to all enemies | ||||
7![]() |
Twin Swords | Base | Physical damage (8.1x) to all enemies Increase ATK (50%) for 3 turns to all allies Decrease DEF (50%) for 3 turns to all enemies |
16 | 24 ![]() |
Max | Physical damage (11x) to all enemies Increase ATK (110%) for 3 turns to all allies Decrease DEF (74%) for 3 turns to all enemies |
Awakening Materials[edit | edit source]
6★ | 7★ |
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Sprites[edit | edit source]
5![]() |
6![]() |
7![]() |
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Quotes[edit | edit source]
Background Story[edit | edit source]
5★ | A young boy hailing from another world where tales are passed down of the Crystals and the Warriors of Light. The Onion Knight is an orphan who was raised along with three others by an elder in the village of Ur. When he goes to explore the Altar Cave one fateful day, the Wind Crystal enshrined within chooses him as one of four Warriors of Light destined to save the world. This task would send him on a journey where he could share hope with friends who would come and go, ridding the world of the darkness consuming it one step at a time. |
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6★ | A young boy hailing from another world where tales are passed down of the Crystals and the Warriors of Light. The Onion Knight is one of four orphans chosen by the Wind Crystal as one of the Warriors of Light destined to save the world. On his journey to complete his mission, he meets a mysterious and amnesiac man named Desch, a priestess named Aria who serves the Water Crystal, the mages Doga and Unei, and many others. Together they would fight the darkness taking over and find whomever had unleashed it upon the world. |
7★ | A young boy hailing from another world where tales are passed down of the Warriors of Light. The Onion Knight is one of four orphans chosen by the Wind Crystal as one of the Warriors of Light destined to save the world. After overcoming the loss of various friends he makes during his journey, he finally defeats Emperor Xande, who sought to rule the world as an immortal being. He also dives into the World of Darkness in order to defeat the Cloud of Darkness, a cruel entity that sought to return the world to a state of nothingness. |
Fusion[edit | edit source]
5★ | In order to use this much power, one must have enough capacity in their soul! |
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6★ | I will not misuse this power that you have given me! |
7★ | The hope of light and dark... With their powers combined, we can take on the very void itself! |
Awakening[edit | edit source]
6★ | Alright! That strengthened me up a bit. |
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7★ | I won't lose to the void! As long as there's hope, I can continue to light the way! |
Summon[edit | edit source]
5★ | O-o-ouch... I-I fell into a hole in the ground! |
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6★ | So you received power from a talking crystal and decided to head out on a journey!? |
7★ | I arrived here, thanks to the guidance of the crystal's light! |
Trust Mastery[edit | edit source]
I have had many friends who have helped me out. It's my turn now to help you! |
User Review[edit | edit source]
- 7* Onion Knight Overview by Memel0rd (brave-exvius.com, September 2018)
- In-Depth Onion Knight Review by Memel0rd (brave-exvius.com, August 2017)
Notes[edit | edit source]
Trivia
- Four children who were Onion Knights at the beginning are the main protagonists of the NES version of Final Fantasy III.
- Onion Knight is also a job class in other Final Fantasy games in addition to being referenced in some regard as items (FFX's Onion Knight, FFXI's Onion Sword).
- In true Onion Knight fashion, he will earn most of his abilities and base stats near the end of his levels, making him nearly useless without being maxed out (has only 75 base ATK at level 85, but sharply rises after obtaining sword mastery).
- Similar to Luneth's Limit Burst animation, you will get to see a slight glimpse of the "16 Hit!" sign upon the end of the attack. This is a reference of how the first three Final Fantasy games uses Hit Counts when attacking enemies with a standard attack.
- The order he learns his elemental abilities, Wind, Fire, Water and Earth, is the same order the Crystals are acquired in Final Fantasy III.
- Four children who were Onion Knights at the beginning are the main protagonists of the NES version of Final Fantasy III.