Final Fantasy Brave Exvius Wiki

Out for Vengeance

Out for Vengeance

Overview[edit | edit source]

  • Origin: Final Fantasy Brave Exvius
  • Type: Story Event
  • Reference: Announcement
  • Event Period: 5/10/19 00:00 - 5/23/19 23:59 PST

The area map has several stages which must be cleared in order. Parties and equipment can't be changed on the area map. You will not be able to return to the home screen until you complete all stages or give up. Losing on a battle will also return you to the home screen, losing all progress and energy used unless lapis is used to revive.

There are two types of stages, one being battle stages, in which wave battles occurs, and the other being scenario stages, in which story scenes play out.

Rewards[edit | edit source]

Featured[edit | edit source]

Name Effect Materials

Lawless Blades
Lawless Blades
(Katana)

ATK+71
Effect: Double TroubleDouble Trouble
Double TroubleDouble Trouble
Normal attack hits twice

Jet Black Eyepatch
Jet Black Eyepatch
(Hat)

ATK+18, HP +15%
Effect: Crisis EvasionCrisis Evasion
Crisis EvasionCrisis Evasion
Increase physical evasion (5%)
Icon-Old Tree Seed Shell.pngOld Tree Seed Shell (115)
Icon-Grassbeast Fang.pngGrassbeast Fang (85)
Icon-Shiso Powder.pngShiso Powder (70)
Icon-White Gem.pngWhite Gem (70)
Icon-Black Fabric.pngBlack Fabric (1)

Crafting Materials[edit | edit source]

Name Stage Dropped
Icon-White Gem.pngWhite Gem The Assassin Appears
Icon-Shiso Powder.pngShiso Powder Majora Family Retribution
Icon-Grassbeast Fang.pngGrassbeast Fang All-Out Conflict
Icon-Old Tree Seed Shell.pngOld Tree Seed Shell
Icon-Black Fabric.pngBlack Fabric (Limit: 1)
Varied Resolutions

Battle Info[edit | edit source]

Name Energy Rank EXP
The Preliminaries 15 675
The Sharpshooter From Afar 25 1155
A Misunderstanding 35 1652
The Stolen Censer 45 2150
The Assassin Appears 55 2719
Majora Family Retribution 65 3250
All-Out Conflict 75 3750
Varied Resolutions 85 4500
Bonus Stage 90 2073
Total 490 21924

Mission Checklist[edit | edit source]

Usage or kill missions are bolded. If you are using magic to fulfill elemental damage condition take note when a stage contains "no magic/black magic" and "deal elemental damage" combo, indicated with No Magic

The Preliminaries
The Reason for Preliminaries Akstar in party (Companion included)
No items
No continues
The Apprentice's Concerns Deal fire damage to an enemy
No limit bursts
No continues
At the Doorstep of Visectrum Use black magic
No recovery magic
No continues
A Spirited Underling Use a limit burst
No items
Defeat the big brother underling's party within 5 turns
The Sharpshooter From Afar
Sharp Gunner Clear without an ally being KO'd
No items
No continues
Siege on the Participants Deal ice damage to an enemy
Use magic
No continues
Tomoe's Rampage Use a limit burst
Get a chain of 4 or more in 1 turn
No continues
Crumbling Siege No items
No magic
No continues
Desperate Swordsman Activate an element chain 2 times or more in 1 turn
Clear without an ally being KO'd
Defeat the seasoned dual wielder with a limit burst
A Misunderstanding
Deepening Misunderstandings Tomoe in party (Companion included)
No items
No continues
Firm Footing Deal lightning damage to an enemy
Get a chain of 5 or more in 1 turn
No continues
Marvel and Grace No limit bursts
Deal fire and ice damage to an enemy
No continues
Tomoe in Hot Pursuit Use black magic
No recovery magic
No continues
Without Breaking a Sweat Use a limit burst
Clear without an ally being KO'd
Defeat Akstar with magic
The Stolen Censer
The Chase Begins Deal ice damage to an enemy
Clear without an ally being KO'd
No continues
Sagiri and Incense No Magic Deal fire damage 2 times or more to an enemy
No magic
No continues
Tomoe's Decision Evoke an esper
Use white magic
No continues
On the Back of the Thief Use 2 or more limit bursts
No items
No continues
Underhanded Thief Deal lightning damage 2 or more times to an enemy
Use black magic
Defeat the crook's party within 5 turns
The Assassin Appears
A Rough Underling Clear without an ally being KO'd
No items
No continues
The Underlings are Coming Activate an element chain 2 times or more in 1 turn
No magic
No continues
Tomoe's Struggle Use 2 or more limit bursts
Get a chain of 6 or more in 1 turn
No continues
Gravey Activate an element chain 3 times or more in 1 turn
Clear without an ally being KO'd
Defeat Gravey with a limit burst
Majora Family Retribution
Underling with No Way Out Akstar in party (Companion included)
No white magic
Clear without an ally being KO'd
Roadblock Use Akstar's absolute mirror of equity
No items
No continues
Heartless Blade Use blazing heat - ash
Activate an element chain 2 times or more in 1 turn
No continues
Cowering Scoundrels Use thirty slash combo
No limit bursts
No continues
Cold-Blooded Mage Deal fire and ice damage 2 times or more each to an enemy
No recovery magic
Defeat the outlaw mage with a limit burst
All-Out Conflict
Power of the Successor Tomoe in party (Companion included)
Get a chain of 6 or more in 1 turn
No continues
Flaming Rifle Activate an element chain 2 times or more in 1 turn
Use green magic
No continues
Protecting the Boss Evoke an esper
No limit bursts
No continues
Rematch with Gravey Deal wind damage to an enemy
Clear without an ally being KO'd
Defeat Gravey with magic
Varied Resolutions
Gravey Returns Akstar in party (Companion included)
Use Akstar's absolute mirror of equity
No continues
Majora's Escape Use a limit burst
No items
No continues
A Desperate Pursuit Activate an element chain 4 times or more in 1 turn
No recovery magic
No continues
Cold-Hearted Boss No limit bursts
Deal ice damage to an enemy
Defeat Majora with an esper
Bonus Stage
Bonus Stage 1 Use a limit burst
No esunaga
Defeat the chimera brain with an esper
Bonus Stage 2 Deal lightning and water damage to an enemy
Defeat the amalthea's party within 15 turns
Clear without an ally being KO'd
Bonus Stage 3 No items
No green magic
Evoke an esper 2 times or more
Cave of Crystals (Black)
Cave of Crystals (Black) 1 Clear without an ally being KO'd
Use a limit burst
Deal fire damage 3 times or more
Cave of Crystals (Black) 2 Activate an element chain 3 times or more in 1 turn
No recovery magic
No continues
Cave of Crystals (Black) 3 Evoke an esper
No items
Defeat Abaddon with a limit burst
Cave of Crystals (White)
Cave of Crystals (White) 1 Clear without an ally being KO'd
Use 2 or more limit bursts
No items
Cave of Crystals (White) 2 Evoke an esper
Deal fire and dark damage 3 times or more each
No continues
Cave of Crystals (White) 3 Use green magic
Activate an element chain 2 times or more in 1 turn
Defeat Addax with magic
Cave of Crystals (Green)
Cave of Crystals (Green) 1 Clear without an ally being KO'd
Use a limit burst
Deal light damage 3 times or more
Cave of Crystals (Green) 2 No magic
No Magic Deal fire and light damage 2 times or more each
No continues
Cave of Crystals (Green) 3 Clear without an ally being KO'd
No items
Defeat Batory with a limit burst
Cave of Crystals (Power)
Cave of Crystals (Power) 1 Clear without an ally being KO'd
Deal ice damage 4 times or more
No items
Cave of Crystals (Power) 2 No recovery magic
Use 3 or more limit bursts
Deal fire damage 2 times or more
Cave of Crystals (Power) 3 Deal fire and ice damage
Get a chain of 8 or more in 1 turn
Defeat Ettin with an esper
Cave of Crystals (Guard)
Cave of Crystals (Guard) 1 Clear without an ally being KO'd
Use 2 or more limit bursts
No magic
Cave of Crystals (Guard) 2 Use magic 3 or more times
Use 2 or more limit bursts
No items
Cave of Crystals (Guard) 3 Deal water and light damage 2 times or more each
Use white magic
Defeat a Red Roper with magic
Cave of Crystals (Tech)
Cave of Crystals (Tech) 1 Clear without an ally being KO'd
Deal ice and lightning damage
Get a chain of 5 or more in 1 turn
Cave of Crystals (Tech) 2 No magic
No Magic Deal lightning damage 3 times or more
No continues
Cave of Crystals (Tech) 3 Deal fire, water, and light damage
No items
Defeat Calixte with a limit burst
Cave of Crystals (Healing)
Cave of Crystals (Healing) 1 Clear without an ally being KO'd
Use a limit burst
Deal wind damage 3 times or more
Cave of Crystals (Healing) 2 Get a chain of 6 or more in 1 turn
Deal wind and earth damage 2 times or more each
No continues
Cave of Crystals (Healing) 3 Activate an element chain 2 times or more in 1 turn
No items
Defeat Leanan-Sidhe with magic
Cave of Crystals (Support)
Cave of Crystals (Support) 1 Clear without an ally being KO'd
Deal lightning and earth damage
Use a limit burst
Cave of Crystals (Support) 2 Deal earth damage 2 times or more
No recovery magic
No continues
Cave of Crystals (Support) 3 Deal lightning damage 3 times or more
Activate an element chain 3 times or more in 1 turn
Defeat the King Kraken with a limit burst

Bonus Stage[edit | edit source]

Stage 1: Chimera Brain[edit | edit source]

Chimera Brain No. 775
Race Beast

Chimera Brain

Level 100
HP 28,000,000
MP 10,000
ATK 580 + 290
DEF 250 + 125
MAG 580 + 290
SPR 250 + 125
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null +50% null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Blaze Bullet

Fire magic damage (2.5x) to one enemy.

ST Magic Fire
Sea of Flames

Fire magic damage (1.9x) to all enemies.

AoE Magic Fire
Whirlpool of Fire

Fire magic damage (2.3x) to all enemies.

AoE Magic Fire
Blind Breath

Magic damage (1.8x) to all enemies.
Inflict Blind (60%) on all enemies.

AoE Magic
Paralyze Breath

Magic damage (1.8x) to all enemies.
Inflict Paralyze (60%) on all enemies.

AoE Magic
Fiery Gaze

Fire magic damage (2.3x) to one enemy.

ST Magic Fire
Stun Glare

Inflict Paralyze (60%) on one enemy.

ST

Attack Pattern[edit | edit source]

  • Chimera Brain uses all of its attacks randomly every turn.

Stage 2: Amalthea[edit | edit source]

Amalthea No. 632
Race Machina

Amalthea

Level 100
HP 35,000,000
MP 10,000
ATK 440 + 220
DEF 300 + 150
MAG 360 + 180
SPR 300 + 150
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+50% - -50% -50% - +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Vulnerable to DEF/SPR break. Immune to ATK/MAG break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Exploding Ammunition

Fixed* damage (7,000) to one enemy.

ST Physical Fixed
Omnidirectional Cannon

Physical damage (2x) to all enemies.

AoE Physical
Mop-Up Mode

Increase ATK/MAG (30%) for 3 turns to one ally.

High-Density Energy Mass

Magic damage (2.3x) to one enemy.

ST Magic
Self-Repair

Restore 100,000 HP to caster.

Genocidal Scatter Cannon

Fixed* damage (6,000) to all enemies.

AoE Physical Fixed

Attack Pattern[edit | edit source]

  • Pre-emptive attack: Exploding Ammunition (to the highest ATK unit), ends turn
  • Threshold attacks:
    • 80%/60%/30% HP threshold:
      • 2x Self-Repair
      • Genocidal Scatter Cannon
      • Mop-Up Mode
      • Ends turn
    • If the 80%/60%/30% threshold was skipped: At the 50%/30%/1% HP threshold, uses Omnidirectional Cannon
  • After 3 uses of Exploding Ammunition:
    • Self-Repair
    • Mop-Up Mode
    • This count is reset by the 80%/60%/30% HP threshold attack
  • Exploding Ammunition and Omnidirectional Cannon every turn (if Self-Repair was not used)
  • Remaining actions are:
    • High-Density Energy Mass (15% chance)
    • Normal attacks (65%)

Stage 3: Evil Drake[edit | edit source]

Evil Drake No. 738
Race Dragon

Evil Drake

Level 100
HP 43,000,000
MP 10,000
ATK 600 + 300
DEF 550 + 275
MAG 490 + 245
SPR 550 + 275
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
+50% null null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Firaga

Fire magic damage (3.3x) to all enemies. (can be sealed/reflected)

AoE Magic Fire
Tear Apart

Inflict death (50%) to one enemy.

ST
Obstructing Wings

Physical damage (2.3x) to one enemy.
Reduce DEF (50%) for 5 turns to one enemy.

ST Physical
Tail Blow

Physical damage (1.8x) to all enemies.

AoE Physical
Scarlet Breath

Fire physical* damage (3.2x) to all enemies.

AoE Magic Physical Fire
Flame Claw

Fire physical damage (3.6x) to all enemies.

AoE Physical Fire
Dragon's Roar

Physical damage (1.8x) to all enemies.
Remove all buffs and debuffs from caster.

AoE Physical
Dragon's Great Roar

Physical damage (2.1x) to all enemies.
Remove all buffs and debuffs from caster.
Inflict Paralyze (50%) on all enemies.

AoE Physical
It's hesitating...

No effect.

Its body is stiffening up...

No effect.

It's feeling light-headed...

No effect.

Attack Pattern[edit | edit source]

  • 50% HP threshold:
    • Dragon's Great Roar
    • Continues with the attack pattern for that turn
  • If a LB was used the previous turn: It's feeling light-headed...
  • After It's feeling light-headed... is used 3 times, on next 2 turns Evil Drake will use:
    • It's hesitating...
    • Its body is stiffening up...
    • Ends turn
  • After Its body is stiffening up... is used twice:
    • It's hesitating...
    • Dragon's Great Roar
    • Ends turn
      • On next turn, Evil Drake continues with the attack pattern for that turn
  • Every 4 turns:
    • Dragon's Roar
    • Scarlet Breath
    • Ends turn
  • Remaining actions have a chance to use:
    • Tear Apart (if under 50% HP)
    • Flame Claw (if above 50% HP)
    • Obstructing Wings
    • Tail Blow
    • Firaga
    • Normal attacks

Tips[edit | edit source]

References[edit | edit source]

Videos[edit | edit source]

To be able to add an external link, you need to contribute by editing 3 or more times.
Username Description Units Link
Sinzar All Missions, 4 man team Sieghard, Aranea, Maritime Strategist Nichol, Sylvie YouTube
[FR]ReiAyanamiTV All Missions Lotus Mage Fina, Sieghard, Ace, Loren, Esther, Friend: Esther YouTube
GonzytheMage All Missions Heavenly Technician Lid, Sieghard, Eiko, Sylvie, Esther
Friend: Esther
YouTube
Edward Thatch full destruction Heavenly Technician Lid, Yuna, Esther, Mercenary Ramza, Sylvie friend Esther YouTube
Sinzar All Missions, Budget Clear Veritas of the Earth, Rosa, Garnet, Timothy, Rikku, Friend: Cid YouTube
Afreeann All Missions, with Guide Eiko, Sieghard, Loren, Esther, Sylvie, Friend : Esther YouTube
Neptunesman 6 turns all missions, no tank, no stmr, no meta dps Ignacio, Kryla, Garnet, Maritime Strategist Nichol, Barbariccia, Friend: Barbariccia YouTube
Jason Gaming All Missions Wilhelm, Loren, Maritime Strategist Nichol, Garnet, Esther Friend:Esther YouTube
Final Fantasy Exvius Tactics All Missions (Español) Wilhelm, Maritime Strategist Nichol, Sephiroth, Prompto, Hyoh Friend: Folka YouTube
Alkatrev All Missions (Express) Nyx, Machina, Queen, Kunshira, Citan Friend: Citan YouTube
TriHard7 All About That Esst Esther Friend:Esther YouTube
Spdy Gaming Bonus Stage Completion Warrior of Light, Loren, Garnet, Vincent, Soleil Friend:Esther Youtube
Tohng Bonus Stage, All Missions, No tank Heavenly Technician Lid, Zargabaath, Yuna, Hyoh, Akstar Friend:Esther Youtube
xxmitzburnxx All Mission (Español MX) Rena, Mercenary Ramza, Loren, Cloud, Pure Summoner Rydia

Friend: High Seraph Ultima

YouTube
d_frEak All Missions - Feat Akstar + Zeno Wilhelm, Folka, Maritime Strategist Nichol, Basch, Akstar

Friend: Zeno of the Beta Star

YouTube
Castelf 6/9 Mission (rus ) Zargabaath , Kunshira , Basch ,Wilhelm , Eiko Friend Zeno of the Beta Star YouTube