Final Fantasy Brave Exvius Wiki

Priestess of the Crystalline Waters

Priestess of the Crystalline Waters

Overview[edit | edit source]

  • Origin: Final Fantasy Brave Exvius
  • Type: Story Event
  • Reference: Announcement
  • Event Period: 1/18/19 00:00 - 1/31/19 23:59 PST

The area map has several stages which must be cleared in order. Parties and equipment can't be changed on the area map. You will not be able to return to the home screen until you complete all stages or give up. Losing on a battle will also return you to the home screen, losing all progress and energy used unless lapis is used to revive.

There are two types of stages, one being battle stages, in which wave battles occurs, and the other being scenario stages, in which story scenes play out.

Rewards[edit | edit source]

Featured[edit | edit source]

Icon Name Type Effect
Conjurer's Rod Conjurer's Rod Rod ATK+12, MAG+60
Effect: Wind Resistance +15%Wind Resistance +15%
Wind Resistance +15%Wind Resistance +15%
Increase wind resistance (15%)
, Earth Resistance +15%Earth Resistance +15%
Earth Resistance +15%Earth Resistance +15%
Increase earth resistance (15%)
Water Priestess's Choker Water Priestess's Choker Accessory DEF+3, SPR+3, SPR +15%
Resistance: Water (+30%)
Effect: Power of HealingPower of Healing
Power of HealingPower of Healing
Recover MP (3%) per turn

Total[edit | edit source]

Battle Info[edit | edit source]

Name Energy Rank EXP
Priestess of the Land 15 678
Encounter with the Goddess 25 1155
Cataclysm 35 1652
To the Rampaging Serpent 45 2169
Priestess of the Water 66 2706
Peace at Last 65 3250
The Goddess From Afar 75 3820
Protector of the Aquapolis 85 4420
Bonus Stage 90 2073
Total 501 21923

Mission Checklist[edit | edit source]

Usage or kill missions are bolded. If you are using magic to fulfill elemental damage condition take note when a stage contains "no magic/black magic" and "deal elemental damage" combo, indicated with No Magic

Priestess of the Land
Guardians of the Priestess Yubel in party (Companion included)
No items
No continues
The Knight and the Black Chocobo Deal earth damage
No limit bursts
No continues
Lucky Black Chocobo Use white magic
Deal lightning damage
No continues
Zealous Follower Use magic 2 or more times
Use black magic
No continues
A Log and a Hard Place Use a limit burst
Deal dark damage
Defeat the wood spirit's party within 5 turns
Encounter with the Goddess
Not an Illusion! Ichor in party (Companion included)
No items
No continues
Ichor's Confusion Deal fire and ice damage
Use magic 2 or more times
No continues
Chasing the Goddess Deal lightning damage 2 or more times
No recovery magic
No continues
Forest Chase Evoke an esper
No magic
No continues
Treacherous Waters Use 2 or more limit bursts
Clear without an ally being KO'd
Defeat the crazed amoeba with magic
Cataclysm
Monster Extermination Kihana in party (Companion included)
No items
No continues
Unfamiliar Monsters Deal ice and lightning damage
Activate an element chain 2 times or more in 1 turn
No continues
Saved by the Priestess No limit bursts
Get a chain of 5 or more in 1 turn
No continues
The Cost of Faith Deal lightning damage 2 or more times
Evoke an esper
No continues
Out for Blood Deal wind damage 2 times or more
Use 2 or more limit bursts
Defeat the bloody shark with a limit burst
To the Rampaging Serpent
Concern Clear without an ally being KO'd
Deal fire damage
No continues
Show of Power No Magic Activate an element chain 3 times or more in 1 turn
No magic
No continues
Woman of Mystery Evoke an esper
Use magic 3 or more times
No continues
Over the Waterfall Deal fire damage 2 times or more
Use green magic
No continues
Hungry Giant Use 2 or more limit bursts
Get a chain of 6 or more in 1 turn
Defeat the jackalto with magic
Priestess of the Water
About Ichor Folka in party (Companion included)
Deal lightning and light damage
No continues
Story of My Life No magic
Use 3 or more limit bursts
No continues
Kihana and Yubel Deal water damage 3 times or more to an enemy
Use magic 3 or more times
No continues
Hearts Growing Closer Deal fire and light damage 2 times or more each
No limit bursts
No continues
A Great Presence Evoke Odin
Get a chain of 7 or more in 1 turn
No continues
Raging Serpent No recovery magic
Use magic 4 or more times
Defeat Leviathan with a limit burst
Peace at Last
Encouraging Yubel Evoke an esper
No items
Clear without an ally being KO'd
Through the Woods Activate an element chain 3 times or more in 1 turn
Deal fire damage 2 times or more
No continues
Doing the Right Thing Deal lightning damage
Use a limit burst
No continues
Root-Ridden Road Activate an element chain 4 times or more in 1 turn
No limit bursts
No continues
Beast of Greed Deal fire and ice damage 3 times or more each
No recovery magic
Defeat the earth eater's party within 5 turns
The Goddess From Afar
Chasing Folka Ichor in party (Companion included)
No recovery magic
No continues
Following Footsteps Evoke Ramuh
No magic
No continues
Ichor's Wish Use 3 or more limit bursts
Use magic 4 or more times
No continues
Folka the Water Priestess Deal lightning damage 4 times or more
Clear without an ally being KO'd
Defeat Folka with magic
Protector of the Aquapolis
To the Lake Deal earth damage 2 times or more
Use a limit burst
Clear without an ally being KO'd
Inherited Flaws No MagicActivate an element chain 4 times or more in 1 turn
No magic
No continues
Luluna's True Strength Get a chain of 7 or more in 1 turn
Use magic 5 or more times
No continues
Nearing Lake Dorr Use 4 or more limit bursts
Use green magic
No continues
Shadow in the Depths Evoke Leviathan
Get a chain of 8 or more in 1 turn
Defeat a/the tentickler with an esper
Bonus Stage
Bonus Stage 1 Deal fire and ice damage 2 times or more each
Use 3 or more limit bursts
Defeat an ochu with magic
Bonus Stage 2 Evoke an esper
Activate an element chain 3 times or more in 1 turn
Defeat the bomb juniors within 10 turns
Bonus Stage 3 Deal fire, lightning, and earth damage
No items
Defeat Europa with an esper
Cave of Crystals (Black)
Cave of Crystals (Black) 1 Clear without an ally being KO'd
Use a limit burst
Deal fire damage 3 times or more
Cave of Crystals (Black) 2 Activate an element chain 3 times or more in 1 turn
No recovery magic
No continues
Cave of Crystals (Black) 3 Evoke an esper
No items
Defeat Abaddon with a limit burst
Cave of Crystals (White)
Cave of Crystals (White) 1 Clear without an ally being KO'd
Use 2 or more limit bursts
No items
Cave of Crystals (White) 2 Evoke an esper
Deal fire and dark damage 3 times or more each
No continues
Cave of Crystals (White) 3 Use green magic
Activate an element chain 2 times or more in 1 turn
Defeat Addax with magic
Cave of Crystals (Green)
Cave of Crystals (Green) 1 Clear without an ally being KO'd
Use a limit burst
Deal light damage 3 times or more
Cave of Crystals (Green) 2 No magic
No Magic Deal fire and light damage 2 times or more each
No continues
Cave of Crystals (Green) 3 Clear without an ally being KO'd
No items
Defeat Batory with a limit burst
Cave of Crystals (Power)
Cave of Crystals (Power) 1 Clear without an ally being KO'd
Deal ice damage 4 times or more
No items
Cave of Crystals (Power) 2 No recovery magic
Use 3 or more limit bursts
Deal fire damage 2 times or more
Cave of Crystals (Power) 3 Deal fire and ice damage
Get a chain of 8 or more in 1 turn
Defeat Ettin with an esper
Cave of Crystals (Guard)
Cave of Crystals (Guard) 1 Clear without an ally being KO'd
Use 2 or more limit bursts
No magic
Cave of Crystals (Guard) 2 Use magic 3 or more times
Use 2 or more limit bursts
No items
Cave of Crystals (Guard) 3 Deal water and light damage 2 times or more each
Use white magic
Defeat a Red Roper with magic
Cave of Crystals (Tech)
Cave of Crystals (Tech) 1 Clear without an ally being KO'd
Deal ice and lightning damage
Get a chain of 5 or more in 1 turn
Cave of Crystals (Tech) 2 No magic
No Magic Deal lightning damage 3 times or more
No continues
Cave of Crystals (Tech) 3 Deal fire, water, and light damage
No items
Defeat Calixte with a limit burst
Cave of Crystals (Healing)
Cave of Crystals (Healing) 1 Clear without an ally being KO'd
Use a limit burst
Deal wind damage 3 times or more
Cave of Crystals (Healing) 2 Get a chain of 6 or more in 1 turn
Deal wind and earth damage 2 times or more each
No continues
Cave of Crystals (Healing) 3 Activate an element chain 2 times or more in 1 turn
No items
Defeat Leanan-Sidhe with magic
Cave of Crystals (Support)
Cave of Crystals (Support) 1 Clear without an ally being KO'd
Deal lightning and earth damage
Use a limit burst
Cave of Crystals (Support) 2 Deal earth damage 2 times or more
No recovery magic
No continues
Cave of Crystals (Support) 3 Deal lightning damage 3 times or more
Activate an element chain 3 times or more in 1 turn
Defeat the King Kraken with a limit burst

Bonus Stage[edit | edit source]

Stage 1: Ochu + Microchu (3x)[edit | edit source]

Ochu No. 139
Race Plant

Ochu

Level 99
HP 35,000,000
MP 5,000
ATK 950 + 475
DEF 190 + 95
MAG 600 + 300
SPR 50 + 25
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% -50% - +50% - +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to ATK/MAG break.
Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • True Ochu Dance: Physical damage (3x) to all enemies. Inflict Blind, Silence and Confusion (100%) on all enemies
  • Soil Slap: Earth physical damage (2.4x) to one enemy
  • Osmose Bind: Fixed attack with hybrid damage.
    See the mechanics page.
    Hybrid* damage (0.05x) as MP drain (5%) to one enemy
Microchu A/B/C No. 72
Race Plant

Microchu A/B/C

Level 95
HP 10,000,000
MP 1,500
ATK 465 + 233
DEF 55 + 28
MAG 150 + 75
SPR 70 + 35
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% -50% - +50% - +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- null null null null null null null
Other Resistance
Immune to charm. Immune to ATK/MAG break.
Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • Microchu A - Guardian Ivy: Increase DEF/SPR (40%) for 3 turns to all allies. Mitigate damage taken (30%) to all allies for 3 turns
  • Microchu B - Snatching Ivy: Reduce ATK/DEF/MAG/SPR (40%) for 3 turns to all enemies. Reduce earth resistance (50%) for 3 turns to all enemies
  • Microchu C - Fertile Sprout: Restore 10% HP to all allies

Attack Pattern (Ochu)[edit | edit source]

  • On even turns: True Ochu Dance
  • 80%/50%/30% HP threshold:
    • Osmose Bind
    • True Ochu Dance
    • Ends turn
  • If under 50% HP: True Ochu Dance every turn
  • If above 50% HP: Another True Ochu Dance on even turns
  • Every turn: Soil Slap, another True Ochu Dance
  • Remaining actions are:
    • (above 50% HP) Normal attacks
    • (under 50% HP) True Ochu Dance (15% chance) or normal attacks (85%)

Attack Pattern (Microchu A/B/C)[edit | edit source]

  • Every 3 turns
    • Microchu A: Guardian Ivy (50% chance)
    • Microchu B: Snatching Ivy (50% chance)
  • Every 2 turns:
    • Microchu C: Fertile Sprout (50% chance)
  • Remaining actions are normal attacks

Stage 2: Bomb Juniors (8x)[edit | edit source]

Fire Bomb Junior Ice Resistance -100%
Other +300%
Ice Bomb Junior Fire Resistance -100%
Other +300%
Thunder Bomb Junior Water Resistance -100%
Other +300%
Water Bomb Junior Lightning Resistance -100%
Other +300%
Wind Bomb Junior Earth Resistance -100%
Other +300%
Stone Bomb Junior Wind Resistance -100%
Other +300%
Light Bomb Junior Dark Resistance -100%
Other +300%
Dark Bomb Junior Light Resistance -100%
Other +300%
Bomb Junior No. 961
Race Demon

Bomb Junior

Level 99
HP 8,888,888
MP 1,000
ATK 900
DEF 60
MAG 666
SPR 35
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null - null
Other Resistance
Immune to Charm.
Immune to ATK/MAG break. Vulnerable to DEF/SPR break.
*Each has a -100% elemental weakness in their opposing element, and a +300% resistance to all other elements. Immune to non-elemental damage.

Abilities:[edit | edit source]

  • Elemental Magic: Magic damage of respective element (4x) to one enemy (can be sealed/reflected).
  • Bomb junior is trembling: Increase ATK (100%) for 3 turns to caster.
  • Self-Destruct: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage of respective element (100x) to all enemies. 100% HP damage to caster.
  • Imperil: Reduce resistance to all elements (30%) for 3 turns to one enemy (can be sealed/reflected).

Attack Pattern (Fire/Thunder/Wind/Light Bomb Junior)[edit | edit source]

  • 2 actions/turn
  • Pre-emptive attack:
    • Imperil
    • Elemental Magic
    • Ends turn
  • If Bomb junior is trembling was used the previous turn:
    • Self-Destruct
    • Ends turn
  • On turn 2, 5, 8, etc (3n-1 turns): Bomb junior is trembling (15% chance)
  • Alternates between Imperil and Elemental Magic each turn
  • Remaining actions are normal attacks.

Attack Pattern (Ice/Water/Stone/Dark Bomb Junior)[edit | edit source]

  • 2 actions/turn
  • Pre-emptive attack:
    • 2x Imperil
    • Ends turn
  • If Bomb junior is trembling was used the previous turn:
    • Self-Destruct
    • Ends turn
  • On turn 3, 7, 11, etc (4n-1 turns): Bomb junior is trembling (30% chance)
  • Alternates between Elemental Magic and Imperil each turn
  • Remaining actions are normal attacks.

Stage 3: Europa + Searcher (2x)[edit | edit source]

Europa No. 136
Race Machina

Europa

Level 99
HP 55,000,000
MP 100,000
ATK 800 + 400
DEF 230
MAG 750 + 375
SPR 210
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- +300% - +300% +300% - +300% +300%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Rapid Shot - Wind: Fixed attack with hybrid damage.
    See the mechanics page.
    Wind hybrid* damage (2.5x) to all enemies
  • Rapid Shot - Light: Fixed attack with hybrid damage.
    See the mechanics page.
    Light hybrid* damage (2.5x) to all enemies
  • Rapid Shot - Water: Fixed attack with hybrid damage.
    See the mechanics page.
    Water hybrid* damage (2.5x) to all enemies
  • Rapid Shot - Ice: Fixed attack with hybrid damage.
    See the mechanics page.
    Ice hybrid* damage (2.5x) to all enemies
  • Rapid Shot - Dark: Fixed attack with hybrid damage.
    See the mechanics page.
    Dark hybrid* damage (2.5x) to all enemies
  • Twin Gatling Gun: Physical damage (2.5x) to one enemy
  • Recovery System On: Remove ATK/DEF/MAG/SPR, Stop and Charm debuff from caster
  • Pile Banger: Physical damage (4.5x) to one enemy
  • Super Blast: Magic damage (3x) to one enemy
  • Crush All: Physical damage (2.3x) to all enemies
  • Change: Impact Mode: Set Fire, Lightning and Earth resistance to -150% for 2 turns to caster
  • Change: Shooting Mode: No effect
  • System Reinforce - Support: Summons Searcher A
  • System Reinforce - Chain: Summons Searcher
Searcher No. 46
Race Machina

Searcher

Level 99
HP 15,000,000
MP 80,000
ATK 500
DEF 120
MAG 300
SPR 110
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+150% - +150% -50% - +150% -50% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to ATK/MAG break.
Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • Chain Laser: Ice, water, wind, light and dark magic damage (0.5x) to all enemies
  • Melting Eye - Light/Dark: Reduce Light and Dark resistance (30%) for 3 turns to all enemies
  • Melting Eye - Ice/Water: Reduce Ice and Water resistance (30%) for 3 turns to all enemies
  • System Attack - ATK/MAG: Reduce ATK/MAG (65%) for 3 turns to all enemies
  • System Attack - DEF/SPR: Reduce DEF/SPR (50%) for 3 turns to all enemies
Searcher A No. 46
Race Machina

Searcher A

Level 99
HP 15,000,000
MP 80,000
ATK 500
DEF 120
MAG 300
SPR 110
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+150% - +150% -50% - +150% -50% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to ATK/MAG break.
Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • Attack Assist: Increase ATK/MAG (80%) for 3 turns to all allies
  • Elemental Shield: Increase Fire, Lightning and Earth resistance (100%) for 3 turns to all allies
  • Stop: Inflict Stop (80%) for 3 turns on one enemy
  • Material Field: Mitigate physical damage taken (30%) to all allies for one turn
  • Magic Field: Mitigate magic damage taken (30%) to all allies for one turn
  • Enthrall Eye: Inflict Charm (80%) on one enemy for 3 turns

Attack Pattern[edit | edit source]

See Scorn of the Marching Beasts.

Tips[edit | edit source]

  • See testimonials and discussions.
  • Stage 1:
    • Make sure your units resist confuse, and preferably silence and blind.
    • An evade physical cover tank can be used to avoid any damage.
  • Stage 2:
    • A 100% passive provoke tank will help against damage issues, granted they might die due to preemptive; raise them every turn, or use 2 units to raise/Phoenix Down and reraise.
    • Active provoke can work, but you'd still have to keep the preemptive in mind.
    • Damage dealers that can deal all types of elemental damage (e.g. Holy Wand healers)
    • Be wary of the enemies' different attacks. When Bomb junior is trembling is used, signified by its ATK buff, finish that bomb immediately. Otherwise prepare various buffs to mitigation, reraise, and elemental resistances, especially for your key units (reviver and tank).
  • Stage 3:
    • Try to kill both Searcher and Searcher A whenever they are summoned. Searcher will chain with Europa, and Searcher A will inflict your units with stop or charm.
    • Elemental resistance buffs paired with a provoke-dodge tank, will help against Europa's Shooting Mode.

References[edit | edit source]

Videos[edit | edit source]

To be able to add an external link, you need to contribute by editing 3 or more times.
Username Description Units Link
향일홍 4TK, All Missions-1 Grim Lord Sakura X2, Rinoa, Loren, Demon Rain, 2B YouTube
Sinzar All Missions Sieghard, Rem, Emperor, Maritime Strategist Nichol, Trance Terra, Trance Terra YouTube
Malignant Rain All Missions, No 5*TMR, 5unit Onion Knight, Onion Knight, Demon Rain, Rem, Loren YouTube
EdwardBBthatch Destruction mode Zargabaath, Mercenary Ramza, 2B, Heavenly Technician Lid, Lotus Mage Fina, friend 2B YouTube
Neptunesman All missions, few 5* TMRs (unnecessary) Kunshira X2, Barbariccia, Rem, Gladiolus, 2B YouTube
HioSan Bonus Stage (Español) Sieghard, Awakened Rain, Ayaka, Zargabaath, Dark Fina, friend: Dark Fina YouTube
Dinder 8/9 missions, no spr pot. Updated, link working. Wilhelm, Lotus Mage Fina, Rem, Fryevia, Aurora Fryevia, Friend: 2B YouTube
RR All Missions, 7 turns or less, With Guide Sieghard, Lotus Mage Fina, Loren, Hyoh, Kunshira, friend: Hyoh YouTube
Malignant Rain All Missions, No 5*TMR, OTKO Demon Rain, Marie, Marie, L.Shantotto, Loren friend: Barret YouTube
Tohng All Missions? 2nd run Zargabaath, Grim Lord Sakura, Yuna, Lilith, Trance Terra friend: Trance Terra YouTube
claudius415 All Missions Wilhelm, Lotus Mage Fina, Loren, Onion Knight, Trance Terra friend: Trance Terra YouTube
JaganX All Missions Awakened Rain, Kryla, Rem, Trance Terra, Demon Rain, Friend: Trance Terra YouTube
[FR]ReiAyanamiTV All Missions (ExtraStage Only) Awakened Rain, Sieghard, Lotus Mage Fina, Loren, Grim Lord Sakura, Friend: Grim Lord Sakura YouTube
TriHard7 32 Turns | Broke Back Sieghard, Lotus Mage Fina, Loren, Hyoh, Maritime Strategist Nichol, Friend: Hyoh YouTube
Alkatrev All Missions Warrior of Light, Mystea, Pure Summoner Rydia, Veritas of the Flame, Yan, Friend: Dark Fina YouTube
daFreakGaming 9/10 Missions - no 10%Moogle :'( Wilhelm, Kunshira, 6*Lotus Mage Fina, 6*Folka, 2B, Friend: 2B YouTube
Reach Chavez All Missions | Spanish Wilhelm, Trance Terra, Lotus Mage Fina, Maritime Strategist Nichol, Onion Knight, Friend: Trance Terra YouTube
Jason Gaming Some Missions Wilhelm, Yan, Loren, Ayaka, Hyoh Friend: Hyoh YouTube
Naisya Solo Play Zargabaath YouTube
Alkatrev All Missions Warrior of Light, Shatal, Rikku, Chloe, Rikku, Friend: Livid Shantotto YouTube
MikasaA 13 Turns - Just The Kills 2B, Basch 6*, Lulu, Lotus Mage Fina, Kunshira friend: 2B YouTube
CoolBeatlim All Missions | Bonus Stage Ayaka, Rem, Lilith, Dark Fina, 2B friend: 2B YouTube
Shadowprogram All Missions 7 Turns - Bonus Stage Sieghard, Maritime Strategist Nichol, Citra, 2b, Circe friend: 2B YouTube
Neptunesman Budget clear, all missions

3, 10 & 11 turns

Williamx2, Chloe, Warrior of Light, Ozetta, Friend: Livid Shantotto YouTube
Rogue All Missions Mercenary Ramza, Lotus Mage Fina, Maritime Strategist Nichol, Tiana, Trance Terra, Friend: Trance Terra YouTube