Ray Jack
Ray Jack | ||||
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Rarity | 5![]() ![]() | |||
Job | Warrior | |||
Role | ![]() ![]() | |||
Chain Family | Octaslash | |||
Acquisition | Rare Summon | |||
Time Limited | Yes | |||
CG LB | No | |||
Series | King's Knight | |||
Gender | Male | |||
Race | Human | |||
No. | 8125, 8126 | |||
TMR | White Knight's SoulWhite Knight's Soul
|
A warrior from another world blessed by Khalam, the deity worshipped by the people of Olthea. Ray Jack was originally the son of a farmer in the countryside, but rose to legendary status after receiving the blessing of Khalam to rescue Princess Claire of Olthea, who had been kidnapped by a foul beast. After rescuing the princess, he founded a guild and began taking odd jobs around town.
Contents
Statistics[edit | edit source]
Stats [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2765 | 123 | 122 | 100 | 89 | 95 | 1 | 10 ![]() |
6 |
6![]() |
3594 | 160 | 159 | 130 | 116 | 124 | 1 | 12 ![]() |
6 |
Maximum Stats Increase [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
5![]() |
300 | 50 | 20 | 20 | 20 | 20 |
6![]() |
450 | 75 | 30 | 30 | 30 | 30 |
Resistance [edit | edit source]
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment[edit | edit source]
Weapons | ||
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Armors | ||
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Rarity | Ability Slots | Affinity |
5![]() |
4 | - |
6![]() |
4 | - |
Equipment with Exclusive Effects[edit | edit source]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
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Lightbringer | Sword | ATK+96 Element: Light Ability: Morning StarMorning Star
|
Innate Abilities[edit | edit source]
Special[edit | edit source]
Active | ||||||
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Min rarity | Level | Icon | Name | Effect | Hits | MP |
5![]() |
5 | ![]() |
Weapon Break | Physical damage (1.8x) to one enemy Decrease ATK (40%) for 5 turns to one enemy |
12 | |
5![]() |
12 | ![]() |
Shield Break | Physical damage (1.8x) to one enemy Decrease DEF (40%) for 5 turns to one enemy |
12 | |
5![]() |
66 | ![]() |
Brave Presence | Increase chance of being targeted (100%) for 1 turn to caster | - | 14 |
5![]() |
76 | ![]() |
Lightning Strike | Light physical damage (4x) to one enemy Negate 2 physical damage taken for 3 turns to caster |
45 | |
6![]() |
1 | ![]() |
The Stuff of Legend | Increase light resistance (50%) for 3 turns to all allies Increase ATK/DEF (40%) for 3 turns to all allies |
- | 35 |
6![]() |
5 | ![]() |
Lance | Physical damage (0.8x) as HP drain (20%) to one enemy Physical damage (0.3x) as MP drain (10%) to one enemy |
10 | |
6![]() |
32 | ![]() |
Rally | Increase resistance to ATK/DEF break (100%) for 3 turns to all allies | - | 30 |
6![]() |
45 | ![]() |
Holy Affliction | Light physical damage (4x) to all enemies | 45 | |
6![]() |
62 | ![]() |
Luminous Strike | Light physical damage (4.5x) to one enemy Inflict blind, silence, and paralyze (30%) to one enemy |
45 | |
6![]() |
100 | ![]() |
Sacred Strike | Physical damage (2.2x) with ignore DEF (50%) to one enemy Decrease light resistance (50%) for 3 turns to one enemy |
50 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5![]() |
28 | ![]() |
Khalam's Chosen | Increase resistance to blind, paralyze, and petrify (100%) Auto-heal (30 HP, 3.6x) per turn Recover MP (5%) per turn | ||
5![]() |
48 | ![]() |
Helping Hand | Chance to counter physical attacks (20%) with Helping HandHelping Hand Restore HP (10%) and MP (5%) to all allies (max 1/turn) | ||
5![]() |
80 | ![]() |
Khalam's Blessing | Increase HP/ATK (30%) Increase physical damage against dragons (50%) Increase light resistance (50%) | ||
6![]() |
16 | ![]() |
DEF +30% | Increase DEF (30%) | ||
6![]() |
80 | ![]() |
Sword Mastery | Increase ATK (50%) when equipped with a sword | ||
6![]() |
92 | ![]() |
Order of the Blue Wing | Chance to protect one ally from physical damage (50%) with damage mitigation (50%) | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Helping Hand |
Helping Hand | Restore HP (10%) and MP (5%) to all allies |
Ability Awakening[edit | edit source]
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
The Stuff of Legend +1 | Increase light resistance (70%) for 3 turns to all allies Increase ATK/DEF (70%) for 3 turns to all allies |
- | 35 | Support | 15 | 8 | 5 | 1 | - | ![]() |
The Stuff of Legend +2 | Increase light resistance (70%) for 5 turns to all allies Increase ATK/DEF (100%) for 5 turns to all allies |
- | 35 | Support | 23 | 12 | 8 | 2 | 1 | ![]() |
Sword Mastery +1 | Increase ATK (50%) when equipped with a sword Increase ATK (25%) when equipped with a great sword Increase ATK (25%) when equipped with a katana |
- | - | Tech | 15 | 10 | 8 | 2 | - | ![]() |
Sword Mastery +2 | Increase ATK (50%) when equipped with a sword Increase ATK (50%) when equipped with a great sword Increase ATK (50%) when equipped with a katana |
- | - | Tech | 23 | 15 | 12 | 4 | 1 | ![]() |
Order of the Blue Wing +1 | Increase DEF/SPR (20%) Chance to protect one ally from physical damage (30%) with damage mitigation (65%) |
- | - | Guard | 15 | 8 | 5 | 1 | - | ![]() |
Order of the Blue Wing +2 | Increase DEF/SPR (20%) Chance to protect one ally from physical damage (5%) with damage mitigation (80%) Chance to ignore fatal damage (80%) when HP is above 10% (max 1 time) |
- | - | Guard | 23 | 12 | 8 | 2 | - | ![]() |
Sacred Strike +1 | Physical damage (2.2x) with ignore DEF (50%) to one enemy Decrease light resistance (50%) for 5 turns to one enemy |
45 | Power | 20 | 15 | 10 | 4 | 1 | ![]() | |
Sacred Strike +2 | Physical damage (2.6x) with ignore DEF (50%) to one enemy Decrease light resistance (50%) for 5 turns to one enemy ![]() |
45 | Power | 30 | 23 | 15 | 8 | 2 | ![]() |
Limit Burst[edit | edit source]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Hero of Legend | Base | Light physical damage (2x) with ignore DEF (50%) to all enemies Add light element to physical attacks for 1 turn to all allies Increase ATK/DEF (100%) for 3 turns to caster |
1 | 16 ![]() |
Max | Light physical damage (2.95x) with ignore DEF (50%) to all enemies Add light element to physical attacks for 1 turn to all allies Increase ATK/DEF (100%) for 3 turns to caster | ||||
6![]() |
Hero of Legend | Base | Light physical damage (3x) with ignore DEF (50%) to all enemies Add light element to physical attacks for 1 turn to all allies Increase ATK/DEF (100%) for 3 turns to caster |
1 | 20 ![]() |
Max | Light physical damage (4.2x) with ignore DEF (50%) to all enemies Add light element to physical attacks for 1 turn to all allies Increase ATK/DEF (100%) for 3 turns to caster |
Awakening Materials[edit | edit source]
6★ |
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Sprites[edit | edit source]
5![]() |
6![]() |
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Quotes[edit | edit source]
Background Story[edit | edit source]
5★ | A warrior from another world blessed by Khalam, the deity worshipped by the people of Olthea. Ray Jack was originally the son of a farmer in the countryside, but rose to legendary status after receiving the blessing of Khalam to rescue Princess Claire of Olthea, who had been kidnapped by a foul beast. After rescuing the princess, he founded a guild and began taking odd jobs around town. |
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6★ | A warrior from another world blessed by Khalam, the deity worshipped by the people of Olthea. After rescuing Princess Claire of Olthea, Ray Jack founded his own guild at the behest of the princess. Since the villagers always made a fuss about his status as a hero, he began to hide his identity by wearing a helmet that covers his entire head, something he now has become accustomed to doing. |
Fusion[edit | edit source]
5★ | ...We've no choice but to start from what we can do. |
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6★ | Allow me to take advantage of your kindness. |
Trust Mastery[edit | edit source]
If this world were to fall into crisis, we will come once again to fight alongside you. |
User Review[edit | edit source]
Notes[edit | edit source]
Gameplay
- Obtainable through Rare Summons during the King's Knight Collaboration Event, Conqueror of Izander.
- The Global version of Ray Jack is only available as a 5
~ 6
unit. While the Japanese version has a 7
upgrade.