GL | JP |
Rena | |||||||
---|---|---|---|---|---|---|---|
Rarity | 5 - 7 | ||||||
Role | |||||||
Categories | Light Healer Support Mage Another World | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | Yes | ||||||
CG LB | No | ||||||
Series | SO2 | ||||||
Gender | Female | ||||||
Race | Human | ||||||
No. | 930, 931, 8225 | ||||||
TMR | Knuckles of HopeKnuckles of Hope
| ||||||
STMR | ShortcakeShortcake
|
A young woman from a distant world who appears in one of many tales about the ocean of stars. Rena lived with her mother in the village of Arlia on the frontier planet of Expel, and is known for her exploits around S.D. 360. Born with abnormal healing powers, and aware that the mother she knows is not the one who gave birth to her, she has come to long for an answer as to who she truly is over time. Fond of the nearby Sacred Forest, she visits it almost daily.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2650 900 + 450 |
150 150 + 75 |
89 65 + 32 |
98 65 + 32 |
97 65 + 32 |
116 65 + 32 |
1 | 10 | 6 |
6 | 3445 900 + 450 |
196 150 + 75 |
116 65 + 32 |
128 65 + 32 |
127 65 + 32 |
152 65 + 32 |
1 | 12 | 6 |
7 | 4478 900 + 450 |
254 150 + 75 |
150 65 + 32 |
166 65 + 32 |
165 65 + 32 |
202 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | - |
6 | 4 | - |
7 | 4 | - |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Laser Beams | Light magic damage (1.8x) with SPR scaling to all enemies | 9 | 20 | |
5 | 48 | Faerie Healing | Recover HP (100%) to one ally | 35 | ||
5 | 60 | Enhanced Dispel Awk+2 | Cure all status ailments to all allies Cure stop to all allies Increase resistance to all status ailments (100%) for 5 turns to all allies Increase resistance to stop (100%) for 5 turns to all allies |
70 | ||
5 | 80 | Faerie Light | Heal (2500 HP, 18x) to all allies | 30 | ||
6 | 14 | Silence | Nullify next spell cast for 1 turn | 25 | ||
6 | 30 | Power Up | Increase ATK (150%) for 5 turns to one ally | 40 | ||
6 | 30 | Guard | Increase DEF (150%) for 5 turns to one ally | 40 | ||
6 | 45 | Reflection Awk+2 | Increase SPR (150%) for 5 turns to all allies Mitigate magic damage taken (35%) for 5 turns to all allies |
84 | ||
6 | 62 | Raise Dead | Revive one KO'd ally (100% HP) | 20 | ||
6 | 90 | Star Flare | Light magic damage (6.6x) with SPR scaling to all enemies | 7 | 99 | |
6 | 100 | Hasten Speech Awk+2 | Cast 2 times: Cure All, Enhanced Dispel, Enhanced Dispel+1, Enhanced Dispel+2, Enshelter+, Enshelter++1, Enshelter++2, Faerie Healing, Faerie Light, Fix Cloud, Fix Cloud+1, Fix Cloud+2, Guard, Haste (SO2), Laser Beams, Light Cross, Light Cross+1, Light Cross+2, Mother's Protection, Mother's Protection+1, Mother's Protection+2, Power Up, Raise Dead, Raise Dead+, Reflection, Reflection+1, Reflection+2, Silence, Star Flare | 0 | ||
7 | 101 | Raise Dead+ | Revive all KO'd allies (100% HP) | 70 | ||
7 | 105 | Enshelter+ Awk+2 | Mitigate damage taken (30%) for 5 turns to all allies Increase resistance to ATK/DEF/MAG/SPR break and charm (100%) for 5 turns to all allies |
50 | ||
7 | 105 | Cure All | Heal (3000 HP, 12x) split over 3 turns to all allies Refresh (60 MP, 0.4x) split over 3 turns to all allies |
74 | ||
7 | 105 | Haste (SO2) | Increase LB gauge fill rate (200%) for 3 turns to all allies | 45 | ||
7 | 110 | Fix Cloud Awk+2 | [4 turns cooldown, available on turn 1] Decrease light resistance (120%) for 3 turns to all enemies Light magic damage (45x) with SPR scaling to all enemies Inflict stop (60%) for 2 turns to all enemies Add light element to physical attacks for 3 turns to all allies |
1 | 120 | |
7 | 110 | Light Cross Awk+2 | Light magic damage (60x) with SPR scaling to all enemies | 14 | 80 | |
7 | 110 | Mother's Protection Awk+2 | [6 turns cooldown, available on turn 1] Auto-revive (80% HP) for 4 turns to all allies Increase DEF and SPR (200%) for 4 turns to all allies (can't be dispelled) Mitigate magic damage taken (50%) for 2 turns to all allies |
88 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Deflect | Increase physical evasion (10%) | |||
5 | 16 | SPR +30% | Increase SPR (30%) | |||
5 | 32 | DEF +30% | Increase DEF (30%) | |||
5 | 72 | Descendant of Nede | Chance to ignore fatal damage (100%) when HP is above 30% (max 1 time) | |||
6 | 1 | Martial Arts Knowledge Awk+2 | Increase SPR (80%) and HP (60%) when equipped with a fist Increase resistance to paralyze, confuse and petrify (100%) Increase resistance to stop (100%) Enable dual wielding of one-handed weapons | |||
6 | 79 | Healing Light (SO2) | Auto-cast Regen at the start of a battle, upon revival, or after brave shift Increase LB gauge (2) per turn Recover MP (5%) per turn | |||
7 | 101 | Time Traveler Awk+2 | [Requirement: TMR or STMR equipped] Increase SPR and MP (60%) and DEF (20%) Decrease chance of being targeted (30%) Increase LB gauge fill rate (100%) Recover MP (10%) per turn Upgrade LB | |||
7 | 115 | MAG +20% | Increase MAG (20%) | |||
7 | 120 | Two Mothers' Blessings (SO2) Awk+2 | Increase SPR (80%) and DEF, MAG, HP and MP (50%) Increase equipment SPR (100%) when dual wielding | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Healing Light (SO2) |
Regen | Heal (1800 HP, 1x) per turn to one ally | 3 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Angel Feather | Base Lv 1 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (100%) for 3 turns to all allies Heal (3000 HP, 10x) split over 3 turns to all allies Refresh (120 MP, 0.3x) split over 3 turns to all allies |
16 | |
Max Lv 20 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (119%) for 3 turns to all allies Heal (3000 HP, 10x) split over 3 turns to all allies Refresh (120 MP, 0.3x) split over 3 turns to all allies | ||||
6 | Angel Feather | Base Lv 1 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (110%) for 3 turns to all allies Heal (3000 HP, 15x) split over 3 turns to all allies Refresh (120 MP, 0.5x) split over 3 turns to all allies |
20 | |
Max Lv 25 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (134%) for 3 turns to all allies Heal (3000 HP, 15x) split over 3 turns to all allies Refresh (120 MP, 0.5x) split over 3 turns to all allies | ||||
7 | Angel Feather | Base Lv 1 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies Heal (3000 HP, 25x) split over 3 turns to all allies Refresh (120 MP, 0.7x) split over 3 turns to all allies |
40 | |
Max Lv 30 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (150%) for 3 turns to all allies Heal (3000 HP, 25x) split over 3 turns to all allies Refresh (120 MP, 0.7x) split over 3 turns to all allies | ||||
- | Angel Feather | Base Lv 1 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (170%) for 3 turns to all allies (can't be dispelled) Heal (3000 HP, 25x) split over 3 turns to all allies Refresh (120 MP, 0.7x) split over 3 turns to all allies Auto-revive (100% HP) for 3 turns to all allies |
40 | |
Max Lv 30 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (200%) for 3 turns to all allies (can't be dispelled) Heal (3000 HP, 25x) split over 3 turns to all allies Refresh (120 MP, 0.7x) split over 3 turns to all allies Auto-revive (100% HP) for 3 turns to all allies | ||||
- | Angel Feather | Base Lv 1 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (170%) for 3 turns to all allies (can't be dispelled) Heal (3000 HP, 25x) split over 3 turns to all allies Refresh (120 MP, 0.7x) split over 3 turns to all allies Auto-revive (100% HP) for 3 turns to all allies |
40 | |
Max Lv 30 |
Cure ATK/DEF/MAG/SPR break to all allies Increase ATK/DEF/MAG/SPR (200%) for 3 turns to all allies (can't be dispelled) Heal (3000 HP, 25x) split over 3 turns to all allies Refresh (120 MP, 0.7x) split over 3 turns to all allies Auto-revive (100% HP) for 3 turns to all allies |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Hasten Speech | Cast 2 times: Cure All, Enhanced Dispel, Enhanced Dispel+1, Enhanced Dispel+2, Enshelter+, Enshelter++1, Enshelter++2, Faerie Healing, Faerie Light, Fix Cloud, Fix Cloud+1, Fix Cloud+2, Guard, Haste (SO2), Laser Beams, Power Up, Raise Dead, Raise Dead+, Reflection, Reflection+1, Reflection+2, Star Flare | - | - | |||||||
Hasten Speech Awk+1 | Cast 2 times: Cure All, Enhanced Dispel, Enhanced Dispel+1, Enhanced Dispel+2, Enshelter+, Enshelter++1, Enshelter++2, Faerie Healing, Faerie Light, Fix Cloud, Fix Cloud+1, Fix Cloud+2, Guard, Haste (SO2), Laser Beams, Power Up, Raise Dead, Raise Dead+, Reflection, Reflection+1, Reflection+2, Silence, Star Flare | - | - | Tech | 10 | 5 | 2 | - | - | 120,000 |
Hasten Speech Awk+2 | Cast 2 times: Cure All, Enhanced Dispel, Enhanced Dispel+1, Enhanced Dispel+2, Enshelter+, Enshelter++1, Enshelter++2, Faerie Healing, Faerie Light, Fix Cloud, Fix Cloud+1, Fix Cloud+2, Guard, Haste (SO2), Laser Beams, Light Cross, Light Cross+1, Light Cross+2, Mother's Protection, Mother's Protection+1, Mother's Protection+2, Power Up, Raise Dead, Raise Dead+, Reflection, Reflection+1, Reflection+2, Silence, Star Flare | - | - | Tech | 15 | 10 | 3 | - | - | 120,000 |
Enhanced Dispel | Cure all status ailments to all allies Cure stop to all allies |
- | 42 | |||||||
Enhanced Dispel Awk+1 | Cure all status ailments to all allies Cure stop to all allies Increase resistance to all status ailments (100%) for 3 turns to all allies |
- | 70 | Green | 10 | 8 | 3 | 1 | - | 250,000 |
Enhanced Dispel Awk+2 | Cure all status ailments to all allies Cure stop to all allies Increase resistance to all status ailments (100%) for 5 turns to all allies Increase resistance to stop (100%) for 5 turns to all allies |
- | 70 | Green | 15 | 12 | 5 | 1 | 1 | 250,000 |
Reflection | Increase SPR (80%) for 5 turns to all allies Mitigate magic damage taken (20%) for 5 turns to all allies |
- | 84 | |||||||
Reflection Awk+1 | Increase SPR (120%) for 5 turns to all allies Mitigate magic damage taken (30%) for 5 turns to all allies |
- | 84 | Guard | 10 | 8 | 3 | 1 | - | 375,000 |
Reflection Awk+2 | Increase SPR (150%) for 5 turns to all allies Mitigate magic damage taken (35%) for 5 turns to all allies |
- | 84 | Guard | 15 | 12 | 5 | 1 | 1 | 375,000 |
Martial Arts Knowledge | Increase SPR (50%) and HP (30%) when equipped with a fist Increase resistance to paralyze (100%) Increase resistance to stop (100%) |
- | - | |||||||
Martial Arts Knowledge Awk+1 | Increase SPR (80%) and HP (30%) when equipped with a fist Increase resistance to paralyze, confuse and petrify (100%) Increase resistance to stop (100%) |
- | - | Tech | 10 | 8 | 2 | 1 | - | 250,000 |
Martial Arts Knowledge Awk+2 | Increase SPR (80%) and HP (60%) when equipped with a fist Increase resistance to paralyze, confuse and petrify (100%) Increase resistance to stop (100%) Enable dual wielding of one-handed weapons |
- | - | Tech | 15 | 12 | 4 | 2 | - | 250,000 |
Time Traveler | [Requirement: TMR or STMR equipped] Increase SPR and MP (40%) Decrease chance of being targeted (30%) Increase LB gauge fill rate (50%) |
- | - | |||||||
Time Traveler Awk+1 | [Requirement: TMR or STMR equipped] Increase SPR and MP (40%) and DEF (20%) Decrease chance of being targeted (30%) Increase LB gauge fill rate (50%) Recover MP (10%) per turn |
- | - | Support | 10 | 8 | 3 | 1 | - | 375,000 |
Time Traveler Awk+2 | [Requirement: TMR or STMR equipped] Increase SPR and MP (60%) and DEF (20%) Decrease chance of being targeted (30%) Increase LB gauge fill rate (100%) Recover MP (10%) per turn Upgrade LB |
- | - | Support | 15 | 12 | 5 | 1 | 1 | 375,000 |
Enshelter+ | Mitigate damage taken (20%) for 3 turns to all allies | - | 24 | |||||||
Enshelter+ Awk+1 | Mitigate damage taken (20%) for 3 turns to all allies Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to all allies |
- | 24 | Green | 10 | 8 | 2 | 1 | - | 250,000 |
Enshelter+ Awk+2 | Mitigate damage taken (30%) for 5 turns to all allies Increase resistance to ATK/DEF/MAG/SPR break and charm (100%) for 5 turns to all allies |
- | 50 | Green | 15 | 12 | 4 | 1 | 1 | 250,000 |
Fix Cloud | [4 turns cooldown, available on turn 1] Magic damage (4x) with SPR scaling to all enemies Inflict stop (60%) for 2 turns to all enemies |
1 | 74 | |||||||
Fix Cloud Awk+1 | [4 turns cooldown, available on turn 1] Decrease light resistance (100%) for 3 turns to all enemies Light magic damage (20x) with SPR scaling to all enemies Inflict stop (60%) for 2 turns to all enemies |
1 | 74 | Black | 10 | 8 | 3 | 1 | - | 500,000 |
Fix Cloud Awk+2 | [4 turns cooldown, available on turn 1] Decrease light resistance (120%) for 3 turns to all enemies Light magic damage (45x) with SPR scaling to all enemies Inflict stop (60%) for 2 turns to all enemies Add light element to physical attacks for 3 turns to all allies |
1 | 120 | Black | 15 | 12 | 5 | 2 | 2 | 500,000 |
Light Cross | Light magic damage (10.4x) with SPR scaling to all enemies | 14 | 120 | |||||||
Light Cross Awk+1 | Light magic damage (30x) with SPR scaling to all enemies | 14 | 120 | White | 10 | 8 | 3 | 1 | - | 375,000 |
Light Cross Awk+2 | Light magic damage (60x) with SPR scaling to all enemies | 14 | 80 | White | 15 | 12 | 5 | 1 | 1 | 375,000 |
Mother's Protection | [6 turns cooldown, available on turn 1] Auto-revive (80% HP) for 3 turns to all allies Increase DEF and SPR (130%) for 3 turns to all allies |
- | 88 | |||||||
Mother's Protection Awk+1 | [6 turns cooldown, available on turn 1] Auto-revive (80% HP) for 3 turns to all allies Increase DEF and SPR (150%) for 3 turns to all allies Mitigate magic damage taken (40%) for 2 turns to all allies |
- | 88 | Guard | 10 | 8 | 3 | 1 | - | 375,000 |
Mother's Protection Awk+2 | [6 turns cooldown, available on turn 1] Auto-revive (80% HP) for 4 turns to all allies Increase DEF and SPR (200%) for 4 turns to all allies (can't be dispelled) Mitigate magic damage taken (50%) for 2 turns to all allies |
- | 88 | Guard | 15 | 12 | 5 | 1 | 1 | 375,000 |
Two Mothers' Blessings (SO2) | Increase SPR (50%) and DEF, MAG, HP and MP (20%) | - | - | |||||||
Two Mothers' Blessings (SO2) Awk+1 | Increase SPR (50%) and DEF, MAG, HP and MP (30%) Increase equipment SPR (50%) when dual wielding |
- | - | Tech | 10 | 8 | 3 | 1 | - | 375,000 |
Two Mothers' Blessings (SO2) Awk+2 | Increase SPR (80%) and DEF, MAG, HP and MP (50%) Increase equipment SPR (100%) when dual wielding |
- | - | Tech | 15 | 12 | 5 | 1 | 1 | 375,000 |
Awakening Materials[]
6 | 7 |
---|---|
Rainbow Bloom (20) Fairies' Writ (10) Prismatic Horn (10) Calamity Writ (5) Divine Crystal (5) 4,000 |
Rena's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A young woman from a distant world who appears in one of many tales about the ocean of stars. Rena lived with her mother in the village of Arlia on the frontier planet of Expel, and is known for her exploits around S.D. 360. Born with abnormal healing powers, and aware that the mother she knows is not the one who gave birth to her, she has come to long for an answer as to who she truly is over time. Fond of the nearby Sacred Forest, she visits it almost daily. |
---|---|
6★ | A young woman from a distant world who appears in one of many tales about the ocean of stars. Rena is a kind soul with a strong heart whose idealistic side has lead her to believe that a young man named Claude, who suddenly appeared from a different planet, is the legendary Hero of Light. Having learned that she was discovered as a babe in the Sacred Forest with the pendant she always wears, Rena decides to set off on a journey with Claude to learn more about herself and her biological parents. |
7★ | A young woman from a distant world who appears in one of many tales about the ocean of stars. Rena accompanies Claude, a young man who suddenly appeared from a more advanced planet, on his quest to survey the mysterious and gigantic Sorcery Globe that has fallen on the planet Expel. As she meets new friends, and says farewell to others, she continues to investigate the forces threatening Expel, and eventually comes to learn about her true home far away from the one where she grew up. |
Awakening[]
5★ | <blank> |
---|---|
6★ | It's...so warm. It feels so comforting... |
7★ | I'm going back to Expel. I want to go home to my mother and everyone else. |
User Review[]
Notes[]
Gameplay
- Obtainable through Rare Summons during the Star Ocean -anamnesis- collaboration event, Vanquish Jie Revorse!
Trivia
- Rena Lanford is one of the two main heroes of Star Ocean: The Second Story and its remake, Star Ocean: Second Evolution.
- The STMR Shortcake, is homage to Rena's favorite food.