Rivera
Rivera | |||||||
---|---|---|---|---|---|---|---|
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Rarity | 5![]() ![]() | ||||||
Job | Conductor | ||||||
Role | ![]() ![]() | ||||||
Chain Family | Absolute Zero Bolting Strike Disorder | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Female | ||||||
Race | Human | ||||||
No. | 8259, 8260, 8261 | ||||||
TMR | Conductor's BatonConductor's Baton
| ||||||
STMR | Formal SuitFormal Suit
|
A talented conductor who traveled all over the world. Rivera was always in search of new sounds she had never heard before, hoping to add them to her symphonies. Rumor has it she wrote hundreds of very creative symphonies during her lifetime.
Contents
Statistics[edit | edit source]
Stats [edit | edit source]
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2640 240 + 120 |
149 60 + 30 |
61 16 + 8 |
105 16 + 8 |
95 16 + 8 |
124 16 + 8 |
3 | 3 ![]() |
6 |
6![]() |
3432 390 + 195 |
193 85 + 42 |
79 26 + 13 |
136 26 + 13 |
123 26 + 13 |
161 26 + 13 |
3 | 4 ![]() |
6 |
7![]() |
4461 540 + 270 |
250 150 + 75 |
102 40 + 20 |
176 40 + 20 |
159 40 + 20 |
209 40 + 20 |
3 | 4 ![]() |
6 |
Resistance [edit | edit source]
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment[edit | edit source]
Weapons | ||
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Armors | ||
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Rarity | Ability Slots | Affinity |
5![]() |
4 | ![]() ![]() |
6![]() |
4 | ![]() ![]() |
7![]() |
4 | ![]() ![]() |
Innate Abilities[edit | edit source]
Special[edit | edit source]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5![]() |
5 | ![]() |
Overture | Heal (2000 HP, 10x) to all allies If used after Reverberation: Heal (2500 HP, 10x) to all allies Auto-revive (30% HP) for 1 turn to all allies Light magic damage (4x) with MP scaling (multiplied by 1.25x, 9000 max) to all enemies |
- |
30 |
5![]() |
32 | ![]() |
Sound Amplifier | Increase ATK/MAG (120%) for 3 turns to all allies If used after Reverberation: Increase resistance to ATK/MAG break (100%) for 3 turns to all allies Increase ATK/MAG (150%) for 3 turns to all allies Light magic damage (4x) with MP scaling (multiplied by 1.25x, 9000 max) to all enemies ![]() |
- |
65 |
5![]() |
68 | ![]() |
Energizing Symphony | Fixed damage (2000) to caster Recover MP (250) to caster Auto-cast next turn: Heal HP (2000) split over 3 turns to caster |
- | 0 |
5![]() |
74 | ![]() |
Musical Barrier | Negate 1 physical damage taken for 3 turns to all allies Mitigate physical damage taken (15%) for 3 turns to all allies |
- | 75 |
5![]() |
80 | ![]() |
Watchful Ensemble | Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 3 turns to one ally If used after Reverberation: Chance to protect all allies from physical damage (100%) with damage mitigation (45%) for 3 turns to one ally Light magic damage (4.2x) with MP scaling (multiplied by 1.25x, 9000 max) to all enemies ![]() |
- |
30 |
6![]() |
12 | ![]() |
Turntable | Steal ATK/DEF/MAG/SPR breaks from all allies, except caster Inflict charm (100%) for 2 turns to caster |
- | 60 |
6![]() |
36 | ![]() |
Impish Nocturne | Increase physical damage against demons (50%) for 3 turns to one ally Increase magic damage against demons (50%) for 3 turns to one ally If used after Reverberation: Increase physical damage against demons (75%) for 3 turns to one ally Increase magic damage against demons (75%) for 3 turns to one ally Light magic damage (4.5x) with MP scaling (multiplied by 1.25x, 9000 max) to all enemies ![]() |
- |
30 |
6![]() |
42 | ![]() |
Acoustic Echo | Light magic damage (5x) with MP scaling (multiplied by 1.25x, 9000 max) to one enemy If used after Acoustic Echo or Reverberation: Light magic damage (5x) with MP scaling (multiplied by 1.25x, 9000 max) to all enemies ![]() |
40 | |
6![]() |
48 | ![]() |
Rhapsody of the Wild | Increase physical damage against beasts (50%) for 3 turns to one ally Increase magic damage against beasts (50%) for 3 turns to one ally If used after Reverberation: Increase physical damage against beasts (75%) for 3 turns to one ally Increase magic damage against beasts (75%) for 3 turns to one ally Light magic damage (4.5x) with MP scaling (multiplied by 1.25x, 9000 max) to all enemies ![]() |
- |
30 |
6![]() |
68 | ![]() |
Funeral March | Increase physical damage against undeads (50%) for 3 turns to one ally Increase magic damage against undeads (50%) for 3 turns to one ally If used after Reverberation: Increase physical damage against undeads (75%) for 3 turns to one ally Increase magic damage against undeads (75%) for 3 turns to one ally Light magic damage (4.5x) with MP scaling (multiplied by 1.25x, 9000 max) to all enemies ![]() |
- |
30 |
6![]() |
88 | ![]() |
Chorus | Recover MP (60) to all allies, except caster Refresh MP (60) split over 3 turns to all allies, except caster If used after Reverberation: Recover MP (90) to all allies, except caster Refresh MP (60) split over 3 turns to all allies, except caster Light magic damage (4.5x) with MP scaling (multiplied by 1.25x, 9000 max) to all enemies ![]() |
- |
60 |
6![]() |
96 | ![]() |
Choir Solo | Increase chance of being targeted (100%) for 3 turns to one ally Mitigate damage taken (20%) for 3 turns to one ally |
- | 50 |
6![]() |
100 | ![]() |
Duet | Cast 2 times: Any of Rivera's skills, except Hymn of Life | - | 0 |
6![]() |
100 | ![]() |
Hymn of Life | Revive all KO'd allies (100% HP) | - | 80 |
7![]() |
105 | ![]() |
In the Limelight | [4 turns cooldown, available on turn 1] Add light element to physical attacks for 1 turn to all allies Decrease light resistance (100%) for 3 turns to all enemies |
- | 80 |
7![]() |
105 | ![]() |
Vigilant Orchestra | [7 turns cooldown, available on turn 1] Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to one ally Increase DEF (150%) for 3 turns to one ally Increase resistance to DEF break (100%) for 3 turns to one ally |
- | 60 |
7![]() |
105 | ![]() |
Reverberation | [5 turns cooldown, available on turn 1] Cure ATK/DEF/MAG/SPR break to caster Mitigate damage taken (20%) for 3 turns to caster Enable skill for 2 turns to caster: Encore |
- | 75 |
7![]() |
110 | ![]() |
Extended Tension | [5 turns cooldown, available on turn 1] Increase ATK/MAG (170%) for 3 turns to all allies (can't be dispelled) Enable skill for 2 turns to caster: Encore |
- | 140 |
7![]() |
110 | ![]() |
Raise the Tempo | Increase LB damage (15%) for 3 turns to one ally (can't be dispelled) Increase LB gauge fill rate (200%) for 3 turns to one ally If used after Reverberation: Increase LB damage (25%) for 3 turns to one ally (can't be dispelled) Increase LB gauge fill rate (250%) for 3 turns to one ally Light magic damage (4.6x) with MP scaling (multiplied by 1.25x, 9000 max) to all enemies ![]() |
- |
40 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5![]() |
16 | ![]() |
Young Prodigy | Increase HP/DEF/SPR (10%) | ||
5![]() |
24 | ![]() |
Jaunty Tune | Increase resistance to blind, sleep, paralyze, and petrify (100%) Increase dark resistance (30%) | ||
5![]() |
46 | ![]() |
Harmonization | Increase MP (20%) Recover MP (5%) per turn | ||
5![]() |
50 | ![]() |
Synchronized Rhythm | Auto-cast Synchronized Rhythm every turn | ||
6![]() |
1 | ![]() |
Swift Director | Decrease chance of being targeted (50%) | ||
6![]() |
24 | ![]() |
Instrumental Tools | Increase HP/MP (20%) when equipped with an instrument Increase DEF/SPR (10%) when equipped with a two-handed instrument | ||
6![]() |
54 | ![]() |
Flick of the Wrist | Increase HP/MP (30%) Increase DEF/SPR (10%) when equipped with clothes Increase DEF/SPR (10%) when equipped with light armor Increase DEF/SPR (10%) when equipped with a robe | ||
6![]() |
76 | ![]() |
Perfect Pitch | Increase DEF/SPR (20%) | ||
7![]() |
101 | ![]() |
Center Stage | [Requirement: TMR or STMR equipped] Increase DEF/SPR/MP (30%) Increase MP (20%) when equipped with a robe Increase resistance to all elements (20%) Increase resistance to all elements (50%) for 2 turns when HP drops below 30% | ||
7![]() |
115 | ![]() |
MP +20% | Increase MP (20%) | ||
7![]() |
120 | ![]() |
Charming Conductor | Chance to ignore fatal damage (100%) when HP is above 60% (60% HP lock, max 1 time) Increase resistance to charm (100%) Auto-cast Charming Conductor at the start of a battle | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Synchronized Rhythm |
Synchronized Rhythm | Recover MP (10) to all allies Increase dark resistance (30%) for 1 turn to all allies | ||||
Activated by Reverberation, Extended Tension, Charming Conductor |
Encore | Cast 3 times: Any of Rivera's skills, except Hymn of Life | - | 0 | ||
Activated by Charming Conductor |
Charming Conductor | Enable skill for 1 turn to caster: Encore |
Magic[edit | edit source]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5![]() |
1 | ![]() |
Libra | View info on one enemy | - | 1 |
5![]() |
38 | ![]() |
Refresh | Refresh (10 MP, 0.3x) split over 3 turns to one ally | - | 16 |
5![]() |
70 | ![]() |
Delightra | Decrease light resistance (50%) for 3 turns to all enemies | - | 25 |
6![]() |
5 | ![]() |
Holy | Light magic damage (2.3x) with SPR scaling to one enemy | 35 | |
6![]() |
30 | ![]() |
Reraise | Auto-revive (80% HP) for 3 turns to one ally | - | 21 |
6![]() |
42 | ![]() |
Shellga | Increase SPR (40%) for 3 turns to all allies | - | 24 |
6![]() |
42 | ![]() |
Protectga | Increase DEF (40%) for 3 turns to all allies | - | 24 |
Limit Burst[edit | edit source]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Orchestral Performance | Base Lv 1 |
Increase LB damage (10%) for 1 turn to all allies Increase ATK/MAG (135%) for 3 turns to all allies Refresh (160 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (3-4) to all allies |
- | 25 ![]() |
Max Lv 20 |
Increase LB damage (10%) for 1 turn to all allies Increase ATK/MAG (145%) for 3 turns to all allies Refresh (179 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (3-4) to all allies | ||||
6![]() |
Orchestral Performance | Base Lv 1 |
Increase LB damage (35%) for 1 turn to all allies Increase ATK/MAG (145%) for 3 turns to all allies Refresh (180 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (5-8) to all allies |
- | 35 ![]() |
Max Lv 25 |
Increase LB damage (35%) for 1 turn to all allies Increase ATK/MAG (160%) for 3 turns to all allies Refresh (204 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (5-8) to all allies | ||||
7![]() |
Orchestral Performance | Base Lv 1 |
Increase LB damage (50%) for 1 turn to all allies Increase ATK/MAG (155%) for 3 turns to all allies Refresh (205 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (7-12) to all allies |
- | 45 ![]() |
Max Lv 30 |
Increase LB damage (50%) for 1 turn to all allies Increase ATK/MAG (170%) for 3 turns to all allies Refresh (234 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (7-12) to all allies |
Awakening Materials[edit | edit source]
6★ | 7★ |
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Sprites[edit | edit source]
5![]() |
6![]() |
7![]() |
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Quotes[edit | edit source]
Background Story[edit | edit source]
5★ | A talented conductor who traveled all over the world. Rivera was always in search of new sounds she had never heard before, hoping to add them to her symphonies. Rumor has it she wrote hundreds of very creative symphonies during her lifetime. |
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6★ | A talented conductor who traveled all over the world. Rivera was always in search of new sounds to add to her symphonies, which she composed with help from her trusty baton. As she flicked it back and forth, she could visualize the notes in the air, making it seem as if her music were coming to life right in front of her. |
7★ | A talented conductor who traveled all over the world. Rivera was always in search of new sounds to add to her symphonies, which she composed with help from her trusty baton. However, this was no ordinary baton, as it manifested musical notes and melodies all on its own when Rivera waved it around. She composed her pieces with the intention of filling people's hearts with joy, as she believed that music was the global language that could bring everyone together. |
Fusion[edit | edit source]
5★ | Adagio! No need to rush the tempo! |
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6★ | Andante! Let's start picking things up! |
7★ | Vivace! Now give it all you've got! |
Awakening[edit | edit source]
6★ | I have so many things I want to try in my next composition. It's like a symphony of ideas in my head! |
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7★ | Are you ready to give the performance of a lifetime? Time to set the tone because the concert's about to begin! |
Summon[edit | edit source]
5★ | What better way for all of us to live in harmony than by creating music that delights everyone's hearts? |
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6★ | What better way for all of us to live in harmony than by creating music that delights everyone's hearts? |
7★ | What better way for all of us to live in harmony than by creating music that delights everyone's hearts? |
Trust Mastery[edit | edit source]
Here, this is my magnum opus. I wanted you to be the first one to hear it. Well, what do you think? |
User Review[edit | edit source]
Notes[edit | edit source]
Gameplay
- For MP scaling attacks, only the unit's current MP is used for damage calculations, which replaces the unit's MAG stat.
- If a unit has 300/500 MP remaining, then the damage of the attack will be lower than if it were 500/500 MP.
- 9000 ÷ 1.25 = 7200, so the max allowance for the MP stat to deal damage is 7200 MP.
- The MP stat can only be buffed in arena and trials that include a featured unit bonus.
- For MP scaling attacks, only the unit's current MP is used for damage calculations, which replaces the unit's MAG stat.