Final Fantasy Brave Exvius Wiki

SBB: Chaos

Chaos

Overview[edit | edit source]

Battle Info[edit | edit source]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
260 30 1 6000 30000 6000 Lapis100
Mission
Complete the quest Lapis100
Deal light damage 6 times or more to an enemy Icon-Silver Enlightenment Key.pngSilver Enlightenment Key (2)
Defeat Chaos with a limit burst Icon-Gold Enlightenment Key.pngGold Enlightenment Key (1)
Defeat Chaos' party within 20 turns Lapis1,000
Boss
Chaos

Bonus Unit[edit | edit source]

Bonus: 100% increased parameter to all stats, stackable with everything else.

Awakened Warrior of Light
Awakened Warrior of Light
Immortal Knight Garland
Immortal Knight Garland
Sarah
Sarah
Warrior of Light
Warrior of Light
Garland
Garland

Boss Info[edit | edit source]

Chaos No. 1561
Race Human

Chaos

Level 99
HP 306,000,000
MP 155,000
ATK 830 + 415
DEF 1,500 + 750
MAG 600 + 300
SPR 1,440 + 720
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+20% - - - - - -15% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Dread Strike

Physical* damage (6.2x) to one enemy.
Icon-Stop Status.png Inflict stop (100%) for 3 turns to one enemy.
Icon-Paralysis Resistance.pngIcon-Petrification Resistance.png Inflict paralyze and petrify (100%) to one enemy.
(All effects ignore provoke)

ST Fixed Physical
Grand Chaos

Physical damage (10.5x) to all enemies.

AoE Physical
Fire

Fire magic damage (9.8x) to one enemy.

ST Magic Fire
Blizzard

Ice magic damage (9.8x) to one enemy.

ST Magic Ice
Thunder

Lightning magic damage (9.8x) to one enemy.

ST Magic Lightning
Flare

Fire magic damage (12.5x) to one enemy.

ST Magic Fire
Firaga

Fire magic damage (10x) to all enemies.

AoE Magic Fire
Blizzaga

Ice magic damage (10x) to all enemies.

AoE Magic Ice
Thundaga

Lightning magic damage (10x) to all enemies.

AoE Magic Lightning
Blaze

Fire magic damage (10.25x) to all enemies.

AoE Magic Fire
Tsunami

Water magic damage (10.25x) to all enemies.

AoE Magic Water
Cyclone

Wind magic damage (10.25x) to all enemies.

AoE Magic Wind
Earthquake

Earth magic damage (10.25x) to all enemies.

AoE Magic Earth
Ultimate Chaos

Magic damage (30x) to all enemies.
Remove all buffs and debuffs from all enemies.
Ability 6.png Magic damage (0.5x) as MP drain (50%) to all enemies.

AoE Magic
Soul of Chaos

Ability 38.png Inflict death (100%) to one enemy.

ST
Maelstrom of Chaos (Fire)

Reduce fire resistance (30%) for 3 turns to all enemies.

AoE
Maelstrom of Chaos (Ice)

Reduce ice resistance (30%) for 3 turns to all enemies.

AoE
Maelstrom of Chaos (Lightning)

Reduce lightning resistance (30%) for 3 turns to all enemies.

AoE
Maelstrom of Chaos (Water)

Reduce water resistance (30%) for 3 turns to all enemies.

AoE
Maelstrom of Chaos (Wind)

Reduce wind resistance (30%) for 3 turns to all enemies.

AoE
Maelstrom of Chaos (Earth)

Reduce earth resistance (30%) for 3 turns to all enemies.

AoE
Ravaging Maelstrom of Chaos(1)

Reduce fire and wind resistance (50%) for 3 turns to all enemies.

AoE
Ravaging Maelstrom of Chaos(2)

Reduce ice and water resistance (50%) for 3 turns to all enemies.

AoE
Ravaging Maelstrom of Chaos(3)

Reduce lightning and earth resistance (50%) for 3 turns to all enemies.

AoE
Calamitous Maelstrom of Chaos(1)

Reduce fire, lightning, and wind resistance (70%) for 3 turns to all enemies.

AoE
Calamitous Maelstrom of Chaos(2)

Reduce ice, water, and earth resistance (70%) for 3 turns to all enemies.

AoE
Calamitous Maelstrom of Chaos(3)

Reduce ice, lightning, and earth resistance (70%) for 3 turns to all enemies.

AoE
Cataclysmic Maelstrom of Chaos

Reduce fire, ice, lightning, water, wind, and earth resistance (90%) for 3 turns to all enemies.

AoE
Curaga

Restore 2,500,000 HP to all allies.

Allies
Endless Rebirth

Increase ATK/MAG (5%) for 2 turns to caster.

Caster
Eternal Recurrence

Increase DEF/SPR (40%) for 3 turns to caster.
Grant a 20,000,000 HP shield to for 3 turns caster.

Caster
Light will never purge darkness

Increase ATK/MAG (40%) for 99999 turns to caster (can't be dispelled).
Mitigate physical damage taken (50%) for 1 turn to caster (can't be dispelled).
Mitigate magic damage taken (50%) for 1 turn to caster (can't be dispelled).

Caster
Chaos starts to corrode your periphery...

No effect

Chaos is corroding your periphery!

No effect

Chaos continues to corrode your periphery!

No effect

Chaos has completely corroded your periphery!

No effect

Thresholds[edit | edit source]

  • There are no HP based thresholds or locks
  • Turn based thresholds have been integrated into the turn table below

Attack Pattern[edit | edit source]

  • Every turn, uses the actions from this table (depending on turn)
  • Will then follow it with the actions after the table
Current Turn Count Actions This Turn

Turns 1-3

  • Nothing extra
  • Continues with attack pattern for the turn (see after table)
  • At the end of turn 3:
    • Endless Rebirth
    • Eternal Recurrence
    • Chaos starts to corrode your periphery...
    • Ends Turn

Turns 4-8

  • One set of these:
    • 16% chance: Maelstrom of Chaos (Fire) and Blaze
    • 20% chance: Maelstrom of Chaos (Ice) and Blizzaga
    • 25% chance: Maelstrom of Chaos (Lightning) and Thundaga
    • 33% chance: Maelstrom of Chaos (Water) and Tsunami
    • 50% chance: Maelstrom of Chaos (Wind) and Cyclone
    • 100% chance: Maelstrom of Chaos (Earth) and Earthquake
  • Continues with attack pattern for the turn (see after table)
  • At the end of turn 8:
    • Endless Rebirth
    • Eternal Recurrence
    • Chaos is corroding your periphery!
    • Ends Turn

Turn 9

  • One set of these:
    • 33% chance: Ravaging Maelstrom of Chaos(1) and one of:
      • Blaze or Cyclone
    • 50% chance: Ravaging Maelstrom of Chaos(2) and one of:
      • Blizzaga or Tsunami
    • 100% chance: Ravaging Maelstrom of Chaos(3) and one of:
      • Thundaga or Earthquake
  • Continues with attack pattern for the turn (see after table)

Turn 10

    • Light will never purge darkness
    • Ends Turn immediately

Turn 11

    • Ultimate Chaos
    • Ends Turn immediately

Turns 12-13

  • One set of these:
    • 33% chance: Ravaging Maelstrom of Chaos(1) and one of:
      • Blaze or Cyclone
    • 50% chance: Ravaging Maelstrom of Chaos(2) and one of:
      • Blizzaga or Tsunami
    • 100% chance: Ravaging Maelstrom of Chaos(3) and one of:
      • Thundaga or Earthquake
  • Continues with attack pattern for the turn (see after table)
  • At the end of turn 13:
    • Endless Rebirth
    • Eternal Recurrence
    • Chaos continues to corrode your periphery!
    • Ends Turn

Turns 14-18

  • One set of these:
    • 33% chance: Calamitous Maelstrom of Chaos(1) and one of:
      • Thundaga or Blaze or Cyclone
    • 50% chance: Calamitous Maelstrom of Chaos(2) and one of:
      • Blizzaga or Tsunami or Earthquake
    • 100% chance: Calamitous Maelstrom of Chaos(3) and one of:
      • Blizzaga or Thundaga or Earthquake
  • Continues with attack pattern for the turn (see after table)
  • At the end of turn 18:
    • Endless Rebirth
    • Eternal Recurrence
    • Chaos has completely corroded your periphery!
    • Ends Turn

Turns 19+

  • Cataclysmic Maelstrom of Chaos
  • One of these:
    • 14% chance: Blizzaga
    • 16% chance: Thundaga
    • 20% chance: Blaze
    • 25% chance: Tsunami
    • 33% chance: Cyclone
    • 50% chance: Earthquake
    • 100% chance: Soul of Chaos
  • Continues with attack pattern for the turn (see after table)
  • At end of every third round:
    • Eternal Recurrence
    • Endless Rebirth
  • Every third turn: Curaga
  • Every 4th turn, one of these:
    • 50% chance: Dread Strike
    • 50% chance: Soul of Chaos
  • Dread Strike
  • Even turns:
    • Grand Chaos
    • Flare
  • Two of these:
    • 33% chance: Blizzaga
    • 33% chance: Thundaga
    • 33% chance: Firaga
  • One of these:
    • 33% chance: Blizzard
    • 33% chance: Thunder
    • 33% chance: Fire
  • Normal Attacks

Tips[edit | edit source]

  • See testimonials and discussions.
  • The party only needs paralyze, petrify, and stop resistance.
  • A magic cover tank built with HP, SPR, and high Fire/Ice/Thunder/Water/Wind/Earth resistance will be good
    • >80% elemental resistance paired with a +50% elemental resistance buff will be sufficient.
  • Since Grand Chaos is only used on even turns, a unit that grants AoE mirage can be used to avoid it (e.g. Adventurer Locke, Jiraiya, Assassin Shadow).
  • A passive provoke unit with death immunity will be helpful, even better if they can have full evade.
    • 80% passive provoke does work, but the rest of the party will need fair survivability against its normal attacks.
  • Sources of mitigation will help; ATK/MAG breaks are all that's needed.
  • On turn 11, it will only use Ultimate Chaos, so bring a healer or support than can restore your MP and saving the party's LBs will help to deal with the dispel.

References[edit | edit source]

Example Strategy[edit | edit source]

The units used could be swapped out for anyone to fill those same roles. This fight could be single tanked by a magic tank if they have enough DEF. The magic tank wants high resistance to Fire/Ice/Thunder/Water/Wind/Earth.

Key points to remember are: Maintain stop immunity, try to add physical and general mitigations for the Grand Chaos on even turns, and re-raise your tank for turn 11.

Items, or a unit to refill mana after the MP drain on turn 11 will be needed if the fight isn't won before then.

Videos[edit | edit source]

To be able to add an external link, you need to contribute by editing 3 or more times.
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Friend: Myra

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