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Sacred Valley/New Trial at the Sacred Castle

Battle Info[edit | edit source]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
30 1 2200 150000 1620 Lapis100
3-star3 Star Rarity Alexander
Mission
Complete the quest Icon-Yellow Supercite.pngYellow Supercite (5)
Use 5 or more limit bursts Icon-4★ Guaranteed Ticket.png4★+ Guaranteed Ticket
Defeat Alexander with a limit burst 4-star4 Star Rarity Trust Moogle (ALL 5%)
Evoke Anima Icon-Yellow Supercite.pngYellow Supercite (10)
Boss
Alexander

Boss Guide[edit | edit source]

Alexander No. 1112
WARNING: Placeholder (JP Stats)
Race Machina

Alexander

Level 99
HP 100,000,000
MP 100,000
ATK
DEF
MAG
SPR
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - absorb -300% - - absorb -300%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Judge's Gavel

Physical damage (4x) to one enemy.
Inflict silence (100%) on one enemy.

ST Physical
Sacred Cannon

Light physical damage (2x) to one enemy.
Light physical damage (3x) to all enemies (ignores cover).

ST, AoE Physical Light
Radiant Sacrament

Physical damage (3.5x) to all enemies.
Reduce MAG/SPR (65%) for 5 turns to all enemies.

AoE Physical
Divine Shot

Light magic damage (3.6x) to one enemy.

ST Magic Light
Holy

Light magic damage (8x) to one enemy. (can be sealed/reflected)

ST Magic Light
Guilty Rain

Light magic damage (1.5x) to all enemies.
Add Light element to physical attacks for 3 turns to all enemies.

AoE Magic Light
Holy Bleed

Light magic damage (2.5x) to all enemies.
Reduce ATK/DEF (65%) for 5 turns to all enemies.

AoE Magic Light
Diaja

Light magic damage (3.4x) to all enemies. (can be sealed/reflected)

AoE Magic Light
Divine Judgment

Light magic damage (5.2x) to all enemies.
Reduce light resistance (300%) for 5 turns to all enemies.

AoE Magic Light
Beam of Judgment

Magic* damage (6.15x) to all enemies.
Reduce light resistance (60%) for 2 turns to all enemies.

AoE Fixed Magic
Karma

Magic* damage (1.5x) to one enemy

ST Fixed Magic
Dispelga

Remove all buffs and debuffs from all enemies. (can be sealed)

AoE
Perfect Defense Lv. 1

Mitigate physical/magic damage taken (40%) for 3 turns to caster (cannot be dispelled).
Increase ATK/MAG (10%) for 3 turns to caster.

Perfect Defense Lv. 2

Mitigate physical/magic damage taken (60%) for 3 turns to caster (cannot be dispelled).
Increase ATK/MAG (20%) for 3 turns to caster.

Perfect Defense Lv. 3 (1)

Mitigate physical/magic damage taken (80%) for 3 turns to caster (cannot be dispelled).
Increase ATK/MAG (30%) for 3 turns to caster.

Perfect Defense Lv. 3 (2)

Mitigate physical/magic damage taken (80%) for 4 turns to caster (cannot be dispelled).
Increase ATK/MAG (30%) for 4 turns to caster.

Divine Castle Lv. 1

Grant a 5,000,000 HP shield for 3 turns to caster. (can be dispelled)

Divine Castle Lv. 2

Grant a 10,000,000 HP shield for 3 turns to caster. (can be dispelled)

Divine Castle Lv. 3

Grant a 15,000,000 HP shield for 3 turns to caster. (can be dispelled)

Commencing Deliberation

No effect

Deliberating...

No effect

Verdict

No effect

He deems your claim acceptable.

No effect

Recommencing Deliberation

No effect

Attack Pattern[edit | edit source]

  • Counters all damaging attacks with Karma (ignores cover)

100% to 50% HP[edit | edit source]

  • First turn:
    • Perfect Defense Lv. 3 (2)
    • Commencing Deliberation
    • Ends Turn
  • Alexander follows a 3-turn cycle.
  • Alexander’s mitigation can be reduced by dealing dark element damage or using enough LBs on each 3-turn cycle
    • This cycle starts from Turn 2 onwards
    • The cycle is controlled by 4 different "flags"
      • Flag 1: Any LB used on the 1st turn of the cycle (Turn 2, 5, 8, etc)
      • Flag 2: Dark damage used on the 1st turn of the cycle (Turn 2, 5, 8, etc)
      • Flag 3: Any LB used on the 2nd turn of the cycle (Turn 3, 6, 9, etc)
      • Flag 4: Dark damage used on the 2nd turn of the cycle (Turn 3, 6, 9, etc)
    • If 0-1 flags were triggered: Ends turn 4, 7, 10, etc (3n + 1 turns) with Perfect Defense Lv. 3 (1)
    • If 2-3 flags were triggered: Ends turn 4, 7, 10, etc (3n + 1 turns) with Perfect Defense Lv. 2
    • If all 4 flags were triggered: Ends turn 4, 7, 10, etc (3n + 1 turns) with Perfect Defense Lv. 1
  • The remaining attacks are dependent on the amount of flags triggered the previous cycle
    • Turns 1, 4, 7, etc. are free-action turns.
If 0-1 flags were triggered If 2-3 flags were triggered If all 4 flags were triggered
  • Alexander starts the fight in this mode
  • On turn 3, 6, 9, etc (3n turns): Divine Castle Lv. 3
  • On turn 3, 6, 9, etc (3n turns): Divine Castle Lv. 2
  • On turn 3, 6, 9, etc (3n turns): Divine Castle Lv. 1
  • 2x Sacred Cannon
  • 2x Sacred Cannon
  • 2x Sacred Cannon
  • On turn 3, 6, 9, etc (3n turns): Dispelga
  • Diaja every turn
  • Diaja every turn
  • Rotates between Holy Bleed and Beam of Judgment (1/turn)
  • Rotates between Holy Bleed and Guilty Rain (1/turn)
  • Rotates between Holy Bleed and Radiant Sacrament (1/turn)
  • 4x Judge's Gavel (50% chance) or Divine Shot (50%)
  • 4x Judge's Gavel (50% chance) or Divine Shot (50%)
  • 4x Judge's Gavel (50% chance) or Divine Shot (50%)
  • Rotates between Beam of Judgment and Radiant Sacrament (1/turn)
  • Rotates between Radiant Sacrament and Beam of Judgment (1/turn)
  • Beam of Judgment every turn
  • On turn 3, 6, 9, etc (3n turns): Guilty Rain
  • 3x normal attacks
  • 3x normal attacks
  • 2x normal attacks

50% to 20% HP[edit | edit source]

  • Every 4 turns: Beam of Judgment
  • 2x Judge's Gavel (50% chance) or Divine Shot (50%)
  • 3x Sacred Cannon
  • Diaja every turn
  • Rotates between Radiant Sacrament and Holy Bleed (1/turn)
  • 4x normal attacks
  • Every 3 turns: Divine Judgment, otherwise uses Sacred Cannon
  • Ends the turn with 2x Holy

20% to 0% HP[edit | edit source]

  • Every 4 turns: Beam of Judgment
  • 2x Judge's Gavel (50% chance) or Divine Shot (50%)
  • 3x Sacred Cannon
  • Diaja every turn
  • Rotates between Radiant Sacrament and Holy Bleed (1/turn)
  • 4x normal attacks
  • Every 2 turns: Divine Judgment, otherwise uses Sacred Cannon
  • Ends the turn with 2x Holy

Tips[edit | edit source]

References[edit | edit source]

Videos[edit | edit source]

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