Final Fantasy Brave Exvius Wiki

Scorn of Gilgamesh

Scorn of Gilgamesh

Overview[edit | edit source]

Battle Info[edit | edit source]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
265 40 1 5100 300000 2800 Lapis100
Mission
Complete the quest MuramasaMuramasa
Use no more than 3 items 5-star5 Star Rarity Trust Moogle
Use ice, lightning, and dark damage 2 times or more each to an enemy Icon-Trust Coin.pngTrust Coin (50)
Use 8 or more limit bursts Icon-5★ Select Summon Ticket.png5★ Select Summon Ticket
Boss
Gilgamesh

Boss Info[edit | edit source]

Gilgamesh No. 342
Race Human

Gilgamesh

Level 100
HP 150,000,000
MP 100,000
ATK 1,100 + 550
DEF 370
MAG 1,200 + 600
SPR 375
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.
Immune to non-elemental damage.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Tsubame Gaeshi

Hybrid* damage (1.9x) to one enemy.

ST Physical Hybrid
X Slash

Hybrid* damage (1.5x) to all enemies.

AoE Physical Hybrid
Muramasa

Fire hybrid* damage (2x) to one enemy.
Reduce ATK/MAG (75%) for 3 turns to one enemy.
Fire physical damage (0.3x) as MP drain (50%) to one enemy.

ST Physical Hybrid Fire
True Muramasa

Fire hybrid* damage (2.1x) to all enemies.
Reduce ATK/MAG (90%) for 3 turns to all enemies.
Fire physical damage (0.07x) as MP drain (50%) to all enemies.

AoE Physical Hybrid Fire
Masamune

Water hybrid* damage (2x) to one enemy.
Reduce DEF/SPR (75%) for 3 turns to one enemy.
Water physical damage (1.2x) as HP drain (50%) to one enemy.

ST Physical Hybrid Water
True Masamune

Water hybrid* damage (2.1x) to all enemies.
Reduce DEF/SPR (90%) for 3 turns to all enemies.
Water physical damage (1.5x) as HP drain (50%) to all enemies.

AoE Physical Hybrid Water
Whirlwind Blade

Wind hybrid* damage (1.8x) to one enemy.
Inflict paralyze (100%) to one enemy.
Reduce fire, water, wind, earth, and light resistance (80%) for 3 turns to one enemy.

ST Physical Hybrid Wind
True Whirlwind Blade

Wind hybrid* damage (1.8x) to all enemies.
Inflict paralyze (100%) to all enemies.
Reduce resistance to all elements (120%) for 3 turns to all enemies.

AoE Physical Hybrid Wind
Zantetsuken

90% HP* damage to one enemy.

ST Physical Fixed
Genji Bow

Hybrid* damage (1.7x) to all enemies.

AoE Magic Hybrid
Excalipoor

Light hybrid* damage (1.8x) to one enemy.

ST Magic Hybrid Light
Excalibur

Light hybrid* damage (2.2x) to one enemy.
Inflict confuse (100%) to one enemy.

ST Magic Hybrid Light
Excalibur II

Light hybrid* damage (2.4x) to one enemy.
Inflict blind, paralyze, and confuse (100%) to one enemy.

ST Magic Hybrid Light
Murasame

Ice hybrid* damage (1.7x) to all enemies.
Inflict silence (100%) to all enemies.

AoE Magic Hybrid Ice
Flayer

Lightning hybrid* damage (2x, ATK and 1.5x, MAG) to one enemy.
Remove all buffs and debuffs from one enemy.

ST Magic Hybrid Lightning
Apocalypse

Dark fixed* damage (9,999) to one enemy.

ST Magic Fixed Dark
Bushido - Freedom 1

Hybrid* damage (5x) to all enemies.
Instant KO (100%) to 1 enemy.
Remove all buffs and debuffs from all enemies.
(Death immunity avoids all effects, including dispel and damage)

AoE/ST Fixed Hybrid
Bushido - Freedom 2

Hybrid* damage (5x) to all enemies.
Instant KO (100%) to 2 enemies.
Remove all buffs and debuffs from all enemies.
(Death immunity avoids all effects, including dispel and damage)

AoE/ST Fixed Hybrid
Bushido - Freedom 3

Hybrid* damage (5x) to all enemies.
Instant KO (100%) to 3 enemies.
Remove all buffs and debuffs from all enemies.
(Death immunity avoids all effects, including dispel and damage)

AoE/ST Fixed Hybrid
Genji Blade

Hybrid* damage (1.6x) to all enemies.

AoE Fixed Hybrid
True Zantetsuken

Instant KO (100%) to one enemy (ignores death immunity).

ST
Genji Helm

Remove ATK/MAG debuffs from caster.
Increase ATK/MAG break resistance (50%) for 2 turns to caster (can be dispelled).

Genji Armor

Dodge 5 physical attacks for 3 turns to caster (can be dispelled).

Genji Shield

Mitigate physical/magic damage taken (30%) for 3 turns to caster (cannot be dispelled).

Barrier

Mitigate physical damage taken (50%) for 3 turns to caster (cannot be dispelled).
Increase ATK/MAG (35%) for 3 turns to caster.

Wall

Mitigate magic damage taken (50%) for 3 turns to caster (cannot be dispelled).
Increase DEF/SPR (35%) for 3 turns to caster.

Gilgamesh Transform

No effect.

Break

No effect.

He's reversed his way of thinking!

No effect.

He's begun to wield a new weapon!

No effect.

Attack Pattern[edit | edit source]

  • Counters:
    • Physical attacks with Tsubame Gaeshi to the attacker.
    • Magic attacks with Excalipoor to the attacker.
  • Pre-emptive attacks:
    • Barrier
    • Wall
    • Ends turn
  • After being hit with an offensive item on three different turns:
    • Once per battle: Uses Break and immediately ends turn with no other actions.
  • HP thresholds at 80%, 60%, 40%, 20%:
    • Attack pattern for each HP threshold will be listed in their respective sections
    • If multiple thresholds are crossed in a turn, Gilgamesh will use one Bushido - Freedom per threshold crossed

Phase 1 (100% - 80% HP)[edit | edit source]

  • 10 actions/turn
If hit with listed element last round: If NOT hit with listed element last round:
  • Fire: 50% chance of normal attack, else Tsubame Gaeshi
  • Water: 50% chance of normal attack, else X Slash
  • Wind: 50% chance of normal attack, else Tsubame Gaeshi
  • Earth: 50% chance of normal attack, else X Slash
  • Light: 50% chance of normal attack, else Excalipoor
  • Fire: Muramasa
  • Water: Masamune
  • Wind: Whirlwind Blade
  • Earth: Zantetsuken
  • Light: Excalibur
  • Every turn: Genji Bow
  • Every third round of this phase (based on boss turns taken): Genji Blade
  • Remaining actions are:
    • 40% chance: X Slash -or-
    • 45% chance: Excalipoor -or-
    • 15% chance: Normal Attack
  • Every third round of this phase (based on boss turns taken), as last action:
    • Genji Helm (if an item was not used that turn)
    • Ends turn

Phase 2 (79% - 60% HP)[edit | edit source]

  • 80% Threshold:
    • Gilgamesh Transform
    • He's reversed his way of thinking!
    • Bushido - Freedom 1
    • Genji Shield
    • He's begun to wield a new weapon!
    • Ends turn
  • 11 actions/turn
If hit with listed element last round, as a FREE ACTION per element:
  • Fire: 2x True Muramasa
  • Water: 2x True Masamune
  • Wind: 2x True Whirlwind Blade
  • Earth: 2x True Zantetsuken
  • Light: 2x Excalibur II
  • 4x Tsubame Gaeshi (50% chance) or Excalipoor (50%)
  • Every turn: Genji Bow
  • Every turn: Genji Blade (if an item was not used that turn)
  • Every third round of this phase (based on boss turns taken): One additional Genji Blade
  • Remaining actions are:
    • 40% chance: X Slash -or-
    • 45% chance: Excalipoor -or-
    • 15% chance: Normal Attack
  • Every third round of this phase (based on boss turns taken), as last action:
    • Genji Helm
    • Ends turn

Phase 3 (59% - 40% HP)[edit | edit source]

  • 60% Threshold:
    • Gilgamesh Transform
    • He's reversed his way of thinking!
    • Bushido - Freedom 2
    • He's begun to wield a new weapon!
    • Ends turn
  • 12 actions/turn
If hit with listed element last round: If NOT hit with listed element last round:
  • Fire: Tsubame Gaeshi
  • Water: X Slash
  • Wind: Tsubame Gaeshi
  • Earth: X Slash
  • Light: Excalipoor
  • Ice: Tsubame Gaeshi
  • Lightning: X Slash
  • Dark: Excalipoor (if an item was not used that turn)
  • Fire: True Muramasa
  • Water: True Masamune
  • Wind: True Whirlwind Blade
  • Earth: True Zantetsuken
  • Light: Excalibur II
  • Ice: Murasame
  • Lightning: Flayer
  • Dark: Apocalypse (if an item was not used that turn)
  • Every turn: Genji Bow, Genji Blade
  • Every 4n-1 round of this phase (based on boss turns taken): Genji Blade
  • Remaining actions are:
    • 40% chance: X Slash -or-
    • 45% chance: Excalipoor -or-
    • 15% chance: Normal Attack
  • Every 4n-1 round of this phase (based on boss turns taken), as last action:
    • Genji Helm
    • Ends turn
  • Every fourth round of this phase (based on boss turns taken), as last action:
    • Genji Armor
    • Ends turn

Phase 4 (39% - 20% HP)[edit | edit source]

  • 40% Threshold:
    • Gilgamesh Transform
    • He's reversed his way of thinking!
    • Bushido - Freedom 3
    • Genji Shield
    • Ends turn
  • 13 actions/turn
If hit with listed element last round, as a FREE ACTION per element:
  • Fire: 2x True Muramasa
  • Water: 2x True Masamune
  • Wind: 2x True Whirlwind Blade
  • Earth: 2x True Zantetsuken
  • Light: 2x Excalibur II
  • Ice: 2x Murasame
  • Lightning: 2x Flayer
  • Dark: 2x Apocalypse (if an item was not used that turn)
  • 5x Tsubame Gaeshi (50% chance) or Excalipoor (50%)
  • Every turn: Genji Bow, 2x Genji Blade
  • Remaining actions are:
    • 45% chance: X Slash -or-
    • 41% chance: Excalipoor -or-
    • 14% chance: Normal Attack
  • Every third round of this phase (based on boss turns taken), as last action:
    • Genji Helm
    • Genji Armor
    • Ends turn

Phase 5 (19% - 0% HP)[edit | edit source]

  • 20% Threshold:
    • Gilgamesh Transform
    • He's reversed his way of thinking!
    • Bushido - Freedom 3
    • Ends turn
  • 13 actions/turn
If hit with listed element last round: If NOT hit with listed element last round:
  • Fire: Tsubame Gaeshi
  • Water: X Slash
  • Wind: Tsubame Gaeshi
  • Earth: X Slash
  • Light: Excalipoor
  • Ice: Tsubame Gaeshi
  • Lightning: X Slash
  • Dark: Excalipoor (if an item was not used that turn)
  • Fire: True Muramasa
  • Water: True Masamune
  • Wind: True Whirlwind Blade
  • Earth: True Zantetsuken
  • Light: Excalibur II
  • Ice: Murasame
  • Lightning: Flayer
  • Dark: Apocalypse (if an item was not used that turn)
  • Every turn: Genji Bow x2, Genji Blade x2
  • Remaining actions are:
    • 55% chance: X Slash -or-
    • 34% chance: Excalipoor -or-
    • 11% chance: Normal Attack
  • Every 3n-1 round of this phase (based on boss turns taken), as last action:
    • Genji Helm
    • Ends turn
  • Every third round of this phase (based on boss turns taken), as last action:
    • Genji Armor
    • Ends turn

Tips[edit | edit source]

  • See testimonials and discussions.
  • When using items, be aware that certain attacks can be sealed based on the threshold. This strategy can only be used three times total on different turns and the third time will make Gilgamesh use his break. During this break you do not need to seal anything because he will not counter. The skills that can be sealed in thresholds will be listed below.
    • >80% HP: Genji Helm
    • 60% - 80% HP: Genji Blade
    • 40% - 60% HP: Excalipoor and Apocalypse
    • 20% - 40% HP: Apocalypse
    • <20% HP: Excalipoor and Apocalypse
  • The Bushido - Freedom death mechanic check will not target your provoker. The death check goes in slot order. So it will check slot 1 to see if the target is eligible to to be killed (i.e death immunity is not eligible) then move to the next target in the slot 2 and check again and so on. This will keep proceeding based on the amount of deaths in the Bushido.
    • Note: I have not tested how Bushido freedom 3 works if you have two genji armors because of the 50% it was hard to notice.

References[edit | edit source]

Videos[edit | edit source]

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Final Fantasy Exvius Tactics One Shot Cid, 2/4 Missions (Español) Veritas of the Flame, Cid, Barbariccia, Machina, Maritime Strategist Nichol, Friend: Sieghard YouTube
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Full Guide

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