Final Fantasy Brave Exvius Wiki

Scorn of Gilgamesh

Scorn of Gilgamesh

Overview[edit | edit source]

  • Difficulty: 16★
  • Reference: Announcement
  • Release Date: 3/21/19, 4 days ago.

Battle Info[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
40 1 2800 Lapis100
Mission
Complete the quest MuramasaMuramasa
Use no more than 3 items 5-star5 Star Rarity Trust Moogle
Use ice, lightning, and dark damage 2 times or more each to an enemy Icon-Trust Coin.pngTrust Coin (50)
Use 8 or more limit bursts Icon-5★ Select Summon Ticket.png5★ Select Summon Ticket
Boss
Gilgamesh

Boss Info[edit | edit source]

Gilgamesh No. 342
Race Human

Gilgamesh

Level 100
HP 150,000,000
MP 100,000
ATK 1,100 + 550
DEF 370
MAG 1,200 + 600
SPR 375
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.
Immune to non-elemental damage.

Abilities (Physical Type)[edit | edit source]

  • Tsubame Gaeshi: Hybrid* damage (1.9x) to one enemy.
  • X Slash: Hybrid* damage (1.5x) to all enemies.
  • Muramasa: Fire hybrid* damage (2x) to one enemy. Reduce ATK/MAG (75%) for 3 turns to one enemy. Fire physical damage (0.3x) as MP drain (50%) to one enemy.
  • True Muramasa: Fire hybrid* damage (2.1x) to all enemies. Reduce ATK/MAG (90%) for 3 turns to all enemies. Fire physical damage (0.07x) as MP drain (50%) to all enemies.
  • Masamune: Water hybrid* damage (2x) to one enemy. Reduce DEF/SPR (75%) for 3 turns to one enemy. Water physical damage (1.2x) as HP drain (50%) to one enemy.
  • True Masamune: Water hybrid* damage (2.1x) to all enemies. Reduce DEF/SPR (90%) for 3 turns to all enemies. Water physical damage (1.5x) as HP drain (50%) to all enemies.
  • Whirlwind Blade: Wind hybrid* damage (1.8x) to one enemy. Inflict paralyze (100%) to one enemy. Reduce fire, water, wind, earth, and light resistance (80%) for 3 turns to one enemy.
  • True Whirlwind Blade: Wind hybrid* damage (1.8x) to all enemies. Inflict paralyze (100%) to all enemies. Reduce resistance to all elements (120%) for 3 turns to all enemies.
  • Zantetsuken: 90% HP damage to one enemy.

Abilities (Magical Type)[edit | edit source]

  • Genji Bow: Hybrid* damage (1.7x) to all enemies.
  • Excalipoor: Light hybrid* damage (1.8x) to one enemy.
  • Excalibur: Light hybrid* damage (2.2x) to one enemy. Inflict confuse (100%) to one enemy.
  • Excalibur II: Light hybrid* damage (2.4x) to one enemy. Inflict blind, paralyze, and confuse (100%) to one enemy.
  • Murasame: Ice hybrid* damage (1.7x) to all enemies. Inflict silence (100%) to all enemies.
  • Flayer: Lightning hybrid* damage (2x, ATK and 1.5x, MAG) to one enemy. Remove all buffs and debuffs from one enemy.
  • Apocalypse: Dark fixed* damage (9999) to one enemy.

Abilities (Untyped)[edit | edit source]

  • Bushido - Freedom1: Hybrid* damage (5x) to all enemies. Instant KO (100%) to 1 enemy. Remove all buffs and debuffs from all enemies. (Death immunity avoids all effects, including dispel and damage)
  • Bushido - Freedom2: Hybrid* damage (5x) to all enemies. Instant KO (100%) to 2 enemies. Remove all buffs and debuffs from all enemies. (Death immunity avoids all effects, including dispel and damage)
  • Bushido - Freedom3: Hybrid* damage (5x) to all enemies. Instant KO (100%) to 3 enemies. Remove all buffs and debuffs from all enemies. (Death immunity avoids all effects, including dispel and damage)
  • Genji Blade: Hybrid* damage (1.6x) to all enemies.
  • True Zantetsuken: Instant KO (100%) to one enemy (cannot be resisted by death immunity)
  • Genji Helm: Remove ATK/MAG debuffs from caster. Increase ATK/MAG break resistance (50%) for 2 turns to caster (can be dispelled)
  • Genji Armor: Dodge 5 physical attacks for 3 turns to caster (can be dispelled)
  • Genji Shield: Mitigate physical/magic damage taken (30%) for 3 turns to caster (cannot be dispelled)
  • Barrier: Mitigate physical damage taken (50%) for 3 turns to caster (cannot be dispelled). Increase ATK/MAG (35%) for 3 turns to caster
  • Wall: Mitigate magic damage taken (50%) for 3 turns to caster (cannot be dispelled). Increase DEF/SPR (35%) for 3 turns to caster
  • Gilgamesh Transform: No effect.
  • Break: No effect.
  • He's reversed his way of thinking!: No effect.
  • He's begun to wield a new weapon!: No effect.

Attack Pattern[edit | edit source]

  • Counters:
    • Physical attacks with Tsubame Gaeshi to the attacker.
    • Magic attacks with Excalipoor to the attacker.
  • Pre-emptive attacks:
    • Barrier
    • Wall
    • Ends turn
  • After being hit with an offensive item on three different turns:
    • Once per battle: Uses Break and immediately ends turn with no other actions.
  • HP thresholds at 80%, 60%, 40%, 20%:
    • Attack pattern for each HP threshold will be listed in their respective sections
    • If multiple thresholds are crossed in a turn, Gilgamesh will use one Bushido - Freedom per threshold crossed

Phase 1 (100% - 80% HP)[edit | edit source]

  • 10 actions/turn
If hit with listed element last round: If NOT hit with listed element last round:
  • Fire: 50% chance of normal attack, else Tsubame Gaeshi
  • Water: 50% chance of normal attack, else X Slash
  • Wind: 50% chance of normal attack, else Tsubame Gaeshi
  • Earth: 50% chance of normal attack, else X Slash
  • Light: 50% chance of normal attack, else Excalipoor
  • Wind: Whirlwind Blade
  • Earth: Zantetsuken
  • Light: Excalibur
  • Water: Masamune
  • Fire: Muramasa
  • Every turn: Genji Bow
  • Every third round of this phase (based on boss turns taken): Genji Blade
  • Remaining actions are:
    • 40% chance: X Slash -or-
    • 45% chance: Excalipoor -or-
    • 15% chance: Normal Attack
  • Every third round of this phase (based on boss turns taken), as last action:
    • Genji Helm
    • Ends turn

Phase 2 (79% - 60% HP)[edit | edit source]

  • 80% Threshold:
    • Gilgamesh Transform
    • He's reversed his way of thinking!
    • Bushido - Freedom1
    • Genji Shield
    • He's begun to wield a new weapon!
    • Ends turn
  • 11 actions/turn
If hit with listed element last round, as a FREE ACTION per element:
  • Wind: 2x True Whirlwind Blade
  • Earth: 2x True Zantetsuken
  • Fire: 2x True Muramasa
  • Water: 2x True Masamune
  • Light: 2x Excalibur II
  • 4x Tsubame Gaeshi (50% chance) or Excalipoor (50%)
  • Every turn: Genji Bow, Genji Blade
  • Every third round of this phase (based on boss turns taken): One additional Genji Blade
  • Remaining actions are:
    • 40% chance: X Slash -or-
    • 45% chance: Excalipoor -or-
    • 15% chance: Normal Attack
  • Every third round of this phase (based on boss turns taken), as last action:
    • Genji Helm
    • Ends turn

Phase 3 (59% - 40% HP)[edit | edit source]

  • 60% Threshold:
    • Gilgamesh Transform
    • He's reversed his way of thinking!
    • Bushido - Freedom2
    • He's begun to wield a new weapon!
    • Ends turn
  • 12 actions/turn
If hit with listed element last round: If NOT hit with listed element last round:
  • Fire: Tsubame Gaeshi
  • Water: X Slash
  • Wind: Tsubame Gaeshi
  • Earth: X Slash
  • Light: Excalipoor
  • Ice: Tsubame Gaeshi
  • Lightning: X Slash
  • Dark: Excalipoor
  • Lightning: Flayer
  • Wind: True Whirlwind Blade
  • Earth: True Zantetsuken
  • Light: Excalibur II
  • Dark: Apocalypse
  • Ice: Murasame
  • Water: True Masamune
  • Fire: True Muramasa
  • Every turn: Genji Bow, Genji Blade
  • Every 4n-1 round of this phase (based on boss turns taken): Genji Blade
  • Remaining actions are:
    • 40% chance: X Slash -or-
    • 45% chance: Excalipoor -or-
    • 15% chance: Normal Attack
  • Every 4n-1 round of this phase (based on boss turns taken), as last action:
    • Genji Helm
    • Ends turn
  • Every fourth round of this phase (based on boss turns taken), as last action:
    • Genji Armor
    • Ends turn

Phase 4 (39% - 20% HP)[edit | edit source]

  • 40% Threshold:
    • Gilgamesh Transform
    • He's reversed his way of thinking!
    • Bushido - Freedom3
    • Genji Shield
    • Ends turn
  • 13 actions/turn
If hit with listed element last round, as a FREE ACTION per element:
  • Wind: 2x True Whirlwind Blade
  • Earth: 2x True Zantetsuken
  • Fire: 2x True Muramasa
  • Water: 2x True Masamune
  • Light: 2x Excalibur II
  • Ice: 2x Murasame
  • Lightning: 2x Flayer
  • Dark: 2x Apocalypse
  • 5x Tsubame Gaeshi (50% chance) or Excalipoor (50%)
  • Every turn: Genji Bow, 2x Genji Blade
  • Remaining actions are:
    • 45% chance: X Slash -or-
    • 41% chance: Excalipoor -or-
    • 14% chance: Normal Attack
  • Every third round of this phase (based on boss turns taken), as last action:
    • Genji Helm
    • Genji Armor
    • Ends turn

Phase 5 (19% - 0% HP)[edit | edit source]

  • 20% Threshold:
    • Gilgamesh Transform
    • He's reversed his way of thinking!
    • Bushido - Freedom3
    • Ends turn
  • 13 actions/turn
If hit with listed element last round: If NOT hit with listed element last round:
  • Fire: Tsubame Gaeshi
  • Water: X Slash
  • Wind: Tsubame Gaeshi
  • Earth: X Slash
  • Light: Excalipoor
  • Ice: Tsubame Gaeshi
  • Lightning: X Slash
  • Dark: Excalipoor
  • Lightning: Flayer
  • Wind: True Whirlwind Blade
  • Earth: True Zantetsuken
  • Light: Excalibur II
  • Dark: Apocalypse
  • Ice: Murasame
  • Water: True Masamune
  • Fire: True Muramasa
  • Every turn: Genji Bow x2, Genji Blade x2
  • Remaining actions are:
    • 55% chance: X Slash -or-
    • 34% chance: Excalipoor -or-
    • 11% chance: Normal Attack
  • Every 3n-1 round of this phase (based on boss turns taken), as last action:
    • Genji Helm
    • Ends turn
  • Every third round of this phase (based on boss turns taken), as last action:
    • Genji Armor
    • Ends turn

Tips[edit | edit source]

  • See testimonials and discussions.
  • When using items, be aware that certain attacks can be sealed based on the threshold. This strategy can only be used three times total on different turns and the third time will make Gilgamesh use his break. During this break you do not need to seal anything because he will not counter. The skills that can be sealed in thresholds will be listed below.
    • >80% Genji helm
    • >60% and <80% Genji Blade
    • >40% and <60% Excalipoor (also sealable by dark)
    • >40% and <60% Apocalypse (also sealable by dark)
    • >20% and <40% Apocalypse (also sealable by dark)
    • <20% Excalipoor and Apocalypse

References[edit | edit source]

Videos[edit | edit source]

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Username Description Units Link
Final Fantasy Exvius Tactics One Shot Cid, 2/4 Missions (Español) Veritas of the Flame, Cid, Barbariccia, Machina, Maritime Strategist Nichol, Friend: Sieghard YouTube
Pee Mhee Channel 3/4 Missions Wilhelm, Loren, Cid, Lotus Mage Fina, Ignacio, Friend: Cid YouTube
Sinzar All Missions, Slower Method Wilhelm, Folka, Rem, Zargabaath, Sephiroth, Friend: Loren YouTube
Sinzar All Missions, No Evasion Sieghard, Lotus Mage Fina, Basch, Beryl, Fryevia, Friend: Lotus Mage Fina YouTube
Naisya Carry strategy with Balthier and Hide units Balthier, Forelsket, Forelsket, Forelsket, Forelsket, Wayhem YouTube
Neptunesman 10 turns/all missions, no evade/buffer/death/stmr,

Cid:178m damage

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Malignant Rain All Missions, 5turn, Another Ver. Wilhelm, Machina*6, Yuraisha, Mediena, D.Lasswell, Friend:D.Lasswell YouTube
Edward Thatch Zargagod Coins and Ticket Lotus Mage Fina, Mercenary Ramza, 2B, Tidus, Zargabaath friend 2B Youtube
Shadowprogram All Missions Clean Execution Heavenly Technician Lid, Lotus Mage Fina, Wilhelm, Maritime Strategist Nichol, 2b friend 2B Youtube
RR All Missions, Seaside Defense, With Guide Sieghard, Lotus Mage Fina, Seaside Nichol, Sora, Auron, Friend: Aileen YouTube
Alkatrev Miss 8 LB mission Yan, Loren, Seaside Nichol, Lilith, Jiraiya, Friend: Jiraiya YouTube