Final Fantasy Brave Exvius Wiki

Scorn of the Beasts of the Dark

Scorn of the Beasts of the Dark

Overview[edit | edit source]

Battle Info[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
40 1 Lapis100
Mission
Complete the quest Icon-Item.pngTiger Fangs
Deal lightning damage 6 times or more 5-star5 Star Rarity Trust Moogle
No items Icon-Trust Coin.pngTrust Coin (50)
Evoke Leviathan and Phoenix Icon-5★ Select Summon Ticket.png5★ Select Summon Ticket
Boss
Dark Siren, Dark Ifrit

Boss Info[edit | edit source]

Dark Siren No. 423
WARNING: Placeholder (JP Stats)
Race Avian

Dark Siren

Level 100
HP 130,000,000
MP 100,000
ATK 730 + 456
DEF 430 + 258
MAG 720 + 432
SPR 400 + 240
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - -300% absorb - - - absorb
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.
  • Editor's Note: Skill names not yet translated, Skill ID used as temporary placeholder, will update later.

Abilities (Physical Type)[edit | edit source]

  • 200590: Physical damage (3.5x, ATK) to one enemy.

Abilities (Magical Type)[edit | edit source]

  • 200600: Magic water and dark damage (3x, MAG) to one enemy.
  • 200610: Magic water and dark damage (2.5x, MAG) to all enemies.
  • 200620: Magic fire, water and dark damage (3.5x, MAG) to all enemies.
  • 200630: Magic fire, water and dark damage (5x, MAG) to all enemies.
  • 200640: Hybrid* water and dark damage (2.25x, ATK & MAG) to all enemies. Reduce resistance to Fire, Water and Dark by 30% for 3 turns to all enemies. Inflict Sleep and Silence (100%) on all enemies.
  • 200650: Hybrid* water and dark damage (2.5x, ATK & MAG) to all enemies. Reduce resistance to Fire, Water and Dark by 40% for 3 turns to all enemies. Inflict Paralyze, Confusion and Petrify (100%) on all enemies.
  • 200660: Magic fire, water and dark damage 1 to all enemies. Inflict Stop (50%) for 3 turns on all enemies. Reduce resistance to Wind by 30% for 3 turns to all enemies.

Abilities (Untyped )[edit | edit source]

  • 200720: Fixed attack with magic damage.
    See the mechanics page.
    Magic* lightning and wind damage (7x, MAG) to all enemies.
  • 200810: Fixed attack with magic damage.
    See the mechanics page.
    Magic* fire, water, wind and dark damage (5x, MAG) to all enemies.
  • 201360: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (4.5x, MAG) to all enemies.
  • 200670: Increase ATK, DEF, MAG and SPR by 20% for 4 turns to all allies. Reduce physical and magical damage taken by 50% to all allies for 4 turns.
  • 200680: Inflict Charm (60%) on all enemies for 3 turns.
  • 200690: Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from all allies. Increase break resistance to ATK, DEF, MAG and SPR by 50% for 3 turns to all allies.
  • 200700: Increase DEF and SPR by 50% for 2 turns to all allies. Increase resistance to Lightning and Water by 400% for 2 turns to all allies.
  • 200710: Increase ATK and MAG by 30% for 4 turns to caster. Reduce physical and magical damage taken by 80% to caster for 4 turns.
  • 200730: Restore 5,000,000 HP to all allies.
  • 200740: No effect.
  • 200750: No effect.
  • 200760: No effect.
  • 200770: Summon Dark Ifrit (with 100,000,000 HP)
  • 200780: Summon Dark Ifrit (with 50,000,000 HP)
  • 200790: Summon Dark Ifrit (with 30,000,000 HP)
  • 200800: Increase MAG by 10% for 2 turns to all allies.

Attack Pattern[edit | edit source]

  • Pre-emptive attacks:
    • 200740
    • 200770
    • 200670
    • Ends turn
  • If hit with lightning damage, counters with 200720 (1/turn)
  • If Ifrit is alive, Siren follows a repeating five turn rotation:
Turn 1 Turn 2 Turn 3 Turn 4 Turn 5
  • 200680
  • If debuffed: 200650, else 200640
  • 200610
  • 200690
  • If debuffed: 200650, else 200640
  • 200620
  • 200700
  • 200660
  • 200610
  • 200680
  • If debuffed: 200650, else 200640
  • 200620
  • Every other rotation, starting with the second:
    • 200730
  • End of turn: 200800
  • 200810
  • 200810
  • 200810
  • Ends Turn
  • Siren's first action changes on future rotations. Will be one of:
    • 200680, or 200690, or 200700
  • If Ifrit is dead:
    • Editor's Note: Siren's AI changes if Ifrit dies first. Will update later.
    • Just don't kill Ifrit first...

Boss Info[edit | edit source]

Dark Ifrit No. 424
WARNING: Placeholder (JP Stats)
Race Beast

Dark Ifrit

Level 100
HP 100,000,000
MP 100,000
ATK 720 + 432
DEF 380 + 228
MAG 600 + 360
SPR 360 + 216
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
absorb - - -300% - - - absorb
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/MAG break. Vulnerable to DEF/SPR break.
Note: Second summon has 50,000,000 HP.
Note: Third summon has 30,000,000 HP.
  • Editor's Note: Skill names not yet translated, Skill ID used as temporary placeholder, will update later.

Abilities (Physical Type)[edit | edit source]

  • 200430: Physical damage (3x, ATK) to one enemy.
  • 200440: Physical damage (2.5x, ATK) to all enemies.

Abilities (Magical Type)[edit | edit source]

  • 200450: Magic fire and dark damage (2.25x, MAG) to one enemy
  • 200460: Magic fire and dark damage (3.5x, MAG) to one enemy.
  • 200480: Magic fire and dark damage (2.1x, MAG) to all enemies.
  • 200490: Magic fire and dark damage (3x, MAG) to all enemies. Reduce DEF and SPR by 15% and ATK and MAG by 35% for 3 turns to all enemies.
  • 200500: Magic fire, water and dark damage (4.5x, MAG) to all enemies.
  • 200510: Magic fire, water and dark damage (5.5x, MAG) to all enemies.

Abilities (Untyped )[edit | edit source]

  • 200580: Fixed attack with magic damage.
    See the mechanics page.
    Magic* fire, water, wind and dark damage (5x, MAG) to all enemies.
  • 200560: Fixed attack with physical damage.
    See the mechanics page.
    Physical* damage (9.99x, ATK) to all enemies.
  • 200470: Reduce resistance to Fire and Dark by 25% for 3 turns to all enemies. Inflict Poison (100%) on all enemies.
  • 200520: Increase resistance to Water by 200% for 2 turns to caster.
  • 200530: Increase ATK and MAG by 10% for one turn to caster.
  • 200540: Increase ATK and MAG by 20% for 3 turns to caster. Reduce DEF and SPR by 20% for 3 turns to caster.
  • 200550: Increase ATK and MAG by 20% for 4 turns to caster. Reduce physical and magical damage taken by 80% to caster for 4 turns.
  • 200570: Remove all buffs and debuffs from all enemies.

Attack Pattern[edit | edit source]

  • Counters all attacks with 200450 to the attacker.
  • Pre-emptive attacks:
    • 200570
    • 200470
    • Ends turn
  • Thresholds: 90%, 80%, 60%, 40%, 20%
    • If pushed through two thresholds in the same turn:
    • 200560
    • Continues turn
  • If Siren is alive, Ifrit follows a repeating five turn rotation:
Turn 1 Turn 2 Turn 3 Turn 4 Turn 5
  • Four times: 200430 (50% chance), else 200450
  • 200480
  • 200440
  • Under 60% HP: Another 200440
  • Normal Attacks
  • Ends turn with: 200520
  • 200530
  • Four times: 200430 (50% chance), else 200460
  • 200490
  • 200440
  • Under 60% HP: Another 200440
  • Normal Attacks
  • Four times: 200430 (50% chance), else 200450
  • 200480
  • 200440
  • Under 60% HP: Another 200440
  • Under 40%, if debuffed: 200510
  • Under 40%, if not debuffed: 200500
  • Normal Attacks
  • Ends turn with: 200520
  • 200530
  • Four times: 200430 (50% chance), else 200460
  • 200490
  • 200440
  • Under 60% HP: Another 200440
  • Under 40%, if debuffed: 200510
  • Under 40%, if not debuffed: 200500
  • Normal Attacks
  • Ends turn with: 200570
  • 200580
  • 200580
  • 200580
  • Ends Turn
  • When Siren dies:
    • 200550
    • Continues turn
  • If Siren is dead:
    • Under 65% and 33% HP:
      • 200540
      • Continues turn
  • If Siren is dead, Ifrit follows a repeating three turn rotation:
Turn 1 Turn 2 Turn 3
  • 200530
  • Four times: 200430 (50% chance), else 200460
  • 200440
  • Under 50% HP: 200500
  • 200510
  • Under 60% HP: Another 200440
  • Normal Attacks
  • 200530
  • Four times: 200430 (50% chance), else 200460
  • 200440
  • Under 50% HP: 200500
  • 200510
  • Under 60% HP: Another 200440
  • Normal Attacks
  • Ends turn with: 200520, 200470
  • 200530
  • Four times: 200430 (50% chance), else 200460
  • 200440
  • Under 50% HP: 200500
  • 200510
  • Under 60% HP: Another 200440
  • Normal Attacks
  • Ends turn with: 200570
  • 200490 (Happens after the dispel)


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