Final Fantasy Brave Exvius Wiki

Scorn of the Machina of Destruction

Overview[edit | edit source]

Battle Info[edit | edit source]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
1 Lapis100
Mission
Complete the quest Icon-Item.pngクロスアイガイオンアーム
Deal lightning and light damage twice 5-star5 Star Rarity Trust Moogle
Evoke an esper Icon-Trust Coin.pngTrust Coin (50)
Finish both stage three arms with magic Icon-5★ Select Summon Ticket.png5★ Select Summon Ticket
Boss
Aigaion

Aigaion[edit | edit source]

Aigaion
Race Machina

Aigaion

Level 99
HP 500,000,000
MP 100,000
ATK 1,600 + 960
DEF 750 + 450
MAG 1,500 + 900
SPR 750 + 450
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - -30% - - - -30% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR Break. Vulnerable to ATK/MAG Break.
Translations are placeholder until official translations are patched into the global client

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Core Laser

Magic damage (4x, MAG) to one enemy.

ST Magic
Super Electomagnetic Explosion

Hybrid* lightning damage (1.5x, ATK & MAG) to all enemies.

AoE Fixed Hybrid Lightning
Genocide Beam

Magic* damage (2.6x, MAG) to all enemies.

AoE Fixed Magic
World Destroyer

Magic* damage (5x, MAG) to all enemies.

AoE Fixed Magic
Cosmic Collapse

Magic* damage (8.57x, MAG) to all enemies.

AoE Fixed Magic
The light is concentrating!

Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster.

Caster
Space Distortion

Increase DEF and SPR by 300% for 3 turns to caster (can not be removed).
Set all elements resistance to 300% for 3 turns to caster (can not be removed).

Caster
Pew, pew! Zing!(1)

Summon ally #1 (Left Arm #1) ID: 406078004

Pew, pew! Zing!(2)

Summon ally #2 (Left Arm #2) ID: 406078005

Pew, pew! Zing!(3)

Summon ally #3 (Left Arm #3) ID: 406078006

Pew, pew! Zap!(1)

Summon ally #5 (Right Arm #1) ID: 406068004

Pew, pew! Zap!(2)

Summon ally #6 (Right Arm #2) ID: 406068005

Pew, pew! Zap!(3)

Summon ally #7 (Right Arm #3) ID: 406068006

Start Program Ver 1.0

No effect

Start Program Ver: Beast

No effect

Biological cell transplantation: Beast

No effect

Start Program Ver: Demon

No effect

Biological cell transplantation: Demon

No effect

Confirmed! Multiple hostiles!

No effect

Start eliminating!

No effect

Plasma was diffused by exposure to light

No effect

System powering down

No effect

System recovery complete

No effect

Left arm restoration complete

No effect

Right arm restoration complete

No effect

Thresholds[edit | edit source]

  • Pre-Emptive:
    • Confirmed! Multiple hostiles!
    • Start Program Ver: Demon
    • Biological cell transplantation: Demon
    • Pew, pew! Zing!(1)
    • Start Program Ver: Beast
    • Biological cell transplantation: Beast
    • Pew, pew! Zap!(1)
    • Space Distortion
    • Start eliminating!
    • Ends Turn
  • When Left Arm #1 and Right Arm #1 are dead:
    • System powering down
    • Continues turn using "Arms are dead" pattern for three turns
    • After three turns:
      • These happen at the end of the third turn, after the regular actions:
      • System recovery complete
      • Start Program Ver: Demon
      • Biological cell transplantation: Demon
      • Pew, pew! Zing!(2)
      • Left arm restoration complete
      • Start Program Ver: Beast
      • Biological cell transplantation: Beast
      • Pew, pew! Zap!(2)
      • Right arm restoration complete
      • Space Distortion
      • Ends Turn
  • When Left Arm #2 and Right Arm #2 are dead:
    • System powering down
    • Continues turn using "Arms are dead" pattern for three turns
    • After three turns:
      • These happen at the end of the third turn, after the regular actions:
      • System recovery complete
      • Start Program Ver 1.0
      • Pew, pew! Zing!(3)
      • Left arm restoration complete
      • Pew, pew! Zap!(3)
      • Right arm restoration complete
      • Space Distortion
      • Ends Turn
  • When Left Arm #3 and Right Arm #3 are dead:
    • System powering down
    • Continues turn, permanently swapping to "Arms are dead" pattern

Attack Pattern (Arms are active)[edit | edit source]

  • Every three turns: Space Distortion
  • Above 40%, every 3n-1 turns (2, 5, 8, etc):
    • Genocide Beam
    • Ends Turn
  • Below 40%, odd turns:
    • Genocide Beam
    • Ends Turn
  • Otherwise:
    • Ends Turn

Attack Pattern (Arms are dead)[edit | edit source]

  • If hit with Lightning or Light damage:
    • Super Electomagnetic Explosion
    • Continues Turn
  • If The light is concentrating! was used previously:
    • If hit with Light damage:
      • Plasma was diffused by exposure to light
      • World Destroyer
      • Continues Turn
    • If not hit with Light damage:
      • Cosmic Collapse
      • Continues Turn
  • Six casts: Core Laser
  • Normal Attacks
  • End of round above 40%:
    • Odd turns: Genocide Beam
    • Every 3n-1 turns (2, 5, 8, etc): The light is concentrating!
  • End of round below 40%:
    • Every turn: Genocide Beam
    • Odd turns: The light is concentrating!

Left Arm #1[edit | edit source]

Left Arm #1
Race Demon

Left Arm #1

Level 99
HP 60,000,000
MP 60,000
ATK 700 + 350
DEF 800 + 400
MAG 600 + 300
SPR 800 + 400
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - -50% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/MAG Break. Vulnerable to DEF/SPR Break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Left Arm Punch

Physical damage (3x, ATK) to one enemy.

ST Physical
Dark Bullet

Magic dark damage (2.5x, MAG) to one enemy.
Icon-Blind Resistance.png Inflict Blind (100%) on one enemy.

ST Magic Dark
Dark Bullet Spray

Magic dark damage (2.3x, MAG) to all enemies.
Reduce DEF and SPR by 20% for 3 turns to all enemies.

AoE Magic Dark
Man-Eater Programming

Increase magic damage against Humans by 20% to caster for 2 turns.

Caster

Thresholds[edit | edit source]

  • When Summoned:
    • Ends Turn
  • Counters physical attacks with Left Arm Punch to the attacker (max 3/turn)
  • Counters magical attacks with Left Arm Punch to the attacker (max 3/turn)

Attack Pattern[edit | edit source]

  • 2-4 uses of: Dark Bullet
  • Odd turns: Dark Bullet Spray
  • Remaining actions:
    • 45% chance: Left Arm Punch
    • Else: Normal Attack
  • End of round every 4n-1 turns (3, 7, etc): Man-Eater Programming

Right Arm #1[edit | edit source]

Right Arm #1
Race Beast

Right Arm #1

Level 99
HP 60,000,000
MP 60,000
ATK 700 + 350
DEF 800 + 400
MAG 600 + 300
SPR 800 + 400
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- -50% - +100% - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/MAG Break. Vulnerable to DEF/SPR Break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Right Arm Punch

Physical damage (3x, ATK) to one enemy.

ST Physical
Flaming Bullet

Physical fire damage (2.5x, ATK) to one enemy.

ST Physical Fire
Flaming Bullet Spray

Physical fire damage (2.3x, ATK) to all enemies.
Reduce resistance to Fire by 35% for 5 turns to all enemies.

AoE Physical Fire
Defense Jamming

Increase break resistance to ATK and MAG by 50% for 3 turns to all allies.

Allies
Curaja Beam

Restore 7,000,000 HP to all allies.

Allies

Thresholds[edit | edit source]

  • When Summoned:
    • Ends Turn
  • Counters physical attacks with Right Arm Punch to the attacker (max 3/turn)
  • Counters magical attacks with Right Arm Punch to the attacker (max 3/turn)

Attack Pattern[edit | edit source]

  • 2-4 uses of: Flaming Bullet
  • Odd turns: Flaming Bullet Spray
  • Remaining actions:
    • 45% chance: Right Arm Punch
    • Else: Normal Attack
  • End of round every 5n-1 turns (4, 9, etc): Defense Jamming
  • End of round every 8n-1 turns (7, 15, etc): Curaja Beam

Left Arm #2[edit | edit source]

Left Arm #2
Race Demon

Left Arm #2

Level 99
HP 65,000,000
MP 60,000
ATK 750 + 375
DEF 850 + 425
MAG 650 + 325
SPR 850 + 425
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - -50% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/MAG Break. Vulnerable to DEF/SPR Break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Left Arm Punch

Physical damage (3x, ATK) to one enemy.

ST Physical
Drill Arm

Physical damage (2.35x, ATK) to one enemy (ignore cover).
Icon-Stop Status.png Inflict Stop (100%) for 3 turns on one enemy.

ST Physical
Dark Bullet

Magic dark damage (2.5x, MAG) to one enemy.
Icon-Blind Resistance.png Inflict Blind (100%) on one enemy.

ST Magic Dark
Dark Bullet Spray

Magic dark damage (2.3x, MAG) to all enemies.
Reduce DEF and SPR by 20% for 3 turns to all enemies.

AoE Magic Dark
Man-Eater Programming

Increase magic damage against Humans by 20% to caster for 2 turns.

Caster

Thresholds[edit | edit source]

  • When Summoned:
    • Ends Turn
  • Counters physical attacks with Left Arm Punch to the attacker (max 3/turn)
  • Counters magical attacks with Left Arm Punch to the attacker (max 3/turn)

Attack Pattern[edit | edit source]

  • 2-4 uses of: Dark Bullet
  • Odd turns, 2 uses of: Dark Bullet Spray
  • Remaining actions:
    • 45% chance: Left Arm Punch
    • Else: Normal Attack
  • End of round every 3n-1 turns (2, 5, etc): Man-Eater Programming
  • End of round on odd turns: Drill Arm

Right Arm #2[edit | edit source]

Right Arm #2
Race Beast

Right Arm #2

Level 99
HP 65,000,000
MP 60,000
ATK 750 + 375
DEF 850 + 425
MAG 650 + 325
SPR 850 + 425
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- -50% - +100% - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/MAG Break. Vulnerable to DEF/SPR Break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Right Arm Punch

Physical damage (3x, ATK) to one enemy.

ST Physical
Flaming Bullet

Physical fire damage (2.5x, ATK) to one enemy.

ST Physical Fire
Flaming Bullet Spray

Physical fire damage (2.3x, ATK) to all enemies.
Reduce resistance to Fire by 35% for 5 turns to all enemies.

AoE Physical Fire
Defense Jamming

Increase break resistance to ATK and MAG by 50% for 3 turns to all allies.

Allies
Curaja Beam

Restore 7,000,000 HP to all allies.

Allies
Upper Voltage

Increase ATK and MAG by 10% for 3 turns to all allies.

Allies

Thresholds[edit | edit source]

  • When Summoned:
    • Ends Turn
  • Counters physical attacks with Right Arm Punch to the attacker (max 3/turn)
  • Counters magical attacks with Right Arm Punch to the attacker (max 3/turn)

Attack Pattern[edit | edit source]

  • 2-4 uses of: Flaming Bullet
  • Odd turns, 2 uses of: Flaming Bullet Spray
  • Remaining actions:
    • 45% chance: Right Arm Punch
    • Else: Normal Attack
  • End of round every 4n-1 turns (3, 7, etc): Defense Jamming
  • End of round every 6n-1 turns (5, 11, etc): Curaja Beam
  • End of round every 3n-1 turns (2, 5, etc): Upper Voltage

Left Arm #3[edit | edit source]

Left Arm #3
Race Machina

Left Arm #3

Level 99
HP 70,000,000
MP 60,000
ATK 800 + 400
DEF 2,000 + 1,000
MAG 700 + 350
SPR 1,900 + 950
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - +50% -50% - -50% +50% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/MAG Break. Vulnerable to DEF/SPR Break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Left Arm Punch

Physical damage (3x, ATK) to one enemy.

ST Physical
Drill Arm

Physical damage (2.35x, ATK) to one enemy (ignore cover).
Icon-Stop Status.png Inflict Stop (100%) for 3 turns on one enemy.

ST Physical
Arm Burst

Ability 38.png Cast Death (100%) or 80% chance to deal physical damage (15x, ATK) to one enemy.
Icon-Paralysis Resistance.pngIcon-Disease Resistance.png Inflict Paralyze and Disease (100%) on one enemy.

ST Physical

Thresholds[edit | edit source]

  • When Summoned:
    • Ends Turn
  • Counters physical attacks with Left Arm Punch to the attacker (unlimited per turn)
  • Counters magical attacks with Left Arm Punch to the attacker (unlimited per turn)

Attack Pattern[edit | edit source]

  • 2-4 uses of: Drill Arm
  • Remaining actions:
    • 4-7 uses of: Left Arm Punch
    • Else: Normal Attack
  • End of round: Arm Burst
    • Only on odd turns if Right Arm is alive

Right Arm #3[edit | edit source]

Right Arm #3
Race Machina

Right Arm #3

Level 99
HP 70,000,000
MP 60,000
ATK 800 + 400
DEF 2,000 + 1,000
MAG 700 + 350
SPR 1,900 + 950
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - +50% -50% - -50% +50% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/MAG Break. Vulnerable to DEF/SPR Break.

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Right Arm Punch

Physical damage (3x, ATK) to one enemy.

ST Physical
Reflect-All

Reflect all spell(s) for 3 turns to all allies.

Allies
Curaja Beam

Restore 7,000,000 HP to all allies.

Allies
Upper Voltage

Increase ATK and MAG by 10% for 3 turns to all allies.

Allies
Metal Coat

Increase DEF and SPR by 30% for 5 turns to all allies.

Allies

Thresholds[edit | edit source]

  • When Summoned:
    • Ends Turn
  • Counters physical attacks with Right Arm Punch to the attacker (unlimited per turn)
  • Counters magical attacks with Right Arm Punch to the attacker (unlimited per turn)

Attack Pattern[edit | edit source]

  • If an ally does not have reflect: Reflect-All
  • Remaining actions:
    • 4-7 uses of: Right Arm Punch
    • Else: Normal Attack
  • End of round every 3n-1 turns (2, 5, etc): Upper Voltage
  • End of round every 3n-1 turns (2, 5, etc): Metal Coat
  • End of round every 5n-1 turns (4, 9, etc): Curaja Beam

Tips[edit | edit source]

Videos[edit | edit source]

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