Final Fantasy Brave Exvius Wiki

Scorn of the Marching Beasts

Scorn of the Marching Beasts

Overview[edit | edit source]

Battle Info[edit | edit source]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
40 9 7300 259900 2500 Lapis100
Mission
Complete the quest Icon-Demon Mail Plus.pngDemon Mail+
No items 5-star5 Star Rarity Trust Moogle
Deal fire, lightning, and earth damage 2 times or more each to an enemy Icon-Rare Summon Ticket.pngRare Summon Ticket
Defeat Europa with magic Bug Killer+Bug Killer+
Boss
Killer Mantis, Belmodar
Ochu, Microchu (3)
Roper, Yellow Jelly, Green Slime, Red Marshmallow
Hell's Rider, Flamesblade
Architeuth, Tentacles (3)
Terror Knight
Chimera, Antlion
Wyvern, Wandering One
Europa, Searcher (2)

Boss Info[edit | edit source]

Wave 1: Killer Mantis + Belmodar[edit | edit source]

Killer Mantis No. 112
Race Insect

Killer Mantis

Level 99
HP 2,000,000
MP 50,000
ATK 1,200 + 600
DEF 250
MAG 680 + 340
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+125% +125% - - - - -50% +125%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Sickle: Physical damage (1.8x) to one enemy
  • Paranoia Sickle: Physical damage (5x) to one enemy. Inflict paralyze and petrify (100%) to one enemy
Belmodar No. 82
Race Beast

Belmodar

Level 99
HP 1,250,000
MP 80,000
ATK 1,185 + 593
DEF 250
MAG 680 + 340
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - +125% +125% - -50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Charge: Physical damage (1.3x) to one enemy
  • 10,000 Volts: Magic attack with physical damage.
    See the mechanics page.
    Lightning physical* damage (3x) to all enemies
  • 1 Million Volts: Magic attack with physical damage.
    See the mechanics page.
    Lightning physical* damage (3x) to all enemies

Attack Pattern (Killer Mantis)[edit | edit source]

  • Every turn:
    • Paranoia Sickle (to lowest HP unit)
    • 2x Sickle
  • Remaining actions are normal attacks

Attack Pattern (Belmodar)[edit | edit source]

  • If any ally is hit by an auto attack: 1 Million Volts
  • If any ally is hit by a spell: 1 Million Volts
  • Every turn: 10,000 Volts, Charge
  • Remaining actions are normal attacks

Wave 2: Ochu + Microchu (3x)[edit | edit source]

Ochu No. 139
Race Plant

Ochu

Level 99
HP 2,275,000
MP 60,000
ATK 1,200 + 600
DEF 250
MAG 720 + 360
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+75% +75% +75% - -50% - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • True Ochu Dance: Physical damage (3x) to all enemies. Inflict blind, silence and confuse (100%) to all enemies
  • Soil Slap: Earth physical damage (2.4x) to one enemy
  • Osmose Bind: Fixed damage (0.05x) as MP drain (5%) to one enemy
Microchu A No. 72
Race Plant

Microchu A

Level 99
HP 1,500,000
MP 30,000
ATK 1,150 + 575
DEF 250
MAG 20 + 10
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - +150% +75% -50% - +150%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
+90% null null null +90% null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Guardian Ivy: Increase DEF/SPR (40%) for 3 turns to all allies. Mitigate damage taken (30%) to all allies for 3 turns
Microchu B No. 72
Race Plant

Microchu B

Level 99
HP 1,250,000
MP 30,000
ATK 1,099 + 550
DEF 250
MAG 20 + 10
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- +150% - +150% +75% -50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
+90% null null null +90% null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Snatching Ivy: Reduce ATK/DEF/MAG/SPR (40%) for 3 turns to all enemies. Reduce earth resistance (50%) for 3 turns to all enemies
Microchu C No. 72
Race Plant

Microchu C

Level 99
HP 1,750,000
MP 30,000
ATK 1,080 + 540
DEF 250
MAG 20 + 10
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+150% - - +150% +75% -50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
+90% null null null +90% null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Fertile Sprout: Restore 10% HP to all allies

Attack Pattern (Ochu)[edit | edit source]

  • 70%/50%/30% HP threshold:
    • True Ochu Dance
    • Continues with the attack pattern for that turn
  • Every turn (except for threshold turns): Osmose Bind
  • Every turn: 3x Soil Slap
  • Remaining actions are normal attacks

Attack Pattern (Microchu A/B/C)[edit | edit source]

  • Every turn
    • Microchu A: Guardian Ivy
    • Microchu B: Snatching Ivy
    • Microchu C: Fertile Sprout
  • Remaining actions are normal attacks

Wave 3: Roper + Yellow Jelly + Green Slime + Red Marshmallow[edit | edit source]

Roper No. 118
Race Stone

Roper

Level 99
HP 3,000,000
MP 50,000
ATK 800 + 400
DEF 250
MAG 700 + 350
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% +100% +100% +100% +100% +100% +100% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Sweep: Physical damage (4x) to all enemies
  • Gaze: Inflict paralyze (60%) to one enemy
  • Possession: Red Marshmallow: Increase ATK/MAG (50%) for 99,999 turns to caster (cannot be dispelled)
  • Possession: Green Slime: Increase DEF/SPR (50%) for 99,999 turns to caster (cannot be dispelled)
  • Possession: Yellow Jelly: Increase resistance to all elements (75%) for 99,999 turns to caster (cannot be dispelled)
  • Sinuous Eel: Magic damage (4.8x) to all enemies
Yellow Jelly No. 19
Race Aquatic

Yellow Jelly

Level 99
HP 400,000
MP 20,000
ATK 753 + 377
DEF 60
MAG 20 + 10
SPR 60
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- +300% -50% +300% +75% +75% - -50%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to SPR break.
Vulnerable to ATK/DEF/MAG break.

Abilities[edit | edit source]

???

Green Slime No. 18
Race Aquatic

Green Slime

Level 99
HP 500,000
MP 20,000
ATK 767 + 384
DEF 46
MAG 20 + 10
SPR 46
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% - +75% - - - +75% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF break.
Vulnerable to ATK/MAG/SPR break.

Abilities[edit | edit source]

???

Red Marshmallow No. 20
Race Aquatic

Red Marshmallow

Level 99
HP 600,000
MP 20,000
ATK 760 + 380
DEF 60
MAG 20 + 10
SPR 60
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+300% -50% - - 75% - - +300%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to SPR break.
Vulnerable to ATK/DEF/MAG break.

Abilities[edit | edit source]

???

Attack Pattern (Roper)[edit | edit source]

  • If magic was used the previous turn: Sweep
  • If Red Marshmallow is dead:
    • Possession: Red Marshmallow
    • Sinuous Eel
    • Continues with the attack pattern for that turn
  • If Green Slime is dead:
    • Possession: Green Slime
    • Sinuous Eel
    • Continues with the attack pattern for that turn
  • If Yellow Jelly is dead:
    • Possession: Yellow Jelly
    • Sinuous Eel
    • Continues with the attack pattern for that turn
  • Every turn: Gaze
  • Remaining actions are normal attacks

Attack Pattern (Yellow Jelly/Green Slime/Red Marshmallow)[edit | edit source]

  • If Roper is dead:
    • Confirmation Needed
  • Remaining actions are normal attacks

Wave 4: Hell's Rider + Flamesblade[edit | edit source]

Hell's Rider No. 94
Race Demon

Hell's Rider

Level 99
HP 3,750,000
MP 60,000
ATK 767 + 384
DEF 250
MAG 707 + 354
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% - - - +100% - - -50%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Silver Lance: Physical damage (3x) to one enemy. Reduce DEF (50%) for 3 turns to one enemy
  • Poison Mist: Inflict poison, paralyze, and disease (100%) to all enemies
Flamesblade No. 100
Race Human

Flamesblade

Level 99
HP 4,000,000
MP 60,000
ATK 813 + 407
DEF 250
MAG 1060 + 530
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+300% -50% - -50% - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Fury: Increase ATK/MAG (50%) for 999 turns to caster
  • Iai Strike: Instant KO (50%) to all enemies
  • Fira: Fire magic damage (1.4x) to all enemies (can be sealed/reflected)
  • Mirror of Equity: Physical damage (1.1x) to one enemy
  • Fingersnap: Physical damage (1.2x) to one enemy. Remove all effects from one enemy

Attack Pattern (Hell's Rider)[edit | edit source]

  • Every turn: Poison Mist
  • Remaining actions are:
    • Silver Lance (50%)
    • Silver Lance (10%; to lowest HP enemy)
    • Normal attacks (40%)

Attack Pattern (Flamesblade)[edit | edit source]

  • Threshold attacks
    • 80% HP:
      • Fury
      • Continues with the attack pattern for that turn
    • 60%/40% HP:
      • Iai Strike
      • Fury
      • Continues with the attack pattern for that turn
    • 20% HP:
      • Iai Strike
      • Continues with the attack pattern for that turn
  • Every turn: Fira
  • Every 2 turns: Fingersnap, another Fira
  • Remaining actions are
    • Mirror of Equity (80%)
    • Normal attacks (20%)

Wave 5: Architeuth + Tentacles (3x)[edit | edit source]

Architeuth No. 132
Race Aquatic

Architeuth

Level 99
HP 4,250,000
MP 70,000
ATK 800 + 400
DEF 250
MAG 747 + 374
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% +200% -50% +200% - +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Blizzara: Ice magic damage (1.4x) to all enemies
  • Freeze: Ice magic damage (5.5x) to all enemies. Reduce resistance to Ice by 50% for 3 turns to all enemies
Tentacle A No. 132
Race Aquatic

Tentacle A

Level 99
HP 2,125,000
MP 20,000
ATK 680 + 340
DEF 330
MAG 27 + 14
SPR 330
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% - -50% - +100% +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Revitalize: Restore 5% HP to all allies
Tentacle B No. 132
Race Aquatic

Tentacle B

Level 99
HP 2,000,000
MP 20,000
ATK 680 + 340
DEF 270
MAG 27 + 14
SPR 270
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% +100% - +100% - +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Ink: Inflict blind (60%) on all enemies
  • Wrapping Hold: Fixed attack with fixed damage.
    See the mechanics page.
    50% HP damage to one enemy. Inflict stop (50%) for 3 turns on one enemy
Tentacle C No. 132
Race Aquatic

Tentacle C

Level 99
HP 1,850,000
MP 20,000
ATK 680 + 340
DEF 250
MAG 27 + 14
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - +100% - - +50% -50% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Wrapping Hold: Fixed attack with fixed damage.
    See the mechanics page.
    50% HP damage to one enemy. Inflict stop (50%) for 3 turns on one enemy

Attack Pattern (Architeuth)[edit | edit source]

  • On turn 1: Freeze
  • 75%/50%/25% HP thresholds:
    • Freeze
      • Continues with the attack pattern for that turn
  • Every 2 turns: 2x Blizzara
  • Every 3 turns: Freeze
  • Remaining actions are normal attacks

Attack Pattern (Tentacle A/B/C)[edit | edit source]

  • Every turn:
    • Tentacle A: Revitalize
    • Tentacle B: Ink
    • Tentacle A: Wrapping Hold
  • Every 2 turns, Tentacle B: Wrapping Hold
  • Remaining actions are normal attacks

Wave 6: Terror Knight[edit | edit source]

Terror Knight No. 197
Race Reaper

Terror Knight

Level 99
HP 5,000,000
MP 10,000
ATK 1626 + 813
DEF 500
MAG 1454 + 727
SPR 500
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% +50% - +25% - - -50% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.
Can be killed with Raise.

Abilities[edit | edit source]

  • Inescapable Death: Instant KO (100%) to one enemy
  • Aerora: Wind magic damage (1.4x) to all enemies (can be sealed/reflected)
  • Blizzara: Ice magic damage (1.4x) to all enemies (can be sealed/reflected)
  • Stonra: Earth magic damage (1.4x) to all enemies (can be sealed/reflected)
  • Dispelling Roar: Remove all status effects from one enemy. Inflict paralyze and petrify (100%) to one enemy
  • Onrush: Physical damage (2.5x) to one enemy. Inflict confuse (100%) to one enemy
  • Sweep: Physical damage (2x) to all enemies
  • Call of Death: Instant KO (100%) to all enemies

Attack Pattern[edit | edit source]

  • When killed: Call of Death
  • Threshold attacks
    • 80% HP:
      • Inescapable Death (to highest ATK unit)
      • Continues with the regular attack pattern for that turn
    • 50% HP:
      • Inescapable Death (to highest HP unit)
      • Continues with the regular attack pattern for that turn
    • 20% HP:
      • Inescapable Death (to lowest HP unit)
      • Continues with the regular attack pattern for that turn
  • Every 6 turns: 2x Dispelling Roar
  • Every 2 turns (if Dispelling Roar was not used): Dispelling Roar (to highest DEF unit)
  • Every 3 turns: Inescapable Death
  • Every 2 turns: Sweep
  • Every turn:
    • Onrush (to highest SPR unit)
    • Onrush
  • Remaining actions are
    • Aerora (30%)
    • Blizzara (21%)
    • Stonra (14.7%)
    • Normal attacks (34.3%)

Wave 7: Chimera + Antlion[edit | edit source]

Chimera No. 123
Race Beast

Chimera

Level 99
HP 4,250,000
MP 40,000
ATK 1082 + 541
DEF 250
MAG 733 + 365
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+150% +150% +150% +150% +150% -25% -25% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Aqua Breath: Water magic damage (4x) to all enemies
  • Frost Blast: Magic attack with fixed damage.
    See the mechanics page.
    50% HP damage* to one enemy
  • Romp: Physical damage (3x) to one enemy
Antlion No. 137
Race Insect

Antlion

Level 99
HP 3,000,000
MP 60,000
ATK 787 + 394
DEF 220
MAG 200 + 100
SPR 220
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+50% - - -50% - +50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Bile: Physical attack with fixed damage.
    See the mechanics page.
    Fixed* damage (6,666) to one enemy. Inflict poison (100%) to one enemy
  • Pincers: Physical damage (2x) to one enemy
  • Sandstorm: Physical attack with fixed damage.
    See the mechanics page.
    99% HP damage* to all enemies. Inflict blind (40%) to all enemies
  • It has burrowed.: Increase DEF/SPR (50%) for 3 turns to caster

Attack Pattern (Chimera)[edit | edit source]

  • 50% HP threshold:
    • Aqua Breath
    • Continues with the regular attack pattern for that turn
  • Above 50% HP:
    • Every turn: Frost Blast, Aqua Breath
    • Remaining actions are Romp (60% chance) or normal attacks
  • Under 50% HP:
    • Every turn: Aqua Breath, 2x Frost Blast
    • Remaining actions are Romp (60% chance) or normal attacks

Attack Pattern (Antlion)[edit | edit source]

  • Every 3 turns:
    • It has burrowed.
    • Ends turn
  • The turn after:
    • Sandstorm
    • Ends turn
  • If any ally was hit by an auto attack: Pincers
  • Remaining actions are:
    • Bile (60%)
    • Normal attacks (40%)

Wave 8: Wyvern + Wandering One[edit | edit source]

Wyvern No. 106
Race Dragon

Wyvern

Level 99
HP 2,500,000
MP 40,000
ATK 733 + 367
DEF 250
MAG 747 + 374
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+200% - - - +200% - - +200%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Needle Breath: Magic attack with fixed damage.
    See the mechanics page.
    50% HP damage* to all enemies
  • Bite: Physical damage (2x) to one enemy
  • Fully covered in flames.: Increase ATK/MAG (50%) for 3 turns to caster. Mitigate physical/magic damage (95%) for 1 turn to caster. Reduce Ice, Lightning, Water, Earth and Light resistance (750%) for 1 turn to caster
  • Hellflame Dive: Fixed attack with physical damage.
    See the mechanics page.
    Fire physical* damage (15x) to all enemies
Wandering One No. 110
Race Fairy

Wandering One

Level 99
HP 3,500,000
MP 60,000
ATK 680 + 340
DEF 250
MAG 1026 + 513
SPR 250
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% -50% - -50% - - +100% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Fire: Fire magic damage (1.2x) to one enemy (can be sealed/reflected)
  • Fira: Fire magic damage (1.2x) to all enemies (can be sealed/reflected)
  • Protectga: Increase DEF (40%) for 3 turns to all allies (can be sealed/reflected)
  • Shellga: Increase SPR (40%) for 3 turns to all allies (can be sealed/reflected)
  • Flash: Inflict blind (30%) to all enemies
  • Fire Break: Fire magic damage (3x) to all enemies. Reduce Fire resistance (50%) for 3 turns to all enemies

Attack Pattern (Wyvern)[edit | edit source]

  • 50% HP threshold:
    • Fully covered in flames.
    • Ends turn
  • The turn after:
    • Hellflame Dive
    • Ends turn
  • Every 2 turns: Needle Breath
  • Remaining actions are
    • Bite: (50%)
    • Normal attacks (50%)

Attack Pattern (Wandering One)[edit | edit source]

  • When any allies hit the 50% HP threshold: Fire Break
  • 60%/30% HP threshold:
    • Protectga
    • Shellga
    • Continues with the regular attack pattern for that turn
  • Every turn: Fira
  • Remaining actions are
    • Fire (50%)
    • Flash (10%, max of 1/turn)
    • Normal attacks

Wave 9: Europa + Searcher (2x)[edit | edit source]

Europa No. 136
Race Machina

Europa

Level 99
HP 55,000,000
MP 100,000
ATK 800 + 400
DEF 230
MAG 750 + 375
SPR 210
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- +300% - +300% +300% - +300% +300%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Rapid Shot - Wind: Fixed attack with hybrid damage.
    See the mechanics page.
    Wind hybrid* damage (2.5x) to all enemies
  • Rapid Shot - Light: Fixed attack with hybrid damage.
    See the mechanics page.
    Light hybrid* damage (2.5x) to all enemies
  • Rapid Shot - Water: Fixed attack with hybrid damage.
    See the mechanics page.
    Water hybrid* damage (2.5x) to all enemies
  • Rapid Shot - Ice: Fixed attack with hybrid damage.
    See the mechanics page.
    Ice hybrid* damage (2.5x) to all enemies
  • Rapid Shot - Dark: Fixed attack with hybrid damage.
    See the mechanics page.
    Dark hybrid* damage (2.5x) to all enemies
  • Twin Gatling Gun: Physical damage (2.5x) to one enemy
  • Recovery System On: Remove ATK/DEF/MAG/SPR, stop, and charm debuff from caster
  • Pile Banger: Physical damage (4.5x) to one enemy
  • Super Blast: Magic damage (3x) to one enemy
  • Crush All: Physical damage (2.3x) to all enemies
  • Change: Impact Mode: Set Fire, Lightning and Earth resistance to -150% for 2 turns to caster
  • Change: Shooting Mode: No effect
  • System Reinforce - Support: Summons Searcher A
  • System Reinforce - Chain: Summons Searcher
Searcher No. 46
Race Machina

Searcher

Level 99
HP 15,000,000
MP 80,000
ATK 500
DEF 120
MAG 300
SPR 110
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+150% - +150% -50% - +150% -50% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to ATK/MAG break.
Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • Chain Laser: Ice, water, wind, light and dark magic damage (0.5x) to all enemies
  • Melting Eye - Light/Dark: Reduce Light and Dark resistance (30%) for 3 turns to all enemies
  • Melting Eye - Ice/Water: Reduce Ice and Water resistance (30%) for 3 turns to all enemies
  • System Attack - ATK/MAG: Reduce ATK/MAG (65%) for 3 turns to all enemies
  • System Attack - DEF/SPR: Reduce DEF/SPR (50%) for 3 turns to all enemies
Searcher A No. 46
Race Machina

Searcher A

Level 99
HP 15,000,000
MP 80,000
ATK 500
DEF 120
MAG 300
SPR 110
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+150% - +150% -50% - +150% -50% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to charm. Immune to ATK/MAG break.
Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • Attack Assist: Increase ATK/MAG (80%) for 3 turns to all allies
  • Elemental Shield: Increase Fire, Lightning and Earth resistance (100%) for 3 turns to all allies
  • Stop: Inflict stop (80%) for 3 turns to one enemy
  • Material Field: Mitigate physical damage taken (30%) for 1 turn to all allies
  • Magic Field: Mitigate magic damage taken (30%) for 1 turn to all allies
  • Enthrall Eye: Inflict charm (80%) for 3 turns on one enemy

Attack Pattern (Europa)[edit | edit source]

  • On turn 1:
    • System Reinforce - Chain
    • System Reinforce - Support
    • Ends turn
  • 2 different attack patterns:
Shooting Mode Impact Mode
  • Uses the following attacks on rotation (1/turn):
    • Rapid Shot - Wind
    • Rapid Shot - Light
    • Rapid Shot - Water
    • Rapid Shot - Ice
    • Rapid Shot - Dark
  • Every 3 turns: Twin Gatling Gun
  • Every 3 turns, if any ally has <50% HP: Uses another Twin Gatling Gun
  • Uses a few normal attacks, and then...
  • (If any allies have <50% HP) After 8 attacks: [Prioritises this rotation]
    • Every 4 turns: Recovery System On
    • Every 2 turns, if Searcher is dead: System Reinforce - Chain
    • Every 2 turns, if Searcher A is dead: System Reinforce - Support
    • Ends turn
  • (If any allies have >50% HP) After 6 attacks:
    • Every 4 turns: Recovery System On
    • Every 3 turns, if Searcher is dead: System Reinforce - Chain
    • Every 3 turns, if Searcher A is dead: System Reinforce - Support
    • Ends turn
  • After 3 turns in the current rotation:
    • Ends the turn with Change: Impact Mode
    • Changes to the Impact Mode rotation
  • Uses Pile Banger (50%) or Super Blast (50%)
  • Every turn, after 5 attacks: Crush All
  • (If any allies have <50% HP) After 6 attacks: [Prioritises this rotation]
    • Another Crush All every turn
    • Every 2 turns, if Searcher is dead: System Reinforce - Chain
    • Every 2 turns, if Searcher A is dead: System Reinforce - Support
    • Ends turn
  • (If any allies have >50% HP) After 5 attack:
    • Every 3 turns, if Searcher is dead: System Reinforce - Chain
    • Every 3 turns, if Searcher A is dead: System Reinforce - Support
    • Ends turn
  • After 2 turns in the current rotation:
    • Ends the turn with Change: Shooting Mode
    • Changes to the Shooting Mode rotation

Attack Pattern (Searcher)[edit | edit source]

  • When summoned: System Attack - DEF/SPR
  • When Europa is on the Impact Mode rotation:
    • Every 2 turns: System Attack - ATK/MAG
    • Every 3 turns: System Attack - DEF/SPR
  • When Europa is on the Shooting Mode rotation:
    • Every turn: Chain Laser
    • Every 3 turns: Melting Eye - Light/Dark
    • Every 4 turns, if Melting Eye - Light/Dark was not used: Melting Eye - Ice/Water
  • Remaining actions are normal attacks

Attack Pattern (Searcher A)[edit | edit source]

  • When summoned: Attack Assist
  • When Europa is on the Impact Mode rotation:
    • Every 2 turns: Enthrall Eye
    • Every 3 turns: Material Field
    • Every 4 turns, if Material Field was not used: Magic Field
  • When Europa is on the Shooting Mode rotation:
    • Every 2 turns: Stop
    • Every 4 turns: Elemental Shield
    • Every 2 turns: Ends the turn with Attack Assist
  • Remaining actions are normal attacks

Tips[edit | edit source]

  • See testimonials and discussions.
  • It is recommended to use non-elemental damage, as each boss is immune to different elements.
  • Flamesblade will use Iai Strike multiple times if forced past multiple thresholds in one turn, which will likely wipe your team. Either limit your damage or kill Flamesblade in one turn.
  • Terror Knight will AoE Death your party AFTER he dies, bring a source of Reraise or Death Immunity with a recovery plan.
  • For the Europa fight, it is recommended that you kill Searcher immediately when it's summoned, as it can use an ability which chains with Europa

References[edit | edit source]

Videos[edit | edit source]

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Ernie Reraise bug workaround Ayaka, Viktor Marchenko, Zargabaath, Trance Terra, Heavenly Technician Lid, Friend: Trance Terra YouTube
Reach Chavez All Missions (Spanish) Wilhelm, Lotus Mage Fina, Maritime Strategist Nichol, Trance Terra, Heavenly Technician Lid Friend: Trance Terra YouTube
Elegantique All 4 Missions Ayaka, Beatrix, Gladiolus, Hyoh, Maritime Strategist Nichol, Friend: Hyoh YouTube
BackSeat Gaming 12th Attempt| Practice makes perfect Basch, Lotus Mage Fina, Maritime Strategist Nichol, Loren, Hyoh, Friend: Hyoh YouTube
Jason Gaming All Missions Awakened Rain, Zargabaath, Rikku, Ayaka, Hyoh Friend: Hyoh YouTube
Jason Gaming Just Europa Wilhelm, Maritime Strategist Nichol, Yan, Ayaka, Hyoh Friend: Hyoh YouTube
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