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Scorn of the Surging Menace

Scorn of the Surging Menace

Overview[edit | edit source]

  • Difficulty: 10★
  • Reference: Announcement
  • Release Date: 7/19/18, 182 days ago.

Battle Info[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
40 5 9966 406700 2000 Lapis100
Mission
Complete the quest Icon-Wizard Rod Plus.pngWizard Rod+
No items 5-star5 Star Rarity Trust Moogle
Evoke an esper 2 times or more Icon-Rare Summon Ticket.pngRare Summon Ticket
Defeat the greater demon lv. 99 with a limit burst GravigaGraviga
Boss
Metal Gigantuar
Bomb (3)
Balloon (3)
Io
Searcher
Architeuth
Greater Demon

Boss Info[edit | edit source]

Wave 1: Metal Gigantuar[edit | edit source]

Metal Gigantuar lv. 99 No. 145
Race Plant

Metal Gigantuar lv. 99

Level 99
HP 15,000
MP 11,111
ATK 1
DEF 16,000
MAG 55
SPR 11,111
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/DEF/MAG/SPR break.
Vulnerable to Stop.

Abilities[edit | edit source]

  • 10,000 Needles: Fixed attack with fixed damage.
    See the mechanics page.
    Fixed damage (10,000) to one enemy
  • 10,000 Needles Combo: Fixed attack with fixed damage.
    See the mechanics page.
    Fixed damage (10,000) to one enemy (x3)
  • Workload x3!: No effect
  • Tease: Inflict berserk (+0% ATK) for 5 turns to one enemy

Attack Pattern[edit | edit source]

  • If you used an ability on the previous turn:
On odd turns On even turns
* Workload x3!
* 2x 10,000 Needles Combo
* Ends turn
* Workload x3!
* 10,000 Needles Combo
* Tease
* Ends turn
  • If NO abilities were used:
    • 10,000 Needles
    • Ends turn

Wave 2: Bomb & Balloon[edit | edit source]

Bomb lv. 99 (x3) No. 31
Race Demon

Bomb lv. 99 (x3)

Level 99
HP 3,000,000
MP 8,000
ATK 200
DEF 25
MAG 450
SPR 40
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% -50% - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/DEF/MAG/SPR break.
Immune to non-elemental damage.

Abilities[edit | edit source]

  • Firaja: Fire magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies (can be sealed)
  • Self-Destruct: HP damage (100%) with HP sacrifice (100%) to one enemy
Balloon lv. 99 (x3) No. 32
Race Demon

Balloon lv. 99 (x3)

Level 99
HP 3,000,000
MP 8,000
ATK 200
DEF 25
MAG 450
SPR 40
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% - - -50% - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/DEF/MAG/SPR break.
Immune to non-elemental damage.

Abilities[edit | edit source]

  • Blizzaja: Ice magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies (can be sealed)
  • Self-Destruct: HP damage (100%) with HP sacrifice (100%) to one enemy

Attack Pattern[edit | edit source]

  • Every turn, each Bomb/Balloon will use
    • Firaja/Blizzaja
    • Ends turn
  • If Balloon is left alive with <70% HP, or on turn 8: Uses Self-Destruct
  • If Bomb is left alive with <30% HP, or on turn 8: Uses Self-Destruct

Wave 3: Searcher & Io[edit | edit source]

Searcher lv. 99 No. 46
Race Machina

Searcher lv. 99

Level 99
HP 6,500,000
MP 8,000
ATK 280
DEF 100
MAG 230
SPR 30
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - absorb - - -50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to SPR break.
Vulnerable to ATK/DEF/MAG break.
Vulnerable to Stop.

Abilities[edit | edit source]

  • Charge Core: Increase MAG (30%) for 2 turns to one ally
  • Stop: Inflict stop (80%) for 3 turns on one enemy
  • Enthrall Eye: Inflict charm (80%) for 1 turn on one enemy
  • Confuse: Inflict confuse (50%) on one enemy (can be sealed)
  • Barstonra: Increase earth resistance (50%) for 3 turns to all allies (can be sealed)
  • Repair: Restore 200,000 HP to one ally
Io lv. 99 No. 135
Race Machina

Io lv. 99

Level 99
HP 8,000,000
MP 6,000
ATK 470
DEF 250
MAG 650
SPR 45
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - absorb - +100% -50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[edit | edit source]

  • Energy supply depleted: No effect
  • Energy Charge Complete: No effect
  • Particle Beam: Magic damage (4x) to all enemies
  • Maximum Wave Shot: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (10x) to all enemies
  • Plasma: Lightning magic damage (1.3x) to one enemy. Inflict paralyze (40%) on one enemy.
  • Crush: Physical damage (1.5x) to one enemy
  • Wave Cannon: Magic damage (1.8x) to one enemy

Attack Pattern (Searcher)[edit | edit source]

  • Attacks follow a 3-turn rotation
On turn 1, 4, 7, etc On turn 2, 5, 8, etc On turn 3, 6, 9, etc
  • Charge Core (to highest DEF unit; only if Io is alive)
  • Stop
  • Confuse
  • Barstonra
  • 1x Normal attack (if Io is dead)
  • Enthrall Eye
  • Stop
  • Confuse
  • Repair (only if Io/Searcher have <75% HP)
  • Confuse (only if both Io and Searcher have >75% HP)
  • Stop
  • 2x Confuse
  • Enthrall Eye

Attack Pattern (Io)[edit | edit source]

  • Attack pattern depends on whether Searcher is alive or dead
When Searcher is dead When Searcher is alive
  • Every 3 turns: Particle Beam
  • Every 2 turns: Wave Cannon
  • Remaining attacks are:
    • Plasma (40%)
    • Crush (24%)
    • Normal Attack (36%)
  • On the turn Searcher is killed"
    • Energy Supply Depleted
    • Energy Charge Complete
    • Continues with the attack pattern for that turn
  • Maximum Wave Shot every turn
  • Every 2 turns: Wave Cannon
  • Remaining attacks are:
    • Plasma (40%)
    • Crush (24%)
    • Normal Attack (36%)

Wave 4: Architeuth[edit | edit source]

Architeuth lv. 99 No. 132
Race Aquatic

Architeuth lv. 99

Level 99
HP 8,500,000
MP 10,000
ATK 1,200
DEF 200
MAG 450
SPR 65
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - -50% absorb - +100% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/MAG/SPR break.
Vulnerable to ATK break.

Abilities[edit | edit source]

  • Ink: Inflict blind (60%) on all enemies
  • Whirlpool: Water magic damage (3.5x) to all enemies
  • Jump About: Physical damage (5.5x) to all enemies (cannot be evaded)
  • Waterga: Water magic damage (2.2x) to all enemies (can be sealed)
  • Blizzaga: Ice magic damage (2.2x) to all enemies (can be sealed)
Tentacle lv. 99 (x 3) No. 132
Race Aquatic

Tentacle lv. 99 (x 3)

Level 99
HP 5,500,000
MP 10,000
ATK 550
DEF 110
MAG 400
SPR 45
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% - - absorb - +100% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/MAG/SPR break.
Vulnerable to ATK break.

Abilities[edit | edit source]

  • Revitalize: Restore 1,000,000 HP to all allies
  • Absorb: Magic damage (0.3x) as MP drain (80%) to one enemy
  • Watergun: Water magic damage (4.5x) to one enemy

Attack Pattern (Architeuth)[edit | edit source]

  • Has a 2-turn attack rotation, with the attacks used dependent on Architeuth's HP
  • 100% - 50% HP:
On odd turns On even turns
  • Ink
  • Whirlpool
  • Jump About
  • Ink
  • Whirlpool
  • Waterga
  • 49% - 30% HP:
On turn 1, 3, 5, etc On turn 2, 4, 6, etc
  • Ink
  • Waterga
  • Whirlpool
  • Jump About
  • Ink
  • Jump About
  • Whirlpool
  • Waterga
  • 29% - 0% HP:
On turn 1, 3, 5, etc On turn 2, 4, 6, etc
  • Ink
  • Waterga
  • Whirlpool
  • 2x Jump About
  • Ink
  • Jump About
  • Whirlpool
  • Waterga
  • Jump About

NOTE: If all tentacles are dead, then for one turn it won't use Jump About when his HP is between 100% - 51%.

Attack Pattern (Tentacles)[edit | edit source]

  • Each tentacle has a different set of actions
  • Tentacle 1 (Architeuth B) and Tentacle 3 (Architeuth D)
    • Uses the following attacks every turn:
      • Watergun
      • 2x Absorb
      • Watergun
    • Under 60% HP: Starts using an additional cast of Watergun
  • Tentacle 2 (Architeuth C)
    • Uses the following attacks every turn:
      • Watergun
      • Revitalize
    • Under 70% HP: Starts using additional casts of 2x Watergun

Wave 5: Greater Demon[edit | edit source]

Greater Demon lv. 99 No. 171
Race Demon

Greater Demon lv. 99

Level 99
HP 35,000,000
MP 100,000
ATK 600
DEF 115
MAG 500
SPR 60
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - -50% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/MAG/SPR break.
Vulnerable to ATK break.

Abilities[edit | edit source]

  • Tornado: Wind magic damage (3x) to all enemies. Decrease wind resistance (30%) for 3 turns to all enemies.
  • Flood: Water magic damage (3x) to all enemies. Decrease lightning resistance (30%) for 3 turns to all enemies.
  • Quake: Earth magic damage (3x) to all enemies. Decrease earth resistance (30%) for 3 turns to all enemies.
  • Flare: Fire magic damage (3.5x) to one enemy. Decrease water resistance (30%) for 3 turns to one enemy.
  • Aeroga Blade: Physical attack with hybrid damage.
    See the mechanics page.
    Wind hybrid* damage (1.8x) to one enemy
  • Thundaga Blade: Physical attack with hybrid damage.
    See the mechanics page.
    Lightning hybrid* damage (1.8x) to one enemy
  • Stonga Blade: Physical attack with hybrid damage.
    See the mechanics page.
    Earth hybrid* damage (1.8x) to one enemy
  • Evil Sweep: Physical damage (1.6x) to all enemies
  • Evil Cutter: Physical damage (2x) to one enemy
  • Cursed Black Sphere: 90% HP damage to all enemies. Inflict poison, blind, paralyze, and disease (100%) to all enemies
  • Demon's Cackle: Inflict berserk (+0% ATK) to one enemy
  • Focusing magic power!: Increase MAG (100%) for 1 turn to caster
  • It's flinching from the light!: No effect
  • It's trembling from the light!: No effect
  • Dual Black Magic: No effect
  • T Spellblade: No effect
  • Dark Wave: Remove all status effects from one ally

Attack Pattern[edit | edit source]

  • Threshold attacks:
    • 70% HP
      • Cursed Black Sphere
      • Focusing magic power!
      • Ends turn
    • 50% HP
      • Cursed Black Sphere
      • Focusing magic power!
      • Flare
      • Ends turn
    • 20% HP
      • Cursed Black Sphere
      • Focusing magic power!
      • Dual Black Magic
      • 2x Flare
      • Ends turn
  • If hit with Light-based magic type attacks on 3 different turns, after the third time:
    • It's trembling from the light!
    • Ends turn
    • Note: only works once/battle. Attack rotation which should be executed this turn will resume on next turn (not skipped).
  • On even turns, if inflicted with a debuff: Dark Wave
  • On even turns, when <50% HP: Demon's Cackle (to the highest ATK unit)
  • Remaining attacks follow a 3-turn attack rotations, with the attacks used dependent on Greater Demon's HP
  • 100% - 60% HP
On turn 1, 4, 7, etc On turn 2, 5, 8, etc On turn 3, 6, 9, etc
  • Dual Black Magic
  • 2x Tornado
  • T Spellblade
  • 3x Aeroga Blade
  • Evil Sweep
  • Evil Cutter
  • Dual Black Magic
  • 2x Quake
  • T Spellblade
  • 3x Stonga Blade
  • Evil Sweep
  • Evil Cutter
  • Dual Black Magic
  • 2x Flood
  • T Spellblade
  • 3x Thundaga Blade
  • Evil Sweep
  • Evil Cutter
  • 59% - 30% HP
On turn 1, 4, 7, etc On turn 2, 5, 8, etc On turn 3, 6, 9, etc
  • Dual Black Magic
  • 2x Tornado
  • T Spellblade
  • 3x Aeroga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Dual Black Magic
  • 2x Quake
  • T Spellblade
  • 3x Stonga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Dual Black Magic
  • 2x Flood
  • T Spellblade
  • 3x Thundaga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • 29% - 0% HP
On turn 1, 4, 7, etc On turn 2, 5, 8, etc On turn 3, 6, 9, etc
  • Dual Black Magic
  • 2x Tornado
  • T Spellblade
  • 3x Aeroga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Flare
  • Dual Black Magic
  • 2x Quake
  • T Spellblade
  • 3x Stonga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Flare
  • Dual Black Magic
  • 2x Flood
  • T Spellblade
  • 3x Thundaga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Flare

Tips[edit | edit source]

  • See testimonials and discussions.
  • Regarding enemies' various elemental resistances: Fire (Bomb + Balloon), Wind (Io), Earth (Architeuth) Dark (Greater Demon), Non-elemental attacks (Bomb + Balloon), absorb Lightning (Io + Searcher), and absorb Water (Architeuth) attacks.
    • Therefore, using ice and light element attacks will be the most effective.
  • Wave 2:
    • Bombs/Balloons have high chance to Self-Destruct if left alive while under 70% HP, dealing massive single-target HP damage (cannot be covered, can be provoked).
    • All Bombs/Balloons will Self-Destruct on Turn 8.
    • Some suggested options:
      • Kill each enemy one by one, or
      • Have a provoke tank with Reraise on if you are unable to kill each enemy in one turn, or
      • Risky option: have a provoke tank with Reraise, then push all of them under 70% using AoE. They will Self-Destruct together on your provoke tank, allowing him to reraise.
    • A magic cover tank with 100% fire and ice resistance will prevent all damage from Firaja and Blizzaja.
    • Note that their damage will ramp up as the battle drags. Additionally, they elemental-chain with others of same species, therefore it is advisable to kill different species on different turn.
  • Wave 3:
    • Searcher will cast ST Stop, Paralyze, and Confuse, but is itself susceptible to Stop.
    • Io will enrage if Searcher is defeated first, causing it to do massive AoE magic damage every turn it is alive thereafter.
    • Keep Searcher stopped, while you deal with Io first or trying to kill them together.
  • Wave 4:
    • Use a magic cover with high water resistance to cover watera/ga damage and AoE reraise via the limit bursts of Rikku or LM Fina to survive tentacle physical burst every few turns. Otherwise it will likely wipe your team. Alternatively, a physical cover and high water resist over the team.
    • Although Jump About cannot be evaded, it can be avoided with Mirage-type abilities.
    • If you cannot kill the boss (Architeuth A) quickly:
      • You will need MP sustain as the Tentacles will perform several mana drains (can be provoked). However, remember the mission No Items.
      • The Tentacles will also restore 1,000,000 HP per turn to the Boss.
      • Therefore, taking out the Tentacles one by one is better in long-term battle.
  • Wave 5:
    • Use a magic cover with high elemental resistance on all elements except ice, light, and dark. Alternatively you can use elemental resistance buffs (Barfiraga, Baraeroga, etc) following his rotation, or you all elemental resistance buff (e.g. Marie's Love You All).
    • Its hybrid attacks can be provoked.

References[edit | edit source]

Videos[edit | edit source]

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