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Shinryu's Trial

Overview[edit | edit source]

Battle Info[edit | edit source]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
1 Lapis100
Mission
Complete the quest Dragon CrestDragon Crest
Use Green Magic 5-star5 Star Rarity Trust Moogle
Evoke Ramuh and Shiva Tidal WaveTidal Wave
Clear in 25 turns or less Beyond the LegendBeyond the Legend
Boss
Shinryu

Boss Info[edit | edit source]

Shinryu
Race Dragon

Shinryu

Level 99
HP 300,000,000
MP 100,000
ATK 1550 + 930
DEF 1250 + 750
MAG 1670 + 1002
SPR 1300 + 780
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - absorb -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null - null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break
Translations are placeholder until official translations are patched into the global client

Abilities[edit | edit source]

Name Effect Target ATK DMG Element
Shinryu's Claw

Hybrid* damage (2.2x, ATK and 2.1x, MAG) to one enemy.

ST Physical Hybrid
Earthquake

Physical earth damage (3.5x, ATK) to all enemies.
Reduce ATK, DEF, MAG and SPR by 30% for 3 turns to all enemies.

AoE Physical Earth
Flare

Magic fire damage (5x, MAG) to one enemy.
Reduce resistance to Water by 30% for 3 turns to one enemy.

ST Magic Fire
Atomic Ray

Magic fire damage (3.5x, MAG) to all enemies.

AoE Magic Fire
Ice Storm

Magic ice damage (2x, MAG) to all enemies.

AoE Magic Ice
Lightning Strike

Magic lightning damage (2x, MAG) to all enemies.

AoE Magic Lightning
Blaze

Magic fire damage (2x, MAG) to all enemies.
Reduce resistance to Fire by 30% for 3 turns to all enemies.

AoE Magic Fire
Tidal Wave

Magic water damage (6x, MAG) to all enemies.
Reduce resistance to Lightning by 30% for 3 turns to all enemies.

AoE Magic Water
Shinryu's Tail

Hybrid* damage (1.9x, ATK and 1.8x, MAG) to all enemies.

AoE Fixed Hybrid
Almagest(1)

Magic* damage (4.7x, MAG) to all enemies.

AoE Fixed Magic
Almagest(2)

Magic* damage (5.8x, MAG) to all enemies.

AoE Fixed Magic
Maelstrom

98% HP damage to all enemies.

AoE Fixed
Gigaflare

Physical* fire damage (6x, ATK) to all enemies (+100% accuracy).
Magic* fire damage (6x, MAG) to all enemies.

AoE Fixed Physical, Magic Fire
Evil Eye

Remove all buffs and debuffs from one enemy (ignores provoke).
Remove resistances to Petrify from one enemy for one turn (ignores provoke).
Icon-Petrification Resistance.png Inflict Petrify (100%) on one enemy (ignores provoke).

ST
Roulette(1)

Ability 38.png Instant KO (100%) to caster (can be reflected).

Caster
Roulette(2)

Remove all buffs and debuffs from one enemy.
Ability 38.png Instant KO (100%) to one enemy (ignores death resist).

ST
Shinryu is extremely angry!

Increase ATK and MAG by 10% for 3 turns to caster.

Caster
Mighty Guard

Increase DEF and SPR by 55% for one turn to caster (can't remove).
Increase DEF and SPR by 40% for 3 turns to caster.

Caster
Forced Return

Force all enemies to return to the battle field.

AoE
A companion was forcibly returned!

No effect.

The power of water is concentrating!

No effect.

The power of fire is concentrating!

No effect.

Final Attack!

No effect.

True Roulette

Starts a Roulette spin, ending on a random target.

Thresholds[edit | edit source]

  • Pre-emptive attacks:
    • The power of water is concentrating!
    • Tidal Wave
    • Mighty Guard
    • Ends turn
  • On death:
    • Final Attack!
    • Gigaflare
    • Shinryu Dies
    • You need at least one unit surviving for victory, else game over
  • If any unit ends the turn outside of battle (jumping, hiding, etc):
    • Forced Return
    • A companion was forcibly returned!
    • Triggers an extra True Roulette
    • Continues Turn
  • If Roulette(1) was used on Shinryu and not reflected on the previous turn:
    • Shinryu is extremely angry!
    • Almagest(2)
    • Continues Turn
  • Thresholds 85%, 70%, 55%, 40%, 20%:
    • Pushing multiple thresholds will queue them up (max 1/round)
    • At end of round :
      • True Roulette
      • If Roulette lands on a player, then:
        • Roulette(2) on the selected player
        • Ends Turn
      • If Roulette lands on Shinryu, then:
        • Roulette(1)
          • If Roulette(1) is reflected back at the party then:
            • Ends Turn

Attack Pattern[edit | edit source]

  • End of turn above 50% health:
    • Every 4n-1 turns (3, 7, 11, etc): Mighty Guard
  • End of turn below 50% health:
    • Every 3n-1 turns (2, 5, 8, etc): Mighty Guard
  • Shinryu follows a repeating five turn rotation:
  • Thresholds and Roulette outcomes will happen in addition to the regular turn
Turn of Rotation Actions Used

Turn 1, 6, 11, 16, 21

  • Shinryu's Tail
  • Under 50% health:
    • Another Shinryu's Tail
  • Remaining actions:
    • 2 casts: Shinryu's Claw, then:
    • 45% Ice Storm
    • 27% Lightning Strike
    • 27% Flare
    • Repeat until out of actions
  • End of turn:
    • The power of fire is concentrating!

Turn 2, 7, 12, 17, 22

  • Atomic Ray
  • Remaining actions:
    • 2 casts: Shinryu's Claw, then:
    • 45% Blaze
    • 27% Earthquake
    • 27% Flare
    • Repeat until out of actions

Turn 3, 8, 13, 18, 23

  • Maelstrom
  • Evil Eye used on:
    • 45% chance: Highest ATK unit
    • Otherwise: Random target
  • Under 50% health:
    • Another Evil Eye on Highest DEF
  • End of turn:
    • The power of water is concentrating!

Turn 4, 9, 14, 19, 24

  • Tidal Wave
  • Remaining actions:
    • 2 casts: Shinryu's Claw, then:
    • 45% Earthquake
    • 27% Ice Storm
    • 27% Flare
    • Repeat until out of actions

Turn 5, 10, 15, 20, 25

  • Almagest(1)
  • Remaining actions:
    • 2 casts: Shinryu's Claw, then:
    • 45% Lightning Strike
    • 27% Blaze
    • 27% Flare
    • Repeat until out of actions
  • End of turn:
    • Evil Eye on Highest SPR

Tips[edit | edit source]

Videos[edit | edit source]

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