Final Fantasy Brave Exvius Wiki
Register
Advertisement
Steel Castle Melfikya

Overview[]

  • Origin: Final Fantasy Brave Exvius
  • Type: Equipment Enhancement Event

Enhancing Equipment[]

  • Select the equipment you wish to enhance. Each equipment has 3 ability slots to enhance.
    • If you select equipment currently attached to a unit, it will be unequipped automatically from all parties.
    • All types of weapon will be available to enhance. Some weapons will have a unique rare ability available only for the duration of the current event.
  • Select the dungeon, and venture into each floor upon choosing your companion and party.
    • Each entry will consume 1 orb. You can hold up to 10 orbs at a time, with 1 orb given per hour. Ranking up or using Lapis refresh for Lapis100 will refill them to full. You can use Equipment Enhancement Orb Restore to restore 1 orb each.
    • There are a total of 10 floors. Each floor will be increasing in difficulty, but also higher chance of rare or strong abilities. NV units should be able to easily beat even the last couple floors.
    • When you first enter this event, your regular party sets will be copied as a new, completely separate sets of party. You can equip different equipment and unit to this party set without changing other parties.
  • Each time you clear a floor, you will obtain event points and an ability.
    • You may choose 1 from 3 different abilities chosen at random.
    • Abilities that are already enhanced to your current equipment will not show up again.
    • If those 3 slots are already filled, you may replace 1 of them, or skip.
  • Clearing all the floors available will render the dungeon completed.
    • You can also choose to leave on any floor and keep all of the abilities you've obtained.
    • In the case of game over, you can either retire with Lapis100 and keep all of the abilities you've obtained, or leave and lose them.
  • Troubleshooting
    • To hold onto newly gained abilities prior to the event ending and maintenance beginning, remember to complete or retire from the dungeon, otherwise any gained abilities will be lost. Selected equipment that has not received its floor 1 ability will not gain any abilities.
    • If the event ends before floor 10 has been completed, the equipment will keep the old abilities and not the gained abilities from the previous floors (i.e. you cannot choose between the new abilities and old abilities).
    • Reset the game if equipment appears to be missing after maintenance is completed.

Party Composition[]

  • Much like the Arena and 10-man trials this mode uses its own party and equipment composition.
  • A new friend unit is chosen for every floor but otherwise your party will behave as though all floors are one continuous set of battles (e.g. LB, MP, HP, esper gauge, status ailments all carry over).
    • You can use the early floors to build esper gauge and LBs. You can also save mana by using just the friend units' abilities to clear them.

Abilities[]

Generic Abilities
HP 5% 10% 15% 20%
MP 5% 10% 15% 20%
ATK 5% 10% 15% 20%
DEF 5% 10% 15% 20%
MAG 5% 10% 15% 20%
SPR 5% 10% 15% 20%
Auto-Regen Lv. 1
(200 HP, 1x)
Lv. 2
(600 HP, 1x)
Lv. 3
(1200 HP, 1x)
Lv. 4
(1800 HP, 1x)
Auto-Refresh Lv. 1
(3%)
Lv. 2
(5%)
DEF Auto-Boost Lv. 4
(40%)
Lv. 5
(50%)
SPR Auto-Boost Lv. 4
(40%)
Lv. 5
(50%)
Fill Limit Gauge Lv. 1
(+1 per turn)
Lv. 2
(+2 per turn)
Reduce MP Cost Lv. 1
(5%)
Lv. 2
(10%)
Rare Abilities
High Tide+ Increase LB gauge fill rate (150%)
Seal of Life and Power Lv. 4 Increase HP/ATK (20%)
Seal of Skill and Magic Lv. 4 Increase MP/MAG (20%)
Seal of Skill and Soul Lv. 4 Increase MP/SPR (20%)
HP/SPR +20% Increase HP/SPR (20%)
Seal of Life and Soul Lv. 4 Increase HP/SPR (20%)
HP/DEF +20% Increase HP/DEF (20%)
Seal of Life and Arms Lv. 4 Increase HP/DEF (20%)
Projectile Prowess Increase ATK/MAG (20%)
ATK/MAG +30% Increase ATK/MAG (30%)
Seal of Power and Magic Lv. 7 Increase ATK/MAG (35%)
ATK +40% Increase ATK (40%)
MP +40% Increase MP (40%)
HP +40% Increase HP (40%)
Weapon Unique Abilities
Icon-Abbess's Staff Abbess's Staff Unfaltering Benevolence
Increase SPR (50%)
Recover MP (5%) per turn
Icon-Forgotten Edge Forgotten Edge Long-Lived Blade
Increase ATK (80%)
Increase LB gauge fill rate (50%)
Icon-Moonscourge Moonscourge Waxing Moon
Increase ATK (60%)
Increase LB damage (50%)
Icon-Jester's Claymore Jester's Claymore Hero of the Court
Increase ATK/MAG (30%)
Increase equipment ATK/MAG (25%) when single wielding any weapon
Icon-Mana Willow Mana Willow Trails of the Forest
Increase MAG (60%)
Increase equipment MAG (25%) when single wielding any weapon with or without shield
Icon-Wandering Knight's Lance Wandering Knight's Lance Acquired Acuity
Increase ATK (60%)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Icon-Dah Hamma Dah Hamma Motor Operation
Increase HP (30%)
Increase DEF/SPR (40%)
Icon-Mint Magic Stick Mint Magic Stick Polar Power
Increase MAG (50%)
Increase magic damage against aquatics, and plants (25%)
Icon-Forgotten Ceremonial Blade Forgotten Ceremonial Blade Nameless Warrior's Spirit
Increase ATK (50%)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Icon-Jungle Machete Jungle Machete A Rude Welcome
Increase ATK (30%)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Icon-Cold Tyrant's Blade Cold Tyrant's Blade For the Kingdom
Increase HP/SPR (20%)
Icon-Hayabusa Gloves Hayabusa Gloves Challenge of Strength
Increase equipment MAG (50%) when dual wielding
Floor Rare Ability Chance
1 0.60%
2 0.60%
3 0.90%
4 0.90%
5 1.20%
6 1.50%
7 1.50%
8 3.30%
9 3.30%
10 4.65%
  • The average chance to get a rare ability is around 6 full clears (60 orbs).
  • Stats that are discarded or rewritten can reappear in later stages.
  • See Mechanics for more information about buffs/boosts, such as Auto-Shell.
  • Identical weapons with identical abilities will not stack.

Event Points[]

Points Rewards
2,500 pts Lapis100
5,000 pts NV EX Ticket (3★/4★/5★/NV)
7,500 pts 4-star★ Trust Moogle (ALL 5%)
10,000 pts Steel Castle Coin (100)
12,500 pts EX Coin (300)
15,000 pts NV EX Ticket (3★/4★/5★/NV)
17,500 pts Equipment Enhancement Orb Restore (10)
20,000 pts Steel Castle Coin (100)
22,500 pts Gil1,000,000
25,000 pts NV EX Ticket (4★/5★/NV)
27,500 pts 4-star★ Trust Moogle (ALL 5%)
30,000 pts Steel Castle Coin (100)
32,500 pts EX Coin (200)
35,000 pts NV EX Ticket (5★/NV)
37,500 pts Equipment Enhancement Orb Restore (10)
40,000 pts King Burst Pot (2)
45,000 pts 4-star★ Trust Moogle (ALL 5%)
50,000 pts Steel Castle Coin (300)
55,000 pts EX Coin (300)
60,000 pts Equipment Enhancement Orb Restore (10)
65,000 pts 4-star★ Trust Moogle (ALL 10%)
70,000 pts Silver Enlightenment Key (2)
75,000 pts Steel Castle Coin (400)
80,000 pts EX Coin (400)
85,000 pts 4-star★ Trust Moogle (ALL 10%)
90,000 pts Gold Enlightenment Key
95,000 pts 4-star★ Trust Moogle (ALL 10%)
100,000 pts 1/10 NV Summon Ticket
110,000 pts King Burst Pot (3)
120,000 pts Super Trust Moogle Exchange Ticket (2)
130,000 pts King Burst Pot (3)
140,000 pts Super Trust Moogle Exchange Ticket (3)
150,000 pts King Burst Pot (3)
160,000 pts Super Trust Moogle Exchange Ticket (5)
170,000 pts King Burst Pot (3)
180,000 pts Super Trust Moogle Exchange Ticket (5)
190,000 pts Equipment Enhancement Orb Restore (20)
200,000 pts Super Trust Moogle Exchange Ticket (5)
210,000 pts Gil1,000,000
220,000 pts Equipment Enhancement Orb Restore (20)
230,000 pts Gil1,000,000
240,000 pts Equipment Enhancement Orb Restore (20)
250,000 pts Gil1,000,000
260,000 pts Equipment Enhancement Orb Restore (20)
270,000 pts Gil1,000,000
280,000 pts Equipment Enhancement Orb Restore (20)
290,000 pts Gil1,000,000
300,000 pts Equipment Enhancement Orb Restore (20)
  • Event Points reset every 1st of a new month.
  • Steel Castle Coins can be traded for rewards in the Steel Castle Coin Exchange.

Floor Composition[]

Floor Monsters Tooltip-Question Gil Unit Exp Rank Exp Event Points
(floor fixed)
1F Mercury Bat 50 300 50 300
2F Adar
Headstone
Teasing Eye
220 2,000 50 400
3F Bomb
Red Marshmallow, Mage
70 500 155 500
4F Joker
Earth Medusa, Azazel
90 700 155 600
5F Acrasidae
Kaimu
Nubian
435 3,500 300 700
6F Bathin
Skulwyrm, Dark Skull
185 1,000 300 900
7F Snatcher
Vulcan, Lavaburst
Platano
227
227
237
1,100
1,100
1,200
365 1,100
8F Deadly Knight
Demogorgon
Evil Drake
617 5,000 365 1,350
9F Andesaurus
Mizuchi
Petraryukos
902 7,500 435 1,650
10F Baal Berith
Olivier
Erigoss
952 8,000 435 2,500
TOTAL (avg.) - 3,751 29,633 2,610 10,000

Tips[]

  • Floor 1-7 are not difficult. Floor 8-10 might require breaks and chaining.
  • Enemies might be strong against physical or magic damage and might have elemental resistances.
  • Enemies (e.g. Olivier, Petraryukos) can inflict status ailments, so prepare accordingly if you cannot defeat them in one turn.
  • All enemies are fully breakable.
  • Floor 8:
  • Floor 9:
    • Main article: Steel Castle Melfikya - 9F.
    • Petraryukos is strong against magic damage. Vulnerable to paralyze, blind, and confusion. Strongly recommend physical cover or AoE earth resistance if not OTKOing.
    • Andesaurus is strong against physical damage.
    • Mizuchi Immune to status ailments, 100% resistant against all elements except Fire and Light.
  • Floor 10:
    • Main article: Steel Castle Melfikya - 10F.
    • Baal Berith can AoE inflict paralyze and confuse as well as become physical resistant (can't be dispelled). Immune to dark. Vulnerable to blind.
    • Olivier can AoE inflict confuse, and cast ST berserk. Immune to dark. Vulnerable to poison and blind.
    • Erigoss is strong against magic damage. Vulnerable to poison. Recommend magic cover or AoE dark resistance if not OTKOing.
Advertisement