Final Fantasy Brave Exvius Wiki

Steel Castle Melfikya

Steel Castle Melfikya

Overview[edit | edit source]

  • Origin: Final Fantasy Brave Exvius
  • Type: Equipment Enhancement Event
  • Equipment: Great Sword Katana Harp Whip Throwing Gun Mace Fist

Enhancing Equipment[edit | edit source]

  • Select the equipment you wish to enhance. Each equipment has 3 ability slots to enhance.
    • If you select equipment currently attached to a unit, it will be unequipped automatically from all parties.
    • Not all types of weapon will be available to enhance.
  • Select the dungeon, and venture into each floor upon choosing your companion and party.
    • Each entry will consume 1 orb. You can hold up to 10 orbs at a time, with 1 orb given per hour. Ranking up or using Lapis refresh for Lapis100 will refill them to full. You can use Equipment Enhancement Orb Restore to restore 1 orb each.
    • There are a total of 10 floors. Each floor will be increasing in difficulty, but also higher chance of rare or strong abilities.
    • When you first enter this event, your regular party sets will be copied as a new, completely separate sets of party. You can equip different equipment and unit to this party set without changing other parties.
  • Each time you clear a floor, you will obtain event points and an ability.
    • You may choose 1 from 3 different abilities chosen at random.
    • You may not choose an identical ability already enhanced to those 3 slots.
    • If those 3 slots are already filled, you may replace 1 of them, or skip.
  • Clearing all the floors available will render the dungeon completed.
    • You can also choose to leave on any floor and keep all of the abilities you've obtained.
    • In the case of game over, you can either retire with Lapis100 and keep all of the abilities you've obtained, or leave and lose them.
    • If the equipment selected had already been enhanced before, you will be given the option to choose between your newly obtained abilities, or with the set you had acquired previously.

Party Composition[edit | edit source]

  • Much like the Arena and 10-man trials this mode uses its own party and equipment composition.
  • Enemies (e.g. Olivier, Petraryukos) can inflict status ailments. The use of abilities such as Clear Veil, Status Reset, etc. is advised.
  • A new friend unit is chosen for every floor but otherwise your party will behave as though all floors are one continuous set of battles (e.g. LB, MP, HP, esper gauge, status ailments all carry over).
    • You can use the early floors to build esper gauge and LBs. You can also save mana by using just the friend units' abilities to clear them.

Abilities[edit | edit source]

Generic Abilities
HP 1% 3% 5% 7% 10% 12% 15%
MP 1% 3% 5% 7% 10% 12% 15%
ATK 1% 3% 5% 7% 10% 12% 15%
DEF 1% 3% 5% 7% 10% 12% 15%
MAG 1% 3% 5% 7% 10% 12% 15%
SPR 1% 3% 5% 7% 10% 12% 15%
Auto-Regen Lv. 1 (200 HP, 1x) Lv. 2 Lv. 3 Lv. 4 (1800 HP, 1x)
Auto-Refresh Lv. 1
(3%)
Lv. 2
(5%)
Auto-Protect Lv. 1
(10%)
Lv. 2
(20%)
Lv. 3
(30%)
Lv. 4
(40%)
Lv. 5
(50%)
Auto-Shell Lv. 1
(10%)
Lv. 2
(20%)
Lv. 3
(30%)
Lv. 4
(40%)
Lv. 5
(50%)
Rare Abilities (Weapon Specific)
Great Sword Great Sword Seal of Life and Power Lv. 3 - Increase HP/ATK (15%)
Katana Katana Seal of Life and Power Lv. 3 - Increase HP/ATK (15%)
Harp Harp Seal of Life and Soul Lv. 3 - Increase HP/SPR (15%)
Whip Whip MP +30%
Throwing Throwing Seal of Life and Skill Lv. 3 - Increase HP/MP (15%)
Gun Gun ATK +30%
Mace Mace HP +30%
Fist Fist Seal of Life and Power Lv. 3 - Increase HP/ATK (15%)
Floor Rare Ability Chance
1 0.30%
2 0.30%
3 0.45%
4 0.45%
5 0.60%
6 0.75%
7 0.75%
8 1.49%
9 1.49%
10 2.23%
  • The average chance to get a rare ability is around 12 full clears (120 orbs).
  • Stats that are discarded or rewritten can reappear in later stages.
  • See Mechanics for more information about buffs/boosts, such as Auto-Shell.

Event Points[edit | edit source]

Points Rewards
80 pts Gil300,000
150 pts Fire Megacryst (10)
380 pts Equipment Enhancement Orb Restore (5)
710 pts Ice Megacryst (10)
1,260 pts Dream Harp
1,890 pts Gil300,000
2,130 pts Equipment Enhancement Orb Restore (5)
2,800 pts Lightning Megacryst (10)
3,300 pts Gil300,000
3,800 pts Fairies' Writ (10)
4,800 pts Gil300,000
5,280 pts Equipment Enhancement Orb Restore (5)
5,800 pts Water Megacryst (10)
6,800 pts Rainbow Bloom (10)
7,400 pts Gil300,000
7,800 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
9,100 pts Earth Megacryst (10)
9,600 pts Gil300,000
10,400 pts Calamity Gem (10)
12,600 pts Gil300,000
13,320 pts Equipment Enhancement Orb Restore (5)
15,000 pts Wind Megacryst (10)
18,000 pts Gil300,000
19,600 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
22,000 pts Gil300,000
24,700 pts Prismatic Horn (10)
27,000 pts Light Megacryst (10)
27,960 pts Gil300,000
32,000 pts Calamity Writ (10)
34,000 pts Gil300,000
37,000 pts Divine Crystal (20)
40,000 pts Gil300,000
44,000 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
49,000 pts Dark Megacryst (10)
50,440 pts 4★+ Guaranteed Ticket
54,500 pts Fire Megacryst (10)
60,000 pts Ice Megacryst (10)
65,500 pts Equipment Enhancement Orb Restore (5)
70,000 pts Lightning Megacryst (10)
72,000 pts Water Megacryst (10)
73,680 pts Equipment Enhancement Orb Restore (5)
76,500 pts Earth Megacryst (10)
82,000 pts Wind Megacryst (10)
87,500 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
95,000 pts Light Megacryst (10)
102,500 pts Dark Megacryst (10)
110,000 pts Equipment Enhancement Orb Restore (5)
117,500 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
125,000 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
132,500 pts Equipment Enhancement Orb Restore (5)
140,000 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
147,500 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
156,000 pts Equipment Enhancement Orb Restore (5)
164,500 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
173,000 pts 1-star1 Star Rarity Trust Moogle (ALL 1%)
183,000 pts 5-star5 Star Rarity Trust Moogle (ALL 10%)
193,000 pts Equipment Enhancement Orb Restore (5)
213,000 pts Gil300,000
233,000 pts Equipment Enhancement Orb Restore (5)
258,000 pts Gil300,000
283,000 pts Equipment Enhancement Orb Restore (5)
310,000 pts Gil300,000
  • Every full clear nets ~12,500 points. The final reward cannot be earned even with diligent orb usage and all of the rewarded restore orbs; some refills via lapis or ranking up are needed.

Floor Composition[edit | edit source]

Floor Monsters Gil Unit Exp Rank Exp Points (avg.) Event Points
(floor fixed)
Kill Bonus Points
1F Mercury Bat 50 300 50 300 200 100
2F Boss Battle:
Mini Sorcerer/Dark Elemental, Ignus Fatuus (Wave 1)
Adar/Headstone/Teasing Eye (Wave 2)
250 2,300 50 567 Confirmation Needed 300 300/200/300
3F Bomb

Red Marshmallow, Mage
70 500 155 725 500 150

300
4F Joker

Earth Medusa, Azazel
90 700 155 725 500 150

300
5F Boss Battle:
Gigas/Katannavah (2)/Ember (2), Geeta (Wave 1)
Acrasidae/Kaimu/Nubian (Wave 2)
525 4,400 300 1,100 600 400/500/600
6F Bathin

Skulwyrm, Dark Skull
185 1,000 300 1,150 700 300

600
7F Snatcher

Vulcan, Lavaburst

Platano
227

227

237
1,100

1,100

1,200
365 1,300 700 300

600

900
8F Deadly Knight
Demogorgon
Evil Drake
617 5,000 365 1,800 800 1,000
9F Andesaurus
Mizuchi
Petraryukos
902 7,500 435 2,100 900 1,200
10F Baal Berith
Olivier
Erigoss
952 8,000 435 2,500 1,000 1,500
TOTAL (avg.) - 3,871 30,833 2,610

Tips[edit | edit source]

  • Floor 1-7 are not difficult. Floor 8-10 might require break and chaining.
  • Mixed damage party is recommended. Enemies might be strong against physical or magic damage, and might have elemental resistances.
  • All enemies are fully breakable.
  • Floor 8:
  • Floor 9:
    • Petraryukos is strong against magic damage. Vulnerable to paralyze, blind, and confusion. Recommend physical cover or AoE earth resistance if not OTKOing.
      • Roar, Sandstorm, Break, Stonga, Quake, and Reflect.
    • Andesaurus is strong against physical damage.
      • Quake.
    • Mizuchi Immune to status ailments, 100% resistant against all elements except Fire and Light.
      • Stone Breath.
  • Floor 10:
    • Baal Berith can AoE inflict confuse as well as become physical resistant. Resistant to dark. Vulnerable to blind.
      • Razor Scale, Judgement Scythe, Salvation Scythe, Wind Slash, Razor Gale, Confusega, Shadow Wall.
    • Olivier can AoE inflict paralyze, and cast ST berserk. Resistant to dark. Vulnerable to poison and blind.
      • Flare, Confusega, Drain Swipe, Osmose Swipe.
    • Erigoss is strong against magic damage. Vulnerable to poison. Recommend magic cover or AoE dark resistance if not OTKOing.
      • Darkstar, Bioga, Graviga, Meltdown, Tornado, Life Drain, Judgment Scythe.