Final Fantasy Brave Exvius Wiki

The Octopus and the Teacher

The Octopus and the Teacher

Overview[edit | edit source]

  • Difficulty: 6★
  • Reference: Announcement
  • Release Date: 6/8/17, 472 days ago.

Battle Info[edit | edit source]

The Octopus and the Teacher - ADV[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
10 1 160 1900 250 Icon-Phoenix Down.pngPhoenix Down
Mission
Complete the quest Lapis30
Deal ice and water damage Icon-Water Megacryst.pngWater Megacryst (5)
Use black magic Icon-Screamroot.pngScreamroot (3)
Use a limit burst Icon-Sacred Crystal.pngSacred Crystal (5)
Boss
Orthros, Typhon

The Octopus and the Teacher - PRO[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
20 1 370 3000 400 Icon-Elixir.pngElixir
Mission
Complete the quest Lapis50
Deal fire and lightning damage Icon-Fire Megacryst.pngFire Megacryst (10)
Use green magic Icon-Star Quartz.pngStar Quartz (3)
Party of 5 or less (Companion included) Mini Burst Pot (3)
Boss
Orthros, Typhon

The Octopus and the Teacher - ELT[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
40 2 2120 195000 1300 Icon-Hero's Shield.pngHero's Shield
Mission
Complete the quest Lapis100
Use Libra 5-star5 Star Rarity Trust Moogle (ALL 10%)
Use a limit burst Rod Mastery Rod Mastery
Party of 5 or less (Companion included) Toxic Rain Toxic Rain
Boss
Orthros
Orthros, Typhon

First Wave (ELT)[edit | edit source]

Orthros
Race Aquatic

Orthros

Level 90
HP 600,000
MP 2,200
ATK 700
DEF 450
MAG 400
SPR 120
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% - -50% +200% - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to Gravity and Death.
Immune to DEF/MAG Break. Vulnerable to ATK/SPR Break.

Abilities[edit | edit source]

  • Orthros has transformed!: Triggers a threshold.
  • Haste: Increase number of attacks to 8 per turn.
  • Protect: Increase DEF (100%) for 3 turns to one ally.
  • Curada: Recover HP (100%) to one ally.
  • Hailstone: HP damage (75%) to one enemy.
  • Tentacle: Physical damage (1.5x) to one enemy.
  • Ink: Inflict blind (100%) to one enemy and dark magic damage (1.5x) to one enemy.
  • Magnitude 8: Earth magic damage* (4x) to all enemies and decrease DEF (20%) and ATK (50%) for 3 turns to all enemies.

Preemptive strike[edit | edit source]

  • Normal attack 4 times.

Conditional attacks[edit | edit source]

  • If damaged with fire attack (physical or magic) before transformation: Ink, end turn.
  • 70% HP threshold (Max 1/battle): Magnitude 8, end turn.
  • 50% HP threshold (Max 1/battle): Orthros has transformed!, Haste, Protect, Magnitude 8, end turn.
  • 30% HP threshold (Max 1/battle): Magnitude 8, end turn.
  • If pushed from >70% HP to 30% HP threshold within 1 turn (Max 1/battle): Curada.

Spammable attacks[edit | edit source]

  • Up to 4 attacks per turn, or 8 attacks when hasted.
  • Tentacle, Ink, normal attack.
  • Additional attack after transformation: Hailstorm (Max 1/turn).

Strategy[edit | edit source]

  • His preemptive strike will do decent damage, with ~2500 damage per hit for 4 hits.
  • If his preemptive strike does not trigger because of a bug or app crash/reset, you will start on turn 1. Do not break or damage Orthros on turn 1.
  • Break his ATK and most of his attack will deal little damage. By using a fire attack every turn, his damage will become next to nothing, but this will only work before his transformation at 50% HP threshold. If your Ifrit has learned any killer effects, he would have learned Fire as well.
  • Keep earth resistance buff up before Magnitude 8 on each threshold. This ability breaks your ATK and DEF. To remove them, use Bushido - Freedom, or other dispel type abilities to your own party. Make sure that the user is not strong enough to kill any of your units.
  • Once transformed at 50% HP threshold, he will cast Protect on himself and ramp up his damage by removing fire trigger, enable Hailstorm usage, and increase his number of attacks to 8. Occasionally you may get killed by Hailstorm followed by attacks to the same unit.
  • Overall this wave is not threatening if you remember to debuff and buff. Consider it as a warm-up for the real battle. Make sure to use Libra to complete a mission and heal your units to full before defeating Orthros. Buffs do not carry over between waves.

Second Wave (ELT)[edit | edit source]

Orthros
Race Aquatic

Orthros

Level 99
HP 700,000
MP 3,000
ATK 500
DEF 600
MAG 300
SPR 120
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% - -50% +200% - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to Gravity and Death.
Immune to DEF/MAG Break. Vulnerable to ATK/SPR Break.

Abilities[edit | edit source]

  • Haste: Increase number of attacks to 10 per turn.
  • Protect: Increase DEF (100%) for 3 turns to one ally.
  • Shell: Increase SPR (100%) for 3 turns to one ally.
  • Hailstone: HP damage (75%) to one enemy.
  • Tentacle: Physical damage (1.5x) to one enemy.
  • Tentacle: Physical damage (2x) to all enemies.
  • Magnitude 8: Earth magic damage* (4x) to all enemies and decrease DEF (20%) and ATK (50%) for 3 turns to all enemies.
  • Aqua Breath: Water magic damage (3x) to all enemies.
  • 10,000 Volts: Lightning magic damage (2.5x) to all enemies and inflict paralyze (20%) to all enemies.
  • Acid Rain: Water magic damage (2x) to all enemies, inflict poison (100%) to all enemies, and remove all status effects from all enemies.
  • Firaga: Fire magic damage (4x) to all enemies.
  • Blizzaga: Ice magic damage (2.5x) to all enemies.
  • Thundaga: Lightning magic damage (3.5x) to all enemies.

Preemptive strike[edit | edit source]

  • Acid Rain.

Conditional attacks[edit | edit source]

  • If Typhon died: Acid Rain, Magnitude 8.
  • 70% HP threshold (Max 1/battle): Magnitude 8, end turn.
  • 50% HP threshold (Max 1/battle): Magnitude 8, Protect, Shell, end turn. Haste.
  • 30% HP threshold (Max 1/battle): Magnitude 8, end turn.
  • If damaged with ice attack (physical or magic): Acid Rain, Blizzaga.
  • If damaged with lightning attack (physical or magic): Acid Rain, Thundaga.
  • If damaged with fire attack (physical or magic): Acid Rain, Firaga.
  • Every 3 turns: Acid Rain.
  • Every 6 turns: Aqua Breath.
  • Every 4 turns, below 50% HP threshold: Hailstone.
  • Every 10 turns, if Typhon is still alive: Acid Rain.
  • Note: If several conditions are triggered on the same turn, it might not trigger. e.g. elemental retaliation will not trigger if threshold is also triggered on the same turn.
  • Note: Preemptive strike counts as turn 1. You start on turn 2.

Spammable attacks[edit | edit source]

  • Up to 8 attacks per turn, or 10 attacks when hasted.
  • Tentacle, normal attack.
  • Additional attack below 50% HP threshold: Tentacle (AoE) (Max 1/turn).
  • Additional attack below 30% HP threshold: 10,000 Volts (Max 1/turn).

Second Wave (ELT)[edit | edit source]

Typhon
Race Demon

Typhon

Level 99
HP 1,000,000
MP 3,700
ATK 2,000
DEF 300
MAG 250
SPR 600
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+200% -50% - -50% - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to Gravity and Death.
Immune to ATK/DEF/MAG/SPR Break.

Abilities[edit | edit source]

  • Fireball: Fire magic damage (3x) to all enemies.
  • Typhon took a deep breath!: Increase DEF/SPR (50%) for 1 turn to caster.
  • Snort: Remove one enemy from the fight.
  • Typhon's nose is itchy!: Uses Big Sneeze instead of Snort.
  • Big Sneeze: Wind magic damage (2x) to all enemies.
  • Toxic Rain: Water and wind magic damage (5x) to all enemies and inflict disease (100%) to all enemies.

Preemptive strike[edit | edit source]

  • 1 normal attack.

Conditional attacks[edit | edit source]

  • If Orthros died: Snort, 3 attacks.
  • Every 4 turns: Typhon took a deep breath!, end turn. Snort.
    • If damaged with wind attack (physical or magic) after taking a deep breath: Typhon's nose is itchy!, Big Sneeze, end turn.
  • Every 10 turns, if Orthros is still alive: Toxic Rain.
  • Note: Preemptive strike counts as turn 1. You start on turn 2.

Spammable attacks[edit | edit source]

  • 1 attack per turn.
  • Fireball, normal attack.

Strategy[edit | edit source]

  • Orthros and Typhon will only use one Acid Rain and one normal attack as a preemptive strike. Typhon, with his massive ATK, will likely kill a unit unless evaded. Preemptive strike counts as turn 1. You start on turn 2.
  • If their preemptive strike does not trigger because of a bug or app crash/reset, you will start on turn 1. Do not break or damage Orthros/Typhon on turn 1. If the app crashed or reset in the middle of the fight, in which they are already damaged, it will trigger heavy retaliation that will likely wipe your party.

Orthros[edit | edit source]

  • While most of Orthros' abilities are magic, he spams his normal attack every turn. Break his ATK.
  • Acid Rain, used every 3 turns, is less about damage and more about annoyance. It'll deal damage, inflict poison, and dispel your party, in that order. So you can still reduce its damage with water resistance buff, but it'll be dispelled right after.
  • Even with dispel every 3 turns, resistance buffers like a green mage is still recommended. Gear up your unit with HP, SPR, and resistance. The most prominent element are water and earth. Fire, wind and lightning are not as prominent. Alternatively you can use another healer like Y'shtola equipped with Barstonra instead of a green mage.

Typhon[edit | edit source]

  • Typhon has a massive ATK, but will only attack once per turn with either Fireball, or normal attack. His normal attack will likely kill a unit unless evaded or tanked by a good tank. Even if the tanks within your unit pool are not strong enough you should still bring one. A tank will reduce the chance of your healer getting killed and should still absorb most of Orthros and Typhon attacks. Build your party with death in mind, so you can raise and recover easily. You can also try to use blink tanking (Mirage Vest, etc) or dodge tanking to avoid damage.
  • Typhon will use Typhon took a deep breath!, buffing himself every 4 turns, followed by Snort on the next turn. Dispel his buff. To avoid Snort you can use a wind attack right after he's taking a deep breath, and he'll use Big Sneeze instead. Depending on your gear, you don't have to bring a wind ability or weapon if you can kill him within 4 turns.

Killing Typhon[edit | edit source]

  • It's recommended to kill Typhon first.
  • Demon killers will work on Typhon. He has low DEF but high SPR.
  • Once killed, Orthros will retaliate by using Acid Rain and Magnitude 8. This is the only case of Magnitude 8 being unmitigated damage due to dispel. Heal up your unit before killing Typhon.
  • Killing Typhon on turn 6 will trigger several of Orthros' attack condition, and he'll use Acid Rain, Magnitude 8, Acid Rain, Aqua Breath, plus follow up attacks, likely wiping your party. It's best to avoid killing Typhon on turn multiples of 3.
  • If both Orthros and Typhon are alive until turn 10, they will use a combination attack, Acid Rain and Toxic Rain. Make sure to kill Typhon before turn 10.

Killing Orthros[edit | edit source]

  • Magnitude 8 breaks your ATK and DEF. To remove them, use Bushido - Freedom, or other dispel type abilities, to your own party. Make sure that the user is not strong enough to kill any of your units. Or just leave them on as Acid Rain will dispel them, and the the DEF break is small.
  • Aquan killers will work on Orthros. He has low SPR but high DEF. He's also vulnerable to SPR break. With 45% SPR break you will deal 9 times more magic damage than physical damage under the same condition. A top MAG build unit like Fryevia would decimate Orthros. But using fire/ice/lighting attack will make him retaliate with Acid Rain and Firaga/Blizzaga/Thundaga unless you triggered his threshold on the same turn.
  • Every 6 turn he'll use Acid Rain and Aqua Breath. While not as powerful as Magnitude 8, this Aqua Breath is also unmitigated damage due to dispel. Don't get caught off-guard.
  • His threshold attack:
    • 70% HP threshold (Max 1/battle): Magnitude 8, end turn.
    • 50% HP threshold (Max 1/battle): Magnitude 8, Protect, Shell, end turn. Haste.
    • 30% HP threshold (Max 1/battle): Magnitude 8, end turn.
  • If you trigger several of his threshold on the same turn, he'll use them all in 1 turn. Whiff him down 1 threshold at a time.
  • Use earth resistance buff before hitting threshold. Dispel his Protect and Shell on 50% HP threshold and reapply ATK break.
  • He'll ramp up his damage after 50% HP threshold:
    • Haste will increase his number of attacks from 8 to 10.
    • Hailstorm is used every 4 turns.
    • Tentacles (AoE) and 10,000 Volts are added to his attacks below 50% and 30% HP threshold respectively.

Summary[edit | edit source]

  • Gear up for HP, SPR, and water/earth resistance.
  • Also use buffs, but keep in mind that Acid Rain will dispel buffs.
  • Break Orthros' ATK.
  • Typhon will likely snipe kill your unit. Raise and recover.
  • Dispel their buff.
  • Avoid Snort or just kill Typhon fast enough.
  • Kill Typhon first. Prepare for Orthros' retaliation.
  • Don't hit Orthros with fire/ice/lightning unless you're prepared.
  • Watch out for Orthros' attack every 3 turns, especially every 6 turns.
  • Be prepared for Orthros' threshold attacks.
  • Kill Orthros fast once he ramps up his damage.

Notable Units[edit | edit source]

Written as of the trial's release date. Will be outdated due to power creep.
Unit Notes
Cecil
Cecil
  • Cover tank.
  • Has Libra for mission.
  • Has Dispel.
  • Buffs and heal.
Wilhelm
Wilhelm
  • Provoke tank.
  • If built properly, should withstand Typhon's attack.
  • High amount of attacks means high amount of counters.
Snow
Snow
  • Weaker version of Wilhelm.
Refia
Refia
Y'shtola
Y'shtola
  • Main healer.
  • Innate dualcast.
  • Can be equipped with Barstonra
  • Has wind magic to repress Typhon's Snort
Marie
Marie
  • Green mage.
  • Innate resistance.
  • Innate dualcast, give her Cura by equipping Healing Staff
Minfilia
Minfilia
  • Green mage.
  • Buffs.
Ling
Ling
  • All breaker (45%).
  • AoE raise.
  • Innate evasion.
Orlandeau
Orlandeau
  • ATK breaker (40%).
  • Damage.
Fryevia
Fryevia
  • ATK breaker (50%).
  • Typhon is weak to ice and Orthros has weak SPR if your Fryevia is built with MAG.
  • Be careful of Orthros' ice retaliation.
  • Can avoid fatal damage.
Fohlen
Fohlen
  • Naturally tanky, while still able to dish damage.
  • Innate evasion.
  • Innate wind damage.
Setzer
Setzer
  • Massive fixed damage, but random.
  • Especially useful against enemies with high DEF and low HP (Orthros).
Noctis
Noctis
  • Token Noctis entry.
  • Covers a lot of stuff as usual.
Warrior of Light
Warrior of Light
  • Cover tank.
  • ATK breaker (45%).

Videos[edit | edit source]

The Octopus and the Teacher - PRO[edit | edit source]

Username Description Units Link
claudius415 All Missions | no TMR | F2P Y'shtola, Minfilia, Exdeath, Ling, Firion YouTube
Elegantique 4 Missions Guide Luka, Minfilia, Sakura, Zyrus, Friend: Noctis YouTube
Mitch3ll All Missions Y'shtola, Orlandeau, Wilhelm, Noctis, Orlandeau YouTube

The Octopus and the Teacher - ELT[edit | edit source]

Username Description Units Link
Khimaira All Missions Cecil, Minfilia, Refia, Fryevia, Friend:Fryevia YouTube
Sionar All Missions Refia, Cecil, Marie, Fryevia, Friend:Fryevia YouTube
Ryoko All Missions Refia, Cecil, Wilhelm, Fryevia, Friend:Fryevia YouTube
claudius415 All Missions | no TMR | F2P Cecil, Cecil, Y'shtola, Setzer, Friend:Fryevia YouTube
guide4gamersdotcom Safe and Slow method 6 members Setzer, Setzer, Refia, Cecil, Minfilia, Friend:Orlandeau YouTube
FFBEVids All Missions Cecil, Y'shtola, Refia, Orlandeau, Friend:Orlandeau YouTube
Elegantique 4 Missions Guide Cecil, Ling, Minfilia, Setzer, Y'shtola YouTube
Mitch3ll All Missions Y'shtola, Orlandeau, Refia, Cecil, Orlandeau YouTube
NagashiHD All Star And Fast Y'shtola, Ling, Snow, Setzer, Friend: Setzer YouTube
MoonPie All Missions | First attempt with 6 Stars Tilith Setzer, Minfilia, Cecil, Tilith, Ling YouTube
DX3mis All Missions Cecil, Setzer, Y'shtola, Refia, Fryevia YouTube
Coolbeatlim All Missions | Step by Step Guide Tilith, Warrior of Light, Cecil, Orlandeau,Friend: Orlandeau YouTube
ffbeMYcommunity Setzer MVP | AllMissionClear Setzer, Warrior of Light, Rikku, 2xAmelia YouTube
Naisya Kryla solo play (fast carry) Kryla YouTube
Ernie Solo Tidus YouTube
Ippo Olive reborn - TMR easy to get Olive, Barusa, Ayaka, Warrior of light, Kunshira Youtube
kaltric All missions, Noctis solo Ling, Cecil, Minfillia, Y'shtola, Friend: Noctis Youtube
David Aka Aztek AMC + Guide (Budget) Snow, Mystea,Rosa, Garnet

Friend: Olive

YouTube