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The Rumble of Malboro

The Rumble of Malboro

Battle Info[edit | edit source]

The Rumble of Malboro - ADV[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
10 1 2600 7000 200 Lapis100
Mission
Complete the quest Lapis30
Defeat great malboro with a limit burst Icon-Holy Crystal.pngHoly Crystal (5)
Clear without an ally being KO'd Icon-Sacred Crystal.pngSacred Crystal (5)
Party of 5 or less (Companion included) Icon-Screamroot.pngScreamroot (3)
Boss
Great Malboro (1+), Malboro (2+)

The Rumble of Malboro - PRO[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
20 1 4650 14000 500 Icon-Rare Summon Ticket.pngRare Summon Ticket
Mission
Complete the quest Lapis50
Deal wind damage to an enemy Icon-Wind Megacryst.pngWind Megacryst (10)
No items Icon-Black Giancryst.pngBlack Giancryst
Party of 5 or less (Companion included) King Metal Minituar (2)
Boss
Great Malboro (1+), Malboro (2+)

The Rumble of Malboro - ELT[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
50 1 9200 26000 1500 Icon-Malboro's Tentacle.pngMalboro's Tentacle
Mission
Complete the quest Lapis100
Evoke Ifrit Icon-Malboro's Eye.pngMalboro's Eye
Defeat great malboro with a limit burst Malboro's WhisperMalboro's Whisper
No items 5-star5 Star Rarity Trust Moogle
Boss
Great Malboro (1+), Malboro (2+)

Note: After 24/Aug/2017 maintenance, additional summoned monsters no longer give Exp or Gil.

Boss Guide (ELT)[edit | edit source]

Name Great Malboro

Great Malboro

Race Demon, Plantoid
Level 99
HP 10,000,000
MP 1,000
ATK 505
DEF 20,000
MAG 405
SPR 20,000
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - +50% +50%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to Gravity and Death.
Immune to ATK/MAG break. Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • Proliferation: Summon Malboro A.
  • Proliferation: Summon Malboro B.
  • Crazy Mad: Increase ATK/MAG (50%) for 99 turns to caster.
  • Skin Softened: Decrease DEF/SPR (99%) for 2 turns to caster.
  • Great Malboro feels weak: Decrease DEF/SPR (99%) for 4 turns to caster.
  • Bad Breath: Inflict poison, blind, disease (50%), sleep, silence (30%), paralyze, confusion and petrify (20%) to all enemies and magic damage (2.5x) to all enemies.
  • Tentacles Blow: Physical damage* (5x) to one enemy and decrease DEF (40%) for 3 turns to one enemy.
  • Tentacles Rampage: Physical damage* (5x) to all enemies.
  • Berserk Touch: Physical damage (1.5x) to one enemy and inflict berserk (ATK +50%, auto-attack only) for 2 turns to one enemy. Targets highest ATK unit.
  • Paralyzing Touch: Physical damage (1.5x) to one enemy and inflict paralyze (70%) to one enemy. Targets highest SPR unit.
  • Devour: Remove unit for 2 turns and magic damage* (2.5x) to one enemy.

Conditional attacks[edit | edit source]

  • If Malboro A dies: Proliferation (A).
  • If Malboro B dies: Proliferation (B).
  • After Proliferation (A) and (B) are used on the same turn: Skin Softened.
  • 50% HP threshold (Max 1/battle): Crazy Mad.
  • 10% HP threshold (Max 1/battle): Great Malboro feels weak.
  • Every 4 turns and HP above 50%: Bad Breath, Devour.
  • Every 3 turns and HP below 50%: Bad Breath, Berserk Touch, Devour.
  • Every 4 turns and HP below 50%: Tentacles Rampage.

Regular attacks[edit | edit source]

  • Up to 5 attacks per turn.
  • (Max 1/turn) Tentacles Blow.
  • (Max 1/turn) Paralyzing Touch.
  • Normal attack.
Name Malboro

Malboro

Race Demon, Plantoid
Level 99
HP 4,000,000
MP 400
ATK 400
DEF 175
MAG 400
SPR 175
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null +30% null null null null null null
Other Resistance
Immune to Gravity and Death.
Immune to ATK/MAG break. Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • Proliferation: Summon Great Malboro.
  • Acidic Explosion: Self-sacrifice damage (??x) to all enemies and decrease dark resistance (50%) for 3 turns to all enemies.
  • Acidic Spew: Dark magic damage (2.5x) to all enemies.
  • Sclerosis: Increase resistance to all elements (50%) for 3 turns to caster.

Conditional attacks[edit | edit source]

  • If Great Malboro dies: Proliferation, end turn.
  • 10% HP threshold (Max 1/battle): Acidic Explosion.
  • Every 4 turns: Sclerosis.

Regular attacks[edit | edit source]

  • Up to 4 attacks per turn.
  • (Max 1/turn) Acidic Spew.
  • Normal attack.

Strategy[edit | edit source]

Great malboro has insane DEF/SPR and the only way to reliably damage it is to trigger Skin Softened by killing both malboro adds and have it resummon them on the same turn. Once it triggers Skin Softened, you can damage it for 2 turns before having to repeat the cycle. Use AoE damage to kill adds at the same time.

Malboro will summon Great Malboro back with full health when it dies. To win the battle you will need to kill Great Malboro and Malboro adds on the same turn.

What you'll need:

  • Good tank to absorb Tentacles Blow and normal attacks. Since Tentacles Blow decreases your DEF, you will need to go an extra mile in gearing their DEF and HP, or use an anti-break ability with Tilith.
  • Healer with anti-paralysis to resist Paralyzing Touch, as it targets the highest SPR unit. While provoke will work against enemy's highest stats targetting, camouflage will not.
  • Cure or resistance to all ailments to block Bad Breath. Ilias and Marie (awakened ability) can provide resistance while cure is available to more units, including Rikku's TMR, Rikku's Pouch. Your ailments healer will need to resist all bad ailments for them to be effective.
  • Dark resistance to resist Acidic Spew from all Malboro adds.
  • Dispel for Crazy Mad. Dispel should also be used for Berserk Touch. Prepare your highest ATK unit to be berserked every 3 turns below 50% HP threshold. You may use tank to provoke this.
  • If Great Malboro is killed first, upon resummon he will attempt to Proliferation and this will trigger "No allies around". This enables you two turns to get Great Malboro back down to reasonable HP along with Malboro adds to try and clear before Great Malboro begins triggering his rotation again.
  • Your dealers should be able to deal at least 10% (11% is stable) HP damage to 'both' malboros. If not, malboro will kill your party with Acidic Explosion and great malboro will make new 100% malboro again.
  • Malboro A and B should be killed in 20 turns, otherwise they will not generate lb crystals. The counter resets when they are re-summoned.

User Strategies[edit | edit source]

Petrify/Hide exploit Setzer, 2x Hiders
Requirements
Setzer
2x characters with Hide or Lie Low (Xon recommended)
HP/MP Healer
2x Damage Dealers
Cursed Card, 2x Rikku's Pouches
Strategy
  • All characters in party need status immunity except petrify, and the 2 characters with Hide need Rikku's Pouch. Xon works best as the Hider due to having the lowest turn count.
  • 1 Hide character uses Hide, Setzer use Cursed Card on the party so that all 5 characters are Petrified.
  • When the Hide character comes back, he/she restores Petrify. The other Hide character uses Hide. Your damage dealers and healer do their job, and Setzer use cursed card again.
Reraise Cheese 2x Rikkus
Requirements
2x Rikkus
Any equipment to improve Rikku's LB fill rate:
Ignorance, Prodigy's Goggles, Aigaion Arm and Override
Strategy
  • You don't need tanks for this strat, but all characters in party need about 5,000 HP so that they don't die again after Reraise.
  • Both Rikkus trade off using their Limit each turn.
Setzer Cheese 2x Setzers, 2 Elemental Chainers
Requirements
2x Setzers, 2x Elemental Chainers
Killer passives:
Ifrit or Diabolos, Sun Barrette, Demon Killer & Plant Killer
Strategy
  • The aim is to deal large swaths of damage that kill all 3 units at the same time, while minimizing the amount of turns spent under the 50% HP threshold.
  • The tricky part is that the damage is heavily dependent on RNG, and that all three need to be alive to maintain the damage. This is particularly tricky since Setzer will have limited remaining equipment slots for protective gear after gearing for status immunity.
  • A WoL, Wilhelm, or Veritas of the Earth with 70% Evasion, or combining this with Rikku cheese can make this easier.
  • It would help to do more damage against Great Malboro, so that it will have close to 4 million HP on the turn you defeat the two adds. That way, when the two adds are revived, all three targets will have almost the same amount of HP, making it easier to defeat all three targets at the same time using Setzer's Double Dice.
Standard tactic Tank, Rikku, Healer, 2x Damage Dealers
Requirements
Tank (100% Provoke)(over 10000HP, 500 DEF, 300 SPR)
Rikku
Healer
2x Damage Dealers who can deal over 10% damage to both Malboros with AOE skill
Over 50% dark resist is recommended for both damage dealers
Pod 153 with Demon Killer or Plant Killer recommended for damage dealers
1 slot can be used for 2nd tank or supporter. If you use 2nd tank, don't provoke until 1st tank got devoured.
Strategy
  • From the first turn, all DPSers and healers use defend, your tanker uses Provoke, and Rikku uses synthesis.
  • After this, DPSers attack with their AOE chaining skill (Pod 153 with Demon or Plant Killer is best because it makes stable damage), Rikku maintain Hyper NulAll.
  • Get both Malboros' HP to 11% and kill them both at the same time so that you can attack Great Malboro more easily.
  • Repeat this till you make Great Malboro's HP 1-2% (so that you can kill it with AOE without debuff)
  • Reduce both Malboros' HP to 11%~10% again and finish them with AOE. Use a Limit Burst.
  • When the Great Malboro uses devour and if your dealers can tank without tanker, keep doing works, if not, defend. Malboro will Devour your tanker if Provoke is up. If you have 2nd tanker in party, 2nd tanker use provoke to protect your party. Rikku uses her limit at this point. Also, if you can, blinding the small malboros will help you.
  • Great Malboro will not use Devour and Bad Breath if you kill both Malboros at every 4 turns when Great Malboro's HP is over 50%. Instead, Great Malboro uses Proliferation only. From below 50%, killing both malboro at every 3 turns will make the same thing happen. This can skip Berserk Touch also.
  • Exploit : You can cancel Devour, Bad Breath and Berserk Touch when you do the client reconnect trick which will make this fight much easier.
TANKY TANK RIBBONS TACTICS 2x Warrior of Light, Cecil, Tilith/MP battery, Rikku, Setzer
Requirements
2x Warrior of Light, Cecil, Tilith/MP battery, Rikku, Setzer
WoL
  • At least 8-9k hp with 430 DEF. Ribbon Required. Boost SPR as well.

Cecil

  • Enhance Saintly Wall +2. 8k-9k hp with 430 DEF. Ribbon Required. Boost SPR as well. Golem.

Rikku

  • No need 4 ignorance. Hp 5k-6k recommended. Ribbon Required. Use as my LB boost equips as possible while making sure she has the HIGHEST SPR in the party (to be targeted once per turn and protect your Tilith). 9S tm optional.

Tilith

  • Make sure she can refresh 99-100 mp per turn. 4.5k hp is ok (5k is safe). Ribbon Required.

Setzer

  • Equip elemental weapon (recommended Fire or any element to chain with Rikku's skill) and DW dagger (Second Knife is enough). Diabolos. x3 Poach + Plant Killer. 3.9k HP is Ok. Ribbon Required.
Strategy
WHAT YOU NEED TO DO:
  • TURN 1: WOL Brave Presence, Rikku Synthesis, Cecil and other WOL Imperil/Buff party (let Cecil cover, don't use The Light is with Us), Tilith Affectionate Aura (Break Resist), Setzer Double Dice.
  • TURN 2: Cecil heal, Tilith Prism Heal (MP battery), Rikku Hyper Null All, WOL Brave Presence, Setzer Double Dice.
  • TURN 3: Time to do some dmg since Rikku is free to chain with Setzer. The rest are the same: Tilith mp refresh, cecil heal, wol free.
  • TURN 4/BACK to TURN 1: Malboro Badbreath devour. WOL 2 Brave Presence. Tilith Affectionate Aura (Break Resist). Rikku Synthesis.
  • RINSE AND REPEAT.
  • 20% of Mini Malboro hp is the last chance for you to Double Dice with 200k x 2 since 400k hp = 10%. Double Dicing below 20% is very risky to make the Mini Malboro below 10% HP.
  • Slowly Chunk Mini Malboros using Dice (ST)/normal chain (Red Card) until it is 10% hp each. Remember 200k dmg = 5% hp, plan your attack well. Use Calculator/Libra if necessary.
  • Keep your Rikku LB until MAIN MALBORO reach 50% HP. 50% threshold is devastating. DISPEL AOE afterwards (Tilith) or at least Dispel the main body.
  • Now Malboro Badbreah devour every 3 turns. So adjust the 3 turns mechanics above accordingly. USE DICE on Main body until it reaches 1% (400k hp).
  • Now that we have 1% / 10% / 10% hp on Main and Minies. Hope for the Best that your Setzer can deal 200k x 2 dmg (Double Dice) 20% chance. Legitimately you won't need to re-login if it occurs right away. The choice is up to you whether to exploit the reset method to deal the last blow on ALL MALBOROS.
No healer all clear tactics by Nights Wilhelm, Lunera, Rikku, Fohlen, Randi, Marie
Requirements
Wilhelm, Lunera, Rikku, Fohlen, Randi(skill awaken), friend's Marie(skill awaken)
Lunera: Toxic Rain

Rikku: Prodigy's Goggles, 2x Ignorances
Wilhelm: evasion 65%.

Strategy
  • Lunera sang song and she has Toxic Rain, so she can take part in elemental chaining with Fohlen and Randi.
  • Rikku has Prodigy's Goggles and two Ignorance, so she can use LB for every 3 turns, i take turns Synthesis, Hyper NulAll, LB.
  • Wilhelm is set for evasion 65%. Therefore he can evade many normal attacks, he can survive well.
  • Randi and Fohlen did only dealing.
  • Marie used awaken Love You All. It puts up a dark resistance and everyone get 10000HP over five turns. This is why i do not need any healer. And she also has Toxic Rain, she take part in elemental chaining with Fohlen and Randi and Lunera
  • Every devour turns, turn off the game. Then, the Great Marlboro do not use devour, Bad Breath, Berserk Touch, etc
  • Final timing, i made Great Marlboro's HP below 19998, and small Marlboros' Hp below 10%. And i used Lunera's LB and Rikku's Sunburst, Randi's Swinging Slash, Fohlen's Vortex, Marie's Toxic Rain and killed all of them.
Dark Veritas Strategy (Clear All Missions) 3x Dark Veritas, Tilith, Ace, Wilhelm,
Requirements
For this strategy to be successful you need a minimum of
2x Dark Veritas, Tilith, Ace, Wilhelm, and a 3rd Dark Veritas preferably, but not necessary.
You can also use Orlandeau, 2b, or 2a
Dark Veritas (DMG) : Excalibur, Pod 153, 900+DPS

Dark Veritas (Support) : Excalibur, Pod 153, Plant killer materia, Ifrit w/ Plant killer, 600-700 DPS
Wilhelm (Tank) : 10.5k HP minimum, resist Paralyze 100%, 500+ DEF, (Max Limit Burst not required but very helpful)
ACE (Debuff/MP Battery) : Tribeam laser and Spirit hand both awakened to lv.2, 6k+ HP, 500+ DPS, Equip Diablos
Tilith (Healer) : 5k+ HP, Ribbon

6th Char is optional but must have 900+ DPS

  • Best in slot - Dark Veritas (Luneth, Orlandeau, 2b, or 2a will work, but must have over 5k hp)
  • Setup : It is MANDATORY that this slot have Excalibur as well for chaining, and Pod 153.
Strategy

How it works

  • The reason Dark Veritas is so valuable in this fight, is his ability to absorb dark damage. The adds' do AOE Dark damage every turn. Your DPS units are the most vulnerable because they have damage mods in ability and equipment slots. Dark Veritas is actually healed from these attacks!! No problem! Additionally, Tillith will have high amounts of spirit, Ace has dark resist from his esper, and Wilhelm has tons of HP and mitigation, with Abyss Guard (70% Dark Resist) via Dark Veritas, Ace and Tillith will take virtually no damage,with mechanical heart TM they may even be full hp after every round, and Wilhelm will be nice and comfy with 3-4k HP after each round.

What to do

  • You must utilize the Exploit, and close your client as soon as Great Marlboro starts using Bad Breath, Berserk touch, and Devour
  • Turn 1 : Wilhelm - Impregnable, Ace - Tri-Beam Laser, Tillith - Celestial Light, Dark Veritas - Abyss Guard, DPS -Mirage
  • After turn 1 Tillith will exclusively use Radiant Light unless a party member dies
  • Ace will exclusively use Tri-beam Laser and Spirit Hand
  • Support Dark Veritas will keep Abyss Guard up at all times and use Impact to keep debuff up. They will overlap and you can easily summon Ifrit during one of those turns. He will aslo be used for DPS, but most needed after Skin Softened. It is important that you watch the turn count and make sure Abyss Guard and Imapct are fresh, this way he will be able to use Mirage instead of a buff or debuff for those two turns.
  • DPS is going to spam mirage, get the adds' to 20% HP and debuffed fully to safely finish them off. You may die, especially if you forget to cast an, Impregnable, or Abyss Guard.
    • If you have Orlandeau in stead of Dark Veritas and he dies, it is best to leave him dead so that you can keep Wilhelm alive, his aggro is too important. Once you can use Wilhelm's limit burst safely, revive with Tillith, use Limit burst, Repair, P Shield, and you will survive.
    • If Wilhelm dies, obviously you must revive. Use Abyss Guard to buff him, and the other Dark Vertas to Repair, Other DPS uses P Shield. Hope Wilhelm's 50% Draw Attacks trait kicks in here, because he will not have Impregnable up.
    • If Tillith Dies, Give Up!
  • You are not going to be killing the adds' in 4 Turns, 5 turns is likely the earliest turn kill them safely, without reducing them under the 10% threshold. So don't push it, you will log out every 4th turn(above 50%HP), and 3rd turn(under 50%HP) anyway!
  • After Skin Softened is triggered, 3x Mirage and Tri-Beam Laser will do 5-6% of his HP. If you only have access to 2x Mirage it should still do 3% of his HP and is fine.
  • After 50% HP Marlboro will use Crazy Mad. Wilhelm must use his limit burst if you are going to survive with no deaths. Generals Command can be used a couple turns ahead if planned well, for extra mitigation.
  • Once Great Marlboro is under 10% you have 4 turns of 99% debuff.
    • The adds are going to be around 80%+ So, 2-3x Mirage depending on your buff/debuff rotation. Adjust how you chain, based on your DPS, you do not want to bring the adds' below 55% on this turn.
    • Next turn, Dark Punishment x2(40% HP w/ a perfect chain and 950dps), or Corresponding skill (Divine Ruination, Speed, Dash Attack) on first add'. Make sure you refresh you debuffs.
    • Repeat on the other add'
    • We can kill it this turn, as all debuffs should be up. 3x Mirage, Ace will get the last hit with his limit burst, Tilith and Wilhelm are open.

Tips[edit | edit source]

  • Try not to trigger the adds' Acidic Explosion by not reducing its HP to below 10% HP.
  • Tentacles Blow and Tentacles Rampage will not trigger or work on physical cover, physical mitigation, and physical evasion.
  • Dual races means killer effect gets halved to 25%, but it'll still be worth it to use depending on your setup. Keep in mind that there aren't many AoE physical damage available.
  • Consecutive damage stacking transfers to other ability with the same effect. For example:
    • Victoria's Overflow stacks up to 7 times, increasing by 1.2x per cast.
    • Firaja stacks up to 5 times, increasing by 1x per cast.
    • Cast Overflow 5 times and then cast Firaja, you will get the maximum multiplier of 7x instead of 6x.
    • Note: You will lose all stacks if you use normal attack or guard.
    • Soleil with Ability Awakening can help you a lot if your party can't tank Malboro's attack.
  • Proper magic spells without ignore SPR property can be reflected by the party. Casting reflectga with Carbuncle evocation or Marie's LB allows you to deal up to 6 times more damage in a single cast.
    • Thundaja or Firaja are the recommended spells to use for this method.
    • Increase your spell stacking damage to cap. You can combine this with the stacking damage transfer method above.
    • Cast reflectga, target your own party member, and then cast the spell.
    • Note: Reflect stacks. If you have Carbuncle and Marie you can stack them to multiple layers.
    • Word of caution: Marie has the counterattack Punishment, which can hit individual Malboros with a random elemental debuff. This can cause one to die before the other, which will throw off your sequence. Be mindful of this; or make sure they're already debuffed for your element of choice using her Anti-Element.
  • Both great malboro and malboro are not immune to charm which can be used by soleil limit.
  • Great Marlboro won't use devour if malboros are killed on turn multiples of 4.
  • The smaller Malboros use Sclerosis (50% element resist self) at times and this will make it hard to kill both at the same time (to prevent Proliferation or Acidic Explosion)  with elemental damages.  You will need to dual cast dispel, dispelga, Sealed Light (Tilith), Bushido Freedom, etc.

Turn Count[edit | edit source]

# HP > 50% HP < 50% # HP > 50% HP < 50%
1 21 Bad Breath, Berserk Touch, Devour
2 22
3 Bad Breath, Berserk Touch, Devour 23
4 Bad Breath, Devour Tentacles Rampage 24 Bad Breath, Devour Bad Breath, Berserk Touch, Tentacles Rampage, Devour
5 25
6 Bad Breath, Berserk Touch, Devour 26
7 27 Bad Breath, Berserk Touch, Devour
8 Bad Breath, Devour Tentacles Rampage 28 Bad Breath, Devour Tentacles Rampage
9 Bad Breath, Berserk Touch, Devour 29
10 30 Bad Breath, Berserk Touch, Devour
11 31
12 Bad Breath, Devour Bad Breath, Berserk Touch, Tentacles Rampage, Devour 32 Bad Breath, Devour Tentacles Rampage
13 33 Bad Breath, Berserk Touch, Devour
14 34
15 Bad Breath, Berserk Touch, Devour 35
16 Bad Breath, Devour Tentacles Rampage 36 Bad Breath, Devour Bad Breath, Berserk Touch, Tentacles Rampage, Devour
17 37
18 Bad Breath, Berserk Touch, Devour 38
19 39 Bad Breath, Berserk Touch, Devour
20 Bad Breath, Devour Tentacles Rampage 40 Bad Breath, Devour Tentacles Rampage

Notable Units[edit | edit source]

Written as of the trial's release date. Will be outdated due to power creep.
Unit Notes
Wilhelm
Wilhelm
  • Draw Attacks can save turns if provoke is out after being devoured.
  • Team LB Fill Rate + Counter Attack.
  • Main Tank / Best option due high mitigation, hp and SPR
  • LB - Mitigation for the whole party stacks with 9S tmr.
Warrior of Light
Warrior of Light
  • Breaker
  • Cover Tank
  • Single turn 100% provoke
Veritas of the Earth
Veritas of the Earth
  • Tank / Needs preparation to survive tentacle rampage or be effective.
  • AoE break resistance.
  • AoE damage mitigation.
  • Counter Attack - LB fill rate
Snow
Snow
  • Tank
  • Draw Attacks to save on more Provokes.
  • Counter Attacks - LB fill rate
Tilith
Tilith
  • Main healer.
  • AoE break resistance.
  • Cures most ailments.
  • MP battery if geared effectively
Marie
Marie
  • AoE dark resistance + strong regen.
  • AoE ailments resistance. (enh grants 40% spr/def buff as well)
  • AoE elemental debuff 50% to all
Ilias
Ilias
  • Mana battery.
  • AoE break resistance.
  • AoE ailments resistance.
  • Cures most ailments.
Rikku
Rikku
  • AoE auto-revive on Limit Burst.
  • AoE damage mitigation.
  • AoE dark resistance.
  • Cures some ailments.
  • Can inflict blind with Chaos Grenade.
Veritas of the Dark
Veritas of the Dark
  • AoE physical damage.
  • Absorbs dark damage.
  • AoE damage mitigation.
  • AoE dark resistance.
A2
A2
  • AoE physical chain damage with Heavy Attack.
  • LB - Berserker helps greatly to maximize damage for 4 turn
Onion Knight
Onion Knight
  • AoE physical chain damage with Full Speed Bladeblitz and Limit Burst
  • LB - Very high ATK buff and DEF debuff.
  • Two OK's can 3 turn KO tiny malboros without other unit support.
Ace
Ace
  • Mana battery.
  • AoE magic chain damage + imperil.
Ashe
Ashe
  • AoE magic chain damage + heal.
  • Cures all ailments.
Lunera
Lunera
  • Mana battery + regen.
  • AoE magic damage.
  • Wind based attacks. (for PRO)
Trance Terra
Trance Terra
  • AoE magic chain damage.
Victoria
Victoria
  • AoE magic damage.
Firion
Firion
  • AoE physical damage with Bladeblitz.
  • Can get +225% damage with his Killer passives, Killer materia, and Sun Barrette (+237.5% with ability awaken). Makes for an ideal Pod 153 candidate.
  • Can equip every weapon.
Setzer
Setzer
Amelia
Amelia
Chizuru
Chizuru

Notable Items[edit | edit source]

Written as of the trial's release date. Will be outdated due to power creep.
Item Type Notes
Icon-Rikku's Pouch.pngRikku's Pouch Accessory Cure all ailments, blinds and debuffs the Malboros' DEF/SPR, and increase LB fill rate.
Icon-Pod 153.pngPod 153 Accessory Mitigates damage and provides a strong AoE chain that can be equipped by anyone.
Icon-Sun Barrette.pngSun Barrette Accessory ATK +10% and Demon Killer.
Icon-Ribbon.pngRibbon Accessory Resists all ailments.
DiscernmentDiscernment Materia Resists all ailments.
Goddess's ProtectionGoddess's Protection Materia Resists all ailments.

Videos[edit | edit source]

To be able to add an external link, you need to contribute by editing 3 or more times.

The Rumble of Malboro - PRO[edit | edit source]

Username Description Units Link
claudius415 All Missions | F2P TMR only Ashe, Ashe, Tilith, Firion, Veritas of the Earth Youtube
MasterGaming 5 units, no items Ashe, Ashe, Marie, 9S, Warrior of Light Youtube
Nightmazing All Missions | 3 turns kill Marie, Tilith, Warrior of Light, Lunera, Friend: Lunera Youtube
Coolbeatlim All Missions | Step by Step Strategy Guide Tilith, Minfilia, Warrior of Light, Ashe, 2B Youtube
Oni Finite 5 Setzer 5 Dual Wield 10 Elemental weapons Setzer YouTube

The Rumble of Malboro - ELT[edit | edit source]

Username Description Units Link
Luciella All Missions except kill with LB A2, Wilhelm, A2, Tilith, Ace Companion: Veritas of the Dark Youtube
Flail All missions Warrior of Light, Ace, Rikku, Rikku, 2B, Friend: 2B Youtube
claudius415 clear quest only | no 5* | 3 non-raid TMs | lots of luck Rikku, Rikku, Amelia, Amelia, Setzer Friend: Setzer Youtube
DX3mis All missions Rikku x2, Ace, Setzer x2, Friend: Setzer Youtube
Elegantique 4 Missions Guide (Turn Reset for Perfect Finish) Amelia, Ling, Rikku, Setzer, Tilith, Friend: Amelia YouTube
Elegantique 4 Missions + Chaining Practice/Turn Reset Ace. A2, Ling, Rikku, Setzer, Friend: A2 YouTube
Sephiroth FFBE All Missions (Perfect Finish Setzer Cheese) Setzer, Rikku, Setzer, Setzer, Warrior of Light, Friend: Setzer YouTube
FFBEVids All Missions Veritas of the Earth, Ayaka, Charlotte, Minfilia, Onion Knight, Friend: Onion Knight YouTube

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