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The Rumble of Malboro

The Rumble of Malboro

Battle Info[edit | edit source]

The Rumble of Malboro - ADV[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
10 1 3600+ 9000+ 200 Lapis100
Mission
Complete the quest Lapis30
Defeat great malboro with a limit burst Holy CrystalHoly Crystal (5)
Clear without an ally being KO'd Sacred CrystalSacred Crystal (5)
Party of 5 or less (Companion included) ScreamrootScreamroot (3)
Boss
Great Malboro (1+), Malboro (4+)

The Rumble of Malboro - PRO[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
20 1 500 Rare Summon TicketRare Summon Ticket
Mission
Complete the quest Lapis50
Deal wind damage to an enemy Wind MegacrystWind Megacryst (10)
No items Black GiancrystBlack Giancryst
Party of 5 or less (Companion included) King Metal Minituar (2)
Boss
Great Malboro (1+), Malboro (4+)

The Rumble of Malboro - ELT[edit | edit source]

Energy Battle Gil Unit Exp Rank Exp Clear Reward
50 1 1500 Malboro's TentacleMalboro's Tentacle
Mission
Complete the quest Lapis100
Evoke Ifrit Malboro's EyeMalboro's Eye
Defeat great malboro with a limit burst Malboro's WhisperMalboro's Whisper
No items 5-star5 Star Rarity Trust Moogle
Boss
Great Malboro (1+), Malboro (4+)

Note: Additional summoned monsters give extra Gil and Exp (see monster page for detail).

Boss Guide (ELT)[edit | edit source]

Name Great Malboro Great Malboro
Race Demon, Plantoid
Level 99
HP 10000000
MP 1000
ATK 505
DEF 20000
MAG 405
SPR 20000
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - +50% +50%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to Gravity and Death.
Immune to ATK/MAG break. Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • Proliferation: Summon Malboro A.
  • Proliferation: Summon Malboro B.
  • Crazy Mad: Increase ATK/MAG (50%) for 99 turns to caster.
  • Skin Softened: Decrease DEF/SPR (99%) for 2 turns to caster.
  • Great Malboro feels weak: Decrease DEF/SPR (99%) for 4 turns to caster.
  • Bad Breath: Inflict poison, blind, disease (50%), sleep, silence (30%), paralyze, confusion and petrify (20%) to all enemies and magic damage (2.5x) to all enemies.
  • Tentacles Blow: Physical damage* (5x) to one enemy and decrease DEF (40%) for 3 turns to one enemy.
  • Tentacles Rampage: Physical damage* (5x) to all enemies.
  • Berserk Touch: Physical damage (1.5x) to one enemy and inflict berserk (ATK +50%, auto-attack only) for 2 turns to one enemy. Targets highest ATK unit.
  • Paralyzing Touch: Physical damage (1.5x) to one enemy and inflict paralyze (70%) to one enemy. Targets highest SPR unit.
  • Devour: Remove unit for 2 turns and magic damage* (2.5x) to one enemy.

Conditional attacks[edit | edit source]

  • If Malboro A dies: Proliferation (A).
  • If Malboro B dies: Proliferation (B).
  • After Proliferation (A) and (B) are used on the same turn: Skin Softened.
  • 50% HP threshold (Max 1/battle): Crazy Mad.
  • 10% HP threshold (Max 1/battle): Great Malboro feels weak.
  • Every 4 turns and HP above 50%: Bad Breath, Devour.
  • Every 3 turns and HP below 50%: Bad Breath, Berserk Touch, Devour.
  • Every 4 turns and HP below 50%: Tentacles Rampage.

Regular attacks[edit | edit source]

  • Up to 5 attacks per turn.
  • (Max 1/turn) Tentacles Blow.
  • (Max 1/turn) Paralyzing Touch.
  • Normal attack.
Name Malboro Malboro
Race Demon, Plantoid
Level 99
HP 4000000
MP 400
ATK 400
DEF 175
MAG 400
SPR 175
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null +30% null null null null null null
Other Resistance
Immune to Gravity and Death.
Immune to ATK/MAG break. Vulnerable to DEF/SPR break.

Abilities[edit | edit source]

  • Proliferation: Summon Great Malboro.
  • Acidic Explosion: Self-sacrifice damage (??x) to all enemies and decrease dark resistance (50%) for 3 turns to all enemies.
  • Acidic Spew: Dark magic damage (2.5x) to all enemies.
  • Sclerosis: Increase resistance to all elements (50%) for 3 turns to caster.

Conditional attacks[edit | edit source]

  • If Great Malboro dies: Proliferation, end turn.
  • 10% HP threshold (Max 1/battle): Acidic Explosion.
  • Every 4 turns: Sclerosis.

Regular attacks[edit | edit source]

  • Up to 4 attacks per turn.
  • (Max 1/turn) Acidic Spew.
  • Normal attack.

Strategy[edit | edit source]

Great malboro has insane DEF/SPR and the only way to reliably damage it is to trigger Skin Softened by killing both malboro adds and have it resummon them on the same turn. Once it triggers Skin Softened, you can damage it for 2 turns before having to repeat the cycle. Use AoE damage to kill adds at the same time.

Malboro will summon Great Malboro back with full health when it dies. To win the battle you will need to kill Great Malboro and Malboro adds on the same turn.

What you'll need:

  • Good tank to absorb Tentacles Blow and normal attacks. Since Tentacles Blow decreases your DEF, you will need to go an extra mile in gearing their DEF and HP, or use an anti-break ability with Tilith.
  • Healer with anti-paralysis to resist Paralyzing Touch, as it targets the highest SPR unit. While provoke will work against enemy's highest stats targetting, camouflage will not.
  • Cure or resistance to all ailments to block Bad Breath. Ilias and Marie (awakened ability) can provide resistance while cure is available to more units, including Rikku's TMR, Rikku's Pouch. Your ailments healer will need to resist all bad ailments for them to be effective.
  • Dark resistance to resist Acidic Spew from all Malboro adds.
  • Dispel for Crazy Mad. Dispel should also be used for Berserk Touch. Prepare your highest ATK unit to be berserked every 3 turns below 50% HP threshold. You may use tank to provoke this.
  • If Great Malboro is killed first, upon resummon he will attempt to Proliferation and this will trigger "No allies around". This enables you two turns to get Great Malboro back down to reasonable HP along with Malboro adds to try and clear before Great Malboro begins triggering his rotation again.
  • Your dealers should be able to deal at least 10% (11% is stable) HP damage to 'both' malboros. If not, malboro will kill your party with Acidic Explosion and great malboro will make new 100% malboro again.

For now, there are 4 ways to beat ELT:

  • Exploit: Use petrify party. For this, you need 1 Setzer, 2 char with Escape, 1 char with MP/HP restore and 2 dealers. All char in party need all status immunity except petrify and 2 char with escape need Rikku's Pouch.
    • 1 escape char use escape, setzer use cursed card to party so that all 5 char got petrify.
    • When escape char comes back, it restore petrify and other escape char use escape. Dealers and healer do their job and setzer use cursed card again.
  • Reraise Cheese: Party with 2 rikkus. Both rikkus need almost end trust setup so that they can use limit burst within every 2 turns.
    • You don't need tanker for this but all char in party need minimum tanking itself so that they don't die again after arise.
    • Both rikkus use limit turn by turn and others do their jobs.
  • Setzer Cheese: Massive AoE damage can be dealt using 2 elemental chainers + a Setzer finisher with 4 killers (Esper, Sun Barette, Demon & Plant Killer), using Double Dice.
    • The aim is to deal large swathes of damage that kill all 3 units at the same time, while minimizing the amount of turns spent under the 50% HP threshold.
    • The tricky part is that the damage is heavily dependent on RNG, and that all three need to be alive to maintain the damage. This is particularly tricky since Setzer will have limited remaining equipment slot for protective gear.
    • WoL with 70% evasion, or combining this with Rikku cheese can make this easier.
  • Standard tactic
    • You need good tank unit with 100% provoke (over 10000HP, 500 DEF, 300 SPR), 2 damage dealers who can deal over 10% damage to both Malboros with AOE skill, Rikku, healers. Over 50% dark resist is recommended for both dealers.
    • 1 slot can be used for 2nd tanker or supporter. If you use 2nd tanker, don't provoke till 1st tanker got devour.
    • From first turn, all dealers,healers use defends, tanker use provoke rikku use synthesis.
    • After this, dealers deal with AOE skill (Pod 153 with killer is best because it makes stable damage), rikku maintain Hyper NulAll.
    • Make both malboro HP to 11% and kill them both at the same time so that you can deal great malboro.
    • repeat this till you make great malboro HP to less than 1% (so that you can kill it with AOE without debuff)
    • Make Both malboro HP to 11%~10% again and finish them with AOE.
    • When great Malboro use devour and if your dealers can tank without tanker, keep doing works, if not, make guard. Malboro will get tanker if tanker maintain provoke. If you have 2nd tanker in party, 2nd tanker use provoke to protect your party. Rikku use limit at this point. Also, if you can, blind malboro will help you also.
    • Great malboro will not use Devour and Bad Breath if you kill both malboro at every 4 turns when great malboro HP is over 50%. Instead, great malboro use Proliferation only. From below 50%, killing both malboro at every 3 turns will make same things happen this can make Berserk touch be skipped also.
    • Exploit : you can cancel Devour, Bad Breath and Berserk Touch when you make client reconnect trick which will make this fight much easier.
  • TANKY TANK RIBBONS TACTICS by DrYfred - DON'T EQUIP CARBUNCLE! Equip esper with Imperil!
    • Party needed: WOL, WOL, CECIL, TILITH/MP battery, Rikku, Setzer (DPS)
    • Setup for Wol: at least 8-9k hp with 430 DEF. Ribbon Required. Boost SPR as well.
    • Setup for Cecil: enhance Saintly Wall +2. 8k-9k hp with 430 DEF. Ribbon Required. Boost SPR as well. ESPER Golem.
    • Setup for Rikku: No need 4 ignorance. Hp 5k-6k recommended. Ribbon Required. Use as my LB boost equips as possible while making sure she has the HIGHEST SPR in the party (to be targeted once per turn and protect ur Tilith). 9s tm optional.
    • Setup for Tilith: make sure she can refresh 99-100 mp per turn. 4.5k hp is ok (5k is safe). Ribbon Required.
    • Setup for Setzer: Equip elemental weapon (recommended Fire or any element to chain with Rikku's skill) and DW dagger (Second Knife is enough). ESPER Diabolos. Poach x 3 + Plant Eater. 3.9k Hp is ok. Ribbon Required.
    • WHAT YOU NEED TO DO:
      • TURN 1: WOL Brave Presence, Rikku Synthesis, Cecil and other WOL Imperil/Buff party (let Cecil cover, don't use The Light is with Us), Tilith Affectionate Aura (Break Resist), Setzer Double Dice.
      • TURN 2: Cecil heal, Tilith Prism Heal (MP battery), Rikku Hyper Null All, WOL Brave Presence, Setzer Double Dice.
      • TURN 3: Time to do some dmg since Rikku is free to chain with Setzer. The rest are the same: Tilith mp refresh, cecil heal, wol free.
      • TURN 4/BACK to TURN 1: Malboro Badbreath devour. WOL 2 Brave Presence. Tilith Affectionate Aura (Break Resist). Rikku Synthesis.
      • RINSE AND REPEAT.
    • 20% of Mini Malboro hp is the last chance for you to Double Dice with 200k x 2 since 400k hp = 10%. Double Dicing below 20% is very risky to make the Mini Malboro below 10% HP.
    • Slowly Chunk Mini Malboros using Dice (ST)/normal chain (Red Card) until it is 10% hp each. Remember 200k dmg = 5% hp, plan your attack well. Use Calculator/Libra if necessary.
    • Keep your Rikku LB until MAIN MALBORO reach 50% HP. 50% threshold is devastating. DISPEL AOE afterwards (Tilith) or at least Dispel the main body.
    • Now Malboro Badbreah devour every 3 turns. So adjust the 3 turns mechanics above accordingly. USE DICE on Main body until it reaches 1% (400k hp).
    • Now that we have 1% / 10% / 10% hp on Main and Minies. Hope for the Best that your Setzer can deal 200k x 2 dmg (Double Dice) 20% chance. Legitimately you won't need to re-login if it occurs right away. The choice is up to you whether to exploit the reset method to deal the last blow on ALL MALBOROS.

Tips:

  • Try not to trigger the adds' Acidic Explosion by not reducing its HP to below 10% HP.
  • Tentacles Blow and Tentacles Rampage will not trigger or work on physical cover, physical mitigation, and physical evasion.
  • Dual races means killer effect gets halved to 25%, but it'll still be worth it to use depending on your setup. Keep in mind that there aren't many AoE physical damage available.
  • Consecutive damage stacking transfers to other ability with the same effect. For example:
    • Victoria's Overflow stacks up to 7 times, increasing by 1.2x per cast.
    • Firaja stacks up to 5 times, increasing by 1x per cast.
    • Cast Overflow 5 times and then cast Firaja, you will get the maximum multiplier of 7x instead of 6x.
    • Note: You will lose all stacks if you use normal attack or guard.
    • Soleil with Ability Awakening can help you a lot if your party can't tank Malboro's attack.
  • Proper magic spells without ignore SPR property can be reflected by the party. Casting reflectga with Carbuncle evocation or Marie's LB allows you to deal up to 6 times more damage in a single cast.
    • Thundaja or Firaja are the recommended spells to use for this method.
    • Increase your spell stacking damage to cap. You can combine this with the stacking damage transfer method above.
    • Cast reflectga, target your own party member, and then cast the spell.
    • Note: Reflect stacks. If you have Carbuncle and Marie you can stack them to multiple layers.
  • Both great malboro and malboro are not immune to charm which can be used by soleil limit.

Turn Count[edit | edit source]

# HP > 50% HP < 50% # HP > 50% HP < 50%
1 21 Bad Breath, Berserk Touch, Devour
2 22
3 Bad Breath, Berserk Touch, Devour 23
4 Bad Breath, Devour Tentacles Rampage 24 Bad Breath, Devour Bad Breath, Berserk Touch, Tentacles Rampage, Devour
5 25
6 Bad Breath, Berserk Touch, Devour 26
7 27 Bad Breath, Berserk Touch, Devour
8 Bad Breath, Devour Tentacles Rampage 28 Bad Breath, Devour Tentacles Rampage
9 Bad Breath, Berserk Touch, Devour 29
10 30 Bad Breath, Berserk Touch, Devour
11 31
12 Bad Breath, Devour Bad Breath, Berserk Touch, Tentacles Rampage, Devour 32 Bad Breath, Devour Tentacles Rampage
13 33 Bad Breath, Berserk Touch, Devour
14 34
15 Bad Breath, Berserk Touch, Devour 35
16 Bad Breath, Devour Tentacles Rampage 36 Bad Breath, Devour Bad Breath, Berserk Touch, Tentacles Rampage, Devour
17 37
18 Bad Breath, Berserk Touch, Devour 38
19 39 Bad Breath, Berserk Touch, Devour
20 Bad Breath, Devour Tentacles Rampage 40 Bad Breath, Devour Tentacles Rampage

Notable Units[edit | edit source]

Written as of the trial's release date. Will be outdated due to power creep.
Unit Notes
Wilhelm
Wilhelm
  • Draw Attacks.
  • Team LB Fill Rate + Counter Attack.
Warrior of Light
Warrior of Light
  • Main tank.
Veritas of the Earth
Veritas of the Earth
  • Main tank.
  • AoE break resistance.
  • AoE damage mitigation.
Tilith
Tilith
  • Main healer.
  • AoE break resistance.
  • Cures most ailments.
Marie
Marie
  • AoE dark resistance + strong regen. (Awk)
  • AoE ailments resistance. (Awk)
Ilias
Ilias
  • Mana battery.
  • AoE break resistance.
  • AoE ailments resistance.
  • Cures most ailments.
Rikku
Rikku
  • AoE auto-revive.
  • AoE damage mitigation.
  • AoE dark resistance.
  • Cures some ailments.
Veritas of the Dark
Veritas of the Dark
  • AoE physical damage.
  • Absorbs dark damage.
  • AoE damage mitigation.
A2
A2
  • AoE physical damage.
Ace
Ace
  • Mana battery.
  • AoE magic damage + imperil.
Ashe
Ashe
  • AoE magic damage + heal.
  • Cures all ailments.
Trance Terra
Trance Terra
  • AoE magic damage.
Victoria
Victoria
  • AoE magic damage.
Firion
Firion
  • AoE physical damage.
  • Can get +225% damage with passives, killer materia, sun barrette (+237.5% with ability awaken).
  • Can equip every weapon.
Setzer
Setzer

Notable Items[edit | edit source]

Written as of the trial's release date. Will be outdated due to power creep.
Item Type Notes
Rikku's PouchRikku's Pouch Accessory Cure all ailments and increase LB fill rate.
Sun BarretteSun Barrette Accessory ATK +10% and Demon Killer.
RibbonRibbon Accessory Resists all ailments.
DiscernmentDiscernment Materia Resists all ailments.
Goddess's ProtectionGoddess's Protection Materia Resists all ailments.

Videos[edit | edit source]

To be able to add an external link, you need to contribute by editing 3 or more times.

The Rumble of Malboro - PRO[edit | edit source]

Username Description Units Link
claudius415 All Missions | F2P TMR only Ashe, Ashe, Tilith, Firion, Veritas of the Earth Youtube
MasterGaming 5 units, no items Ashe, Ashe, Marie, 9S, Warrior of Light Youtube

The Rumble of Malboro - ELT[edit | edit source]

Username Description Units Link
Luciella All Missions except kill with LB A2, Wilhelm, A2, Tilith, Ace Companion: Veritas of the Dark Youtube
Flail All missions Warrior of Light, Ace, Rikku, Rikku, 2B, Friend: 2B Youtube

Reference[edit | edit source]