Final Fantasy Brave Exvius Wiki

Trial of the Lich

Editor's Note: The AI sections are currently incomplete, and some parts are incorrect (for now)

Overview[edit | edit source]

Battle Info[edit | edit source]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
40 1 2,200 3,900 Lapis100
Mission
Complete the quest LonginusLonginus
Deal Fire and Light damage 2 times or more 5-star5 Star Rarity Trust Moogle
No items Icon-Trust Coin.pngTrust Coin (50)
Clear in 30 turns or less Icon-5★ Select Summon Ticket.png5★ Select Summon Ticket
Boss
Lich

First Phase Lich[edit | edit source]

Lich
Race Reaper

Lich

Level 99
HP 35,000,000
MP 50,000
ATK 950 + 475
DEF 330 + 165
MAG 1000 + 500
SPR 280 + 140
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-30% - - - - absorb -30% absorb
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.

Abilities (Physical Type)[edit | edit source]

  • Bone Claws: Physical damage (2.8x, ATK) to one enemy. Inflict Poison (100%) on one enemy.

Abilities (Magical Type)[edit | edit source]

  • Death: Instant KO (100%) to one enemy.
  • Silencega: Inflict Silence (100%) on all enemies.
  • Bone Hex: Magic damage (2.9x, MAG) to one enemy.
  • Bone Blast: Magic damage (2.2x, MAG) to all enemies. Reduce SPR by 40% for 3 turns to all enemies.
  • Dark Cyclone: Magic dark damage (6x, MAG) to all enemies. Reduce resistance to Dark by 75% for 2 turns to all enemies. Inflict Stop (100%) for 2 turns on all enemies.

Abilities (Untyped )[edit | edit source]

  • Hell Blaze: Fixed attack with magic damage.
    See the mechanics page.
    Magic* fire damage (2.5x, MAG) to all enemies.
  • Hell Freeze: Fixed attack with magic damage.
    See the mechanics page.
    Magic* ice damage (2.5x, MAG) to all enemies.
  • Hell Thunder: Fixed attack with magic damage.
    See the mechanics page.
    Magic* lightning damage (2.5x, MAG) to all enemies.
  • Surging Plague: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (0.5x, MAG) per turn to all enemies for 5 turns. Inflict Disease (100%) on all enemies.
  • Undead Curse: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (2x, MAG) to all enemies. Inflict Blind and Paralyze (100%) on all enemies.
  • Regenerate Bones: Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster. Increase MAG by 15% for 2 turns to caster.
  • Fire magic is forming!: No effect
  • Ice magic is forming!: No effect
  • Lightning magic is forming!: No effect
  • The one with high vitality...: No effect
  • The one with outstanding strength...: No effect
  • The one with stout defense...: No effect
  • The one with incredible magic...: No effect
  • The one with unbreakable spirit...: No effect
  • Miasma: Reduce resistance to Fire, Ice and Lightning by 45% for one turn to all enemies.
  • Strength has been absorbed!: Reduce ATK by 200% for 3 turns to one enemy.
  • Defense has been absorbed!: Reduce DEF by 200% for 3 turns to one enemy.
  • Magic has been absorbed!: Reduce MAG by 200% for 3 turns to one enemy.
  • Spirit has been absorbed!: Reduce SPR by 200% for 3 turns to one enemy.
  • Coiling Spirits of Earth and Darkness: Add Earth and Dark element to physical attacks for 2 turn(s) to all enemies.
  • Silence Enfeeblement: Remove resistances to Silence from all enemies for 3 turns.
  • Hell Purge: Remove all buffs and debuffs from all enemies.
  • Wall of Bones: Reduce physical and magical damage taken by 50% to caster for 3 turns (can not be removed).
  • What is Undead May Never Die: Reincarnate as Lich (Second Phase).

Attack Pattern[edit | edit source]

  • Pre-emptive attacks:
    • Silence Enfeeblement
    • Silencega
    • Wall of Bones
    • The one with high vitality...
    • Ends turn
  • When Lich (Phase One) is killed:
    • What is Undead May Never Die
    • Lich (Phase Two) starts his round with a pre-emptive
  • Every 3n-1 turns (2, 5, etc), if not hit with Light:
    • Miasma
If this quote used last turn: This will be used this turn:
Fire magic is forming! Hell Blaze
Ice magic is forming! Hell Freeze
Lightning magic is forming! Hell Thunder
The one with outstanding strength... Strength has been absorbed! against highest ATK unit
The one with stout defense... Defense has been absorbed! against highest DEF unit
The one with incredible magic... Magic has been absorbed! against highest MAG unit
The one with unbreakable spirit... Spirit has been absorbed! against highest SPR unit
  • Lich (Phase One) follows a repeating 4 turn rotation:
Turn 1 Turn 2 Turn 3 Turn 4
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • Bone Blast
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • Bone Blast
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Regenerate Bones
  • Undead Curse
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Uses next "Turn 4" combo from below box:
  • End of round:
    • If The one with high vitality... used last round:
      • Death against highest HP unit
  • Every 3n-1 turns (2, 5, etc):
    • The one with high vitality...
  • Lich (Phase One) uses one of these at the end of each 4th turn, alternating:
First Combo Second Combo
  • Hell Purge
  • Silence Enfeeblement
  • Silencega
  • Hell Purge
  • Coiling Spirits of Earth and Darkness
  • Death

Second Phase Lich[edit | edit source]

Lich
Race Reaper

Lich

Level 99
HP 55,000,000
MP 80,000
ATK 965 + 482
DEF 345 + 172
MAG 1015 + 507
SPR 290 + 145
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-30% - - - - absorb -30% absorb
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.

Abilities (Physical Type)[edit | edit source]

  • Bone Claws: Physical damage (2.8x, ATK) to one enemy. Inflict Poison (100%) on one enemy.

Abilities (Magical Type)[edit | edit source]

  • Kill: Instant KO (100%) to one enemy (ignores death resist)
  • Silencega: Inflict Silence (100%) on all enemies.
  • Bone Hex: Magic damage (2.9x, MAG) to one enemy.
  • Bone Blast: Magic damage (2.2x, MAG) to all enemies. Reduce SPR by 40% for 3 turns to all enemies.
  • Dark Cyclone: Magic dark damage (6x, MAG) to all enemies. Reduce resistance to Dark by 75% for 2 turns to all enemies. Inflict Stop (100%) for 2 turns on all enemies.

Abilities (Untyped )[edit | edit source]

  • Hell Blaze: Fixed attack with magic damage.
    See the mechanics page.
    Magic* fire damage (2.55x, MAG) to all enemies.
  • Hell Freeze: Fixed attack with magic damage.
    See the mechanics page.
    Magic* ice damage (2.55x, MAG) to all enemies.
  • Hell Thunder: Fixed attack with magic damage.
    See the mechanics page.
    Magic* lightning damage (2.55x, MAG) to all enemies.
  • Surging Plague: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (0.5x, MAG) per turn to all enemies for 5 turns. Inflict Disease (100%) on all enemies.
  • Undead Curse: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (2x, MAG) to all enemies. Inflict Blind and Paralyze (100%) on all enemies.
  • Regenerate Bones: Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster. Increase MAG by 15% for 2 turns to caster.
  • Fire magic is forming!: No effect
  • Ice magic is forming!: No effect
  • Lightning magic is forming!: No effect
  • The one with high vitality...: No effect
  • The one with outstanding strength...: No effect
  • The one with stout defense...: No effect
  • The one with incredible magic...: No effect
  • The one with unbreakable spirit...: No effect
  • Miasma: Reduce resistance to Fire, Ice and Lightning by 45% for one turn to all enemies.
  • Strength has been absorbed!: Reduce ATK by 200% for 3 turns to one enemy.
  • Defense has been absorbed!: Reduce DEF by 200% for 3 turns to one enemy.
  • Magic has been absorbed!: Reduce MAG by 200% for 3 turns to one enemy.
  • Spirit has been absorbed!: Reduce SPR by 200% for 3 turns to one enemy.
  • Coiling Spirits of Earth and Darkness: Add Earth and Dark element to physical attacks for 2 turn(s) to all enemies.
  • Silence Enfeeblement: Remove resistances to Silence from all enemies for 3 turns.
  • Hell Purge: Remove all buffs and debuffs from all enemies.
  • Wall of Bones: Reduce physical and magical damage taken by 50% to caster for 3 turns (can not be removed).
  • What is Undead May Never Die: Reincarnate as Lich (Third Phase).

Attack Pattern[edit | edit source]

  • Pre-emptive attacks:
    • Silence Enfeeblement
    • Silencega
    • Wall of Bones
    • Surging Plague
    • The one with high vitality...
    • Ends turn
  • When Lich (Phase Two) is killed:
    • What is Undead May Never Die
    • Lich (Phase Three) starts his round with a pre-emptive
  • Thresholds 65% and 30%:
    • Wall of Bones
    • Surging Plague
    • Continues Turn
  • If hit with Light element on previous turn:
    • Dark Cyclone
  • Every Odd turn (1, 3, etc), if not hit with Light:
    • Miasma
If this quote used last turn: This will be used this turn:
Fire magic is forming! Hell Blaze
Ice magic is forming! Hell Freeze
Lightning magic is forming! Hell Thunder
The one with outstanding strength... Strength has been absorbed! against highest ATK unit
The one with stout defense... Defense has been absorbed! against highest DEF unit
The one with incredible magic... Magic has been absorbed! against highest MAG unit
The one with unbreakable spirit... Spirit has been absorbed! against highest SPR unit
  • Lich (Phase Two) follows a repeating 4 turn rotation:
Turn 1 Turn 2 Turn 3 Turn 4
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • Bone Blast
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • Bone Blast
  • Under 50%: Another Bone Blast
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Regenerate Bones
  • Undead Curse
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Uses next "Turn 4" combo from below box:
  • End of round:
    • If The one with high vitality... used last round:
      • Kill against highest HP unit
  • Every 3n-1 turns (2, 5, etc):
    • The one with high vitality...
  • Lich (Phase Two) uses one of these at the end of each 4th turn, alternating:
First Combo Second Combo
  • Hell Purge
  • Silence Enfeeblement
  • Silencega
  • Hell Purge
  • Coiling Spirits of Earth and Darkness
  • Kill
Editor's Note: This AI isn't exact. Kill will be used additional times not noted here.

Third Phase Lich[edit | edit source]

Lich
Race Reaper

Lich

Level 99
HP 75,000,000
MP 100,000
ATK 980 + 588
DEF 360 + 216
MAG 1030 + 618
SPR 300 + 180
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-30% - - - - absorb -30% absorb
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.

Abilities (Physical Type)[edit | edit source]

  • Bone Claws: Physical damage (2.8x, ATK) to one enemy. Inflict Poison (100%) on one enemy.

Abilities (Magical Type)[edit | edit source]

  • Kill: Instant KO (100%) to one enemy (ignores death resist)
  • Silencega: Inflict Silence (100%) on all enemies.
  • Bone Hex: Magic damage (2.9x, MAG) to one enemy.
  • Bone Blast: Magic damage (2.2x, MAG) to all enemies. Reduce SPR by 40% for 3 turns to all enemies.
  • Dark Cyclone: Magic dark damage (6x, MAG) to all enemies. Reduce resistance to Dark by 75% for 2 turns to all enemies. Inflict Stop (100%) for 2 turns on all enemies.

Abilities (Untyped )[edit | edit source]

  • Hell Blaze: Fixed attack with magic damage.
    See the mechanics page.
    Magic* fire damage (2.6x, MAG) to all enemies.
  • Hell Freeze: Fixed attack with magic damage.
    See the mechanics page.
    Magic* ice damage (2.6x, MAG) to all enemies.
  • Hell Thunder: Fixed attack with magic damage.
    See the mechanics page.
    Magic* lightning damage (2.6x, MAG) to all enemies.
  • Surging Plague: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (0.5x, MAG) per turn to all enemies for 5 turns. Inflict Disease (100%) on all enemies.
  • Undead Curse: Fixed attack with magic damage.
    See the mechanics page.
    Magic* damage (2x, MAG) to all enemies. Inflict Blind and Paralyze (100%) on all enemies.
  • Regenerate Bones: Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster. Increase MAG by 15% for 2 turns to caster.
  • Fire magic is forming!: No effect
  • Ice magic is forming!: No effect
  • Lightning magic is forming!: No effect
  • The one with high vitality...: No effect
  • The one with outstanding strength...: No effect
  • The one with stout defense...: No effect
  • The one with incredible magic...: No effect
  • The one with unbreakable spirit...: No effect
  • Miasma: Reduce resistance to Fire, Ice and Lightning by 45% for one turn to all enemies.
  • Strength has been absorbed!: Reduce ATK by 200% for 3 turns to one enemy.
  • Defense has been absorbed!: Reduce DEF by 200% for 3 turns to one enemy.
  • Magic has been absorbed!: Reduce MAG by 200% for 3 turns to one enemy.
  • Spirit has been absorbed!: Reduce SPR by 200% for 3 turns to one enemy.
  • Coiling Spirits of Earth and Darkness: Add Earth and Dark element to physical attacks for 2 turn(s) to all enemies.
  • Silence Enfeeblement: Remove resistances to Silence from all enemies for 3 turns.
  • Hell Purge: Remove all buffs and debuffs from all enemies.
  • Wall of Bones: Reduce physical and magical damage taken by 50% to caster for 3 turns (can not be removed).

Attack Pattern[edit | edit source]

  • Pre-emptive attacks:
    • Silence Enfeeblement
    • Silencega
    • Wall of Bones
    • Surging Plague
    • The one with high vitality...
    • Ends turn
  • Thresholds 65% and 30%:
    • Wall of Bones
    • Surging Plague
    • Kill
    • Continues Turn
  • If hit with Light element on previous turn:
    • Dark Cyclone
  • Every Odd turn (1, 3, etc), if not hit with Light:
    • Miasma
If this quote used last turn: This will be used this turn:
Fire magic is forming! Hell Blaze
Ice magic is forming! Hell Freeze
Lightning magic is forming! Hell Thunder
The one with outstanding strength... Strength has been absorbed! against highest ATK unit
The one with stout defense... Defense has been absorbed! against highest DEF unit
The one with incredible magic... Magic has been absorbed! against highest MAG unit
The one with unbreakable spirit... Spirit has been absorbed! against highest SPR unit
  • Lich (Phase Three) follows a repeating 4 turn rotation:
Turn 1 Turn 2 Turn 3 Turn 4
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • Bone Blast
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • Bone Blast
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Regenerate Bones
  • Undead Curse
  • Stat Absorb from Quote Box
  • Elemental Attack from Quote Box
  • 1-3 uses: Bone Claws or Bone Hex
  • Normal Attacks
  • Uses next "Turn 4" combo from below box:
  • End of round:
    • If The one with high vitality... used last round:
      • Kill against highest HP unit
  • Every 3n-1 turns (2, 5, etc):
    • The one with high vitality...
  • Under 60%: Bone Blast
  • Lich (Phase Three) uses one of these at the end of each 4th turn, alternating:
First Combo Second Combo
  • Hell Purge
  • Silence Enfeeblement
  • Silencega
  • Kill
  • Hell Purge
  • Coiling Spirits of Earth and Darkness
  • Kill

Tips[edit | edit source]

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