Final Fantasy Brave Exvius Wiki

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Unit Rankings

Warning!
  • Ratings are maintained by FFBE subreddit's Discord. Newbie questions and question whether a certain unit is good or not should be asked in #global-help. If you have experience with the game you may freely discuss unit ratings in #wiki-unit-ratings.
  • These lists provide a rough estimate of units' utility when used by new players and casual players.
  • Units that have summaries, but not ratings are too weak to use outside of extremely narrow circumstances.
  • The ratings for attackers are calculated using a unit builder based on specific criteria. Visit Unit Rating Notes.
  • Updates: Read recent changes here.

Unit Ratings (7★ Units)

Only units that can be awakened to 7-star7 Star Rarity are rated.
Please keep in mind that each list considers that players have fully ability awakened a unit's kit.
Please read the in-game news to learn how to awaken a 7★ to avoid any confusion or mistakes.

Icon Name Role Rating Notes
Unit icon 401008405.png Elena Hybrid-DamageChainingSupport 20.5
  • Extremely powerful hybrid chainer with elemental flexibility and buffing capabilities.
  • Can provide stat buffs and mitigation to the party.
  • Chains with the Stardust Ray and Bolting Strike families.
Unit icon 401006805.png Esther Physical-DamageChaining 20.0
  • Lightning physical chainer.
  • Chains with the Bolting Strike, Absolute Mirror of Equity, and Aureole Ray (singlecast only) families.
  • Has absurd survivability for a damage dealer, with over twice as much HP as most other chainers on top of innate dodge and guts.
Unit icon 213001105.png Neverending Hope SupportChaining 20.0
  • Versatile buffer who can grant a wide variety of elemental resistances.
  • Excels at charging up the LB gauges of allies.
  • Also has some subpar breaks that could be useful in rare situations.
  • Chains with the Absolute Mirror of Equity family.
Unit icon 213001005.png Radiant Lightning Physical-DamageChaining 20.0
  • Lightning physical chainer.
  • Can serve as a breaker in a pinch, although her damage would suffer greatly and she would struggle with bosses that get dispelled.
  • Chains with the Absolute Mirror of Equity family.
Unit icon 401007605.png Zeno of the Beta Star Physical-DamageChaining 20.0
Unit icon 206002005.png Monk Sabin of Kolts Physical-DamageChaining 19.0
Unit icon 401004405.png Circe ChainingMagical-Damage 19.5
Unit icon 100022005.png Dressy Aileen ChainingPhysical-DamageSupport 19.0
Unit icon 207000605.png Yuffie Physical-DamageChainingSupport 19.0
  • Powerful physical chainer with elemental flexibility.
  • Can provide AoE mirage.
  • Chains with the Stardust Ray family.
Unit icon 100020005.png Akstar Physical-DamageChaining 18.5
Unit icon 100021905.png Kimono Ayaka ChainingPhysical-Damage 18.5
Unit icon 401004605.png Malphasie ChainingHybrid-Damage 19.0
Unit icon 207000505.png Red XIII Physical-DamageChainingSupport 18.5
Unit icon 210000605.png Auron ChainingSupport 19.5
Unit icon 401004705.png Ellesperis ChainingPhysical-Damage 18.5
Unit icon 100014005.png Mediena Magical-DamageChainingSupport 18.0
Unit icon 100020505.png Summer Fina & Lid SupportHealing(Chaining) 20.5
  • Excellent breaker with incredible utility.
  • In addition to providing breaks, has strong AoE healing, AoE reraise, AoE MP recovery, can grant a physical water Aureole Ray chaining move to allies and herself, can imbue allies with water (although this may also charm them), buff water resistance, imperil several elements, buff LB fill rate, and fill the LB gauge.
Unit icon 253001005.png Beowulf ChainingSupport 19.0
Unit icon 331000705.png Citan ChainingPhysical-Damage 18.0
  • Time limited unit
Unit icon 100020605.png Crimson ChainingPhysical-Damage 16.0
Unit icon 304000105.png Randi ChainingPhysical-Damage 18.0
  • Time limited unit
Unit icon 100017505.png Regina Chaining1-hit-FinisherPhysical-Damage 18.0
Unit icon 100021705.png Sacred Shield Charlotte TankSupportChaining 21.0
  • Extremely durable provoke and magic cover tank with incredible support skills.
  • All of her skills last four turns, instead of the more common two or three, giving her more spare turns.
  • Can buff general mitigation by a whopping 50%, magic mitigation by 30%, fill LB gauges, buff light/ice resistance, buff DEF/SPR, and more.
  • Can chain with the Aureole Ray, Disorder, and Absolute Zero families.
Unit icon 208000105.png Squall Chaining1-hit-FinisherPhysical-Damage 16.5
  • Solid physical chainer with elemental flexibility.
  • Can also function as a finisher, although his hits are spread out and may not fit well into many chains.
  • Technically chains with the Absolute Mirror of Equity family, but his chaining moves are very weak and the bulk of his damage comes from capping his own chains with Keen Edge, which would break the chain when done with anyone but another Squall.
Unit icon 100020905.png Summer Folka & Citra ChainingSummonerSupport 17.5
  • Excellent water/light evoke chainer with incredible utility.
  • Can grant ailment/break/charm/stop resistance to allies, buff water/light resistance, buff stats, AoE recover LB, buff LB fillrate, provide healing and mitigation (on a cooldown), and imbue allies with light (which may charm them).
  • Chains with the Absolute Mirror of Equity family, and can grant a physical water Aureole Ray attack to themselves or allies.
Unit icon 100019205.png Yego Physical-DamageChaining 17.5
Unit icon 331000205.png Elly ChainingMagical-Damage 17.0
  • Time limited unit
Unit icon 100018305.png Folka HealingSupport 20.5
Unit icon 253001305.png High Seraph Ultima ChainingMagical-DamageSupport 17.5
Unit icon 210001005.png Jecht ChainingPhysical-Damage 17.0
Unit icon 100019905.png Karlette ChainingHybrid-DamageSupport 17.0
Unit icon 100009105.png Loren ChainingSupport 19.0
Unit icon 254001805.png Machina ChainingSupport 18.5
Unit icon 401004505.png Myra HealingSupport 20.5
Unit icon 100019105.png Nagi ChainingHybrid-Damage 17.0
Unit icon 207001005.png Sephiroth ChainingPhysical-Damage 16.5
Unit icon 401006905.png Sylvie Support(Chaining) 20.5
  • Can turn other units into chainers.
  • Excellent support unit with incredible utility.
  • Can provide typed mitigation, stat buffs, ailment immunity, break immunity, and massive elemental resistances.
  • Can grant physical or chaining moves to allies (Bolting Strike and Absolute Mirror of Equity options for both types), and imbue allies with several different elements.
  • Has 70% breaks for ATK/MAG and DEF/SPR, albeit on a cooldown.
Unit icon 207001105.png Zack Physical-Damage1-hit-Finisher 17.5
  • Excellent physical finisher.
  • Relies on an external imbue to maximize his damage output.
Unit icon 310000105.png 2B ChainingSupport 18.5
  • Time limited unit
Unit icon 207000405.png Aerith HealingSupport 20.0
Unit icon 204001605.png Atoning Dragoon Kain Physical-DamageChaining 17.0
Unit icon 204001705.png Black Mage Golbez ChainingMagical-Damage 17.0
Unit icon 401003805.png Chow TankHealingSupport 20.0
  • Time limited unit
Unit icon 331000105.png Fei ChainingPhysical-Damage 17.0
  • Time limited unit
Unit icon 254001905.png Kurasame ChainingHybrid-Damage 16.0
Unit icon 331000805.png Maria (Xenogears) ChainingMagical-Damage 17.5
  • Time limited unit
Unit icon 253000115.png Mercenary Ramza Tank 20.0
Unit icon 401007005.png Morgana ChainingSummoner 16.5
  • Competent evoke chainer.
  • Suffers from insufficient orb generation, making it impossible to maintain her ideal damage rotation without significant external support.
  • Chains with the Absolute Zero and Chaos Wave families.
Unit icon 100017905.png Sieghard Tank 20.0
  • Excellent physical cover and provoke tank.
  • He technically can cover magic, but the cooldown on that ability is longer than the duration, preventing him from serving in that role effectively.
  • His LB provides a powerful 45% general mitigation buff to the party for three turns.
Unit icon 318000205.png Sophia ChainingMagical-Damage 17.0
  • Time limited unit
  • Solid magical chainer with elemental flexibility.
  • Chains with the Chaos Wave and Quake families.
Unit icon 335000105.png Sora ChainingPhysical-Damage 16.5
Unit icon 100006105.png Wilhelm TankSupport 20.0
  • Extremely powerful provoke and physical cover tank.
  • Has excellent utility in the form of his powerful mitigation LB, LB fill rate counter, and single-stat 60% ATK/MAG breaks.
Unit icon 100017605.png Yuraisha Support 20.0
  • Excellent support unit with powerful buffs.
  • Can provide large buffs to all stats, as well as all three types of mitigation.
  • Has AoE barriers, resistance buffs, and AoE HP/MP regen.
  • Can cure breaks.
Unit icon 401006405.png Aurora Fryevia ChainingHybrid-Damage 16.0
Unit icon 100008605.png Ayaka HealingSupport 19.5
Unit icon 401006705.png Bai Hu & Zhu Que ChainingPhysical-Damage 15.5
  • Time limited unit
Unit icon 212000905.png Basch TankSupport 19.5
Unit icon 209001105.png Beatrix SupportChaining 17.0
Unit icon 335000205.png Cloud (KH) ChainingPhysical-Damage 16.0
  • Time limited unit
Unit icon 318000105.png Fayt ChainingPhysical-Damage 16.5
  • Time limited unit
Unit icon 401006105.png Felix ChainingHybrid-Damage 15.5
  • Time limited unit
Unit icon 100012605.png Kunshira ChainingHybrid-DamageSupport 15.5
Unit icon 100013805.png Lila ChainingPhysical-Damage 17.0
Unit icon 100011805.png Lotus Mage Fina HealingSupport 19.5
  • Excellent healer with Curaja and Reraise.
  • Can also apply AoE reraise.
  • With her latent abilities, she can provide good buffs and elemental resistances via W-Ability, although the low healing on the turns that she refreshes these effects might be a problem.
Unit icon 210000405.png Lulu ChainingMagical-Damage 15.5
Unit icon 215000705.png Prompto ChainingSupport 18.0
Unit icon 317000105.png Rena HealingSupport 19.5
  • Time limited unit
Unit icon 401006205.png Tiana ChainingMagical-Damage 16.0
  • Time limited unit
  • Earth magic chainer.
  • Chains with the Quake family.
  • Can help to sustain the party's HP/MP via her limit burst.
Unit icon 207000305.png Tifa ChainingPhysical-Damage 16.0
  • Water physical chainer.
  • Requires several turns of ramp up.
  • Chains with the Divine Ruination family.
Unit icon 302000705.png White Knight Noel TankChaining 19.5
  • Time limited unit
  • Provoke and magic cover tank.
  • Has very little in the way of utility, but can chain with the Freeze and Tornado families.
Unit icon 302000905.png Yun ChainingPhysical-Damage 16.0
Unit icon 210000205.png Yuna HealingSupportSummoner 19.5
  • Healer with some support capabilities.
  • Has great utility-- various Bar-ga resistance spells, esper gauge fill, and a powerful DEF/SPR buffs on her LB.
Unit icon 310000505.png A2 ChainingPhysical-Damage 16.0
  • Time limited unit
Unit icon 100015805.png Awakened Rain TankSupport 19.5
  • Extremely powerful magic cover and provoke tank.
  • Can grant ailment/stop immunity to allies.
  • Has AoE heals/MP restoration, at the cost of LB gauge.
Unit icon 212000505.png Balthier 1-hit-FinisherPhysical-Damage 16.0
Unit icon 204001904.png Barbariccia ChainingMagical-Damage 14.0
Unit icon 401004805.png Beryl TankChainingSupport 19.0
Unit icon 401002605.png Christine ChainingMagical-Damage 16.0
  • Time limited unit
Unit icon 401000205.png Demon Rain Tank 19.0
  • Time limited unit
Unit icon 209000705.png Eiko HealingSupportSummoner 19.0
Unit icon 302001405.png Fryevia ChainingHybrid-Damage 15.5
Unit icon 401002005.png Grim Lord Sakura ChainingMagical-DamageSupport 15.5
  • Time limited unit
Unit icon 100016205.png Hyoh ChainingPhysical-Damage 15.5
Unit icon 206001905.png King Edgar of Figaro SupportChaining 18.5
Unit icon 401002705.png Kryla Support 18.5
  • Time limited unit
Unit icon 401005905.png Lilith TankChaining 19.0
  • Time limited unit
Unit icon 100012505.png Maritime Strategist Nichol Support 20.0
  • Powerful buffer with access to a wide range of potent abilities.
  • Can buff all stats, regenerate HP/MP for the party, provide mitigation, buff elemental resistances, and cure breaks. Almost all of his abilities can be dualcast via Linked Stance.
  • Can also help to fill the LB and esper gauges.
Unit icon 100011705.png Pyro Glacial Lasswell ChainingPhysical-Damage 19.0
Unit icon 254000205.png Queen ChainingPhysical-Damage 15.0
Unit icon 100010005.png Raegen ChainingPhysical-DamageSupport 17.5
Unit icon 254000905.png Rem HealingChaining 19.0
Unit icon 401005405.png Seaside Nichol Support 19.0
  • Support unit focusing exclusively on defensive buffs.
  • Can provide significant DEF/SPR buffs, all three types of mitigation, and some minor barriers.
  • Unfortunately, his physical/magical mitigation buffs cannot be dualcast, which means he cannot provide much in the way of HP/MP restoration while maintaining those.
  • Can cure imperils and berserk (as well as breaks, charm, and stop).
  • Has chaining moves with Freeze and Flood frames, but his personal damage is very, very low.
Unit icon 401001105.png Zargabaath Support 19.0
  • Support unit with powerful general mitigation buffs.
  • Can massively buff stats and mitigation, especially via his LB.
  • Can temporarily provide break immunity.
  • Can reraise allies and provide massive HP/MP restoration to single targets.
  • Can chain with the Octaslash family.
Unit icon 401005305.png Aloha Lasswell ChainingPhysical-Damage(Tank) 15.0
Unit icon 401003905.png Ang 1-hit-FinisherPhysical-Damage 15.5
  • Time limited unit
Unit icon 331000405.png Bart ChainingSupport(Tank) 18.5
  • Time limited unit
Unit icon 100019505.png Cid 1-hit-FinisherPhysical-Damage 15.5
Unit icon 401000305.png Dracu Lasswell ChainingPhysical-Damage 15.5
  • Time limited unit
Unit icon 100017105.png Elephim Support 17.5
Unit icon 100013305.png Emperor Shera ChainingPhysical-Damage 15.5
Unit icon 100011905.png Heavenly Technician Lid Support 19.0
  • Powerful breaker.
  • Her T1 AoE breaks aren't quite as strong as those of some other units, but she can later on upgrade them to 79%, which are among the strongest in the game.
Unit icon 401007705.png Rivera Support(Tank) 18.5
  • Unusual support unit able to turn any ally into a provoke tank or AoE physical cover tank, although whoever she picks will be significantly less durable than a "normal" tank.
  • Can provide AoE Mirage, restore MP, and heal.
Unit icon 330000105.png Lenneth ChainingPhysical-Damage 14.5
  • Time limited unit
Unit icon 208000205.png Rinoa 1-hit-FinisherMagical-Damage 15.5
  • Strong non-elemental magic finisher.
  • Can slightly fill ally LB gauges with Aura.
Unit icon 206000125.png Trance Terra ChainingMagical-Damage 15.0
  • Fire/dark magic chainer.
  • Requires an external imperil.
  • Very high MP consumption.
  • Chains with the Chaos Wave family.
Unit icon 215000605.png Aranea 1-hit-FinisherPhysical-Damage 15.0
Unit icon 304000405.png Flammie Support 18.0
  • Time limited unit
Unit icon 215000205.png Gladiolus Tank 18.0
Unit icon 253000215.png Knight Delita Support 16.5
Unit icon 100015405.png Nalu ChainingPhysical-Damage 14.0
Unit icon 203000105.png Onion Knight ChainingPhysical-Damage 14.0
Unit icon 203001305.png Onion Knight Refia ChainingPhysical-Damage 14.5
Unit icon 210000105.png Tidus ChainingPhysical-Damage 13.5
  • Good DH water physical chainer.
  • Technically chains with the Quick Hit family, but his rotation is a mess. Constant switching between single cast, dual cast, and triple cast means he has no real partners.
Unit icon 100007705.png Veritas of the Dark ChainingPhysical-Damage 14.0
  • Good dark physical chainer.
  • Has a bit of utility in the form of AoE mitigation, AoE full break, 74% ATK break on his LB, and AoE dark resistance.
  • Chains with the Divine Ruination family.
Unit icon 100005905.png Aileen ChainingPhysical-DamageSupport 14.0
  • Terrible earth physical chainer.
  • Can provide AoE LB fill.
  • Chains with the Stardust Ray family.
Unit icon 306000905.png Estark ChainingPhysical-DamageSupport 13.5
  • Time limited unit
Unit icon 215000505.png Ignis Support 17.5
Unit icon 401007305.png Immortal Flame Katy ChainingMagical-DamageSupport 14.0
  • Time limited unit
Unit icon 100011305.png Jiraiya ChainingHybrid-DamageSupport 14.0
Unit icon 215001105.png Nyx ChainingPhysical-DamageSupport 15.0
Unit icon 253000805.png Orlandeau ChainingPhysical-Damage(Support) 14.0
Unit icon 100014405.png Reberta ChainingPhysical-Damage 14.5
Unit icon 100010405.png Roy Support 17.5
  • Support unit with strong buffs and breaks on T1. However, as soon as they expire, he becomes significantly worse because he can't refresh them with the same potency.
  • Works best when paired with another breaker who cannot break well on T1.
Unit icon 100008005.png Veritas of the Flame 1-hit-FinisherPhysical-Damage 14.5
  • Fire finisher.
  • Can burst extremely hard via his cooldown.
Unit icon 100008205.png Veritas of the Light ChainingHybrid-Damage 13.0
  • Light hybrid AoE chainer.
  • Can cure all debuffs from a single ally, including berserk, charm, stop, imperils, and breaks.
Unit icon 100012405.png Blossom Sage Sakura ChainingMagical-Damage 18.0
  • Lightning magic chainer.
  • Has some decent support capabilities, including AoE mitigation and ailment immunity buffs.
Unit icon 207000105.png Cloud 1-hit-FinisherPhysical-DamageChaining 14.5
Unit icon 100010805.png Duke 1-hit-FinisherPhysical-Damage 14.0
Unit icon 100009805.png Elfreeda Tank 17.0
Unit icon 202000505.png Emperor 1-hit-FinisherMagical-Damage 14.0
Unit icon 100018705.png Ignacio 1-hit-FinisherPhysical-Damage 14.0
Unit icon 100007505.png Lunera ChainingMagical-DamageSupport 14.5
Unit icon 401006005.png Lucius ChainingPhysical-Damage 14.5
  • Time limited unit
Unit icon 211000405.png Prishe ChainingPhysical-DamageSupport 13.5
Unit icon 401005005.png Viktor Marchenko TankChaining1-hit-FinisherSupport 17.0
  • Time limited unit
  • Provoke tank with subpar survivability but mediocre damage dealing capabilities.
  • Can either chain or finish with skills that scale off of DEF.
  • Can become immune to charm, stop, breaks, and ailments.
  • Can heal himself and restore his own MP.
Unit icon 207000805.png Vincent ChainingPhysical-Damage 13.5
  • Subpar physical chainer with no partners.
  • Has a single target 55% full break.
Unit icon 330000305.png Arngrim 1-hit-FinisherPhysical-Damage 13.5
  • Time limited unit
Unit icon 306000105.png Dragonlord 1-hit-FinisherMagical-Damage 13.5
  • Time limited unit
Unit icon 100006805.png Fohlen 1-hit-FinisherPhysical-Damage 13.5
Unit icon 330000205.png Freya (VP) ChainingMagical-Damage 13.5
  • Time limited unit
Unit icon 205000805.png Gilgamesh ChainingPhysical-Damage 13.0
Unit icon 213000105.png Lightning ChainingPhysical-Damage 13.5
Unit icon 211000805.png Livid Shantotto 1-hit-FinisherMagical-Damage 13.5
Unit icon 100012005.png Nameless Gunner Jake 1-hit-FinisherPhysical-Damage 17.5
  • Solid physical finisher with elemental flexibility.
  • Requires several turns of setup.
Unit icon 215000105.png Noctis ChainingPhysical-Damage 15.0
Unit icon 302001305.png Olive 1-hit-FinisherPhysical-Damage 13.5
Unit icon 253000105.png Ramza SupportChaining 16.5
Unit icon 254000105.png Ace Support 16.0
Unit icon 401004905.png Adam Jensen ChainingPhysical-DamageSupport 13.5
  • Time limited unit
Unit icon 203001405.png Dark Knight Luneth Physical-Damage1-hit-Finisher 13.0
Unit icon 253000205.png Delita ChainingPhysical-DamageSupport 13.5
Unit icon 203000205.png Luneth Chaining1-hit-FinisherPhysical-Damage 13.0
Unit icon 204001505.png Pure Summoner Rydia Summoner1-hit-Finisher 13.0
Unit icon 401006605.png Qin Support 16.0
  • Time limited unit
Unit icon 100007205.png Seabreeze Dark Fina ChainingMagical-DamageSupport 17.0
  • Magic chainer.
  • She is locked into using two elements at once, has ramp up time, and will suffer greatly if she dies or if the boss gets dispelled.
  • Her damage is absolutely terrible unless you unlock her latent abilities.
Unit icon 211000905.png Shadow Lord Chaining1-hit-FinisherPhysical-Damage 12.5
  • Subpar dark physical chainer or finisher.
  • Chains with the Octaslash family.
Unit icon 100016905.png Citra ChainingSupportSummoner 11.5
Unit icon 100000315.png Dark Fina ChainingMagical-DamageSupport 16.5
  • Magic chainer.
  • She is locked into using three elements at once, has ramp up time, and will suffer greatly if she dies or if the boss gets dispelled.
  • Her damage is absolutely terrible unless you unlock her latent abilities.
Unit icon 100005805.png Marie Support(Healing) 15.5
Unit icon 204000115.png Dark Knight Cecil 1-hit-FinisherPhysical-Damage 11.0
Unit icon 306001005.png Marquis de Léon TankSupport 13.5
  • Time limited unit
Unit icon 401006305.png Popstar Katy Chaining1-hit-FinisherMagical-Damage 11.0
  • Time limited unit



Unit Ratings (6★ Units)

Only units that can be awakened to 6-star6 Star Rarity are rated, since 5-star5 Star Rarity units are now generally obsolete.
The archives (>6 months unupdated) for 5★ Units, 4★ Units, and their non-5★ roles and 6★ roles are still available.
Unit Ratings (6★ Units)
Unit Base
Rarity
Role Abilities Awakened Base Links/Notes
Unit-Folka-6.png
Folka
5-star5 Star Rarity Healing
Support
- 19.5 Unit Page
Summary Notes
Unit-Myra-6.png
Myra
5-star5 Star Rarity Healing
Support
- 19.5 Unit Page
Summary Notes
Unit-Neverending Hope-6.png
Neverending Hope
5-star5 Star Rarity Support
Chaining
- 19.5 Unit Page
Summary Notes
Unit-Aerith-6.png
Aerith
5-star5 Star Rarity Healing
Support
- 19.0 Unit Page
Summary Notes
Unit-Sylvie-6.png
Sylvie
5-star5 Star Rarity Support
(Chaining)
- 19.0 Unit Page
Summary Notes
Can turn other units into chainers.
Unit-Ayaka-6.png
Ayaka
5-star5 Star Rarity Healing
Support
18.5 17.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Maritime Strategist Nichol-6.png
Maritime Strategist Nichol
5-star5 Star Rarity Support
18.5 17.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Yuraisha-6.png
Yuraisha
5-star5 Star Rarity Support
- 18.5 Unit Page
Summary Notes
Unit-Beryl-6.png
Beryl
5-star5 Star Rarity Tank
Support
Chaining
- 18.0 Unit Page
Summary Notes
His high rating at 6★ is based on his combination of breaks/chaining. His tanking potential is roughly on par with other 6★ tanks.
Unit-Heavenly Technician Lid-6.png
Heavenly Technician Lid
5-star5 Star Rarity Support
18.0 17.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Lotus Mage Fina-6.png
Lotus Mage Fina
5-star5 Star Rarity Healing
Support
- 18.0 Unit Page
Summary Notes
Unit-Sacred Shield Charlotte-6.png
Sacred Shield Charlotte
5-star5 Star Rarity Tank
Support
- 18.0 Unit Page
Summary Notes
Her high rating at 6* is primarily due to her support capabilities, not her tanking prowess (which is still good, but not 18.0 levels of good).
Unit-Beowulf-6.png
Beowulf
5-star5 Star Rarity Support
Chaining
- 17.5 Unit Page
Summary Notes
Unit-Eiko-6.png
Eiko
5-star5 Star Rarity Healing
Summoner
17.5 15.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-King Edgar of Figaro-6.png
King Edgar of Figaro
5-star5 Star Rarity Support
Chaining
- 17.5 Unit Page
Summary Notes
Unit-Machina-6.png
Machina
5-star5 Star Rarity Support
Chaining
- 17.5 Unit Page
Summary Notes
Unit-Prompto-6.png
Prompto
5-star5 Star Rarity Chaining
Support
17.5 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Rena-6.png
Rena
5-star5 Star Rarity Healing
Support
- 17.5 Unit Page
Summary Notes
Time limited unit
Unit-Seaside Nichol-6.png
Seaside Nichol
5-star5 Star Rarity Support
- 17.5 Unit Page
Summary Notes
Unit-Basch-6.png
Basch
5-star5 Star Rarity Tank
Support
17.0 14.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Kryla-6.png
Kryla
5-star5 Star Rarity Support
17.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Vagrant Knight Rain-6.png
Vagrant Knight Rain
5-star5 Star Rarity Tank
Support
17.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Zargabaath-6.png
Zargabaath
5-star5 Star Rarity Support
17.0 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Beatrix-6.png
Beatrix
5-star5 Star Rarity Support
Chaining
16.5 14.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Joachim-6.png
Joachim
4-star4 Star Rarity Support
- 16.5 Unit Page
Summary Notes
Unit-Summer Fina & Lid-6.png
Summer Fina & Lid
5-star5 Star Rarity Support
Healing
(Chaining)
- 16.5 Unit Page
Summary Notes
Unit-Summer Folka & Citra-6.png
Summer Folka & Citra
5-star5 Star Rarity Support
Chaining
- 16.5 Unit Page
Summary Notes
Unit-Auron-6.png
Auron
5-star5 Star Rarity Chaining
Support
- 16.0 Unit Page
Summary Notes
Unit-Bart-6.png
Bart
5-star5 Star Rarity Support
Chaining
- 16.0 Unit Page
Summary Notes
Time limited unit
Unit-Flammie-6.png
Flammie
5-star5 Star Rarity Support
- 16.0 Unit Page
Summary Notes
Time limited unit
Unit-Radiant Lightning-6.png
Radiant Lightning
5-star5 Star Rarity Chaining
Support
- 16.0 Unit Page
Summary Notes
Unit-Roy-6.png
Roy
5-star5 Star Rarity Support
16.0 16.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Yan-6.png
Yan
4-star4 Star Rarity Support
16.0 15.5 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Friese-6.png
Friese
4-star4 Star Rarity Support
- 15.5 Unit Page
Summary Notes
Unit-Qin-6.png
Qin
5-star5 Star Rarity Support
- 15.5 Unit Page
Summary Notes
Time limited unit
Unit-Awakened Rain-6.png
Awakened Rain
5-star5 Star Rarity Tank
Support
15.0 14.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Knight Delita-6.png
Knight Delita
5-star5 Star Rarity Support
15.0 14.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Rivera-6.png
Rivera
5-star5 Star Rarity Support
(Tank)
- 15.0 Unit Page
Summary Notes
Can confer tank role on ally
Unit-Kimono Ayaka-6.png
Kimono Ayaka
5-star5 Star Rarity Healing
Support
- 15.0 Unit Page
Summary Notes
Unit-Sieghard-6.png
Sieghard
5-star5 Star Rarity Tank
Support
- 15.0 Unit Page
Summary Notes
Unit-Chow-6.png
Chow
5-star5 Star Rarity Tank
Support
14.5 14.5 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Ignis-6.png
Ignis
5-star5 Star Rarity Support
- 14.5 Unit Page
Summary Notes
Unit-Mercenary Ramza-6.png
Mercenary Ramza
5-star5 Star Rarity Tank
(Support)
14.5 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Wilhelm-6.png
Wilhelm
5-star5 Star Rarity Tank
Support
14.5 14.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Yuna-6.png
Yuna
5-star5 Star Rarity Healing
Summoner
Support
14.5 14.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Deuce-6.png
Deuce
4-star4 Star Rarity Healing
Support
- 14.0 Unit Page
Summary Notes
Unit-Illusionist Nichol-6.png
Illusionist Nichol
4-star4 Star Rarity Support
(Tank)
14.0 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Can confer tank role on ally, Time limited unit
Unit-Lilith-6.png
Lilith
5-star5 Star Rarity Tank
(Chaining)
- 14.0 Unit Page
Summary Notes
Time limited unit
Unit-Lunera-6.png
Lunera
5-star5 Star Rarity Chaining
Support
14.0 8.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Ramza-6.png
Ramza
5-star5 Star Rarity Support
14.0 7.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Tilith-6.png
Tilith
4-star4 Star Rarity Healing
Support
- 14.0 Unit Page
Summary Notes
Time limited unit
Unit-Veritas of the Earth-6.png
Veritas of the Earth
4-star4 Star Rarity Tank
Support
14.0 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Warrior of Light-6.png
Warrior of Light
4-star4 Star Rarity Tank
Support
14.0 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-White Knight Noel-6.png
White Knight Noel
5-star5 Star Rarity Tank
14.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Barusa-6.png
Barusa
4-star4 Star Rarity Tank
Support
13.5 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Charming Kitty Ariana-6.png
Charming Kitty Ariana
5-star5 Star Rarity Healing
Support
- 13.5 Unit Page
Summary Notes
Time limited unit
Unit-Chloe-6.png
Chloe
4-star4 Star Rarity Support
13.5 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Demon Rain-6.png
Demon Rain
5-star5 Star Rarity Tank
13.5 7.5 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Elephim-6.png
Elephim
5-star5 Star Rarity Support
- 13.5 Unit Page
Summary Notes
Unit-Gilbert-6.png
Gilbert
3-star3 Star Rarity Support
13.5 7.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Iris-6.png
Iris
3-star3 Star Rarity Healing
Support
13.5 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Leopold-6.png
Leopold
4-star4 Star Rarity Tank
Chaining
- 13.5 Unit Page
Summary Notes
Unit-Libertus-6.png
Libertus
3-star3 Star Rarity Tank
Support
- 13.5 Unit Page
Summary Notes
Unit-Marie-6.png
Marie
5-star5 Star Rarity Support
(Healing)
13.5 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Mystea-6.png
Mystea
4-star4 Star Rarity Tank
Support
13.5 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Ozetta-6.png
Ozetta
4-star4 Star Rarity Tank
Support
13.5 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Rosa-6.png
Rosa
4-star4 Star Rarity Healing
Support
13.5 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Shylt-6.png
Shylt
4-star4 Star Rarity Tank
Support
13.5 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Cagnazzo-6.png
Cagnazzo
4-star4 Star Rarity Tank
13.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Elfreeda-6.png
Elfreeda
5-star5 Star Rarity Tank
Support
13.0 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Garnet-6.png
Garnet
4-star4 Star Rarity Healing
Summoner
13.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Jiraiya-6.png
Jiraiya
5-star5 Star Rarity Chaining
Support
13.0 6.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Ling-6.png
Ling
4-star4 Star Rarity Support
13.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Melete-6.png
Melete
4-star4 Star Rarity Support
- 13.0 Unit Page
Summary Notes
Unit-Meliadoul-6.png
Meliadoul
4-star4 Star Rarity Support
13.0 9.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Minfilia-6.png
Minfilia
4-star4 Star Rarity Support
13.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Olif-6.png
Olif
4-star4 Star Rarity Support
13.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Ryumynui-6.png
Ryumynui
4-star4 Star Rarity Support
13.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Shatal-6.png
Shatal
4-star4 Star Rarity Tank
- 13.0 Unit Page
Summary Notes
Unit-Soleil-6.png
Soleil
4-star4 Star Rarity Support
13.0 7.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Verun-6.png
Verun
4-star4 Star Rarity Support
13.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-White Witch Fina-6.png
White Witch Fina
4-star4 Star Rarity Healing
Support
13.0 7.5 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit


Unit Summaries (6★ Units)

2B

  • Physical damage dealer with solid output.
  • Innate dual wield and varied weapon selection make her easy to gear.

9S

  • Support unit with decent stat breaks, several imperils, and a 30% party mitigation buff.
  • Unfortunately, his dual-stat breaks are split the wrong way-- ATK/DEF and MAG/SPR, rather than ATK/MAG and DEF/SPR, which means you need a second breaker to survive the first turn anyways.
  • His LB is a tad more powerful than his on-demand breaks, but only when maxed, which may not be worth the investment.

A2

  • Physical damage dealer with solid output.
  • Innate dual wield and varied weapon selection make her easy to gear.
  • Her primary chaining move, Offensive Heal Combo, has unique chaining frames which means the chains may break depending on various factors. She's best paired with herself.

Ace

  • Without ability awakenings, he is unremarkable.
  • With ability awakenings, he becomes a good instant mana battery, which is useful for story events, as well as trial bosses that drain MP.
  • He provides powerful imperils for fire, light, and lightning.
  • His personal damage output is fairly low, or too rng-based to be practical.

Adam

  • Adam wants to be a provoke tank. Unfortunately, he can't provoke.
  • Leave him on the bench.

Adam Jensen

  • Mid-tier lightning physical chainer with innate dual wield.
  • Has a 45% full break.
  • Lacks chaining partners, and his chains always break in the middle.

Aerith

  • Incredibly powerful healer with excellent support capabilities.
  • Has Curaja and Reraise.
  • Can provide break immunity, AoE reraise, 30% general mitigation, and help to fill ally LBs.
  • Is immune to and can cure stop.

Agrias

  • Without ability awakenings, she's an average light chainer with not enough ATK.
  • With ability awakenings (more specifically, Divine Ruination +2), she can chain that 7-hit ability with Orlandeau and the rest of the DR family.
  • Her own damage is still not great due to her stats, but she'll see some use in 10-man trials if you need a chaining partner.

Aileen

  • Solid earth physical chainer.
  • Chains with the Stardust Ray family.
  • Has a bit of utility-- minor AoE MP regen and earth resist.

Akstar

Aloha Lasswell

  • Good wind/water physical chainer with innate dual wield.
  • Chains with the Divine Ruination family.

Amber

  • Subpar physical finisher.

Amelia

  • Has innate dual wield for guns only.
  • Can be used as a physical chainer if you're desperate, but her damage is very low.

Ang

  • Good physical fire chainer. Unlike most units, his chaining move is delayed by a turn, but will always spark chain perfectly with a copy of himself.
  • After spending several turns chaining, use his limit burst, which is the source of most of his damage.

Aranea

  • Aranea wants to be a physical finisher. Sadly, she's not very good at her job.
  • Her damage output is alarmingly terrible.

Aria

  • Good healer with AoE 100% revive and support spells.
  • As with most 3* and 4* healers, she needs a dualcast materia (or Holy Wand) to shine.
  • Can also provide a bit of MP regen for the party, although it can be hard to fit this in since she can't heal on the turn that she uses it.

Arngrim

  • Subpar fire physical solo damage dealer.
  • Burns through MP very quickly while not dealing much damage.

Ashe

  • Non-elemental magical chainer with healing effects attached to her damage skill (Heaven's Fury).
  • She can also use Thundaja to serve as a competent (but not amazing) solo damage dealer.

Ashteroze

  • Can break ATK/MAG and DEF/SPR, but the breaks are a bit subpar. Could be useful if you're new and desperate for a breaker.
  • The rest of her kit is poison focused, so completely irrelevant.

Atoning Dragoon Kain

  • Subpar physical chainer with elemental flexibility.
  • With his ability awakenings, can chain with Graviton Cannon family.

Aura

  • Decent wind physical chainer.
  • Finding chaining partners will be nigh-impossible since friends won't be using her.
  • Her ability awakenings increase her damage significantly, but she still falls far short of being top tier.

Auron

Aurora Fryevia

Awakened Rain

  • Extremely durable magic cover tank and provoke tank.
  • Has a 60% MAG break and 60% stat buffs (120% buffs with his ability awakenings).

Ayaka

  • Ayaka is an excellent healer. She has access to Curaja, Reraise, Esunaga, Full Life, and Dispelga, allowing her to handle all of the standard healing duties better than almost any other unit in the game.
  • Has innate dualcast, and can serve as an MP battery for the team by using Dedication.
  • Is immune to Stop and can cure it.
  • With her ability awakenings, she can also slightly fill the LB gauges of teammates and grant Stop immunity.

Bai Hu & Zhu Que

  • Great fire/lightning physical chainer.
  • Chains with the Divine Ruination family.
  • Can temporarily unlock Q-cast.

Balthier

  • A subpar physical finisher with elemental flexibility.
  • Takes a couple of turns to ramp up as he goes through his rotation.

Barbariccia

  • Excellent AoE wind magic chainer.
  • Can provide MP regen and lightning/wind resistance. With ability awakenings, can also buff the team's mitigation by 25%.
  • Her personal MP consumption is a bit on the high side, so she may have trouble on longer fights without a battery.

Barret

  • Subpar physical chainer, hampered by terrible equipment selection, a dearth of passives, and lack of chaining partners.

Bart

  • Bizarre mix of dodge-based provoke tank, support, and physical chainer.
  • Can provide 60% AoE breaks, AoE LB fill rate, and some minor AoE MP sustain.
  • Chains with the Kingsglaive, Tornado, and Flood families.

Bartz

  • Dated physical damage dealer with a focus towards wind.
  • Can suicide to refill an ally's HP/MP. Also has Entrust.
  • With ability awakenings, can suicide to provide reraise to one ally.

Barusa

  • Physical cover tank and provoke tank.
  • Without his ability awakenings, he's mediocre at best. With them, he's extremely durable and an solid unit overall.
  • Can buff physical or magical mitigation for himself or an ally, with an accompanying DEF or SPR buff, respectively.

Basch

  • Amazing cover tank-- can cover either magical or physical attacks (but can only cover one type at a time).
  • Has an excellent gear selection, making it easy to gear him for elemental resistances.
  • Has great dual-stat breaks for ATK/MAG and DEF/SPR, as well as slightly stronger single-stat breaks for all four stats.
  • His ability awakenings make his single-stat breaks drastically stronger, making him a viable dedicated breaker.

Beach Time Fina

  • Standard healer with a standard kit. Not awful, but nothing special, either.
  • Can provide a bit of AoE MP regeneration and aoe water resist.

Beatrix

Belgemine

  • Decent magic fire/ice/lightning chainer.
  • Can fill the esper gauge.
  • Chains with the Divine Ruination family.

Beowulf

Beryl

  • Excellent unit that can fill several roles.
  • Ideally used as either a tank who also chains, or as a chainer that also provides powerful breaks.
  • Chains with the Bolting Strike, Disorder, and Octaslash families.

Black Cat Lid

  • Subpar physical finisher.
  • Has killer effects that cause her to deal bonus damage to certain types of enemies, but she's very lackluster outside of those specialties.

Black Mage Golbez

  • Subpar magic chainer and summoner.
  • Chains with the Flood family.

Blossom Sage Sakura

  • Competent lightning magic chainer with some support capabilities.
  • Can provide ailment immunity, MP regen, mitigation, and some elemental resistance buffs to the party.

Bran

  • Decent physical lightning/light chainer and a competent mana battery.
  • Thunder Clap is Bran's chaining skill, dealing AoE Light and Lightning damage, while imperiling those two elements. The damage is fairly low by today's standards, but AoE physical chainers are relatively rare.
  • Elven Song provides AoE HP/MP regen.

Cagnazzo

  • Durable provoke tank who is good at his job and nothing else.
  • He can't take any other actions while provoking.
  • His equipment selection and stats aren't amazing, but the extremely high mitigation on his provoke makes up for it.

Camille

  • Physical chainer that can use water or earth.
  • She can chain with either Aileen or Tidus, both of whom are extremely powerful, making her a good budget option for players who don't have a good chainer of their own and want to pair up with a stronger friend.

Cecil

  • Physical cover tank who can only protect one ally.
  • He's badly outdated and should not be used unless you're just starting out and lack better options.
  • Can also provide a bit of AoE healing.

Cedona

  • Physical DPS with very poor damage output.
  • Has some weird counter abilities that might be useful if the proc chances weren't so low.

Cerius

  • Can provide powerful increases to fire, ice, lightning, and dark resistance.

Charie

  • Very weak support unit.
  • Can provide mediocre buffs to DEF/SPR via her LB, and has a bunch of other irrelevant skills.
  • Do not use.

Charlotte

  • Without her ability awakenings, Charlotte is an average physical-based cover tank with some additional utility (AoE MP regen), but her stats are a bit too low for her to safely soak up large amounts of damage.
  • Her enhancements aren't a massive upgrade, but they do slightly improve on every aspect of her.

Charming Kitty Ariana

  • Excellent ability-based healer with built-in dualcast for most of her moves and lots of utility.
  • In addition to standard healer fare like AoE healing and ailment cures, she can provide reraise, break resistance, and elemental resistances.

Chic Ariana

  • Weak magic chainer.
  • Also has a couple of elemental skills that are even worse.

Chizuru

  • Dated AoE physical chainer.
  • Phantom Shadow is her best skill, but that's not saying much.
  • Ability awakened Molt gets her 2/5th of the way towards full evade.

Chloe

  • Support unit that can provide 70% buffs to any elemental resistance.
  • Can also provide some damage boosts by imperiling enemies, granting magic killer effects to your other units, or breaking DEF/SPR.

Chocobo Rain

  • Jack-of-all-trades unit who can fill many different roles but isn't particularly good at any of them.

Chow

  • Excellent magic cover tank with amazing utility and great gear selection.
  • His LB is arguably the strongest skill in the game, combining powerful AoE mitigation with massive party-wide MP recovery.
  • Other useful abilities include AoE Stop and Charm immunity, powerful self healing + reraise, and Curaga.
  • Look at him. He is the best dog, and he deserves hugs and treats and love.

Christine

Cid

  • Mediocre physical finisher.
  • Requires a setup turn in order to burst, and his damage isn't that high.

Circe

  • Magic chainer with excellent elemental flexibility but noticeable ramp up time.
  • Her damage is very low until you use her limit burst, which unlocks several much stronger moves.
  • Chains with the Bolting Strike, Absolute Zero, Disorder, and Chaos Wave families.

Citan

  • Powerful physical chainer that can choose between water and wind.
  • Requires an external imperil. Unlike most chainers, he cannot apply one himself.
  • Chains with the Absolute Mirror of Equity family.

Citra

  • Very weak magical light chainer with some support capabilities.
  • Chains with the Divine Ruination family.
  • Her damage is terrible, but she can buff the party's magic mitigation, fill the esper gauge, and provide some extra healing.
  • Her evocation damage moves are also very weak.

Cloud

  • Mediocre physical solo damage dealer, with the bulk of his damage output loaded into his LB.
  • Can also be used as a decent (but not great) chainer, but finding friend partners will be difficult.

Cloud (KH)

  • Solid physical chainer.
  • Has no imperils of his own, but pairs well with other Divine Ruination chainers that can imperil for him.

Cloud of Darkness

  • Dated physical damage dealer with some very weak ailment cure and elemental resistance skills.

Cor

  • Subpar solo physical damage dealer.
  • Has a 40% ATK/MAG break, which could be decent for new players that don't yet have anything better.

Crimson

Crowe

  • Mediocre support unit with a 30% mitigation buff.
  • Can grant single-target buffs of 100% to a single stat, provide a bit of healing, or use her LB to buff elemental resistances.
  • With her ability awakenings, she can also restore a small amount of MP to allies.

Cupid Artemios

  • Prior to ability awakenings, is an awful unit that should not be used for any reason.
  • With awakened Flash Barrage, he becomes a competent solo damage dealer.
  • Unfortunately, he has a passive that can cause him to suicide by covering female units, which is especially problematic if you're using a female tank like Mystea or Ozetta.

Dangerous Ariana

  • Weak magic damage dealer with some equally weak stat buffs.
  • Can increase LB fill rate for the party.

Dark Fina

  • Without ability awakenings, she is a very weak solo magic damage dealer.
  • With ability awakenings, she's a weak magic chainer.

Dark Knight Cecil

  • Dark physical finisher.
  • Without ability awakenings, his skills are suicidal and deal very little damage. Do not use.
  • With ability awakenings, his skills do decent damage... but will still kill him.

Dark Knight Luneth

  • Physical finisher with extreme suicidal tendencies.
  • Do not use.

Delita

  • Without ability awakenings, he has absolutely no skills worth mentioning.
  • With ability awakenings, he can provide strong DEF/SPR breaks and minor AoE MP regen, but is still not worth using on harder encounters.

Demon Rain

  • Without his ability awakenings, Demon Rain is terrible and should not be used.
  • With his ability awakenings, he has the ability to draw attacks and mitigate damage which, when coupled with his boosted enhanced passives, allow him to tank much more effectively.
  • His counters are even more effective with boosted attack passives and damage modifiers.
  • However, if you gear him for ATK, his survivability may suffer to the point that he'll have trouble surviving, so his counters are primarily useful for the LB and esper crystals they generate.

Desch

  • Support unit with not enough to offer.
  • Learns 4 different "Spark" skills which debuff two stats at a time, but the most useful combinations (ATK/MAG and DEF/SPR, available from other units) are glaringly missing. His atypical combos are slightly useful in specific trials, but are generally a lot worse.
  • With his ability awakenings, he can consistently imbue allies with lightning, but this is typically not useful enough to be worth bringing an otherwise useless team member.

Deuce

  • Solid ability-based healer and buffer.
  • Her healing song provides significant healing and MP regen. After a couple of turns of ramp-up, it also buffs DEF/SPR by 100%.

Dietlinde

  • Passable physical chainer with Onion Slice frames.
  • Has a powerful 84% DEF break on her LB.

Divine Soleil

  • Serviceable ability-based healer.
  • Her actual healing output is lower than that of most other healers, but she can grant mitigation to specific units while healing, which helps to make up the difference if most of the damage is concentrated on a single unit (like a cover tank).
  • Has access to single-target reraise. Also, her LB grants a large stat buff to all allies and cures breaks.

Doga

  • Earth magic chainer.
  • Chains with the Quake family.

Drace

  • Weak support unit with a couple of stat buffs and minor MP restoration.
  • Can cure Stop.

Dracu Lasswell

  • Awful damage dealer both before and after his ability awakenings. Do not use.

Dragonlord

  • Magical damage dealer with the hardest hitting on-demand ability in the game.
  • Burns through insane amounts of MP (150 per turn), which makes him extremely difficult to use on any fight that lasts more than a couple of turns.

Dressy Aileen

Duke

  • Weak ice physical chainer.
  • On top of his mediocre modifier, his chains will always break before the last hit, which limits his damage even further.

Eiko

  • Excellent healer and summoner with innate dualcast.
  • Can both heal and fill the summon gauge at the same time, or provide an LB fill rate buff and fill the esper gauge simultaneously.
  • Can AoE cure stat breaks.

Elbis

  • Terrible physical fire solo damage dealer.
  • Do not use.

Elena

Elephim

  • Decent support unit that can buff and break.
  • Unfortunately, her on-demand breaks are single-stat.
  • Her LB provides massive full breaks, but will take quite a while to fill.

Elfreeda

  • A mix between a breaker, provoke tank and counter-based DPS. Unfortunately, she does not excel at any of those roles.
  • The lack of mitigation on her provoke means that she'll typically die to harder-hitting bosses unless she is extremely well geared, and even that may not be enough.
  • Her ST breaks provide a dispel and are serviceable at best, but due to the low turn duration on her provoke skills she won't have that many turns to use them. Clever Smile has special mention here as it breaks both offensive stats while also having a provoke attached to it, rendering most of her other breaks null.
  • Note that the dispel attached to her single-stat breaks will dispel other breaks, which typically means that they're a very bad idea unless you have another unit to reapply an ATK/MAG break.

Ellesperis

Elly

  • Subpar magic chainer with low damage output and no chaining partners.

Elza

  • Solo damage dealer/breaker.
  • Prior to ability awakenings, she's extremely weak. Even with her awakenings, though, her damage is relatively unimpressive.
  • Has good DEF/SPR breaks, but they are probably not worth the cost to awaken them.

Emeralda

  • Water/wind magic chainer.
  • Chains with the Tornado and Flood families.

Emilia

  • Weak physical chainer with innate dual wield for daggers.
  • Can chain with the Octaslash and (after a setup turn) Onion Slice families.

Emperor

  • Solo fire magical damage dealer who takes many turns to get going, but deals very high damage once he gets there.
  • Fire From Below increases in damage with each use up to a cap, reaching its maximum potential after nine uses.
  • Control is a massive MAG buff and SPR break, but also reduces the SPR of your own units, which may get them killed if you don't have a way to deal with it.

Emperor Shera

  • Competent fire physical chainer.
  • Has AoE break resistance and a decent DEF/SPR buff with attached fire resistance.
  • Finding friends to chain with will be extremely difficult.

Estark

  • Excellent physical chainer with innate wield.
  • Can chain with Orlandu's Divine Ruination, and similar attacks.
  • Has a 60% ATK break.

Esther

  • Powerful physical chainer. Even at 6 star rarity, she outdamages many 7 star units.
  • Chains with the Bolting Strike, Absolute Mirror of Equity, and Aureole Ray families.
  • Thanks to her innate 30% dodge, she can also serve as a dodge cover or provoke tank, although her physical cover only lasts for one turn.
  • Her damage skyrockets even further if you can provide her with True Doublehand gear.

Eve

  • Like his brother Adam, Eve has various skills that help him to survive damage, but nothing that lets him actually protect his party.
  • He's awful. Don't use him.
  • Those abs, though.

Exdeath

  • Weak mage with bad skills, terrible gear selection, and poor base stats.

Explorer Aileen

  • Great physical chainer. She's best off using earth weapons so that she can elemental chain with regular Aileen and take advantage of her imperil. Unless you have TDH gear, give her dual wield, rather than using her innate doublehand.
  • She's a walking chainer, which means that her chains may break on some enemies depending on where the game has them positioned.
  • Has excellent utility in the form of a 50% ATK/MAG break.
  • Can chain with Aileen, Camille, and Lara Croft.

Fayt

  • Mediocre physical chainer with great elemental flexibility.
  • He can imbue himself with several different elements, and imperils every element with his LB.
  • However, his chains always break, which severely hampers his damage output.
  • Can also function as a competent solo damage dealer with Blade of Fury.

Fei

  • Physical chainer who is not part of any chaining families and lacks any decent 7* chaining partners.

Felix

  • Mediocre earth/fire hybrid chainer.
  • Has good damage for a 6* unit, but chains very poorly with anyone other than a dupe. Not even a 7* copy of him will make a good partner.
  • Has a strong 60% ATK/MAG break on his LB.

Fidel

  • Subpar physical chainer.
  • Only really notable for chaining with Fayt, but the chains will always break.

Fina

  • For a starting healer she is quite serviceable with Curaga, Raise and Superior Healing (which can cleanse most ailments). She can provide additional utility with Entrust.
  • She can equip her exclusive equipment which provide decent stats, but more importantly a steady source of MP regeneration.
  • Her enhancements aren't particularly necessary, and it may be better not to spend the crysts and gil on such minor upgrades.
  • As you begin to move into endgame content, she falls off in effectiveness, and you'll want to look for other, better healers.

Firion

  • Dated solo physical damage dealer.
  • Without his ability awakenings, his damage is awful.
  • With them, it's something approaching usable against the enemy types he has killer passives for, but is still not great.

Flammie

  • Buffer that is missing some standard buffer utility.
  • Can buff stats, typed mitigation, and elemental resistances.
  • Can buff general mitigation for one turn with his LB.

Fohlen

  • Mid-tier physical wind chainer.
  • Gets Mirage (physical evasion) as a bonus from his chaining move.
  • Finding chaining partners will be difficult.
  • Can reduce encounter rate in exploration missions.

Folka

  • Incredibly powerful healer with excellent support capabilities.
  • Has Curaja and Reraise.
  • Can provide break immunity, ailment immunity, stop immunity, and charm immunity.
  • Can restore the party's MP.

Franis

  • Very weak chainer.
  • Do not use.

Freya (VP)

  • Competent magic chainer.
  • Burns through MP very quickly.

Friese

  • Niche breaker who can greatly reduce enemy stats.
  • However, she cannot break both ATK and MAG on the first turn, which will often get you killed.

Fryevia

  • Hybrid ice chainer able to reach high MAG and deal excellent damage.
  • Despite her innate Doublehand effect, she's better off being built for dual wield with an emphasis on the MAG stat.
  • Her frames change with her enhancements. With Frost Flower Blitz +2, she chains perfectly with Orlandeau and the rest of the DR family.
  • Is locked into dealing ice damage, which can cause problems against ice immune bosses.

Gaffgarion

  • Without ability awakenings, he is a poor dark attacker with suicidal skills. Do not use.
  • His ability awakenings increase his damage somewhat, but not by enough to make him worthwhile.

Garland

  • Awful damage dealer both before and after his ability awakenings.

Garnet

  • Prior to enhancements, she's an average healer/summoner combo. She has access to the basic Curaga and Raise. She does extra damage when evoking espers, which can help to one-shot bosses from certain thresholds when used to cap a chain.
  • Prayer to the Eidolons and her LB (coupled with her innate High Tide) allow her to build the esper gauge quickly (and without your units needing to attack).
  • After enhancements her Raise turns into a Full-Life (essentially) and her Curaga receives a slight boost in effectiveness. Her summoning damage is also boosted considerably.

Gilbert

  • Mediocre buffer/MP battery.
  • Requires his ability awakenings to be good-- without them, he is trash tier.

Gilgamesh

  • Without ability awakenings, he is a poor physical chainer.
  • His ability awakenings significantly improve his ATK and damage, but his damage is still subpar at best.
  • Finding chaining partners will be nigh-impossible.

Gladiolus

  • Gladiolus is a physical cover tank.
  • Unfortunately, he has no utility, and the 3* and 4* physical cover tanks are usually a better option.
  • He does have some damaging moves, but if you gear him for ATK, he has trouble surviving, and if you gear him for survivability, his damage will be awful.

Glauca

  • Weak dark/light physical chainer.
  • Daybreak Darkness can chain imperfectly with Knight Delita.

Goken

  • Subpar physical chainer.
  • Do not use.

Grace

  • Terrible physical finisher.
  • Do not use.

Gravey

  • Terrible physical finisher.
  • Do not use.

Grim Lord Sakura

  • Good magical chainer requiring her own TMR to optimize MAG and HP. Can use either nonelemental abilities or a dark/fire mix.
  • Has some good utility. AoE break immunity, several elemental resist buffs, a DEF/SPR buff, single-target reraise, and a handful of AoE ailment immunities.
  • She burns through quite a bit of MP, and may have trouble on longer turns. She has the ability to kill your own party members to restore her MP, but that's quite a downside.

Grinfield

  • Extremely weak physical/hybrid chainer.

Hayate

  • Very poor solo hybrid damage dealer, both before and after his ability awakenings. Do not use.
  • Can reduce encounter rate in exploration missions.

Heavenly Technician Lid

  • Powerful support unit with very strong breaks.
  • She can also provide AoE MP regen and (somewhat unreliable) 30% mitigation.
  • With her ability awakenings and latent abilities, her strongest breaks become much easier to maintain.

Helena

  • Physical solo damage dealer with poor stats and even worse modifiers.
  • Has innate dual wield, but only for guns, daggers, whips, and throwing weapons-- none of which have high ATK in the first place.

Heltich

  • Subpar magical chainer or awful solo damage dealer.
  • Liberation is likely to get him killed, so don't use it.

High Seraph Ultima

  • Non-elemental magic chainer.
  • Personal damage is unimpressive, but she can unlock quad-cast and chain well with certain 7* units.
  • Chains with the Absolute Mirror of Equity and Tornado families.

Hyoh

  • Strong fire/lightning physical chainer.
  • His damage will skyrocket if you have access to True Doublehand gear, putting him on par with some 7* units. Without that gear, though, dual wield may be preferable-- it does very slightly less damage, but cuts his MP consumption in half.

Ignacio

  • Competent finisher with some support capabilities.
  • Can imbue other units with fire.

Ignis

  • Good buffer who requires setup turns.
  • His clunky rotation can be a serious problem on many fights, especially if units are dying, but if you can work around it, he gets the job done.
  • Consider using Cradle of Horns for buffing on turn 1 before his buffs are set up.
  • Can imbue allies with certain elements.

Ilias

  • Support unit that covers several uncommon niches.
  • Capable of using any item (most notably Elixir) on the whole party.
  • Can make allies fully immune to ailments via Immunization, provide break immunity, restore MP, cure ailments, and buff DEF/SPR.
  • However, most of his skills must be unlocked by using another skill first, and many of them only last for one turn.

Illusionist Nichol

  • Unusual support unit able to turn any ally into an AoE physical cover tank, although whoever he picks will be significantly less durable than a "normal" tank.
  • Can break ATK/MAG by 45% (50% with ability awakenings).
  • He works best with provoke tanks and particularly durable non-tank units, such as Zargabaath.
  • He can dualcast most of his abilities.
  • His LB grants two stacks of AoE mirage, as well as HP and MP regen over 3 turns.

Immortal Flame Katy

  • Barely competent healer.
  • Can also break ATK/MAG by 55% or 60%, although the skill is random and will sometimes break DEF/SPR instead, making her an unreliable support unit.

Iris

  • Decent ability-based healer.
  • Her actual skills are pretty good, but she periodically has to spend a turn to unlock the ability to dualcast them, and taking a turn off from healing can get your units killed.
  • MP costs are quite high, causing her to run dry very quickly.
  • Can restore the MP of allies.

Jecht

Jiraiya

  • Mediocre hybrid fire/lightning hybrid chainer.
  • After setup, can chain with the Octaslash and Kingsglaive families.
  • Can AoE buff elemental resistances and provide mirage.

Joachim

  • Great buffer who relies heavily on his LB.
  • Once it's up, he provides 124% DEF/SPR, 30% mitigation, and HP/MP regen.
  • His non-LB skills are a lot less useful.
  • Consider giving him Cradle of Horns for turn 1 buffing. Items that help him to fill his LB more quickly are also a good choice.

Kaede

  • Subpar physical chainer.
  • Has a slight amount of utility. Minor ATK/MAG buff and very minor LB fill rate buff.

Kaliva

  • Prior to his ability awakenings, he is basically unusable.
  • With his ability awakenings, his damage is still unimpressive. His healer skills are even worse.
  • Has a good water/ice imperil.

Karlette

  • Solid hybrid chainer with elemental flexiblity and support capabilities.
  • Can buff elemental resistances and mitigation.
  • Chains with the Quick Hit and Absolute Mirror of Equity families.

Kefka

  • Mage with very low damage.
  • Can escape from battles, so that you can go replace him with a better unit.

Kelsus

  • Very weak delayed physical chainer.
  • Has innate dual wield for fists only.

Kihana

  • Weak support unit.
  • Has access to some powerful breaks and buffs, but they are locked behind multiple turns of setup, making her borderline unusable.

Killian

  • Physical fire solo damage dealer with poor output.
  • Relies on unlocking the ability to quadruple-cast his abilities, but his modifiers are low enough that his damage is still unimpressive.

Kimono Ayaka

  • Physical chainer whose damage scales off of SPR.
  • Requires an external imperil.
  • Can provide some AoE healing/MP regen.
  • Chains with the Absolute Mirror of Equity family.

King

  • Absolutely awful solo physical damage dealer who focuses on using his basic attack.
  • Output is very, very low and his attacks take forever.
  • Has innate dual wield for guns only.

King Edgar of Figaro

  • Powerful support unit with very strong breaks.
  • Can imperil several elements and chain with the Stardust Ray family.

Knight Delita

  • Without ability awakenings, a mediocre damage dealer. With them, he's an excellent physical lightning chainer.
  • His limit burst is one of the strongest ATK/MAG breaks in the game and will drastically reduce the damage of bosses who are not immune to it. He also has a much weaker on-demand break for those two stats.
  • He gets a massive amount of %ATK from his passives post-enhancements, which makes him quite strong even with minimal gear.
  • Is locked into dealing lightning damage.

Kryla

  • Solid support unit with 50% breaks and imperils. With her ability awakenings, those breaks go up to a whopping 65%.
  • She can dualcast almost all of her abilities.
  • Can AoE dispel all allies and enemies, and deal fixed damage.

Kuja

  • Subpar magic lightning solo damage dealer. Requires his ability awakenings.
  • Can buff lightning resistance for the party by 100%.

Kurasame

  • Very strong hybrid ice chainer.
  • Chains with the Quick Hit family.

Kunshira

  • Mediocre hybrid chainer with lots of elemental flexibility.
  • Has innate dual wield for swords and rods.
  • Can buff various elemental resistances.
  • Finding friends to chain with will be nearly impossible.

Kupipi

  • Mid-tier healer with innate dualcast.
  • Can buff DEF/SPR by 109% via her LB.

Kupolkan

  • Weak support unit that can buff elemental resistances.

Kyanos

  • Physical chainer.
  • Chains with the Octaslash family.

Lara Croft

  • Physical chainer with low modifiers.
  • Can chain with enhanced Aileen and Explorer Aileen, making her a decent budget partner.
  • Has innate dual wield for daggers, whips, throwing weapons, and guns.

Lasswell

  • Extremely weak physical damage dealer.
  • Do not use.

Lenneth

  • Mediocre dark physical chainer.
  • Burns through MP very quickly.

Leopold

  • Competent physical tank.
  • Can AoE buff mitigation by 42% for three turns via his LB.

Lexa

  • Solid magic wind chainer with Tornado and Aeroja.
  • Has innate dualcast.

Libertus

  • Competent physical cover tank who typically requires a setup turn.
  • His cover is extremely weak unless you use his provoke the turn before.
  • Can AoE buff mitigation by 30%.

Lightning

  • Terrible physical damage dealer, both before and after her ability awakenings.
  • Do not use.

Lila

  • Physical damage dealer with unusual mechanics.
  • Her strongest skills scale off of SPR rather than ATK, and she should be built accordingly.
  • Can imbue and imperil several different elements, and triplecast her abilities after a setup move.
  • With her ability awakenings, she chains with the Graviton Cannon and Stardust Ray families.

Lilith

  • Good physical/magic cover tank.
  • She's better at covering magic than physical, due to her lower DEF.
  • Can grant AoE break immunity and chain with the Kingsglaive family.

Ling

  • Excellent support unit with a versatile kit.
  • Can break ATK/MAG (45%), restore MP to allies, cure ailments, raise dead allies, and use Entrust.
  • With her ability awakenings, she also gains the ability to buff mitigation and elemental resists after setup.

Livid Shantotto

  • Weak magic solo damage dealer and an even worse chainer.
  • Her chaining moves all cost LB crystals, which she can't generate without using them in the first place, and her stacking abilities are lackluster.
  • Her HP is alarmingly low, sitting at around 3k in BiS gear, which means that she dies to almost anything that hits her.

Loren

  • Physical lightning/wind chainer with innate dual-wield and good utility, but mediocre damage.
  • Her strongest attacks are locked behind a setup.
  • Can break ATK/MAG and DEF/SPR by 45%. Her ability awakenings increase this to 50%.
  • Finding chaining partners will be difficult.

Lotus Mage Fina

  • Excellent healer with Curaja and Reraise.
  • Can also apply AoE reraise.
  • With her latent abilities, she can provide good buffs and elemental resistances via W-Ability, although the low healing on the turns that she refreshes these effects might be a problem.

Lucian

  • Subpar physical chainer.
  • Do not use.

Lucius

  • Mediocre physical chainer.
  • Chains with the Kingsglaive and Octaslash families.
  • Has innate dual wield.

Luka

  • Competent ability-based healer. Requires ability awakenings to be worth using.
  • Has a powerful 20-turn heal over time effect, and can heal and cure ailments at the same time.

Lulu

  • Competent AoE magic water/lightning chainer.
  • Has innate dualcast.
  • Her damage is heavily reliant on her counter imperil proccing, which makes her inconsistent.
  • Finding chaining partners will be very difficult.

Lunera

  • Requires her ability awakenings.
  • Elven Song turns her into a good support unit, capable of providing powerful stat buffs and massive HP/MP recovery.
  • She also has a few offensive skills, including a chaining move, but their damage is very low.

Luneth

  • Mediocre solo physical damage dealer.
  • Requires ability awakenings to deal decent damage.

Machina

  • Amazing support unit with extremely powerful breaks.
  • Can break ATK/MAG and DEF/SPR by 70% on-demand, although this only lasts for one turn and will decay into weaker breaks over the next several turns.
  • His LB breaks ATK/MAG by a massive 74%.
  • Can AoE buff physical/magical mitigation and provide SPR break immunity.
  • Chains with the Absolute Mirror of Equity family.

Macmedi

  • Very weak physical chainer with some minor support capabilities.
  • Can grant immunity to ailments and has a 45% full break.
  • Has an attack with Onion Slice frames, but it's a walking chain, so it will break with dual wield.

Magna

  • Decent magic light chainer.
  • Requires a turn of setup if he wants to dualcast his chaining move.
  • Can chain with the Divine Ruination family.

Malphasie

Maria (Xenogears)

  • Competent non-elemental magic chainer.
  • Has significant ramp-up time.
  • Chains with the Graviton Cannon family.

Marie

  • Specialized support unit that excels at her niche.
  • Has innate dual cast.
  • Can provide powerful elemental resistance buffs.
  • With ability awakenings, can grant ailment immunity and AoE healing.

Mario Frigo

  • Subpar physical chainer.
  • His primary attack has the same frames as Divine Ruination, giving him several possible chaining partners.
  • Can break ATK by 45% and buff LB fill rate by 100%.
  • In the absence of TDH TMs, he should be built for dual wield, not Doublehand.

Maritime Strategist Nichol

  • Extremely powerful support unit with access to a wide range of potent abilities.
  • Can massively buff all stats, regenerate HP/MP for the party, provide mitigation, buff elemental resistances, and cure breaks. Almost all of his abilities can be dualcast via Linked Stance.
  • Burns through a lot of MP, so try to give him gear that will help to sustain his usage.
  • With his latent abilities, he can provide 50% mitigation on most turns.

Marquis de Léon

  • Terrible damage dealer.
  • Do not use.

Maxwell

  • Terrible physical damage dealer.
  • Do not use.

Mediena

  • Powerful ice magic chainer.
  • Chains with the Freeze

Medius

  • Extremely weak physical chainer with a death wish.
  • His damage is terrible, and his innate Draw Attacks will frequently get him killed.
  • Do not use.

Melete

  • Support unit that can buff elemental resistances.
  • Can also provide some low-grade stat buffs and HP/MP regen.

Meliadoul

  • Mediocre support unit who becomes significantly better after her ability awakenings.
  • Has slightly subpar breaks (40%) and can provide single-target reraise.
  • Her ability awakenings bring her breaks up to 50%, which is a significant upgrade. She still doesn't have a ton of versatility, however.

Mercedes

  • Very weak water physical solo damage dealer.
  • Has a large water imperil.

Mercenary Ramza

  • Prior to ability awakenings, he is a terrible excuse for a damage dealer.
  • With his ability awakenings, he becomes an extremely powerful provoke tank with immunity to all ailments and excellent utility.
  • He can break ATK and MAG by 45% with Blade of Justice, which then unlocks even stronger 60% breaks.

Minfilia

  • Support unit that can buff any elemental resistance and provide decent stat buffs.
  • Also has access to AoE immunity buffs for Stop and certain ailments.

Miyuki

  • Hybrid chainer with poor equipment selection and very, very weak damage output.
  • Has innate dual wield for katanas, daggers, and throwing weapons.
  • Do not use.

Monk Sabin of Kolts

Moogle

  • With ability awakenings, Mog Barrage +2 can chain perfectly with Tidus. Also, he can imbue his attacks with almost any element.
  • Can provide AoE stop immunity.
  • Unfortunately, his stats are low and Camille is a better and more accessible budget partner for Tidus.

Morgana

  • Competent evoke chainer that suffers from insufficient orb generation.
  • Chains with the Absolute Zero and Chaos Wave families.

Myra

  • Excellent healer that can also provide buffs.
  • Can bring stat buffs, partial ailment immunity, break immunity, and charm immunity.
  • Has a version of Entrust that works with W-Ability.
  • Her healing output is slightly lower than that of most other healers.

Mystea

  • Magic cover tank with excellent utility.
  • Has limited equipment selection and mediocre base stats, which can leave her a bit squishy.
  • Can provide AoE resistance to ailments and stop, as well as 42% mitigation.

Nagflar

  • Subpar physical chainer with versatile yet weak support capabilities.
  • Can chain with the Piledriver family, fill the esper gauge, fill the LB gauge, and buff physical/magical mitigation for individual allies.

Nagi

Nalu

  • Physical lightning chainer.
  • Chains with the Quick Hit family.

Nameless Gunner Jake

  • Weak physical chainer with elemental flexibility.
  • His strongest moves require an unlock and their damage is subpar even then.
  • Has 45% breaks.

Neverending Hope

  • Versatile buffer who can grant a wide variety of elemental resistances.
  • Excels at charging up the LB gauges of allies.
  • Also has some subpar breaks that could be useful in rare situations.
  • Chains with the Absolute Mirror of Equity family.

Nine

  • Terrible solo physical damage dealer.
  • Do not use.

Noctis

  • Terrible support unit.
  • Do not use.

Nyalu

  • Weak support unit/healer.
  • Has AoE heals and 40% ATK/MAG breaks.

Nyx

  • Decent fire physical chainer who is hampered by his limited equipment selection.
  • Has 45% dual-stat breaks, but they're split the wrong way and are thus largely pointless. These become 50% breaks with his ability awakenings.
  • Innate dual wield.
  • His ability awakenings increase his damage significantly, but his damage is still lackluster compared to the competition.

Ohga

  • Provoke and physical cover tank (with ability awakenings).
  • Has terrible stats that will cause him to die very easily.

Olif

  • Solid support unit.
  • Can buff elemental resistances, mitigation, and provide MP regen.
  • Also has some weak stat buffs and killer buffs.

Olive

  • Physical lightning solo damage dealer with high output.
  • Has a powerful lightning imperil and DEF break.

Onion Knight

  • Excellent physical chainer with elemental flexibility.
  • Innate dual wield.
  • Onion Cutter, unlocked via equipping his TM, is his strongest skill.
  • Has an extremely powerful DEF break (74%) attached to his LB.
  • His ability awakenings significantly increase his damage and allow him to imperil and imbue four different elements.

Onion Knight Refia

  • Excellent physical chainer with elemental flexibility.
  • Innate dual wield.
  • Can chain with the Onion Slice family, but not very well due to requiring repeated unlocks for that skill.

Orlandeau

  • Excellent light physical chainer.
  • Ability awakenings increase his damage significantly and give him a 45% ATK/MAG break.
  • Chains with the Divine Ruination family.

Orochi

  • Mediocre physical solo damage dealer.
  • With ability awakenings, can AoE chain with C-C-Cold Breath.

Orran

  • Mediocre and very niche support unit.
  • Can slightly buff all elemental resists, restore a bit of MP to allies, and buff certain stats.

Ozetta

  • Solid provoke tank with built-in mitigation.
  • Powerful AoE mitigation on her LB.

Papalymo

  • Extremely weak magic damage dealer.
  • Do not use.

Pecciotta

  • Niche support unit that, when geared appropriately, can double as an evasion provoke tank.
  • Can break ATK and MAG by 45%, or by 40% in an AoE. Also has ST charm attached to the 45% break, although most bosses are immune.
  • The combination of innate evasion and innate draw chance make him easier to gear as an evasion provoker than most units.
  • Has Barblizzaga.

Pirate Jake

  • Mediocre physical chainer.
  • Innate dual wield for guns and swords.
  • With his ability awakenings, he chains with the Quick Hit family.

PNK-2

  • Doesn't fit into any role because he's absolutely terrible at everything.

Popoi

  • Very weak magical damage dealer.
  • Its ability awakenings give it some weak breaks (40%) that are split the wrong way.

Popstar Katy

  • Incredibly terrible magical damage dealer.
  • Do not use.

Primm

  • Weak hybrid and magic damage dealer/healer.
  • Do not use.

Prishe

  • Subpar physical chainer with some utility.
  • Utility includes AoE MP regen, on-demand single-target reraise, and AoE reraise at the end of a three-turn combo.

Prompto

  • Mediocre physical chainer with excellent utility.
  • Can dualcast his abilities, but this causes him to burn through his MP very quickly.
  • Can AoE break ATK/MAG by 50% (65% with ability awakenings), imperil several different elements, break DEF by 45% (70% with ability awakenings), and raise allies.

Pure Summoner Rydia

  • Magic wind/earth chainer and summoner.
  • Damage output is mediocre at best, but she does have a few chaining partners, such as William and Barbariccia.
  • Her esper gauge skills aren't that impressive.

Pyro Glacial Lasswell

  • Easy to gear and has innate dual wield, but has lackluster damage output.
  • He doesn't chain, and he doesn't work well as a solo damage dealer, so he will sit on the bench for almost every endgame trial unless you're severely lacking in options.
  • His damage relies heavily on his limit burst, which takes a long time to fill.

Qin

  • Solid support unit.
  • Can provide stat buffs and breaks, but the breaks vary wildly in magnitude each turn.

Queen

  • Without ability awakenings, she is nigh unusable, as having to go under 3% HP is very risky, therefore do not use.
  • With her ability awakenings, she becomes a solid solo damage dealer with excellent AoE MP recovery.
  • Berserk also gives her massively increased DEF/SPR, making her hard to kill.

Radiant Lightning

Raegen

  • Fire/ice physical chainer.
  • Can buff almost any elemental resistance by 50-70% and provide mediocre breaks.

Rain

  • Poor support unit with outdated skills.
  • Can break and buff various stats, but not by much.
  • Do not use.

Ramza

  • Is absolutely awful until you awaken his abilities, particularly Hero's Rhyme. Once you do, though...
  • Can provide powerful stat buffs and restore HP/MP to the entire party while singing, making him one of the best support units in the game.
  • He can also break the enemy's ATK and MAG by 60%, drastically reducing their damage, although these two breaks are on separate skills and he can't use them (or anything else) while singing.

Randi

  • Subpar physical wind chainer.
  • His best skills are locked behind a setup move.

Rasler

  • Prior to his ability awakenings, he's an awful cover tank with a very weak chaining move.
  • His ability awakenings make him into a viable and durable cover tank, although he lacks meaningful utility.
  • Can AoE buff light resistance.

Ravus

  • Weak physical chainer.
  • Can buff dark resistance by 70%.

Ray Jack

  • Physical light chainer with a habit of killing himself and party members.
  • Despite doing decent damage, his cover passive can interfere with your tanks and cause serious problems.
  • His ability awakenings improve his damage and reduce the cover chance, making him less of a danger, but he's still risky to use.

Reberta

  • Prior to her ability awakenings, she's a mediocre physical chainer.
  • After her ability awakenings, Death Crimson becomes a monstrously powerful attack that allows her to either partially chain with a copy for massive damage, or function as a potent solo damage dealer.
  • Mystic Thrust +2 also allows her to AoE chain. Note that the hit count changes with the enhancement, so she cannot chain with unenhanced Rebertas.

Red XIII

  • Physical chainer with elemental flexibility.
  • Can grant AoE mirage.
  • Chains with the Stardust Ray family.

Refia

  • Decent healer with a very standard healer kit.

Regina

  • Good physical finisher.
  • Can also serve as a pseudo-chainer with her limit burst.
  • Has very, very poor survivability.

Reimi

  • Very weak physical chainer.
  • Do not use.

Reis

  • Very weak magic chainer.
  • Do not use.

Rem

  • Good healer with innate Dualcast.
  • Can also deal decent damage with Dagger Boomerang, which will hit twice with dual wield.
  • Has innate dual wield for daggers.

Rena

  • Excellent healer and support unit.
  • Has massively powerful AoE heals, is immune to stop, and can cure stop/all ailments. Most of her abilities can also be dualcast.
  • On top of that, she can buff SPR and magic mitigation, and her LB provides massive buffs to all stats, along with HP and MP regeneration.
  • Unfortunately, unlike most healers, she cannot dispel enemies.

Rico Rodriguez

  • Competent physical chainer.
  • Innate dual wield.
  • Can AoE chain, and has Octaslash frames, giving him several chaining partners.
  • Has ATK/MAG and DEF/SPR breaks (45%).

Rinoa

  • Competent magic finisher.
  • Chains with the Tornado family.
  • She can AoE break ATK/MAG and DEF/SPR by 45%, and has Curaga, Full Life, and Aura.

Rikku

  • Niche support unit.
  • Can provide AoE reraise via her LB.
  • Can also buff mitigation by 30% and elemental resistances by 40%, but this is locked behind a setup turn.

Rivera

  • Unusual support unit able to turn any ally into a provoke tank or AoE physical cover tank, although whoever she picks will be significantly less durable than a "normal" tank.
  • Can provide AoE Mirage, restore MP, chain, and heal.
  • Chains with the Bolting Strike family.

Rosa

  • Solid healer with excellent AoE MP restoration.
  • Can cure breaks.

Roselia

  • Solid healer with innate triplecast.
  • Can restore MP to allies.

Roy

  • Support unit with powerful buffs and breaks on turn 1.
  • However, he cannot maintain the breaks at that magnitude past turn 5, and is best paired with another unit who can take over that job later on in the fight.

Rubicante

  • Mediocre solo fire magic damage dealer.
  • Has innate dualcast.
  • Niche magic damage counters.

Ruggles

  • Very weak physical chainer.
  • Can buff earth resistance by 70%.

Ryumynui

  • Good support unit with decent buffs.
  • Unfortunately, her best skill is locked behind a setup turn, so there will be gaps in her buff coverage.
  • Also provides HP/MP regen and an LB fill rate while providing stat buffs.

Sacred Shield Charlotte

  • Excellent provoke and magic cover tank with incredible support skills.
  • All of her skills last four turns, instead of the more common two or three, giving her more spare turns.
  • Can buff general mitigation by a whopping 45%, magic mitigation by 30%, fill LB gauges, buff light/ice resistance, buff DEF/SPR, and more.
  • Can chain with the Absolute Zero and Disorder families.

Sandee

  • Very weak healer/support unit.
  • Can grant AoE break immunity and ailment immunity for one turn.

Santa Roselia

  • Competent healer with a pretty standard kit.
  • Does not have Raise.
  • May counter enemy hits with heals.

Seabreeze Dark Fina

  • Very weak magic damage dealer both before and after her ability awakenings.
  • Has a 45% AoE full break.

Seaside Nichol

  • Excellent support unit focusing exclusively on defensive buffs.
  • Can provide significant DEF/SPR buffs, all three types of mitigation, and some minor barriers.
  • Unfortunately, his physical/magical mitigation buffs cannot be dualcast, which means he cannot provide much in the way of HP/MP restoration while maintaining those.

Sephiroth

Setzer

  • Very weak physical chainer.
  • Has abilities that deal fixed (non-scaling damage), which can be useful for cheesing enemies with very high DEF/SPR.

Seven

  • Support unit who, with her ability awakenings, can imperil fire, ice, and lightning by 70%, but doesn't bring anything else of value to the table.

Seymour

  • Weak and terrible solo magic damage dealer.
  • Has a couple of EVO MAG passives which increase summon damage, but has no way to efficiently fill the esper gauge.

Shadow Lord

  • Dark damage dealer who burns through his own HP.
  • His damage is mid-tier, but the fact that he tends to kill himself is a significant problem.

Shatal

  • Solid provoke tank with built-in mitigation.
  • Powerful AoE mitigation and break resistance on his LB.

Shine

  • Weak dark physical damage dealer with poor stats and a terrible equipment selection.
  • Do not use.

Shinju

  • Terrible earth physical chainer.
  • Do not use.

Shylt

  • Magic cover tank with excellent utility.
  • Has limited equipment selection and mediocre base stats, which can leave him a bit squishy.
  • Can provide AoE resistance to breaks and stop, as well as 42% mitigation.

Sieghard

  • Excellent physical cover and provoke tank.
  • Has a 50% full break.
  • His LB provides a powerful 42% mitigation buff for three turns.

Silvia

  • Support unit that can provide a wide variety of elemental resistance buffs, as well as AoE immunity to breaks and Stop.
  • Her skills do very little damage, so it's not worth focusing on her offensive stats.

Snow

  • Snow serves as an object lesson in how there's more to being a provoke tank than just making the boss attack you-- you have to be able to survive.
  • Has terrible defensive stats and poor equipment selection. Also, he doesn't have mitigation, which leads to him taking a dirt nap if he tries to tank harder bosses.
  • Has a decent counter chance, so if he somehow survives the onslaught (spoiler: he won't), he'll generate some LB and esper crystals for your party.

Soleil

  • Without her ability awakenings, Soleil is basically useless.
  • With them, she becomes a solid buffer, with high stat boosts to the entire team, along with some weak breaks.
  • However, she is locked into a constant rotation and does nothing else, which may not be worth a unit slot on harder encounters.

Sophia

  • Subpar ice magic chainer.
  • Chains with the Freeze family.

Sora

  • Excellent physical chainer. Has triple cast, allowing him to chain well with certain 7* units.
  • Has no imperils of his own.
  • Chains with the Divine Ruination family. Also has a much weaker move from the Tornado family.
  • Burns through MP at an alarming rate.

Sozhe

  • His kit is a weird and terrible mix of bad damage skills and even worse tanking skills.
  • Do not use.

Sportive Ariana

  • Terrible provoke tank with bad stats and worse skills.
  • Can provide AoE mitigation.

Squall

Steiner

  • Very weak physical damage dealer.
  • Do not use.

Summer Fina & Lid

  • Good breaker with great utility.
  • In addition to providing breaks, has strong AoE healing, AoE MP recovery, can grant a physical water Aureole Ray chaining move to allies and herself, can imbue allies with water (although this may also charm them), buffs water resistance, imperils several elements, and buffs LB fill rate.

Summer Folka & Citra

  • Good evoke water/light evoke chainer with excellent utility.
  • Can grant ailment/break/charm/stop resistance to allies, buff water/light resistance, buff stats, AoE recover LB, buff LB fillrate, and imbue allies with light (which may charm them).
  • Chains with the Absolute Mirror of Equity family, and can grant a physical water Aureole Ray attack to themselves or allies.

Summertime Luka

  • Water magical chainer with healing effects attached to her damage skill.
  • Chains with the Flood family.

Suzume

  • Terrible physical finisher.

Sylvie

  • Excellent support unit with incredible utility.
  • Can provide typed mitigation, stat buffs, ailment immunity, break immunity, and massive elemental resistances.
  • Can grant physical or chaining moves to allies (Bolting Strike and Absolute Mirror of Equity options for both types), and imbue allies with several different elements.

Terra

  • Weak magic chainer and even weaker healer, even with her ability awakenings.
  • Chaos Wave deals okay damage, but has to be unlocked by using another ability.

Theobald

  • Solid magic water chainer with Flood and Waterja.
  • Has innate dualcast.

Tiana

  • Very weak fire magic chainer.
  • Chains with the Chaos Wave family.

Tidus

  • Prior to ability awakenings, Tidus is a solid physical water chainer with decent damage modifiers, a strong imperil, and some utility (MP Refresh, Entrust).
  • His ability awakenings boost his damage into the stratosphere, leaving him as one of the strongest physical damage dealers in the game.
  • His water imperil is attached to his LB, but his innate High Tide effect means that it only takes a turn or two to charge up.

Tifa

Tilith

  • Powerful ability-based healer with a versatile kit.
  • Can heal all party members to full, or revive all dead allies, but not at the same time.
  • Goddess's Miracle heals and recovers most status ailments (all allies) in one skill.
  • Can also buff elemental resistances, grant break immunity, and restore MP.

Tinkerer Carrie

  • Subpar physical chainer with weak stats and poor equipment selection.

Tomoe

  • Has a 40% ATK/MAG break.
  • The rest of her abilities are terrible and not worth mentioning.

Trance Terra

  • Needs ability awakenings to be good.
  • Deals absurdly high AoE magic damage by dualcasting Chaos Wave - Awakened.
  • Must spend the first turn using Magical Activation, and needs to use it again once every five turns.

Vincent

  • Mediocre physical chainer with good utility.
  • Requires an external imperil and lacks any chaining partners.
  • Has a single target 55% full break.

Überkilling Machine

  • Weak physical chainer with innate dual wield.
  • Can chain with the Onion Slice family.

Ukiyo

  • Competent light/dark/nonelemental magic chainer.
  • Has some decent utility-- mitigation and light/dark resistance buffs.

Ulrica

  • Awful physical damage dealer heavily based around counters.
  • Her stats are garbage, and if she's getting hit enough to deal decent damage, she's probably going to die anyways.

Václav Koller

  • Weak physical chainer who can temporarily unlock a move with Octaslash frames.

Vaan

  • Subpar physical chainer with a bit of utility.
  • Can provide AoE stop immunity.

Vagrant Knight Rain

  • Solid provoke tank with decent utility.
  • Has 40% breaks and 60% stat buffs, which are unimpressive but usable.
  • His ability awakenings bring those up to 60% breaks and 120% buffs and add AoE LB fill to the buffs, making him an excellent support unit.
  • Has increased LB fill rate and Entrust.

Vargas

  • Weak fire physical solo damage dealer.

Vayne

  • Subpar support unit.
  • Can provide single-target physical or magical mitigation and break resistance to the corresponding stat.
  • Can buff light/dark resistance and increase LB fill rate.

Veritas of the Dark

  • Competent dark chainer with some additional utility.
  • Dark Punishment can chain with Orlandeau's Divine Ruination and other similar moves.
  • Has an AoE 45% full break and AoE dark resistance.
  • With his ability awakenings, his damage increases significantly, making him an excellent chainer.

Veritas of the Earth

  • Physical cover tank with some good utility.
  • Has powerful AoE mitigation on his LB, AoE earth resistance, and 20% AoE mitigation.
  • His survivability is on the low end for physical cover tanks, so survival may be a problem when going up against harder hitting bosses.
  • He *can* provoke but usually shouldn't, since it lacks mitigation and will probably get him killed.
  • With ability awakenings, his survivability is drastically improved and his provoke gains mitigation, allowing him to serve as both a physical cover tank and a provoke tank at the same time, making him into a very powerful tank.

Veritas of the Flame

  • A subpar solo damage dealer who can use a wide variety of elements.
  • His strongest move is only usable at random as a counter unlock, and his other attacks are quite weak.
  • He learns 4 "Axe" skills that can lower resistance (-50%) to fire, wind, earth or dark. Fire is preferred, since he can also lower fire resistance (-100%) via counter.
  • His ability awakenings increase his damage, but not by enough to make him particularly relevant.

Veritas of the Heavens

  • Physical wind damage dealer that totally blows.
  • Puns aside, he's not good. He has a halfway decent chaining move, a good wind imperil on his LB, and absorbs wind damage. Sadly, that's not enough to make him a worthwhile unit.
  • His ability awakenings focus on his terrible jump attacks and do not making him any less niche.

Veritas of the Light

  • Solid hybrid light chainer, but unfortunately suffers from being restricted to a single element, one that tends to be resisted quite often.
  • Her stats and modifiers are a bit on the low side, which means she falls short of doing top tier damage.
  • Has innate dualwield (guns, throwing weapons) as well as a light imperil to boost her own damage. Her LB has special mention as it is an extremely powerful DEF/SPR break, nearly quadrupling her damage output.
  • One of the very few AoE chainers in the game.
  • Her ability awakenings improve her damage output by quite a bit, making her one of the strongest AoE damage dealers in the game. Unfortunately, she is still locked into dealing light damage and has no other chaining partners.

Veritas of the Water

  • A serviceable healer with access to Curaga, Raise and Esunaga. While she does have an innate dualcast this is locked behind using a particular skill, meaning it will not be available turn 1. Also worth mentioning is an unlockable AoE full break in the same vein as Dualcast.
  • She's better off using an external source of Dualcast rather than wasting turns to temporarily unlock it.
  • Her ability awakenings make her Dualcast unlock last for 20 turns and give her some largely irrelevant utility, which makes her a decent budget option for brand new players, but she falls of quickly later on and probably isn't worth the investment.

Verun

  • Mediocre support unit with powerful AoE stat buffs from his limit burst.
  • He also has a few imperils and breaks, and the ability to grant killer effects to allies.
  • Very similar to Soleil, albeit with a bit of ramp-up time before he can get his stat buffs going. Once he does, though, he's arguably stronger.

Vesvia

  • Very weak water magic chainer.
  • Chains with the Flood family.

Victoria

  • Victoria can be used in one of two ways-- either as a solo damage dealer by dualcasting Firaja, or by chaining with another Victoria using Overflow.
  • Her damage isn't top tier, but it's solid enough that you can make good use of her if you lack better units.

Viktor Marchenko

  • Passable provoke tank with self-sustain.
  • Can buff himself with immunity to ailments, charm, stop, and breaks.
  • Can cap chains with a DEF-scaling attack.

Vivi

  • Alarmingly terrible magic damage dealer. His moves run the gamut between "extremely weak" and "fairly weak but kill your entire team".
  • His ability awakenings get rid of the team-killing downside, but even then, his damage is awful.

Wadow

  • Weak earth hybrid chainer with a bit of utility.
  • Can buff earth/light resistance and provide 30% mitigation.
  • Chains with the Quake family.

Wakka

  • Very weak physical solo damage dealer.
  • His strongest attack uses random elements, which is a serious downside, especially if the boss has resistances.
  • Can buff water resistance by 50%.

Warrior of Light

  • Excellent physical cover tank with solid utility.
  • Can break ATK/MAG and DEF/SPR by 45%.

Werei

  • Terrible earth physical solo damage dealer.
  • Can buff earth resistance by 50%.
  • His ability awakenings don't make him any more usable.

White Knight Noel

  • Noel is the most durable provoke tank in the game by a wide margin. Ignore the magic damage aspects of his kit and focus on his survivability-- he will pull all single-target attacks to himself and simply refuses to die no matter what happens.
  • His unique mitigation stacks with "universal" mitigation (e.g. Rikku's Hyper NulAll)
  • Damage spells and counters are negligible in boss fights, although his ability to imperil can occasionally be relevant.

White Witch Fina

  • Competent healer that can restore significant MP to allies.
  • Lacks Curaga, but her high SPR lets her make do with Cura instead.

Wilhelm

  • Excellent and durable provoke tank with good utility.
  • His limit burst provides 54% mitigation to the team for one turn.
  • Can significantly buff DEF/SPR, boost LB fill rate, and provide more minor ATK/MAG buffs.

William

  • Decent earth magical chainer with a bit of utility on the side.
  • Can buff DEF and SPR by 110% (with separate skills), but this comes at the cost of breaking the corresponding offensive stat (ATK and MAG) by 50%.

Xiao

  • Prior to her ability awakenings, she's an absolutely awful physical damage dealer.
  • With her ability awakenings, she's an absolutely awful provoke tank.

Xon

  • Useful for farming and not much else.
  • Can steal from all enemies at once.
  • Can copy stat buffs from enemies onto allies. With ability awakenings, this skill also provides break immunity.
  • Improves drop rates of rare items.

Y'shtola

  • Competent healer with innate dualcast.
  • Has a little bit of utility-- 54% AoE mitigation on her LB, as well as a few other largely irrelevant skills.

Yan

  • Excellent and versatile support unit.
  • Can provide AoE break resistance, MP recovery, healing, 30% mitigation, and LB fill rate.
  • Her LB applies AoE reraise and 64% resistance to all elements.

Yang

  • Subpar physical chainer.

Yda

  • Very weak physical damage dealer.
  • Her strongest skills are locked behind a long combo sequence, and even then they aren't very good.

Yego

Yubel

  • Weak physical chainer that can swap between dark and ice.
  • Chains with Onion Slice family.
  • Also has an innate provoke and 20% evasion, opening up possibilities as a dodge provoke tank.

Yuffie

Yun

  • Prior to his ability awakenings, he is a subpar fire physical chainer.
  • With his ability awakenings, his damage skyrockets, putting him near the top tier of chainers, and he gains innate dual wield.

Yuna

  • Excellent healer with some elemental resistance buffs.
  • One of the few units in the game that can dualcast Reraise.
  • Also has a few summoner skills, including the ability to partially fill up the esper gauge.
  • Can significantly buff the DEF/SPR of all allies via her LB.

Yuraisha

  • Excellent support unit with powerful buffs.
  • Can provide large buffs to all stats, as well as all three types of mitigation.
  • Has AoE barriers, resistance buffs, and AoE HP/MP regen.
  • Can cure breaks.

Yuri

  • Extremely weak hybrid chainer.
  • Chains with the Quake and Tornado families.

Zack

Zargabaath

  • Excellent and versatile support unit with a diverse set of skills. Stat buffs, mitigation, single-target HP/MP recovery, elemental resistances, and AoE immunity to certain ailments.
  • His MP restoration is massive but single-target, so sustaining the entire party may be rough as he has to rotate through each ally.
  • He burns through quite a bit of MP. He can self-cast Rejuvenate to keep himself going, but if you gear him for MP regen, it helps to free up his actions to do other things.
  • With his ability awakenings, he can also provide single-target reraise with Rejuvenate. They also significantly improve his stat and mitigation buffs.

Zell

  • Terrible physical chainer with equally terrible utility.
  • His strongest moves are locked behind 3 turn setups, but they're much too weak to be worth the time.
  • He has a 60% full break, but it only lasts for two turns and he can only use it after three turns spent unlocking it, which means it's basically useless.

Zeno of the Beta Star

Zidane

  • Very weak physical chainer.

Zile

  • Terrible physical finisher.
  • His modifiers are all garbage, aside from moves that are locked behind setup moves. Said attacks either have a chance to fail or to hit your own units.

Zolulu & Delulu

  • Subpar breaker.
  • Has 40% on-demand breaks and a 60% break attached to a counter.
  • Has a 70% SPR break on their LB.

Zyrus

  • Weak solo magic damage dealer, both before and after his ability awakenings.
  • Relies heavily on his LB to unlock W-Ability, but cannot fill it up efficiently and cannot sustain the MP use of dualcasting Blood Pulsar.

Unit Summaries (7★ Units)

2B

  • Extremely powerful breaker and lightning physical chainer.

A2

  • Powerful physical chainer that automatically provides a 50% ATK/MAG break while chaining.
  • Chains with the Absolute Mirror of Equity family.

Ace

  • Decent support unit with a bit of bonus offensive potential.
  • Unfortunately, his buffs are random, but even the worst case is still decent.
  • He can also cap chains with his LB and imperil fire/lightning/light by 75%.

Adam Jensen

  • Competent fire/lightning physical chainer with innate dual wield.
  • Has extremely high burst damage via his cooldown skill, and very low damage on other turns.
  • Has a 45% full break.

Aerith

  • Excellent healer with solid utility.
  • Can provide break immunity, AoE reraise, 30% general mitigation, and help to fill LBs.

Aileen

  • Terrible earth physical chainer.
  • Can provide AoE LB fill.
  • Chains with the Stardust Ray family.

Akstar

  • Very powerful fire/ice physical chainer.
  • Requires several turns of ramp up to reach his maximum damage potential.
  • Chains with the Absolute Mirror of Equity family.

Aloha Lasswell

  • Excellent water/wind physical chainer with innate dual wield.
  • Chains with the Divine Ruination family.
  • Can also be build as TDH, which increases his damage substantially, but reduces the number of compatible partners.
  • He has a physical AoE cover ability with a cooldown. This is extremely niche and will not see much use.

Ang

  • Strong fire physical finisher.
  • Relies heavily on his limit burst for optimal damage output.

Aranea

  • Good physical finisher.
  • Has no utility and requires several turns of setup for one turn of mediocre burst damage.

Arngrim

  • Competent fire finisher.
  • Burns through MP very quickly.

Atoning Dragoon Kain

  • Strong physical chainer with elemental flexibility. Can also serve as a good finisher (which requires several turns of setup).
  • Chains with the Graviton Cannon family.

Auron

  • Extremely powerful breaker with solid physical chaining and elemental flexibility.
  • Chains with the Absolute Mirror of Equity family.

Aurora Fryevia

  • Extremely powerful light hybrid chainer.
  • Chains with several families, including Divine Ruination, Onion Slice, and Aureole Ray.
  • She burns through MP very quickly, and her damage drops significantly when using anything other than DR frames.

Awakened Rain

  • Extremely powerful magic cover and provoke tank.
  • Can grant ailment/stop immunity to allies and buff stats by 120%.
  • Has AoE heals/MP restoration, at the cost of LB gauge.

Ayaka

  • Powerful healer with great utility.
  • She can provide massive healing, reraise team members, restore MP, AoE fill the LB gauge, grant immunity to stop, and protect the team with AoE barriers.
  • Her LB will also remove breaks and charm, but it takes forever to fill up.

Bai Hu & Zhu Que

  • Great fire/lightning physical chainer.
  • Can swap elements mid-fight.
  • Chains with the Divine Ruination family.
  • Has an alternate SPR-heavy build, but this option deals much less damage.

Balthier

  • Powerful physical finisher with elemental flexibility.
  • His damage output is heavily affected by randomness, and may break some chains.

Barbariccia

  • Great magical wind chainer.
  • Can cap her chains with Raging Wind for massive damage after several turns of ramp-up, or instead cap with Aeroja for AoE damage.
  • Chains with the Tornado family.

Bart

  • Bizarre mix of dodge-based provoke tank, support, and chainer.
  • His chaining damage is fairly average.
  • Can provide 60% AoE breaks, AoE mirage, AoE LB fill rate, single target imbues, single target LB fill, and some minor AoE MP sustain.
  • Chains with the Kingsglaive, Tornado, and Flood families.

Basch

  • Solid physical and magical cover tank.
  • Has some support capabilities in the form of breaks and buffs.

Beatrix

  • Powerful ATK/MAG breaker and chainer.
  • Her damage suffers tremendously if she tries to chain and break at the same time, so you will often just focus on breaking and let her partner do most of the damage, or bring a separate breaker and just have her chain.

Beowulf

Beryl

  • Solid unit that can fill several roles.
  • Ideally used as either a tank who also chains, or as a chainer that also provides powerful breaks.
  • Chains with the Bolting Strike, Chaos Wave, Octaslash, and Disorder families.

Black Mage Golbez

  • Powerful dark/light magic chainer.
  • Burns through MP very quickly.
  • Has a lot of built-in elemental resistances.
  • Chains with the Chaos Wave family.

Blossom Sage Sakura

  • Solid lightning magic chainer.
  • Has some decent support capabilities, including AoE mitigation and ailment immunity buffs.

Chow

  • Powerful and unusual combination of healer and magic cover tank.
  • Has Curaja along with a solid tanking kit.
  • LB is a powerful 54% mitigation cooldown that also refills the team's MP.

Christine

  • Powerful ice magic chainer.
  • Her strongest moves have no chaining partners. She does have Freeze, but the damage is much, much lower.

Cid

  • Powerful physical finisher.
  • Requires several turns of setup, and relies heavily on external imperils in order to deal good damage, but can burst very hard in the right circumstances.

Circe

Citan

  • Powerful physical chainer that can choose between water and wind.
  • Requires an external imperil. Unlike most chainers, he cannot apply one himself.
  • Chains with the Absolute Mirror of Equity family.

Citra

  • Terrible magical light chainer with some minor support capabilities.
  • She can chain with the Divine Ruination family.
  • Can buff the party's magic mitigation by 20%, refill MP, fill the esper gauge, and heal the party a bit.
  • All of her skills, including her evocation moves, deal very low damage.

Cloud

  • Mediocre physical finisher.
  • Can also chain with the Meteor Rain family, but the damage is pretty bad.

Cloud (KH)

  • Excellent physical chainer.
  • Has no imperils of his own, but pairs very well with other Divine Ruination chainers that can imperil for him.

Crimson

Dark Fina

  • Competent magic chainer.
  • She is locked into using three elements at once, has ramp up time, and will suffer greatly if she dies or if the boss gets dispelled.
  • Her damage is absolutely terrible unless you unlock her latent abilities.

Dark Knight Cecil

  • Terrible dark physical finisher.
  • Has lots of human killer passives, but even with those, his damage is not competitive.

Dark Knight Luneth

  • Finisher with decent damage and extreme suicidal tendencies.
  • His extremely high HP costs coupled with triple cast means that it is nearly impossible to keep alive.

Delita

  • Decent dark physical chainer.
  • His damage increases significantly if the enemy is susceptible to DEF breaks.
  • Can chain with 7★ Ramza.

Demon Rain

  • Good physical cover and provoke tank.
  • Has high survivability, but almost no utility.
  • Counter damage is negligible.

Dracu Lasswell

Dragonlord

  • Competent fire magical finisher.
  • Has very high modifiers, but his damage output is limited by his low MAG.

Dressy Aileen

  • Excellent earth physical chainer with solid utility.
  • Can also use light, although she has no imperil for that element.
  • Chains with the Absolute Mirror of Equity family.

Duke

  • Decent ice physical finisher.
  • Requires several turns of setup.
  • Can also be used as a subpar chainer, but the damage is low and he has no partners.

Eiko

  • Solid healer.
  • Can cure all debuffs, including berserk, charm, stop, imperils, and breaks.

Elena

  • Extremely powerful hybrid chainer with elemental flexibility and buffing capabilities.
  • Can provide stat buffs and mitigation to the party.
  • Chains with the Stardust Ray and Bolting Strike families.

Elephim

  • Great support unit with both breaks and buffs.
  • Can break ATK/MAG by 55% on T1 while also buffing DEF/SPR, then eventually ramp into her LB for a 75% full break and 145% buffs to all stats.
  • Gear her for LB autofill.

Elfreeda

  • Competent provoke tank.
  • Can chain with a copy, although the damage is unremarkable.
  • Has 45% breaks that also dispel the enemy; can be useful for enemies that frequently buff themselves.

Ellesperis

Elly

  • Very powerful magic chainer.
  • Wind is her strongest option, but earth isn't too far behind, and she can also choose to cap some of her chains with other elements if desired.
  • Chains with the Chaos Wave family.

Emperor

  • Good fire magical finisher.
  • Requires a few turns to ramp up.

Emperor Shera

  • Subpar fire physical chainer.
  • Can imbue himself and another unit with fire, but this lacks 100% uptime and his terrible damage makes him a poor chaining partner.
  • Chains with the Divine Ruination family.

Estark

  • Mediocre dark physical chainer with innate dual wield.
  • Has a 60% ATK break.
  • Can chain with the Divine Ruination family.

Esther

  • Ludicrously powerful lightning physical chainer.
  • Chains with the Bolting Strike, Absolute Mirror of Equity, and Aureole Ray (singlecast only) families.
  • Has absurd survivability for a damage dealer, with over twice as much HP as most other chainers on top of innate dodge and guts.

Fayt

  • Excellent physical chainer with elemental flexibility.
  • Requires quite a few turns of ramp-up to reach his maximum damage potential.
  • Chains with the Absolute Mirror of Equity family.

Fei

  • Dark physical chainer with very high damage output.
  • Can also chain with wind, which is noticeably weaker, or with several other elements, which are drastically weaker but could be useful in certain situations.
  • Chains with the Absolute Mirror of Equity family (only with his dark move).

Felix

  • Powerful fire/earth hybrid chainer.
  • Has no real chaining partners-- technically, several of his moves do belong to the Aureole Ray and Octaslash families, but those moves are very weak and he wants to cap his chains with the much stronger Salute - Blade Rush, something that only another Felix can do.
  • Requires several turns to really get going.

Flammie

  • Can serve as a buffer or as a finisher, but not both at the same time.
  • As a buffer, he has some uncommon and useful utility, but is also missing some standard buffer abilities, such as 100% uptime on general mitigation and AoE MP regen, which may force you to rely on other units to cover the gaps in his kit.
  • As a finisher, deals fairly good damage.
  • Can chain with the Aureole Ray family.

Fohlen

  • Mediocre physical finisher.
  • His burst is decent but requires several turns of setup.
  • He can also chain, but the damage is awful.

Folka

  • Superlative healer with a varied and powerful support kit.
  • Has Curaja and Reraise.
  • Can buff every type of mitigation (albeit on separate cooldown abilities that lack 100% uptime), provide immunity to breaks/ailments/stop/charm, and restore MP to the party.

Freya (VP)

  • Mediocre magic chainer.
  • Burns through MP very quickly and is forced to use a mix of elements and non-elemental damage.

Fryevia

Gilgamesh

  • Mediocre physical chainer.
  • Can gear for almost any type of killer passive by equipping different weapon types.
  • Has a 55% full break.
  • He has two moves with Divine Ruination frames. The baseline move does only 7 damage. He has a much stronger version that he can unlock by using his limit burst, but it can take several turns to get to that point.
  • He fares better when chaining with a duplicate, as he can then use Tri-Attack starting from turn 1.

Gladiolus

  • Competent physical cover tank.
  • His other skills are, unfortunately, mostly irrelevant.

Grim Lord Sakura

  • Powerful fire/dark magic chainer with an amazing support kit.
  • Chains with the Chaos Wave family.
  • Can AoE buff DEF/SPR by 100%, provide 35% AoE mitigation, reraise allies, restore MP, and fill the LB gauge.

Heavenly Technician Lid

  • Powerful breaker.
  • Her T1 AoE breaks aren't quite as strong as those of some other units, but she can later on upgrade them to 79%, which are among the strongest in the game.

High Seraph Ultima

  • Extremely powerful non-elemental magic chainer with solid utility.
  • Chains with the Chaos Wave family.
  • Can simultaneously dispel enemy buffs and ally debuffs, while leaving enemy debuffs and ally buffs intact.
  • Burns through MP extremely quickly.

Hyoh

Ignacio

  • Competent finisher who can imbue other units with fire.
  • Has some minor buffing capabilities, but the stat buffs cost LB crystals.

Ignis

  • Decent buffer who requires setup turns.
  • Can provide AoE ailment and break immunity.
  • Can imbue allies with several different elements.

Immortal Flame Katy

Jecht

Jiraiya

  • Subpar hybrid chainer with some elemental flexibility.
  • Requires setup before he can use any of his best moves, and even then his damage isn't amazing.
  • After setup, he can chain with the Divine Ruination, Kingsglaive, and Octaslash families.
  • Can provide decent AoE elemental resists with attached mirage.

Karlette

  • Excellent hybrid chainer with elemental flexiblity and support capabilities.
  • Can buff elemental resistances and mitigation.
  • Can AoE break ATK/MAG by 70%, but this ability is on a cooldown.
  • Chains with the Quick Hit, Absolute Mirror of Equity, and Aureole Ray families.

Kimono Ayaka

  • Physical chainer whose damage scales off of SPR.
  • Requires an external imperil.
  • Can provide some AoE healing/MP regen.
  • Chains with the Absolute Mirror of Equity family.

King Edgar of Figaro

  • Powerful breaker.
  • Lacks powerful T1 AoE breaks, but can apply them later in the fight via his LB or other skills.
  • Can imperil several elements and chain with the Stardust Ray family.

Knight Delita

  • Physical chainer or finisher with an extremely powerful 74% ATK/MAG/DEF break attached to his LB.
  • Try to gear him in ways that will let you fill up his LB by the second turn.

Kryla

  • Excellent breaker, with breaks of up to 74% for every stat, including a turn 1 70% full break.
  • Can also imperil various elements and deal some fixed damage to enemies.

Kunshira

  • Good hybrid chainer with great elemental flexibility.
  • Can massively buff various elemental resistances, while also buffing DEF/SPR at the same time. With two of her, you can maintain this buff 100% of the time..
  • Chains with the Aureole Ray family.

Kurasame

  • Hybrid ice chainer with high damage output.
  • Chains with the Quick Hit family.

Lenneth

  • Good dark physical chainer.
  • Has very high damage, but also very high MP consumption.
  • Can somewhat chain with the Piledriver family, but expect breaks as Lenneth caps her own chains and does not use Piledriver twice.

Lightning

  • Mediocre lightning physical chainer.
  • Chains with the Quick Hit family.
  • Buffs her own stats by 150%, which can allow you to forego a buffer.

Lila

  • Strong physical chainer.
  • She also has SPR-scaling moves, but they are much weaker.
  • She can switch between fire and lightning damage.
  • Chains with the Graviton Cannon and Stardust Ray families.

Lilith

  • Solid magic cover tank with limited utility.
  • Can also cover physical damage, but her stats are not well-suited for it.
  • Can chain with the Kingsglaive and Aureole Ray families.
  • Can provide significant self-sustain for her own HP/MP.

Livid Shantotto

  • Decent magic finisher with excellent elemental flexibility who will die at the drop of a hat.
  • Her HP is horrifyingly low, even compared to 6* units, and keeping her alive can be a very real problem.
  • She requires ramp up time and unlocks to make the most of her damage potential.

Loren

  • Extremely powerful breaker with solid physical chaining and elemental flexibility.
  • Can chain with the Onion Slice and Aureole Ray families.

Lotus Mage Fina

  • Excellent healer with Curaja and Reraise.
  • Can also apply AoE reraise.
  • With her latent abilities, she can provide good buffs and elemental resistances via W-Ability, although the low healing on the turns that she refreshes these effects might be a problem.

Lucius

Lulu

  • Solid water magic chainer.
  • Chains with the Flood family, but damage will drop drastically with anyone other than a dupe.

Lunera

  • Mediocre magic chainer with some buffing capabilities.
  • Chains with the Aureole Ray family.

Luneth

  • Mediocre physical chainer with significant spike damage.
  • Only chains with a dupe.
  • The overwhelming majority of his damage comes from Swordshower, which he can only use once every three turns.

Machina

  • Solid physical chainer with several elemental options and amazing utility.
  • Can break ATK/MAG and DEF/SPR by 70% on-demand, although this only lasts for one turn and will decay into weaker breaks over the next several turns.
  • His LB breaks ATK/MAG by a massive 79%.
  • Can AoE buff physical/magical mitigation and provide SPR break immunity.
  • Chains with the Absolute Mirror of Equity family.

Malphasie

  • Powerful wind/dark hybrid chainer.
  • Can chain with the Bolting Strike, Aureole Ray, and Tornado families.
  • With her cooldown skill, she can AoE fill the LB gauge and break enemy DEF/SPR by 74%.

Maria (Xenogears)

  • Powerful magic chainer that can choose between fire and non-elemental damage.
  • Has significant ramp-up time with non-elemental damage.
  • Chains with the Absolute Mirror of Equity family (with her fire move only).

Marie

  • Mediocre support unit with lots of defensive options.
  • Can buff elemental resistances, provide elemental immunity, and (on a cooldown) provide AoE mitigation or barriers, which is good for surviving nasty boss threshold attacks.

Maritime Strategist Nichol

  • Powerful buffer with access to a wide range of potent abilities.
  • Can buff all stats, regenerate HP/MP for the party, provide mitigation, buff elemental resistances, and cure breaks. Almost all of his abilities can be dualcast via Linked Stance.
  • Can also help to fill the LB and esper gauges.

Marquis de Léon

  • Terrible provoke tank with a few very weak chaining skills.
  • Has a 60% break on a 5 turn cooldown, which can allow him to weaken nasty threshold attacks, but he cannot serve as a primary breaker.

Mediena

  • Magic ice chainer.
  • Can buff the party's stats and restore MP.
  • Chains with the Absolute Zero and Freeze families.

Mercenary Ramza

  • Versatile tank. Able to provoke and cover physical or magical damage.
  • His magic cover has a cooldown, which may be a problem if you're planning to rely on reraise, or if the boss dispels him.
  • Is immune to all ailments and charm, is 50% resistant to Stop, and has 30% innate resistance to all ailments.
  • Has Entrust.

Monk Sabin of Kolts

Morgana

  • Evoke chainer.
  • Suffers from insufficient orb generation, making it impossible to maintain her ideal damage rotation without significant external support.
  • Chains with the Absolute Zero and Chaos Wave families.

Myra

  • Excellent healer that can also provide buffs.
  • Can bring stat buffs, partial ailment immunity, break immunity, and charm immunity.
  • Has a version of Entrust that works with W-Ability.
  • Her healing output is slightly lower than that of most other healers.

Nagi

Nameless Gunner Jake

  • Solid physical finisher with elemental flexibility.
  • Requires several turns of setup.

Nalu

  • Lightning physical chainer.
  • Has Tidus frames, giving her several chaining partners. However, because she is best build with TDH and does not have W-Ability, she will not chain properly with DW partners.
  • Also, her damage drops significantly when not chaining with a copy, due to relying on her LB and her cooldown skill, which have unique frames.

Neverending Hope

  • Versatile buffer who can grant a wide variety of elemental resistances.
  • Excels at charging up the LB gauges of allies.
  • Also has some subpar breaks that could be useful in rare situations.
  • Chains with the Absolute Mirror of Equity family.

Noctis

  • Bizarre physical chainer who requires setup and has several turns of downtime.
  • Damage output is high while Armiger Wakes, then plummets to almost nothing for several turns while waiting for the unlock to cool down again.

Nyx

  • Physical fire chainer with good damage and utility.
  • Can AoE fill the team's LB by sacrificing his life.
  • Relies on Fixed Dice for good damage output, which means that he can be very inconsistent.

Olive

  • Solid lightning finisher.
  • Can deal significant burst damage with Immolation Blast, although you'll need to raise or reraise her, as she dies when she uses it.

Onion Knight

  • Physical damage dealer with excellent elemental flexibility.
  • Can break enemy DEF by 74%, and buff several elemental resistances by 70%.
  • Chains with the Onion Slice family.

Onion Knight Refia

  • Physical damage dealer with elemental flexibility.
  • Chains with the Onion Slice family, but not very well, due to requiring unlocks.

Orlandeau

Popstar Katy

  • Absolutely terrible magical chainer/finisher.
  • Far worse than most 6* units.
  • Do not use.

Prishe

  • Physical chainer.
  • Locked behind setup turns and has no chaining partners.
  • Can provide AoE reraise.

Prompto

  • Breaker with chaining capabilities.
  • Chains with the Octaslash family.
  • Has a 65% AoE ATK/MAG break and a 70% DEF break.

Pure Summoner Rydia

  • Weak summoner.
  • Requires setup before bursting for very low amounts of damage.
  • Has niche applications against bosses with high mitigation, as evoke damage will ignore said mitigation.

Pyro Glacial Lasswell

  • Fire/ice physical chainer.
  • Chains with the Absolute Mirror of Equity family.
  • His damage relies heavily on unlocking his latent abilities.

Qin

  • Support unit that suffers from extensive setup time.
  • Cannot provide all of the same benefits at once that other buffers can, forcing you to pick and choose which effects you want.

Queen

  • Lightning physical chainer.
  • Has very high survivability thanks to the 200% DEF/SPR buffs from Berserk+2.
  • Provides MP regen for the party.
  • Chains with the Quick Hit family.

Radiant Lightning

  • Lightning physical chainer.
  • Can serve as a breaker in a pinch, although her damage would suffer greatly and she would struggle with bosses that get dispelled.
  • Chains with the Absolute Mirror of Equity family.

Raegen

  • Fire and ice physical chainer.
  • Imbues himself with both elements as part of his rotation, so his damage suffers noticeably if the enemy is immune to either one. Also partners poorly with anyone other than a dupe.
  • Chains with the Divine Ruination and Absolute Mirror of Equity families.

Ramza

  • Mediocre support unit with breaks and buffs, although he has trouble providing both at once in a clean rotation.
  • Can dualcast 60% breaks for all four stats.
  • Can sing for buffs/regen, but you will have gaps in the song buff uptime if you try to have him also maintain breaks.
  • Consider giving Cradle of Horns to him or another party member to cover those gaps.

Randi

Reberta

  • Competent chainer or finisher.
  • Can chain with the Octaslash family, but is better off using her jumps to chain with a duplicate.
  • Lacks consistent damage output due to the random timing of jump hits.

Red XIII

  • Powerful physical chainer with elemental flexibility.
  • Can provide AoE mirage.
  • Chains with the Stardust Ray family.

Regina

  • Powerful physical finisher.
  • Can also serve as a chainer, as her LB will chain with a copy of her.
  • Suffers from very, very low survivability, and keeping her alive will be a struggle on many fights.

Rem

  • Unusual combination of healer and chainer.
  • Can dualcast Curaja and Tornado, allowing her to serve as a support chainer.
  • Unlike most 7* healers, does not have the ability to heal and reraise on the same turn.

Rena

  • Healer with access to powerful buffs.
  • Relies heavily on her LB, but can struggle to fill it up consistently unless you gear for it at the expense of healing stats.

Roy

  • Support unit with strong buffs and breaks on T1. However, as soon as they expire, he becomes significantly worse because he can't refresh them with the same potency.
  • Works best when paired with another breaker who cannot break well on T1.

Rinoa

  • Strong non-elemental magic finisher.
  • Can slightly fill ally LB gauges with Aura.

Rivera

  • Unusual support unit able to turn any ally into a provoke tank or AoE physical cover tank, although whoever she picks will be significantly less durable than a "normal" tank.
  • Can provide AoE Mirage, restore MP, and heal.

Sacred Shield Charlotte

  • Extremely durable provoke and magic cover tank with incredible support skills.
  • All of her skills last four turns, instead of the more common two or three, giving her more spare turns.
  • Can buff general mitigation by a whopping 50%, magic mitigation by 30%, fill LB gauges, buff light/ice resistance, buff DEF/SPR, and more.
  • Can chain with the Aureole Ray, Disorder, and Absolute Zero families.

Seabreeze Dark Fina

  • Competent magic chainer.
  • She is locked into using two elements at once, has ramp up time, and will suffer greatly if she dies or if the boss gets dispelled.
  • Her damage is absolutely terrible unless you unlock her latent abilities.

Seaside Nichol

  • Excellent support unit focusing exclusively on defensive buffs.
  • Can provide significant DEF/SPR buffs, all three types of mitigation, and some minor barriers.
  • Unfortunately, his physical/magical mitigation buffs cannot be dualcast, which means he cannot provide much in the way of HP/MP restoration while maintaining those.
  • Has the extremely rare ability to cure imperils and berserk (as well as breaks, charm, and stop).
  • Has chaining moves with Freeze and Flood frames, but his personal damage is very, very low.

Sephiroth

Shadow Lord

  • Subpar dark physical chainer or finisher.
  • Chains with the Octaslash family.

Sieghard

  • Excellent physical cover and provoke tank.
  • He technically can cover magic, but the cooldown on that ability is longer than the duration, preventing him from serving in that role effectively.
  • His LB provides a powerful 45% general mitigation buff to the party for three turns.

Sophia

  • Excellent magical chainer with elemental flexibility.
  • Chains with the Chaos Wave and Quake families.

Sora

Squall

  • Solid physical chainer with elemental flexibility.
  • Can also function as a finisher, although his hits are spread out and may not fit well into many chains.
  • Technically chains with the Absolute Mirror of Equity family, but his chaining moves are very weak and the bulk of his damage comes from capping his own chains with Keen Edge, which would break the chain when done with anyone but another Squall.

Summer Fina & Lid

  • Excellent breaker with incredible utility.
  • In addition to providing breaks, has strong AoE healing, AoE reraise, AoE MP recovery, can grant a physical water Aureole Ray chaining move to allies and herself, can imbue allies with water (although this may also charm them), buff water resistance, imperil several elements, buff LB fill rate, and fill the LB gauge.

Summer Folka & Citra

  • Excellent water/light evoke chainer with incredible utility.
  • Can grant ailment/break/charm/stop resistance to allies, buff water/light resistance, buff stats, AoE recover LB, buff LB fillrate, provide healing and mitigation (on a cooldown), and imbue allies with light (which may charm them).
  • Chains with the Absolute Mirror of Equity family, and can grant a physical water Aureole Ray attack to themselves or allies.

Sylvie

  • Excellent support unit with incredible utility.
  • Can provide typed mitigation, stat buffs, ailment immunity, break immunity, and massive elemental resistances.
  • Can grant physical or chaining moves to allies (Bolting Strike and Absolute Mirror of Equity options for both types), and imbue allies with several different elements.
  • Has 70% breaks for ATK/MAG and DEF/SPR, albeit on a cooldown.

Tiana

  • Very powerful earth magic chainer.
  • Chains with the Quake family.
  • Can help to sustain the party's HP/MP via her limit burst.

Tidus

  • Good DH water physical chainer.
  • Technically chains with the Quick Hit family, but his rotation is a mess. Constant switching between single cast, dual cast, and triple cast means he has no real partners.

Tifa

  • Excellent water physical chainer.
  • Requires several turns of ramp up.
  • Chains with the Divine Ruination family.

Trance Terra

  • Very powerful magic chainer with a bit of elemental flexibility.
  • Has very high damage on certain turns and very low damage on others. It averages out to a high number, but can be a problem if you need multiple turns of high damage in a row.
  • Very high MP consumption.

Veritas of the Dark

  • Good dark physical chainer.
  • Has a bit of utility in the form of AoE mitigation, AoE full break, 74% ATK break on his LB, and AoE dark resistance.
  • Chains with the Divine Ruination family.

Veritas of the Flame

  • Powerful fire finisher.
  • Can burst extremely hard via his cooldown.

Veritas of the Light

  • Solid light hybrid AoE chainer.
  • Can cure all debuffs from a single ally, including berserk, charm, stop, imperils, and breaks.

Viktor Marchenko

  • Provoke tank with subpar survivability but mediocre damage dealing capabilities.
  • Can either chain or finish with skills that scale off of DEF.
  • Can become immune to charm, stop, breaks, and ailments.
  • Can heal himself and restore his own MP.
  • Has dual-stat 50% AoE breaks, but they're split the wrong way.

Vincent

  • Subpar physical chainer with no partners.
  • Has a single target 55% full break.

White Knight Noel

  • Absurdly durable provoke and magic cover tank.
  • Has very little in the way of utility, but can chain with the Freeze and Tornado families.

Wilhelm

  • Extremely powerful provoke and physical cover tank.
  • Has excellent utility in the form of his powerful mitigation LB, LB fill rate counter, and single-stat 60% ATK/MAG breaks.

Yego

Yuffie

  • Powerful physical chainer with elemental flexibility.
  • Can provide AoE mirage.
  • Chains with the Stardust Ray family.

Yun

Yuna

  • Excellent healer with Curaja and Reraise.
  • Also has great utility-- various Bar-ga resistance spells, esper gauge fill, and a powerful DEF/SPR buffs on her LB.

Yuraisha

  • Excellent support unit with powerful buffs.
  • Can provide large buffs to all stats, as well as all three types of mitigation.
  • Has AoE barriers, resistance buffs, and AoE HP/MP regen.
  • Can cure breaks.

Zack

  • Excellent physical finisher.
  • Relies on an external imbue to maximize his damage output.

Zargabaath

  • Excellent support unit with powerful buffs.
  • Can massively buff stats and mitigation, especially via his LB.
  • Can temporarily provide break immunity.
  • Can reraise allies and provide massive HP/MP restoration to single targets.
  • Can chain with the Octaslash family.

Zeno of the Beta Star