Final Fantasy Brave Exvius Wiki

Unit Rankings

Warning!
  • Ratings are maintained by FFBE subreddit's Discord. Newbie questions and question whether a certain unit is good or not should be asked in #global-help. If you have experience with the game you may freely discuss unit ratings in #wiki-unit-ratings.
  • These lists provide a rough estimate of units' utility when used by newbies. Veterans should assess the unit based on their needs instead.
  • Units that have summaries, but not ratings are too weak to use outside of extremely narrow circumstances.
  • The ratings for attackers are calculated using a unit builder based on specific criteria. Visit Unit Rating Notes.
  • Updates: Read recent changes here.

Unit Ratings (7★ Units)

Only units that can be awakened to 7-star7 Star Rarity are rated.
Please keep in mind that each list considers that players have fully ability awakened a unit's kit.
Please read the in-game news to learn how to awaken a 7★ to avoid any confusion or mistakes.
Unit Ratings (7★ Units)
Unit Role TDH Base Links/Notes
Unit-Loren-7.png
Loren
Physical-Damage
Chaining
Support
- 20.5 Unit Page
Summary Notes
Unit-2B-7.png
2B
Physical-Damage
Chaining
Support
- 20.0 Unit Page
Summary Notes
Time limited unit
Unit-Kurasame-7.png
Kurasame
Hybrid-Damage
Chaining
20.0 19.5 Unit Page
Summary Notes
Unit-Machina-7.png
Machina
Physical-Damage
Chaining
Support
- 20.0 Unit Page
Summary Notes
Unit-Mercenary Ramza-7.png
Mercenary Ramza
Tank
- 20.0 Unit Page
Summary Notes
Unit-Sieghard-7.png
Sieghard
Tank
- 20.0 Unit Page
Summary Notes
Unit-Wilhelm-7.png
Wilhelm
Tank
Support
- 20.0 Unit Page
Summary Notes
Unit-Aurora Fryevia-7.png
Aurora Fryevia
Hybrid-Damage
Chaining
- 19.5 Unit Page
Summary Notes
Currently only obtainable for 2018 Fan Festa attendees, will be released on a banner at a later date.
Unit-Awakened Rain-7.png
Awakened Rain
Tank
Support
- 19.5 Unit Page
Summary Notes
Unit-A2-7.png
A2
Physical-Damage
Chaining
19.0 18.0 Unit Page
Summary Notes
Time limited unit
Unit-Barbariccia-7.png
Barbariccia
Magical-Damage
Chaining
- 19.0 Unit Page
Summary Notes
Unit-Beryl-7.png
Beryl
Tank
Chaining
Support
- 19.0 Unit Page
Summary Notes
Unit-Demon Rain-7.png
Demon Rain
Tank
- 19.0 Unit Page
Summary Notes
Time limited unit
Unit-Fryevia-7.png
Fryevia
Hybrid-Damage
Chaining
19.0 18.5 Unit Page
Summary Notes
Unit-Grim Lord Sakura-7.png
Grim Lord Sakura
Magical-Damage
Chaining
Support
- 19.0 Unit Page
Summary Notes
Time limited unit
Unit-Hyoh-7.png
Hyoh
Physical-Damage
Chaining
19.0 18.0 Unit Page
Summary Notes
Unit-Lilith-7.png
Lilith
Tank
Chaining
- 19.0 Unit Page
Summary Notes
Time limited unit
Unit-Pyro Glacial Lasswell-7.png
Pyro Glacial Lasswell
Physical-Damage
Chaining
- 19.0 Unit Page
Summary Notes
Unit-Queen-7.png
Queen
Physical-Damage
Chaining
19.0 18.0 Unit Page
Summary Notes
Unit-Aloha Lasswell-7.png
Aloha Lasswell
Physical-Damage
Chaining
(Tank)
18.5 18.0 Unit Page
Summary Notes
Unit-Ayaka-7.png
Ayaka
Healing
Support
- 18.5 Unit Page
Summary Notes
Unit-Circe-7.png
Circe
Magical-Damage
Chaining
- 18.5 Unit Page
Summary Notes
Unit-Dracu Lasswell-7.png
Dracu Lasswell
Physical-Damage
Chaining
18.5 17.5 Unit Page
Summary Notes
Time limited unit
Unit-Elephim-7.png
Elephim
Support
- 18.5 Unit Page
Summary Notes
Unit-Lenneth-7.png
Lenneth
Physical-Damage
Chaining
18.5 17.5 Unit Page
Summary Notes
Time limited unit
Unit-Malphasie-7.png
Malphasie
Hybrid-Damage
Chaining
- 18.5 Unit Page
Summary Notes
Unit-Rem-7.png
Rem
Healing
Magical-Damage
Chaining
- 18.5 Unit Page
Summary Notes
Unit-Trance Terra-7.png
Trance Terra
Magical-Damage
Chaining
- 18.5 Unit Page
Summary Notes
Unit-Zargabaath-7.png
Zargabaath
Support
- 18.5 Unit Page
Summary Notes
Unit-Beatrix-7.png
Beatrix
Support
Hybrid-Damage
1-hit-Finisher
- 18.0 Unit Page
Summary Notes
Unit-Eiko-7.png
Eiko
Healing
Support
Summoner
- 18.0 Unit Page
Summary Notes
Unit-Gladiolus-7.png
Gladiolus
Tank
- 18.0 Unit Page
Summary Notes
Unit-Knight Delita-7.png
Knight Delita
Support
Physical-Damage
Chaining
1-hit-Finisher
- 18.0 Unit Page
Summary Notes
Unit-Nalu-7.png
Nalu
Physical-Damage
Chaining
18.0 18.0 Unit Page
Summary Notes
Unit-Onion Knight-7.png
Onion Knight
Physical-Damage
Chaining
- 18.0 Unit Page
Summary Notes
Unit-Seaside Nichol-7.png
Seaside Nichol
Support
- 18.0 Unit Page
Summary Notes
Unit-Tidus-7.png
Tidus
Physical-Damage
Chaining
18.0 17.0 Unit Page
Summary Notes
Unit-Veritas of the Dark-7.png
Veritas of the Dark
Physical-Damage
Chaining
- 18.0 Unit Page
Summary Notes
Unit-Veritas of the Flame-7.png
Veritas of the Flame
Physical-Damage
1-hit-Finisher
- 18.0 Unit Page
Summary Notes
Unit-Aileen-7.png
Aileen
Physical-Damage
Chaining
Support
- 17.5 Unit Page
Summary Notes
Unit-Ellesperis-7.png
Ellesperis
Physical-Damage
Chaining
- 17.5 Unit Page
Summary Notes
Unit-Estark-7.png
Estark
Physical-Damage
Chaining
Support
- 17.5 Unit Page
Summary Notes
Time limited unit
Unit-Nyx-7.png
Nyx
Physical-Damage
Chaining
Support
- 17.5 Unit Page
Summary Notes
Unit-Orlandeau-7.png
Orlandeau
Physical-Damage
Chaining
(Support)
- 17.5 Unit Page
Summary Notes
Unit-Reberta-7.png
Reberta
Physical-Damage
Chaining
- 17.5 Unit Page
Summary Notes
Unit-Veritas of the Light-7.png
Veritas of the Light
Hybrid-Damage
Chaining
- 17.5 Unit Page
Summary Notes
Unit-Balthier-7.png
Balthier
Physical-Damage
1-hit-Finisher
- 17.0 Unit Page
Summary Notes
Unit-Blossom Sage Sakura-7.png
Blossom Sage Sakura
Magical-Damage
1-hit-Finisher
- 17.0 Unit Page
Summary Notes
Unit-Elfreeda-7.png
Elfreeda
Tank
Physical-Damage
Chaining
- 17.0 Unit Page
Summary Notes
Unit-Emperor-7.png
Emperor
Magical-Damage
1-hit-Finisher
- 17.0 Unit Page
Summary Notes
Unit-Lunera-7.png
Lunera
Magical-Damage
Chaining
Support
- 17.0 Unit Page
Summary Notes
Unit-Lucius-7.png
Lucius
Physical-Damage
Chaining
- 17.0 Unit Page
Summary Notes
Time limited unit
Unit-Prishe-7.png
Prishe
Physical-Damage
Chaining
Support
- 17.0 Unit Page
Summary Notes
Unit-Viktor Marchenko-7.png
Viktor Marchenko
Tank
Chaining
1-hit-Finisher
Support
- 17.0 Unit Page
Summary Notes
Time limited unit
Unit-Arngrim-7.png
Arngrim
Physical-Damage
1-hit-Finisher
16.5 15.5 Unit Page
Summary Notes
Time limited unit
Unit-Dragonlord-7.png
Dragonlord
Magical-Damage
1-hit-Finisher
- 16.5 Unit Page
Summary Notes
Time limited unit
Unit-Fohlen-7.png
Fohlen
Physical-Damage
1-hit-Finisher
- 16.5 Unit Page
Summary Notes
Unit-Freya (VP)-7.png
Freya (VP)
Magical-Damage
Chaining
- 16.5 Unit Page
Summary Notes
Time limited unit
Unit-Gilgamesh-7.png
Gilgamesh
Physical-Damage
Chaining
- 16.5 Unit Page
Summary Notes
Unit-Ignis-7.png
Ignis
Support
- 16.5 Unit Page
Summary Notes
Unit-Lightning-7.png
Lightning
Physical-Damage
Chaining
- 16.5 Unit Page
Summary Notes
Unit-Livid Shantotto-7.png
Livid Shantotto
Magical-Damage
1-hit-Finisher
- 16.5 Unit Page
Summary Notes
Unit-Noctis-7.png
Noctis
Physical-Damage
Chaining
- 16.5 Unit Page
Summary Notes
Unit-Olive-7.png
Olive
Physical-Damage
1-hit-Finisher
16.5 16.5 Unit Page
Summary Notes
Unit-Ramza-7.png
Ramza
Support
Chaining
- 16.5 Unit Page
Summary Notes
Unit-Roy-7.png
Roy
Support
- 16.5 Unit Page
Summary Notes
Unit-Ace-7.png
Ace
Support
- 16.0 Unit Page
Summary Notes
Unit-Adam Jensen-7.png
Adam Jensen
Physical-Damage
Chaining
Support
- 16.0 Unit Page
Summary Notes
Time limited unit
Unit-Delita-7.png
Delita
Physical-Damage
Chaining
Support
- 16.0 Unit Page
Summary Notes
Unit-Luneth-7.png
Luneth
Physical-Damage
Chaining
1-hit-Finisher
- 16.0 Unit Page
Summary Notes
Unit-Seabreeze Dark Fina-7.png
Seabreeze Dark Fina
Magical-Damage
Chaining
Support
- 16.0 Unit Page
Summary Notes
Unit-Shadow Lord-7.png
Shadow Lord
Physical-Damage
Chaining
1-hit-Finisher
- 16.0 Unit Page
Summary Notes
Unit-Squall-7.png
Squall
Physical-Damage
Chaining
1-hit-Finisher
16.0 15.0 Unit Page
Summary Notes
Unit-Citra-7.png
Citra
Chaining
Support
Summoner
- 15.5 Unit Page
Summary Notes
Unit-Dark Fina-7.png
Dark Fina
Magical-Damage
Chaining
Support
- 15.5 Unit Page
Summary Notes
Unit-Marie-7.png
Marie
Support
(Healing)
- 15.5 Unit Page
Summary Notes
Unit-Rinoa-7.png
Rinoa
Magical-Damage
Chaining
- 15.0 Unit Page
Summary Notes
Unit-Dark Knight Cecil-7.png
Dark Knight Cecil
Physical-Damage
1-hit-Finisher
14.0 14.0 Unit Page
Summary Notes
Unit-Marquis de Léon-7.png
Marquis de Léon
Tank
Support
- 13.5 Unit Page
Summary Notes
Time limited unit



Unit Ratings (6★ Units)

Only units that can be awakened to 6-star6 Star Rarity are rated, since 5-star5 Star Rarity units are now generally obsolete.
The archives (>6 months unupdated) for 5★ Units, 4★ Units, and their non-5★ roles and 6★ roles are still available.
Unit Ratings (6★ Units)
Unit Base
Rarity
Role Abilities Awakened Base Links/Notes
Unit-Machina-6.png
Machina
5-star5 Star Rarity Support
Chaining
- 18.5 Unit Page
Summary Notes
Unit-Ayaka-6.png
Ayaka
5-star5 Star Rarity Healing
Support
18.0 17.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Heavenly Technician Lid-6.png
Heavenly Technician Lid
5-star5 Star Rarity Support
- 18.0 Unit Page
Summary Notes
Unit-Beryl-6.png
Beryl
5-star5 Star Rarity Tank
Support
Chaining
- 17.5 Unit Page
Summary Notes
Unit-Lotus Mage Fina-6.png
Lotus Mage Fina
5-star5 Star Rarity Healing
Support
- 17.5 Unit Page
Summary Notes
Unit-Maritime Strategist Nichol-6.png
Maritime Strategist Nichol
5-star5 Star Rarity Support
- 17.5 Unit Page
Summary Notes
Unit-Seaside Nichol-6.png
Seaside Nichol
5-star5 Star Rarity Support
- 17.5 Unit Page
Summary Notes
Unit-Rena-6.png
Rena
5-star5 Star Rarity Healing
Support
- 17.0 Unit Page
Summary Notes
Time limited unit
Unit-Zargabaath-6.png
Zargabaath
5-star5 Star Rarity Support
17.0 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Joachim-6.png
Joachim
4-star4 Star Rarity Support
- 15.5 Unit Page
Summary Notes
Unit-Eiko-6.png
Eiko
5-star5 Star Rarity Healing
Summoner
- 15.0 Unit Page
Summary Notes
Unit-Sieghard-6.png
Sieghard
5-star5 Star Rarity Tank
Support
- 15.0 Unit Page
Summary Notes
Unit-Awakened Rain-6.png
Awakened Rain
5-star5 Star Rarity Tank
Support
- 14.5 Unit Page
Summary Notes
Unit-Basch-6.png
Basch
5-star5 Star Rarity Tank
Support
- 14.5 Unit Page
Summary Notes
Unit-Circe-6.png
Circe
5-star5 Star Rarity Magical-Damage
Chaining
- 14.5 Unit Page
Summary Notes
Unit-Citra-6.png
Citra
5-star5 Star Rarity Chaining
Support
Summoner
- 14.5 Unit Page
Summary Notes
Unit-Chow-6.png
Chow
5-star5 Star Rarity Tank
Support
- 14.5 Unit Page
Summary Notes
Time limited unit
Unit-Estark-6.png
Estark
5-star5 Star Rarity Physical-Damage
Chaining
Support
- 14.5 Unit Page
Summary Notes
Time limited unit
Unit-Fryevia-6.png
Fryevia
5-star5 Star Rarity Hybrid-Damage
Chaining
14.5 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Ignis-6.png
Ignis
5-star5 Star Rarity Support
- 14.5 Unit Page
Summary Notes
Unit-Kurasame-6.png
Kurasame
5-star5 Star Rarity Hybrid-Damage
Chaining
- 14.5 Unit Page
Summary Notes
Unit-Malphasie-6.png
Malphasie
5-star5 Star Rarity Hybrid-Damage
Chaining
(Support)
- 14.5 Unit Page
Summary Notes
Unit-Mercenary Ramza-6.png
Mercenary Ramza
5-star5 Star Rarity Tank
(Support)
14.5 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Nalu-6.png
Nalu
5-star5 Star Rarity Physical-Damage
Chaining
- 14.5 Unit Page
Summary Notes
Unit-Onion Knight-6.png
Onion Knight
5-star5 Star Rarity Physical-Damage
Chaining
Support
14.5 14.0 Unit Page
Summary Notes
Ability awakenings (costly)
Difficult to chain with DW.
Unit-Raegen-6.png
Raegen
5-star5 Star Rarity Physical-Damage
Chaining
- 14.5 Unit Page
Summary Notes
Unit-Reberta-6.png
Reberta
5-star5 Star Rarity Physical-Damage
Chaining
14.5 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Tidus-6.png
Tidus
5-star5 Star Rarity Physical-Damage
Chaining
14.5 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
May be difficult to chain with.
Unit-Trance Terra-6.png
Trance Terra
5-star5 Star Rarity Magical-Damage
(Chaining)
14.5 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Best when spark chaining.
Unit-Wilhelm-6.png
Wilhelm
5-star5 Star Rarity Tank
Support
14.5 14.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Yuna-6.png
Yuna
5-star5 Star Rarity Healing
Summoner
Support
- 14.5 Unit Page
Summary Notes
Unit-Aileen-6.png
Aileen
5-star5 Star Rarity Physical-Damage
Chaining
14.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Aurora Fryevia-6.png
Aurora Fryevia
5-star5 Star Rarity Hybrid-Damage
Chaining
- 14.0 Unit Page
Summary Notes
Currently only obtainable for 2018 Fan Festa attendees, will be released on a banner at a later date.
Unit-Barbariccia-6.png
Barbariccia
5-star5 Star Rarity Magical-Damage
Chaining
1-hit-Finisher
- 14.0 Unit Page
Summary Notes
Unit-Blossom Sage Sakura-6.png
Blossom Sage Sakura
5-star5 Star Rarity Magical-Damage
1-hit-Finisher
Support
- 14.0 Unit Page
Summary Notes
Unit-Christine-6.png
Christine
5-star5 Star Rarity Magical-Damage
Chaining
- 14.0 Unit Page
Summary Notes
Time limited unit
Unit-Deuce-6.png
Deuce
4-star4 Star Rarity Healing
Support
- 14.0 Unit Page
Summary Notes
Unit-Explorer Aileen-6.png
Explorer Aileen
5-star5 Star Rarity Physical-Damage
Chaining
1-hit-Finisher
- 14.0 Unit Page
Summary Notes
Time limited unit
Unit-Grim Lord Sakura-6.png
Grim Lord Sakura
5-star5 Star Rarity Magical-Damage
Chaining
Support
- 14.0 Unit Page
Summary Notes
Time limited unit
Unit-Hyoh-6.png
Hyoh
5-star5 Star Rarity Physical-Damage
Chaining
- 14.0 Unit Page
Summary Notes
Unit-Illusionist Nichol-6.png
Illusionist Nichol
4-star4 Star Rarity Support
(Tank)
14.0 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Can confer tank role on ally, Time limited unit
Unit-Knight Delita-6.png
Knight Delita
5-star5 Star Rarity Physical-Damage
Chaining
Support
14.0 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Lila-6.png
Lila
5-star5 Star Rarity Physical-Damage
Chaining
- 14.0 Unit Page
Summary Notes
Magic damage skills use SPR scaling.
Unit-Lilith-6.png
Lilith
5-star5 Star Rarity Tank
(Chaining)
- 14.0 Unit Page
Summary Notes
Time limited unit
Unit-Lunera-6.png
Lunera
5-star5 Star Rarity Magical-Damage
Chaining
Support
14.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Mediena-6.png
Mediena
5-star5 Star Rarity Magical-Damage
Chaining
1-hit-Finisher
- 14.0 Unit Page
Summary Notes
Unit-Orlandeau-6.png
Orlandeau
5-star5 Star Rarity Physical-Damage
Chaining
(Support)
14.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Ramza-6.png
Ramza
5-star5 Star Rarity Support
14.0 7.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Roy-6.png
Roy
5-star5 Star Rarity Support
14.0 14.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Sephiroth-6.png
Sephiroth
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
Chaining
- 14.0 Unit Page
Summary Notes
Unit-Tilith-6.png
Tilith
4-star4 Star Rarity Healing
Support
- 14.0 Unit Page
Summary Notes
Time limited unit
Unit-Veritas of the Dark-6.png
Veritas of the Dark
5-star5 Star Rarity Physical-Damage
Chaining
Support
14.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Veritas of the Earth-6.png
Veritas of the Earth
4-star4 Star Rarity Tank
Support
14.0 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Veritas of the Light-6.png
Veritas of the Light
5-star5 Star Rarity Hybrid-Damage
Chaining
1-hit-Finisher
14.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Warrior of Light-6.png
Warrior of Light
4-star4 Star Rarity Tank
Support
14.0 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-White Knight Noel-6.png
White Knight Noel
5-star5 Star Rarity Tank
14.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Aloha Lasswell-6.png
Aloha Lasswell
5-star5 Star Rarity Physical-Damage
Chaining
- 13.5 Unit Page
Summary Notes
Unit-Barusa-6.png
Barusa
4-star4 Star Rarity Tank
Support
13.5 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Charming Kitty Ariana-6.png
Charming Kitty Ariana
5-star5 Star Rarity Healing
Support
- 13.5 Unit Page
Summary Notes
Time limited unit
Unit-Chloe-6.png
Chloe
4-star4 Star Rarity Support
- 13.5 Unit Page
Summary Notes
Unit-Demon Rain-6.png
Demon Rain
5-star5 Star Rarity Physical-Damage
Tank
13.5 7.5 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Elephim-6.png
Elephim
5-star5 Star Rarity Support
- 13.5 Unit Page
Summary Notes
Unit-Ellesperis-6.png
Ellesperis
5-star5 Star Rarity Physical-Damage
Chaining
- 13.5 Unit Page
Summary Notes
Unit-Emperor-6.png
Emperor
5-star5 Star Rarity Magical-Damage
1-hit-Finisher
13.5 11.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Fayt-6.png
Fayt
5-star5 Star Rarity Physical-Damage
Chaining
- 13.5 Unit Page
Summary Notes
Time limited unit
Unit-Freya (VP)-6.png
Freya (VP)
5-star5 Star Rarity Magical-Damage
Chaining
- 13.5 Unit Page
Summary Notes
Unit-Iris-6.png
Iris
3-star3 Star Rarity Healing
Support
13.5 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Kunshira-6.png
Kunshira
5-star5 Star Rarity Hybrid-Damage
Chaining
1-hit-Finisher
- 13.5 Unit Page
Summary Notes
Unit-Lenneth-6.png
Lenneth
5-star5 Star Rarity Physical-Damage
Chaining
Support
- 13.5 Unit Page
Summary Notes
Time limited unit
Unit-Leopold-6.png
Leopold
4-star4 Star Rarity Tank
Chaining
- 13.5 Unit Page
Summary Notes
Unit-Lexa-6.png
Lexa
4-star4 Star Rarity Magical-Damage
Chaining
- 13.5 Unit Page
Summary Notes
Unit-Libertus-6.png
Libertus
3-star3 Star Rarity Tank
Support
- 13.5 Unit Page
Summary Notes
Unit-Loren-6.png
Loren
5-star5 Star Rarity Physical-Damage
Chaining
Support
13.5 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Lulu-6.png
Lulu
5-star5 Star Rarity Magical-Damage
Chaining
1-hit-Finisher
- 13.5 Unit Page
Summary Notes
Unit-Marie-6.png
Marie
5-star5 Star Rarity Support
(Healing)
13.5 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Mystea-6.png
Mystea
4-star4 Star Rarity Tank
Support
13.5 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Nyx-6.png
Nyx
5-star5 Star Rarity Physical-Damage
Chaining
1-hit-Finisher
13.5 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Prishe-6.png
Prishe
5-star5 Star Rarity Physical-Damage
Chaining
Support
13.5 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Rosa-6.png
Rosa
4-star4 Star Rarity Healing
Support
13.5 13.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Shylt-6.png
Shylt
4-star4 Star Rarity Tank
Support
- 13.5 Unit Page
Summary Notes
Unit-Yun-6.png
Yun
5-star5 Star Rarity Physical-Damage
(Chaining)
13.5 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-2B-6.png
2B
5-star5 Star Rarity Physical-Damage
Chaining
- 13.0 Unit Page
Summary Notes
Time limited unit
Unit-A2-6.png
A2
5-star5 Star Rarity Physical-Damage
Chaining
- 13.0 Unit Page
Summary Notes
Time limited unit
Unit-Ang-6.png
Ang
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
Chaining
- 13.0 Unit Page
Summary Notes
Time limited unit
Unit-Atoning Dragoon Kain-6.png
Atoning Dragoon Kain
5-star5 Star Rarity Physical-Damage
Chaining
- 13.0 Unit Page
Summary Notes
Unit-Aura-6.png
Aura
4-star4 Star Rarity Physical-Damage
Chaining
13.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Cagnazzo-6.png
Cagnazzo
4-star4 Star Rarity Tank
- 13.0 Unit Page
Summary Notes
Unit-Dragonlord-6.png
Dragonlord
5-star5 Star Rarity Magical-Damage
1-hit-Finisher
13.0 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Garnet-6.png
Garnet
4-star4 Star Rarity Healing
Summoner
13.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Kryla-6.png
Kryla
5-star5 Star Rarity Support
- 13.0 Unit Page
Summary Notes
Time limited unit
Unit-Ling-6.png
Ling
4-star4 Star Rarity Support
13.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Lucius-6.png
Lucius
5-star5 Star Rarity Physical-Damage
Chaining
- 13.0 Unit Page
Summary Notes
Time limited unit
Unit-Magna-6.png
Magna
4-star4 Star Rarity Magical-Damage
Chaining
- 13.0 Unit Page
Summary Notes
Unit-Meliadoul-6.png
Meliadoul
4-star4 Star Rarity Support
13.0 9.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Minfilia-6.png
Minfilia
4-star4 Star Rarity Support
13.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Noctis-6.png
Noctis
5-star5 Star Rarity Physical-Damage
Support
13.0 11.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Olif-6.png
Olif
4-star4 Star Rarity Support
13.0 13.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Ozetta-6.png
Ozetta
4-star4 Star Rarity Tank
Support
- 13.0 Unit Page
Summary Notes
Unit-Prompto-6.png
Prompto
5-star5 Star Rarity Physical-Damage
Chaining
Support
- 13.0 Unit Page
Summary Notes
Unit-Rinoa-6.png
Rinoa
5-star5 Star Rarity Magical-Damage
Chaining
1-hit-Finisher
Support
- 13.0 Unit Page
Summary Notes
Unit-Ryumynui-6.png
Ryumynui
4-star4 Star Rarity Support
- 13.0 Unit Page
Summary Notes
Unit-Shatal-6.png
Shatal
4-star4 Star Rarity Tank
- 13.0 Unit Page
Summary Notes
Unit-Soleil-6.png
Soleil
4-star4 Star Rarity Support
13.0 7.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Theobald-6.png
Theobald
4-star4 Star Rarity x24px
Chaining
- 13.0 Unit Page
Summary Notes
Unit-Vagrant Knight Rain-6.png
Vagrant Knight Rain
5-star5 Star Rarity Tank
Support
- 13.0 Unit Page
Summary Notes
Time limited unit
Unit-Verun-6.png
Verun
4-star4 Star Rarity Support
- 13.0 Unit Page
Summary Notes
Unit-White Witch Fina-6.png
White Witch Fina
4-star4 Star Rarity Healing
Support
13.0 7.5 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Yan-6.png
Yan
4-star4 Star Rarity Support
- 13.0 Unit Page
Summary Notes
Time limited unit
Unit-Ace-6.png
Ace
5-star5 Star Rarity Magical-Damage
Support
(Chaining)
12.5 10.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Agrias-6.png
Agrias
4-star4 Star Rarity Physical-Damage
Chaining
12.5 11.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Aria-6.png
Aria
4-star4 Star Rarity Healing
Support
12.5 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Beatrix-6.png
Beatrix
5-star5 Star Rarity Physical-Damage
Chaining
1-hit-Finisher
Support
- 12.5 Unit Page
Summary Notes
Unit-Camille-6.png
Camille
3-star3 Star Rarity Physical-Damage
Chaining
Support
- 12.5 Unit Page
Summary Notes
Unit-Charlotte-6.png
Charlotte
3-star3 Star Rarity Tank
12.5 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Ability awakenings (non-essential)
Unit-Cloud-6.png
Cloud
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
Chaining
- 12.5 Unit Page
Summary Notes
Unit-Cupid Artemios-6.png
Cupid Artemios
4-star4 Star Rarity Physical-Damage
1-hit-Finisher
12.5 10.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Dietlinde-6.png
Dietlinde
4-star4 Star Rarity Physical-Damage
Chaining
- 12.5 Unit Page
Summary Notes
Unit-Emperor Shera-6.png
Emperor Shera
5-star5 Star Rarity Physical-Damage
Chaining
- 12.5 Unit Page
Summary Notes
Unit-Fidel-6.png
Fidel
4-star4 Star Rarity Physical-Damage
Chaining
- 12.5 Unit Page
Summary Notes
Time limited unit
Unit-Fohlen-6.png
Fohlen
5-star5 Star Rarity Physical-Damage
Chaining
12.5 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Olive-6.png
Olive
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
12.5 10.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Pirate Jake-6.png
Pirate Jake
4-star4 Star Rarity Physical-Damage
Chaining
12.5 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Pure Summoner Rydia-6.png
Pure Summoner Rydia
5-star5 Star Rarity Magical-Damage
Chaining
Summoner
- 12.5 Unit Page
Summary Notes
Unit-Randi-6.png
Randi
5-star5 Star Rarity Physical-Damage
(Chaining)
12.5 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Rasler-6.png
Rasler
4-star4 Star Rarity Tank
12.5 9.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Ray Jack-6.png
Ray Jack
5-star5 Star Rarity Physical-Damage
Chaining
12.5 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Rem-6.png
Rem
5-star5 Star Rarity Magical-Damage
1-hit-Finisher
Healing
12.5 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Rico Rodriguez-6.png
Rico Rodriguez
5-star5 Star Rarity Physical-Damage
Chaining
Support
- 12.5 Unit Page
Summary Notes
Time limited unit
Unit-Rikku-6.png
Rikku
4-star4 Star Rarity Chaining
Support
12.5 12.5 Unit Page
Summary Notes
Ability awakenings (costly)
Ability awakenings (non-essential)
Unit-Shadow Lord-6.png
Shadow Lord
5-star5 Star Rarity Physical-Damage
Chaining
- 12.5 Unit Page
Summary Notes
Unit-Summertime Luka-6.png
Summertime Luka
4-star4 Star Rarity Healing
Chaining
- 12.5 Unit Page
Summary Notes
Unit-Veritas of the Flame-6.png
Veritas of the Flame
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
12.5 10.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Viktor Marchenko-6.png
Viktor Marchenko
5-star5 Star Rarity Tank
Support
- 12.5 Unit Page
Summary Notes
Time limited unit
Unit-William-6.png
William
4-star4 Star Rarity Magical-Damage
1-hit-Finisher
Chaining
- 12.5 Unit Page
Summary Notes
Unit-Zidane-6.png
Zidane
3-star3 Star Rarity Physical-Damage
Chaining
12.5 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-9S-6.png
9S
4-star4 Star Rarity Support
- 12.0 Unit Page
Summary Notes
Time limited unit
Unit-Adam Jensen-6.png
Adam Jensen
5-star5 Star Rarity Physical-Damage
Chaining
Support
- 12.0 Unit Page
Summary Notes
Time limited unit
Unit-Ashe-6.png
Ashe
4-star4 Star Rarity Magical-Damage
Chaining
Healing
12.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Bran-6.png
Bran
4-star4 Star Rarity Physical-Damage
Chaining
Healing
12.0 11.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Divine Soleil-6.png
Divine Soleil
4-star4 Star Rarity Healing
Support
- 12.0 Unit Page
Summary Notes
Time limited unit
Unit-Elfreeda-6.png
Elfreeda
5-star5 Star Rarity Tank
Support
Physical-Damage
- 12.0 Unit Page
Summary Notes
Unit-Emilia-6.png
Emilia
4-star4 Star Rarity Physical-Damage
Chaining
- 12.0 Unit Page
Summary Notes
Time limited unit
Unit-Gilgamesh-6.png
Gilgamesh
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
(Chaining)
12.0 9.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Gladiolus-6.png
Gladiolus
5-star5 Star Rarity Tank
12.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Kupipi-6.png
Kupipi
3-star3 Star Rarity Healing
- 12.0 Unit Page
Summary Notes
Unit-Lara Croft-6.png
Lara Croft
5-star5 Star Rarity Physical-Damage
Chaining
- 12.0 Unit Page
Summary Notes
Great unit for farming, Gains levels 2x faster, Time limited unit
Unit-Luka-6.png
Luka
4-star4 Star Rarity Healing
12.0 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Mario Frigo-6.png
Mario Frigo
4-star4 Star Rarity Physical-Damage
Chaining
- 12.0 Unit Page
Summary Notes
Time limited unit
Unit-Moogle-6.png
Moogle
4-star4 Star Rarity Physical-Damage
Support
12.0 7.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Refia-6.png
Refia
4-star4 Star Rarity Healing
12.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Ability awakenings (non-essential)
Unit-Roselia-6.png
Roselia
3-star3 Star Rarity Healing
Support
12.0 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Santa Roselia-6.png
Santa Roselia
4-star4 Star Rarity Healing
12.0 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Shinju-6.png
Shinju
4-star4 Star Rarity Physical-Damage
Chaining
- 12.0 Unit Page
Summary Notes
Unit-Squall-6.png
Squall
5-star5 Star Rarity Physical-Damage
Chaining
- 12.0 Unit Page
Summary Notes
Unit-Überkilling Machine-6.png
Überkilling Machine
4-star4 Star Rarity Physical-Damage
Chaining
- 12.0 Unit Page
Summary Notes
Time limited unit
Unit-Ukiyo-6.png
Ukiyo
5-star5 Star Rarity Magical-Damage
Chaining
Support
- 12.0 Unit Page
Summary Notes
Time limited unit
Unit-Veritas of the Heavens-6.png
Veritas of the Heavens
4-star4 Star Rarity Physical-Damage
Chaining
12.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Veritas of the Waters-6.png
Veritas of the Waters
4-star4 Star Rarity Healing
Support
12.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Victoria-6.png
Victoria
4-star4 Star Rarity Magical-Damage
1-hit-Finisher
12.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Ability awakenings (non-essential)
Unit-Wadow-6.png
Wadow
4-star4 Star Rarity Hybrid-Damage
Chaining
- 12.0 Unit Page
Summary Notes
Unit-Y'shtola-6.png
Y'shtola
5-star5 Star Rarity Healing
Support
12.0 12.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Balthier-6.png
Balthier
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
- 11.5 Unit Page
Summary Notes
Unit-Beach Time Fina-6.png
Beach Time Fina
4-star4 Star Rarity Healing
11.5 10.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Delita-6.png
Delita
5-star5 Star Rarity Support
11.0 6.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Fina-6.png
Fina
2-star2 Star Rarity Healing
11.5 11.5 Unit Page
Summary Notes
Ability awakenings (costly)
Ability awakenings (non-essential)
Story Unit - Gains levels 2x faster
Unit-Goken-6.png
Goken
4-star4 Star Rarity Physical-Damage
Chaining
11.5 11.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Ilias-6.png
Ilias
4-star4 Star Rarity Healing
Support
11.5 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Kuja-6.png
Kuja
3-star3 Star Rarity Magical-Damage
1-hit-Finisher
11.5 9.0 Unit Page
Summary Notes
Ability awakenings (costly)
(Flare Star awakening non-essential)
Unit-Luneth-6.png
Luneth
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
11.5 10.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Macmedi-6.png
Macmedi
4-star4 Star Rarity Physical-Damage
Chaining
Support
- 11.5 Unit Page
Summary Notes
Unit-Pecciotta-6.png
Pecciotta
4-star4 Star Rarity Support
- 11.5 Unit Page
Summary Notes
Unit-Pyro Glacial Lasswell-6.png
Pyro Glacial Lasswell
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
- 11.5 Unit Page
Summary Notes
Unit-Queen-6.png
Queen
5-star5 Star Rarity Physical-Damage
Support
11.5 8.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Rubicante-6.png
Rubicante
4-star4 Star Rarity Magical-Damage
1-hit-Finisher
- 11.5 Unit Page
Summary Notes
Unit-Xon-6.png
Xon
4-star4 Star Rarity Physical-Damage
Support
11.5 9.5 Unit Page
Summary Notes
Ability awakenings (costly)
Great unit for farming
Unit-Yang-6.png
Yang
4-star4 Star Rarity Physical-Damage
Chaining
- 11.5 Unit Page
Summary Notes
Unit-Yuri-6.png
Yuri
3-star3 Star Rarity Physical-Damage
Hybrid-Damage
Chaining
- 11.5 Unit Page
Summary Notes
Unit-Amelia-6.png
Amelia
4-star4 Star Rarity Physical-Damage
Chaining
Healing
11.0 9.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Arngrim-6.png
Arngrim
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
- 11.0 Unit Page
Summary Notes
Time limited unit
Unit-Crowe-6.png
Crowe
4-star4 Star Rarity Magical-Damage
Healing
Support
11.0 10.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Dark Knight Cecil-6.png
Dark Knight Cecil
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
11.0 6.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Desch-6.png
Desch
4-star4 Star Rarity Support
11.0 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Duke-6.png
Duke
5-star5 Star Rarity Physical-Damage
Chaining
11.0 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Elza-6.png
Elza
5-star5 Star Rarity Physical-Damage
Support
11.0 8.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Jiraiya-6.png
Jiraiya
5-star5 Star Rarity Hybrid-Damage
Chaining
- 11.0 Unit Page
Summary Notes
Unit-Kaede-6.png
Kaede
4-star4 Star Rarity Physical-Damage
Chaining
- 11.0 Unit Page
Summary Notes
Unit-Livid Shantotto-6.png
Livid Shantotto
5-star5 Star Rarity Magical-Damage
1-hit-Finisher
(Chaining)
- 11.0 Unit Page
Summary Notes
Unit-Orochi-6.png
Orochi
4-star4 Star Rarity Physical-Damage
1-hit-Finisher
(Chaining)
11.0 9.5 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Ravus-6.png
Ravus
4-star4 Star Rarity Physical-Damage
Chaining
- 11.0 Unit Page
Summary Notes
Unit-Setzer-6.png
Setzer
4-star4 Star Rarity Physical-Damage
Chaining
11.0 9.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Silvia-6.png
Silvia
4-star4 Star Rarity Hybrid-Damage
Support
11.0 11.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Václav Koller-6.png
Václav Koller
3-star3 Star Rarity Physical-Damage
Chaining
- 11.0 Unit Page
Summary Notes
Time limited unit
Unit-Chizuru-6.png
Chizuru
4-star4 Star Rarity Physical-Damage
Chaining
10.5 9.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Nameless Gunner Jake-6.png
Nameless Gunner Jake
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
Chaining
- 10.5 Unit Page
Summary Notes
Unit-Tinkerer Carrie-6.png
Tinkerer Carrie
4-star4 Star Rarity Physical-Damage
Support
- 10.5 Unit Page
Summary Notes
Time limited unit
Unit-Aranea-6.png
Aranea
5-star5 Star Rarity Physical-Damage
1-hit-Finisher
- 10.0 Unit Page
Summary Notes
Unit-Black Cat Lid-6.png
Black Cat Lid
3-star3 Star Rarity Physical-Damage
1-hit-Finisher
Support
10.0 7.5 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Cecil-6.png
Cecil
3-star3 Star Rarity Tank
Healing
Support
10.0 9.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Cerius-6.png
Cerius
3-star3 Star Rarity Support
10.0 8.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Firion-6.png
Firion
3-star3 Star Rarity Physical-Damage
1-hit-Finisher
10.0 8.0 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Kaliva-6.png
Kaliva
4-star4 Star Rarity Healing
Magical-Damage
10.0 10.0 Unit Page
Summary Notes
Ability awakenings (costly)
Time limited unit
Unit-Orran-6.png
Orran
4-star4 Star Rarity Magical-Damage
Support
- 10.0 Unit Page
Summary Notes
Unit-Vaan-6.png
Vaan
3-star3 Star Rarity Physical-Damage
Chaining
Support
10.0 9.5 Unit Page
Summary Notes
Ability awakenings (costly)
Unit-Zyrus-6.png
Zyrus
4-star4 Star Rarity Magical-Damage
1-hit-Finisher
10.0 9.0 Unit Page
Summary Notes
Ability awakenings (costly)


Unit Summaries (6★ Units)

2B

  • Physical damage dealer with solid output.
  • Innate dual wield and varied weapon selection make her easy to gear.

9S

  • Support unit with decent stat breaks, several imperils, and a 30% party mitigation buff.
  • Unfortunately, his dual-stat breaks are split the wrong way-- ATK/DEF and MAG/SPR, rather than ATK/MAG and DEF/SPR, which means you need a second breaker to survive the first turn anyways.
  • His LB is a tad more powerful than his on-demand breaks, but only when maxed, which may not be worth the investment.

A2

  • Physical damage dealer with solid output.
  • Innate dual wield and varied weapon selection make her easy to gear.
  • Her primary chaining move, Offensive Heal Combo, has unique chaining frames which means the chains may break depending on various factors. She's best paired with herself.

Ace

  • Without ability awakenings, he is unremarkable.
  • With ability awakenings, he becomes a good instant mana battery, which is useful for story events, as well as trial bosses that drain MP.
  • He provides powerful imperils for fire, light, and lightning.
  • His personal damage output is fairly low, or too rng-based to be practical.

Adam

  • Adam wants to be a provoke tank. Unfortunately, he can't provoke.
  • Leave him on the bench.

Adam Jensen

  • Mid-tier lightning physical chainer with innate dual wield.
  • Has a 45% full break.
  • Lacks chaining partners, and his chains always break in the middle.

Agrias

  • Without ability awakenings, she's an average light chainer with not enough ATK.
  • With ability awakenings (more specifically, Divine Ruination +2), she can chain that 7-hit ability with Orlandeau and the rest of the DR family.
  • Her own damage is still not great due to her stats, but she'll see some use in 10-man trials if you need a chaining partner.

Aileen

  • Solid earth physical chainer.
  • Her ability awakenings change the number of hits and thus hit frames of Piledriver, so you'll need to awaken your own Aileen if you want to chain with a friend's.
  • She's a walking chainer, which means that her chains may break on some enemies depending on where the game has them positioned.
  • Has a bit of utility-- minor AoE MP regen and earth resist.

Aloha Lasswell

  • Good wind/water physical chainer with innate dual wield.
  • Chains with the Divine Ruination family.

Aurora Fryevia

Amelia

  • Has innate dual wield for guns only.
  • Can be used as a physical chainer if you're desperate, but her damage is very low.

Ang

  • Good physical fire chainer. Unlike most units, his chaining move is delayed by a turn, but will always spark chain perfectly with a copy of himself.
  • After spending several turns chaining, use his limit burst, which is the source of most of his damage.

Aranea

  • Aranea wants to be a physical damage dealer. Sadly, she's not very good at her job.
  • Her damage output is alarmingly terrible for a unit of her rarity.

Aria

  • Good healer with AoE 100% revive and support spells.
  • As with most 3* and 4* healers, she needs a dualcast materia (or Holy Wand) to shine.
  • Can also provide a bit of MP regen for the party, although it can be hard to fit this in since she can't heal on the turn that she uses it.

Arngrim

  • Subpar fire physical solo damage dealer.
  • Burns through MP very quickly while not dealing much damage.

Ashe

  • Non-elemental magical chainer with healing effects attached to her damage skill (Heaven's Fury).
  • She can also use Thundaja to serve as a competent (but not amazing) solo damage dealer.

Ashteroze

  • Can break ATK/MAG and DEF/SPR, but the breaks are a bit subpar. Could be useful if you're new and desperate for a breaker.
  • The rest of her kit is poison focused, so completely irrelevant.

Atoning Dragoon Kain

  • Physical chainer with elemental flexibility.
  • His damage output is okay but not amazing.
  • Can chain with Lila and the Piledriver family.

Aura

  • Decent wind physical chainer.
  • Finding chaining partners will be nigh-impossible since friends won't be using her.
  • Her ability awakenings increase her damage significantly, but she still falls far short of being top tier.

Awakened Rain

  • Extremely durable magic cover tank and provoke tank.
  • Has a 60% MAG break and 60% stat buffs.

Ayaka

  • Ayaka is an excellent healer. She has access to Curaja, Reraise, Esunaga, Full Life, and Dispelga, allowing her to handle all of the standard healing duties better than almost any other unit in the game.
  • Has innate dualcast, and can serve as an MP battery for the team by using Dedication.
  • Is immune to Stop and can cure it.
  • With her ability awakenings, she can also slightly fill the LB gauges of teammates and grant Stop immunity.

Balthier

  • A mediocre solo physical damage dealer with elemental flexibility.
  • He takes a couple of turns to ramp up as he goes through his rotation.

Barbariccia

  • Excellent AoE wind magic chainer.
  • Can provide MP regen and lightning/wind resistance. With ability awakenings, can also buff the team's mitigation by 25%.
  • Her personal MP consumption is a bit on the high side, so she may have trouble on longer fights without a battery.

Bartz

  • Dated physical damage dealer with a focus towards wind.
  • Can suicide to refill an ally's HP/MP. Also has Entrust.
  • With ability awakenings, can suicide to provide reraise to one ally.

Barusa

  • Physical cover tank and provoke tank.
  • Without his ability awakenings, he's mediocre at best. With them, he's extremely durable and an solid unit overall.
  • Can buff physical or magical mitigation for himself or an ally, with an accompanying DEF or SPR buff, respectively.

Basch

  • Amazing cover tank-- can cover either magical or physical attacks (but can only cover one type at a time).
  • Has an excellent gear selection, making it easy to gear him for elemental resistances.
  • Has great dual-stat breaks for ATK/MAG and DEF/SPR, as well as slightly stronger single-stat breaks for all four stats.

Beach Time Fina

  • Standard healer with a standard kit. Not awful, but nothing special, either.
  • Can provide a bit of AoE MP regeneration and aoe water resist.

Beatrix

  • Good (but not great) light physical chainer.
  • Her chains will always break in the middle when dual wielding, which hampers her damage output significantly.
  • Her LB is a very strong ATK/MAG break, which will drastically reduce boss damage.

Beryl

  • Excellent unit that can fill several roles.
  • Ideally used as either a tank who also chains, or as a chainer that also provides powerful breaks.
  • Chains with the Divine Ruination and Octaslash families.

Black Cat Lid

  • A mediocre physical solo damage dealer.
  • Has killer effects that cause her to deal bonus damage to certain types of enemies, but she's very lackluster outside of those specialties.

Blossom Sage Sakura

  • Works very well as a solo damage dealer on fights where you can't fit two chainers into your team composition. It takes her a few turns to get going, but once Quick Final Thunder is stacked up, she hits hard.
  • She also brings some solid utility to the table. She can regenerate the team's MP, provide immunity to all status ailments, increase mitigation, and even buff a few elemental resists.
  • Her AoE damage via Quick Rebel Intention is okay but not amazing.
  • Her limit burst is a lot less useful than you'd think, since it takes so long to fill and only chains with a copy, and you'd rather run two chainers than two copies of her.

Bran

  • Decent physical lightning/light chainer and a competent mana battery.
  • Thunder Clap is Bran's chaining skill, dealing AOE Light and Lightning damage, while imperiling those two elements. The damage is fairly low by today's standards, but AoE physical chainers are relatively rare.
  • Elven Song provides AoE HP/MP regen.

Cagnazzo

  • Durable provoke tank who is good at his job and nothing else.
  • He can't take any other actions while provoking.
  • His equipment selection and stats aren't amazing, but the extremely high mitigation on his provoke makes up for it.

Camille

  • Physical chainer that can use water or earth.
  • She can chain with either Aileen or Tidus, both of whom are extremely powerful, making her a good budget option for players who don't have a good chainer of their own and want to pair up with a stronger friend.

Cecil

  • Physical cover tank who can only protect one ally.
  • He's badly outdated and should not be used unless you're just starting out and lack better options.
  • Can also provide a bit of AoE healing.

Cedona

  • Physical DPS with very poor damage output.
  • Has some weird counter abilities that might be useful if the proc chances weren't so low.

Cerius

  • Can provide powerful increases to fire, ice, lightning, and dark resistance.

Charie

  • Very weak support unit.
  • Can provide mediocre buffs to DEF/SPR via her LB, and has a bunch of other irrelevant skills.
  • Do not use.

Charlotte

  • Without her ability awakenings, Charlotte is an average physical-based cover tank with some additional utility (AoE MP regen), but her stats are a bit too low for her to safely soak up large amounts of damage.
  • Her enhancements aren't a massive upgrade, but they do slightly improve on every aspect of her.

Charming Kitty Ariana

  • Excellent ability-based healer with built-in dualcast for most of her moves and lots of utility.
  • In addition to standard healer fare like AoE healing and ailment cures, she can provide reraise, break resistance, and elemental resistances.

Chic Ariana

  • Weak magic chainer.
  • Also has a couple of elemental skills that are even worse.

Chizuru

  • Dated AoE physical chainer.
  • Phantom Shadow is her best skill, but that's not saying much.
  • Ability awakened Molt gets her 2/5th of the way towards full evade.

Chloe

  • Support unit that can provide 70% buffs to any elemental resistance.
  • Can also provide some damage boosts by imperiling enemies, granting magic killer effects to your other units, or breaking DEF/SPR.

Chow

  • Excellent magic cover tank with amazing utility and great gear selection.
  • His LB is arguably the strongest skill in the game, combining powerful AoE mitigation with massive party-wide MP recovery.
  • Other useful abilities include AoE Stop and Charm immunity, powerful self healing + reraise, and Curaga.
  • Look at him. He is the best dog, and he deserves hugs and treats and love.

Christine

  • Powerful ice magic chainer.
  • Snow Burial is her main chaining move. It chains perfectly with Trance Terra's awakened Chaos Wave.
  • She can also create her own chaining partner by using Hand in Hand on an ally, but the damage is unimpressive.

Circe

  • Powerful water magic chainer with noticeable ramp-up time. She can also use wind/earth instead of water, but her damage drops drastically if you do so.
  • Her damage is very low until you use her limit burst, which unlocks several much stronger moves.
  • She relies heavily on gear and buffs to increase her limit gauge fill rate.

Citra

  • Very weak magical light chainer with some support capabilities.
  • Chains with the Divine Ruination family.
  • Her damage is terrible, but she can buff the party's magic mitigation, fill the esper gauge, and provide some extra healing.
  • Her evocation damage moves are also very weak.

Cloud

  • Mediocre physical solo damage dealer, with the bulk of his damage output loaded into his LB.
  • Can also be used as a decent (but not great) chainer, but finding friend partners will be difficult.

Cloud of Darkness

  • Dated physical damage dealer with some very weak ailment cure and elemental resistance skills.

Cor

  • Subpar solo physical damage dealer.
  • Has a 40% ATK/MAG break, which could be decent for new players that don't yet have anything better.

Crowe

  • Mediocre support unit with a 30% mitigation buff.
  • Can grant single-target buffs of 100% to a single stat, provide a bit of healing, or use her LB to buff elemental resistances.
  • With her ability awakenings, she can also restore a small amount of MP to allies.

Cupid Artemios

  • Prior to ability awakenings, is an awful unit that should not be used for any reason.
  • With awakened Flash Barrage, he becomes a competent solo damage dealer.
  • Unfortunately, he has a passive that can cause him to suicide by covering female units, which is especially problematic if you're using a female tank like Mystea or Ozetta.

Dangerous Ariana

  • Weak magic damage dealer with some equally weak stat buffs.
  • Can increase LB fill rate for the party.

Dark Fina

  • Without ability awakenings, she is a very weak solo magic damage dealer.
  • With ability awakenings, she's a weak magic chainer.

Dark Knight Cecil

  • Solo dark physical damage dealer.
  • Without ability awakenings, his skills are suicidal and deal very little damage. Do not use.
  • With ability awakenings, his skills do decent damage... but will still kill him.
    • When Dual Wielding, a well timed heal between two sets of hits will allow him to survive, albeit still at low HP.

Delita

  • Without ability awakenings, he has absolutely no skills worth mentioning.
  • With ability awakenings, he can provide strong DEF/SPR breaks and minor AoE MP regen, but is still not worth using on harder encounters.

Demon Rain

  • Without his ability awakenings, Demon Rain is terrible and should not be used.
  • With his ability awakenings, he has the ability to draw attacks and mitigate damage which, when coupled with his boosted enhanced passives, allow him to tank much more effectively.
  • His counters are even more effective with boosted attack passives and damage modifiers.
  • However, if you gear him for ATK, his survivability may suffer to the point that he'll have trouble surviving, so his counters are primarily useful for the LB and esper crystals they generate.

Desch

  • Support unit with not enough to offer.
  • Learns 4 different "Spark" skills which debuff two stats at a time, but the most useful combinations (ATK/MAG and DEF/SPR, available from other units) are glaringly missing. His atypical combos are slightly useful in specific trials, but are generally a lot worse.
  • With his ability awakenings, he can consistently imbue allies with lightning, but this is typically not useful enough to be worth bringing an otherwise useless team member.

Deuce

  • Solid ability-based healer and buffer.
  • Her healing song provides significant healing and MP regen. After a couple of turns of ramp-up, it also buffs DEF/SPR by 100%.

Dietlinde

  • Passable physical chainer with Onion Slice frames.
  • Has a powerful 84% DEF break on her LB.

Divine Soleil

  • Serviceable ability-based healer.
  • Her actual healing output is lower than that of most other healers, but she can grant mitigation to specific units while healing, which helps to make up the difference if most of the damage is concentrated on a single unit (like a cover tank).
  • Has access to single-target reraise. Also, her LB grants a large stat buff to all allies and cures breaks.

Drace

  • Weak support unit with a couple of stat buffs and minor MP restoration.
  • One of the only units in the game that can cure Stop without dispelling other buffs.

Dracu Lasswell

  • Awful damage dealer both before and after his ability awakenings. Do not use.

Dragonlord

  • Magical damage dealer with the hardest hitting on-demand ability in the game.
  • Burns through insane amounts of MP (150 per turn), which makes him extremely difficult to use on any fight that lasts more than a couple of turns.

Duke

  • Weak ice physical chainer.
  • On top of his mediocre modifier, his chains will always break before the last hit, which limits his damage even further.

Eiko

  • Excellent healer and summoner with innate dualcast.
  • Can both heal and fill the summon gauge at the same time, or provide an LB fill rate buff and fill the esper gauge simultaneously.
  • Can AoE cure stat breaks.

Elbis

  • Terrible physical fire solo damage dealer.
  • Do not use.

Elephim

  • Decent support unit that can buff and break.
  • Unfortunately, her on-demand breaks are single-stat.
  • Her LB provides massive full breaks, but will take quite a while to fill.

Elfreeda

  • A mix between a breaker, provoke tank and counter-based DPS. Unfortunately, she does not excel at any of those roles.
  • The lack of mitigation on her provoke means that she'll typically die to harder-hitting bosses unless she is extremely well geared, and even that may not be enough.
  • Her ST breaks provide a dispel and are serviceable at best, but due to the low turn duration on her provoke skills she won't have that many turns to use them. Clever Smile has special mention here as it breaks both offensive stats while also having a provoke attached to it, rendering most of her other breaks null.
  • Note that the dispel attached to her single-stat breaks will dispel other breaks, which typically means that they're a very bad idea unless you have another unit to reapply an ATK/MAG break.

Ellesperis

  • Competent physical chainer with suicidal tendencies.
  • The HP costs on her abilities can make it troublesome to keep her alive, since you often need to heal her both before and after she attacks.
  • Chains with the Divine Ruination family.

Elza

  • Solo damage dealer/breaker.
  • Prior to ability awakenings, she's extremely weak. Even with her awakenings, though, her damage is relatively unimpressive.
  • Has good DEF/SPR breaks, but they are probably not worth the cost to awaken them.

Emilia

  • Weak physical chainer with innate dual wield for daggers.
  • Her modifiers are low, but she can chain with Onion Knight's Splendors or Onion Slice abilities. Unfortunately, this attack is locked behind a setup move.

Emperor

  • Solo fire magical damage dealer who takes many turns to get going, but deals very high damage once he gets there.
  • Fire From Below increases in damage with each use up to a cap, reaching its maximum potential after nine uses.
  • Control is a massive MAG buff and SPR break, but also reduces the SPR of your own units, which may get them killed if you don't have a way to deal with it.

Emperor Shera

  • Competent fire physical chainer.
  • Has AoE break resistance and a decent DEF/SPR buff with attached fire resistance.
  • Finding friends to chain with will be extremely difficult.

Estark

  • Excellent physical chainer with innate wield.
  • Can chain with Orlandu's Divine Ruination, and similar attacks.
  • Has a 60% ATK break.

Eve

  • Like his brother Adam, Eve has various skills that help him to survive damage, but nothing that lets him actually protect his party.
  • He's awful. Don't use him.
  • Those abs, though.

Exdeath

  • Weak mage with bad skills, terrible gear selection, and poor base stats.

Explorer Aileen

  • Great physical chainer. She's best off using earth weapons so that she can elemental chain with regular Aileen and take advantage of her imperil. Unless you have TDH gear, give her dual wield, rather than using her innate doublehand.
  • She's a walking chainer, which means that her chains may break on some enemies depending on where the game has them positioned.
  • Has excellent utility in the form of a 50% ATK/MAG break.
  • Can chain with Aileen, Camille, and Lara Croft.

Fayt

  • Mediocre physical chainer with great elemental flexibility.
  • He can imbue himself with several different elements, and imperils every element with his LB.
  • However, his chains always break, which severely hampers his damage output.
  • Can also function as a competent solo damage dealer with Blade of Fury.

Fidel

  • Subpar physical chainer.
  • Only really notable for chaining with Fayt, but the chains will always break.

Fina

  • For a starting healer she is quite serviceable with Curaga, Raise and Superior Healing (which can cleanse most ailments). She can provide additional utility with Entrust.
  • She can equip her exclusive equipment which provide decent stats, but more importantly a steady source of MP regeneration.
  • Her enhancements aren't particularly necessary, and it may be better not to spend the crysts and gil on such minor upgrades.
  • As you begin to move into endgame content, she falls off in effectiveness, and you'll want to look for other, better healers.

Firion

  • Dated solo physical damage dealer.
  • Without his ability awakenings, his damage is awful.
  • With them, it's something approaching usable against the enemy types he has killer passives for, but is still not great.

Fohlen

  • Mid-tier physical wind chainer.
  • Gets Mirage (physical evasion) as a bonus from his chaining move.
  • Finding chaining partners will be difficult.
  • Can reduce encounter rate in exploration missions.

Freya (VP)

  • Competent magic chainer.
  • Burns through MP very quickly.

Fryevia

  • Hybrid ice chainer able to reach high MAG and deal excellent damage.
  • Despite her innate Doublehand effect, she's better off being built for dual wield with an emphasis on the MAG stat.
  • Her frames change with her enhancements. With Frost Flower Blitz +2, she chains perfectly with Orlandeau and the rest of the DR family.
  • Is locked into dealing ice damage, which can cause problems against ice immune bosses.

Gaffgarion

  • Without ability awakenings, he is a poor dark attacker with suicidal skills. Do not use.
  • His ability awakenings increase his damage somewhat, but not by enough to make him worthwhile.

Garland

  • Awful damage dealer both before and after his ability awakenings.

Garnet

  • Prior to enhancements, she's an average healer/summoner combo. She has access to the basic Curaga and Raise. She does extra damage when evoking espers, which can help to one-shot bosses from certain thresholds when used to cap a chain.
  • Prayer to the Eidolons and her LB (coupled with her innate High Tide) allow her to build the esper gauge quickly (and without your units needing to attack).
  • After enhancements her Raise turns into a Full-Life (essentially) and her Curaga receives a slight boost in effectiveness. Her summoning damage is also boosted considerably.

Gilbert

  • Weak support unit.
  • Has terrible stat buffs and a bit of AoE MP regen.

Gilgamesh

  • Without ability awakenings, he is a poor physical chainer.
  • His ability awakenings significantly improve his ATK and damage, but his damage is still subpar at best.
  • Finding chaining partners will be nigh-impossible.

Gladiolus

  • Gladiolus is a physical cover tank.
  • Unfortunately, he has no utility, and the 3* and 4* physical cover tanks are usually a better option.
  • He does have some damaging moves, but if you gear him for ATK, he has trouble surviving, and if you gear him for survivability, his damage will be awful.

Glauca

  • Weak dark/light physical chainer.
  • Daybreak Darkness can chain imperfectly with Knight Delita.

Goken

  • Subpar physical chainer.
  • However, he is one of the very few physical units that can AoE chain.
  • Several of his skills allow him to chain with other units-- for instance, Falcon Kick can chain with Sephiroth's Octaslash. However, these skills require you to take time to unlock them for a single use, and this makes him a poor chaining partner.

Grace

  • Prior to her ability awakenings, she is a literal suicide bomber who can blow herself up to deal mediocre damage.
  • With her ability awakenings, she can instead use Destroy Arm to deal similar damage without dying.
  • However, her low stats means that she's still fairly weak.

Grim Lord Sakura

  • Good magical chainer requiring her own TMR to optimize MAG and HP. Can use either nonelemental abilities or a dark/fire mix.
  • Has some good utility. AoE break immunity, several elemental resist buffs, a DEF/SPR buff, single-target reraise, and a handful of AoE ailment immunities.
  • She burns through quite a bit of MP, and may have trouble on longer turns. She has the ability to kill your own party members to restore her MP, but that's quite a downside.

Grinfield

  • Extremely weak physical/hybrid chainer.

Hayate

  • Very poor solo hybrid damage dealer, both before and after his ability awakenings. Do not use.
  • Can reduce encounter rate in exploration missions.

Heavenly Technician Lid

  • Powerful support unit with the best breaks in the game.
  • Arms Dissolver, Magic Absorb, and Attack Absorb will drastically reduce enemy damage. Her limit burst is even stronger, cutting enemy damage by 91%.
  • She can also provide AoE MP regen and (somewhat unreliable) 30% mitigation.

Helena

  • Physical solo damage dealer with poor stats and even worse modifiers.
  • Has innate dual wield, but only for guns, daggers, whips, and throwing weapons-- none of which have high ATK in the first place.

Heltich

  • Subpar magical chainer or awful solo damage dealer.
  • Liberation is likely to get him killed, so don't use it.

Hyoh

  • Strong fire/lightning physical chainer.
  • His damage will skyrocket if you have access to True Doublehand gear, putting him on par with some 7* units. Without that gear, though, dual wield may be preferable-- it does very slightly less damage, but cuts his MP consumption in half.

Ignis

  • Good buffer who requires setup turns.
  • His clunky rotation can be a serious problem on many fights, especially if units are dying, but if you can work around it, he gets the job done.
  • Consider using Cradle of Horns for buffing on turn 1 before his buffs are set up.
  • Can imbue allies with certain elements.

Ilias

  • Support unit that covers several uncommon niches.
  • Capable of using any item (most notably Elixir) on the whole party.
  • Can make allies fully immune to ailments via Immunization, provide break immunity, restore MP, cure ailments, and buff DEF/SPR.
  • However, most of his skills must be unlocked by using another skill first, and many of them only last for one turn.

Illusionist Nichol

  • Unique support unit able to turn any ally into an AoE physical cover tank.
  • Can break ATK/MAG by 45% (50% with ability awakenings).
  • He works best with provoke tanks and particularly durable non-tank units, such as Zargabaath.
  • He can dualcast most of his abilities.
  • His LB grants AOE mirage, as well as HP and MP regen over 3 turns.

Iris

  • Decent ability-based healer.
  • Her actual skills are pretty good, but she periodically has to spend a turn to unlock the ability to dualcast them, and taking a turn off from healing can get your units killed.
  • MP costs are quite high, causing her to run dry very quickly.
  • Can restore the MP of allies.

Jiraiya

  • Mediocre hybrid fire/lightning hybrid chainer.
  • Finding chaining partners will be nigh-impossible.

Joachim

  • Great buffer who relies heavily on his LB.
  • Once it's up, he provides 124% DEF/SPR, 30% mitigation, and HP/MP regen.
  • His non-LB skills are a lot less useful.
  • Consider giving him Cradle of Horns for turn 1 buffing. Items that help him to fill his LB more quickly are also a good choice.

Kaede

  • Subpar physical chainer.
  • Has a slight amount of utility. Minor ATK/MAG buff and very minor LB fill rate buff.

Kaliva

  • Prior to his ability awakenings, he is basically unusable.
  • With his ability awakenings, his damage is still unimpressive. His healer skills are even worse.
  • Has a good water/ice imperil.

Kefka

  • Mage with very low damage.
  • Can escape from battles, so that you can go replace him with a better unit.

Kelsus

  • Very weak delayed physical chainer.
  • Has innate dual wield for fists only.

Killian

  • Physical fire solo damage dealer with poor output.
  • Relies on unlocking the ability to quadruple-cast his abilities, but his modifiers are low enough that his damage is still unimpressive.

King

  • Absolutely awful solo physical damage dealer who focuses on using his basic attack.
  • Output is very, very low and his attacks take forever.
  • Has innate dual wield for guns only.

Knight Delita

  • Without ability awakenings, a mediocre damage dealer. With them, he's an excellent physical lightning chainer.
  • His limit burst is one of the strongest ATK/MAG breaks in the game and will drastically reduce the damage of bosses who are not immune to it. He also has a much weaker on-demand break for those two stats.
  • He gets a massive amount of %ATK from his passives post-enhancements, which makes him quite strong even with minimal gear.
  • Is locked into dealing lightning damage.

Kryla

  • Solid support unit with 50% breaks and imperils.
  • She can dualcast almost all of her abilities.
  • Can AoE dispel all allies and enemies, and deal fixed damage.

Kuja

  • Subpar magic lightning solo damage dealer. Requires his ability awakenings.
  • Can buff lightning resistance for the party by 100%.

Kurasame

  • Very strong hybrid ice chainer.
  • Chains with the Quick Hit family.

Kunshira

  • Mediocre hybrid chainer with lots of elemental flexibility.
  • Has innate dual wield for swords and rods.
  • Can buff various elemental resistances.
  • Finding friends to chain with will be nearly impossible.

Kupipi

  • Mid-tier healer with innate dualcast.
  • Can buff DEF/SPR by 109% via her LB.

Kupolkan

  • Weak support unit that can buff elemental resistances.

Lara Croft

  • Physical chainer with low modifiers.
  • Can chain with enhanced Aileen and Explorer Aileen, making her a decent budget partner.
  • Has innate dual wield for daggers, whips, throwing weapons, and guns.

Lasswell

  • Extremely weak physical damage dealer.
  • Do not use.

Lenneth

  • Mediocre dark physical chainer.
  • Burns through MP very quickly.
  • Can somewhat chain with the Piledriver family.

Leopold

  • Competent physical tank.
  • Can AoE buff mitigation by 42% for three turns via his LB.
  • Can chain with the Piledriver family, but as he is a tank, you likely don't want to give him dual wield, which limits his partners.

Lexa

  • Solid magic wind chainer with Tornado and Aeroja.
  • Has innate dualcast.

Libertus

  • Competent physical cover tank who typically requires a setup turn.
  • His cover is extremely weak unless you use his provoke the turn before.
  • Can AoE buff mitigation by 30%.

Lightning

  • Terrible physical damage dealer, both before and after her ability awakenings.
  • Do not use.

Lila

  • Physical damage dealer with unusual mechanics.
  • Her strongest skills scale off of SPR rather than ATK, and she should be built accordingly.
  • Can imbue and imperil several different elements, and triplecast her abilities after a setup move.
  • Has a decent AoE chaining move.

Lilith

  • Good physical/magic cover tank.
  • She's better at covering magic than physical, due to her lower DEF.
  • Can grant AoE break immunity and chain with the Kingsglaive family.

Ling

  • Excellent support unit with a versatile kit.
  • Can break ATK/MAG (45%), restore MP to allies, cure ailments, raise dead allies, and use Entrust.
  • With her ability awakenings, she also gains the ability to buff mitigation and elemental resists after setup.

Livid Shantotto

  • Weak magic solo damage dealer and an even worse chainer.
  • Her chaining moves all cost LB crystals, which she can't generate without using them in the first place, and her stacking abilities are lackluster.
  • Her HP is alarmingly low, sitting at around 3k in BiS gear, which means that she dies to almost anything that hits her.

Loren

  • Physical lightning/wind chainer with innate dual-wield and good utility, but mediocre damage.
  • Her strongest attacks are locked behind a setup.
  • Can break ATK/MAG and DEF/SPR by 45%. Her ability awakenings increase this to 50%.
  • Finding chaining partners will be difficult.

Lotus Mage Fina

  • Excellent healer with access to Curaja, Esunaga, Full Life, and Dispelga, allowing her to handle all of the standard healing duties. She is also one of the few units with Reraise, which can be dualcast alongside her other spells.
  • Also has great utility. She can restore the party's MP, provide AoE reraise with her limit burst, and buff all elemental resists.
  • Has some very limited damage potential which she could use on turns when you don't need as much healing, although this is typically not significant or worthwhile.

Lucian

  • Subpar physical chainer.
  • Do not use.

Lucius

  • Mediocre physical chainer.
  • Chains with the Kingsglaive and Octaslash families.
  • Has innate dual wield.

Luka

  • Competent ability-based healer. Requires ability awakenings to be worth using.
  • Has a powerful 20-turn heal over time effect, and can heal and cure ailments at the same time.

Lulu

  • Competent AoE magic water/lightning chainer.
  • Has innate dualcast.
  • Her damage is heavily reliant on her counter imperil proccing, which makes her inconsistent.
  • Finding chaining partners will be very difficult.

Lunera

  • Requires her ability awakenings.
  • Elven Song turns her into a good support unit, capable of providing powerful stat buffs and massive HP/MP recovery.
  • She also has a few offensive skills, including a chaining move, but their damage is very low.

Luneth

  • Mediocre solo physical damage dealer.
  • Requires ability awakenings to deal decent damage.

Machina

  • Amazing support unit with extremely powerful breaks.
  • Can break ATK/MAG and DEF/SPR by 70% on-demand, although this only lasts for one turn and will decay into weaker breaks over the next several turns.
  • His LB breaks ATK/MAG by a massive 74%.
  • Can AoE buff physical/magical mitigation and provide SPR break immunity.
  • Chains with the Absolute Mirror of Equity family.

Macmedi

  • Very weak physical chainer with some minor support capabilities.
  • Can grant immunity to ailments and has a 45% full break.
  • Has an attack with Onion Slice frames, but it's a walking chain, so it will break with dual wield.

Magna

  • Decent magic light chainer.
  • Requires a turn of setup if he wants to dualcast his chaining move.
  • Can chain with the Divine Ruination family.

Malphasie

  • Extremely powerful dark or wind hybrid chainer with powerful counter breaks.
  • Can chain with the Divine Ruination family and the Tornado family.
  • Has a chance to counter attacks with a 60% ATK/MAG break, drastically reducing enemy damage output.

Marie

  • Specialized support unit that excels at her niche.
  • Has innate dual cast.
  • Can provide powerful elemental resistance buffs.
  • With ability awakenings, can grant ailment immunity and AoE healing.

Mario Frigo

  • Subpar physical chainer.
  • His primary attack has the same frames as Divine Ruination, giving him several possible chaining partners.
  • Can break ATK by 45% and buff LB fill rate by 100%.
  • In the absence of TDH TMs, he should be built for dual wield, not Doublehand.

Maritime Strategist Nichol

  • Extremely powerful support unit with access to a wide range of potent abilities.
  • Can massively buff all stats, regenerate HP/MP for the party, provide mitigation, buff elemental resistances, and cure breaks. Almost all of his abilities can be dualcast via Linked Stance.
  • Burns through a lot of MP, so try to give him gear that will help to sustain his usage.

Marquis de Léon

  • Terrible damage dealer.
  • Do not use.

Maxwell

  • Very weak physical damage dealer.
  • Can hypothetically form long chains with her LB, but finding a chaining partner will be absolutely impossible.
  • Can apply a self-reraise effect.

Mediena

  • Powerful ice AoE magic chainer.
  • Has significant ramp-up time and no utility to speak of, but once she gets going, her damage output is absurd.

Medius

  • Extremely weak physical chainer with a death wish.
  • His damage is terrible, and his innate Draw Attacks will frequently get him killed.
  • Do not use.

Meliadoul

  • Mediocre support unit who becomes significantly better after her ability awakenings.
  • Has slightly subpar breaks (40%) and can provide single-target reraise.
  • Her ability awakenings bring her breaks up to 50%, which is a significant upgrade. She still doesn't have a ton of versatility, however.

Mercedes

  • Very weak water physical solo damage dealer.
  • Has a large water imperil.

Mercenary Ramza

  • Prior to ability awakenings, he is a terrible excuse for a damage dealer.
  • With his ability awakenings, he becomes an extremely powerful provoke tank with immunity to all ailments and excellent utility.
  • He can break ATK and MAG by 45% with Blade of Justice, which then unlocks even stronger 60% breaks.

Minfilia

  • Support unit that can buff any elemental resistance and provide decent stat buffs.
  • Also has access to AoE immunity buffs for Stop and certain ailments.

Miyuki

  • Hybrid chainer with poor equipment selection and very, very weak damage output.
  • Has innate dual wield for katanas, daggers, and throwing weapons.
  • Do not use.

Moogle

  • With ability awakenings, Mog Barrage +2 can chain perfectly with Tidus. Also, he can imbue his attacks with almost any element.
  • Can provide AoE stop immunity.
  • Unfortunately, his stats are low and Camille is a better and more accessible budget partner for Tidus.

Mystea

  • Magic cover tank with excellent utility.
  • Has limited equipment selection and mediocre base stats, which can leave her a bit squishy.
  • Can provide AoE resistance to ailments and stop, as well as 42% mitigation.

Nalu

  • Physical lightning chainer with good damage output.
  • Has QH frames, allowing her to chain with Tidus and other units in that chaining family.
  • Is best built using true doublehand effects such as her own TM, even if that is your only source of TDH.

Nameless Gunner Jake

  • Weak physical chainer with elemental flexibility.
  • His strongest moves require an unlock and their damage is subpar even then.
  • Has 45% breaks.

Nine

  • Terrible solo physical damage dealer.
  • Do not use.

Noctis

  • He can do a lot of different things, but isn't very good at most of them.
  • His damage is third-rate at best, his breaks are split the wrong way, and there are better options for buffers and evasion tanks.
  • He sees the most use as an alternative to Soleil, providing stat buffs via his LB. Unfortunately, this requires enhancements, at least a turn of ramp-up, and maxing his LB.
  • Most suited for arena.

Nyalu

  • Weak support unit/healer.
  • Has AoE heals and 40% ATK/MAG breaks.

Nyx

  • Decent fire physical chainer who is hampered by his limited equipment selection.
  • Has 45% dual-stat breaks, but they're split the wrong way and are thus largely pointless. These become 50% breaks with his ability awakenings.
  • Innate dual wield.
  • His ability awakenings increase his damage significantly, but his damage is still lackluster compared to the competition.

Ohga

  • Terrible provoke tank.
  • Has a lot of counters which might be halfway decent if he didn't die so easily.

Olif

  • Solid support unit.
  • Can buff elemental resistances, mitigation, and provide MP regen.
  • Also has some weak stat buffs and killer buffs.

Olive

  • Physical lightning solo damage dealer with high output.
  • Has a powerful lightning imperil and DEF break.

Onion Knight

  • Excellent physical chainer with elemental flexibility.
  • Innate dual wield.
  • Onion Cutter, unlocked via equipping his TM, is his strongest skill.
  • Has an extremely powerful DEF break (74%) attached to his LB.
  • His ability awakenings significantly increase his damage and allow him to imperil and imbue four different elements.

Orlandeau

  • Excellent light physical chainer.
  • Ability awakenings increase his damage significantly and give him a 45% ATK/MAG break.
  • His primary chaining move, Divine Ruination, makes him a compatible chainer with many other units including Fryevia and Sephiroth.

Orochi

  • Mediocre physical solo damage dealer.
  • With ability awakenings, can AoE chain with C-C-Cold Breath.

Orran

  • Mediocre and very niche support unit.
  • Can slightly buff all elemental resists, restore a bit of MP to allies, and buff certain stats.

Ozetta

  • Solid provoke tank with built-in mitigation.
  • Powerful AoE mitigation on her LB.

Papalymo

  • Extremely weak magic damage dealer.
  • Do not use.

Pecciotta

  • Niche support unit that, when geared appropriately, can double as an evasion provoke tank.
  • Can break ATK and MAG by 45%, or by 40% in an AoE. Also has ST charm attached to the 45% break, although most bosses are immune.
  • The combination of innate evasion and innate draw chance make him easier to gear as an evasion provoker than most units.
  • Has Barblizzaga.

Pirate Jake

  • Mediocre physical chainer.
  • Innate dual wield for guns and swords.
  • With his ability awakenings, he chains with the Quick Hit family.

Popoi

  • Very weak magical damage dealer.
  • Its ability awakenings give it some weak breaks (40%) that are split the wrong way.

Primm

  • Weak hybrid and magic damage dealer/healer.
  • Do not use.

Prishe

  • A decent physical chainer with some support skills, but she takes a few turns to build up combos to reach her strong damage skills, which limits her effectiveness.
  • Her LB can do decent damage while debuffing DEF/SPR (up to -64%).
  • Utility includes AoE MP regen, on-demand single-target reraise, and AoE reraise at the end of a three-turn combo.
  • With her ability awakenings, she gains the ability to continually use the final move of her damaging combo once it's unlocked, which allows her to deal incredibly high sustained damage, and she gains excellent elemental flexibility due to imperiling all elements. However, the ramp up time is still a significant downside, and she still lacks strong chaining partners.

Prompto

  • Mediocre physical chainer with excellent utility.
  • Can dualcast his abilities, but this causes him to burn through his MP very quickly.
  • Can AoE break ATK/MAG by 50%, imperil several different elements, break DEF by 45%, and raise allies.
  • If he is given TDH, his damage skyrockets.

Pure Summoner Rydia

  • Magic wind/earth chainer and summoner.
  • Damage output is mediocre at best, but she does have a few chaining partners, such as William and Barbariccia.
  • Her esper gauge skills aren't that impressive.

Pyro Glacial Lasswell

  • Easy to gear and has innate dual wield, but has lackluster damage output.
  • He doesn't chain, and he doesn't work well as a solo damage dealer, so he will sit on the bench for almost every endgame trial unless you're severely lacking in options.
  • His damage relies heavily on his limit burst, which takes a long time to fill.

Queen

  • Without ability awakenings, she is nigh unusable, as having to go under 3% HP is very risky, therefore do not use.
  • With her ability awakenings, she becomes a solid solo damage dealer with excellent AoE MP recovery.
  • Berserk also gives her massively increased DEF/SPR, making her hard to kill.

Raegen

  • Excellent fire/ice physical chainer with solid utility.
  • Has innate dual wield and powerful ATK passives, making him very easy to gear.
  • Can buff almost any elemental resistance by 50-70% and provide mediocre breaks.

Rain

  • Poor support unit with outdated skills.
  • Can break and buff various stats, but not by much.
  • Do not use.

Ramza

  • Is absolutely awful until you awaken his abilities, particularly Hero's Rhyme. Once you do, though...
  • Can provide powerful stat buffs and restore HP/MP to the entire party while singing, making him one of the best support units in the game.
  • He can also break the enemy's ATK and MAG by 60%, drastically reducing their damage, although these two breaks are on separate skills and he can't use them (or anything else) while singing.

Randi

  • Requires his ability awakenings to be good.
  • Solid physical wind chainer.
  • His best skills are locked behind a setup move.

Rasler

  • Prior to his ability awakenings, he's an awful cover tank with a very weak chaining move.
  • His ability awakenings make him into a viable and durable cover tank, although he lacks meaningful utility.
  • Can AoE buff light resistance.

Ravus

  • Weak physical chainer.
  • Can buff dark resistance by 70%.

Ray Jack

  • Physical light chainer with a habit of killing himself and party members.
  • Despite doing decent damage, his cover passive can interfere with your tanks and cause serious problems.
  • His ability awakenings improve his damage and reduce the cover chance, making him less of a danger, but he's still risky to use.

Reberta

  • Prior to her ability awakenings, she's a mediocre physical chainer.
  • After her ability awakenings, Death Crimson becomes a monstrously powerful attack that allows her to either partially chain with a copy for massive damage, or function as a potent solo damage dealer.
  • Mystic Thrust +2 also allows her to AoE chain. Note that the hit count changes with the enhancement, so she cannot chain with unenhanced Rebertas.

Refia

  • Decent healer with a very standard healer kit.

Reimi

  • Very weak physical chainer.
  • Do not use.

Rem

  • Good healer with innate Dualcast.
  • Can also deal decent damage with Dagger Boomerang, which will hit twice with dual wield.
  • Has innate dual wield for daggers.

Rena

  • Excellent healer and support unit.
  • Has massively powerful AoE heals, is immune to stop, and can cure stop/all ailments. Most of her abilities can also be dualcast.
  • On top of that, she can buff SPR and magic mitigation, and her LB provides massive buffs to all stats, along with HP and MP regeneration.
  • Unfortunately, unlike most healers, she cannot dispel enemies.

Rico Rodriguez

  • Competent physical chainer.
  • Innate dual wield.
  • Can AoE chain, and has Octaslash frames, giving him several chaining partners.
  • Has ATK/MAG and DEF/SPR breaks (45%).

Rinoa

  • Mediocre magic chainer or solo damage dealer with solid utility.
  • She has Tornado, but lacks Aeroja to cap her own chains, which limits her damage potential as a chainer. She can mix in her LB for some extra damage, but it's still not very impressive.
  • She can also function as a solo damage dealer by using either Apocalypse or Angelo Tackle. The damage on these is okay but not fantastic, and Apocalypse will burn through her MP very quickly.
  • She can AoE break ATK/MAG and DEF/SPR by 45%, and has Curaga, Full Life, and Aura.

Rikku

  • Niche support unit.
  • Can provide AoE reraise via her LB.
  • Can also buff mitigation by 30% and elemental resistances by 40%, but this is locked behind a setup turn.

Rosa

  • Solid healer with excellent AoE MP restoration.
  • Can cure breaks.

Roselia

  • Solid healer with innate triplecast.
  • Can restore MP to allies.

Roy

  • Excellent support unit with powerful buffs and AoE HP/MP recovery.
  • After several turns of setup, also provides a 45% full break.

Rubicante

  • Mediocre solo fire magic damage dealer.
  • Has innate dualcast.
  • Niche magic damage counters.

Ruggles

  • Very weak physical chainer.
  • Can buff earth resistance by 70%.

Ryumynui

  • Good support unit with decent buffs.
  • Unfortunately, her best skill is locked behind a setup turn, so there will be gaps in her buff coverage.
  • Also provides HP/MP regen and an LB fill rate while providing stat buffs.

Sandee

  • Very weak healer/support unit.
  • Can grant AoE break immunity and ailment immunity for one turn.

Santa Roselia

  • Competent healer with a pretty standard kit.
  • Does not have Raise.
  • May counter enemy hits with heals.

Seabreeze Dark Fina

  • Very weak magic damage dealer both before and after her ability awakenings.
  • Has a 45% AoE full break.

Seaside Nichol

  • Excellent support unit focusing exclusively on defensive buffs.
  • Can provide significant DEF/SPR buffs, all three types of mitigation, and some minor barriers.
  • Unfortunately, his physical/magical mitigation buffs cannot be dualcast, which means he cannot provide much in the way of HP/MP restoration while maintaining those.

Sephiroth

Setzer

  • Very weak physical chainer.
  • Has abilities that deal fixed (non-scaling damage), which can be useful for cheesing enemies with very high DEF/SPR.

Seven

  • Support unit who, with her ability awakenings, can imperil fire, ice, and lightning by 70%, but doesn't bring anything else of value to the table.

Seymour

  • Weak and terrible solo magic damage dealer.
  • Has a couple of EVO MAG passives which increase summon damage, but has no way to efficiently fill the esper gauge.

Shadow Lord

  • Dark damage dealer who burns through his own HP.
  • His damage is mid-tier, but the fact that he tends to kill himself is a significant problem.

Shatal

  • Solid provoke tank with built-in mitigation.
  • Powerful AoE mitigation and break resistance on his LB.

Shine

  • Weak dark physical damage dealer with poor stats and a terrible equipment selection.
  • Do not use.

Shinju

  • Mediocre earth physical chainer.
  • Her ATK and equipment selection are very limited, but she has Piledriver frames, making her compatible with the Aileen chaining family.
  • Can buff the DEF/SPR of allies (but not herself) by 80%.

Shylt

  • Magic cover tank with excellent utility.
  • Has limited equipment selection and mediocre base stats, which can leave him a bit squishy.
  • Can provide AoE resistance to breaks and stop, as well as 42% mitigation.

Sieghard

  • Excellent physical cover and provoke tank.
  • Has a 50% full break.
  • His LB provides a powerful 42% mitigation buff for three turns.

Silvia

  • Support unit that can provide a wide variety of elemental resistance buffs, as well as AoE immunity to breaks and Stop.
  • Her skills do very little damage, so it's not worth focusing on her offensive stats.

Snow

  • Snow serves as an object lesson in how there's more to being a provoke tank than just making the boss attack you-- you have to be able to survive.
  • Has terrible defensive stats and poor equipment selection. Also, he doesn't have mitigation, which leads to him taking a dirt nap if he tries to tank harder bosses.
  • Has a decent counter chance, so if he somehow survives the onslaught (spoiler: he won't), he'll generate some LB and esper crystals for your party.

Soleil

  • Without her ability awakenings, Soleil is basically useless.
  • With them, she becomes a solid buffer, with high stat boosts to the entire team, along with some weak breaks.
  • However, she is locked into a constant rotation and does nothing else, which may not be worth a unit slot on harder encounters.

Sozhe

  • His kit is a weird and terrible mix of bad damage skills and even worse tanking skills.
  • Do not use.

Sportive Ariana

  • Terrible provoke tank with bad stats and worse skills.
  • Can provide AoE mitigation.

Squall

  • Decent physical chainer with elemental flexibility.
  • His modifiers are very low, but his LB is powerful. Sadly, it does not chain perfectly.
  • Even if you do not have TDH, he should be given a two-handed weapon, because the bulk of his damage comes from his LB.

Steiner

  • Very weak physical damage dealer.
  • Do not use.

Summertime Luka

  • Water magical chainer with healing effects attached to her damage skill.
  • Chains with the Flood family.

Terra

  • Weak magic chainer and even weaker healer, even with her ability awakenings.
  • Chaos Wave deals okay damage, but has to be unlocked by using another ability.

Theobald

  • Solid magic water chainer with Flood and Waterja.
  • Has innate dualcast.

Tidus

  • Prior to ability awakenings, Tidus is a solid physical water chainer with decent damage modifiers, a strong imperil, and some utility (MP Refresh, Entrust).
  • His ability awakenings boost his damage into the stratosphere, leaving him as one of the strongest physical damage dealers in the game.
  • His water imperil is attached to his LB, but his innate High Tide effect means that it only takes a turn or two to charge up.

Tilith

  • Powerful ability-based healer with a versatile kit.
  • Can heal all party members to full, or revive all dead allies, but not at the same time.
  • Goddess's Miracle heals and recovers most status ailments (all allies) in one skill.
  • Can also buff elemental resistances, grant break immunity, and restore MP.

Tinkerer Carrie

  • Subpar physical chainer with weak stats and poor equipment selection.
  • Can partially chain with A2's Offensive Heal Combo.

Trance Terra

  • Needs ability awakenings to be good.
  • Deals absurdly high AoE magic damage by dualcasting Chaos Wave - Awakened.
  • Must spend the first turn using Magical Activation, and needs to use it again once every five turns.

Überkilling Machine

  • Weak physical chainer with innate dual wield.
  • Can chain with Onion Slice and similar attacks.

Ukiyo

  • Competent light/dark/nonelemental magic chainer.
  • Has some decent utility-- mitigation and light/dark resistance buffs.

Ulrica

  • Awful physical damage dealer heavily based around counters.
  • Her stats are garbage, and if she's getting hit enough to deal decent damage, she's probably going to die anyways.

Václav Koller

  • Weak physical chainer who can temporarily unlock a move with Octaslash frames.

Vaan

  • Subpar physical chainer with a bit of utility.
  • Can provide AoE stop immunity.

Vagrant Knight Rain

  • Solid provoke tank with decent utility.
  • Has 40% breaks and 60% stat buffs, which are unimpressive but usable.
  • Has increased LB fill rate and Entrust.

Vargas

  • Weak fire physical solo damage dealer.

Vayne

  • Subpar support unit.
  • Can provide single-target physical or magical mitigation and break resistance to the corresponding stat.
  • Can buff light/dark resistance and increase LB fill rate.

Veritas of the Dark

  • Competent dark chainer with some additional utility.
  • Dark Punishment can chain with Orlandeau's Divine Ruination and other similar moves.
  • Has an AoE 45% full break and AoE dark resistance.
  • With his ability awakenings, his damage increases significantly, making him an excellent chainer.

Veritas of the Earth

  • Physical cover tank with some good utility.
  • Has powerful AoE mitigation on his LB, AoE earth resistance, and 20% AoE mitigation.
  • His survivability is on the low end for physical cover tanks, so survival may be a problem when going up against harder hitting bosses.
  • He *can* provoke but usually shouldn't, since it lacks mitigation and will probably get him killed.
  • With ability awakenings, his survivability is drastically improved and his provoke gains mitigation, allowing him to serve as both a physical cover tank and a provoke tank at the same time, making him into a very powerful tank.

Veritas of the Flame

  • A subpar solo damage dealer who can use a wide variety of elements.
  • His strongest move is only usable at random as a counter unlock, and his other attacks are quite weak.
  • He learns 4 "Axe" skills that can lower resistance (-50%) to fire, wind, earth or dark. Fire is preferred, since he can also lower fire resistance (-100%) via counter.
  • His ability awakenings increase his damage, but not by enough to make him particularly relevant.

Veritas of the Heavens

  • Physical wind damage dealer that totally blows.
  • Puns aside, he's not good. He has a halfway decent chaining move, a good wind imperil on his LB, and absorbs wind damage. Sadly, that's not enough to make him a worthwhile unit.
  • His ability awakenings focus on his terrible jump attacks and do not making him any less niche.

Veritas of the Light

  • Solid hybrid light chainer, but unfortunately suffers from being restricted to a single element, one that tends to be resisted quite often.
  • Her stats and modifiers are a bit on the low side, which means she falls short of doing top tier damage.
  • Has innate dualwield (guns, throwing weapons) as well as a light imperil to boost her own damage. Her LB has special mention as it is an extremely powerful DEF/SPR break, nearly quadrupling her damage output.
  • One of the very few AoE chainers in the game.
  • Her ability awakenings improve her damage output by quite a bit, making her one of the strongest AoE damage dealers in the game. Unfortunately, she is still locked into dealing light damage and has no other chaining partners.

Veritas of the Water

  • A serviceable healer with access to Curaga, Raise and Esunaga. While she does have an innate dualcast this is locked behind using a particular skill, meaning it will not be available turn 1. Also worth mentioning is an unlockable AoE full break in the same vein as Dualcast.
  • She's better off using an external source of Dualcast rather than wasting turns to temporarily unlock it.
  • Her ability awakenings make her Dualcast unlock last for 20 turns and give her some largely irrelevant utility, which makes her a decent budget option for brand new players, but she falls of quickly later on and probably isn't worth the investment.

Verun

  • Mediocre support unit with powerful AoE stat buffs from his limit burst.
  • He also has a few imperils and breaks, and the ability to grant killer effects to allies.
  • Very similar to Soleil, albeit with a bit of ramp-up time before he can get his stat buffs going. Once he does, though, he's arguably stronger.

Victoria

  • Victoria can be used in one of two ways-- either as a solo damage dealer by dualcasting Firaja, or by chaining with another Victoria using Overflow.
  • Her damage isn't top tier, but it's solid enough that you can make good use of her if you lack better units.

Viktor Marchenko

  • Passable provoke tank with self-sustain.
  • Can buff himself with immunity to ailments, charm, stop, and breaks.
  • Can cap chains with a DEF-scaling attack.

Vivi

  • Alarmingly terrible magic damage dealer. His moves run the gamut between "extremely weak" and "fairly weak but kill your entire team".
  • His ability awakenings get rid of the team-killing downside, but even then, his damage is awful.

Wadow

  • Weak earth hybrid chainer with a bit of utility.
  • Can buff earth/light resistance and provide 20% mitigation.
  • Earthsplit Evasion 2 allows him to chain with the Octaslash family, but the timing is tricky and likely requires a macro.

Wakka

  • Very weak physical solo damage dealer.
  • His strongest attack uses random elements, which is a serious downside, especially if the boss has resistances.
  • Can buff water resistance by 50%.

Warrior of Light

  • Excellent physical cover tank with solid utility.
  • Can break ATK/MAG and DEF/SPR by 45%.

Werei

  • Terrible earth physical solo damage dealer.
  • Can buff earth resistance by 50%.
  • His ability awakenings don't make him any more usable.

White Knight Noel

  • Noel is the most durable provoke tank in the game by a wide margin. Ignore the magic damage aspects of his kit and focus on his survivability-- he will pull all single-target attacks to himself and simply refuses to die no matter what happens.
  • His unique mitigation stacks with "universal" mitigation (e.g. Rikku's Hyper NulAll)
  • Damage spells and counters are negligible in boss fights, although his ability to imperil can occasionally be relevant.

White Witch Fina

  • Competent healer that can restore significant MP to allies.
  • Lacks Curaga, but her high SPR lets her make do with Cura instead.

Wilhelm

  • Excellent and durable provoke tank with good utility.
  • His limit burst provides 54% mitigation to the team for one turn.
  • Can significantly buff DEF/SPR, boost LB fill rate, and provide more minor ATK/MAG buffs.

William

  • Decent earth magical chainer with a bit of utility on the side.
  • Can buff DEF and SPR by 110% (with separate skills), but this comes at the cost of breaking the corresponding offensive stat (ATK and MAG) by 50%.

Xiao

  • Prior to her ability awakenings, she's an absolutely awful physical damage dealer.
  • With her ability awakenings, she's an absolutely awful provoke tank.

Xon

  • Useful for farming and not much else.
  • Can steal from all enemies at once.
  • Can copy stat buffs from enemies onto allies. With ability awakenings, this skill also provides break immunity.
  • Improves drop rates of rare items.

Y'shtola

  • Competent healer with innate dualcast.
  • Has a little bit of utility-- 54% AoE mitigation on her LB, as well as a few other largely irrelevant skills.

Yan

  • Excellent and versatile support unit.
  • Can provide AoE break resistance, MP recovery, healing, 30% mitigation, and LB fill rate.
  • Her LB applies AoE reraise and 64% resistance to all elements.

Yang

  • Subpar physical chainer with W-Ability.
  • Unfortunately, the lack of TDH options outside of 5* TMs limits his damage severely.

Yda

  • Very weak physical damage dealer.
  • Her strongest skills are locked behind a long combo sequence, and even then they aren't very good.

Yun

  • Prior to his ability awakenings, he is a subpar fire physical chainer.
  • With his ability awakenings, his damage skyrockets, putting him near the top tier of chainers, and he gains innate dual wield.

Yuna

  • Excellent healer with some elemental resistance buffs.
  • One of the few units in the game that can dualcast Reraise.
  • Also has a few summoner skills, including the ability to partially fill up the esper gauge.
  • Can significantly buff the DEF/SPR of all allies via her LB.

Yuri

  • Extremely weak hybrid chainer.
  • Can chain with Prompto, Reberta, and Sephiroth.

Zargabaath

  • Excellent and versatile support unit with a diverse set of skills. Stat buffs, mitigation, single-target HP/MP recovery, elemental resistances, and AoE immunity to certain ailments.
  • His MP restoration is massive but single-target, so sustaining the entire party may be rough as he has to rotate through each ally.
  • He burns through quite a bit of MP. He can self-cast Rejuvenate to keep himself going, but if you gear him for MP regen, it helps to free up his actions to do other things.
  • With his ability awakenings, he can also provide single-target reraise with Rejuvenate. They also significantly improve his stat and mitigation buffs.

Zell

  • Terrible physical chainer with equally terrible utility.
  • His strongest moves are locked behind 3 turn setups, but they're much too weak to be worth the time.
  • He has a 60% full break, but it only lasts for two turns and he can only use it after three turns spent unlocking it, which means it's basically useless.

Zidane

  • Serviceable entry-level physical chainer.
  • You'll want to replace him with someone better as soon as possible.

Zile

  • Terrible solo physical damage dealer.
  • His modifiers are all garbage, aside from moves that are locked behind setup moves. Said attacks either have a chance to fail or to hit your own units.

Zyrus

  • Weak solo magic damage dealer, both before and after his ability awakenings.
  • Relies heavily on his LB to unlock W-Ability, but cannot fill it up efficiently and cannot sustain the MP use of dualcasting Blood Pulsar.

Unit Summaries (7★ Units)

2B

  • Extremely powerful breaker and physical chainer.

A2

  • Powerful physical chainer that automatically provides a 50% ATK/MAG break while chaining.
  • Chains with the Absolute Mirror of Equity family.

Ace

  • Decent support unit with a bit of bonus offensive potential.
  • Unfortunately, his buffs are random, but even the worst case is still decent.
  • He can also cap chains with his LB and imperil fire/lightning/light by 75%.

Adam Jensen

  • Competent fire/lightning physical chainer with innate dual wield.
  • Has extremely high burst damage via his cooldown skill, and very low damage on other turns.
  • Has a 45% full break.

Aileen

  • Good earth physical chainer.
  • Can provide AoE LB fill.
  • Chains with the Piledriver family.

Aloha Lasswell

  • Excellent water/wind physical chainer with innate dual wield.
  • Chains with the Divine Ruination family.
  • Can also be build as TDH, which increases his damage substantially, but reduces the number of compatible partners.
  • He has a physical AoE cover ability with a cooldown. This is extremely niche and will not see much use.

Arngrim

  • Competent fire finisher.
  • Burns through MP very quickly.

Aurora Fryevia

  • Extremely powerful light hybrid chainer.
  • Chains with several families, including Divine Ruination, Onion Slice, and Aureole Ray.
  • She burns through MP very quickly, and her damage drops significantly when using anything other than DR frames.

Awakened Rain

  • Extremely powerful magic cover and provoke tank.
  • Can grant ailment/stop immunity to allies.
  • Has AoE heals/MP restoration, at the cost of LB gauge.
  • Rotation can be a bit clunky due to the short duration of his provoke.

Ayaka

  • Powerful healer with great utility.
  • She can provide massive healing, reraise team members, restore MP, AoE fill the LB gauge, grant immunity to stop, and protect the team with AoE barriers.
  • Her LB will also remove breaks and charm, but it takes forever to fill up.

Balthier

  • Competent physical finisher with elemental flexibility.
  • Damage output is heavily affected by randomness.

Barbariccia

  • Great magical wind chainer.
  • Can cap her chains with Raging Wind for massive damage after several turns of ramp-up, or instead cap with Aeroja for AoE damage.
  • Chains with the Tornado family.

Beatrix

  • Powerful ATK/MAG breaker who relies on her LB.
  • Likely requires someone else to provide breaks on the first turn.
  • Can cap chains for massive damage with her hybrid finishing move.

Beryl

  • Excellent unit that can fill several roles.
  • Ideally used as either a tank who also chains, or as a chainer that also provides powerful breaks.
  • Chains with the Divine Ruination, Chaos Wave, and Octaslash families.

Blossom Sage Sakura

  • Good solo lightning magic damage dealer.
  • Requires several turns to ramp up.
  • Can burst pretty hard by using her pentacast unlock.

Circe

  • Powerful water magic chainer, after several turns of setup. She can also chain with wind/earth, but that reduces her damage significantly.
  • She relies heavily on her LB to keep her strong abilities unlocked.
  • Use her cooldowns as needed to fill the gaps in her rotation.
  • Chains with the Flood family.

Citra

  • Terrible magical light chainer with some minor support capabilities.
  • She can chain with the Divine Ruination family.
  • Can buff the party's magic mitigation by 20%, refill MP, fill the esper gauge, and heal the party a bit.
  • All of her skills, including her evocation moves, deal very low damage.

Dark Fina

  • Subpar magic chainer. She has several moves with Tornado frames.
  • Her damage pales in comparison to other 7* magic chainers. She can buff several elemental resistances by 70%, but has no other utility to make up for her awful output.

Dark Knight Cecil

  • Terrible dark physical solo damage dealer.
  • Has lots of human killer passives, which can make him somewhat usable against enemies of that type.

Delita

  • Decent dark physical chainer.
  • His damage increases significantly if the enemy is susceptible to DEF breaks.
  • Can chain with 7★ Ramza.

Demon Rain

  • Good physical cover and provoke tank.
  • Has high survivability, but almost no utility.
  • Counter damage is negligible.

Dracu Lasswell

Dragonlord

  • Competent fire magical solo damage dealer.
  • Has very high modifiers, but his damage output is limited by his low MAG.

Eiko

  • Solid healer.
  • Can cure all debuffs, including berserk, charm, stop, imperils, and breaks.

Elephim

  • Great support unit with both breaks and buffs.
  • Can break ATK/MAG by 55% on T1 while also buffing DEF/SPR, then eventually ramp into her LB for a 75% full break and 145% buffs to all stats.
  • Gear her for LB autofill.

Elfreeda

  • Competent provoke tank.
  • Can chain with a copy, although the damage is unremarkable.
  • Has 45% breaks that also dispel the enemy; can be useful for enemies that frequently buff themselves.

Ellesperis

  • Competent physical chainer with suicidal tendencies.
  • The HP costs on her abilities can make it troublesome to keep her alive, since you often need to heal her both before and after she attacks.
  • Chains with the Divine Ruination and Octaslash families.

Emperor

  • Good fire magical solo damage dealer.
  • Requires a few turns to ramp up.

Estark

  • Mediocre dark physical chainer with innate dual wield.
  • Has a 60% ATK break.
  • Can chain with the Divine Ruination family.

Fohlen

  • Mediocre physical finisher.
  • His burst is decent but requires several turns of setup.
  • He can also chain, but the damage is awful.

Freya (VP)

  • Mediocre magic chainer.
  • Burns through MP very quickly and is forced to use a mix of elements and non-elemental damage.

Fryevia

Gilgamesh

  • Mediocre physical chainer.
  • Can gear for almost any type of killer passive by equipping different weapon types.
  • Has a 55% full break.
  • He has two moves with Divine Ruination frames. The baseline move does only 7 damage. He has a much stronger version that he can unlock by using his limit burst, but it can take several turns to get to that point.
  • He fares better when chaining with a duplicate, as he can then use Tri-Attack starting from turn 1.

Grim Lord Sakura

  • Powerful fire/dark magic chainer with an amazing support kit.
  • Chains with the Chaos Wave family.
  • Can AoE buff DEF/SPR by 100%, provide 35% AoE mitigation, reraise allies, restore MP, and fill the LB gauge.

Hyoh

  • Monstrously powerful fire/lightning physical chainer.
  • His damage is high without True Doublehand TMs, and skyrockets even higher with it.
  • He lacks utility and has high MP consumption, but he can kill most bosses before running out of MP anyways.

Ignis

  • Decent buffer who requires setup turns.
  • Can provide AoE ailment and break immunity.
  • Can imbue allies with several different elements.

Knight Delita

  • Physical chainer or finisher with an extremely powerful 74% ATK/MAG/DEF break attached to his LB.
  • Try to gear him in ways that will let you fill up his LB by the second turn.

Kurasame

  • Hybrid ice chainer with absurdly high damage output.
  • Chains with the Quick Hit family.

Lenneth

  • Good dark physical chainer.
  • Has very high damage, but also very high MP consumption.
  • Can somewhat chain with the Piledriver family, but expect breaks as Lenneth caps her own chains and does not use Piledriver twice.

Lightning

  • Mediocre lightning physical chainer.
  • Has Tidus frames, giving her several chaining partners.
  • Buffs her own stats by 150%, which can allow you to forego a buffer.

Lilith

  • Solid magic cover tank with limited utility.
  • Can also cover physical damage, but her stats are not well-suited for it.
  • Can chain with the Kingsglaive and Aureole Ray families.
  • Can provide significant self-sustain for her own HP/MP.

Livid Shantotto

  • Decent magic solo damage dealer with excellent elemental flexibility who will die at the drop of a hat.
  • Her HP is horrifyingly low, even compared to 6* units, and keeping her alive can be a very real problem.
  • She requires ramp up time and unlocks to make the most of her damage potential.

Loren

  • Extremely powerful breaker with solid physical chaining and elemental flexibility.
  • Can chain with the Onion Slice and Aureole Ray families.

Lucius

Luneth

  • Mediocre physical chainer with significant spike damage.
  • Only chains with a dupe.
  • The overwhelming majority of his damage comes from Swordshower, which he can only use once every three turns.

Machina

  • Solid physical chainer with several elemental options and amazing utility.
  • Can break ATK/MAG and DEF/SPR by 70% on-demand, although this only lasts for one turn and will decay into weaker breaks over the next several turns.
  • His LB breaks ATK/MAG by a massive 79%.
  • Can AoE buff physical/magical mitigation and provide SPR break immunity.
  • Chains with the Absolute Mirror of Equity family.

Malphasie

  • Powerful wind/dark hybrid chainer with many potential chaining partners.
  • Can chain with the Divine Ruination, Aureole Ray, and Tornado families.
  • Can AoE chain.
  • Will sometimes counter attacks with a 60% ATK/MAG break, reducing your need for a dedicated breaker.
  • With her cooldown skill, she can AoE fill the LB gauge and break enemy DEF/SPR by 74%.

Marie

  • Mediocre support unit with lots of defensive options.
  • Can buff elemental resistances, provide elemental immunity, and (on a cooldown) provide AoE mitigation or barriers, which is good for surviving nasty boss threshold attacks.

Marquis de Léon

  • Terrible provoke tank with a few very weak chaining skills.
  • Has a 60% break on a 5 turn cooldown, which can allow him to weaken nasty threshold attacks, but he cannot serve as a primary breaker.

Mercenary Ramza

  • Powerful and versatile tank. Able to provoke and cover physical or magical damage.
  • His magic cover has a cooldown, which may be a problem if you're planning to rely on reraise, or if the boss dispels him.
  • Immune to all ailments and charm. 50% resistant to Stop.
  • Has single stat 60% breaks, but can't apply them while both provoking and covering without sacrificing turns of uptime.
  • Has Entrust and a 45% ATK/MAG break.

Nalu

  • Solid lightning physical chainer.
  • Has Tidus frames, giving her several chaining partners. However, because she is best build with TDH and does not have W-Ability, she will not chain properly with DW partners.
  • Also, her damage drops significantly when not chaining with a copy, due to relying on her LB and her cooldown skill, which have unique frames.

Noctis

  • Bizarre physical chainer who requires setup and has several turns of downtime.
  • Damage output is high while Armiger Wakes, then plummets to almost nothing for several turns while waiting for the unlock to cool down again.

Nyx

  • Physical fire chainer with good damage and utility.
  • Can AoE fill the team's LB by sacrificing his life.
  • Relies on Fixed Dice for good damage output, which means that he can be very inconsistent.

Olive

  • Solid lightning solo damage dealer.
  • Can deal significant burst damage with Immolation Blast, although you'll need to raise or reraise her, as she dies when she uses it.

Onion Knight

  • Good physical damage dealer with excellent elemental flexibility.
  • Can break enemy DEF by 74%, and buff several elemental resistances by 70%.

Orlandeau

  • Mediocre light physical chainer.
  • Has DR frames and a 45% ATK/MAG break.

Prishe

  • Mediocre physical chainer.
  • Locked behind setup turns and has no chaining partners.
  • Can provide AoE reraise.

Pyro Glacial Lasswell

Queen

  • Extremely powerful TDH physical chainer.
  • Has very high survivability thanks to the 200% DEF/SPR buffs from Berserk+2.
  • Provides MP regen for the party.
  • Chains with the Quick Hit family.

Ramza

  • Solid support unit with breaks and buffs, although he has trouble providing both at once in a clean rotation.
  • Can dualcast 60% breaks for all four stats.
  • Can sing for buffs/regen, but you will have gaps in the song buff uptime if you try to have him also maintain breaks.
  • Consider giving Cradle of Horns to him or another party member to cover those gaps.

Reberta

  • Competent chainer or solo damage dealer.
  • Can chain with the Octaslash family, but is better off using her jumps to chain with a duplicate.
  • Lacks consistent damage output due to the random timing of jump hits.

Rem

  • Unusual combination of healer and chainer.
  • Can dualcast Curaja and Tornado, allowing you to bring a chainer and a finisher than two chainers.
  • Cannot dualcast reraise, unlike most other top tier healers.
  • She can also be used as a solo damage dealer/finisher or paired chainer.

Roy

  • Mediocre support unit that provides breaks and buffs.
  • Likely needs another unit to handle breaks for a turn or two, due to spots in his rotation with weak breaks.

Rinoa

  • Poor magic chainer or solo damage dealer.
  • Has 45% ATK/MAG and DEF/SPR breaks.

Seabreeze Dark Fina

  • Mediocre magic chainer. She has several moves with Tornado frames, and also gains Flood.
  • Has a 45% full break.

Seaside Nichol

  • Excellent support unit focusing exclusively on defensive buffs.
  • Can provide significant DEF/SPR buffs, all three types of mitigation, and some minor barriers.
  • Unfortunately, his physical/magical mitigation buffs cannot be dualcast, which means he cannot provide much in the way of HP/MP restoration while maintaining those.
  • Has the extremely rare ability to cure imperils and berserk (as well as breaks, charm, and stop).
  • Has chaining moves with Freeze and Flood frames, but his personal damage is very, very low.

Shadow Lord

  • Competent dark physical chainer or solo damage dealer.
  • Chains with the Octaslash family.

Sieghard

  • Excellent physical cover and provoke tank.
  • He technically can cover magic, but the cooldown on that ability is longer than the duration, preventing him from serving in that role effectively.
  • His LB provides a powerful 45% general mitigation buff to the party for three turns.

Squall

  • Mediocre TDH physical chainer with a bit of elemental flexibility.
  • By dualcasting any of his Barrett skills with Keen Edge, he can cap his own chains, but even with full TDH, his damage output remains lackluster.
  • His inability to imbue himself so that Keen Edge can take advantage of imperils greatly limits his damage output.
  • Has no chaining partners and no utility.

Tidus

  • Good DH water physical chainer.
  • Technically chains with the Quick Hit family, but his rotation is a mess. Constant switching between single cast, dual cast, and triple cast means he has no real partners.

Trance Terra

  • Very powerful magic chainer with a bit of elemental flexibility.
  • Has very high damage on certain turns and very low damage on others. It averages out to a high number, but can be a problem if you need multiple turns of high damage in a row.
  • Very high MP consumption.

Veritas of the Dark

  • Good dark physical chainer.
  • Has a bit of utility in the form of AoE mitigation, AoE full break, 74% ATK break on his LB, and AoE dark resistance.
  • Chains with the Divine Ruination family.

Veritas of the Flame

  • Powerful fire solo damage dealer.
  • Can burst extremely hard via his cooldown.

Veritas of the Light

  • Solid light hybrid AoE chainer.
  • Can cure all debuffs from a single ally, including berserk, charm, stop, imperils, and breaks.

Viktor Marchenko

  • Provoke tank with subpar survivability but mediocre damage dealing capabilities.
  • Can either chain or finish with skills that scale off of DEF.
  • Can become immune to charm, stop, breaks, and ailments.
  • Can heal himself and restore his own MP.
  • Has dual-stat 50% AoE breaks, but they're split the wrong way.

Wilhelm

  • Extremely powerful provoke and physical cover tank.
  • Has excellent utility in the form of his powerful mitigation LB, LB fill rate counter, and single-stat 60% ATK/MAG breaks.
  • His breaks also deal some DEF-scaling damage, allowing him to contribute a bit of DPS by capping chains.

Zargabaath

  • Excellent support unit with powerful buffs.
  • Can massively buff stats and mitigation, especially via his LB.
  • Can temporarily provide break immunity.
  • Can reraise allies and provide massive HP/MP restoration to single targets.
  • Can chain with the Octaslash family.