Final Fantasy Brave Exvius Wiki

Unit Rankings

Warning!
  • Ratings are maintained by FFBE subreddit's Discord. Newbie questions and question whether a certain unit is good or not should be asked in #global-help. If you have experience with the game you may freely discuss unit ratings in #wiki-unit-ratings.
  • These lists provide a rough estimate of units' utility when used by new players and casual players.
  • Units that have summaries, but not ratings are too weak to use outside of extremely narrow circumstances.
  • The ratings for attackers are calculated using a unit builder based on specific criteria. Visit Unit Rating Notes.
  • Updates: Read recent changes here.

Unit Ratings (7★ Units)

Only units that can be awakened to 7-star★ are rated.
Please keep in mind that each list considers that players have fully ability awakened a unit's kit.
Please read the in-game news to learn how to awaken a 7★ to avoid any confusion or mistakes.

Icon Name Role Rating Notes
Unit icon 205000905.png Dark Mage Exdeath Magical-DamageChaining 19.5
  • Wind/earth/dark magic chainer.
  • Chains with the Chaos Wave family.
Unit icon 205001305.png Warrior of Light Krile Magical-DamageChaining 19.0
  • Light/wind magic chainer.
  • Chains with the Stardust Ray family.
Unit icon 205001005.png Warrior of Dawn Galuf TankSupportChaining 21.5
  • Provoke and physical cover tank that can provide 50% general mitigation to the party.
  • Can easily reach 100% passive provoke.
  • Has 10% innate dodge (making it easier to gear for 100%) and can chain with the Absolute Mirror of Equity family.
Unit icon 202001605.png Wild Rose Firion Physical-DamageChaining 19.0
  • Physical chainer with some elemental flexibility.
  • Chains with the Stardust Ray family.
Unit icon 202001705.png Dark Knight Leon Physical-DamageChaining 20.5
Unit icon 401007405.png A.I. Katy TankSupport 20.0
  • Time limited unit
  • Physical/magical cover tank who can also provide 70% breaks.
  • Typically must use her cover each turn to reapply the barrier, or she's at a higher risk of dying.
  • Alternately, she can be built for damage and used as a chainer, although this is a much less potent option.
Unit icon 337000505.png Mordegon Magical-DamageChainingSupport 20.5
  • Time limited unit
  • Ice/dark magic chainer.
  • Requires extensive ramp up time to reach peak damage, and suffers greatly if he dies.
  • Can provide powerful breaks, but must be paired with another copy of himself so that they can stagger their break cooldowns to maintain 100%. And this won't work well against bosses that must be dispelled frequently.
  • Chains with the Absolute Zero family.
Unit icon 337000305.png Serena HealingSupport 20.0
  • Time limited unit
  • Healer with good utility.
  • Can buff magic mitigation by 30%, provide AoE reraise, grant ST ailment/charm/stop/break immunity (with AoE on a cooldown), restore MP, and briefly buff general mitigation by 40%.
Unit icon 337000205.png Veronica Magical-DamageChaining 20.0
  • Time limited unit
  • Nonelemental magic chainer.
  • Requires extensive ramp up time to reach peak damage, and suffers greatly if she dies.
  • Chains with the Absolute Zero family.
Unit icon 337000105.png Eleven Physical-DamageChaining 20.0
  • Time limited unit
  • Fire/lightning physical chainer.
  • Chains with the Bolting Strike family.
Unit icon 401007505.png Lovely Katy HealingSupport 19.0
  • Time limited unit
  • Healer that can also provide AoE reraise.
  • Has a fairly bare-bones kit by healer standards.
Unit icon 335000405.png Riku ChainingPhysical-Damage 20.0
Unit icon 335000305.png Sephiroth (KH) ChainingPhysical-Damage 20.0
  • Time limited unit
  • Dark/light physical chainer.
  • Chains with the Divine Ruination family.
Unit icon 401008405.png Elena Hybrid-DamageChainingSupport 20.5
  • Hybrid chainer with elemental flexibility and buffing capabilities.
  • Can provide stat buffs and mitigation to the party.
  • Chains with the Stardust Ray and Bolting Strike families.
Unit icon 100022305.png Sol Magical-DamageChaining 19.5
  • Light/dark magic chainer.
  • Chains with the Chaos Wave family.
Unit icon 401006805.png Esther Physical-DamageChaining 19.0
  • Lightning physical chainer.
  • Chains with the Bolting Strike, Absolute Mirror of Equity, and Aureole Ray (singlecast only) families.
  • Has absurd survivability for a damage dealer, with over twice as much HP as most other chainers on top of innate dodge and guts.
Unit icon 213001105.png Neverending Hope SupportChaining 20.0
  • Versatile buffer who can grant a wide variety of elemental resistances.
  • Excels at charging up the LB gauges of allies.
  • Also has some subpar breaks that could be useful in rare situations.
  • Chains with the Absolute Mirror of Equity family.
Unit icon 205001105.png Warrior of Light Bartz Physical-DamageChaining 20.5
  • Wind physical chainer.
  • Requires several turns of setup time before dealing any damage.
  • Has Entrust, and his LB automatically fills at the beginning of each stage, allowing him to instantly fill any other unit's LB at the start of a fight if desired.
  • Chains with the Absolute Mirror of Equity family.
Unit icon 205001205.png Warrior of Light Lenna HealingSupport 21.0
  • Healer that can provide immunity to ailments, breaks, stop, and charm.
  • Can buff mitigation by 30%.
  • Has AoE reraise on her LB.
  • Fills the LB gauge a bit while healing, and can massively fill ally LB gauged by emptying her own.
Unit icon 213001005.png Radiant Lightning Physical-DamageChaining 20.5
  • Lightning physical chainer.
  • Can serve as a breaker in a pinch, although her damage would suffer greatly and she would struggle with bosses that get dispelled.
  • Chains with the Absolute Mirror of Equity family.
Unit icon 401007105.png Tsukiko Magical-DamageChainingSupport 20.0
  • Magic chainer with several elements to choose from.
  • Can provide 75% breaks, although 100% uptime requires a dupe to stagger cooldowns with and a somewhat wonky rotation.
  • Can effortlessly maintain 65% breaks as part of her normal damage rotation.
  • Chains with the Chaos Wave, Absolute Zero, and Bolting Strike families.
Unit icon 401007605.png Zeno of the Beta Star Physical-DamageChaining 20.0
Unit icon 206002005.png Monk Sabin of Kolts Physical-DamageChaining 19.0
Unit icon 401004405.png Circe ChainingMagical-Damage 19.5
Unit icon 100022005.png Dressy Aileen ChainingPhysical-DamageSupport 19.0
Unit icon 207000605.png Yuffie Physical-DamageChainingSupport 18.5
  • Powerful physical chainer with elemental flexibility.
  • Can provide AoE mirage.
  • Chains with the Stardust Ray family.
Unit icon 100020005.png Akstar Physical-DamageChaining 18.5
Unit icon 100021905.png Kimono Ayaka ChainingPhysical-Damage 18.5
Unit icon 401004605.png Malphasie ChainingHybrid-Damage 18.5
Unit icon 207000505.png Red XIII Physical-DamageChainingSupport 18.0
Unit icon 210000605.png Auron ChainingSupport 19.5
Unit icon 401004705.png Ellesperis ChainingPhysical-Damage 18.5
Unit icon 100014005.png Mediena Magical-DamageChainingSupport 18.5
Unit icon 100020505.png Summer Fina & Lid SupportHealing(Chaining) 20.5
  • Excellent breaker with incredible utility.
  • In addition to providing breaks, has strong AoE healing, AoE reraise, AoE MP recovery, can grant a physical water Aureole Ray chaining move to allies and herself, can imbue allies with water (although this may also charm them), buff water resistance, imperil several elements, buff LB fill rate, and fill the LB gauge.
Unit icon 253001005.png Beowulf ChainingSupport 19.0
Unit icon 331000705.png Citan ChainingPhysical-Damage 18.0
  • Time limited unit
Unit icon 100020605.png Crimson ChainingPhysical-Damage 16.0
Unit icon 304000105.png Randi ChainingPhysical-Damage 18.0
  • Time limited unit
Unit icon 100017505.png Regina Chaining1-hit-FinisherPhysical-Damage 18.0
Unit icon 100021705.png Sacred Shield Charlotte TankSupportChaining 21.0
  • Extremely durable provoke and magic cover tank with incredible support skills.
  • All of her skills last four turns, instead of the more common two or three, giving her more spare turns.
  • Can buff general mitigation by a whopping 50%, magic mitigation by 30%, fill LB gauges, buff light/ice resistance, buff DEF/SPR, and more.
  • Can chain with the Aureole Ray, Disorder, and Absolute Zero families.
Unit icon 208000105.png Squall Chaining1-hit-FinisherPhysical-Damage 16.5
  • Solid physical chainer with elemental flexibility.
  • Can also function as a finisher, although his hits are spread out and may not fit well into many chains.
  • Technically chains with the Absolute Mirror of Equity family, but his chaining moves are very weak and the bulk of his damage comes from capping his own chains with Keen Edge, which would break the chain when done with anyone but another Squall.
Unit icon 100020905.png Summer Folka & Citra ChainingSummonerSupport 17.5
  • Excellent water/light evoke chainer with incredible utility.
  • Can grant ailment/break/charm/stop resistance to allies, buff water/light resistance, buff stats, AoE recover LB, buff LB fillrate, provide healing and mitigation (on a cooldown), and imbue allies with light (which may charm them).
  • Chains with the Absolute Mirror of Equity family, and can grant a physical water Aureole Ray attack to themselves or allies.
Unit icon 100019205.png Yego Physical-DamageChaining 17.5
Unit icon 331000205.png Elly ChainingMagical-Damage 17.0
  • Time limited unit
Unit icon 100018305.png Folka HealingSupport 20.5
Unit icon 253001305.png High Seraph Ultima ChainingMagical-DamageSupport 17.5
Unit icon 401008505.png Kaito Physical-Damage 17.5
  • Physical solo damage dealer.
  • Very unusual in that his damage comes almost entirely from damage over time effects, meaning that he doesn't work as a finisher (and his damage as a chainer is not worth mentioning).
  • Can provide AoE mirage.
  • Will struggle (and typically fail) at trials that impose time limits.
Unit icon 210001005.png Jecht ChainingPhysical-Damage 17.5
Unit icon 100019905.png Karlette ChainingHybrid-DamageSupport 17.0
Unit icon 100009105.png Loren ChainingSupport 19.0
Unit icon 254001805.png Machina ChainingSupport 18.5
Unit icon 401004505.png Myra HealingSupport 20.5
Unit icon 100019105.png Nagi ChainingHybrid-Damage 16.5
Unit icon 207001005.png Sephiroth ChainingPhysical-Damage 16.5
  • Light and dark physical chainer.
  • Chains with the Absolute Mirror of Equity family.
  • His damage requires several turns to ramp up.
Unit icon 401006905.png Sylvie Support(Chaining) 20.5
  • Can turn other units into chainers.
  • Excellent support unit with incredible utility.
  • Can provide typed mitigation, stat buffs, ailment immunity, break immunity, and massive elemental resistances.
  • Can grant physical or magical chaining moves to allies (Bolting Strike and Absolute Mirror of Equity options for both types), and imbue allies with several different elements.
  • Has 70% breaks for ATK/MAG and DEF/SPR, albeit on a cooldown.
Unit icon 207001105.png Zack Physical-Damage1-hit-Finisher 17.5
  • Excellent physical finisher.
  • Relies on an external imbue to maximize his damage output.
Unit icon 310000105.png 2B ChainingSupport 18.5
  • Time limited unit
Unit icon 207000405.png Aerith HealingSupport 20.0
Unit icon 204001605.png Atoning Dragoon Kain Physical-DamageChaining 17.0
Unit icon 204001705.png Black Mage Golbez ChainingMagical-Damage 17.0
Unit icon 401003805.png Chow TankHealingSupport 20.0
  • Time limited unit
Unit icon 331000105.png Fei ChainingPhysical-Damage 17.0
  • Time limited unit
Unit icon 254001905.png Kurasame ChainingHybrid-Damage 16.0
Unit icon 331000805.png Maria (Xenogears) ChainingMagical-Damage 17.5
  • Time limited unit
Unit icon 253000115.png Mercenary Ramza Tank 20.0
Unit icon 401007005.png Morgana ChainingSummoner 17.0
  • Competent evoke chainer.
  • Suffers from insufficient orb generation, making it impossible to maintain her ideal damage rotation without significant external support.
  • Chains with the Absolute Zero and Chaos Wave families.
Unit icon 100017905.png Sieghard TankSupport 20.5
  • Physical cover and provoke tank.
  • He can cover magic, but isn't particularly great at doing so, as his magic cover ability has a cooldown and his stats are more aimed at surviving physical damage.
  • His LB provides a 45% general mitigation buff to the party for three turns.
Unit icon 334000205.png Olberic TankChainingSupport 20.0
  • Physical cover and provoke tank.
  • His LB provides a powerful 40% general mitigation buff to the party for three turns.
  • Chains with the Aureole Ray family.
Unit icon 334000105.png Primrose SupportChaining 18.5
  • Buffer with a fairly standard kit.
  • Can buff mitigation by up to 40% (but drops down to 30% on some turns due to cooldowns), provides stat buffs, imbues allies with dark, and can fill the LB gauge.
  • Chains with the Chaos Wave family.
Unit icon 100024305.png Kimono Fina Magical-DamageChaining 20.0
  • Ice/light magic chainer.
  • Chains with the Chaos Wave family.
  • Can provide some minor support capabilities, most notably LB fill via her own LB.
Unit icon 318000205.png Sophia ChainingMagical-Damage 17.0
  • Time limited unit
  • Solid magical chainer with elemental flexibility.
  • Chains with the Chaos Wave and Quake families.
Unit icon 335000105.png Sora ChainingPhysical-Damage 19.5
Unit icon 100006105.png Wilhelm TankSupport 20.0
  • Extremely powerful provoke and physical cover tank.
  • Has excellent utility in the form of his powerful mitigation LB, LB fill rate counter, and single-stat 60% ATK/MAG breaks.
Unit icon 100017605.png Yuraisha Support 20.0
  • Excellent support unit with powerful buffs.
  • Can provide large buffs to all stats, as well as all three types of mitigation.
  • Has AoE barriers, resistance buffs, and AoE HP/MP regen.
  • Can cure breaks.
Unit icon 401006405.png Aurora Fryevia ChainingHybrid-Damage 16.5
Unit icon 100008605.png Ayaka HealingSupport 19.5
Unit icon 401006705.png Bai Hu & Zhu Que ChainingPhysical-Damage 15.5
  • Time limited unit
Unit icon 212000905.png Basch TankSupport 19.5
Unit icon 209001105.png Beatrix SupportChaining 17.0
Unit icon 335000205.png Cloud (KH) ChainingPhysical-Damage 18.5
  • Time limited unit
  • Physical chainer.
  • Has no imperils of his own.
  • Chains with the Divine Ruination family.
Unit icon 318000105.png Fayt ChainingPhysical-Damage 16.5
  • Time limited unit
Unit icon 401006105.png Felix ChainingHybrid-Damage 15.5
  • Time limited unit
Unit icon 100012605.png Kunshira ChainingHybrid-DamageSupport 14.5
Unit icon 100013805.png Lila ChainingPhysical-Damage 17.0
Unit icon 100011805.png Lotus Mage Fina HealingSupport 19.5
  • Excellent healer with Curaja and Reraise.
  • Can also apply AoE reraise.
  • With her latent abilities, she can provide good buffs and elemental resistances via W-Ability, although the low healing on the turns that she refreshes these effects might be a problem.
Unit icon 210000405.png Lulu ChainingMagical-Damage 15.5
Unit icon 215000705.png Prompto ChainingSupport 18.0
Unit icon 317000105.png Rena HealingSupport 19.5
  • Time limited unit
Unit icon 401006205.png Tiana ChainingMagical-Damage 16.0
  • Time limited unit
  • Earth magic chainer.
  • Chains with the Quake family.
  • Can help to sustain the party's HP/MP via her limit burst.
Unit icon 207000305.png Tifa ChainingPhysical-Damage 16.0
  • Water physical chainer.
  • Requires several turns of ramp up.
  • Chains with the Divine Ruination family.
Unit icon 302000705.png White Knight Noel TankChaining 19.5
  • Time limited unit
  • Provoke and magic cover tank.
  • Has very little in the way of utility, but can chain with the Freeze and Tornado families.
Unit icon 302000905.png Yun ChainingPhysical-Damage 16.0
Unit icon 210000205.png Yuna HealingSupportSummoner 19.5
  • Healer with some support capabilities.
  • Has great utility-- various Bar-ga resistance spells, esper gauge fill, and a powerful DEF/SPR buffs on her LB.
Unit icon 310000505.png A2 ChainingPhysical-Damage 16.0
  • Time limited unit
Unit icon 100015805.png Awakened Rain TankSupport 19.5
  • Extremely powerful magic cover and provoke tank.
  • Can grant ailment/stop immunity to allies.
  • Has AoE heals/MP restoration, at the cost of LB gauge.
Unit icon 212000505.png Balthier 1-hit-FinisherPhysical-Damage 16.0
Unit icon 204001904.png Barbariccia ChainingMagical-Damage 14.0
Unit icon 401004805.png Beryl TankChainingSupport 19.0
Unit icon 401002605.png Christine ChainingMagical-Damage 19.5
  • Time limited unit
  • Ice magic chainer.
  • Technically chains with several families, but in practice, her damage will plummet if she is not paired with a copy of herself.
Unit icon 401000205.png Demon Rain Tank 19.0
  • Time limited unit
Unit icon 209000705.png Eiko HealingSupportSummoner 19.0
Unit icon 302001405.png Fryevia ChainingHybrid-Damage 16.0
Unit icon 401002005.png Grim Lord Sakura ChainingMagical-DamageSupport 19.5
  • Time limited unit
  • Fire/dark magic chainer with support capabilities.
  • Chains with the Chaos Wave family.
  • Can buff DEF/SPR, provide 35% AoE mitigation, reraise allies, grant break/partial ailment immunity, apply barriers, restore MP, and slightly fill the LB gauge.
Unit icon 100016205.png Hyoh ChainingPhysical-Damage 15.5
Unit icon 206001905.png King Edgar of Figaro SupportChaining 18.5
Unit icon 401002705.png Kryla Support 20.0
  • Time limited unit
  • Breaker with breaks of up to 74% for every stat, including a turn 1 70% full break.
  • Can also imperil various elements, buff elemental resistances, and dispel + rebreak on the same turn.
  • Chains with the Absolute Zero, Bolting Strike, and Chaos Wave families.
Unit icon 401005905.png Lilith TankChaining 19.0
  • Time limited unit
Unit icon 100012505.png Maritime Strategist Nichol Support 20.0
  • Powerful buffer with access to a wide range of potent abilities.
  • Can buff all stats, regenerate HP/MP for the party, provide mitigation, buff elemental resistances, and cure breaks. Almost all of his abilities can be dualcast via Linked Stance.
  • Can also help to fill the LB and esper gauges.
Unit icon 100011705.png Pyro Glacial Lasswell ChainingPhysical-Damage 19.0
Unit icon 254000205.png Queen ChainingPhysical-Damage 15.0
Unit icon 100010005.png Raegen ChainingPhysical-DamageSupport 19.0
  • Fire and ice physical chainer.
  • Imbues himself with both elements as part of his rotation, so his damage suffers noticeably if the enemy is immune to either one.
  • Can buff most elemental resistances.
  • Chains with the Divine Ruination and Absolute Mirror of Equity families.
Unit icon 254000905.png Rem HealingChaining 19.0
Unit icon 401005405.png Seaside Nichol Support 19.5
  • Support unit focusing exclusively on defensive buffs.
  • Can provide significant DEF/SPR buffs, all three types of mitigation, and some minor barriers.
  • Unfortunately, his physical/magical mitigation buffs cannot be dualcast, which means he cannot provide much in the way of HP/MP restoration while maintaining those.
  • Can cure imperils and berserk (as well as breaks, charm, and stop).
Unit icon 401001105.png Zargabaath Support 19.0
  • Support unit with powerful general mitigation buffs.
  • Can massively buff stats and mitigation, especially via his LB.
  • Can temporarily provide break immunity.
  • Can reraise allies and provide massive HP/MP restoration to single targets.
  • Can chain with the Octaslash family.
Unit icon 401005305.png Aloha Lasswell ChainingPhysical-Damage(Tank) 19.5
  • Water/wind physical chainer with high innate evasion.
  • Reaches 80% dodge with just two copies of his own TM, making it very easy to gear him for 100%.
  • Has a provoke skill.
  • He has a physical AoE cover ability with a cooldown. If you pair him with another copy, you can alternate the cooldowns and maintain 100% uptime.
  • Burns through MP very, very quickly.
  • Chains with the Absolute Mirror of Equity family.
Unit icon 401003905.png Ang 1-hit-FinisherPhysical-Damage 15.5
  • Time limited unit
Unit icon 331000405.png Bart ChainingSupport(Tank) 18.5
  • Time limited unit
Unit icon 100019505.png Cid 1-hit-FinisherPhysical-Damage 19.5
  • Physical finisher.
  • Requires several turns of setup, and relies heavily on external imperils in order to deal good damage, but can burst very hard in the right circumstances.
Unit icon 401000305.png Dracu Lasswell ChainingPhysical-Damage 15.5
  • Time limited unit
Unit icon 100017105.png Elephim Support 17.5
Unit icon 100013305.png Emperor Shera ChainingPhysical-Damage 15.5
Unit icon 100011905.png Heavenly Technician Lid Support 19.0
  • Powerful breaker.
  • Her T1 AoE breaks aren't quite as strong as those of some other units, but she can later on upgrade them to 79%, which are among the strongest in the game.
Unit icon 401007705.png Rivera Support(Tank) 18.5
  • Unusual support unit able to turn any ally into a provoke tank or AoE physical cover tank, although whoever she picks will be significantly less durable than a "normal" tank.
  • Can provide AoE Mirage, restore MP, and heal.
Unit icon 330000105.png Lenneth ChainingPhysical-Damage 14.5
  • Time limited unit
Unit icon 208000205.png Rinoa 1-hit-FinisherMagical-Damage 15.5
  • Strong non-elemental magic finisher.
  • Can slightly fill ally LB gauges with Aura.
Unit icon 206000125.png Trance Terra ChainingMagical-Damage 15.0
  • Fire/dark magic chainer.
  • Requires an external imperil.
  • Very high MP consumption.
  • Chains with the Chaos Wave family.
Unit icon 215000605.png Aranea 1-hit-FinisherPhysical-Damage 15.0
Unit icon 304000405.png Flammie Support 18.0
  • Time limited unit
Unit icon 215000205.png Gladiolus Tank 18.0
Unit icon 253000215.png Knight Delita Support 16.5
Unit icon 100015405.png Nalu ChainingPhysical-Damage 18.5
Unit icon 203000105.png Onion Knight ChainingPhysical-Damage 14.0
Unit icon 203001305.png Onion Knight Refia ChainingPhysical-Damage 14.5
Unit icon 210000105.png Tidus ChainingPhysical-Damage 13.5
  • Good DH water physical chainer.
  • Technically chains with the Quick Hit family, but his rotation is a mess. Constant switching between single cast, dual cast, and triple cast means he has no real partners.
Unit icon 100007705.png Veritas of the Dark ChainingPhysical-Damage 14.0
  • Good dark physical chainer.
  • Has a bit of utility in the form of AoE mitigation, AoE full break, 74% ATK break on his LB, and AoE dark resistance.
  • Chains with the Divine Ruination family.
Unit icon 100005905.png Aileen ChainingPhysical-DamageSupport 13.5
  • Terrible earth physical chainer.
  • Can provide AoE LB fill.
  • Chains with the Stardust Ray family.
Unit icon 306000905.png Estark ChainingPhysical-DamageSupport 13.5
  • Time limited unit
Unit icon 215000505.png Ignis Support 17.5
Unit icon 401007305.png Immortal Flame Katy ChainingMagical-DamageSupport 14.0
  • Time limited unit
Unit icon 100011305.png Jiraiya ChainingHybrid-DamageSupport 14.0
Unit icon 215001105.png Nyx ChainingPhysical-DamageSupport 15.0
Unit icon 253000805.png Orlandeau ChainingPhysical-Damage(Support) 14.0
Unit icon 100014405.png Reberta ChainingPhysical-Damage1-hit-Finisher 19.5
  • Fire/ice/lightning physical chainer or finisher.
  • It can be difficult to chain her consistently due to the timing required to properly cap her delayed chains with her timed jump.
Unit icon 100010405.png Roy Support 17.5
  • Support unit with strong buffs and breaks on T1. However, as soon as they expire, he becomes significantly worse because he can't refresh them with the same potency.
  • Works best when paired with another breaker who cannot break well on T1.
Unit icon 100008005.png Veritas of the Flame 1-hit-FinisherPhysical-Damage 14.5
  • Fire finisher.
  • Can burst extremely hard via his cooldown.
Unit icon 100008205.png Veritas of the Light ChainingHybrid-Damage 13.0
  • Light hybrid AoE chainer.
  • Can cure all debuffs from a single ally, including berserk, charm, stop, imperils, and breaks.
Unit icon 100012405.png Blossom Sage Sakura ChainingMagical-Damage 18.0
  • Lightning magic chainer.
  • Has some decent support capabilities, including AoE mitigation and ailment immunity buffs.
Unit icon 207000105.png Cloud 1-hit-FinisherPhysical-DamageChaining 14.5
Unit icon 100010805.png Duke 1-hit-FinisherPhysical-Damage 14.0
Unit icon 100009805.png Elfreeda Tank 17.0
Unit icon 202000505.png Emperor 1-hit-FinisherMagical-Damage 15.5
  • Fire magic finisher.
  • Requires some ramp up time to hit peak damage.
Unit icon 100018705.png Ignacio 1-hit-FinisherPhysical-Damage 17.0
  • Fire physical finisher who can also imbue other units with fire.
  • Has some minor buffing capabilities, but the stat buffs cost LB crystals.
Unit icon 100007505.png Lunera ChainingMagical-DamageSupport 14.0
Unit icon 401006005.png Lucius ChainingPhysical-Damage 14.0
  • Time limited unit
Unit icon 211000405.png Prishe ChainingPhysical-DamageSupport 13.5
Unit icon 401005005.png Viktor Marchenko TankChaining 17.0
  • Time limited unit
  • Provoke tank with subpar survivability.
  • Chains with the Aureole Ray family.
  • Can become immune to charm, stop, breaks, and ailments.
  • Can heal himself and restore his own MP.
Unit icon 207000805.png Vincent ChainingPhysical-Damage 13.5
  • Subpar physical chainer with no partners.
  • Has a single target 55% full break.
Unit icon 330000305.png Arngrim 1-hit-FinisherPhysical-Damage 13.5
  • Time limited unit
Unit icon 306000105.png Dragonlord 1-hit-FinisherMagical-Damage 13.5
  • Time limited unit
Unit icon 100006805.png Fohlen 1-hit-FinisherPhysical-Damage 13.5
Unit icon 330000205.png Freya (VP) ChainingMagical-Damage 13.5
  • Time limited unit
Unit icon 205000805.png Gilgamesh ChainingPhysical-Damage 13.0
Unit icon 213000105.png Lightning ChainingPhysical-Damage 13.5
Unit icon 211000805.png Livid Shantotto ChainingMagical-Damage 17.5
  • Primarily fire/water magic chainer.
  • Can also use other elements.
  • Has horrifically low health, which impedes her usability on harder trials.
  • Chains with the Chaos Wave family.
Unit icon 100012005.png Nameless Gunner Jake 1-hit-FinisherPhysical-Damage 17.5
  • Solid physical finisher with elemental flexibility.
  • Requires several turns of setup.
Unit icon 215000105.png Noctis ChainingPhysical-Damage 15.0
Unit icon 302001305.png Olive 1-hit-FinisherPhysical-Damage 13.5
Unit icon 253000105.png Ramza SupportChaining 16.5
Unit icon 254000105.png Ace Support 16.0
Unit icon 401004905.png Adam Jensen ChainingPhysical-DamageSupport 13.5
  • Time limited unit
Unit icon 203001405.png Dark Knight Luneth Physical-Damage1-hit-Finisher 13.0
Unit icon 253000205.png Delita ChainingPhysical-DamageSupport 13.5
Unit icon 203000205.png Luneth Chaining1-hit-FinisherPhysical-Damage 13.0
Unit icon 204001505.png Pure Summoner Rydia Summoner1-hit-Finisher 13.0
Unit icon 401006605.png Qin Support 16.0
  • Time limited unit
Unit icon 100007205.png Seabreeze Dark Fina ChainingMagical-DamageSupport 17.0
  • Magic chainer.
  • She is locked into using two elements at once, has ramp up time, and will suffer greatly if she dies or if the boss gets dispelled.
  • Her damage is absolutely terrible unless you unlock her latent abilities.
Unit icon 211000905.png Shadow Lord ChainingPhysical-Damage 20.0
Unit icon 100016905.png Citra ChainingSupportSummoner 15.0
  • Terrible magical light chainer with some minor support capabilities.
  • She can chain with the Divine Ruination family.
  • Can buff the party's magic mitigation by 20%, refill MP, fill the esper gauge, and heal the party a bit.
Unit icon 100000315.png Dark Fina ChainingMagical-DamageSupport 16.5
  • Magic chainer.
  • She is locked into using three elements at once, has ramp up time, and will suffer greatly if she dies or if the boss gets dispelled.
  • Her damage is absolutely terrible unless you unlock her latent abilities.
Unit icon 100005805.png Marie Support(Healing) 15.5
Unit icon 204000115.png Dark Knight Cecil 1-hit-FinisherPhysical-Damage 11.0
Unit icon 306001005.png Marquis de Léon TankSupport 13.5
  • Time limited unit
Unit icon 401006305.png Popstar Katy Chaining1-hit-FinisherMagical-Damage 11.0
  • Time limited unit


Unit Summaries (7★ Units)

2B

  • Extremely powerful breaker and lightning physical chainer.

A.I. Katy

  • Physical/magical cover tank who can also provide 70% breaks.
  • Typically must use her cover each turn to reapply the barrier, or she's at a higher risk of dying.
  • Alternately, she can be built for damage and used as a chainer, although this is a much less potent option.

A2

  • Powerful physical chainer that automatically provides a 50% ATK/MAG break while chaining.
  • Chains with the Absolute Mirror of Equity family.

Ace

  • Decent support unit with a bit of bonus offensive potential.
  • Unfortunately, his buffs are random, but even the worst case is still decent.
  • He can also cap chains with his LB and imperil fire/lightning/light by 75%.

Adam Jensen

  • Competent fire/lightning physical chainer with innate dual wield.
  • Has extremely high burst damage via his cooldown skill, and very low damage on other turns.
  • Has a 45% full break.

Aerith

  • Excellent healer with solid utility.
  • Can provide break immunity, AoE reraise, 30% general mitigation, and help to fill LBs.

Aileen

  • Terrible earth physical chainer.
  • Can provide AoE LB fill.
  • Chains with the Stardust Ray family.

Akstar

  • Very powerful fire/ice physical chainer.
  • Requires several turns of ramp up to reach his maximum damage potential.
  • Chains with the Absolute Mirror of Equity family.

Aloha Lasswell

  • Water/wind physical chainer with high innate evasion.
  • Reaches 80% dodge with just two copies of his own TM, making it very easy to gear him for 100%.
  • Has a provoke skill.
  • He has a physical AoE cover ability with a cooldown. If you pair him with another copy, you can alternate the cooldowns and maintain 100% uptime.
  • Chains with the Absolute Mirror of Equity family.

Ang

  • Strong fire physical finisher.
  • Relies heavily on his limit burst for optimal damage output.

Aranea

  • Good physical finisher.
  • Has no utility and requires several turns of setup for one turn of mediocre burst damage.

Arngrim

  • Competent fire finisher.
  • Burns through MP very quickly.

Atoning Dragoon Kain

  • Strong physical chainer with elemental flexibility. Can also serve as a good finisher (which requires several turns of setup).
  • Chains with the Graviton Cannon family.

Auron

  • Extremely powerful breaker with solid physical chaining and elemental flexibility.
  • Chains with the Absolute Mirror of Equity family.

Aurora Fryevia

  • Extremely powerful light hybrid chainer.
  • Chains with several families, including Divine Ruination, Onion Slice, and Aureole Ray.
  • She burns through MP very quickly, and her damage drops significantly when using anything other than DR frames.

Awakened Rain

  • Extremely powerful magic cover and provoke tank.
  • Can grant ailment/stop immunity to allies and buff stats by 120%.
  • Has AoE heals/MP restoration, at the cost of LB gauge.

Ayaka

  • Powerful healer with great utility.
  • She can provide massive healing, reraise team members, restore MP, AoE fill the LB gauge, grant immunity to stop, and protect the team with AoE barriers.
  • Her LB will also remove breaks and charm, but it takes forever to fill up.

Bai Hu & Zhu Que

  • Great fire/lightning physical chainer.
  • Can swap elements mid-fight.
  • Chains with the Divine Ruination family.
  • Has an alternate SPR-heavy build, but this option deals much less damage.

Balthier

  • Powerful physical finisher with elemental flexibility.
  • His damage output is heavily affected by randomness, and may break some chains.

Barbariccia

  • Great magical wind chainer.
  • Can cap her chains with Raging Wind for massive damage after several turns of ramp-up, or instead cap with Aeroja for AoE damage.
  • Chains with the Tornado family.

Bart

  • Bizarre mix of dodge-based provoke tank, support, and chainer.
  • His chaining damage is fairly average.
  • Can provide 60% AoE breaks, AoE mirage, AoE LB fill rate, single target imbues, single target LB fill, and some minor AoE MP sustain.
  • Chains with the Kingsglaive, Tornado, and Flood families.

Basch

  • Solid physical and magical cover tank.
  • Has some support capabilities in the form of breaks and buffs.

Beatrix

  • Powerful ATK/MAG breaker and chainer.
  • Her damage suffers tremendously if she tries to chain and break at the same time, so you will often just focus on breaking and let her partner do most of the damage, or bring a separate breaker and just have her chain.

Beowulf

Beryl

  • Solid unit that can fill several roles.
  • Ideally used as either a tank who also chains, or as a chainer that also provides powerful breaks.
  • Chains with the Bolting Strike, Chaos Wave, Octaslash, and Disorder families.

Black Mage Golbez

  • Powerful dark/light magic chainer.
  • Burns through MP very quickly.
  • Has a lot of built-in elemental resistances.
  • Chains with the Chaos Wave family.

Blossom Sage Sakura

  • Solid lightning magic chainer.
  • Has some decent support capabilities, including AoE mitigation and ailment immunity buffs.

Chow

  • Powerful and unusual combination of healer and magic cover tank.
  • Has Curaja along with a solid tanking kit.
  • LB is a powerful 54% mitigation cooldown that also refills the team's MP.

Christine

  • Ice magic chainer.
  • Technically chains with several families, but in practice, her damage will plummet if she is not paired with a copy of herself.

Cid

  • Physical finisher.
  • Requires several turns of setup, and relies heavily on external imperils in order to deal good damage, but can burst very hard in the right circumstances.

Circe

Citan

  • Powerful physical chainer that can choose between water and wind.
  • Requires an external imperil. Unlike most chainers, he cannot apply one himself.
  • Chains with the Absolute Mirror of Equity family.

Citra

  • Terrible magical light chainer with some minor support capabilities.
  • She can chain with the Divine Ruination family.
  • Can buff the party's magic mitigation by 20%, refill MP, fill the esper gauge, and heal the party a bit.

Cloud

  • Mediocre physical finisher.
  • Can also chain with the Meteor Rain family, but the damage is pretty bad.

Cloud (KH)

  • Physical chainer.
  • Has no imperils of his own.
  • Chains with the Divine Ruination family.

Crimson

  • Fire physical chainer.
  • Chains with the Divine Ruination and Absolute Mirror of Equity families, but the bulk of his damage comes from his LB, meaning it's far from ideal to pair him with anyone other than a duplicate.

Dark Fina

  • Competent magic chainer.
  • She is locked into using three elements at once, has ramp up time, and will suffer greatly if she dies or if the boss gets dispelled.
  • Her damage is absolutely terrible unless you unlock her latent abilities.

Dark Knight Cecil

  • Terrible dark physical finisher.
  • Has lots of human killer passives, but even with those, his damage is not competitive.

Dark Knight Leon

Dark Knight Luneth

  • Finisher with decent damage and extreme suicidal tendencies.
  • His extremely high HP costs coupled with triple cast means that it is nearly impossible to keep alive.

Dark Mage Exdeath

  • Wind/earth/dark magic chainer.
  • Chains with the Chaos Wave family.

Delita

  • Decent dark physical chainer.
  • His damage increases significantly if the enemy is susceptible to DEF breaks.
  • Can chain with 7★ Ramza.

Demon Rain

  • Good physical cover and provoke tank.
  • Has high survivability, but almost no utility.
  • Counter damage is negligible.

Dracu Lasswell

Dragonlord

  • Competent fire magical finisher.
  • Has very high modifiers, but his damage output is limited by his low MAG.

Dressy Aileen

  • Excellent earth physical chainer with solid utility.
  • Can also use light, although she has no imperil for that element.
  • Chains with the Absolute Mirror of Equity family.

Duke

  • Decent ice physical finisher.
  • Requires several turns of setup.
  • Can also be used as a subpar chainer, but the damage is low and he has no partners.

Eiko

  • Solid healer.
  • Can cure all debuffs, including berserk, charm, stop, imperils, and breaks.

Elena

  • Extremely powerful hybrid chainer with elemental flexibility and buffing capabilities.
  • Can provide stat buffs and mitigation to the party.
  • Chains with the Stardust Ray and Bolting Strike families.

Elephim

  • Great support unit with both breaks and buffs.
  • Can break ATK/MAG by 55% on T1 while also buffing DEF/SPR, then eventually ramp into her LB for a 75% full break and 145% buffs to all stats.
  • Gear her for LB autofill.

Eleven

  • Fire/lightning physical chainer.
  • Chains with the Bolting Strike family.

Elfreeda

  • Competent provoke tank.
  • Can chain with a copy, although the damage is unremarkable.
  • Has 45% breaks that also dispel the enemy; can be useful for enemies that frequently buff themselves.

Ellesperis

Elly

  • Very powerful magic chainer.
  • Wind is her strongest option, but earth isn't too far behind, and she can also choose to cap some of her chains with other elements if desired.
  • Chains with the Chaos Wave family.

Emperor

  • Fire magic finisher.
  • Requires some ramp up time to hit peak damage.

Emperor Shera

  • Subpar fire physical chainer.
  • Can imbue himself and another unit with fire, but this lacks 100% uptime and his terrible damage makes him a poor chaining partner.
  • Chains with the Divine Ruination family.

Estark

  • Mediocre dark physical chainer with innate dual wield.
  • Has a 60% ATK break.
  • Can chain with the Divine Ruination family.

Esther

  • Ludicrously powerful lightning physical chainer.
  • Chains with the Bolting Strike, Absolute Mirror of Equity, and Aureole Ray (singlecast only) families.
  • Has absurd survivability for a damage dealer, with over twice as much HP as most other chainers on top of innate dodge and guts.

Fayt

  • Excellent physical chainer with elemental flexibility.
  • Requires quite a few turns of ramp-up to reach his maximum damage potential.
  • Chains with the Absolute Mirror of Equity family.

Fei

  • Dark physical chainer with very high damage output.
  • Can also chain with wind, which is noticeably weaker, or with several other elements, which are drastically weaker but could be useful in certain situations.
  • Chains with the Absolute Mirror of Equity family (only with his dark move).

Felix

  • Powerful fire/earth hybrid chainer.
  • Has no real chaining partners-- technically, several of his moves do belong to the Aureole Ray and Octaslash families, but those moves are very weak and he wants to cap his chains with the much stronger Salute - Blade Rush, something that only another Felix can do.
  • Requires several turns to really get going.

Flammie

  • Can serve as a buffer or as a finisher, but not both at the same time.
  • As a buffer, he has some uncommon and useful utility, but is also missing some standard buffer abilities, such as 100% uptime on general mitigation and AoE MP regen, which may force you to rely on other units to cover the gaps in his kit.
  • As a finisher, deals fairly good damage.
  • Can chain with the Aureole Ray family.

Fohlen

  • Mediocre physical finisher.
  • His burst is decent but requires several turns of setup.
  • He can also chain, but the damage is awful.

Folka

  • Healer with a varied support kit.
  • Has Curaja and Reraise.
  • Can buff every type of mitigation (albeit on separate cooldown abilities that lack 100% uptime), provide immunity to breaks/ailments/stop/charm, and restore MP to the party.

Freya (VP)

  • Mediocre magic chainer.
  • Burns through MP very quickly and is forced to use a mix of elements and non-elemental damage.

Fryevia

Gilgamesh

  • Mediocre physical chainer.
  • Can gear for almost any type of killer passive by equipping different weapon types.
  • Has a 55% full break.
  • He has two moves with Divine Ruination frames. The baseline move does only 7 damage. He has a much stronger version that he can unlock by using his limit burst, but it can take several turns to get to that point.
  • He fares better when chaining with a duplicate, as he can then use Tri-Attack starting from turn 1.

Gladiolus

  • Physical cover tank.
  • His other skills are, unfortunately, mostly irrelevant.

Grim Lord Sakura

  • Fire/dark magic chainer with support capabilities.
  • Chains with the Chaos Wave family.
  • Can buff DEF/SPR, provide 35% AoE mitigation, reraise allies, grant break/partial ailment immunity, apply barriers, restore MP, and slightly fill the LB gauge.

Heavenly Technician Lid

  • Powerful breaker.
  • Her T1 AoE breaks aren't quite as strong as those of some other units, but she can later on upgrade them to 79%, which are among the strongest in the game.

High Seraph Ultima

  • Extremely powerful non-elemental magic chainer with solid utility.
  • Chains with the Chaos Wave family.
  • Can simultaneously dispel enemy buffs and ally debuffs, while leaving enemy debuffs and ally buffs intact.
  • Burns through MP extremely quickly.

Hyoh

Ignacio

  • Fire physical finisher who can also imbue other units with fire.
  • Has some minor buffing capabilities, but the stat buffs cost LB crystals.

Ignis

  • Decent buffer who requires setup turns.
  • Can provide AoE ailment and break immunity.
  • Can imbue allies with several different elements.

Immortal Flame Katy

Jecht

Jiraiya

  • Subpar hybrid chainer with some elemental flexibility.
  • Requires setup before he can use any of his best moves, and even then his damage isn't amazing.
  • After setup, he can chain with the Divine Ruination, Kingsglaive, and Octaslash families.
  • Can provide decent AoE elemental resists with attached mirage.

Karlette

  • Excellent hybrid chainer with elemental flexiblity and support capabilities.
  • Can buff elemental resistances and mitigation.
  • Can AoE break ATK/MAG by 70%, but this ability is on a cooldown.
  • Chains with the Quick Hit, Absolute Mirror of Equity, and Aureole Ray families.

Kimono Ayaka

  • Physical chainer whose damage scales off of SPR.
  • Requires an external imperil.
  • Can provide some AoE healing/MP regen.
  • Chains with the Absolute Mirror of Equity family.

Kimono Fina

  • Ice/light magic chainer.
  • Chains with the Chaos Wave family.
  • Can provide some minor support capabilities, most notably LB fill via her own LB.

King Edgar of Figaro

  • Powerful breaker.
  • Lacks powerful T1 AoE breaks, but can apply them later in the fight via his LB or other skills.
  • Can imperil several elements and chain with the Stardust Ray family.

Knight Delita

  • Physical chainer or finisher with an extremely powerful 74% ATK/MAG/DEF break attached to his LB.
  • Try to gear him in ways that will let you fill up his LB by the second turn.

Kryla

  • Excellent breaker, with breaks of up to 74% for every stat, including a turn 1 70% full break.
  • Can also imperil various elements, buff elemental resistances, and dispel + rebreak on the same turn.
  • Chains with the Absolute Zero, Bolting Strike, and Chaos Wave families.

Kunshira

  • Good hybrid chainer with great elemental flexibility.
  • Can massively buff various elemental resistances, while also buffing DEF/SPR at the same time. With two of her, you can maintain this buff 100% of the time..
  • Chains with the Aureole Ray family.

Kurasame

  • Hybrid ice chainer with high damage output.
  • Chains with the Quick Hit family.

Lenneth

  • Good dark physical chainer.
  • Has very high damage, but also very high MP consumption.
  • Can somewhat chain with the Piledriver family, but expect breaks as Lenneth caps her own chains and does not use Piledriver twice.

Lightning

  • Mediocre lightning physical chainer.
  • Chains with the Quick Hit family.
  • Buffs her own stats by 150%, which can allow you to forego a buffer.

Lila

  • Strong physical chainer.
  • She also has SPR-scaling moves, but they are much weaker.
  • She can switch between fire and lightning damage.
  • Chains with the Graviton Cannon and Stardust Ray families.

Lilith

  • Solid magic cover tank with limited utility.
  • Can also cover physical damage, but her stats are not well-suited for it.
  • Can chain with the Kingsglaive and Aureole Ray families.
  • Can provide significant self-sustain for her own HP/MP.

Livid Shantotto

  • Primarily fire/water magic chainer.
  • Can also use many other elements, but these must be unlocked and can be difficult to maintain.
  • Has horrifically low health, which impedes her usability on harder trials.
  • Chains with the Chaos Wave family.

Loren

  • Extremely powerful breaker with solid physical chaining and elemental flexibility.
  • Can chain with the Onion Slice and Aureole Ray families.

Lotus Mage Fina

  • Excellent healer with Curaja and Reraise.
  • Can also apply AoE reraise.
  • With her latent abilities, she can provide good buffs and elemental resistances via W-Ability, although the low healing on the turns that she refreshes these effects might be a problem.

Lovely Katy

  • Healer that can also provide AoE reraise.
  • Has a fairly bare-bones kit by healer standards.

Lucius

Lulu

  • Solid water magic chainer.
  • Chains with the Flood family, but damage will drop drastically with anyone other than a dupe.

Lunera

  • Mediocre magic chainer with some buffing capabilities.
  • Chains with the Aureole Ray family.

Luneth

  • Mediocre physical chainer with significant spike damage.
  • Only chains with a dupe.
  • The overwhelming majority of his damage comes from Swordshower, which he can only use once every three turns.

Machina

  • Solid physical chainer with several elemental options and amazing utility.
  • Can break ATK/MAG and DEF/SPR by 70% on-demand, although this only lasts for one turn and will decay into weaker breaks over the next several turns.
  • His LB breaks ATK/MAG by a massive 79%.
  • Can AoE buff physical/magical mitigation and provide SPR break immunity.
  • Chains with the Absolute Mirror of Equity family.

Malphasie

  • Powerful wind/dark hybrid chainer.
  • Can chain with the Bolting Strike, Aureole Ray, and Tornado families.
  • With her cooldown skill, she can AoE fill the LB gauge and break enemy DEF/SPR by 74%.

Maria (Xenogears)

  • Powerful magic chainer that can choose between fire and non-elemental damage.
  • Has significant ramp-up time with non-elemental damage.
  • Chains with the Absolute Mirror of Equity family (with her fire move only).

Marie

  • Mediocre support unit with lots of defensive options.
  • Can buff elemental resistances, provide elemental immunity, and (on a cooldown) provide AoE mitigation or barriers, which is good for surviving nasty boss threshold attacks.

Maritime Strategist Nichol

  • Powerful buffer with access to a wide range of potent abilities.
  • Can buff all stats, regenerate HP/MP for the party, provide mitigation, buff elemental resistances, and cure breaks. Almost all of his abilities can be dualcast via Linked Stance.
  • Can also help to fill the LB and esper gauges.

Marquis de Léon

  • Terrible provoke tank with a few very weak chaining skills.
  • Has a 60% break on a 5 turn cooldown, which can allow him to weaken nasty threshold attacks, but he cannot serve as a primary breaker.

Mediena

  • Magic ice chainer.
  • Can buff the party's stats and restore MP.
  • Chains with the Absolute Zero and Freeze families.

Mercenary Ramza

  • Versatile tank. Able to provoke and cover physical or magical damage.
  • His magic cover has a cooldown, which may be a problem if you're planning to rely on reraise, or if the boss dispels him.
  • Is immune to all ailments and charm, is 50% resistant to Stop, and has 30% innate resistance to all ailments.
  • Has Entrust.

Monk Sabin of Kolts

Mordegon

  • Ice/dark magic chainer.
  • Requires extensive ramp up time to reach peak damage, and suffers greatly if he dies.
  • Can provide powerful breaks, but must be paired with another copy of himself so that they can stagger their break cooldowns to maintain 100%. And this won't work well against bosses that must be dispelled frequently.
  • Chains with the Absolute Zero family.

Morgana

  • Evoke chainer.
  • Suffers from insufficient orb generation, making it impossible to maintain her ideal damage rotation without significant external support.
  • Chains with the Absolute Zero and Chaos Wave families.

Myra

  • Excellent healer that can also provide buffs.
  • Can bring stat buffs, partial ailment immunity, break immunity, and charm immunity.
  • Has a version of Entrust that works with W-Ability.
  • Her healing output is slightly lower than that of most other healers.

Nagi

Nameless Gunner Jake

  • Solid physical finisher with elemental flexibility.
  • Requires several turns of setup.

Nalu

Neverending Hope

  • Versatile buffer who can grant a wide variety of elemental resistances.
  • Excels at charging up the LB gauges of allies.
  • Also has some subpar breaks that could be useful in rare situations.
  • Chains with the Absolute Mirror of Equity family.

Noctis

  • Bizarre physical chainer who requires setup and has several turns of downtime.
  • Damage output is high while Armiger Wakes, then plummets to almost nothing for several turns while waiting for the unlock to cool down again.

Nyx

  • Physical fire chainer with good damage and utility.
  • Can AoE fill the team's LB by sacrificing his life.
  • Relies on Fixed Dice for good damage output, which means that he can be very inconsistent.

Olberic

  • Physical cover and provoke tank.
  • His LB provides a powerful 40% general mitigation buff to the party for three turns.
  • Chains with the Aureole Ray family.

Olive

  • Lightning finisher.
  • Can deal significant burst damage with Immolation Blast, although you'll need to raise or reraise her, as she dies when she uses it.

Onion Knight

  • Physical damage dealer with excellent elemental flexibility.
  • Can break enemy DEF by 74%, and buff several elemental resistances by 70%.
  • Chains with the Onion Slice family.

Onion Knight Refia

  • Physical damage dealer with elemental flexibility.
  • Chains with the Onion Slice family, but not very well, due to requiring unlocks.

Orlandeau

Popstar Katy

  • Absolutely terrible magical chainer/finisher.
  • Far worse than most 6* units.
  • Do not use.

Primrose

  • Buffer with a fairly standard kit.
  • Can buff mitigation by up to 40% (but drops down to 30% on some turns due to cooldowns), provides stat buffs, imbues allies with dark, and can fill the LB gauge.
  • Chains with the Chaos Wave family.

Prishe

  • Physical chainer.
  • Locked behind setup turns and has no chaining partners.
  • Can provide AoE reraise.

Prompto

  • Breaker with chaining capabilities.
  • Chains with the Octaslash family.
  • Has a 65% AoE ATK/MAG break and a 70% DEF break.

Pure Summoner Rydia

  • Weak summoner.
  • Requires setup before bursting for very low amounts of damage.
  • Has niche applications against bosses with high mitigation, as evoke damage will ignore said mitigation.

Pyro Glacial Lasswell

  • Fire/ice physical chainer.
  • Chains with the Absolute Mirror of Equity family.
  • His damage relies heavily on unlocking his latent abilities.

Qin

  • Support unit that suffers from extensive setup time.
  • Cannot provide all of the same benefits at once that other buffers can, forcing you to pick and choose which effects you want.

Queen

  • Lightning physical chainer.
  • Has very high survivability thanks to the 200% DEF/SPR buffs from Berserk+2.
  • Provides MP regen for the party.
  • Chains with the Quick Hit family.

Radiant Lightning

  • Lightning physical chainer.
  • Can serve as a breaker in a pinch, although her damage would suffer greatly and she would struggle with bosses that get dispelled.
  • Chains with the Absolute Mirror of Equity family.

Raegen

  • Fire and ice physical chainer.
  • Imbues himself with both elements as part of his rotation, so his damage suffers noticeably if the enemy is immune to either one.
  • Can buff most elemental resistances.
  • Chains with the Divine Ruination and Absolute Mirror of Equity families.

Ramza

  • Mediocre support unit with breaks and buffs, although he has trouble providing both at once in a clean rotation.
  • Can dualcast 60% breaks for all four stats.
  • Can sing for buffs/regen, but you will have gaps in the song buff uptime if you try to have him also maintain breaks.
  • Consider giving Cradle of Horns to him or another party member to cover those gaps.

Randi

Reberta

  • Fire/ice/lightning physical chainer or finisher.
  • It can be difficult to chain her consistently due to the timing required to properly cap her delayed chains with her timed jump.

Red XIII

  • Powerful physical chainer with elemental flexibility.
  • Can provide AoE mirage.
  • Chains with the Stardust Ray family.

Regina

  • Powerful physical finisher.
  • Can also serve as a chainer, as her LB will chain with a copy of her.
  • Suffers from very, very low survivability, and keeping her alive will be a struggle on many fights.

Rem

  • Unusual combination of healer and chainer.
  • Can dualcast Curaja and Tornado, allowing her to serve as a support chainer.
  • Unlike most 7* healers, does not have the ability to heal and reraise on the same turn.

Rena

  • Healer with access to powerful buffs.
  • Relies heavily on her LB, but can struggle to fill it up consistently unless you gear for it at the expense of healing stats.

Riku

Roy

  • Support unit with strong buffs and breaks on T1. However, as soon as they expire, he becomes significantly worse because he can't refresh them with the same potency.
  • Works best when paired with another breaker who cannot break well on T1.

Rinoa

  • Strong non-elemental magic finisher.
  • Can slightly fill ally LB gauges with Aura.

Rivera

  • Unusual support unit able to turn any ally into a provoke tank or AoE physical cover tank, although whoever she picks will be significantly less durable than a "normal" tank.
  • Can provide AoE Mirage, restore MP, and heal.

Sacred Shield Charlotte

  • Extremely durable provoke and magic cover tank with incredible support skills.
  • All of her skills last four turns, instead of the more common two or three, giving her more spare turns.
  • Can buff general mitigation by a whopping 50%, magic mitigation by 30%, fill LB gauges, buff light/ice resistance, buff DEF/SPR, and more.
  • Can chain with the Aureole Ray, Disorder, and Absolute Zero families.

Seabreeze Dark Fina

  • Competent magic chainer.
  • She is locked into using two elements at once, has ramp up time, and will suffer greatly if she dies or if the boss gets dispelled.
  • Her damage is absolutely terrible unless you unlock her latent abilities.

Seaside Nichol

  • Support unit focusing exclusively on defensive buffs.
  • Can provide significant DEF/SPR buffs, all three types of mitigation, and some minor barriers.
  • Unfortunately, his physical/magical mitigation buffs cannot be dualcast, which means he cannot provide much in the way of HP/MP restoration while maintaining those.
  • Can cure imperils and berserk (as well as breaks, charm, and stop).

Serena

  • Healer with good utility.
  • Can buff magic mitigation by 30%, provide AoE reraise, grant ST ailment/charm/stop/break immunity (with AoE on a cooldown), restore MP, and briefly buff general mitigation by 40%.

Sephiroth

  • Light and dark physical chainer.
  • Chains with the Absolute Mirror of Equity family.
  • His damage requires several turns to ramp up.

Sephiroth (KH)

Shadow Lord

Sieghard

  • Physical cover and provoke tank.
  • He can cover magic, but isn't particularly great at doing so, as his magic cover ability has a cooldown and his stats are more aimed at surviving physical damage.
  • His LB provides a powerful 45% general mitigation buff to the party for three turns.

Sol

  • Light/dark magic chainer.
  • Chains with the Chaos Wave family.

Sophia

  • Excellent magical chainer with elemental flexibility.
  • Chains with the Chaos Wave and Quake families.

Sora

Squall

  • Solid physical chainer with elemental flexibility.
  • Can also function as a finisher, although his hits are spread out and may not fit well into many chains.
  • Technically chains with the Absolute Mirror of Equity family, but his chaining moves are very weak and the bulk of his damage comes from capping his own chains with Keen Edge, which would break the chain when done with anyone but another Squall.

Summer Fina & Lid

  • Excellent breaker with incredible utility.
  • In addition to providing breaks, has strong AoE healing, AoE reraise, AoE MP recovery, can grant a physical water Aureole Ray chaining move to allies and herself, can imbue allies with water (although this may also charm them), buff water resistance, imperil several elements, buff LB fill rate, and fill the LB gauge.

Summer Folka & Citra

  • Excellent water/light evoke chainer with incredible utility.
  • Can grant ailment/break/charm/stop resistance to allies, buff water/light resistance, buff stats, AoE recover LB, buff LB fillrate, provide healing and mitigation (on a cooldown), and imbue allies with light (which may charm them).
  • Chains with the Absolute Mirror of Equity family, and can grant a physical water Aureole Ray attack to themselves or allies.

Sylvie

  • Excellent support unit with incredible utility.
  • Can provide typed mitigation, stat buffs, ailment immunity, break immunity, and massive elemental resistances.
  • Can grant physical or magical chaining moves to allies (Bolting Strike and Absolute Mirror of Equity options for both types), and imbue allies with several different elements.
  • Has 70% breaks for ATK/MAG and DEF/SPR, albeit on a cooldown.

Tiana

  • Very powerful earth magic chainer.
  • Chains with the Quake family.
  • Can help to sustain the party's HP/MP via her limit burst.

Tidus

  • Good DH water physical chainer.
  • Technically chains with the Quick Hit family, but his rotation is a mess. Constant switching between single cast, dual cast, and triple cast means he has no real partners.

Tifa

  • Excellent water physical chainer.
  • Requires several turns of ramp up.
  • Chains with the Divine Ruination family.

Trance Terra

  • Very powerful magic chainer with a bit of elemental flexibility.
  • Has very high damage on certain turns and very low damage on others. It averages out to a high number, but can be a problem if you need multiple turns of high damage in a row.
  • Very high MP consumption.

Veritas of the Dark

  • Good dark physical chainer.
  • Has a bit of utility in the form of AoE mitigation, AoE full break, 74% ATK break on his LB, and AoE dark resistance.
  • Chains with the Divine Ruination family.

Veritas of the Flame

  • Powerful fire finisher.
  • Can burst extremely hard via his cooldown.

Veritas of the Light

  • Solid light hybrid AoE chainer.
  • Can cure all debuffs from a single ally, including berserk, charm, stop, imperils, and breaks.

Veronica

  • Nonelemental magic chainer.
  • Requires extensive ramp up time to reach peak damage, and suffers greatly if she dies.
  • Chains with the Absolute Zero family.

Viktor Marchenko

  • Provoke tank with subpar survivability.
  • Chains with the Aureole Ray family.
  • Can become immune to charm, stop, breaks, and ailments.
  • Can heal himself and restore his own MP.

Vincent

  • Subpar physical chainer with no partners.
  • Has a single target 55% full break.

Warrior of Dawn Galuf

  • Provoke and physical cover tank that can provide 50% general mitigation to the party.
  • Can easily reach 100% passive provoke.
  • Has 10% innate dodge (making it easier to gear for 100%) and can chain with the Absolute Mirror of Equity family.

Warrior of Light Bartz

  • Wind physical chainer.
  • Requires several turns of setup time before dealing any damage.
  • Has Entrust, and his LB automatically fills at the beginning of each stage, allowing him to instantly fill any other unit's LB at the start of a fight if desired.
  • Chains with the Absolute Mirror of Equity family.

Warrior of Light Krile

  • Wind/earth/dark magic chainer.
  • Chains with the Chaos Wave family.

Warrior of Light Lenna

  • Healer that can provide immunity to ailments, breaks, stop, and charm.
  • Can buff mitigation by 30%.
  • Has AoE reraise on her LB.
  • Fills the LB gauge a bit while healing, and can massively fill ally LB gauged by emptying her own.

White Knight Noel

  • Absurdly durable provoke and magic cover tank.
  • Has very little in the way of utility, but can chain with the Freeze and Tornado families.

Wild Rose Firion

  • Physical chainer with some elemental flexibility.
  • Chains with the Stardust Ray family.

Wilhelm

  • Extremely powerful provoke and physical cover tank.
  • Has excellent utility in the form of his powerful mitigation LB, LB fill rate counter, and single-stat 60% ATK/MAG breaks.

Yego

Yuffie

  • Powerful physical chainer with elemental flexibility.
  • Can provide AoE mirage.
  • Chains with the Stardust Ray family.

Yun

Yuna

  • Excellent healer with Curaja and Reraise.
  • Also has great utility-- various Bar-ga resistance spells, esper gauge fill, and a powerful DEF/SPR buffs on her LB.

Yuraisha

  • Excellent support unit with powerful buffs.
  • Can provide large buffs to all stats, as well as all three types of mitigation.
  • Has AoE barriers, resistance buffs, and AoE HP/MP regen.
  • Can cure breaks.

Zack

  • Excellent physical finisher.
  • Relies on an external imbue to maximize his damage output.

Zargabaath

  • Excellent support unit with powerful buffs.
  • Can massively buff stats and mitigation, especially via his LB.
  • Can temporarily provide break immunity.
  • Can reraise allies and provide massive HP/MP restoration to single targets.
  • Can chain with the Octaslash family.

Zeno of the Beta Star