Challenge the boss in this high difficulty dungeon and enrich your party with the bountiful rewards that can be obtained during this limited-time event!
Immune to MAG/SPR break. Vulnerable to ATK/DEF break.
Abilities[]
Name
Effect
Target
ATK
DMG
Element
Deadly Embrace
Physical damage (4x) to all enemies.
Decrease DEF/SPR (50%) for 3 turns to all enemies..
AoE
Physical
Fire Slash
Fire physical damage (4x) to one enemy.
Decrease Fire resistance (100%) for 3 turns to one enemy.
Increase Fire resistance (100%) for 3 turns to caster.
ST, Caster
Physical
Ground Splitter
Earth physical damage (4x) to one enemy.
Decrease Earth resistance (100%) for 3 turns to one enemy.
Increase Earth resistance (100%) for 3 turns to caster.
ST, Caster
Physical
Lethal Scythes
Physical damage (5x) to all enemies.
Physical damage (5.5x) with consecutive damage increase (4 times, 2.5x each, 15.5x max) to all enemies.
AoE
Physical
Blinding Confusion
Inflict blind (75%) to one enemy. Inflict confuse (25%) to all enemies. Inflict stop (25%) for 3 turns to all enemies.
ST, AoE
Weakness Exposure
Remove all buffs from one enemy.
Decrease Fire and Earth resistance (200%) for 2 turns to one enemy.
Immune to ATK/MAG break. Vulnerable to DEF/SPR break.
Abilities[]
Name
Effect
Target
ATK
DMG
Element
Deadly Embrace
Physical damage (4x) to all enemies.
Decrease DEF/SPR (50%) for 3 turns to all enemies.
AoE
Physical
Fatal Attraction
Magic damage (5x) to all enemies.
Decrease ATK/MAG (50%) for 3 turns to all enemies.
AoE
Magic
Fire Slash
Fire physical damage (4x) to one enemy.
Decrease Fire resistance (100%) for 3 turns to one enemy.
Increase Fire resistance (100%) for 3 turns to caster.
ST, Caster
Physical
Ground Splitter
Earth physical damage (4x) to one enemy.
Decrease Earth resistance (100%) for 3 turns to one enemy.
Increase Earth resistance (100%) for 3 turns to caster.
ST, Caster
Physical
Savage Flood
Water magic damage (3x) to one enemy.
Water magic damage (2x) to one enemy.
Decrease Water resistance (100%) for 3 turns to one enemy.
ST
Magic
Fierce Blizzard
Ice magic damage (5x) to one enemy.
Decrease ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy.
Decrease Ice resistance (100%) for 3 turns to one enemy.
ST
Magic
Brazen Storm
Physical damage (5x) to all enemies.
Physical damage (5.5x) with consecutive damage increase (4 times, 2.5x each, 15.5x max) to all enemies. Inflict blind (50%) to all enemies.
AoE
Physical
Toxic Energy
Magic damage (4x) to all enemies.
Magic damage (7x) with consecutive damage increase (4 times, 2x each, 15x max) to all enemies. Inflict poison (50%) to all enemies.
AoE
Magic
Debilitating Whirlpool
Inflict sleep (25%) to all enemies. Inflict charm (25%) for 3 turns to all enemies. Inflict confuse (25%) to all enemies. Inflict stop (25%) for 3 turns to all enemies.
AoE
Fragility Exposure
Remove all buffs from one enemy.
Decrease Fire, Ice, Water and Earth resistance (200%) for 2 turns to one enemy.
Immune to ATK/MAG break. Vulnerable to DEF/SPR break.
Abilities[]
Name
Effect
Target
ATK
DMG
Element
Deadly Embrace
Physical damage (4x) to all enemies.
Decrease DEF/SPR (50%) for 3 turns to all enemies..
AoE
Physical
Fatal Attraction
Magic damage (5x) to all enemies.
Decrease ATK/MAG (50%) for 3 turns to all enemies.
AoE
Magic
Fire Slash
Fire physical damage (4x) to one enemy.
Decrease Fire resistance (100%) for 3 turns to one enemy.
Increase Fire resistance (100%) for 3 turns to caster.
ST, Caster
Physical
Ground Splitter
Earth physical damage (4x) to one enemy.
Decrease Earth resistance (100%) for 3 turns to one enemy.
Increase Earth resistance (100%) for 3 turns to caster.
ST, Caster
Physical
Savage Flood
Water magic damage (3x) to one enemy.
Water magic damage (2x) to one enemy.
Decrease Water resistance (100%) for 3 turns to one enemy.
ST
Magic
Fierce Blizzard
Ice magic damage (5x) to one enemy.
Decrease ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy.
Decrease Ice resistance (100%) for 3 turns to one enemy.
ST
Magic
Brazen Storn
Physical damage (5x) to all enemies.
Physical damage (5.5x) with consecutive damage increase (4 times, 2.5x each, 15.5x max) to all enemies. Inflict blind (50%) to all enemies.
AoE
Physical
Toxic Energy
Magic damage (4x) to all enemies.
Magic damage (7x) with consecutive damage increase (4 times, 2x each, 15x max) to all enemies. Inflict poison (50%) to all enemies.
AoE
Magic
Flame of Life
Physical damage (2x) as HP drain (50%) to one enemy.
Decrease Fire resistance (50%) for 999 turns to all enemies.
ST, AoE
Physical
Shaken Fortitude
Physical damage (2x) as MP drain (50%) to one enemy.
Decrease Earth resistance (50%) 999 turns to all enemies.
ST, AoE
Physical
Liquid Vitality
Magic damage (2x) as HP drain (50%) to one enemy.
Decrease Water resistance (50%) for 999 turns to all enemies.
ST, AoE
Magic
Chilling Essence
Magic damage (2x) as MP drain (50%) to one enemy.
Decrease Ice resistance (50%) for 999 turns to all enemies.
ST, AoE
Magic
Debilitating Whirlpool
Inflict sleep (25%) to all enemies. Inflict charm (25%) for 3 turns to all enemies. Inflict confuse (25%) to all enemies. Inflict stop (25%) for 3 turns to all enemies.
AoE
Lethal Shield
Inflict death (50%) to one enemy (ignores death resist).
Mitigate physical/magic damage taken (50%) for 3 turns to caster.
ST, Caster
Grand Exposure
Remove all buffs from all enemies.
Decrease Fire, Ice, Water and Earth resistance (200%) for 2 turns to all enemies.
The insect Cagn uses physical attacks, mostly non-elemental and some fire/earth.
The beast Herne uses magic attacks, mostly non-elemental and some ice/water.
Wave 2
The fairy Limnad uses a mix of physical and magic attacks. The attacks are mix of fire/ice/water/earth and non-elemental.
Wave 3
The dragon Abraxas uses a mix of physical and magic attacks. The attacks are mix of fire/ice/water/earth and non-elemental. It will also use hp and mp drains, so be wary.
A source of charm and stop resistance buffs (e.g. Lakshmi will be greatly needed on Wave 2 and 3, preferably used on the first turn. status ailment resistance buffs will also be helpful.
Wave 2 and 3 are only affected by a DEF/SPR break.
Either bring strong defensive buffs or bring both a physical cover and magic cover tank, since most of the bosses will deal both physical and magic damage
Bring either strong damage dealers with AoE damage for the first wave, or be prepared to survive their attacks. A breaker is recommended as each boss has a mix of resistances, which may otherwise impede your damage dealer.
Except for Wave 1, using fire, ice, water, or light damage will offer the least resistance for killing the bosses.