Introduction[]
- Reference: Announcement
Overview[]
Final Fantasy III Event
King Mog will exchange various rewards for special currency within the event period. You can obtain this currency by defeating enemies inside the event vortex dungeon. Having a bonus unit in your party will give an additional bonus to the amount of currency earned.
Unit Bonus[]
Using the following bonus units will increase the amount of currency received in the vortex dungeon. The bonus is cumulative so you can use as many as you can, including one from a friend unit.
Unit Bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+100% | +75% | +75% | +50% |
King Mog[]
You can find King Mog in the Farplane to purchase time-limited event items with event currencies until item exchange period is over.
Exclusive Items[]
Item | Type | Description | Currency | Limit |
---|---|---|---|---|
Onion Helm | Helm | ATK+15, DEF+20 Healthy (Onion Knight only) |
6,000 | 1 |
Onion Armor | Light Armor | ATK+10, DEF+40 Naughty (Onion Knight only) |
15,000 | 1 |
Casanova | Materia | Increase HP (15%) Casanova Exclusive: Desch only |
8,000 | 1 |
Water Maiden Blessing | Materia | Increase SPR (15%) Water Maiden Blessing Exclusive: Aria only |
8,000 | 1 |
Heart of Fire | Materia | Increase HP (10%) Increase fire resistance (5%) |
1,200 | 4 |
Heart of Water | Materia | Increase HP (10%) Increase water resistance (5%) |
1,200 | 4 |
Heart of Wind | Materia | Increase HP (10%) Increase wind resistance (5%) |
1,200 | 4 |
Heart of Earth | Materia | Increase HP (10%) Increase earth resistance (5%) |
1,200 | 4 |
Common Items[]
Item | Type | Description | Currency | Limit |
---|---|---|---|---|
Remedy | Item | Cure poison, blind, sleep, silence, paralyze and confuse to one ally | 5 | 10 |
Y-Potion | Item | Restore HP (1500) to one ally | 100 | 10 |
Mega Ether | Item | Restore MP (120) to one ally | 200 | 5 |
Phoenix Down | Item | Revive one KO'd ally (20% HP) | 200 | 10 |
Elixir | Item | Recover HP/MP (100%) to one ally | 100 | 10 |
Metal Gigantuar | EXP Unit | Increase experience when fused (30000) | 100 | 100 |
Screamroot | Material | Root from a plant that has a terrible death cry | 150 | 10 |
Fine Alcryst | Material | A stone that can become a powerful ability crystal | 150 | 10 |
Star Quartz | Item | Can be exchanged with Fat Chocobo | 300 | 4 |
600 | 3 | |||
900 | 3 | |||
Rare Summon Ticket | Item | Can be exchanged for a rare summon | 500 | 2 |
1,000 | 3 | |||
3,000 | 2 | |||
6,000 | 3 | |||
Mini Burst Pot | Enhancer | Increase LB experience when fused (100) | 1,500 | 30 |
Trust Moogle (ALL 1%) | Enhancer | Increase trust mastery when fused (1%) | 10,000 | 5 |
Trust Moogle (ALL 10%) | Enhancer | Increase trust mastery when fused (10%) | 30,000 | 1 |
Awakening Materials[]
Item | Type | Description | Currency | Limit |
---|---|---|---|---|
Bizarre Box | Material | A box that looks as if something might pop out of it | 100 | 300 |
Lucky Seedling | Material | A seedling said to bring happiness | 100 | 300 |
Brilliant Ray | Material | A shard that gives off a ray of brilliance | 100 | 300 |
Wicked Drop | Material | A liquid that consists of liquefied magical power | 100 | 300 |
Fury Seed | Material | A seed that promotes fighting strength | 100 | 300 |
Hard Rock | Material | A stone that offers firm protection | 100 | 300 |
Sacred Crystal | Material | A large crystal that can awaken latent power | 150 | 20 |
Divine Crystal | Material | A beautiful crystal that can awaken dormant powers | 160 | 30 |
540 | 200 | |||
Calamity Writ | Material | A writ of prophecy left by the ancients | 160 | 30 |
540 | 200 | |||
Prismatic Horn | Material | The sparkling prismatic horn of a divine beast | 160 | 30 |
540 | 200 | |||
Calamity Gem | Material | A gem infused with the power of great calamity | 160 | 30 |
540 | 200 | |||
Rainbow Bloom | Material | A flower said to bloom in paradise | 160 | 30 |
540 | 200 | |||
Fairies' Writ | Material | A secret message inscribed by the king of fairies | 160 | 30 |
540 | 200 | |||
White Giancryst | Material | A very large crystal which brings out the potential of abilities It is necessary in awakening white magic |
30,000 | 3 |
Black Giancryst | Material | A very large crystal which brings out the potential of abilities It is necessary in awakening black magic |
30,000 | 3 |
Green Giancryst | Material | A very large crystal which brings out the potential of abilities It is necessary in awakening green magic |
30,000 | 3 |
Power Giancryst | Material | A very large crystal which brings out the potential of abilities It is necessary in awakening offensive abilities |
30,000 | 3 |
Guard Giancryst | Material | A very large crystal which brings out the potential of abilities It is necessary in awakening defensive abilities |
30,000 | 3 |
Healing Giancryst | Material | A very large crystal which brings out the potential of abilities It is necessary in awakening healing abilities |
30,000 | 3 |
Support Giancryst | Material | A very large crystal which brings out the potential of abilities It is necessary in awakening support abilities |
30,000 | 3 |
Tech Giancryst | Material | A very large crystal which brings out the potential of abilities It is necessary in awakening technical abilities |
30,000 | 3 |
White Purecryst | Material | A huge crystal which brings out the potential of abilities It is necessary in awakening white magic |
80,000 | 1 |
Black Purecryst | Material | A huge crystal which brings out the potential of abilities It is necessary in awakening black magic |
80,000 | 1 |
Green Purecryst | Material | A huge crystal which brings out the potential of abilities It is necessary in awakening green magic |
80,000 | 1 |
Power Purecryst | Material | A huge crystal which brings out the potential of abilities It is necessary in awakening offensive abilities |
80,000 | 1 |
Guard Purecryst | Material | A huge crystal which brings out the potential of abilities It is necessary in awakening defensive abilities |
80,000 | 1 |
Healing Purecryst | Material | A huge crystal which brings out the potential of abilities It is necessary in awakening healing abilities |
80,000 | 1 |
Support Purecryst | Material | A huge crystal which brings out the potential of abilities It is necessary in awakening support abilities |
80,000 | 1 |
Tech Purecryst | Material | A huge crystal which brings out the potential of abilities It is necessary in awakening technical abilities |
80,000 | 1 |
Beginner's Recommendation[]
This purchase list recommendation is meant for people who have just started the game or have only played for less than 3 months of playtime or with rank lower than 50.
First Priority | |
---|---|
Metal Gigantuar (100) {{#tip-info: Remember not to buy them all at once, otherwise they will clog up your unit box!!}} | 10,000 |
Rare Summon Ticket (7) | 10,000 |
Onion Helm | 6,000 |
Onion Armor | 15,000 |
Total | 41,000 |
Second Priority | |
Rare Summon Ticket (3) | 18,000 |
Star Quartz (10) | 5,700 |
Sacred Crystal (20) | 3,000 |
5 Trust Moogle | 30,000 |
Total | 56,700 |
Buy as you need them | |
Cheap 6 awakening materials | |
Consumable items e.g. Elixir/Phoenix Down | |
Screamroot | |
Other awakening materials | |
Exclusive ability materias and equipment |
Battle Dialogue[]
- Main article: Castle Hein/Battle Dialogue
Battle Info[]
Hein's Castle - BGN[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
5 | 2 | 33 | 300 | 100 | Rare Summon Ticket | |
Mission | ||||||
Complete the quest | X-Potion | |||||
No items | 10 | |||||
No continues | 10 | |||||
Clear without an ally being KO'd | 10 | |||||
Monster | Boss | Drop | ||||
Pharaoh | Lemur | 45−47 |
Hein's Castle - INT[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
10 | 3 | 117 | 900 | 210 | 200 | |
Mission | ||||||
Complete the quest | Tent | |||||
No limit bursts | 10 | |||||
Defeat lamia with magic | 10 | |||||
Clear without an ally being KO'd | 10 | |||||
Monster | Boss | Drop | ||||
Lemur Pharaoh |
Lamia | 100−104 |
Hein's Castle - ADV[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
15 | 3 | 610 | 4650 | 310 | 300 | |
Mission | ||||||
Complete the quest | Remedy | |||||
Deal light damage to an enemy | 10 | |||||
Defeat the demon with magic | 10 | |||||
Clear without an ally being KO'd | 10 | |||||
Monster | Boss | Drop | ||||
Lamia Lemur Pharaoh |
Demon | 180−186 |
Hein's Castle - PRO[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
20 | 4 | 730 | 6600 | 500 | 500 | |
Mission | ||||||
Complete the quest | Phoenix Down | |||||
Deal light damage 3 or more times to an enemy | 10 | |||||
Defeat the dullahan with a limit burst | 10 | |||||
Clear without an ally being KO'd | 10 | |||||
Monster | Boss | Drop | ||||
Demon Lamia Lemur Pharaoh |
Dullahan | 240−248 |
Hein's Castle - ELT[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
25 | 5 | 2085 | 26000 | 600 | 500 | |
Mission | ||||||
Complete the quest | 20 | |||||
Party of 4 or less (Companion included) | MP +15% | |||||
Defeat Hein with magic | 10 | |||||
Clear without an ally being KO'd | 10 | |||||
Monster | Boss | Drop | ||||
Demon Dullahan Lamia Lemur |
Hein | 420−432 |
- Main article: Hein the Mage
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
30 | 1 | 1117 | 10000 | 365 | 4 Trust Moogle | |
Mission | ||||||
Complete the quest | 4 Trust Moogle | |||||
No items | 10,000 | |||||
Party of 5 or less (Companion included) | Water Resistance +15% | |||||
Clear within 15 turns | Onion Gauntlets | |||||
Boss | ||||||
Hein |
Event Guide[]
- Sea Lion and Ouroboros will spawn in ADV, PRO and ELT. Each may spawn solo, double, or one of each, dropping 100 and 500 extra Fang of Winds, respectively.
Boss Guide (ELT)[]
Hein | ||
---|---|---|
Race | Reaper | |
Level | 75 | |
HP | 450,000 | |
MP | 500 | |
ATK | 350 | |
DEF | 9,999 | |
MAG | 350 | |
SPR | 45 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+200% | +200% | +200% | +200% | +200% | +200% | +200% | +200% |
Status Ailment Resistance | |||||||
null | - | null | null | null | null | - | null |
Other Resistance | |||||||
Immune to Gravity and Death. Immune to ATK/MAG/DEF Break. Vulnerable to SPR Break. Increase resistance against status ailments by 10% per infliction. |
Abilities[]
- Barrier Shift:
- Decreases fire resistance (250%) for 3 turns to caster.
- Decreases ice resistance (250%) for 3 turns to caster.
- Decreases lightning resistance (250%) for 3 turns to caster.
- Bioga: Dark magic damage (1.6x) to all enemies and inflict poison (100%) on all enemies.
- Firaga: Fire magic damage (1.8x) to all enemies.
- Blizzaga: Ice magic damage (1.8x) to all enemies.
- Thundaga: Lightning magic damage (1.8x) to all enemies.
- Confuse: Inflict confuse (50%) on one enemy.
- Sleep: Inflict sleep (40%) on one enemy.
Hein casts 3-4 spells each turn. See below for examples.
- Turn examples
- Turn 1: Barrier Shift, Confuse, Bioga, Thundaga
- Turn 2: Confuse, Bioga, Blizzaga
- Turn 3: Barrier Shift, Confuse, Bioga, Blizzaga
- Turn 4: Confuse, Sleep, Blizzaga
- Turn 5: Barrier Shift, Confuse, Bioga, Blizzaga
Strategy[]
- Debuff
- Hein is vulnerable to SPR break. Options are:
- 65% Helm Break +2
- 60% Ravaging Blow +2
- 55% Ravaging Blow +1
- 50% Ravaging Blow, Spirit Kill, Purge: MAG/SPR, Helm Break +1
- 45% Armor Eraser, Feint Step, Anti-ATK/SPR Spark
- 40% Helm Break, Last Footstep, Liberating Flash, Farewell to Wisdom
- 35% World Destroyer, Cannon Dance +2
- 30% Full Break, Undermine, Breaker, Chaos Grenade, Cannon Dance +1
- 20% Deshell
- 15% Mental Break
- Hein is vulnerable to blind and disease.
- Undead Killer is only applied through physical or hybrid skills. It does not apply through MAG only spells.
- Undead Killer can be gained through crafting or from Odin.
- License to Kill is another killer effect that affects the boss, however Light Veritas's standard builds utilize Light (ineffective) damage. She can take advantage of either Alterna or Ultima, and Dualcast for this fight.
- Damage
- Mages with non-elemental spells are most effective whereas physical attackers aren't even worth bringing. Be sure to bring magic attackers with access to a non-elemental magic like Meteor, Ultima, and Alterna.
- Chain non-elemental magic damage such as Exdeath's or Victoria's Meteor, Zyrus's Blood Pulsar, Ace's Tri-beam Laser, Dark Fina's Ultima, Ashe's Heaven's Fury, or Kefka's three top abilities.
- Rem's Dagger Boomerang is very effective.
- Equip other characters with non-elemental magic damage materia such as Drain and Drain Blade.
- Carbuncle's reflect works well against him as most of his attacks are spells. It seems to also reflect the status ailments as well. In addition, equipping Carbuncle offers the most SPR compared to other Esper bonuses, and allows you to cast Bar spells to reduce damage from his common elements.
- An enhanced Dark Fina with 800+ MAG paired with Desch's Anti-ATK/SPR Spark can OTK Every wave on ELT.
- To conserve MP throughout the various waves, using a unit that has Dualcast or a similar ability paired with Osmose and a non-elemental spell like Ultima will allow the player to hit the repeat button for most all waves, while clearing mobs.
- Soleil's Cannon Dance +2 and chained Schwert Dance +2 can boost MAG 120% for all allies. Cannon Dance +1/+2 can also decrease SPR (30%/35%) on top of MAG boosting.
- As a sole exception to the rule, Fryevia can be of use. Her damage will be halved due to her attack being half physical and you won't be able to attack the first turn. Hein will always be weak to ice turn 2, and most of the time on turn 3.
- Sasune's Protection, Sara's limit burst, can provide a significant increase in MAG by providing a buff from 30-50% at base.
- Any mage with Dualcast, 700+ MAG, Ultima or Alterna, 30% or higher MAG buff and 30% or higher SPR debuff can take him out in two turns.
- Onion Knight can be equipped to get 600+ MAG, Dual Cast and Alterna with some TMR farming, it's weird but it works with the innate Dual Wield and ability to equip rods and swords.
- Fryevia with 700+ MAG paired with Desch's Anti-ATK/SPR Spark can OTK every wave on ELT before Hein and take Hein out on second turn.
- Cure status ailments
- Bring accessories and items to protect against poison, confuse, and sleep.
- If you do not have a full team of non-elemental magic units, bring units that have Esunaga and can heal, such as Rasler and Lunera.
- Healing Affection can be found on the bonus unit Aria as a group status removal ability.
- Lakshmi with Assuring Protection is effective against countering confusion.
- Defense and resist
- Barfira/Barblizzara/Barthundara, Omni-Veil, Durai Papers and similar AoE abilities will help increase elemental resistances.
- Onion Knight's Splendor of the Water will reduce the damage of Hein's Firaga significantly.
- Barblizzara/Barfira/Barthundara craftable.
- Remove the following Espers to prevent extra elemental damage (or use it on a shield-wielding character and equip an opposing elemental shield to turn the resistance bonus to 0%): Shiva, Siren, Ifrit.
- Equipping Exdeath with a Thunder Shield and Ramuh gives 100% Lightning resistance.
- 6* Cerius (3k+ HP required) with a Healing Staff equipped is a great non-fighter choice to add 70% resist for fire, ice, and thunder. This will not protect you against the dark/poison attacks but reduce the overall damage of your team by almost 25-50% each round.
- An average team with SPR values of 100-250 will receive 1000-1700 damage per attack. Having two or three healers is a must at this level.
- Reflect works. You can equip Carbuncle on a weaker unit.
- Having Marie cast Love You All +2 will give your party a 50% resistance to Hein's elemental magic and heal your party at the end of each turn, giving the entire team much better survivability
Videos[]
Castle Hein - ELT[]
Username | Description | Units | Link |
---|---|---|---|
Elegantique | 4 Missions Guide | Sara, Sara, Sara, Seabreeze Dark Fina | YouTube |
Sephiroth FFBE | ELT stage | All mission | Sara, Sara, Trance Terra, Friend: Onion Knight | YouTube |
claudius415 | Sea Lion & 2 Ouroboros spotted! | solo DF carry | Aria, Aria, Aria, Friend: Dark Fina(876MAG) | YouTube |
Khimaira | Full Bonus Team MAG OK | Sara, Sara, Aria, Onion Knight, Onion Knight, Friend: Onion Knight | YouTube |
DX3mis | ELT Farming 5 bonus units | Sara x3, Desch, Seabreeze Dark Fina, Friend: Onion Knight | YouTube |
Nagashi HD | ELT All Missions | Aria, Desch, Dark Fina, Friend: Onion Knight | YouTube |
Flail | 4 Missions - MAG Onion Knight | Desch, Onion Knight, Onion Knight, Friend: Onion Knight | YouTube |
MasterB | Easy Kill - Trance Terra/Chaos Wave | Sara, Trance Terra, Trance Terra, Friend: Onion Knight | YouTube |
ffbeMYcommunity | Hein' Castle ELT - AllMissionClear | Ashe, Ashe, Dark Fina, Friend: Desch | YouTube |
Mitch3ll | ELT All Missions | Sara, Sara, Dark Fina, Friend: Dark Fina | YouTube |
Khimaira | Repeat(Macro Way) not F2P | Aria, Desch, Aria, Onion Knight, Onion Knight, Friend: Random | YouTube |
Event Period[]
Event Period:
- Start: Friday 9/1/17 00:00 PST
- End: Thursday 9/14/17 23:59 PST
Item Exchange Period:
- Start: Friday 9/1/17 00:00 PST
- End: Wednesday 9/20/17 23:59 PST
Make sure to trade all event currency before the claim period is over! King Mog will no longer sell event items once it does.