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Chamber of Arms

Overview[]

  • Unofficial Difficulty: ??
  • Reference: Announcement
  • Release Date: 11/22/18, 1963 days ago.

Check Chamber of Arms for more information regarding the swap battle.

Battle Info[]

The Dragon of Affection[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
10 1 960 9000 900 Lapis100
Mission
Complete the quest Icon-Flame Whip - ReplicaFlame Whip - Replica
No limit bursts Icon-TentTent
No espers Icon-Phoenix DownPhoenix Down
Defeat Nunki's party within 30 turns Icon-ElixirElixir
Boss
Nunki

The Dragon of Concealed Affection[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
40 1 1400 130000 2000 Lapis100
Mission
Complete the quest Icon-Flame WhipFlame Whip
Deal ice, lightning, wind, and earth damage to an enemy Icon-Rare Summon TicketRare Summon Ticket (2)
Defeat Nunki with a limit burst 5-star★ Trust Moogle
Defeat Nunki's party within 30 turns Dragon of AffectionDragon of Affection
Boss
Nunki

Boss Info (Hard)[]

Nunki No. 1078
Race Human, Dragon
Level 99
HP 10,000,000
MP 4,000
ATK 800
DEF 1400
MAG 950
SPR 1400
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break. Immune to charm.
Elemental Resistances change by phase.

Phase 1 (100% - 90% HP)[]

Abilities[]

  • Nunki is surrounded by water.: Set Water resistance to +300% and Lightning resistance to -1000% for 1 turn to caster (can't be dispelled)
  • Water is coming out of the book!: Water magic damage (9x) to one enemy.
  • Murky water is coming from the book!: Water magic damage (10x) to all enemies.
  • Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
  • Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern[]

  • Pre-emptive attack:
    • Nunki is surrounded by water. {{#tip-info:Set Water resistance to +300% and Lightning resistance to -1000% for 1 turn to caster (can't be dispelled)}}
    • Ends turn
  • Every turn:
    • Nunki is surrounded by water.
    • Water is coming out of the book! {{#tip-info:Water magic damage (9x) to one enemy.}}
    • Murky water is coming from the book! {{#tip-info:Water magic damage (10x) to all enemies}}
    • Book Hammer {{#tip-info:Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.}}
    • Chain Smash {{#tip-info:Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.}}
  • On odd turns, uses a second Water is coming out of the book!, Book Hammer
  • Remaining actions are normal attacks

Phase 2 (89% - 80% HP)[]

Abilities[]

  • Nunki is surrounded by fire.: Set Fire resistance to +300% and Ice resistance to -1000% for 1 turn to caster (can't be dispelled)
  • Fire is coming out of the book!: Fire magic damage (9x) to one enemy.
  • Flames are coming from the book!: Fire magic damage (10x) to all enemies.
  • Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
  • Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern[]

  • Every turn:
    • Nunki is surrounded by fire. {{#tip-info:Set Fire resistance to +300% and Ice resistance to -1000% for 1 turn to caster (can't be dispelled)}}
    • Fire is coming out of the book! {{#tip-info:Fire magic damage (9x) to one enemy.}}
    • Flames are coming from the book! {{#tip-info:Fire magic damage (10x) to all enemies.}}
    • Book Hammer
    • Chain Smash
  • On odd turns, uses a second Fire is coming out of the book!, Book Hammer
  • Remaining actions are normal attacks

Phase 3 (79% - 70% HP)[]

Abilities[]

  • Nunki is surrounded by earth.: Set Earth resistance to +300% and Wind resistance to -1000% for 1 turn to caster. (can't be dispelled)
  • Rocks are coming out of the book!: Earth magic damage (9x) to one enemy.
  • Boulders are coming from the book!: Earth magic damage (10x) to all enemies.
  • Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
  • Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern[]

  • Every turn:
    • Nunki is surrounded by earth. {{#tip-info:Set Earth resistance to +300% and Wind resistance to -1000% for 1 turn to caster (can't be dispelled)}}
    • Rocks are coming out of the book! {{#tip-info:Earth magic damage (9x) to one enemy.}}
    • Boulders are coming from the book! {{#tip-info:Earth magic damage (10x) to all enemies.}}
    • Book Hammer
    • Chain Smash
  • On odd turns, uses a second Rocks are coming out of the book!, Book Hammer
  • Remaining actions are normal attacks

Phase 4 (69% - 60% HP)[]

Abilities[]

  • Nunki is surrounded by wind.: Set Wind resist to +300% and Earth resist to -1000% for 1 turn to caster (can't be dispelled)
  • Wind is coming out of the book!: Wind magic damage (9x) to one enemy.
  • A tornado is coming from the book!: Wind magic damage (10x) to all enemies.
  • Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
  • Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern[]

  • Every turn:
    • Nunki is surrounded by wind. {{#tip-info:Set Wind resistance to +300% and Earth resistance to -1000% for 1 turn to caster (can't be dispelled)}}
    • Wind is coming out of the book! {{#tip-info:Wind magic damage (9x) to one enemy.}}
    • A tornado is coming from the book! {{#tip-info:Wind magic damage (10x) to all enemies.}}
    • Book Hammer
    • Chain Smash
  • On odd turns, uses a second Wind is coming out of the book!, Book Hammer
  • Remaining actions are normal attacks

Phase 5 (59% - 50% HP)[]

Abilities[]

  • Akashic Force: Increase ATK/DEF/MAG/SPR (50%) for 3 turns to caster. Set Ice, Lightning, Wind and Earth resistance to -1000% for 1 turn to caster. (can't be dispelled)
  • Tranquil Glint: Inflict paralyze (100%) to one enemy. Inflict stop (100%) for 2 turns to one enemy
  • Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
  • Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern[]

  • 60% HP threshold:
    • Tranquil Glint {{#tip-info:Inflict paralyze (100%) to one enemy. Inflict stop (100%) for 2 turns to one enemy}}
    • Continues with the attack pattern for that turn
  • Every turn:
    • Book Hammer
    • Chain Smash
    • Akashic Force {{#tip-info:Increase ATK/DEF/MAG/SPR (50%) for 3 turns to caster. Set Ice, Lightning, Wind and Earth resistance to -1000% for 1 turn to caster. (can't be dispelled)}}
    • Tranquil Glint (if Tranquil Glint was not used earlier in the turn)
  • On odd turns, uses a second Book Hammer
  • Remaining actions are normal attacks

Phase 6 (49% - 30% HP)[]

Abilities[]

  • Bright Scales: Set Ice, Lightning, Wind and Earth resistance to +300%, and Fire, Water, Light and Dark resistance to -1000% for 999 turns to caster (can't be dispelled). Mitigate magic damage taken by 50% to caster for 999 turns to caster (can't be dispelled)
  • Dragon's Jaw: Physical damage (4x) to one enemy. Decrease DEF/SPR (50%) for 3 turns to one enemy.
  • Toxic Breath: Magic damage (4x) to all enemies. Inflict poison and paralyze (100%) to all enemies.

Attack Pattern[]

  • 50% HP threshold:
    • Bright Scales {{#tip-info:Set Ice, Lightning, Wind and Earth resistance to +300%, and Fire, Water, Light and Dark resistance to -1000% for 999 turns to caster (can't be dispelled). Mitigate magic damage taken by 50% to caster for 999 turns to caster (can't be dispelled)}}
    • Continues with the attack pattern for that turn
  • Every turn: Toxic Breath {{#tip-info:Magic damage (4x) to all enemies. Inflict poison and paralyze (100%) to all enemies.}}
  • On odd turns, uses a second Toxic Breath
  • Remaining actions are Dragon's Jaw {{#tip-info:Physical damage (4x) to one enemy. Decrease DEF/SPR (50%) for 3 turns to one enemy.}} (35% chance) or normal attacks (65%)

Phase 7 (29% - 0% HP)[]

Abilities[]

  • Soul Drain: Magic damage (50x) as HP drain (100%) to one enemy.
  • Chaos Media: Magic damage (4x) to all enemies.
  • Gorge: 199% HP damage to one enemy.
  • Fascinating Glint: Dodge 1 physical attacks for 5 turns to caster.

Attack Pattern[]

  • Resistances remain the same as the previous phase
  • Every turn:
    • Chaos Media {{#tip-info:Magic damage (4x) to all enemies.}}
    • Gorge {{#tip-info:199% HP damage to one enemy.}}
    • Fascinating Glint {{#tip-info:Dodge 1 physical attacks for 5 turns to caster.}}
  • On odd turns, uses a second Chaos Media
  • On turn 2, 5, 8, etc: Soul Drain {{#tip-info:Magic damage (50x) as HP drain (100%) to one enemy.}}
  • Remaining actions are normal attacks

Tips[]

Threshold resistances
Threshold Resistances Buffs
+300% -1000%
100% HP Water Lightning
89% HP Fire Ice
79% HP Earth Wind
69% HP Wind Earth
59% HP Ice, Lightning,
Wind, Earth
{{#tip-info:50% ATK/DEF/MAG/SPR, can be dispelled}}
49% HP Ice, Lightning,
Wind, Earth
Fire, Water,
Light, Dark
{{#tip-info:50% magic damage mitigation}}
29% HP Ice, Lightning,
Wind, Earth
Fire, Water,
Light, Dark
{{#tip-info:50% magic damage mitigation}}
  • Testimonials and discussions.
  • Phases cannot be skipped, HP will lock at the start of each phase.
  • Bring poison, paralyze, and stop resistance.
  • First four phases of the fight are a great time to build LB's, and apply buffs on characters you are wanting to finish with.
  • Final form is especially weak to fire, water, dark and holy, and will resist magic (but not 100%). Chaining out with a LB finisher is a great way to end this fight.
  • Above 50% HP, Nunki only uses one AoE physical ability per turn. If you have trouble with that, you can bring an AoE Mirage type unit.
  • Types of damage by phase
    • Phase 1 - water magic, physical
    • Phase 2 - fire magic, physical
    • Phase 3 - earth magic, physical
    • Phase 4 - wind magic, physical
    • Phase 5 - physical, ST paralyze and stop
    • Phase 6 - AoE magic, ST physical, AoE poison and paralyze
    • Phase 7 - magic, mirage buff

References[]

Videos[]

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Username Description Units Link
Kenishi All Missions Main: Wilhelm, Loren, Lilith, Veritas of the Dark, Hyoh

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