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Chamber of Arms

Overview[]

  • Unofficial Difficulty: 10★
  • Reference: Announcement
  • Release Date: 6/14/18, 2124 days ago.

Check Chamber of Arms for more information regarding the swap battle.

Battle Info[]

Warrior of Bravery[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
10 1 960 9000 900 Lapis100
Mission
Complete the quest Icon-Thor's Hammer - ReplicaThor's Hammer - Replica
No limit bursts Icon-TentTent
No espers Icon-Phoenix DownPhoenix Down
Defeat Tegmine within 30 turns Icon-ElixirElixir
Boss
Tegmine

Warrior of Bravery and Pride[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
40 1 1400 130000 2000 Lapis100
Mission
Complete the quest Icon-Thor's HammerThor's Hammer
Deal ice, lightning, wind, and earth damage Icon-Rare Summon TicketRare Summon Ticket (2)
Defeat Tegmine with a limit burst 5-star★ Trust Moogle
Defeat Tegmine within 30 turns Equip HelmEquip Helm
Boss
Tegmine

Warrior of Bravery and Pride (Vengeance)[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
10 1 2000 190000 2000 Lapis100
Mission
Complete the quest Thor's Hammer of Vengeance - Recipe
Deal earth damage Lapis100
Defeat Tegmine within 20 turns Icon-ItemTegmine's Enmity
Clear without an ally being KO'd Lapis100
Boss
Tegmine

Boss Info[]

Tegmine No. 898
Race Stone, Reaper
Level 99
HP 5,500,000
MP 4,000
ATK 1,000
DEF 400
MAG 900
SPR 240
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-100% -100% -100% absorb -100% -100% absorb -100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.

Tegmine No. 898
Race Stone, Reaper
Level 99
HP 25,000,000,000
MP 4,000
ATK
DEF
MAG
SPR
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - absorb - - absorb -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break.

Phase 1 (100%-59% HP)[]

Abilities[]

Name Effect Target ATK DMG Element
They were Swallowed Into the Coffin!

Ability 38 Inflict death (100%) to one enemy

ST
Shocking Shell

Physical damage (4x) to one enemy

ST Physical
Australis

Light magic damage (8x) to one enemy

ST Magic Light
Light of Destruction

Light magic damage (4x) to all enemies

AoE Magic Light
It's Wrapped in a Suspicious Light

Decrease light resistance (50%) for 3 turns to all enemies

AoE
Something's Moving Inside the Coffin

Mitigate physical damage taken (100%) for 1 turn to caster (can't be dispelled)

Self

Attack Pattern[]

  • Pre-emptive attacks:
    • Something's Moving Inside the Coffin
    • It's Wrapped in a Suspicious Light
    • They were Swallowed Into the Coffin!
    • Ends turn
  • 90% & 75% HP Thresholds (Once/battle each):
    • Something's Moving Inside the Coffin
    • Australis
    • It's Wrapped in a Suspicious Light
    • Ends turn
  • Other Attacks (9 attacks per turn):
    • Every turn: Something's Moving Inside the Coffin
    • Every 3rd turn: It's Wrapped in a Suspicious Light
    • Every 4th turn: They were Swallowed Into the Coffin!
    • Every turn: Light of Destruction
    • Remaining actions: Shocking Shell (30%) or Normal Attack

Phase 2 (59%-39% HP)[]

Abilities[]

Name Effect Target ATK DMG Element
Feel Our Blades!

Physical damage (3.5x) to all enemies

AoE Physical
Mjul Ujul

Physical damage (4.5x) to all enemies

AoE Physical
This is Our All Out Attack!

Physical damage (3x) to all enemies
Icon-Paralysis Resistance Inflict paralyze (100%) to all enemies

AoE Physical
Chaos Rampage

Hybrid damage (10x) to all enemies (cannot be evaded)

AoE Hybrid
Counter Zapper

Magic damage (4x) to all enemies
Icon-Poison ResistanceIcon-Paralysis ResistanceIcon-Disease Resistance Inflict poison, paralyze, and disease (100%) to all enemies

AoE Magic
Megyornia

Magic damage (4.5x) to one enemy
Icon-Poison Resistance Inflict poison (100%) to one enemy

ST Magic
Sewage is pouring down!

Water magic* damage (13x) to all enemies
Decrease water resistance (75%) for 3 turns to all enemies

AoE Fixed Magic Water
Your Attack sent a piece of them flying

Decrease ATK/DEF (60%) for 3 turns to all enemies
Decrease water resistance (75%) for 3 turns to all enemies

AoE
Your attack sent some liquid flying

Decrease MAG/SPR (60%) for 3 turns to all enemies
Decrease water resistance (75%) for 3 turns to all enemies

AoE
Lethal Stab

Ability 38 Inflict death (100%) to one enemy

ST
A Strange Figure Appeared From the Coffin!

Decrease magic damage taken (100%) for 1 turn to caster (can't be dispelled)

Self

Attack Pattern[]

  • HP lock at 59% HP
  • 60% HP threshold (Once/battle):
    • Transforms
    • A Strange Figure Appeared From the Coffin!
    • If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
      • Counter Zapper (33%)
      • Your Attack sent a piece of them flying (33%)
      • Your attack sent some liquid flying (33%)
      • Megyornia (if the check fails for the other 3 skills)
    • 3x This is Our All Out Attack!
    • Ends turn
  • Other Attacks (9 attacks per turn):
    • If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
      • Counter Zapper (33%)
      • Your Attack sent a piece of them flying (33%)
      • Your attack sent some liquid flying (33%)
      • Megyornia (if the check fails for the other 3 skills)
    • This is Our All Out Attack!
    • Remaining actions: Feel Our Blades! (20%) or Normal Attack

Phase 3 (39%-0% HP)[]

Attack Pattern[]

  • HP lock at 39% HP
  • 40% HP threshold (Once/battle):
    • Transforms
    • If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
      • Counter Zapper (33%)
      • Your Attack sent a piece of them flying (33%)
      • Your attack sent some liquid flying (33%)
      • Megyornia (if the check fails for the other 3 skills)
    • Your Attack sent a piece of them flying
    • Your attack sent some liquid flying
    • Counter Zapper
    • Chaos Rampage
    • Lethal Stab
    • Ends turn
  • 20% HP threshold (Once/battle):
    • If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
      • Counter Zapper (33%)
      • Your Attack sent a piece of them flying (33%)
      • Your attack sent some liquid flying (33%)
      • Megyornia (if the check fails for the other 3 skills)
    • Chaos Rampage
    • Sewage is pouring down!
    • Uses 1 of the following:
      • Mjul Ujul (50%)
      • Megyornia (50%)
    • Sewage is pouring down!
    • 4-5x Normal Attack
    • Ends turn
  • Other Attacks (9 attacks per turn):
    • If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following skills:
      • Counter Zapper (33%)
      • Your Attack sent a piece of them flying (33%)
      • Your attack sent some liquid flying (33%)
      • Megyornia (if the check fails for the other 3 skills)
    • Uses 1 of the following:
      • Mjul Ujul (50%)
      • Megyornia (50%)
    • Sewage is pouring down!
    • Remaining actions: Normal Attack

Tips[]

  • See testimonials and discussions.
  • Tegmine's 1st form has physical immunity and its 2nd form (and 3rd Phase) have magical immunity.
    • Hybrid and fixed type abilities, including Esper summons, can still damage Tegmine in all forms/phases.
  • Tegmine Phase Thresholds: You can't damage Tegmine past a threshold in a single turn.
    • 100-59% Phase 1
    • 59-39% Phase 2
    • 39-0% Phase 3
  • After Phase 1, poison, paralyze, and disease resistance for all units becomes necessary.
  • Suggested roles:
    • Magic cover tank with light resistance (150%) for 1st phase
    • Physical provoke tank with death resistance
    • Physical cover full evade tank against its 2nd form before the 39% threshold
    • ATK/MAG breaker
    • Both magic and physical attacker; otherwise hybrid attacker.
    • Stats/resistance/mitigation buffer
    • Healer/Summoner with Reraise
    • AoE Re-raise (E.G. Rikku, Yan, Lotus Mage Fina)
    • If not planning to OTKO Tegmine at the start of phase 3, all active units must have at least 175% water resistance and Paralysis resistance (through innate resistances, equipment or buffs).
  • When setting up your initial party, it is strongly recommended to have your Magic Tank, Breaker, and Healer in reserve units, as the ST Death in the preemptive strike can target one of these, making recovering very difficult.
  • In phase 2 (59-39%), Tegmine's counter is also triggered by all counter attacks including Holy from Ring of the Lucii. Keep this in mind when building your 100% evasion provoke tank.

References[]

Videos[]

To be able to add an external link, you need to contribute by editing 3 or more times.
Username Description Units Link
Pee Mhee Channel All Missions | 3 Turns Kill Main: Pure Summoner Rydia, Dragonlord, Barbariccia, Lulu, Seven

Reserve: Tidus, Cloud, Camille, Rikku, Shera

YouTube
Gamer Pride All Missions Main: Barusa, Basch, Tidus, Yan, Marie

Reserve: Ace, Tilith, Sephiroth, Dragonlord, Orlandeau

YouTube
Thor All Missions Main: Lotus Mage Fina, Ang, Chow, Basch, Wilhelm

Reserve: Sephiroth, Shantotto, Barbariccia, Garnet, Prompto

YouTube
ffbeMYcommunity AllMissionsClear Reraise Spam Main: Warrior of Light, Mystea, Cagnazzo, Barbariccia, Lotus Mage Fina

Reserve: Fryevia, Cloud, Orlandeau, Rikku, Garnet

YouTube
®celoooo All Missions Main:Noctis, Trance Terra, Mystea, Yan, 9S

Reserve: Reberta, Sephiroth, Cloud, Rikku, Garnet

YouTube
DX3mis All Missions with guideline

No Reraise

Main:Warrior of Light, Basch, Heavenly Technician Lid, Aileen, Explorer Aileen

Reserve: Ilias, Camille, Blossom Sage Sakura, Snow, Garnet

YouTube
Svensufei All Missions & Equipments in the end Main:Barbariccia, DKC, Yan, Rikku, WoL

Reserve: Tidus, Ayaka, Camille, Shylt, Ukiyo

YouTube
Memel0rd All Missions (No Guide) + Equipment Main:Tidus, Wilhelm, Barbariccia, Kryla, Chow

Reserve: Ang, Dragonlord, Camille, Basch, Lotus Mage Fina

YouTube
Gaming time All Missions Main:Warrior of Light, Basch, Lotus Mage Fina, Orlandeau, Maritime Strategist Nichol

Reserve: Rikku, Luneth, Sephiroth, Grim Lord Sakura, Fryevia

YouTube
JaganX All Missions Main:Basch, Warrior of Light, Maritime Strategist Nichol, Ace, Trance Terra

Reserve: Sephiroth, Cloud, Onion Knight, Lotus Mage Fina, Yan

YouTube
Ellione Gaming 3/4 Mission just last click LB finish Main:9S, Lotus Mage Fina, Blossom Sage Sakura, Rikku, Shylt

Reserve: Tidus, Camille, Illusionist Nichol, Garnet, Cloud

YouTube
Flail All Missions Main: Ang, Wilhelm, Mystea, Lotus Mage Fina, Eiko

Reserve: Onion Knight, Basch, Sephiroth, Blossom Sage Sakura, Maritime Strategist Nichol

YouTube
Jason Gaming All Missions, Very Hard

Evade Tank

Main: Warrior of Light, Shylt, Soleil, Orlandeau, Rosa

Reserves:Ang, Rikku, Garnet, Veritas of the Dark, Victoria

YouTube
Ernie Solo Kryla YouTube
Neptunesman Duo, all missions Elfreeda, Kryla YouTube
[FR]ReiAyanamiTV All Missions Lotus Mage Fina, Awakened Rain, Sieghard, Loren, Esther, Ace, Eiko, Dragonlord, Barbariccia, Dark Fina YouTube
kaltric 3TK, powercrept, nearly 3 missions (Exdeath = earth) Warrior of Dawn Galuf, Myra, Sacred Shield Charlotte, Radiant Lightning, Mastermind Xon, Dark Mage Exdeath, Barbariccia YouTube

Warrior of Bravery and Pride (Vengeance)[]

Username Description Units Link
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