Challenge the boss in this high difficulty dungeon and enrich your party with the bountiful rewards that can be obtained during this limited-time event!
Kain's first jump targets the highest SPR unit (including Auto-Shell), and since the target is chosen before jumping, it can't be provoked, but increase targetting passive works (e.g. Draw Attacks, Yellow Balloon, Moogle Plushie).
This jump deals very high damage, and reraise might not work due to high hit counts. Physical evasion will work however.
Subsequent jumps can be provoked.
Provoke needs to be applied before Kain jumps into the air
If Kain is in the air and no provoke effects have been applied, the jump will target a random unit
His defense is weak. Be careful not to accidentally kill him without achieving the mission. Use LB fill rate buff to gain LB quicker.
He uses ST Lance (HP/MP drain), AoE dark and ice magic damage, and dispelga. Rebuff when needed.
Make sure to dispel Kain whenever his ATK/MAG buff is up
Equip esper Fenrir to your unit gives you 50% Ice Resistance and 25% Dark Resistance
Liquid Metal Slime (with Moogle Plushie and Esper Golem) would be a great provoke tank given the high DEF and SPR stat to survive the initial attack on defending. Recommend casting Reraise for fail-safe measure.
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