GL | JP |
Daughter of Destiny Vanille | |||||||
---|---|---|---|---|---|---|---|
Rarity | 5 - 7 | ||||||
Role | |||||||
Chain Family | Bolting Strike Chaos Wave Awakened Quake | ||||||
Categories | Earth Breaker Mage FFXIII The Rebellion The Guardians | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFXIII | ||||||
Gender | Female | ||||||
Race | Human | ||||||
No. | 1912, 1913, 1914 | ||||||
TMR | Malboro WandMalboro Wand
| ||||||
STMR | Oerba's BoonOerba's Boon
|
A young lady who appears in the tales of a world where the gods toy with humanity's fate. Vanille was an innocent girl who knew no fear, yet at times she might suddenly succumb to the grief hidden deep inside. Though she understood little of day-to-day life in the fal'Cie-ruled society of Cocoon, she was very knowledgeable about "Pulse," the world below, and the cursed beings known as the "l'Cie." The source of her knowledge, however, remained a mystery.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2711 900 + 450 |
168 150 + 75 |
75 65 + 32 |
93 65 + 32 |
127 65 + 32 |
120 65 + 32 |
2 | 5 | 6 |
6 | 3525 900 + 450 |
219 150 + 75 |
98 65 + 32 |
121 65 + 32 |
166 65 + 32 |
156 65 + 32 |
2 | 6 | 6 |
7 | 4583 900 + 450 |
285 150 + 75 |
128 65 + 32 |
158 65 + 32 |
217 65 + 32 |
204 65 + 32 |
2 | 6 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 8, Lvl 7, Lvl 7 |
6 | 4 | Lvl 8, Lvl 8, Lvl 7 |
7 | 4 | Lvl 8, Lvl 8, Lvl 7 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect |
---|---|---|---|
Attacker | Special Abilities (Passive) | Increase ATK, MAG and MP (50%) | |
Defender | Special Abilities (Passive) | Increase DEF, SPR and HP (50%) |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 10 | Pummel (Vanille) | Magic damage (2x) to one enemy Magic damage (2x) to one enemy Magic damage (2x) to one enemy |
1,1,1 | 16 | |
5 | 15 | Aerial Tackle | Magic damage (5x) with ignore SPR (25%) to all enemies | 1 | 36 | |
5 | 38 | Piercing Ray Awk+1 | Earth magic damage (70x) to one enemy Decrease earth resistance (130%) for 5 turns to one enemy Bolting Strike |
9 | 45 | |
5 | 66 | Force Projection | Magic damage (1.8x) to one enemy Decrease ATK/DEF/MAG/SPR (65%) for 3 turns to one enemy |
1 | 32 | |
6 | 1 | Overwhelm (MAG) | Increase MAG (250%) for 3 turns to one ally, except caster Increase LB gauge fill rate (150%) for 3 turns to one ally, except caster Increase MAG (250%) for 3 turns to caster Increase LB gauge fill rate (150%) for 3 turns to caster |
40 | ||
6 | 1 | Titanomachy | [5 turns cooldown, available on turn 5] Decrease ATK/DEF/MAG/SPR (80%) for 1 turn to all enemies Earth magic damage (100x) with ignore SPR (50%) to all enemies Chaos Wave Awakened |
8 | 120 | |
6 | 22 | Area Stagger: Offensive | Decrease ATK and MAG (83%) for 4 turns to all enemies Increase DEF and SPR (200%) for 4 turns to caster |
36 | ||
6 | 22 | Area Stagger: Defensive | Decrease DEF and SPR (83%) for 4 turns to all enemies Increase ATK and MAG (200%) for 4 turns to caster |
36 | ||
6 | 45 | Hurricane Kick | Wind magic damage (80x) to all enemies Chaos Wave Awakened |
8 | 52 | |
6 | 63 | Chain Cannons | Earth magic damage (80x) to all enemies Chaos Wave Awakened |
8 | 52 | |
6 | 80 | Missile Tetrad | 1. Auto-cast next turn: Magic damage (10x) to all enemies Magic damage (10x) to all enemies Magic damage (10x) to all enemies Magic damage (10x) to all enemies Decrease ATK/DEF/MAG/SPR (80%) for 1 turn to all enemies |
60 | ||
6 | 100 | Dualcast | Cast 2 times: Any magic except blue magic | |||
6 | 100 | Double Gestalt | Cast 2 times: Aerial Tackle, Area Stagger: Defensive, Area Stagger: Offensive, Chain Cannons, Death (Vanille), Defying Destiny (Vanille), Defying Destiny (Vanille)+1, Defying Destiny (Vanille)+2, Force Blasters, Force Projection, Hurricane Kick, Missile Tetrad, One Hundred Arms, One Hundred Arms+1, One Hundred Arms+2, Piercing Ray, Piercing Ray+1, Pummel (Vanille), Titanomachy | 0 | ||
7 | 101 | Defying Destiny (Vanille) Awk+2 | [8 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (85%) for 4 turns to all enemies Decrease earth resistance (120%) for 4 turns to all enemies Enable skill for 8 turns to caster: Quadruple Gestalt |
99 | ||
7 | 105 | Death (Vanille) | [2 turns cooldown, available on turn 2] Inflict death (90%) or deal magic damage (15x) with ignore SPR (50%) to all enemies |
1 | 99 | |
7 | 110 | One Hundred Arms Awk+2 | [5 turns cooldown, available on turn 1] Increase earth resistance (100%) for 4 turns to all allies Add earth element to physical attacks for 4 turns to all allies Mitigate damage taken (40%) for 4 turns to all allies (can't be dispelled) Increase earth physical damage (15%) for 4 turns to all allies Increase earth magic damage (15%) for 4 turns to all allies |
78 | ||
7 | 110 | Force Blasters | Earth magic damage (2.5x) with ignore SPR (50%) to all enemies Earth magic damage (50x) with ignore SPR (50%) to all enemies Chaos Wave Awakened |
7,1 | 74 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Innocence (Vanille) | Increase HP and MP (30%) Auto-cast Regen at the start of a battle, upon revival, or after brave shift Recover MP (10%) per turn | |||
5 | 38 | Reality-Transcending Wish | Increase MAG and SPR (30%) Increase wind and earth resistance (30%) | |||
5 | 80 | Determination to Help | Increase resistance to petrify (100%) Increase equipment MAG (100%) when single wielding any weapon | |||
6 | 1 | Magitek Armor Rider | Increase MAG and MP (50%) Increase physical and magic damage against machinas (50%) | |||
6 | 1 | Won't Run Away Anymore | Increase MAG, SPR, HP and MP (30%) Increase equipment MAG (50%) when single wielding any weapon | |||
6 | 63 | Wire Rod Wielder | Increase MP, DEF and SPR (30%) when equipped with a rod Increase MP, DEF and SPR (30%) when equipped with a whip Increase equipment MAG (100%) when single wielding any weapon | |||
6 | 100 | Volition to Atone Awk+2 | Increase resistance to sleep and confuse (100%) Auto-cast Triple Gestalt at the start of a battle, upon revival, or after brave shift Increase equipment MAG (25%) and magic accuracy (25%) when single wielding any weapon | |||
7 | 101 | Bearer of the l'Cie's Focus | [Requirement: TMR or STMR equipped] Increase MAG, SPR and HP (40%) Increase LB gauge (2) per turn | |||
7 | 115 | DEF +20% | Increase DEF (20%) | |||
7 | 120 | Nature-Loving Gal Awk+2 | Increase DEF, MAG and SPR (60%) Increase wind and earth resistance (30%) Increase ability modifier (30x): Aerial Tackle, Chain Cannons, Death (Vanille), Force Blasters, Force Projection, Hurricane Kick, Missile Tetrad, Piercing Ray, Piercing Ray+1, Pummel (Vanille) Upgrade LB | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Innocence (Vanille) |
Regen | Heal (1800 HP, 1x) per turn to one ally | 3 | |||
Activated by Volition to Atone |
Triple Gestalt | Enable skill to caster: Triple Gestalt | ||||
Activated by Triple Gestalt |
Triple Gestalt | Cast 3 times: Pummel (Vanille), Aerial Tackle, Piercing Ray, Piercing Ray, Force Projection, Area Stagger: Offensive, Area Stagger: Defensive, Hurricane Kick, Chain Cannons, Missile Tetrad, Defying Destiny (Vanille), Death (Vanille), One Hundred Arms, Force Blasters, Titanomachy, Defying Destiny (Vanille), Defying Destiny (Vanille), One Hundred Arms, One Hundred Arms | ||||
Activated by Defying Destiny (Vanille) |
Quadruple Gestalt | Cast 4 times: Pummel (Vanille), Aerial Tackle, Piercing Ray, Force Projection, Area Stagger: Offensive, Area Stagger: Defensive, Hurricane Kick, Chain Cannons, Missile Tetrad, Defying Destiny (Vanille), Death (Vanille), One Hundred Arms, Force Blasters, Titanomachy, Defying Destiny (Vanille), Defying Destiny (Vanille), One Hundred Arms, One Hundred Arms, Piercing Ray |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5 | 1 | Libra | View info on one enemy | 1 | ||
5 | 15 | Barfiraga | Increase fire resistance (80%) for 4 turns to all allies | 15 | ||
5 | 15 | Barblizzaga | Increase ice resistance (80%) for 4 turns to all allies | 15 | ||
5 | 15 | Barthundaga | Increase lightning resistance (80%) for 4 turns to all allies | 15 | ||
5 | 15 | Barwaterga | Increase water resistance (80%) for 4 turns to all allies | 15 | ||
6 | 45 | Quake | Earth magic damage (24x) to all enemies Decrease earth resistance (100%) for 5 turns to all enemies Quake |
8 | 48 | |
6 | 45 | Veil | Increase resistance to all status ailments (100%) for 5 turns to all allies | 28 | ||
6 | 80 | Full-Life | Revive one KO'd ally (100% HP) | 20 |
Leader Skill[]
Min rarity | Icon | Name | Effect | ||
---|---|---|---|---|---|
7 | Victorious FFXIII | [Requirement: Set as party leader] Increase ATK and MAG (100%) to all FFXIII allies |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Gaian Salvo | Base Lv 1 |
Magic damage (10.1x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (70%) for 4 turns to all enemies |
15 | 27 |
Max Lv 20 |
Magic damage (12x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (70%) for 4 turns to all enemies | ||||
6 | Gaian Salvo | Base Lv 1 |
Magic damage (10.6x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (75%) for 4 turns to all enemies |
15 | 27 |
Max Lv 25 |
Magic damage (13x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (75%) for 4 turns to all enemies | ||||
7 | Gaian Salvo | Base Lv 1 |
Magic damage (11.1x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (80%) for 4 turns to all enemies |
15 | 27 |
Max Lv 30 |
Magic damage (14x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (80%) for 4 turns to all enemies | ||||
- | Gaian Salvo | Base Lv 1 |
Magic damage (37.1x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (85%) for 4 turns to all enemies Decrease earth resistance (130%) for 4 turns to all enemies |
15 | 27 |
Max Lv 30 |
Magic damage (40x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (85%) for 4 turns to all enemies Decrease earth resistance (130%) for 4 turns to all enemies | ||||
- | Gaian Salvo | Base Lv 1 |
Magic damage (37.1x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (85%) for 4 turns to all enemies Decrease earth resistance (130%) for 4 turns to all enemies |
15 | 27 |
Max Lv 30 |
Magic damage (40x) with ignore SPR (50%) to all enemies Decrease ATK/DEF/MAG/SPR (85%) for 4 turns to all enemies Decrease earth resistance (130%) for 4 turns to all enemies |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Piercing Ray | Earth magic damage (8x) to one enemy Decrease earth resistance (80%) for 5 turns to one enemy Chaos Wave Awakened |
8 | 45 | |||||||
Piercing Ray Awk+1 | Earth magic damage (70x) to one enemy Decrease earth resistance (130%) for 5 turns to one enemy Bolting Strike |
9 | 45 | Power | 20 | 15 | 10 | 4 | 2 | 1,000,000 |
Defying Destiny (Vanille) | [8 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (80%) for 4 turns to all enemies Decrease earth resistance (120%) for 4 turns to all enemies |
- | 99 | |||||||
Defying Destiny (Vanille) Awk+1 | [8 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (80%) for 4 turns to all enemies Decrease earth resistance (120%) for 4 turns to all enemies Enable skill for 8 turns to caster: Quadruple Gestalt |
- | 99 | Support | 30 | 25 | 20 | 4 | 2 | 1,200,000 |
Defying Destiny (Vanille) Awk+2 | [8 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (85%) for 4 turns to all enemies Decrease earth resistance (120%) for 4 turns to all enemies Enable skill for 8 turns to caster: Quadruple Gestalt |
- | 99 | Support | 40 | 35 | 25 | 8 | 2 | 1,200,000 |
One Hundred Arms | [6 turns cooldown, available on turn 1] Increase earth resistance (100%) for 4 turns to all allies Add earth element to physical attacks for 4 turns to all allies Mitigate damage taken (40%) for 4 turns to all allies (can't be dispelled) |
- | 78 | |||||||
One Hundred Arms Awk+1 | [6 turns cooldown, available on turn 1] Increase earth resistance (100%) for 4 turns to all allies Add earth element to physical attacks for 4 turns to all allies Mitigate damage taken (40%) for 4 turns to all allies (can't be dispelled) Increase earth physical damage (15%) for 4 turns to all allies Increase earth magic damage (15%) for 4 turns to all allies |
- | 78 | Guard | 30 | 25 | 20 | 4 | 2 | 1,200,000 |
One Hundred Arms Awk+2 | [5 turns cooldown, available on turn 1] Increase earth resistance (100%) for 4 turns to all allies Add earth element to physical attacks for 4 turns to all allies Mitigate damage taken (40%) for 4 turns to all allies (can't be dispelled) Increase earth physical damage (15%) for 4 turns to all allies Increase earth magic damage (15%) for 4 turns to all allies |
- | 78 | Guard | 40 | 35 | 25 | 8 | 2 | 1,200,000 |
Volition to Atone | Increase resistance to sleep and confuse (100%) Chance to counter physical attacks (20%) with Volition to Atone (max 1/turn) Chance to counter magic attacks (20%) with Volition to Atone (max 1/turn) |
- | - | |||||||
Volition to Atone Awk+1 | Increase resistance to sleep and confuse (100%) Auto-cast Triple Gestalt at the start of a battle, upon revival, or after brave shift |
- | - | Power | 20 | 15 | 10 | 4 | 2 | 1,000,000 |
Volition to Atone Awk+2 | Increase resistance to sleep and confuse (100%) Auto-cast Triple Gestalt at the start of a battle, upon revival, or after brave shift Increase equipment MAG (25%) and magic accuracy (25%) when single wielding any weapon |
- | - | Power | 30 | 23 | 15 | 8 | 2 | 1,000,000 |
Nature-Loving Gal | Increase DEF, MAG and SPR (30%) Increase wind and earth resistance (30%) Increase ability modifier (30x): Aerial Tackle, Chain Cannons, Death (Vanille), Force Blasters, Force Projection, Hurricane Kick, Missile Tetrad, Piercing Ray, Piercing Ray+1, Pummel (Vanille) |
- | - | |||||||
Nature-Loving Gal Awk+1 | Increase DEF, MAG and SPR (60%) Increase wind and earth resistance (30%) Increase ability modifier (30x): Aerial Tackle, Chain Cannons, Death (Vanille), Force Blasters, Force Projection, Hurricane Kick, Missile Tetrad, Piercing Ray, Piercing Ray+1, Pummel (Vanille) |
- | - | Tech | 20 | 15 | 10 | 4 | 2 | 1,000,000 |
Nature-Loving Gal Awk+2 | Increase DEF, MAG and SPR (60%) Increase wind and earth resistance (30%) Increase ability modifier (30x): Aerial Tackle, Chain Cannons, Death (Vanille), Force Blasters, Force Projection, Hurricane Kick, Missile Tetrad, Piercing Ray, Piercing Ray+1, Pummel (Vanille) Upgrade LB |
- | - | Tech | 30 | 23 | 15 | 8 | 2 | 1,000,000 |
Conditional | ||||||||||
Quadruple Gestalt | Cast 4 times: Pummel (Vanille), Aerial Tackle, Piercing Ray, Force Projection, Area Stagger: Offensive, Area Stagger: Defensive, Hurricane Kick, Chain Cannons, Missile Tetrad, Defying Destiny (Vanille), Death (Vanille), One Hundred Arms, Force Blasters, Titanomachy, Defying Destiny (Vanille), Defying Destiny (Vanille), One Hundred Arms, One Hundred Arms, Piercing Ray | - | - | Activated by Defying Destiny (Vanille) | ||||||
Quadruple Gestalt | Cast 4 times: Pummel (Vanille), Aerial Tackle, Piercing Ray, Force Projection, Area Stagger: Offensive, Area Stagger: Defensive, Hurricane Kick, Chain Cannons, Missile Tetrad, Defying Destiny (Vanille), Death (Vanille), One Hundred Arms, Force Blasters, Titanomachy, Defying Destiny (Vanille), Defying Destiny (Vanille), One Hundred Arms, One Hundred Arms, Piercing Ray | - | - | Activated by Defying Destiny (Vanille) | ||||||
Volition to Atone | Enable skill for 1 turn to caster: Triple Gestalt | - | - | Activated by Volition to Atone | ||||||
Triple Gestalt | Cast 3 times: Pummel (Vanille), Aerial Tackle, Piercing Ray, Piercing Ray, Force Projection, Area Stagger: Offensive, Area Stagger: Defensive, Hurricane Kick, Chain Cannons, Missile Tetrad, Defying Destiny (Vanille), Death (Vanille), One Hundred Arms, Force Blasters, Titanomachy, Defying Destiny (Vanille), Defying Destiny (Vanille), One Hundred Arms, One Hundred Arms | - | - | Activated by Volition to Atone | ||||||
Triple Gestalt | Enable skill to caster: Triple Gestalt | - | - | Activated by Volition to Atone | ||||||
Triple Gestalt | Cast 3 times: Pummel (Vanille), Aerial Tackle, Piercing Ray, Piercing Ray, Force Projection, Area Stagger: Offensive, Area Stagger: Defensive, Hurricane Kick, Chain Cannons, Missile Tetrad, Defying Destiny (Vanille), Death (Vanille), One Hundred Arms, Force Blasters, Titanomachy, Defying Destiny (Vanille), Defying Destiny (Vanille), One Hundred Arms, One Hundred Arms | - | - | Activated by Triple Gestalt |
Awakening Materials[]
6 | 7 |
---|---|
Rainbow Bloom (20) Calamity Writ (10) Fairies' Writ (10) Prismatic Horn (5) Divine Crystal (5) 4,000 |
Daughter of Destiny Vanille's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A young lady who appears in the tales of a world where the gods toy with humanity's fate. Vanille was an innocent girl who knew no fear, yet at times she might suddenly succumb to the grief hidden deep inside. Though she understood little of day-to-day life in the fal'Cie-ruled society of Cocoon, she was very knowledgeable about "Pulse," the world below, and the cursed beings known as the "l'Cie." The source of her knowledge, however, remained a mystery. |
---|---|
6★ | A young lady who appears in the tales of a world where the gods toy with humanity's fate. Vanille was an innocent girl with little knowledge of everyday things, yet prodigious knowledge of the legendary "l'Cie" and the world of "Pulse" that lay below. She eventually boarded a train full of unjustly exiled Cocoon citizens, and in the midst of the commotion that arose between the military and the people, ran into a young boy named Hope. Together they then headed toward the mysterious "Vestige," though to what end, no one knew. |
7★ | A young lady who appears in the tales of a world where the gods toy with humanity's fate. Long ago, when the floating continent of Cocoon was waging war against Pulse, the world below, Vanille turned to crystal upon completing her Focus as a l'Cie. Several hundred years later, she awakens in Cocoon and joins Lightning and the other l'Cie hoping to find her missing childhood friend, Fang. Following a long journey together, they learn the truth behind the god-like beings known as the fal'Cie, and resolve to alter their predetermined destinies. |
Fusion[]
5★ | If it's too much to cope with, face it later. That's what you told me, right? |
---|---|
6★ | I won't run anymore; I promised I wouldn't. This time I'm going to fight back! |
7★ | Maybe nothing would change. And maybe we'd hit a dead end. But, we were at least going to see where the road would take us. |
Awakening[]
5★ | <blank> |
---|---|
6★ | Let's keep the flame of hope burning in our hearts and achieve the impossible! |
7★ | Even if we were chasing shadows, our minds were made up. Someone, someday, would know we'd tried. |
User Review[]
Notes[]
Gameplay
- Vanille has several variants: Daughter of Destiny Vanille and Denial of Focus Vanille.